My names Jamie, but I prefer to be called SpooBoy. I play games, CSS and L4D2 mainly. I work for Opposing Forces 2 as their storyboard consultant, if you got any questions about the mod don't be shy to ask. Anyways if your looking at my profile I've either pissed you off or got your attention by pissing someone else off, please, comment.

Comment History  (0 - 30 of 2,054)
Spooboy
Spooboy Dec 20 2014, 7:35pm says:

Holy ****! The voice acting was amazing! I almost wish the entire trailer was done with the POV narration, because those sequences were bad-***. Still though, this is - and I say this confidently - the best trailer for a mod I've ever seen.

Good job guys!

+2 votes   media: Alchemilla Trailer
Spooboy
Spooboy Dec 20 2014, 6:44pm says:

Really well done. You guys rock!

+1 vote   media: City streets
Spooboy
Spooboy Dec 6 2014, 4:40pm replied:

I wholeheartedly agree. From the images and videos I've seen so far this music is a perfect fit.

+3 votes   article: Devblog #43
Spooboy
Spooboy Dec 6 2014, 4:37pm says:

Wow! I love it!

+2 votes   media: Main menu
Spooboy
Spooboy Dec 2 2014, 8:16am says:

Looks great!

+7 votes   media: Dev Screenshots
Spooboy
Spooboy Nov 30 2014, 7:02pm says:

Wow this is beautiful!

Edit: Or should I have said "No trained architect would put a (insert stupid thing) here"

+2 votes   media: Office Complex - c1a2
Spooboy
Spooboy Nov 19 2014, 5:08pm says:

Please never give up on this mod. Take as much time as you want, but never abandon it. I've followed for quite some time and I hate seeing awesome mods die out.

+4 votes   media: More natural and show accurate lighting
Spooboy
Spooboy Oct 24 2014, 2:14pm says:

Awesome update with some awesome media. However, does anyone else notice the hand holding the flashlight looks extremely weird?

+6 votes   article: The Bush Update
Spooboy
Spooboy Oct 24 2014, 2:11pm says:

I don't mean to be a ****, but I like the old version (in some aspects) better than the new. For example, the far wall covered in foliage is more appealing to look at than the rocks, as the texture just looks nicer. I also like the texture overall compared to the new wall texture. However, I do like the foliage and path in the new version a lot more. Maybe a compromise would do this area some good?

+8 votes   media: Tunnel entrance, then and now
Spooboy
Spooboy Aug 11 2014, 1:33am replied:

You shouldn't have been downvoted. This content doesn't really fit in with the rest of your media.

+3 votes   media: Police station
Spooboy
Spooboy Aug 9 2014, 4:46am says:

If that explosive barrel went off in the wrong place what other option would the player have to advance? A re-load or suicide isn't really a good idea in terms of game-play. A puzzle should always be passable, even if a player makes an error on their first attempt. This isn't true to all games, but it's portals style. If you die, you die. But a lot of it is trial and error. This is an example of one shot or you're stuck.

In addition, it's not exactly clear what to do in that particular segment. For instance, I (while playing) may pick up the barrel before walking into the next room, and walk it near the fire, wondering what would happen. The second it caught on fire I would drop it and run.

My suggestion (and I'm no dev), would be to do what Portal 2 did, and have the explosive type balls keep shooting out of a broken tube. You have a big corridor right there already. All you have to do is throw in a switch and when the player sees the explosives drop, in addition to the wood, they will figure out they have to fling a explosive at the wooden barricade. It's really up to you, but this is my suggestion.

Alternatively, I would eliminate that small puzzle all together. It kind of throws off the flow of the set-piece you have going. It's in a rather small environment in contrast to the large area before and after, and is kind of a 'rest stop' if you will. I feel like for in terms of pacing it would be better to simply just let the player admire the scenery and continue up the lift to the next timer puzzle.

Anyways, looks fantastic. One of, if not the best, Portal 2 mod I've seen. Sorry if I offended you for this post, but I think it needs to be addressed. Best of luck on the release of your mod. I will be playing!

+3 votes   media: Transition
Spooboy
Spooboy Aug 9 2014, 4:34am replied:

Looks like this said giant fan has a purpose, and isn't just there for ascetics.

+1 vote   media: Update #6
Spooboy
Spooboy Aug 9 2014, 4:33am says:

My god.

+2 votes   media: Update #6
Spooboy
Spooboy Jul 31 2014, 5:52pm says:

My eyes hurt. It's too beautiful!

+5 votes   media: Abandoned steel factory
Spooboy
Spooboy Jul 20 2014, 4:30pm replied:

Hmm, yeah I have a lot more important things going on in life than checking my moddb profile. But thanks for the comment, it's appreciated.

+1 vote   member: Spooboy
Spooboy
Spooboy Jul 6 2014, 3:50am replied:

Good point. Personally, I think the DEV here is showing us that he knows what he's doing and wanted to show off a little. Nothing against the DEV because I think this is ******* sweet.

+1 vote   media: Lift Transfer
Spooboy
Spooboy Jun 23 2014, 10:31pm replied:

Damn that's sad man. Back I appreciate being able to assist you with story/news and all that back in the day. If anyone picks this up I'm a 20yo unemployed ******* who needs something to do ;)

EDIT: I hope the story is going somewhat in the same direction, but hey it's your mod.

+3 votes   article: Regarding Opposing Force 2
Spooboy
Spooboy May 19 2014, 3:07pm says:

That's pretty cool. Glad to see something from you guys, it's been a while.

+7 votes   media: Doom 3: Phobos Wolfenstein easter egg
Spooboy
Spooboy Feb 24 2014, 5:59pm says:

Great. Now I don't know if a fan of the mod made it, or if it's an actually concept for a fan puzzle. Looks really cool, though.

+2 votes   media: Fan Concept
Spooboy
Spooboy Jan 28 2014, 12:26am says:

Don't fish where you ****. Wait...

+1 vote   article: A Quick Look Back
Spooboy
Spooboy Nov 14 2013, 4:17am says:

Wow. I've been away from this site for a while, and it's posts like these that make me miss being so active! Great, great, great job, guys!

+4 votes   media: Lane
Spooboy
Spooboy Jun 18 2013, 9:42pm says:

It looks better, but both look so good. I mean, yeah... the left one is improved, but I could see the right one being used in a different environment. I wouldn't even know the difference. Good luck with everything guys, I haven't commented in a while!

+1 vote   media: Comparison between old props and new
Spooboy
Spooboy May 12 2013, 2:47pm replied:

There was a note that said to "not jump onto the roof". It was kind of implied.

+2 votes   media: Gameplay Sneak Peek
Spooboy
Spooboy Apr 12 2013, 10:01pm replied:

Sure. I can sing any Bette Midler song like a champ. So... when's my flight leaving?

+6 votes   article: Join the team!
Spooboy
Spooboy Apr 12 2013, 1:40pm says:

I can whistle and gently sing. Any use for me?

+20 votes   article: Join the team!
Spooboy
Spooboy Apr 5 2013, 5:49pm replied:

Agreed. Minor grip, but still something to take note of.

+4 votes   media: Office
Spooboy
Spooboy Mar 21 2013, 1:03pm says:

Really cool, I just got back from the army and I'm excited to play NS2 again. Installing right now.

+1 vote   article: FREE Weekend & 50% OFF
Spooboy
Spooboy Mar 21 2013, 12:59pm replied:

Funny because this is like a flashback to my IET experience where my peers would wear those patches on their left ACU sleeve to mark their position in the platoon.

+2 votes   media: National Guard (beta 1) breakdown
Spooboy
Spooboy Mar 21 2013, 12:56pm says:

Looks really good, nice job guys.

+1 vote   media: Transition 1, furter progress.
Spooboy
Spooboy Sep 14 2012, 3:00am says:

So... wait. Is this a mod still or just a comic book? No disrespect because your work is very professional, but if this is a comic book then I'm no longer following. Again if that's the case I'm sorry... I have the up most respect for anyone with the talent your team possesses and it's your choice to do as you please. It's just not for me.

+1 vote   article: Character Concept
Spooboy
Spooboy Aug 27 2012, 5:05am replied:

You tend to agree, yet you'd price it even higher? I get your point, just wondering about your clarification on price.

I for one can understand the original pricing, but anything higher would be silly.

+3 votes   media: Blade Symphony on Portal 2 Engine
Spooboy
Spooboy Aug 12 2012, 7:47am replied:

Hey, no worries. Beautiful architecture... but you know, just fill the rest of the map in.

Kidding :P

+1 vote   media: External Research Building
Spooboy
Spooboy Jul 13 2012, 4:29pm replied:

I didn't translate it. I just read it.

+1 vote   media: New skybox buildings
Spooboy
Spooboy Jul 10 2012, 10:08pm says:

whoah. that's too ancient for me

+2 votes   download: Ancient Ruins
Spooboy
Spooboy Jul 10 2012, 4:10pm replied:

To me all I see is Bluma chutv men'sce e budet ideal'no :D

Or something close to that. All I know is that you're talking about the bloom being less something. Wish I was more fluent in Russian.

+1 vote   media: New skybox buildings
Spooboy
Spooboy Jul 8 2012, 7:22am says:

Guys, come on, no way. How do you keep producing stuff at this quality? Each time I click next to see new media I'm more and more amazed.

+6 votes   media: Fresh water tunnel
Spooboy
Spooboy Jul 8 2012, 7:21am says:

Looks stunning! Can you see out the windows at all?

+4 votes   media: Entrance to fresh water tunnel
Spooboy
Spooboy Jul 8 2012, 7:20am says:

At first glance: awesome. At second glance: I need a new pair of pants.

+6 votes   media: More from waterplant.
Spooboy
Spooboy Jul 4 2012, 4:13pm says:

:O wow

+2 votes   media: Mission Improbable 2 - Bridge comparison
Spooboy
Spooboy Jul 4 2012, 4:12pm says:

Both really nice, but the quality is greatly improved!

+4 votes   media: Mission Improbable 2 - Underpass comparison
Spooboy
Spooboy Jul 4 2012, 2:21am replied:

Opps, on accident I gave you minus karma, and it won't let me undo it :/ someone help him out!

+6 votes   media: Media Update: July
Spooboy
Spooboy Jun 26 2012, 11:16pm says:

Both look great.

+4 votes   media: Mission Improbable 2 - Underground comparison
Spooboy
Spooboy Jun 19 2012, 10:41pm says:

*someone in the crowd starts chanting* do it, do it, do it, do it *the chanting picks up, and more join in* DO IT, DO IT, DO IT, DO IT *the entire crowed breaks out and chants simultaneously* WOOOOOO, DOOO IT, DOOO IT, DOOO IT, DOO IT!!!!

+9 votes   article: Good As Done - Is it the end?
Spooboy
Spooboy Jun 6 2012, 5:45pm replied:

I think it's awesome. Do you sell any artwork?

+1 vote   media: Magic Forest Concept
Spooboy
Spooboy May 24 2012, 5:17pm replied:

In chaos comes beauty. Looks astonishing!

+3 votes   media: Laser puzzle
Spooboy
Spooboy May 20 2012, 12:41am says:

Bret, Bret?... Bret! It's 1986 David Bowie from the movie "Labyrinth."

+1 vote   article: A Touch of Life
Spooboy
Spooboy May 8 2012, 6:20pm says:

Not only is it sparking, it's fabulous!

+2 votes   media: Sparking ceiling
Spooboy
Spooboy May 6 2012, 5:38pm says:

Beautiful lighting here, guys! Prime example of getting things done the right way.

+6 votes   media: Hallway
Spooboy
Spooboy May 5 2012, 10:42pm replied:

Sounds perfect. You've got all the bases covered.

+1 vote   media: Abandoned warehouse
Spooboy
Spooboy May 5 2012, 12:28pm replied:

If your point here is that it's too dark, then I'd agree. Could just be my monitor, but this is getting close to Doom 3 darkness. Now, I don't know the game play dynamics (as in you can or can't use a flashlight while also using the items shown on the later picture), but there there does appear to be a battery level for the flashlight. So as a developer (and again this is just based off of my knowledge, and is in no way bashing your work, it's truly amazing thus far), you should implement some way of alerting players to conserve battery in darkened areas, and possibly allow an optional quest to find emergency lighting in those areas. There is truly nothing more frustrating then being stuck on a puzzle in darkness, especially if the flashlight can't be used while using a different item. I respect this project and it all looks wonderful, so I trust you guys know what you're doing, but I thought I would throw in my two cents on the matter of darkness and game play.

EDIT: I just read the former pictures comments regarding lighting, and it seems like everything here is fine. However, my point still stands :) best of luck guys!

+2 votes   media: Abandoned warehouse
Spooboy
Spooboy May 2 2012, 4:21pm says:

Looks really cool, I was thin... wait a second! Where the hell is the rest of the media??

+12 votes   media: Offices
Spooboy
Spooboy Apr 23 2012, 1:12pm says:

Oh, pretty!

+2 votes   media: Sewers
Spooboy
Spooboy Apr 19 2012, 3:52pm replied:

Maybe that's why the picture is titled ... sort of like "god dammit, guess I'm starting it up again".

+3 votes   media: ...
Spooboy
Spooboy Apr 17 2012, 10:52pm replied:

Again? You stopped?

+8 votes   media: Community Spotlight: nms_isolated by lou saffire
Spooboy
Spooboy Apr 13 2012, 9:31pm replied:

Brought in from the former toxin production facility on the surface... during the 1990's Aperture began testing the effects of neurotoxin on testers to increase the speed at which chambers were completed to speed up production on the gun. It was in all reality a small dose, and a placebo, but it worked quite well and a lot of progress was made. Unfortunately, however, button based testing was still an issue, and the lab boys failed to realize that the compressor located in the buttons circuit board could in rare circumstances ignite the toxin and create a small explosion. In the four cases the issue was documented, two testers and one observer were 'eliminated'. However, only one chamber had severe structural damages, or in other words what you're looking at now. Luckily this all took place in a short period of time, and overall test performance improved, and a few bugs were squashed out. The repair crew decided to leave this hole, and sealed off the testing chamber in memory to the fallen employe. The more you know.

EDIT: I've been informed to let you all know the room was repaired, functionally, but never again used.

+6 votes   media: What could've done that hole?
Spooboy
Spooboy Apr 13 2012, 12:05am says:

*fizzzzzzle* Dakota Fanning ^/\^ SpooBoy Loves Blue Waffles

-1 votes   article: Build 204
Spooboy
Spooboy Apr 5 2012, 4:57pm replied:

Yeah, they should really release a beta or something /sarcasm

+1 vote   article: Build 203 Released
Spooboy
Spooboy Apr 3 2012, 3:03pm replied:

Fair enough. I really enjoyed the demo and I have complete faith that the mod will deliver quality and ingenuity. Whatever direction you guys take it in will be fine with me, best of luck!

+1 vote   media: Level 2 work in progress.
Spooboy
Spooboy Apr 2 2012, 7:30pm says:

Sorry guys, but this entire area just doesn't make sense. The architecture, the textures, and the foliage. Stick with what you're doing, but change it up a little bit and try to blend it with the Cave Johnson style caverns. I can tell you've already done that, but you're going in a different direction... just take a second, think about what you like and what you don't and try it again.

+1 vote   media: Level 2 work in progress.
Spooboy
Spooboy Mar 31 2012, 8:11pm says:

Good lookin' ;)

+1 vote   media: Test Chamber #6 WIP
Spooboy
Spooboy Mar 28 2012, 1:56pm replied:

Yeah it looks damn amazing!

+3 votes   article: Where I all left you in SUSPENSE
Spooboy
Spooboy Mar 20 2012, 9:54pm replied:

It's a very well done mod. Nicely done everything.

+2 votes   article: 2 years goes by quickly!
Spooboy
Spooboy Mar 18 2012, 11:16pm says:

Amazing!

