A Source Level Designer with 5 years of experience, I'm good with Photoshop and i love Modding. Working on a Multimedia degree @ PCC.
If they are so easy to fix why not fix them before showing the world?
1998 called, they want their enormous canyons with forts in them back.
> You can see some misaligned displacements in the pictures for lowlands.
> I cant really see any changes on the skins.
> Awkward Terrain work on Lowlands
Another 'Meh' release from Agent Red Productions.
*Cough* Situation Outbreak *Cough* Hopefully you guys can do it better though.
That Grass is HUGE.
Honestly, minecraft has a very tight community that will support it through and through, making a similar game was a bad idea. I also don't see how you can hope to directly compete with it.
Cartoon-y style? TF2 COPY.
Considering almost all the games valve has made have been taken from the modding and indie scene, he wont mind.
Athena is looking good man. I dont know who's firstborn you had to sacrifice for a modeler but its looking good.
That street is not wide enough, and the lighting needs a bit of work, but overall very nice.
Very good representation of the bolter here, i am impressed. It might be a bit off scale, however it looks great.
Why would it say vietnam on the gun?
I was wondering if you guys were looking for any help in the level design department? Send me a PM if so.
Hey Would your team be looking for a level designer?
I know source pretty well, and i play 40k, its a perfect fit!
why is this on the front page? did something get updated?
Wow, great Release!
Welcome to a realistic game
Eh, i seem to see the same problems in these screenshots. Sloppy overuse of displacements being the most visible flaw.
Eh, albatross's maps often times look good in screenshots but anyone who has played his map in Resistance and Liberation, or some other maps done by him, will tell you he cuts corners and overuses displacements and the maps simple don't live up to the hype when you get into them. Hopefully, he will learn from his past mistakes and work on his lackluster lighting and bad brushwork.
HOLY CRAP DO YOU SEE THE BLOOD ON THE WALLS?
Terminators and gene stealers, but the ammo box is a givin.
Blame the modders, not the tools.
Source is as capable as Unreal.