My names Jamie, but I prefer to be called SpooBoy. I play games, CSS and L4D2 mainly. I work for Opposing Forces 2 as their storyboard consultant, if you got any questions about the mod don't be shy to ask. Anyways if your looking at my profile I've either pissed you off or got your attention by pissing someone else off, please, comment.

Comment History  (0 - 30 of 2,045)
Spooboy
Spooboy Aug 11 2014, 1:33am replied:

You shouldn't have been downvoted. This content doesn't really fit in with the rest of your media.

+3 votes     media: Police station
Spooboy
Spooboy Aug 9 2014, 4:46am says:

If that explosive barrel went off in the wrong place what other option would the player have to advance? A re-load or suicide isn't really a good idea in terms of game-play. A puzzle should always be passable, even if a player makes an error on their first attempt. This isn't true to all games, but it's portals style. If you die, you die. But a lot of it is trial and error. This is an example of one shot or you're stuck.

In addition, it's not exactly clear what to do in that particular segment. For instance, I (while playing) may pick up the barrel before walking into the next room, and walk it near the fire, wondering what would happen. The second it caught on fire I would drop it and run.

My suggestion (and I'm no dev), would be to do what Portal 2 did, and have the explosive type balls keep shooting out of a broken tube. You have a big corridor right there already. All you have to do is throw in a switch and when the player sees the explosives drop, in addition to the wood, they will figure out they have to fling a explosive at the wooden barricade. It's really up to you, but this is my suggestion.

Alternatively, I would eliminate that small puzzle all together. It kind of throws off the flow of the set-piece you have going. It's in a rather small environment in contrast to the large area before and after, and is kind of a 'rest stop' if you will. I feel like for in terms of pacing it would be better to simply just let the player admire the scenery and continue up the lift to the next timer puzzle.

Anyways, looks fantastic. One of, if not the best, Portal 2 mod I've seen. Sorry if I offended you for this post, but I think it needs to be addressed. Best of luck on the release of your mod. I will be playing!

+3 votes     media: Transition
Spooboy
Spooboy Aug 9 2014, 4:34am replied:

Looks like this said giant fan has a purpose, and isn't just there for ascetics.

+1 vote     media: Update #6
Spooboy
Spooboy Aug 9 2014, 4:33am says:

My god.

+2 votes     media: Update #6
Spooboy
Spooboy Jul 31 2014, 5:52pm says:

My eyes hurt. It's too beautiful!

+5 votes     media: Abandoned steel factory
Spooboy
Spooboy Jul 20 2014, 4:30pm replied:

Hmm, yeah I have a lot more important things going on in life than checking my moddb profile. But thanks for the comment, it's appreciated.

+1 vote     member: Spooboy
Spooboy
Spooboy Jul 6 2014, 3:50am replied:

Good point. Personally, I think the DEV here is showing us that he knows what he's doing and wanted to show off a little. Nothing against the DEV because I think this is ******* sweet.

+1 vote     media: Lift Transfer
Spooboy
Spooboy Jun 23 2014, 10:31pm replied:

Damn that's sad man. Back I appreciate being able to assist you with story/news and all that back in the day. If anyone picks this up I'm a 20yo unemployed ******* who needs something to do ;)

EDIT: I hope the story is going somewhat in the same direction, but hey it's your mod.

+3 votes     article: Regarding Opposing Force 2
Spooboy
Spooboy May 19 2014, 3:07pm says:

That's pretty cool. Glad to see something from you guys, it's been a while.

+7 votes     media: Doom 3: Phobos Wolfenstein easter egg
Spooboy
Spooboy Feb 24 2014, 5:59pm says:

Great. Now I don't know if a fan of the mod made it, or if it's an actually concept for a fan puzzle. Looks really cool, though.

+2 votes     media: Fan Concept
Spooboy
Spooboy Jan 28 2014, 12:26am says:

Don't fish where you ****. Wait...

+1 vote     article: A Quick Look Back
Spooboy
Spooboy Nov 14 2013, 4:17am says:

Wow. I've been away from this site for a while, and it's posts like these that make me miss being so active! Great, great, great job, guys!