+4 votes   media: Intro01
Spooboy
Spooboy Mar 18 2012, 11:14pm says:

Wow, this is just fantastic! I gotta stop commenting so much but they all look really awesome!

+5 votes   media: Resonance 08
Spooboy
Spooboy Mar 18 2012, 11:13pm says:

The clean look you guys have going on is really impressive. I love everything about this, very well done!

+3 votes   media: Resonance 09
Spooboy
Spooboy Mar 18 2012, 11:13pm says:

Ohhh, looks awesome. Love the colors!

+5 votes   media: In-Game shot
Spooboy
Spooboy Mar 15 2012, 8:38pm says:

I'm assuming these are all separate images as the game loads then? Pretty awesome, keep it up guys!

+7 votes   media: Loading screen WIP
Spooboy
Spooboy Feb 13 2012, 1:31am replied:

I agree with tile on this one. It's not that you can't have it, but you also have to understand that Wheatley's chambers were open, and the had a darker tone to match the style of the pipe. I'm also fairly certin he used the newer versions, see here Gamernode.com
and here
Stotheo.com
My suggestion would be to either move the pipe further into the ceiling, and exposing the tiles around it to see into the 'void', or to simply use the newer dispenser. Either way, cheers, and keep up the good work.

+2 votes   media: Chamber 4
Spooboy
Spooboy Jan 28 2012, 7:40pm says:

Nothing to really say... besides HOLY **** THAT'S AWESOME!

+5 votes   media: Launch Bay - Top level
Spooboy
Spooboy Jan 21 2012, 5:52pm replied:

It's their astonishing attention to detail. I've thought the same thing on previous pictures.

+1 vote   media: Small factory
Spooboy
Spooboy Jan 15 2012, 9:28pm replied:

Hang in there, Alex.

+4 votes   article: The Bad News First
Spooboy
Spooboy Dec 30 2011, 7:47pm replied:

It has been said!

+1 vote   media: Reactor 4 + Memorial
Spooboy
Spooboy Dec 23 2011, 4:15pm says:

Wow! That's extremely awesome!

+6 votes   media: Media-Update #4
Spooboy
Spooboy Dec 15 2011, 8:15pm says:

Looks great, I love random military props.

+1 vote   media: Random props
Spooboy
Spooboy Dec 15 2011, 8:15pm replied:

I feel dumb. The model looks great, but what joke am I missing out on, here?

+1 vote   media: Random props
Spooboy
Spooboy Dec 4 2011, 6:11pm replied:

First thing I thought of! Man, it looks so amazing!

+1 vote   media: Holodeck
Spooboy
Spooboy Dec 4 2011, 6:11pm replied:

I would imagine so. It's game play after all.

+2 votes   media: Divine Decree
Spooboy
Spooboy Dec 4 2011, 6:09pm says:

Executive bathrooms are so cool.

+4 votes   media: Introduction
Spooboy
Spooboy Dec 3 2011, 10:49pm says:

I don't even know people who have the beta. PM me if you know of any good places to go to.

-1 votes   download: De_Aztec for Counter-Strike: Global Offensive Beta
Spooboy
Spooboy Dec 2 2011, 11:56pm replied:

Please don't. I love to see the improvements modders make. :)

+4 votes   media: MOTY 2011 | Map Media Day Three
Spooboy
Spooboy Nov 30 2011, 3:32pm says:

Really dark, but hey, that's not a bad thing!

+4 votes   media: Mental Hospital
Spooboy
Spooboy Nov 30 2011, 3:29pm replied:

What are you going on about? You can't steal models from GMOD, and even if you could, nothing here is stolen.

+10 votes   media: Chapter 1
Spooboy
Spooboy Nov 30 2011, 12:05pm says:

Really nicely done guys. I'm beyond impressed!

+2 votes   media: VP Laboratories - Gameplay
Spooboy
Spooboy Nov 28 2011, 6:55pm replied:

I accidentally a word. I meant to say "I don't trust that floor"

+3 votes   media: Save the cube!
Spooboy
Spooboy Nov 28 2011, 12:49am says:

I don't that floor, but I must save it! They're sentient you know.

+5 votes   media: Save the cube!
Spooboy
Spooboy Nov 27 2011, 1:20pm replied:

I think this mod is one of the cases were it should either be taken over by someone else, or released as is. It would a real shame to see all your hard work over the years go to waste. Cheers guys, I wish you luck on future projects.

+5 votes   article: It's over
Spooboy
Spooboy Nov 20 2011, 11:29pm says:

One of the best openings to a update I've ever read, haha. The release of Skyrim should be known as 'the day men stop caring about the world'.

+4 votes   article: Biweekly Update 19.11.2011
Spooboy
Spooboy Nov 16 2011, 10:45pm replied:

It looks like Russian?

+1 vote   media: Demonstration_01
Spooboy
Spooboy Nov 12 2011, 5:31pm replied:

That wouldn't be the right date anyways, though.

0 votes   media: It's Time To Face Your Nightmare
Spooboy
Spooboy Nov 9 2011, 7:30pm says:

:D NO WAY! That's so cool I can't even describe it!

+4 votes   media: To Boldly Go...
Spooboy
Spooboy Nov 8 2011, 7:53pm replied:

I interpreted as 'Am I baked, or is this really happening', then I felt really stupid.

+8 votes   media: Reactor 4 Chimney - Demonstration of AO
Spooboy
Spooboy Nov 6 2011, 1:33pm says:

Pretty cool. I just wish I could actually make out what that sign says.

+1 vote   media: Demonstration_01
Spooboy
Spooboy Nov 6 2011, 1:28pm says:

I can't wait to participate in my first intergalactic drive by!

+7 votes   media: Car interior WIP
Spooboy
Spooboy Nov 6 2011, 11:09am replied:

Because COD invented Chernobyl after all. lol

+9 votes   media: 100000 visits special - Dev diary #1
Spooboy
Spooboy Nov 3 2011, 5:43pm replied:

Pepsi Refresh project, perhaps? haha

+2 votes   media: Blue Portals: Refresh
Spooboy
Spooboy Oct 16 2011, 3:55am replied:

Dude, whatever. Think what you want, I'm just sick of the drama between these kind of comments. They stopped for a while there.

-3 votes   media: the caves
Spooboy
Spooboy Oct 14 2011, 10:14pm replied:

Dude, that's crap and you know it. He was obviously freaking complimenting the mod and saying it looks better than he thought source could look. What is the harm in that? Honestly. I've said it before, and I'll say it again. You're just trying to harp on some dude and get some attention. Next time, don't bother wasting your time, you just look like a jackass.

Not that I agree with the whole 'It looks better than source' thing, but there is absolutely no reason to get mad that someone says that. Anyways, the mod looks awesome as always, keep it up, guys!

+12 votes   media: the caves
Spooboy
Spooboy Oct 5 2011, 7:31pm says:

To boldly go, where no mind has gone before.

+3 votes   media: Dual maze, beyond space and time.
Spooboy
Spooboy Sep 24 2011, 1:20pm replied:

Unless you smoke tobacco that has vitamins. Then it's really good for you.

+1 vote   media: Introducing the "Health Items +++++++"
Spooboy
Spooboy Sep 22 2011, 5:50pm says:

Baggage! Oh my dear god, do we have an airport map!?

+5 votes   media: csgo_baggage_01
Spooboy
Spooboy Sep 20 2011, 10:32pm says:

This is old. Pretty cool, and worth seeing, but not really what I would consider recent. Just wondering, who is in charge of this page, exactly? (I don't mean anything nasty about that).

+6 votes   article: Counter-Strike: Global Offensive - Video Preview
Spooboy
Spooboy Sep 19 2011, 8:56pm says:

Looks fantastic.

+7 votes   media: Some pictures, pretty much the old stuff.
Spooboy
Spooboy Sep 14 2011, 9:23pm replied:

What's it feel like bro?

+1 vote   download: The original Mystery Combat Man
Spooboy
Spooboy Sep 14 2011, 5:41pm says:

I know it's not finished. But I would say drop it, just my opinion, though.

+1 vote   media: WIP Door concept
Spooboy
Spooboy Sep 14 2011, 5:38pm replied:

Can you even compare the two? LAWLZ

+1 vote   media: The Mystery Combat Shuttle
Spooboy
Spooboy Sep 13 2011, 7:28pm replied:

Add citizens barfing over the railing. But make the effects really shiny and realistic.

+5 votes   media: New and improved engine
Spooboy
Spooboy Sep 13 2011, 7:28pm replied:

Bro, this is valve. Didn't you know? Noob!!

+1 vote   media: The Mystery Combat Shuttle
Spooboy
Spooboy Aug 30 2011, 11:08pm says:

Dude... please tell me you've looked into architecture. I just had an eyegasm.

+1 vote   media: Office building
Spooboy
Spooboy Aug 22 2011, 1:19am says:

Hmm... looks cool. But overall just a blue tint. Just promise to vary use this sparingly, and only when the 'cold' element is present. Best of luck!

+7 votes   media: Cold shader
Spooboy
Spooboy Aug 22 2011, 1:16am replied:

I can't agree more. I've always liked this mod, however. You guys rock, (excuse my language) but I cannot ******* wait to play!

+2 votes   article: News Update on Progress
Spooboy
Spooboy Aug 19 2011, 2:28pm says:

Any change you could curve the ceiling into a (very slight) dome shape? Some hanging moss from that would be awesome.

+1 vote   media: Sneakpeak
Spooboy
Spooboy Aug 19 2011, 2:27pm replied:

Wha?

+2 votes   media: Before
Spooboy
Spooboy Aug 19 2011, 10:06am replied:

You better prep the ICU, because that's sweet.

+5 votes   media: Hospital interior
Spooboy
Spooboy Aug 17 2011, 10:58pm says:

Wow. That looks great!

+2 votes   media: Office
Spooboy
Spooboy Aug 15 2011, 8:10pm says:

I spy a checkerboard tarp on the window to the left :P

+1 vote   media: Waters Of The Dniepr [WIP]
Spooboy
Spooboy Aug 10 2011, 1:21am says:

The symbol idea is pretty sweet. When it's all finished do you think we could have a database of what each symbol means?

+3 votes   article: Art Asset Overview #19 (HD Video)
Spooboy
Spooboy Aug 2 2011, 9:52pm says:

What is this?? It looks... awesome?

-4 votes   game: Counter-Strike Online
Spooboy
Spooboy Jul 28 2011, 1:20pm replied:

Omg is right!

+2 votes   media: Nuclear Dawn - Resource Points Tutorial
Spooboy
Spooboy Jul 26 2011, 1:54am says:

As the top youtube comment says: "Just how are you guys so amazing?". Keep up the fantastic work, no matter what!

+12 votes   article: New Overgrowth a141 video devlog
Spooboy
Spooboy Jul 15 2011, 4:13pm replied:

Agreed. I can tell this is a WIP though, so no worries.

+2 votes   media: CE3 Test
Spooboy
Spooboy Jul 11 2011, 1:23am replied:

Go with thick!

+1 vote   media: Skinny Lines/Thick Lines
Spooboy
Spooboy Jul 10 2011, 1:23pm says:

I don't quite understand why this is in dev-texture. Portal 2's textures are all pretty standard (as in test chambers only use a few different textures) and even without variation it would look nice. You may be making new textures, but still, I think the community would appreciate to see how it would look textured. Best of luck, guys.

+3 votes   media: Chamber 1 - Steampunk 001
Spooboy
Spooboy Jul 1 2011, 11:37pm says:

Textures are really badly aligned.

+2 votes   media: Back-Stock Chamber
Spooboy
Spooboy Jun 21 2011, 12:52pm says:

It looks amazing, but it's very cluttered.

+2 votes   media: Improvements
Spooboy
Spooboy Jun 20 2011, 11:25pm replied:

Dqwgr, this is pretty innocent, and nobody is going to care what you think, not even the Admins. This mod has some serious talent behind it, and Aspik has proven he has no intention of theft. On the other hand, however, you're being a major prick. So would you kindly leave this page alone?

+11 votes   media: Screenshot
Spooboy
Spooboy Jun 18 2011, 8:54pm says:

How exactly is this done?

+1 vote   media: Wakeup Map Info Ingame
Spooboy
Spooboy Jun 15 2011, 4:15pm replied:

That would be my best guess, as-well. Map looks lovely by the way. Nice job.

+2 votes   media: Far from done!
Spooboy
Spooboy Jun 14 2011, 11:47pm says:

The hud is so creative, not to mention artistic. It leaves me wondering what the teddy bear does for the player.

+3 votes   media: The Gallery
Spooboy
Spooboy Jun 14 2011, 11:46pm says:

Beautiful on so many levels. There's some serious talent going into this mod, and I'm glad I caught on!

+4 votes   media: Milena & Borden
Spooboy
Spooboy Jun 14 2011, 11:45pm says:

Absolutely stunning, at first glance I thought it was a painting. You guys just made my night!

+4 votes   media: The Beach
Spooboy
Spooboy Jun 10 2011, 11:47pm says:

Pretty awesome. Some glow around the lights would really good, as well.

+1 vote   media: Exterior Development Progress
Spooboy
Spooboy Jun 10 2011, 10:54pm says:

Sweetness.

+2 votes   media: Chamber 2 in Hammer
Spooboy
Spooboy Jun 8 2011, 5:14pm says:

You can always send me the map and I'll take some pics for you. :)

+1 vote   media: Good bye videocard..
Spooboy
Spooboy Jun 6 2011, 5:11pm replied:

Lol. He's asking Vova if he recognizes what this is from. Нет, я не знаю.

+1 vote   download: Suicide Mission
Spooboy
Spooboy Jun 4 2011, 11:21am says:

That's pretty sick. Nice job guys, when I get the chance I'll download the first episode!

+1 vote   media: Site F
Spooboy
Spooboy Jun 1 2011, 11:19pm says:

I can really see something unique developing out of this. I like where the Portal 2 community is headed! +1 following

+1 vote   mod: Sector B
Spooboy
Spooboy Jun 1 2011, 11:17pm says:

Keep up the good work, I'll be tracking!

+2 votes   mod: Robot Pride
Spooboy
Spooboy Jun 1 2011, 6:18pm says:

I forgot to comment on this before, so here it goes. This is a very nice looking Portal 2 mod and I can't wait to see the following updates.

+1 vote   media: First Testchamber
Spooboy
Spooboy May 30 2011, 10:37pm replied:

I made a little mistake on that last sentence when I realized it was two people. But seriously, you guys are doing just fine. This is turning out very nicely!

+1 vote   media: Testchamber 3 and 4
Spooboy
Spooboy May 30 2011, 1:44pm says:

Very nicely done. I can see this fitting quite well in your mod.

+1 vote   media: DJ-Vovapered - The Cake Is Not A Lie
Spooboy
Spooboy May 30 2011, 1:43pm says:

The light behind the turret looks a bit ugly, no offense. Other than that it looks very nice.

+1 vote   media: Testchamber 3 and 4
Spooboy
Spooboy May 30 2011, 1:43pm says:

Looks neat. Good job man guys!

+1 vote   media: Testchamber 3 and 4
Spooboy
Spooboy May 28 2011, 10:22pm says:

I like it, but some of the tiles/textures don't line up. Tracking btw :)

+1 vote   media: Testchamber 2 Final Version
Spooboy
Spooboy May 26 2011, 8:56pm says:

Good luck coding that one. I have no idea how that stuff works, but good luck.

+1 vote   media: Attraction Gel Promo
Spooboy
Spooboy May 25 2011, 6:57pm replied:

I started using the authorizing tools and found that it looks perfectly fine to cut a rectangular hole above the tube and make it look like it's part of a 'tube'. I believe valve did the same thing. The available vmf's are really cool to play around with, as I've gotten a bunch of ideas from them. Nothing against creativity, but it's a good start. By the way, I'm now tracking this, it looks interesting. Best of luck!

