Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
One of HT's closing missions here, fresh from Daggerfall. 40 bogeys jumping your butt.
Here you have, for the first time publically, all four squad VAs at once. Take a good listen to them and ring us up with anything you want to say.
40 and more targets at a time and no single lag at all? I am impressed.
What is the title of the BGM ? I haven't heard that one in VT before.
I love the quality of the VAs. So far so good. Keep it up !
I hope we can see some of the revamped HT missions (including the VAs) in the upcoming updates.
"The wheel" I think
It's (the wheel) actually probably my favourite from the game, though I found it out by extracting the Music from the game and listening to it off my phone.
Why do you tease me with this video. Your making me so antsy for its full release.
La La La La
Listen to our beautiful voice!
If I may inquire, what are mud stores? I couldn't find any info from a few Google searches.
The only remotely related return I got was to do with a spoken code, to do with RWR systems picking up a ground threat.
Basically the A2G ordnance. This mission has you fresh from a mission that facilitates such a weapon choice, so, spoiler perhaps, you take a Warthog or Frogfoot out you're gonna fight tooth and nail in this one.
Ah ok, thanks.
I did wonder if it might be something along those lines, as the most likely stores to be ditched in a dogfight would be fuel tanks, or air to surface munitions.