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Comment History
SudoKnightlyNonsense
SudoKnightlyNonsense - - 10 comments @ Dragon Born

Forsworn, witches, Vampires and Werewolves would, in my opinion, make good bandit replacements. Being able to hire necromancers would add a little extra to gameplay, but there should be some penalty for doing so. I don't think the Bard's College would be a good faction per se because they don't really have a military, but the bards could mention that they're members of the Bard's College. The Dawnguard could function as high level quest givers that offer better rewards than most others. I agree that the Silver Hand would be a good faction to add, they could be made into a rival faction of the companions. As for the Thalmoor, I think that they would be best as an "emergent" faction: only having a military presence in the game after a certain amount of time passes.

Good karma+2 votes
SudoKnightlyNonsense
SudoKnightlyNonsense - - 10 comments @ Warsword Conquest

I have a question, are the Dark Elves going to be playable in the future? Sorry if that's been asked before, but I'm really curious.

Good karma+1 vote
SudoKnightlyNonsense
SudoKnightlyNonsense - - 10 comments @ The Last Days (of The Third Age of Middle Earth)

Work on the mod may have come to a sudden, tragic end: the team's hard drive ended up breaking, or something along those lines.

Good karma+1 vote
SudoKnightlyNonsense
SudoKnightlyNonsense - - 10 comments @ Chaos Heart Reshaped

Oh, a Russian mod sounds exciting: some of my favorite mods are either Russian or Italian. Good luck finding a translator!

Good karma+2 votes
SudoKnightlyNonsense
SudoKnightlyNonsense - - 10 comments @ Hyrule: Total War

I doubt it, the Total War games after Medieval 2 weren't known for being as mod friendly and I doubt Rome 2 will be an exception.

Good karma+1 vote
SudoKnightlyNonsense
SudoKnightlyNonsense - - 10 comments @ Hyrule: Total War

Make sure the mod folder is placed in the fame folder as the Kingdoms campaigns: then try changing the name of the mod folder to the name of one the Kingdoms campaign folders. Switch the name of the Kingdoms campaign you are replacing to anything and start up Kingdoms. Then you'll want to select the campaign that you changed the name of... and have fun!

Good karma+1 vote
SudoKnightlyNonsense
SudoKnightlyNonsense - - 10 comments @ Hyrule: Total War

Have you renamed the folder? If not then try changing the mod's folder name to the name of a campaign folder for Kingdom, switch the name of said Kingdoms campaign to something else and start up Kingdoms: you just need to select the campaign that you altered the name of.

Good karma+1 vote
SudoKnightlyNonsense
SudoKnightlyNonsense - - 10 comments @ Third Age - Total War

Check the bottom bar on your computer (can't remember what it's called) Third Age should still be there: just click on it and have a blast.

Good karma+1 vote
SudoKnightlyNonsense
SudoKnightlyNonsense - - 10 comments @ Third Age - Total War

No offense but I know that,I just read something in the Total War center mentioning that you can "accidentally" destroy the One Ring as an Evil faction: I was wondering if you can do that in 3.2.

Good karma+1 vote
SudoKnightlyNonsense
SudoKnightlyNonsense - - 10 comments @ Third Age - Total War

I know you've answered questions related to crashing before, but my case is rather odd: my game only shuts down when I go into a battle with (or as) Dwarves. Also, can evil factions destroy the One Ring?

Good karma+1 vote