+1 vote   media: Previews
Spooboy
Spooboy May 24 2011, 11:10pm says:

Wow.

+1 vote   media: SF_NewMoscow (image 2)
Spooboy
Spooboy May 24 2011, 11:06pm says:

Way too rectangular. Can you think of any ways to cosmetically break up the room? Oh and the dropper doesn't fit very well with the vacuum tubes.

+1 vote   media: Previews
Spooboy
Spooboy May 22 2011, 1:43pm replied:

LIGGGGHT!!!

+1 vote   mod: Condemned Laboratories
Spooboy
Spooboy Apr 2 2011, 4:35pm says:

Sarah Palin's bedroom? I just hope you guys implemented the Russian viewpoint from her porch. (In all seriousness, that would be an awesome Easter egg)

+1 vote   media: New Alaska map screenshots
Spooboy
Spooboy Mar 30 2011, 8:13pm says:

Looking pretty good, but a heck lot more can be done. My advise would be to break up the room a little bit more. Add in some supports, maybe raise the ceiling and add in system works (piping, electrical, etc). And I also think it would look neat to put in some unfinished walls. Give it that run-down, abandoned, construction look. If that doesn't help, it wouldn't hurt to add some ropes, foliage, and garbage. Anyways guys, this looks promising so far, and the progress I've seen from the images so far is impressive. You got me tracking :)

+1 vote   media: Slightly better..?
Spooboy
Spooboy Feb 23 2011, 4:44pm replied:

Found him finding this post, and I gotta say, hell yeah nice post!

+3 votes   media: Frozen Sky
Spooboy
Spooboy Feb 23 2011, 4:34pm says:

That looks incredible! I knew it would look good, but wow, you blew me away!

+5 votes   media: Robots in the Bada Bang
Spooboy
Spooboy Feb 22 2011, 9:56pm says:

I love it!

+1 vote   media: move over gmod
Spooboy
Spooboy Feb 21 2011, 12:39am replied:

It's paradise!

+1 vote   media: NNY WIP
Spooboy
Spooboy Feb 21 2011, 12:38am says:

Oh man that's so awesome. I love you guys!

+2 votes   media: NNY WIP
Spooboy
Spooboy Feb 14 2011, 7:55am replied:

Agreed.

+1 vote   media: Canyon WIP3 - By Sergeant Turtle
Spooboy
Spooboy Feb 13 2011, 6:04pm says:

The placement of everything is awesome. It's progression - especially in these past few screen shots - is starting to resemble a Alan Wake/Heavy Rain type atmosphere. If you pull this off, which I'm sure you will, it will be an awesome mod.

+1 vote   media: Screenshot
Spooboy
Spooboy Feb 13 2011, 6:02pm says:

Looks perfect!

+1 vote   media: Screenshot
Spooboy
Spooboy Feb 13 2011, 4:19pm says:

The lighting looks a tad off. Can't place it. But it looks really good. :)

+1 vote   media: Screenshot
Spooboy
Spooboy Feb 13 2011, 4:15pm says:

AWESOME! I knew 3rd person would fit this mod.

+3 votes   media: Screenshot
Spooboy
Spooboy Feb 10 2011, 11:44am replied:

Agreed, that was awesome.

+3 votes   article: NS2 Q&A #2
Spooboy
Spooboy Feb 5 2011, 10:13pm says:

Awesome sauce! I can't wait for this mod to come out already!

+24 votes   media: Ring Ring
Spooboy
Spooboy Feb 5 2011, 10:47am says:

Following!

+4 votes   mod: Banjo-Kazooie Remake
Spooboy
Spooboy Feb 5 2011, 10:46am says:

This could be the greatest thing to even happen, ever!

+1 vote   media: Banjo Model
Spooboy
Spooboy Jan 21 2011, 1:18pm says:

Wow! Looks picture perfect!

+4 votes   media: Kabar
Spooboy
Spooboy Jan 20 2011, 8:48pm replied:

Love the mysterious Wasteland Rebel!

+2 votes   media: OF2 - Wastelands (Mysterious Submarine)
Spooboy
Spooboy Jan 10 2011, 6:29pm says:

Ohh pretty!

+1 vote   media: Rocket turret
Spooboy
Spooboy Jan 9 2011, 9:54pm replied:

YOU FORGOT TO SAY THAT IT'S EPIC!

+1 vote   media: MORE MORE MORE GAMEPLAY!
Spooboy
Spooboy Jan 9 2011, 1:13pm replied:

More stuff doesn't necessarily make it better. Just saying.

+2 votes   media: Inquietude
Spooboy
Spooboy Jan 6 2011, 8:13pm says:

I'm impressed. That was freaking awesome. +1 tracking

+1 vote   media: return subway scene
Spooboy
Spooboy Jan 6 2011, 5:10pm says:

A great song to kill stuff to. Great job!

+3 votes   media: Black Operations OST - Masochist
Spooboy
Spooboy Jan 5 2011, 5:37pm says:

Well damn! Looks awesome.

+1 vote   media: Dear Lord
Spooboy
Spooboy Jan 5 2011, 3:09pm says:

Looks really weird? Kind of like Styrofoam.

+1 vote   media: Arm
Spooboy
Spooboy Jan 4 2011, 11:57pm says:

Wow looks really good. Nice job guys.

+1 vote   media: Testchamber 08 Spoiler Video
Spooboy
Spooboy Jan 4 2011, 9:52pm says:

Way to dark guys. Can't make out anything but the fire and what looks like train tracks.

+1 vote   media: Screenshots
Spooboy
Spooboy Jan 4 2011, 1:21am says:

Awesome guys. Keep at it!

+2 votes   article: Overgrowth Alpha Video: more weapon implementation
Spooboy
Spooboy Jan 3 2011, 7:23pm says:

Snowy ground with pine trees? Or is that sand?

+1 vote   media: Image
Spooboy
Spooboy Jan 2 2011, 1:32am says:

Holy **** guys. Where did this come from?

+2 votes   media: Sebastian Images
Spooboy
Spooboy Jan 1 2011, 3:05pm says:

So win!

+1 vote   media: Updated Training map pictures
Spooboy
Spooboy Jan 1 2011, 3:04pm says:

Props, texturing, and mapping is solid. The only thing wrong here is the lighting, and it's just a bit too bright.

+2 votes   media: Suburbia update
Spooboy
Spooboy Dec 29 2010, 10:31pm replied:

I really don't feel the same way. But hell, it's always been awesome.

+2 votes   article: Off Limits - styx before and after
Spooboy
Spooboy Dec 28 2010, 2:29pm says:

Baaaad ***!

+3 votes   media: Working Mr. Dead!
Spooboy
Spooboy Dec 28 2010, 2:28pm says:

It reminds me of Amnesia, which is really freaking awesome. All this work looks amazing.

+4 votes   media: Basements
Spooboy
Spooboy Dec 28 2010, 2:27pm says:

Amazing atmosphere. Love it.

+3 votes   media: Basements
Spooboy
Spooboy Dec 28 2010, 2:27pm says:

Holy hell! That's freaky!

+3 votes   media: Basements
Spooboy
Spooboy Dec 17 2010, 12:27am says:

I remember my first map.

+9 votes   media: testing the lighing
Spooboy
Spooboy Dec 17 2010, 12:27am replied:

Are you kidding? Look at that texturing.

+3 votes   media: picture 1
Spooboy
Spooboy Dec 17 2010, 12:27am says:

Trolololol

+4 votes   media: picture 2
Spooboy
Spooboy Dec 15 2010, 12:05am says:

I know your not a map thief...but that does look strangely like cs_assault. Even if it is though I get it...you were just using the location for the trailer.

Anyways, great job so far man, I'm looking forward to playing!

+1 vote   media: Screenshot
Spooboy
Spooboy Dec 13 2010, 2:26pm says:

Brilliant.

+3 votes   media: Crag Concept
Spooboy
Spooboy Dec 12 2010, 10:53pm says:

Really nice. I would suggest putting an actual plate on the back, though. However, it would be nice if you guys had a logo stamped on it.

+2 votes   media: Model quality
Spooboy
Spooboy Dec 7 2010, 9:44pm says:

Metro 2033? They used that style staircase quite often.

+1 vote   media: Entering the sewers
Spooboy
Spooboy Dec 7 2010, 5:40pm says:

It looks so much more realistic!

+1 vote   media: Chapter 3:The Town-Сomparison(Read Description!)
Spooboy
Spooboy Dec 7 2010, 5:40pm says:

Both look good. But the after looks amazing.

+1 vote   media: Chapter 3:The Town-Сomparison(Read Description!)
Spooboy
Spooboy Dec 5 2010, 4:29pm says:

Looks really good.

+2 votes   media: Outside
Spooboy
Spooboy Dec 3 2010, 8:52pm says:

Ohhhhh. So that's how that damned voting works. Thanks, and voted!

+2 votes   article: MotY 2010 - open Outcast needs your VOTE!
Spooboy
Spooboy Nov 25 2010, 12:15pm says:

Very awesome!

+2 votes   media: Assault Soldiers teaming up at the Daito Metro
Spooboy
Spooboy Nov 24 2010, 9:48pm replied:

First to call you an idiot.

+12 votes   media: player hands
Spooboy
Spooboy Nov 21 2010, 10:39pm replied:

I know. I was just wondering. It's still cool.

+1 vote   article: MotY post #2: History of Blade Symphony, and why you should vote for us!
Spooboy
Spooboy Nov 21 2010, 10:22pm says:

Really awesome. But, did you guys accidentally post this in the wrong mod?

+2 votes   article: MotY post #2: History of Blade Symphony, and why you should vote for us!
Spooboy
Spooboy Nov 21 2010, 3:20pm buried:

(buried)

****. That is all.

-41 votes   media: Capture the flag
Spooboy
Spooboy Nov 20 2010, 2:38pm replied:

Nothing but the best. It fits the level so well, Matthew is very good at what he does. Thanks for the compliment!

+6 votes   media: OF2 - "Sniper Mission"
Spooboy
Spooboy Nov 17 2010, 5:18pm says:

Ah stop teasing me! I just want to play this already.

Seriously though, this is sex, I will vote for you guys!

+10 votes   media: Phalanx and Judgement in Rosa Bastion
Spooboy
Spooboy Nov 15 2010, 6:59pm replied:

So instead of reworking the image you just added a few decals and a tree. Hmm, untracking this garbage.

+2 votes   media: COMP
Spooboy
Spooboy Nov 15 2010, 6:58pm says:

Bad to the ***!

+1 vote   article: I'm back!
Spooboy
Spooboy Nov 15 2010, 6:55pm says:

gmod...fail.

+2 votes   media: Combine soldier and truck
Spooboy
Spooboy Nov 15 2010, 6:55pm says:

Looks like css, but reworked with Nazi flags. So basically crap. Good luck guys!

+2 votes   media: Chetauh(Wolfslayer)
Spooboy
Spooboy Nov 15 2010, 12:49pm says:

Looks good!

+3 votes   media: Waterfall particle
Spooboy
Spooboy Nov 15 2010, 2:25am says:

You guys need a huge update to spark some community interest. Your page seems really quiet and that's really too bad for this sort of project.

I'm with you guys though, keep at it!

+1 vote   article: Jobs in BigChiken Studios
Spooboy
Spooboy Nov 13 2010, 11:24am says:

Pretty awesome. The audio update was unexpected. Anyways, I'll be keeping tabs during the livestream. Best of luck.

+2 votes   article: Live Stream Weekend!
Spooboy
Spooboy Nov 12 2010, 6:49pm says:

I really dig the advertisements. The city looks life like.

+3 votes   media: Styx final area done
Spooboy
Spooboy Nov 12 2010, 6:48pm says:

Beyond words. You guys have some serious talent.

+5 votes   media: Styx final area done
Spooboy
Spooboy Nov 11 2010, 5:48pm says:

Actually, every building you have has one of those lines. Please get rid of them. :D

+1 vote   media: Screenshots
Spooboy
Spooboy Nov 9 2010, 9:04am replied:

I would also like to add that the plants in the center look out of place.

+1 vote   media: Final "Travelerers" Inside shot 03
Spooboy
Spooboy Nov 9 2010, 9:02am says:

Looking mighty fine.

+1 vote   media: Subaru B11S
Spooboy
Spooboy Nov 7 2010, 2:55pm says:

Looking quite epic and tasty. Can't wait to play!

+3 votes   media: Canal/Sewer in the City
Spooboy
Spooboy Nov 7 2010, 10:20am says:

Those concrete slabs look really low res. Other than that this seen is awesome.

+2 votes   media: Existence City
Spooboy
Spooboy Nov 7 2010, 10:18am says:

Damn, this will be awesome.

+1 vote   article: Cars list.
Spooboy
Spooboy Nov 6 2010, 10:12am replied:

Don't be so negative. After all, Korge made it cool, and you never know how this mod will turn out. Best of luck guys!

+4 votes   mod: Motion Drive
Spooboy
Spooboy Nov 4 2010, 5:51pm says:

Honestly, I hate the hl2 computer stack model. Please avoid using it :P

-2 votes   media: LEVEL_ANTI-T_LAB
Spooboy
Spooboy Nov 2 2010, 4:04pm says:

Neat. Bridges are actually really sweet.

+3 votes   media: Industrial Props
Spooboy
Spooboy Nov 2 2010, 4:04pm says:

Fantastic. This mod is really amazing.

+1 vote   media: Off Limits - construction site and hotel
Spooboy
Spooboy Oct 31 2010, 1:31pm replied:

Kinda looks like a Borderlands weapon. I like it too.

+2 votes   media: MF0R Spektre
Spooboy
Spooboy Oct 30 2010, 5:58pm says:

Pretty awesome. The center building looks much better with the new roof. I'm not digging the bus though...I would consider dropping it.

+1 vote   media: New color for the HUD.
Spooboy
Spooboy Oct 30 2010, 5:48pm says:

Nice ceiling.

+1 vote   media: Travelerer's Hotel 2
Spooboy
Spooboy Oct 30 2010, 11:07am says:

Haha oh wow that's insanely cool. It looks like a BFG sniper machine gun.

+4 votes   media: Bransell LB50c
Spooboy
Spooboy Oct 30 2010, 11:06am says:

Amazing.

+2 votes   media: Mines
Spooboy
Spooboy Oct 29 2010, 5:27pm says:

Looks way to early to of been posted. What exactly do you gain from posting a crappy dev textured WIP?

+1 vote   media: Training map
Spooboy
Spooboy Oct 29 2010, 5:22pm says:

It's so blurry and scary!

+1 vote   media: New map! ZS_House
Spooboy
Spooboy Oct 27 2010, 1:49pm says:

Oh god! This is amazing.

+1 vote   media: Screenshot
Spooboy
Spooboy Oct 27 2010, 1:47pm says:

This has got Alan Wake written all over it. And I love it!

And this would be the only time I would say go for thrid person in a hl2 mod.

+1 vote   media: Screenshots
Spooboy
Spooboy Oct 27 2010, 1:47pm replied:

Probably because the cavern is too dark.

+1 vote   media: Beta levels from Bunkier 66 (lvl 5)
Spooboy
Spooboy Oct 27 2010, 1:45pm says:

Awesome changes! Now I'm sad more people don't know about this mod. And oh man the rocket explosions and smoke effects make me want to...well let's just say that I come to your cool.

+1 vote   article: Video
Spooboy
Spooboy Oct 25 2010, 6:48pm says:

Thank you for clarifying. Best of luck.

+1 vote   article: Field Zone; Cease
Spooboy
Spooboy Oct 24 2010, 10:17pm says:

That is so awesome!

-1 votes   media: Ammo check animation
Spooboy
Spooboy Oct 24 2010, 3:49pm says:

Hat and gun look awkward. You should remove the gun and place the hat on one of the letters.

