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Comment History  (0 - 30 of 53)
Stev0esque
Stev0esque - - 53 comments @ Provak 's Weapon Overhaul v2.6 | Anomaly 1.5.1

There are a couple of glitches I've encountered. Nothing game breaking (well... one is balance breaking)

the New SCAR-H only has the non-empty reload, as in the magazine is replaced but no bolt release/charging handle animation even when the gun is empty.

At some point selling items was worth more rubles than buying items...

I did modify the starting cash for reasons of "I dont have time these days and I'm still going to get my *** kicked even with middle of the line gear" but other than that mostly unmodified.

plus guns like the New SCAR-H are weirdly inconsistent with their attachments. but without explaining why. Attaching a Red dot turns the base scope into an ELCAN what?

I'm enjoying it still, and I love how everything looks. Personally I'd like a version that trims down the Guns for consistency, aiming for guns that

1. Have proper and separate tactical/empty reloads
2. Have PiP scopes
3. Have consistent attachments. It annoys me that you can't equip

I know most of these things can only be addressed by Provak but I hope they do. I hope I havent missed any hotfixes though....

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Vegas Ordnance

I need to do some small tweaks but I made further edits to the TTW addons to further the work and make it more compatible with the current TTW build. If there is interest I might add it to the addons section. I also did some personal tweaks but those are in their own ESP.

One downside with my methodology, however, is that some guns are doubled (as in the Xuanlong Assault rifle uses the Galil Model, but has similar stats to the Base game version, but I didnt disable the regular galil).

Its been a few weeks since I finished it though and I ended up switching to another weapon mod and making a straight up new replacer mod (though that one has waaaaay more bugs that Im still playing through) that would work as an addon to The Armory mod, and doesnt require CASE or CalibreX.

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Supply Drops Singleplayer: October 2020 edition

Okay, I feel like I must be an idiot or something because I cannot figure this one out.

with the Oct 20 version I cannot exit to main menu after activating the mod. I'm stuck in options and hitting the return button does nothing. I haven't tried reinstalling the entire game yet but I will.

I updated the open RVS to 1.4 and I deleted the old version of SD. I'm at a loss. Anyone know what's going on?

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ S.T.A.L.K.E.R. Demosfen [BETA 1.05] is here!

Will there be seperate tactical reload/reload from empty animations like in Gunslinger or STCOP 3.3?

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Dead Air Magazines 1.1.7.3 [EN/RU]

Just did a personal hotfix for getting all the compatible mags together that weren't compatible, this includes the STANAG Rifles (Both M4's, the LR300, F2000, "SCAR-H" [I'm not touching the icon or the name but because its listed and implemented as 5.56 and its model is a SCAR-L I've grouped it together with it], the ACE-21, L85, etc.), the VSS derived Rifles (VSS, VAL and Vikhr) and corrected the magazine capacities on the Glock 19 (to 15 rounds) and the USP45 (to 12) if anyone wants it. Let me know and I'll put up the ltx file on google drive or something.

But are you going to make these changes, wuut? Not trying to undermine you or anything, I just realised that I didn't expect so few rounds in the USP when I got blasted because I missed a Military stalkers head on the second shot.

I'm really enjoying this, even though I've had to scrounge magazines by buying guns just for them(I'm also using tweaks to the economy and maybe started the game with a little more million rubles because this is my first time playing dead air). Keep up the good work!

Good karma+2 votes
Stev0esque
Stev0esque - - 53 comments @ Hollow Thunder Clip 1

It's (the wheel) actually probably my favourite from the game, though I found it out by extracting the Music from the game and listening to it off my phone.

Good karma+2 votes
Stev0esque
Stev0esque - - 53 comments @ Vector Thrust

Well I have been meaning to learn how to use the editor so I might have a first project now! Thanks.

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Vector Thrust

Thanks! that clears up some confusion.

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Vector Thrust

Just a question, but is there a way to modify your profile's amount of Challenge aircraft buy points? because I would like to skip some challenges that I just don't have the patience or skill for (or are seemingly impossible... looking at you mig29 9.13), but still like playing through a lot of them. I like the sense of progression.

Though I'm also unsure, are the families unlocked through some other way? Because I could have sworn that I saw some unlocked after doing some campaign missions that I hadn't seen before.

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Alpha Project BF2 Mod Launcher

I'm probaby doing something wrong here but for some strange reason I can't get it to launch right. the "bf2ml" exe was placed in local(C:) and when I launch the file on the desktop I can't select any mods, so I'm wondering if that is wrong.

I did try placing a "bf2ml.exe" from the download in my BF2 directory but it's not being recognised by the "Bf2ModLauncher.exe" on my desktop.

Good karma+2 votes
Stev0esque
Stev0esque - - 53 comments @ Vegas Ordnance

you eventually going to work on adding some weapon mods to the weapons that are currently unmodifiable?