+4 votes     media: Lane
Spooboy
Spooboy Jun 18 2013, 9:42pm says:

It looks better, but both look so good. I mean, yeah... the left one is improved, but I could see the right one being used in a different environment. I wouldn't even know the difference. Good luck with everything guys, I haven't commented in a while!

+1 vote     media: Comparison between old props and new
Spooboy
Spooboy May 12 2013, 2:47pm replied:

There was a note that said to "not jump onto the roof". It was kind of implied.

+2 votes     media: Gameplay Sneak Peek
Spooboy
Spooboy Apr 12 2013, 10:01pm replied:

Sure. I can sing any Bette Midler song like a champ. So... when's my flight leaving?

+6 votes     article: Join the team!
Spooboy
Spooboy Apr 12 2013, 1:40pm says:

I can whistle and gently sing. Any use for me?

+20 votes     article: Join the team!
Spooboy
Spooboy Apr 5 2013, 5:49pm replied:

Agreed. Minor grip, but still something to take note of.

+4 votes     media: Office
Spooboy
Spooboy Mar 21 2013, 1:03pm says:

Really cool, I just got back from the army and I'm excited to play NS2 again. Installing right now.

+1 vote     article: FREE Weekend & 50% OFF
Spooboy
Spooboy Mar 21 2013, 12:59pm replied:

Funny because this is like a flashback to my IET experience where my peers would wear those patches on their left ACU sleeve to mark their position in the platoon.

+2 votes     media: National Guard (beta 1) breakdown
Spooboy
Spooboy Mar 21 2013, 12:56pm says:

Looks really good, nice job guys.

+1 vote     media: Transition 1, furter progress.
Spooboy
Spooboy Sep 14 2012, 3:00am says:

So... wait. Is this a mod still or just a comic book? No disrespect because your work is very professional, but if this is a comic book then I'm no longer following. Again if that's the case I'm sorry... I have the up most respect for anyone with the talent your team possesses and it's your choice to do as you please. It's just not for me.

+1 vote     article: Character Concept
Spooboy
Spooboy Sep 12 2012, 11:28am says:

Awesome! Thank you!

+5 votes     media: Morgue (normal reality)
Spooboy
Spooboy Sep 11 2012, 7:58pm says:

It would be really great for future updates if the ALT and normal reality shots released simultaneously. I tend to enjoy the updates a bit more when I can see exactly what you do to the normal reality to make it even scarier. Regardless, though, this is astonishing. Nice job!

+3 votes     media: Morgue (alt. reality)
Spooboy
Spooboy Sep 9 2012, 7:58pm replied:

Really great to see an experienced modder give some advice. I'll be tracking this as well. I expect great things ;)

+2 votes     article: Map progress
Spooboy
Spooboy Sep 5 2012, 5:34pm says:

There are no comments on this yet it's rated so high in Steam Greenlight? Anyways looks great, I would suggest linking the Greenlight page to have this URL so you can get more recognition for your hard work.

+2 votes     game: Dream
Spooboy
Spooboy Sep 5 2012, 9:21am says:

I was under the impression NS2 would have a SP element. Am I wrong on this?

+1 vote     article: Natural Selection 2 Pre-Orders on Steam!
Spooboy
Spooboy Aug 30 2012, 12:21pm says:

You guys like steep ladders eh?

Looks good by the way.

+2 votes     media: Stormdrain
Spooboy
Spooboy Aug 27 2012, 5:05am replied:

You tend to agree, yet you'd price it even higher? I get your point, just wondering about your clarification on price.

I for one can understand the original pricing, but anything higher would be silly.

+3 votes     media: Blade Symphony on Portal 2 Engine
Spooboy
Spooboy Aug 27 2012, 5:03am says:

Just like someone asked in the Youtube comments: does the armor protect you in any way? I'm very curious about this feature myself. And if so, then how could the player utilize this feature in real time?

+9 votes     article: New Overgrowth a191 video devlog
Spooboy
Spooboy Aug 25 2012, 2:02am says:

******* terrifying... no joke.

+3 votes     article: Grey v1.1 Released!
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