+6 votes   media: Main Menu
Spooboy
Spooboy Oct 24 2010, 12:39pm says:

Yup, troll mod.

+1 vote   media: the headcrab
Spooboy
Spooboy Oct 21 2010, 3:13pm replied:

Nah man don't worry. It's my fault, I shouldn't of been a **** about it; I usually will give feedback that is constructive. Anyways, best of luck!

+1 vote   media: Half-Life 2: UHQ Natural Shaders Beta Demo
Spooboy
Spooboy Oct 20 2010, 5:26pm replied:

First off, sorry for misspelling definitely, I constantly do that...people nag me to cut it out all the time. Now, I wasn't aware that you were switching from the custom shaders, that makes it much better (definitely* not forced).

Anyways, I was joking about the photoshop part; someone said it looked photoshoped on one the 'mods' images, and I thought you would get the reference.

Next time you should film it two times: once with the shaders, and once without. That way people will understand it better.

+1 vote   media: Half-Life 2: UHQ Natural Shaders Beta Demo
Spooboy
Spooboy Oct 20 2010, 5:18pm says:

This is seriously one of the coolest things I've ever seen. Valve, I really want Episode 3, but I really appreciate the work you are doing with DOTA.

+2 votes   media: Characters Arts
Spooboy
Spooboy Oct 19 2010, 8:02pm says:

Whoah it's like teh photoshops in a videos. Whoas...

Seriously though, I'm not impressed. It seems very forced and abrupt, defiantly not natural.

+1 vote   media: Half-Life 2: UHQ Natural Shaders Beta Demo
Spooboy
Spooboy Oct 19 2010, 7:55pm says:

Holy crap man! This looks great.

My only complaint is that everything kind of blends together. But the models are just...wow, they're awesome.

+1 vote   media: Models In Game
Spooboy
Spooboy Oct 18 2010, 6:44pm says:

I doubt this is your map. Seeing how everything else you have was copied. (Bad impression). But if this is really your map then good job...I still doubt it though.

+3 votes   media: portal 23555s portal PB demo mod recreated.
Spooboy
Spooboy Oct 18 2010, 6:41pm buried:

(buried)

That's a poor excuse, if there is a problem and you are getting criticism then you should be thankful. The internet is written in Pen not Pencil, make a good first impression, and listen to your community.

-7 votes   media: LEVEL_DINING_HALL_B
Spooboy
Spooboy Oct 18 2010, 6:39pm says:

Better...the models are really great. But I say you should make it darker, and make the walls more bunker(ish) concrete. I mean in the movie it was pretty brownish, not white.

+1 vote   media: LEVEL_DINING_HALL_B
Spooboy
Spooboy Oct 18 2010, 6:38pm says:

Looks really great guys. Keep up the good work, I'm tracking this.

I noticed that you aimed to recreate Silent Hill. I say you did an amazing job. Great job...there isn't much more than that I can say.

+2 votes   media: Alpha version gameplay.
Spooboy
Spooboy Oct 18 2010, 6:33pm says:

Reminds me a lot of Silent Hill. Models are great by the way.

+1 vote   media: Alchemilla v 1.1
Spooboy
Spooboy Oct 18 2010, 6:33pm says:

Great atmosphere!

+1 vote   media: Alchemilla v 1.1
Spooboy
Spooboy Oct 18 2010, 6:32pm says:

Looks freaky.

+2 votes   media: Wallpaper
Spooboy
Spooboy Oct 17 2010, 9:48pm says:

It's like black mesa...but in source. By the gods!

0 votes   media: CTC Map: Armed
Spooboy
Spooboy Oct 16 2010, 1:48pm says:

I like the updated version :D

Moddb.com

+5 votes   media: Citadel
Spooboy
Spooboy Oct 15 2010, 4:01pm says:

Looks awesome guys! Loving the crystals.

+1 vote   media: Friday Update #2
Spooboy
Spooboy Oct 13 2010, 2:23pm says:

It would be really nice to see some ingame tests of these weapons. :D

Everything is looking great though, keep up the good work!

+2 votes   media: FIW Mk2
Spooboy
Spooboy Oct 10 2010, 10:41pm replied:

I mean yeah, there are minor improvements, but at the same time the original is 'more completed'. So...yeah. And you're right the wood texture is very Silent Hill'ish. If you can fit the atmosphere that might not be a bad thing though.

+1 vote   media: Jail Escape
Spooboy
Spooboy Oct 10 2010, 7:41pm says:

A hl2 remake of a hl2 mod? Also, original looks better; sorry to burst your bubble.

+1 vote   media: Jail Escape
Spooboy
Spooboy Oct 10 2010, 7:39pm says:

It would look better if they were lights instead of a skylights. Other than that it's really good.

+1 vote   media: Chamber 03 - WIP
Spooboy
Spooboy Oct 10 2010, 10:35am says:

Everything is looking fantastic! Great, great, great job!

+1 vote   media: Restaurants and underpass
Spooboy
Spooboy Oct 5 2010, 4:58pm says:

The texture on the pillars look a little goofy, but other than that this is really nice.

+1 vote   media: The Guest Quarters
Spooboy
Spooboy Oct 5 2010, 1:36pm says:

Sweet stuff!

+2 votes   media: Vortex Energy Gun
Spooboy
Spooboy Oct 3 2010, 11:28pm says:

Not bad man, I like your stuff!

+1 vote   media: [WIP] Round the bend
Spooboy
Spooboy Oct 1 2010, 10:17pm replied:

Well everything is looking great. Concepts, renders, foliage, etc. However something about this image is bugging me as-well. I 'think'... that it is the glass house in the background. It looks very sloppy compared to the other parts of the map.

EDIT- The bus is bugging me too...just something about it.

+3 votes   media: back to the point?!
Spooboy
Spooboy Oct 1 2010, 1:51pm says:

WHAT A SPOOKY HALLWAY!

+1 vote   media: pic4
Spooboy
Spooboy Sep 30 2010, 7:27pm says:

I can't believe my eyes. Fantastic work being done by you guys.

+2 votes   media: Nice day for some target practise
Spooboy
Spooboy Sep 30 2010, 7:26pm replied:

Billyboob, I couldn't agree with you more. This is simply amazing!

The only thing I would suggest is...maybe a hand model.

+3 votes   media: Autumn leaves
Spooboy
Spooboy Sep 30 2010, 11:10am says:

Oh...my.....god!!! This is the coolest thing I have ever seen!

+2 votes   media: Portal 2 Laser Room remake.
Spooboy
Spooboy Sep 28 2010, 5:47pm says:

I figured it out guys. We're all being trolled.

+4 votes   media: my maps
Spooboy
Spooboy Sep 28 2010, 11:34am replied:

Since everyone's doing it...

.Ravenblood, we all know that you are friends with fadi because he very well could be a worse mapper than yourself. Its like a fat chick hanging out with en even fatter chick to make themselves looks better. Stop being so terrible at making mods, Portal Combat is just...awful.

-1 votes   media: Updated Orange Spiral
Spooboy
Spooboy Sep 27 2010, 1:48pm says:

Not bad guys.

+1 vote   media: RS beta gameplay
Spooboy
Spooboy Sep 27 2010, 10:23am replied:

Indeed it was my good sir!

This is probably one of the worst things I have ever seen.

+2 votes   media: test
Spooboy
Spooboy Sep 26 2010, 11:04pm says:

Oh my. This looks just awesome.

+1 vote   media: test
Spooboy
Spooboy Sep 26 2010, 8:17pm replied:

Yeah this is really bad.

+3 votes   media: Forgotten: Beta 00-03
Spooboy
Spooboy Sep 25 2010, 8:29pm says:

I think you should just show an image of the texture itself. With the lighting it's very hard to see the texture itself. And from what I can see it looks very low-res.

+2 votes   media: Texture test
Spooboy
Spooboy Sep 23 2010, 4:47pm replied:

I think that's dev textured. If not make them rusty and brownish.

+1 vote   media: Wasteland
Spooboy
Spooboy Sep 23 2010, 3:06pm replied:

Looks like you're going to have to keep dreaming. xD

Just messing with you!

+1 vote   media: Minotaur GL43
Spooboy
Spooboy Sep 23 2010, 3:06pm replied:

It's not a shotgun dude. That'd be a grendade launcher :P

+3 votes   media: Minataur GL43
Spooboy
Spooboy Sep 23 2010, 12:26am says:

This looks fantastic. Good job guys!

+2 votes   media: Kitchen Remade
Spooboy
Spooboy Sep 22 2010, 7:18pm says:

Looks really cool.

+1 vote   media: sm_arcade map
Spooboy
Spooboy Sep 20 2010, 10:38pm replied:

Probably because it's funny.

+1 vote   media: In a nutshell
Spooboy
Spooboy Sep 20 2010, 6:46pm says:

Looks like a Donkey is getting his *** licked by a giant mouth. AWESOME!

P.S nothing against the mod. Just disallow people to post random images.

+1 vote   media: In a nutshell
Spooboy
Spooboy Sep 20 2010, 6:31pm says:

Hollow that sucker out, give him a skeleton, and add some robotic like interior parts.

+1 vote   media: Heavy Robot Back WIP
Spooboy
Spooboy Sep 20 2010, 6:28pm replied:

It's an amazing model for sure. This would pass for most mod's finalized version. I'm just not digging the stock at the moment, but hey, I probably won't even notice that while in-game.

Great job guys, glad it's not dead.

+1 vote   media: G36C Work in progress
Spooboy
Spooboy Sep 19 2010, 11:57pm replied:

Haha Otter you're awesome dude.

+2 votes   media: The Arcade Machines layout
Spooboy
Spooboy Sep 19 2010, 11:55pm says:

A youtube video on a mod DB page telling people to subscribe to your twitter.

I like it. xD

+2 votes   article: Twitter
Spooboy
Spooboy Sep 19 2010, 4:08pm replied:

Maybe he meant the style itself isn't very Portal(esk). It does sort of look like a trophy stand, and that's just fine with me. Just because its a portal mod doesn't mean it has to be strictly portal influenced. The render is fantastic however. You can't dis the quality of work.

+1 vote   media: Portal Gun Stand Render
Spooboy
Spooboy Sep 19 2010, 2:14am says:

This was a nice look into the mod. The flamethrower looked great, thanks for showing!

-3 votes   media: Flamethrower Particles and Import Test
Spooboy
Spooboy Sep 19 2010, 2:12am says:

Beautiful.

+4 votes   media: Oasis 1.1 - Oasis water
Spooboy
Spooboy Sep 16 2010, 9:31am says:

Cool as hell.

+5 votes   media: Rain Test - WIP
Spooboy
Spooboy Sep 15 2010, 2:56pm says:

If I didn't know any better I would say this is a painting!

+1 vote   media: Venice - Part 1
Spooboy
Spooboy Sep 15 2010, 2:55pm says:

Not bad.

+1 vote   media: Early unwrap test
Spooboy
Spooboy Sep 15 2010, 2:54pm says:

I think the art style you guys have down is amazing.

+1 vote   media: Oasis 1.1 - Camera near
Spooboy
Spooboy Sep 14 2010, 10:43pm says:

Very enrichment centre..e

+2 votes   media: Enrichment Centre Chamber
Spooboy
Spooboy Sep 11 2010, 9:53am says:

Not bad.

+2 votes   media: New Weapons
Spooboy
Spooboy Sep 10 2010, 10:54pm says:

I can never tell what is going on in your media updates. The rooms are always so generic and dark.

View original helps a little but the maps always looks like ZM maps. (Meaning blocky and boring)

+1 vote   media: 9/10/2010 Quick Media Release
Spooboy
Spooboy Sep 8 2010, 7:53pm says:

This was way to dark. I could barely make out what was happening.

+1 vote   media: Xbox 360 gamepad pre-alpha gameplay
Spooboy
Spooboy Sep 8 2010, 7:49pm says:

Cool stuff guys. Keep at it!

+1 vote   media: Project Vanishing Point Eye simulation
Spooboy
Spooboy Sep 7 2010, 9:16pm replied:

You should stick to using HL2 weapons when posting on mod db. People tend to rage over that sort of thing.

+1 vote   media: M9 Beretta
Spooboy
Spooboy Sep 6 2010, 9:25pm says:

Sweet, I'm guessing it's over a bottomless pit. xD

+1 vote   media: Dystopia 1.30 September News update
Spooboy
Spooboy Sep 6 2010, 9:24pm says:

Liking the use of textured. And very interesting architecture.

+1 vote   media: Dystopia 1.30 September News update
Spooboy
Spooboy Sep 6 2010, 9:23pm says:

Who would of thought you guys could of made a generic corridor so awesome.

+1 vote   media: Dystopia 1.30 September News update
Spooboy
Spooboy Sep 6 2010, 9:23pm says:

Spawn room looks awesome. Mapping is coming along great!

+1 vote   media: Dystopia 1.30 September News update
Spooboy
Spooboy Sep 6 2010, 9:22pm says:

looks sick guys!

+1 vote   media: Dystopia 1.30 September News update
Spooboy
Spooboy Sep 6 2010, 6:09pm says:

Looks cool.

+3 votes   media: Black Ops_01
Spooboy
Spooboy Sep 6 2010, 6:08pm says:

That is super awesome.

+1 vote   media: BEST
Spooboy
Spooboy Sep 6 2010, 11:31am says:

To be honest when I first saw the sewer plate I thought it was a portal. Then thought "WTF PORTALS IN L4D?? AWESOME" xD

This looks awesome though.

+1 vote   media: Pre Alpha City
Spooboy
Spooboy Sep 6 2010, 12:23am says:

That's seriously awesome. One of the best prop models I have seen to be honest.

+4 votes   media: Wooden Barrel Render
Spooboy
Spooboy Sep 6 2010, 12:22am replied:

Well that's not a bad thing. Penumbra was awesome, and this looks lovely.

+3 votes   media: Lantern Render
Spooboy
Spooboy Sep 4 2010, 10:26pm says:

Huge improvement. Looks very nice. Oh, you know what...I just noticed the lights are different here. Much better.

+1 vote   media: Pre-alpha screenshot update (fixed lights)
Spooboy
Spooboy Sep 2 2010, 6:24pm says:

Not to thrilled of the support structures. Other than that it looks real nice.

+6 votes   media: Boardwalk Picture 4
Spooboy
Spooboy Sep 1 2010, 8:33pm says:

For pre-alpha I can't really complain. It looks solid, you guys seem like you know where you're headed.

+1 vote   media: Source 2007 pre-alpha content update
Spooboy
Spooboy Sep 1 2010, 8:30pm says:

That looks awesome.

+1 vote   media: Crossfire - Portal Storm Test
Spooboy
Spooboy Sep 1 2010, 7:48am replied:

Yup. It is very fake looking. I can't really give constructive criticism on how to fix a texture (because I don't know much about texturing), but I just think that it doesn't blend in well with the map.

+2 votes   media: Promotional images
Spooboy
Spooboy Aug 31 2010, 11:36pm says:

I really don't like that texture.

+3 votes   media: Promotional images
Spooboy
Spooboy Aug 31 2010, 11:29am says:

Looks more portal 2 inspired than the first image. Don't get me wrong everything looks nice.

+1 vote   media: Early map progress.
Spooboy
Spooboy Aug 31 2010, 11:29am says:

Looks nice.

But it looks more like portal than portal 2. I mean there is a difference :P

It's kind of nit-picky but if you're going for the portal 2 look then this needs improvement.

+1 vote   media: Early map progress.
Spooboy
Spooboy Aug 30 2010, 1:19am says:

To be honest the change of the fields are relatively small and I wouldn't really notice that while playing. I guess the left one looks be best, but it's hard do be certain because I can't tell how they truly look without seeing a video.

+1 vote   media: Test chamber 5 Isoc 2 - 1 comparison
Spooboy
Spooboy Aug 29 2010, 10:08pm says:

Hur hur hur. TRACK EVERYONES!

