Report article RSS Feed Welcome to the Three Golden Oaks

– Enjoy your Stay! This famous old pub was once home to many people of historical interest; including revolutionaries from the Gunpowder Plot and, as the landlady claims, even Oliver Cromwell himself... It's location on a hillock makes it a perfect place for Mr. Czerny to collect his thoughts and contemplate on the events surrounding him.

Posted by Nauz on Apr 27th, 2010


Welcome to the Three Golden Oaks – Enjoy your Stay!

This famous old pub was once home to many people of historical interest; including revolutionaries from the Gunpowder Plot and, as the landlady claims, even Oliver Cromwell himself...

It's location on a hillock makes it a perfect place for Mr. Czerny to collect his thoughts and contemplate on the events surrounding him.



St. Paul's Churchyard is also a part of Zeitgeist now; also, the Bank can be seen in the latest batch of screenshots.


Now for something completely different; weapons!
The first weapon model we'd like to show to you is the "Khukuri" or "Khukri", a blade which was used by the nepalese and british forces both as a weapon and as a tool. Speed and skill of the person wielding them will make or break the effect of a Khukuri in battle.





Khukuri


Last but not least: we hope that we will be able to show you some movement and action during the summer, so this might very well be one of the last updates featuring "still" or semi-dynamic images from our maps, models etc.

Also, within the next two weeks there will be another (hopefully) interesting update, in order to keep you all up-to-date on our latest printed media articles.




- Zeitgeist Dev team

Post comment Comments
Henley Staff
Henley Apr 28 2010, 8:57pm says:

Fantastic, this is a great looking news post!

+8 votes   reply to comment
Apples_of_Doom
Apples_of_Doom Apr 28 2010, 9:22pm says:

WOW,this is awesome
Looks so beautiful.

+5 votes     reply to comment
Armageddon104
Armageddon104 Apr 28 2010, 9:36pm says:

Again. great levels. The khukuri handle looks a little bit too clean though.

-4 votes     reply to comment
Nauz Author
Nauz Apr 29 2010, 9:01am replied:

I wouldn't say it's too clean, but you're right: it lacks a little contrast. I think I'll improve that

and thanks for all comments guys!

+1 vote   reply to comment
Mr.Walrus
Mr.Walrus Apr 28 2010, 9:44pm says:

Amazing! Cant wait :D

+3 votes     reply to comment
SpaceRanger
SpaceRanger Apr 28 2010, 10:19pm says:

It isn't hyde park if eric clapton isn't there

+2 votes     reply to comment
Kyou.
Kyou. Apr 28 2010, 10:44pm says:

yeh very good looking levels!

+1 vote     reply to comment
Awesome_ninja
Awesome_ninja Apr 28 2010, 10:57pm says:

awesomesauce! The level design is fantastic!

+1 vote     reply to comment
ptc5010
ptc5010 Apr 28 2010, 11:03pm says:

Fantastic level design.

+1 vote     reply to comment
Stubby
Stubby Apr 28 2010, 11:29pm says:

Eh, albatross's maps often times look good in screenshots but anyone who has played his map in Resistance and Liberation, or some other maps done by him, will tell you he cuts corners and overuses displacements and the maps simple don't live up to the hype when you get into them. Hopefully, he will learn from his past mistakes and work on his lackluster lighting and bad brushwork.

0 votes     reply to comment
Albatros44
Albatros44 Apr 29 2010, 3:45am replied:

Hi Stubby,

level design greatly depends on the game it's made for. Concerning my RnL map "Ardennes", the issue was combining a highly detailed city center with vast outskirts, since the actual map (only consisting of the city center) was loathed by some individuals from the community for being way too compact and "so DoDish" (I wonder what they'd have said if I had come from CSS mapping instead & given them that same level.. :P). So, you see, massively changing a concept right in the middle of construction sometimes creates problems.

In Zeitgeist, I can define 100% of a level, from the art direction over the dimensions and points of interest to performance, so it shouldn't be much of a problem here. Besides, I already got used to the thought that there's always a steady percentage of people who don't like what I do no matter how I do it, but the rest does, and as long as it stays that way, I'm fine with it. :)

Cheers,

Til

+3 votes     reply to comment
jjawinte
jjawinte Apr 29 2010, 6:25am replied:

Well said and quite true. Top notch production update. Clearly work to be quite proud of. My hats off to the entire team !

+4 votes     reply to comment
Stubby
Stubby Apr 29 2010, 7:59pm replied:

Eh, i seem to see the same problems in these screenshots. Sloppy overuse of displacements being the most visible flaw.

