My name is Max.I like quake one engine.

Report RSS DQuake+ Here

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Features:
Q1BSP,HLBSP
MDL(Quake and Hexen 2), MD2, MD3
Halflife / CS1.6 Modelformat(without bone controll)
QMB and Quake 3 Particles
External Textures (bmp,tga,png,pcx)
spr(Quake),spr32(DarkPlaces),sp2(Quake2),spr(HL,not working)
decals
skybox from kurok
color lightmaps (for hlbsp);
fog
usermaps browser
nodrawtoclient, drawonlytoclient
.ent file support
ricochets
FRIK_FILE support
Rotation brush support
MOVETYPE_FOLLOW & MOVETYPE_COMPOUND implemented
qcexec
sv_freezenonclients
Half-Life render modes
cool shadows
showlmp/hidelmp
multi-map(http://www.youtube.com/watch?v=niBHG3whTtU)
Docs.google.com

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