0 votes   mod: portal 2 fangame
Spooboy
Spooboy Aug 29 2010, 5:20pm says:

That looks great.

+4 votes   media: Peenemunde v2 Rocket base complex
Spooboy
Spooboy Aug 29 2010, 5:20pm says:

Bad *** to the max.

+1 vote   media: Peenemunde v2 Rocket base complex
Spooboy
Spooboy Aug 29 2010, 5:19pm says:

Looking good.

+1 vote   media: pre-alpha screenshots
Spooboy
Spooboy Aug 29 2010, 1:35am replied:

Make me a maze.

Again

Again

*long dramatic stare*

INCEPTION!

(inception joke, hur hur) Maze looks sweet btw.

+3 votes   article: Thanatos - The plains labyrinth.
Spooboy
Spooboy Aug 27 2010, 12:48am replied:

Can you site you're work? What mod is it for? Why is it not on your profile?

Anyways this looks good, to whoever really made this I say good job.

+1 vote   media: Portals
Spooboy
Spooboy Aug 27 2010, 12:37am replied:

This looks alright. However I really think a model would look better.

+1 vote   media: Updated Models - almost finished
Spooboy
Spooboy Aug 25 2010, 2:18pm says:

There was a nice and consistent style used. I like the map a lot. Good work.

+1 vote   download: Koth_Warville_beta1
Spooboy
Spooboy Aug 24 2010, 5:20pm says:

Looks great!

+2 votes   media: foliage try
Spooboy
Spooboy Aug 23 2010, 10:34am replied:

Indeed it is. This mod is very impressive, so impressive in fact that it surpasses most Lucas Arts (multilayer based) games. The droid looks awesome, good work to all involved.

+6 votes   media: Viper Droid for Star Wars Mod: Galactic Warfare
Spooboy
Spooboy Aug 22 2010, 12:31pm says:

That's so amazing.

+3 votes   media: Chamber
Spooboy
Spooboy Aug 21 2010, 12:07pm replied:

Agreed. That goes to the entire map as well.

+3 votes   media: -WIP- Trainstation
Spooboy
Spooboy Aug 19 2010, 11:13pm replied:

Yeah, the aim here was the trees and foliage, and I think you hit them spot on. Great job!

+2 votes   media: Foliage WIP
Spooboy
Spooboy Aug 19 2010, 11:13pm says:

Foliage looks great, nice job on the skybox as well.

+1 vote   media: Foliage WIP
Spooboy
Spooboy Aug 19 2010, 5:25pm says:

Nice use of gmod.

+2 votes   media: Inception: Source posters
Spooboy
Spooboy Aug 19 2010, 5:24pm says:

Even if this is a fake that must of taken some time to make. So...I don't even know what to say. Congrats?

+1 vote   media: Inception: Source posters
Spooboy
Spooboy Aug 19 2010, 5:23pm says:

Marvelous. This looks great, and even better in the trailer. Keep up the good work guys.

+1 vote   media: City and logo concept
Spooboy
Spooboy Aug 18 2010, 12:34am says:

I really like this gun. Again, good job.

+2 votes   media: SIG75 Kommando
Spooboy
Spooboy Aug 18 2010, 12:27am says:

That's awesome guys.

+1 vote   media: SIG75 Kommando
Spooboy
Spooboy Aug 17 2010, 6:31pm buried:

(buried)

Uh...

CS_OFFICE in the top down game Alien Swarm, really? I mean I see it says demonstration, but really?

-8 votes   media: screenshot
Spooboy
Spooboy Aug 17 2010, 3:39pm says:

So you're actually building off of the floorplan?

That's impressive, watching the process of how you work is interesting. I can't wait to see more.

+1 vote   media: North Tower Update WIP
Spooboy
Spooboy Aug 15 2010, 8:17pm says:

Oh no you did not erase the comments.

+3 votes   media: more........o.o
Spooboy
Spooboy Aug 14 2010, 6:55pm says:

Interesting.

+2 votes   media: Level/Map #5 WIP
Spooboy
Spooboy Aug 14 2010, 3:53pm replied:

You should share what you think can be improved.

+1 vote   media: Test UDS Texture
Spooboy
Spooboy Aug 14 2010, 11:41am says:

More like tree and a half. :D

Looks nice though.

+1 vote   media: Trees
Spooboy
Spooboy Aug 12 2010, 10:17pm says:

That just looks so awesome. Source is a good engine and all, but there is no way it could handle this awesomeness.

+5 votes   media: ORION: Prelude
Spooboy
Spooboy Aug 12 2010, 8:44pm says:

Sorry but, I can't tell that that's a subway. Maybe you should texture it and tweek the lighting before posting this a second time, because there is really nothing going on here.

+2 votes   media: subway_1
Spooboy
Spooboy Aug 12 2010, 11:59am says:

I don't think many people know about this, which is truthfully sad. Great mod with great content, I urge anyone who enjoys portal and or portal mods (heck just anyone who likes games) to try this out. You won't regret it.

+1 vote   article: Episode One
Spooboy
Spooboy Aug 12 2010, 11:57am says:

Awesome, I was hoping there would be an update from you guys soon. Everything looks good, best of luck on continuing development.

+1 vote   article: Concept art, renewed logo and a new site header
Spooboy
Spooboy Aug 11 2010, 10:50pm replied:

Because the mappers have absolutely no idea how to map, let alone what exactly they're doing.

+4 votes   media: more pics
Spooboy
Spooboy Aug 11 2010, 5:24pm says:

Oh...my...god. DEMO THIS AUGUST!

YES!!

+11 votes   media: Wilson Chronicles - Teaser #1
Spooboy
Spooboy Aug 11 2010, 12:29pm says:

You never see people take the source engine to the same 'limits' that bloodlines did. This looks really great though, I'll be looking forward to playing.

+3 votes   media: Vesuvius inside
Spooboy
Spooboy Aug 11 2010, 12:25pm says:

Looks good man, keep at it.

+2 votes   media: Reproduction, Town Test
Spooboy
Spooboy Aug 10 2010, 5:30pm replied:

Agreed.

+1 vote   media: Wasteland
Spooboy
Spooboy Aug 10 2010, 2:31pm says:

Looks cool, I always admire it when a mod focuses on game-play and code before they begin their mapping process.

By the way, nice music. :P

+2 votes   media: (Little Old) Explosion Test and gibbing
Spooboy
Spooboy Aug 10 2010, 2:30pm says:

Really nice looking caves.

+1 vote   media: First Map, first look, WIP
Spooboy
Spooboy Aug 9 2010, 12:18am says:

Nice, downloading now.

+1 vote   download: Gamma Energy v1.0 (ZIP version)
Spooboy
Spooboy Aug 7 2010, 1:49am says:

You always know its a troll mod when you can add images!

+1 vote   media: portal 2 new beginnings
Spooboy
Spooboy Aug 6 2010, 12:01pm says:

That's really cool.

+1 vote   media: Kantubek Comparison
Spooboy
Spooboy Aug 5 2010, 11:36pm says:

At First I was all like :)
but then I was all like :(

+2 votes   media: Yeah, but nah
Spooboy
Spooboy Aug 5 2010, 11:35pm says:

are they all girls or guys?

+1 vote   media:   
Spooboy
Spooboy Aug 5 2010, 1:46am replied:

Both engines have visual pros and cons. This mod however is built just right for the crysis engine.

+2 votes   media: Civilian's House
Spooboy
Spooboy Aug 5 2010, 1:42am says:

Not bad. I liked how you tried to copy the style of portal 2, but it didn't exactly match. Anyways, it was a fantastic attempt and I applaud you for doing it. 9/10.

+6 votes   download: Portal 2 Demonstration Map
Spooboy
Spooboy Aug 5 2010, 12:20am says:

Wow, really impressive.

+1 vote   media: Conquer The City Map Design
Spooboy
Spooboy Aug 4 2010, 4:14pm says:

You're so great at making Portal maps.

+1 vote   media: Portal 2 Diversity Vent
Spooboy
Spooboy Aug 4 2010, 1:46am says:

Downloading, but as it is late I will have to play it tomorrow. I shall post my response/review then. Anywho, thanks for publishing your map.

+1 vote   download: Alien Swarm Campaign BETA
Spooboy
Spooboy Aug 2 2010, 2:20pm says:

Oh god, you have sent me a gift!

+1 vote   media: some map im makeing
Spooboy
Spooboy Aug 2 2010, 2:20pm says:

Best map ever made dood.

+1 vote   media: some map im makeing
Spooboy
Spooboy Jul 31 2010, 12:01am says:

I love the lighting effect.

+1 vote   media: Untitled Ep2 Project
Spooboy
Spooboy Jul 29 2010, 10:14pm says:

I like this room better than the later to be quite honest.

+1 vote   media: Background of the mod
Spooboy
Spooboy Jul 29 2010, 10:11pm says:

Looks really good.

-1 votes   media: In big WIP
Spooboy
Spooboy Jul 29 2010, 12:01pm replied:

Epic level design. I'm still eagerly looking forward to this.

Oh and Kamikazi, I understand your frustration with shooters. There really hasn't been a good FPS sense...well, TF2. And it would be boring playing that all the time, I can't stand that game for more than a couple hours (because I've played it so much).

+2 votes   article: Dev Diaries: In the shadow of Russia
Spooboy
Spooboy Jul 28 2010, 11:53pm says:

Sweet stuff though, be seeing you guys ingame!

+2 votes   article: Beta 3.0 released.
Spooboy
Spooboy Jul 27 2010, 8:10pm says:

Wire...frames?

:D

+3 votes   media: Sunday news #1
Spooboy
Spooboy Jul 27 2010, 1:00pm says:

Not bad. Very fitting, good job.

+1 vote   media: Website header
Spooboy
Spooboy Jul 27 2010, 12:11am says:

Thanks! These are poster size worthy.

+1 vote   download: Artbook - Okasankaar
Spooboy
Spooboy Jul 27 2010, 12:10am says:

Gotta be a first for a mod to have a live stream just to shut up the trolls. If it goes down for even one hour I guarantee someone will call dead.

+2 votes   article: Live Progress Report
Spooboy
Spooboy Jul 26 2010, 7:07pm says:

Holly **** I can add teh images!

YAY!

-1 votes   media: xfdac a
Spooboy
Spooboy Jul 23 2010, 11:32pm says:

Seriously, wow. Wow....wow.

+2 votes   mod: Stargate - Domination of the Combines
Spooboy
Spooboy Jul 23 2010, 11:31pm says:

Uh.....no....just wow.

+1 vote   media: Screenshot
Spooboy
Spooboy Jul 23 2010, 11:31pm says:

Just...wow.

0 votes   media: Screenshot
Spooboy
Spooboy Jul 23 2010, 11:31pm says:

Wow...

+1 vote   media: Screenshot
Spooboy
Spooboy Jul 22 2010, 3:17pm says:

Improvement from the previous media. Good job guys!

+3 votes   media: Start Update Media -Wait till the news get approvd
Spooboy
Spooboy Jul 22 2010, 1:10pm replied:

Agreed! I loved the first dangerous world, but there were a few sketchy parts. However, this looks really great. Fantastic trailer! Best of luck!

+1 vote   article: DangerousWorld 2 Trailer
Spooboy
Spooboy Jul 21 2010, 6:37pm replied:

Haha.

+2 votes   media: BenelliSuper90Tex
Spooboy
Spooboy Jul 20 2010, 11:01pm replied:

The only thing that reminds me of HL1 here is the fact that it looks rather bland.

+3 votes   media: Sector C Lobby, "C1A0" Remake.
Spooboy
Spooboy Jul 20 2010, 11:00pm says:

In source?

0 votes   media: Sector C Lobby, "C1A0" Remake.
Spooboy
Spooboy Jul 20 2010, 10:59pm says:

Black Mesa...Source?

0 votes   media: Sector C Lobby, "C1A0" Remake.
Spooboy
Spooboy Jul 18 2010, 10:24pm says:

This is just...awful. Awful, Blood_Wrath, you suck. I'm not trying to be a ****, because I support most ****** mods because they actually learn and grow, unlike you who just posts ****...all the time. This is really old but it ******* sucks! Stop making ****, remove these posts and leave this website. We will all be better off if you go away.

+1 vote   media: The Sewer Map Improvements
Spooboy
Spooboy Jul 18 2010, 6:20pm says:

Oh that's nice. I love a beaten down and destroyed c17.

+1 vote   media: The Returning: 7 Years Before - City 17 Updated
Spooboy
Spooboy Jul 18 2010, 1:26pm says:

Cool. I'm not sure if the update had to do with the summery up top but I'm going to assume it did. So...it looks promising.

+1 vote   article: Pre-Story
Spooboy
Spooboy Jul 17 2010, 10:48pm replied:

We will be including three bonus maps of Outlands along with the demo.

+3 votes   article: News Update
Spooboy
Spooboy Jul 17 2010, 10:45pm replied:

Pretty small for a lobby.

+1 vote   media: Ian's Apartment
Spooboy
Spooboy Jul 16 2010, 9:24pm replied:

I'm a real sucker for the HUD design. Time trial seems really neat though, this will be a fun mod.

+1 vote   article: Time Trial Gametype and Music
Spooboy
Spooboy Jul 16 2010, 4:38pm replied:

Ah I know, just pointing out my opinion on the current map build.

+1 vote   media: ModPlay - Galactopticon Alpha
Spooboy
Spooboy Jul 16 2010, 3:28pm replied:

Nice, well this is coming along swimmingly.

I just don't like that second room after coming out of the air duct, it looks very out of place. Other than that it looks awesome!

Love this mod!

+1 vote   media: ModPlay - Galactopticon Alpha
Spooboy
Spooboy Jul 15 2010, 9:34pm says:

The description says its the same as the last map pack. Am I wrong?

+3 votes   download: Portal 1 | portal 2 Mappack
Spooboy
Spooboy Jul 15 2010, 8:51pm says:

Copy, Paste > doing actual work

At least these days *sigh*

+2 votes   media: Chell
Spooboy
Spooboy Jul 15 2010, 8:49pm replied:

It's obviously a joke. JoeBot12, please leave this fine website before you are burned at the stake. Thank you.

+7 votes   mod: Portal 2
Spooboy
Spooboy Jul 15 2010, 8:45pm says:

I...I don't see anything besides a steam and W logo...is that what I'm supposed to be seeing?

I mean, and no offense but that is as easy as:
1. Open up paint, set background to gray
2. Copy the steam logo and re-size
3. Copy the half life lambada logo, re-size, and crop out the center, paint W, and then type a W over the 2.

+2 votes   media: Newer BackGround
Spooboy
Spooboy Jul 15 2010, 8:39pm says:

Looks good, getter better every update.

+1 vote   article: Meet the merc.
Spooboy
Spooboy Jul 15 2010, 8:38pm replied:

Yeah man it looks really nice.

+1 vote   media: Boardwalk Picture 1
Spooboy
Spooboy Jul 15 2010, 12:47am says:

Signs with big red letters are cool, but Area 51 signs with big red letters are awesome.

+2 votes   media: Area 51 is So Cool
Spooboy
Spooboy Jul 14 2010, 7:52pm says:

Excuse my language but this is so ******* awesome. I can't wait to play this!

+3 votes   article: NS2 Alpha Date Set!
Spooboy
Spooboy Jul 14 2010, 3:10pm says:

Very nice job! I love the transition from the first picture to this one.

+1 vote   media: Hub
Spooboy
Spooboy Jul 13 2010, 5:03pm says:

Very nice, and very red.

+1 vote   media: Red Union Badges
Spooboy
Spooboy Jul 13 2010, 12:05pm replied:

That would be awesome! If its possible please do it!

+2 votes   media: Galactopticon Media news terminal
Spooboy
Spooboy Jul 11 2010, 1:11pm says:

HL1 looks better.