+1 vote     reply to comment
masterchief396
masterchief396 Apr 29 2010, 12:05am says:

Looks good guys.

+2 votes     reply to comment
Color-Copycat
Color-Copycat Apr 29 2010, 12:05am says:

Nice khukri, it's great that you've got a unique melee weapon rather than something bland like a combat knife or crowbar or something. The only other time I can remember seeing a khukri in a game was TF2.

+2 votes     reply to comment
FishMan:E
FishMan:E Apr 29 2010, 12:10am says:

Nice as allways...

+2 votes     reply to comment
AlekZanDer
AlekZanDer Apr 29 2010, 12:18am says:

That some seriously great stuff. Bit I think you should remove the fog. In the firth screen-shot you can see that fully gray building. It look bad because of the fog.

+1 vote     reply to comment
HounderKnight
HounderKnight Apr 29 2010, 1:47am says:

Holy damn, that's some gorgeous mapping.

+1 vote     reply to comment
RogerRamjet
RogerRamjet Apr 29 2010, 3:48am says:

Superb work on the mapping, models and textures.. brilliant all round... looking forward to walking around those amazing streets...

+3 votes     reply to comment
cW#Ravenblood
cW#Ravenblood Apr 29 2010, 8:26am says:

awesome :)

+3 votes     reply to comment
peegee1
peegee1 Apr 29 2010, 10:33am says:

Really a mod project with a "Big Idea"and epic background.
As a fan of "fictional history" Zeitgeist inspired me to
start my own mod playing in another time (60ties to 2525).

Keep on the good work!
By the way: I really like the car models!
When we may have a "Probefahrt" ?

+1 vote     reply to comment
Nawwx
Nawwx Apr 29 2010, 11:10am says:

did somebody broke that kurki? shi- i mean khukuri

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Apr 29 2010, 11:59am says:

Wowesome! Damn nice mapping and I loved your khukri model! Way better than the one in tf2 (as I can see)

+2 votes     reply to comment
SinKing
SinKing Apr 29 2010, 12:25pm says:

London used to be such a nice town... ;)

Well done, much nicer than the hell-hole it is today.

+3 votes     reply to comment
Hendrix
Hendrix Apr 29 2010, 12:40pm says:

great looking stuff!

+3 votes     reply to comment
Centaur1um
Centaur1um Apr 29 2010, 4:08pm says:

Fantastic stuff! Can't wait for the initial release :D

+2 votes     reply to comment
awesomepossum
awesomepossum Apr 29 2010, 5:09pm says:

Very nice! great tree models

+2 votes     reply to comment
UKcharlie
UKcharlie Apr 29 2010, 5:26pm says:

So good. Top work. This mod cant come soon enough... definitely my most anticipated

+2 votes     reply to comment
MARiN3
MARiN3 Apr 30 2010, 8:47am says:

nice graphics, nice mod

+2 votes     reply to comment
AmazingRedd
AmazingRedd May 2 2010, 12:29pm says:

im loving this mod, keep up the good work.

+2 votes     reply to comment
cinco
cinco May 3 2010, 7:19pm says:

"1930s of a fictional timeline". stopped reading right there. for some reason, all the wonders and complexities of a real world doesn't appeal to the add generation. i wonder why.

no wonder harry potter and twilight can sell millions.

0 votes     reply to comment
Albatros44
Albatros44 May 4 2010, 5:05am replied:

Are you sure you didn't get up on the wrong foot today? ;)

I hope I didn't misunderstand you - it's pretty early in the morning - but to me it sounds like you're not much of a fan of fictional settings?

I did some thinking in the past hours, about how fictional stories (and not such based on facts) have influenced or created most of the wonders and complexities of our "real world" (quote: 'the word fiction is derived from the Latin fingo, fingere, finxi, fictum, "to form, create"').

From epic tales like Homer's Iliad over the Norse Sagas to Jules Verne's novels, most of the creative content of books and novels, and almost all of their author's inspiration has been based on imagination or pure fiction.

Or, as Alfred Hitchcock has put it: "For me, cinema is not a slice of life, but a piece of cake." ;).

Maybe one thing that makes people like us (and probably parts of the ADD-generation) turn away from this complex and wonderous real world are other people living in it who think they know what's inside a book from taking a casual look at it's cover.

Once again, too bad we can't please everyone, but we're going to manage with the rest.

Cheers,

Til

+2 votes     reply to comment
Squeebo
Squeebo May 7 2010, 7:25pm says:

Nice update

+1 vote     reply to comment
D3VIL
D3VIL May 22 2010, 1:22pm says:

This is what I love, a great media update that not only tantalises the community but keeps them informed and involved!

+2 votes     reply to comment
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