Because the SCAR-H and SCAR-L Are just begging for a scope/silencer combo IMO.

Good karma+3 votes
Stev0esque
Stev0esque - - 53 comments @ All American

Nice! Can't wait!

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Vegas Ordnance

Good to know!

Good karma+2 votes
Stev0esque
Stev0esque - - 53 comments @ Vegas Ordnance

Hey, you still working on this? Sorry to pry, just a bit eager is all.

Good karma+2 votes
Stev0esque
Stev0esque - - 53 comments @ Shoker Weapon Mod

Not without conversions being done, which AFAIK there aren't.

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Report 047: Grunts and Aces

Wouldn't a UAV version of the A-10 be the QA-10?

Good karma+2 votes
Stev0esque
Stev0esque - - 53 comments @ Film grain for our mods

Reunions are a bitch mod! (A stargate/BSG2k3 crossover fanfic, but it pitted the colonials against earth)

Do eet!

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Vegas Ordnance

Hey man, sorry to keep spamming suggestions, but have you thought about doing another mod like this one that deals with armors?

I've seen a few mods that replace the NCR with modern ones but leave the others intact, and far too many of the modern armor mods don't even add them to the leveled lists. But I think an armor replacer would be great to keep up consistency with VO. It could replace all the combat armors from the vanilla game and the Add-ons, as well as some of the other gear like the Merc outfits, as well as add others to the leveled lists.

Not sure if you'd be interested in a project like this, if I had the know how I would do it but I sadly don't.

Good karma+2 votes
Stev0esque
Stev0esque - - 53 comments @ Update 1.5

Exciting! I'm really liking this mod.

Now all I need to find is a mod that does a similar thing with replacing most of the armors with more modern ones and adding some more. Sadly most of them just add them to the side, or add a few OP ones to some lockers in Goodsprings.

Not exactly lore-friendly, but consistency is what I'm looking for.

Good karma+2 votes
Stev0esque
Stev0esque - - 53 comments @ Vegas Ordnance

I think you forgot to make a replacer for the all american.

Good karma+2 votes
Stev0esque
Stev0esque - - 53 comments @ Vegas Ordnance

one more thing, the ".308 7.62 nato" hand-load round can't be used with the M24 like I would have thought it could. Unless that is intentional , however.

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Vegas Ordnance 1.4 (Outdated)

awesome! Been playing it so far, and I've been loving it. The M24 has been my favourite gun in this playthrough.

If possible can you change the angle of the holstered weapons? I've been using JOOs modern armory with it and pistols don't fit into the holsters like they do with the weapons from Shrapnel. A minor thing though, so its no biggie.

Also, do you know if you can add some of the new pistols to the holdout weapon list? Or is that not possible? I just would like to take my Mk. 23 into the casinos.

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Playable Weapons Version 1.2

Sorry to keep asking questions like this but do you plan on implementing replacers for the DLC's as well?

Also a few suggestions for the Tale of Two wastelands replacers include The AK101/AK74 for the Chinese Assault rifle, the SCAR-L for the Assault rifle, the AN94 for the Xuanalong Assault rifle, the G36K for the infiltrator, the SR-25 and the M107 for either the Reservists and the Victory rifles (each could fall to either one IMO.), Colt Delta Elite for Col. Autumns 10mm pistol, KAC PDW for Sydneys 10mm "ultra" SMG, Saiga-20 for the Combat shotgun, Vepr-12 for the terrible shotgun.

I dunno. Probably are better suggestions out there, and I've noticed some of the already implemented weapons could fit in for the non-uniques but just ones I would like to see. I haven't had a proper chance to give this mod a try as I'm in the middle of a Book of Earache playthrough with TTW but I like what I have heard and seen of this one. Definitely on my list for my next playthrough.

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ Vegas Ordnance

oh, I forgot to ask, do all if not most weapons have mods?

Good karma+2 votes
Stev0esque
Stev0esque - - 53 comments @ Vegas Ordnance

Is there a possibility of making this Tale of two wastelands compatible and having a couple of weapons replace the Assault rifle, Chinese Assault rifle, Combat shotgun and some of the others that aren't in the base New Vegas game?

Good karma+2 votes
Stev0esque
Stev0esque - - 53 comments @ D.M.E

Hey, is the Kobra sight lacking a reticule due to the fact that I don't have the fix that I can't seem to download for "eton"? Or is it just my crappy settings?

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ D.M.E

oh cool, thanks

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ D.M.E

So uh, is there an english translation of the SGM 2.2 "eton" edition? and the link to the fix appears broken.

Good karma+1 vote
Stev0esque
Stev0esque - - 53 comments @ FERR-UM MOD ( Special version )

I've found some scope attachments that work (The MP7 and MP5 can take the aimpoint, which I knew) but rifles can't take it. Is that option not implemented yet?

Good karma+2 votes