+3 votes   media: Barney Eaten By Barnacle Remake
Spooboy
Spooboy Jul 10 2010, 12:31pm says:

Oh no, where are their leg braces? If they fall they can really hurt themselves.

0 votes   media: Test Subjects
Spooboy
Spooboy Jul 10 2010, 12:30pm replied:

Eh man but the hl2 blood decal is so ugly. I would honestly suggest making your own because it just doesn't fit into portal at all. Especially on the turret, because wouldn't the turret kill its victim from a distance?

+1 vote   media: HDR test
Spooboy
Spooboy Jul 10 2010, 12:37am says:

Blood!

+1 vote   media: HDR test
Spooboy
Spooboy Jul 9 2010, 4:57pm says:

The sky looks nice, but your map is very bland.

+1 vote   media: Maps
Spooboy
Spooboy Jul 8 2010, 8:59pm says:

Get rid of that hideous blood stain on the glass. Other than that it looks very good.

+1 vote   media: Final version
Spooboy
Spooboy Jul 8 2010, 8:56pm says:

Enjoy working on this mod.

+2 votes   media: Vending Machines
Spooboy
Spooboy Jul 2 2010, 5:35pm says:

Your concepts are awesome.

+4 votes   media: Overwatch Concept/Promotional Art
Spooboy
Spooboy Jul 2 2010, 5:32pm says:

This is so cool!

+1 vote   media: Overwatch Concept/Promotional Art
Spooboy
Spooboy Jul 2 2010, 5:32pm says:

I can't wait. Awesome first media release!

+5 votes   media: Overwatch Concept/Promotional Art
Spooboy
Spooboy Jul 2 2010, 12:10pm says:

Wow, that's intense!

+1 vote   media: 10 Mad Days of Screenshots - day 3
Spooboy
Spooboy Jul 2 2010, 10:34am says:

Awesome job.

+2 votes   media: Slums 2 new areas/redesigned areas
Spooboy
Spooboy Jul 1 2010, 7:32pm says:

Cool stuff man. Really nice atmosphere and environment. Keep up the good work!

+1 vote   media: Assault on Overwatch Map Playtest
Spooboy
Spooboy Jul 1 2010, 1:45am replied:

Is it possible to see what the horns would look like with a yellow shade? Other than that really nice, loving the commitment to updates.

+1 vote   media: Solomon skin WIP
Spooboy
Spooboy Jul 1 2010, 1:43am says:

I like your stuff man, good thing I found this mod because this really looks promising. Keep up the good work!

+4 votes   article: 99 Bolts 2010 Mid-Year Update
Spooboy
Spooboy Jun 30 2010, 8:40pm says:

Nice to see an update man. Looks good!

+1 vote   media: 99 Bolts Mapping Work
Spooboy
Spooboy Jun 29 2010, 9:15pm says:

I love this picture!

+1 vote   media: Dear Esther - Caves
Spooboy
Spooboy Jun 29 2010, 9:12pm says:

First you guys nailed it in terms of storyline, now your redoing it with even better visuals. Amazing work!

+1 vote   media: Dear Esther - Caves
Spooboy
Spooboy Jun 29 2010, 9:09pm says:

Each image is just as if not more beautiful as the last!

+1 vote   media: Dear Esther - Caves
Spooboy
Spooboy Jun 29 2010, 9:09pm says:

How do you guys do this kind of work? Where do you learn how to do this stuff? This is pure awesomeness.

+1 vote   media: Dear Esther - Caves
Spooboy
Spooboy Jun 29 2010, 9:08pm says:

Ohh my....I'm stunned...

Honestly, I have never seen something this beautiful.

+1 vote   media: Dear Esther - Caves
Spooboy
Spooboy Jun 29 2010, 9:07pm says:

Mexican food for 10 dollars? What a deal!

+3 votes   media: Rout 66 Sign
Spooboy
Spooboy Jun 29 2010, 6:13pm replied:

Oh wow, that's a lot of...ohh...ohh I see what you just did there.

+1 vote   media: Holo Room - WIP
Spooboy
Spooboy Jun 24 2010, 9:03pm says:

Ill be there!

+2 votes   article: A Call to Arms...
Spooboy
Spooboy Jun 24 2010, 9:03pm says:

Nicely done.

+1 vote   media: Slums new textures
Spooboy
Spooboy Jun 23 2010, 12:10pm says:

Neat.

+2 votes   media: Teaser/Test
Spooboy
Spooboy Jun 21 2010, 8:28pm says:

That's neat. Cant wait to see the AI in application, good job guys.

+1 vote   article: June
Spooboy
Spooboy Jun 20 2010, 7:30pm says:

Whoah thats some vertigo indusing stuff. Nice job!

+1 vote   article: GraviNULL: New release plans and footage
Spooboy
Spooboy Jun 20 2010, 6:09pm says:

You guys are awesome. I love this mod!

+2 votes   media: Galactic Warfare Teaser
Spooboy
Spooboy Jun 20 2010, 6:07pm says:

Oh, my, epicness!!

+7 votes   media: The Winning Smile detail concept
Spooboy
Spooboy Jun 18 2010, 1:59pm says:

Awesome! The ball rocks!

+3 votes   article: New Video plus Developer Friday
Spooboy
Spooboy Jun 17 2010, 6:34pm says:

Very nice! That's what I'm talking about.

+1 vote   media: Color correction effect and new look of last map
Spooboy
Spooboy Jun 17 2010, 10:30am says:

Looks better; though did you ever consider using custom textures?

The next step would be to create some custom textures and modify some of the architecture/displacements. Otherwise for those who played slums (including myself) will only feel like they are playing a 1.1 and not a 2.0. Thats something you want, blow us off our feet and make us say "Wow, it went from that to this?"

+6 votes   media: Color correction effect
Spooboy
Spooboy Jun 12 2010, 10:17pm says:

Nice horns, can't wait to see it textured.

+7 votes   media: John Solomon high-poly sculpt
Spooboy
Spooboy Jun 12 2010, 9:48am says:

It wasn't all that short, I got a solid hour of game play out of both episodes combined. Really great mod though.

+1 vote   article: Mission Improbable Review
Spooboy
Spooboy Jun 11 2010, 10:18pm replied:

Agreed, this was quite a unique part of the mod.

Another part that stands out for me is the resistance camp in the tunnel, I loved that part.

+1 vote   media: Headcrab delivery system
Spooboy
Spooboy Jun 9 2010, 3:10pm says:

Welcome to Mod DB, glad you contacted me!

-2 votes   member: Jimmy911
Spooboy
Spooboy Jun 9 2010, 11:59am replied:

That seems a little unfair and over critical. In the grand scheme of things it’s all about 'did you have fun?' This mod was a blast and I didn't so much care for the storyline, voice acting and graphics/audio. That last one doesn't even make sense...it's not like you walk around your house singing the hl2 theme song, so that’s very critical, especially for a mod. To me this looks and plays exactly how a well made hl2 mod/chapter should, and therefore it deserves a 9.

+3 votes   article: Review Of Joutomaa
Spooboy
Spooboy Jun 9 2010, 8:32am says:

Humm, I really don't understand why you posted this on your mod's own home page but I don't agree with this review. Your mod is a lot better than a 6.25 and it deserves somewhere between a 8.5 and a 9.

+3 votes   article: Review Of Joutomaa
Spooboy
Spooboy Jun 8 2010, 10:05pm replied:

I hope that's a good thing :O

Haha but thanks for being cool about it. Glad to know you are there to give feedback with the community.

0 votes   media: WIP (75%) remake of subway spawn
Spooboy
Spooboy Jun 8 2010, 8:47pm replied:

I don't doubt that, it looks really nice. It's just I don't live in a 'major' U.S city and when I visited Chicago a couple of years ago I went into a subway for the first time and basically came to a platform where I paid for my ticket and then walked down a hallway that had a railing overseeing the tracks if you will and then took a corner and walked down a set of stairs similar to the one in your video. I probably pre-maturely made the assumption that that's how a lot of subways all are. Anyways, I cant find it...but still I think something like this http://www.youtube.com/watch?v=kBhAdx7KKNU instead of just going from subway to street level would work better.

-1 votes   media: WIP (75%) remake of subway spawn
Spooboy
Spooboy Jun 8 2010, 8:28pm says:

Its still processing, but before I watch I want to put this out there: You should really consider doing the modern day metro station kind of thing with the balcony's' to the left and right of the tracks. That way the doorway to the surface would make a lot more sense. I cant find a picture (really hard to explain my point) maybe someone here can add on to my comment.

Just watched it, AWESOME!

-1 votes   media: WIP (75%) remake of subway spawn
Spooboy
Spooboy Jun 8 2010, 3:15pm replied:

You wouldn't be able to duel pistols like that and actually shoot them accurately. Maybe one. But think about it, your hands would blow back into your chest and you would get knocked over. I guess it's fine in a game, but realistically it wouldn't work.

+1 vote   media: Ironsight
Spooboy
Spooboy Jun 7 2010, 11:12pm says:

Oh I'm very confused. I don't speak German and uhh yeah. I bet its a cool update though :D

+8 votes   article: New VIP-Gametype with R2D2 for SWM
Spooboy
Spooboy Jun 7 2010, 5:56pm replied:

I'm Chris Hansen...why don't you take a seat. Take a seat right there.

+2 votes   member: M-man
Spooboy
Spooboy Jun 6 2010, 10:39pm says:

I know its still WIP, and I think you guys do a very good job, but going from the last image to this is a let down. That white thing on the right looks odd, the textures don't line up, the door is ugly, its too dark, etc. It's still good, very well put together; however this doesn't seem as polished as the previous images.

Hope that doesn't make anyone too upset, and yes, I am aware its WIP and I am a huge fan of this mod.

+1 vote   media: Portal Awakening Ingame Screenshot
Spooboy
Spooboy Jun 6 2010, 10:53am replied:

The things from Avatar reminded me from the things from Halo3 and the things from Halo3 reminded me of those remote control flying airplanes. Anyways that's really cool, you should go for the second one from the last.

+5 votes   media: VTOL Concepts
Spooboy
Spooboy Jun 3 2010, 8:16pm says:

Pretty good.

+1 vote   media: C17 [wip]
Spooboy
Spooboy Jun 2 2010, 11:42pm says:

It's very bare and empty; however there seems to be some interesting content here. <3 fireflies

+3 votes   article: Update #2
Spooboy
Spooboy Jun 2 2010, 4:33pm says:

Amazing. Simply amazing.

+1 vote   media: Characters
Spooboy
Spooboy Jun 1 2010, 11:02pm says:

Wait...oh...ohh awesome!

+1 vote   download: Galactopticon SVN snippet - Jun 5th
Spooboy
Spooboy Jun 1 2010, 10:59pm replied:

Agreed, its really well done.

+1 vote   media: Weapons
Spooboy
Spooboy May 31 2010, 10:33pm says:

Hum, neat. Nice model and screens, i'll be watching this.

+1 vote   article: Small Update (New Screenshots)
Spooboy
Spooboy May 31 2010, 10:32pm says:

Very empty, however there seems to be alot going on in this mod. I like that you are getting your ideas down, keep it up.

+1 vote   media: Portal Storm Map
Spooboy
Spooboy May 31 2010, 10:31pm replied:

Yeah, however they did have a specific skin. It could still work though, I like this idea.

+1 vote   media: Class loadout screens
Spooboy
Spooboy May 31 2010, 10:28pm replied:

Right, maybe something more combine-'esk'. I picture something that looks like a large black claw that shoots electricity at objects and then a tractor beam brings it back and holds it. I know that sounds like the Gravity gun but you would only see the claw part, the electricity would be blue, and the sounds would most likely be different. Hope that makes sense, lol.

+1 vote   media: Class loadout screens
Spooboy
Spooboy May 31 2010, 9:00pm says:

Project looks cool. Best of luck.

+3 votes   article: Rebel Strike Force project resurrected
Spooboy
Spooboy May 31 2010, 10:23am says:

A winter wonderland of fun!

+1 vote   media: Casus Belli - Update #10
Spooboy
Spooboy May 31 2010, 10:22am says:

Fantastic modeling.

+1 vote   media: Props for iv_tempest
Spooboy
Spooboy May 30 2010, 4:10pm replied:

School off? Ill school your school with my school all day and you're gonna say "damn I just got schooled!".

+2 votes   media: Cafeteria
Spooboy
Spooboy May 30 2010, 3:57pm says:

I loved Metro 2033 and this looks just as good.

+1 vote   media: Cannon City wip
Spooboy
Spooboy May 30 2010, 1:06pm replied:

Looks kind of like pre-alpha to me. Mediocre work is and will be mediocre work.

+1 vote   article: Weekend Media Release
Spooboy
Spooboy May 29 2010, 6:09pm says:

So, you say that this is referenced from the cafeteria at your school, correct? If so then I feel really bad for you because that is honestly one depressing cafeteria room. Just a large blocky room with overhead lights...do you want some references of my school? way less depressing.

+1 vote   media: Cafeteria
Spooboy
Spooboy May 29 2010, 6:05pm replied:

Let me explain myself: the rooms' are blocky, the lighting is off, the props are ugly, the architecture is incorrect, the textures are plain, etc etc... its just 'so so' and therefore its meh. meh, meh, meh.

+2 votes   article: Weekend Media Release
Spooboy
Spooboy May 29 2010, 11:26am says:

meh

-1 votes   article: Weekend Media Release
Spooboy
Spooboy May 29 2010, 10:29am says:

Wow! This looks amazing!

+4 votes   article: Free travelling, improved quest system and custom UI
Spooboy
Spooboy May 24 2010, 9:41pm replied:

:( what I meant was: Like I said before, giving it a grainy effect as opposed to plain darkness would allow you to show the textures of the map and to give game-play a robotic 'looking through the camera lens' kind of feeling.

+2 votes   media: iv_tempest - Invasion
Spooboy
Spooboy May 24 2010, 9:07pm says:

Looks good, all I would suggest is to make it a bit more grainy. Like I said before, you could that way show the textures of the walls, floors, etc and it would still look unique.

+2 votes   media: iv_tempest - Invasion
Spooboy
Spooboy May 24 2010, 9:54am replied:

That really doesn't tell us much. I am not so curious to know why it was made, but rather what it was made for. It's not that I didn't read the description, because I did, but that’s not very much of a description. I know it's a sign, and by request only means someone requested it to be made. However, that leaves me with a few unanswered questions: for what purpose? Will it be in-game? Are you just expressing your artistic talents? Will this be used as some kind of cover art?

-4 votes   media: Sign Creation Time-Lapse
Spooboy
Spooboy May 24 2010, 12:47am buried:

(buried)

I don't quite understand why this warrants a video, sorry, no offense. But what exactly was this for? Will this be in game or was this just for fun? Some more information might be useful, because right now it just looks like a roughly made sign in Photoshop for no good reason.

-7 votes   media: Sign Creation Time-Lapse
Spooboy
Spooboy May 24 2010, 12:42am says:

Your props are really well made.

+9 votes   article: May Update
Spooboy
Spooboy May 18 2010, 9:40pm says:

Looks really nice.

+1 vote   media: iv_tempest - Resistance
Spooboy
Spooboy May 16 2010, 10:28pm says:

I like these informative/statistical updates, just goes to show the effort you're putting into making a great game for us to enjoy.

0 votes   article: Meet the Tank: The Heavy
Spooboy
Spooboy May 16 2010, 8:16pm replied:

Looks darker skinned than Bill is.

+1 vote   media: Generol Loskov
Spooboy
Spooboy May 16 2010, 8:14pm replied:

Maybe they didn't make it. Or maybe they have a better gun planed.

+1 vote   media: Testing Grounds - Iron Sights
Spooboy
Spooboy May 15 2010, 3:57pm says:

Again, I think you should change the hud. I suggest a blue because the team's weapons seem to be blue.

+1 vote   media: iv_steel - Invasion
Spooboy
Spooboy May 15 2010, 3:56pm says:

Maybe thickening up the aiming radical and changing the entire hud's color/style to help it feels original when playing as this specific class/team.

+1 vote   media: iv_steel - Invasion
Spooboy
Spooboy May 15 2010, 3:51pm replied:

It would be awesome if instead, everything to the robots(?) looked kind of like fuzzy white noise instead of plain black. That way all the textures would remain and the player would get the sense of looking through a camera lens. I like the idea of having paths of travel, and it could still have the white (consider light blue color) outlines. The dark textures mixing with the bright light really strains the eyes, adding the grungy white noise effect would definitely reduce the stress. Oh and if you could, it would be really cool if when the robots saw an enemy player a targeting system (which listed the resistances health, name, weapon, etc) came up. It would even work while looking at crates and objects, listing their name and possibly if they contain anything inside. Adding these ideas may help the robotic team feel more realistic. However, this still all looks very good, cant wait to see more media releases!

Targeting system reference: Madelk.co.uk

+1 vote   media: iv_steel - Invasion
Spooboy
Spooboy May 12 2010, 7:50pm says:

Best trailer ever made! No joke!

+2 votes   article: Beta 2 is out!
Spooboy
Spooboy May 10 2010, 10:58pm says:

Looks like it has potential. Keep working on your maps, play around with lighting and keep the community updated. +1 tracking.

+1 vote   mod: i'Land
Spooboy
Spooboy May 10 2010, 10:55pm replied:

Sorry but that's not completely cannon, there is no evidence that there were no combine during the 7 hour war.

+1 vote   media: New combine skin.
Spooboy
Spooboy May 10 2010, 10:53pm says:

Maybe rethink the red. Red reminds me of a warning, and the first thing I thought of while looking at this was you had low ammo and health.

Its all about the color scheme :)

+1 vote   media: NEW HUD COLOR!
Spooboy
Spooboy May 10 2010, 5:19pm says:

That's really sweet!

+2 votes   media: Invasion Head
Spooboy
Spooboy May 9 2010, 2:44pm says:

Love the lighting.

+2 votes   media: iv_steel BETA
Spooboy
Spooboy May 9 2010, 2:44pm says:

Nice model, very good job.

+1 vote   media: Resistance Character
Spooboy
Spooboy May 9 2010, 2:43pm says:

I like the fact that there are differences between two teams. The only thing I could suggest, and this is me just nitpicking, is to make thicker guard rails oh and maybe remove some of the signs (you went overboard). Other than that it looks perfect

+1 vote   media: iv_steel - Resistance
Spooboy
Spooboy May 9 2010, 2:42pm says:

Unique style, very cool.

+1 vote   media: iv_steel - Invasion
Spooboy
Spooboy May 3 2010, 10:24pm says:

Humm interesting. Overall very nice, I like the models, especially the shotgun.

+2 votes   article: DangerousWorld 2 Media Update
Spooboy
Spooboy May 1 2010, 10:54pm says:

Thats really awesome, nice job guys.

+4 votes   media: May Media Release
Spooboy
Spooboy May 1 2010, 10:53pm replied:

Yeah, it will be awesome to play all the remakes xD

+7 votes   media: May Media Release
Spooboy
Spooboy Apr 30 2010, 4:35pm replied:

Yeah, what pielikey said. Really nice job guys.

+3 votes   media: Headlight/Taillight Improved
Spooboy
Spooboy Apr 29 2010, 7:43pm says:

It might look better with a full picture, but I dunno, maybe its just me. Other than that the layout is really great.

+1 vote   media: Loading Map concept
Spooboy
Spooboy Apr 29 2010, 7:42pm says:

Sweet, thanks for showing!

+1 vote   media: Main Menu concept
Spooboy
Spooboy Apr 26 2010, 6:58pm replied:

Indeed, indeed. This is fantastic! Source really is amazing.

+2 votes   media: Headlight/Taillight Tests
Spooboy
Spooboy Apr 23 2010, 9:52pm replied:

Rate down for bigger boobs? Haha, maybe...

+2 votes   article: Meet the Paleontologist
Spooboy
Spooboy Apr 22 2010, 10:33pm replied:

Looks like bones :P

+2 votes   article: The Twisted Path
Spooboy
Spooboy Apr 20 2010, 4:03pm replied:

If only everyone on this site thought like you did xD

+2 votes   article: Epidemic Mod Media Post 1
Spooboy
Spooboy Apr 19 2010, 11:23pm replied:

I have to disagree with you on this one Armageddon. Like vash said, this is pretty damn good for source. However, if by saying too boxy you mean not geographically realistic, then I can understand but we really have no way of seeing how the entire map terrain looks like. For all we know this is a man made pond, and there is more terrain off to the sides/behind.

Anyways, great job guys; nice to see you back!

+3 votes   article: Epidemic Mod Media Post 1
Spooboy
Spooboy Apr 17 2010, 4:26pm says:

I like it!

+1 vote   media: Cop Bust
Spooboy
Spooboy Apr 17 2010, 12:32am says:

Wow, that's a lot of changes and improvements. Nice job.

+12 votes   article: Empires 2.25 Released
Spooboy
Spooboy Apr 16 2010, 8:59pm replied:

Why don't you enlighten us?

+1 vote   download: Proyect-Z
Spooboy
Spooboy Apr 15 2010, 8:45pm replied:

I'm getting really tired of people getting mad over comments like these. In no way is that persons comment a stupid statement. I see people post stupid messages all the time that are given rate ups just for the *** kiss factor. Someone saying that it looks beyond the engine capabilities is a compliment. I would agree, this looks very good, and to you developers; you have exceeded my expectations of how a source engine mod can look.

+14 votes   media: Welcome to the Unveiled Agony
Spooboy
Spooboy Apr 13 2010, 11:19pm says:

Oh very cool, that effect looks great. By the way...nice to see an update.

+2 votes   media: Version 1.3 Stealth Effect
Spooboy
Spooboy Apr 10 2010, 12:17am replied:

I don't know, it seemed like a compliment to me. Ill rate you up :D

+6 votes   article: Nuclear Dawn Fact Sheet II - Featured Features
Spooboy
Spooboy Apr 7 2010, 10:46am replied:

No, there are two light sources. One on top and one on bottom. :/

I'm not impressed.

+1 vote   media: Chapter 8
Spooboy
Spooboy Apr 7 2010, 9:43am says:

Awesome, awesome, awesome!

+5 votes   article: Mod DB Shirt Sale!
Spooboy
Spooboy Apr 6 2010, 10:17am says:

Oh wow, thats really impressive.

+1 vote   media: New Gate 2 shots of Northern Europe war time
Spooboy
Spooboy Apr 4 2010, 10:19pm replied:

Yeah,this is amazing.

+5 votes   media: OF2 - Dark Passage
Spooboy
Spooboy Apr 4 2010, 8:57pm says:

Haha, that reminds me of that watermelon skit from G4. What a great idea.

+1 vote   article: Slow Development
Spooboy
Spooboy Apr 2 2010, 8:28pm says:

Fantastic update. I'm loving the maps, keep up the good good work.

+1 vote   article: 'Please find me...'
Spooboy
Spooboy Mar 27 2010, 10:57am replied:

Yeah, actually I've seen duplicates of the same video before, and alot of these look familiar. Very cool though, all the videos are amazing as usual.

+2 votes   media: What is Overgrowth?
Spooboy
Spooboy Mar 26 2010, 4:44pm replied:

Yah, its not even textured yet, and hes bascily stating the obvious..what is that guy talking about?

+2 votes   media: MP-412
Spooboy
Spooboy Mar 22 2010, 11:30pm says:

Nice work

+2 votes   media: Boxart
Spooboy
Spooboy Mar 20 2010, 7:15pm replied:

Haha your right its not HL2, just a mod based on it. Hahahahahahaha

+1 vote   media: Finalizing Lighting
Spooboy
Spooboy Mar 7 2010, 10:13am says:

Wow that looks amazing, stunning job.

+1 vote   media: Shearwood Village Pt.1
Spooboy
Spooboy Mar 4 2010, 8:00pm says:

Um sorry to hurt everyone's feelings. But this doesn't look all that "HD". A few images look brighter but its nothing major and wouldn't make an impact. This isn't a mod, its not HD, I don't know what this is.

-2 votes   mod: HD.FEST
Spooboy
Spooboy Mar 3 2010, 11:34pm says:

Not bad, kinda cool. It would be nice to see some more custom props, but mainly the doors.

Oh, and btw, putting text that tells you what to do really kills the mod. If at this point that's the only way to find out where to go there are some flow issues. Try playing around with the map and see if you can achieve the same effect without using that text.

+4 votes   article: Walking in the airtunnels video!
Spooboy
Spooboy Feb 28 2010, 7:50pm replied:

I actually really like the scope system implemented here, and when I shoot more compact guns (in real life or in-game) I prefer iron sights. Also any sights on a submachine gun besides red dot or the iron sight may be hard to use. I guess my question would be is there any way of changing the functionality of guns? Kind of like adding "perks" such as sights, secondary fire, or even a special feature.

+3 votes   media: M207 Mastiff Submachine Gun
Spooboy
Spooboy Feb 28 2010, 6:13pm replied:

There appears to be some sort of iron sight. It looks plausible that they may add some kind of sight though, the top of the gun looks capable of optimization.

+1 vote   media: M207 Mastiff Submachine Gun
Spooboy
Spooboy Feb 27 2010, 11:38pm says:

Haha *warning nudity*

Anyways, its looking really good, the models are amazing.

+1 vote   article: Romans Development, Finished and more...
Spooboy
Spooboy Feb 27 2010, 1:55pm says:

That's really good. Nice work.

+3 votes   media: New arm texture
Spooboy
Spooboy Feb 26 2010, 12:58am replied:

Good eye Armageddon

+4 votes   article: GraviNULL Dedicated servers and post-release plans
Spooboy
Spooboy Feb 21 2010, 8:33pm says:

Its really starting to come along, great job.

+1 vote   article: Multimedia Update #4
Spooboy
Spooboy Feb 21 2010, 4:32pm says:

Yet again I am blown away. Fantastic job guys, I'm really looking forward to playing.

+1 vote   article: Late February Media Release!
Spooboy
Spooboy Feb 20 2010, 9:49pm says:

I see an optical illusion near the base, really tripping me out. Other than that its pretty sweet.

+2 votes   media: A knifed start
Spooboy
Spooboy Feb 19 2010, 10:38pm replied:

CAN I CLAMP HIM BOSS?

...oh Futurama

+2 votes   media: The other Italian
Spooboy
Spooboy Feb 19 2010, 7:06pm says:

Very well put together.

+2 votes   media: School WIP
Spooboy
Spooboy Feb 13 2010, 11:33pm says:

Amazing!

Kind of reminds me of outdoor walking moments from Bioshock 2

+2 votes   media: Fractured WIP
Spooboy
Spooboy Feb 13 2010, 3:19pm says:

Haha that's epic. I'm lovin the helmet.

+1 vote   media: The British
Spooboy
Spooboy Feb 10 2010, 8:05pm replied:

Looks fine, like Bekey sad, it probably just looks odd from this angle.

+2 votes   media: Town square area
Spooboy
Spooboy Feb 7 2010, 3:31pm says:

Awesome!

+1 vote   media: Entries
Spooboy
Spooboy Feb 7 2010, 1:11am says:

Looks good, however some more variety to textures and shapes would really help out.

+4 votes   article: Weekly Progress Report #18
Spooboy
Spooboy Jan 24 2010, 8:15pm says:

That looks sweet, nice job guys!

+3 votes   article: New Map Finally
Spooboy
Spooboy Jan 21 2010, 8:37pm says:

Looking good. I just watched Jurassic park 1 yesterday and I was thinking how bad *** it would be to run around the facility. Keep doing what your doing!

+3 votes   media: Kitchen WIP
Spooboy
Spooboy Jan 17 2010, 6:16pm replied:

I enjoy your post im not sure tbh but i havent talked to someone that makes as little sense as you so ill give your grammer 2 thumbs up :D

+2 votes   media: Echoes V1
Spooboy
Spooboy Jan 17 2010, 9:32am replied:

Agreed, its very cool.

+1 vote   article: Introducing Dual Reality.
Spooboy
Spooboy Jan 16 2010, 1:43pm says:

Heh, that would be badass to see in the main lobby.

+1 vote   media: Black Mesa TV Test Version 4
Spooboy
Spooboy Jan 12 2010, 10:15pm says:

Haha you guys are so funny. Everything you do makes me smile and laugh. THE FINAL COUNTDOWN!!

+5 votes   article: Only 12 hours left for the Organic Indie Preorder Pack!
Spooboy
Spooboy Jan 9 2010, 11:21pm replied:

...don't bull a BMS? If you honestly think BM* was the first one to push back a release date then you are dumb. Also, nice job giving your mature feedback instead of nagging about black mesa witch I might add has no obligation to release what so ever.

By the way these wallpapers are great, I love the logo as well.

-1 votes   article: Wallpapers and Status Update
Spooboy
Spooboy Jan 7 2010, 6:07pm replied:

WHY DID IT REPLY TO THIS GUY? AHHHHH NO!

http://www.facebook.com/#/profile.php?ref=name&id=100000493221619

-3 votes   article: 10 Copies of NS / OG to giveaway!
Spooboy
Spooboy Jan 7 2010, 6:05pm says:

That's too funny. Good job man.

+6 votes   media: Curse Moty special 2009
Spooboy
Spooboy Jan 4 2010, 4:41pm replied:

Everything is presented in high quality, god I love it!

+1 vote   article: Season's Greetings from the Overwatch team!
Spooboy
Spooboy Dec 31 2009, 9:48pm says:

That's really cool. I love the beta and I cant wait for the full release!

+2 votes   article: BASH 135: Maps, Music and Monkeys
Spooboy
Spooboy Dec 29 2009, 1:05pm replied:

Net gun FTW

+1 vote   media: Primal Carnage-Concept Art
Spooboy
Spooboy Dec 29 2009, 1:04pm says:

That's awesome!

+2 votes   media: Primal Carnage-Concept Art
Spooboy
Spooboy Dec 28 2009, 12:28pm says:

Oh cool. Reminded me of a more rough and realistic version of the Jurassic Park holding cells. Nice drawing also.

+1 vote   media: Primal Carnage-Concept Art
Spooboy
Spooboy Dec 28 2009, 12:25pm says:

Wow, very nice. I can tell someone put their soul into this one.

+2 votes   media: Primal Carnage-Concept Art
Spooboy
Spooboy Dec 23 2009, 9:46pm replied:

Yeah, and that zombie is blocking the view...wait what? Come on its a game/mod, are you really going to stop, while blowing the brains out of everything that moves, to complain about one hallways red light overuse. xD

+3 votes   media: Chapter 2
Spooboy
Spooboy Dec 22 2009, 11:51pm says:

haha, good job guys.

+2 votes   article: Cube Story - First Crazy Media !
Spooboy
Spooboy Dec 14 2009, 11:59am says:

very nice.

+2 votes   media: New Pics Of The First Map With CC Applied
Spooboy
Spooboy Dec 9 2009, 11:46am says:

Really cool. Also your icon is very creative.

+1 vote   media: Veridian Dynamics
Spooboy
Spooboy Dec 8 2009, 7:06pm replied:

edit- Scoped! :D

ninja'd

+2 votes   media: City17: Episode 1 | Holiday Update
Spooboy
Spooboy Dec 8 2009, 6:53pm replied:

That's really wild, good job guys.

+2 votes   media: City17: Episode 1 | Holiday Update
Spooboy
Spooboy Dec 7 2009, 9:42pm says:

damn...please don't tell me posting a news update goes on the main page or something like that. If that's the case, sorry, I'm a noob.

+1 vote   article: Looking for help
Spooboy
Spooboy Dec 6 2009, 11:26pm says:

The lighting really throws the whole thing off. I had to take it at such an odd angle due to the progress of the level, also normally you wouldn't need a flashlight.

+1 vote   media: Work in progress
Spooboy
Spooboy Dec 6 2009, 9:35pm says:

Welcome to mod DB d00d. Lol

+2 votes   member: theleetone
Spooboy
Spooboy Dec 6 2009, 12:42pm replied:

Haha, no comment.

+2 votes   media: guess
Spooboy
Spooboy Nov 28 2009, 11:50pm says:

Lady gaga could fill both of those positions. Hahaha, you know...cuz of the ***** thing...ah what ever.

-1 votes   article: Joutomaa looking for Female and Male voice actors
Spooboy
Spooboy Nov 23 2009, 9:45pm says:

This is honest to god one of the coolest things to ever hit the modding community. Good, no, ******* amazing job!

+4 votes   download: DeLorean version 1.0
Spooboy
Spooboy Nov 7 2009, 12:22pm says:

Haha, that's awesome. Valve's sense of humor is great.

+2 votes   article: Last Drop L4D - Valve hates Jailbreak!
Spooboy
Spooboy Oct 25 2009, 11:30pm says:

what the...

+2 votes   download: Soccer Hunter Version 2
Spooboy
Spooboy Oct 25 2009, 11:28pm says:

wow, cool.

+2 votes   media: Makarov PMM In-game
Spooboy
Spooboy Oct 22 2009, 4:35pm replied:

3 was awful bro. Sorry.

+5 votes   article: Starship Troopers : Source :: Conceptual Layouts
Spooboy
Spooboy Oct 21 2009, 11:21pm says:

cool

+1 vote   media: Shots from the 2 maps in "The McKool Factor"
Spooboy
Spooboy Oct 15 2009, 7:52pm says:

Hey, good stuff. Keep up your hard work and determination.

+1 vote   media: recent work on 99 Bolts
Spooboy
Spooboy Oct 10 2009, 11:32am says:

Cool, wish I could model, looks sweet non the less. haha.

+1 vote   article: ASEToBin 1.0 release and more!
Spooboy
Spooboy Oct 9 2009, 8:13am says:

Really cool model.

+2 votes   media: C4 Bomb
Spooboy
Spooboy Oct 8 2009, 7:30pm says:

Cool, always nice to get an update. Looking forward to this.

+3 votes   article: Behind the Scenes #1
Spooboy
Spooboy Oct 6 2009, 6:12pm says:

Sweet, looking good guys. Cant wait to play club zombo!

+1 vote   article: ZPS v2.0 Sneak Peak + NOESIS Interactive Details
Spooboy
Spooboy Sep 20 2009, 6:36pm replied:

Haha, I used to do a puzzle like this in geometry class every day during passing time.

+1 vote   article: Eleminis - Cute and Addictive Game released for iPhone
Spooboy
Spooboy Sep 19 2009, 9:05pm says:

Good stuff

+1 vote   article: Creature Model Progress
Spooboy
Spooboy Sep 19 2009, 9:02pm says:

Sweet, downloading now!

+1 vote   article: [Brick It] #11- Brick It Alpha Release!
Spooboy
Spooboy Sep 18 2009, 8:57pm says:

You outdid yourself this time Menter and Dredile. I love the angle and lighting.

+2 votes   media: OF2 - Sewers
Spooboy
Spooboy Sep 17 2009, 8:51pm says:

That was odd, I refreshed the main page after just clicking on the link and this article was up. Good timing I guess, hehe.

Anyways everything is looking great, good read!

+3 votes   article: New Crusader Skin - Age of Chivalry
Spooboy
Spooboy Sep 16 2009, 7:23pm says:

Holly ****, that's awesome.

+1 vote   article: First Peek At the New Frontiersman
Spooboy
Spooboy Sep 15 2009, 10:35pm replied:

Not to be too negative but the colors seem to be off in a lot of these screen-shots. I love you guys but your lighting and minor detailing needs some improvements.

+2 votes   media: N.Korea map update
Spooboy
Spooboy Sep 13 2009, 1:07pm says:

Sexy...

+1 vote   media: Weekly Update XXII - Playtest Impressions
Spooboy
Spooboy Sep 7 2009, 11:50am says:

Real nice!

+1 vote   media: Star Wars Mod: Galactic Warfare
Spooboy
Spooboy Sep 6 2009, 12:01pm says:

Really awesome!

+2 votes   media: SA Sandblasted - Before and after
Spooboy
Spooboy Sep 4 2009, 11:05pm says:

That looks amazing! Love the Windows..

+4 votes   media: OF2 - Phoenix Truck
Spooboy
Spooboy Sep 4 2009, 7:50pm replied:

Agreed, however I believe that everything is still WIP so that will probably be fixed.

+1 vote   media: Sniper Rifle Ingame
Spooboy
Spooboy Sep 1 2009, 8:49pm replied:

That just set the mood, nice work!

+1 vote   media: HHS - Unmonitored Activity
Spooboy
Spooboy Aug 25 2009, 2:03pm replied:

He obviously doesn't like Battlefront 2 space combat and wanted to know if he would be getting the same experience.

The mod has some of the same ideas but game-play shares little to no resemblance to Battlefront 2 space combat.

+1 vote   article: Eternal Silence
Spooboy
Spooboy Aug 24 2009, 1:29pm says:

..and this is a mod? You guys are amazing.

+1 vote   media: August Update
Spooboy
Spooboy Aug 24 2009, 1:29pm replied:

Looking @ the bottom one you can see that the NPC is being lit by the light coming off of the other room. They are very similar but this is a very good feature to have implemented.

+2 votes   media: August Update
Spooboy
Spooboy Aug 18 2009, 9:49pm says:

Another visual stunning vista.

+1 vote   media: Fir Trees
Spooboy
Spooboy Aug 18 2009, 9:49pm says:

Looks really good.

+5 votes   media: Fir Trees
Spooboy
Spooboy Aug 16 2009, 12:45pm says:

Oh damn, now that's cool.

+1 vote   media: Weekly Update XIX - Playtest Impressions
Spooboy
Spooboy Aug 6 2009, 5:41pm says:

Wow. You can map!

-1 votes   download: gm_WaterWorld2
Spooboy
Spooboy Aug 5 2009, 7:24pm says:

Sick dude!

+2 votes   media: fast base color concept
Spooboy
Spooboy Jul 26 2009, 11:37am says:

That looks so...so....so f'n amazing!

+1 vote   media: Weekly Update XVI - Playtest Impressions
Spooboy
Spooboy Jul 23 2009, 12:19pm replied:

Your on to them... :O

+1 vote   article: Modular Combat: Release Date Announced! Go Vote Now!
Spooboy
Spooboy Jul 22 2009, 2:55pm says:

Real nice!

+2 votes   media: Entrance WIP
Spooboy
Spooboy Jul 22 2009, 2:53pm replied:

Are you speaking of the small chunk of exposed street? Because that small chunk of street means nothing compaired to the rest of the street witch seems to be dirty...I.E the debris. I also doubt that when your playing your going to be staring at the street raving on about the astetics and detail of the streets. It looks good, im not saying otherwise; as for not dirty enough, I dont agree.

+3 votes   media: 'Forbidden zone'
Spooboy
Spooboy Jul 19 2009, 4:41pm says:

Oh wow, this looks great!

+1 vote   media: Weekly Update XV: Playtest Impressions
Spooboy
Spooboy Jul 8 2009, 1:28pm says:

Haha, that has to be one of the best trailers ever!

+3 votes   article: Crysis Wars EX - Update #5
Spooboy
Spooboy Jul 3 2009, 1:41pm says:

I cant wait!

+1 vote   media: Map Panoramic - Subsurface
Spooboy
Spooboy Jul 3 2009, 1:40pm says:

Its hard to see the detail but if you view the original you can kind of get the picture. Really nice screen-shot.

+1 vote   media: Map Panoramic - Tarmac
Spooboy
Spooboy Jul 2 2009, 5:44pm says:

Hell never looked so pretty.

+5 votes   media: Hell
Spooboy
Spooboy Jun 23 2009, 6:01pm says:

Blade runner ftw.

+1 vote   media: NeoTokyo screenshots
Spooboy
Spooboy Jun 23 2009, 6:01pm says:

Are people not seeing the developer pages to NeoTokyo...haha this is some sick stuff. Glad i found your page.

+2 votes   media: NeoTokyo screenshots
Spooboy
Spooboy Jun 23 2009, 5:59pm says:

Nobody's posted here? Anyways love the work your doing with NeoTokyo.

+3 votes   member: DjBourgeoisie
Spooboy
Spooboy Jun 21 2009, 1:49pm says:

hahahaha!

+2 votes   media: dm_sacred
Spooboy
Spooboy Jun 19 2009, 5:19pm replied:

Well wouldn't you also have to take into account the time of day, along with possible lite sources. The only lite source spotted here is the car light, however depending on if there is some sort of light source in the sky a volumetric light "ray" would look very nice here.

+1 vote   media: Subway Internals
Spooboy
Spooboy Jun 19 2009, 5:16pm says:

Sick shadowing.

+5 votes   media: Dyanmic light casting on the viewmodel
Spooboy
Spooboy Jun 19 2009, 12:02am says:

Sweet downloading now. Good job!

+2 votes   article: Get Smashball on Steam for free NOW!
Spooboy
Spooboy Jun 17 2009, 1:38pm says:

Hell yeah! Drawing on notebook/lined paper is always awesome.

+2 votes   media: NEOTOKYO° concept art
Spooboy
Spooboy Jun 17 2009, 1:36pm says:

Haha, I love it. Its like propaganda style...nice work. You should of had a catchy slogan tho, that would of made this picture.

+1 vote   media: NEOTOKYO° concept art
Spooboy
Spooboy Jun 14 2009, 6:39pm replied:

Haha

+1 vote   article: Resident Evil: Twilight - Back from the dead!
Spooboy
Spooboy Jun 12 2009, 6:18pm says:

Congrats, cant wait for it to be updated.

+3 votes   article: ReUnion
Spooboy
Spooboy Jun 9 2009, 6:42pm says:

Really nice shot.

+1 vote   media: Playtest impressions June I
Spooboy
Spooboy May 31 2009, 11:48pm says:

It looks really cool. Ill download tomorrow.

+2 votes   article: Random Quest released!
Spooboy
Spooboy May 26 2009, 1:11am says:

Sick!

+1 vote   media: Pillars on SA_Sandblasted
Spooboy
Spooboy May 25 2009, 12:05am says:

That's too bad. I was really looking forward to the next media release but haha I guess not. Anyways good luck on your new project.

+1 vote   article: Dead
Spooboy
Spooboy May 20 2009, 12:31am says:

Love all your stuff.

+2 votes   media: gates of nothingness
Spooboy
Spooboy May 12 2009, 6:34pm says:

Real nice!

+1 vote   media: AIA Sikfrit S77 Semiautomatic Dispersion Weapon
Spooboy
Spooboy May 10 2009, 11:15pm replied:

Agreed really cool.

+2 votes   media: Weekly Update V - Playtest impressions
Spooboy
Spooboy May 8 2009, 9:10pm says:

At first look I didn't see much, but that just goes to show how brilliant you guys are. The level of detail is so perfect and "everywhere" its almost unseen, great job I really love this shot.

+2 votes   media: Service Tunnel
Spooboy
Spooboy May 8 2009, 9:08pm says:

Yes, yes! Thank you for this, I was a big fan of Joutomaa Ep one, hope this one is much longer though.

+2 votes   article: Joutomaa chapter 2
Spooboy
Spooboy May 5 2009, 7:47pm says:

Wow, impressive!

+1 vote   media: Shreddingfield media
Spooboy
Spooboy May 5 2009, 7:46pm says:

Before looks good too, still the after is amazing.

+1 vote   media: Shreddingfield media
Spooboy
Spooboy May 3 2009, 7:38pm says:

Very cool, looking forward to it.

+1 vote   article: Age of Chivalry Map and Gameflow Restructuring
Spooboy
Spooboy May 2 2009, 8:11pm says:

Add some more dimension to the room, maybe a few support beams; that always looks cool and gives the room character.

Its all about making it look as good as it can possibly be.

+1 vote   media: Carnage
Spooboy
Spooboy Apr 30 2009, 7:35pm replied:

Hey hey hey.

0 votes   media: Pre-Rendered Background Concept
Spooboy
Spooboy Apr 28 2009, 5:49pm replied:

Oh my god there geniuses!

-1 votes   media: Standard Lambertian
Spooboy
Spooboy Apr 27 2009, 8:12am replied:

That is clearly source, sorry I dont see any resemblance to CryEngine2.

+2 votes   media: Pond -- April'09
Spooboy
Spooboy Apr 27 2009, 8:11am says:

This all looks really good.

+1 vote   media: Anubis -- April'09
Spooboy
Spooboy Apr 24 2009, 11:56pm says:

Nice job releasing a win update such as this one! Great news by the way, cant wait to play.

+2 votes   article: April Media Release
Spooboy
Spooboy Apr 24 2009, 11:52pm says:

Its like you tried on some parts and on other parts you didn't. Don't take it the wrong way; its just some areas in the video looked solid, and really cool where others lacked. What was with the red texture seen in the beginning and end? The mapper(s) did a good job, from what I can tell the mapping quality looks better then most mod's out there but there wasn't enough seen to fully support that claim. I'm going to watch this and see how you guys progress, and will fully support your mod...trust me its already something I would play. Oh also was there supposed to be sound, I got none.

+2 votes   article: Update!
Spooboy
Spooboy Apr 19 2009, 8:50pm says:

Haha that's really great, keep updating like this, I liked it and so should the community.

+2 votes   article: Dilophosaurus
Spooboy
Spooboy Apr 15 2009, 8:57pm replied:

I gasped when I saw its awesomeness.

+1 vote   article: Community Update #2
Spooboy
Spooboy Apr 14 2009, 12:52am replied:

Very

+1 vote   media: Corridor # 214-B
Spooboy
Spooboy Apr 13 2009, 3:57pm says:

Very cool.

+1 vote   media: ToA_IvoryTower - Panoramas
Spooboy
Spooboy Apr 13 2009, 2:35pm says:

Every time you guys update I get more and more anxious to play!

+2 votes   media: Screenshots from the weekly playtest
Spooboy
Spooboy Apr 13 2009, 2:33pm says:

Looking good guys, keep it up.

+2 votes   article: Small Easter update
Spooboy
Spooboy Apr 11 2009, 12:54pm replied:

Interns... xD

0 votes   media: The Mortewood Plaza - Keyboard Weapon
Spooboy
Spooboy Apr 11 2009, 12:51pm replied:

It would be awesome to fit both those ideas together. You could make a whole collection of picks/keys(picks meaning guitar picks)that are hidden; if you find then you can unlock secret areas to get guns faster or Easter eggs.

+1 vote   media: The Mortewood Plaza - Pick Of Destiny!!
Spooboy
Spooboy Apr 8 2009, 9:20pm says:

I tried a map like this once, it was actually quite challenging. Surprised nobody's commented on this one, really great job.

+1 vote   download: amongst the hedgerows
Spooboy
Spooboy Apr 6 2009, 11:51am says:

Sweet

+1 vote   media: Mauler - 4 Variants
Spooboy
Spooboy Apr 4 2009, 4:06pm says:

oh damn bad ***

+1 vote   media: Calendar contents #125
Spooboy
Spooboy Apr 3 2009, 12:10am replied:

I pretty much got that much from your original post. However "sounds" and "textures" taking out of the debate there seems to be zero resemblance from hl2's storyline, feel and overall visuals. Like Dremth said it was not easy to identify source in the beginning shots. Now if you still feel that this is a blatant ripoff of hl2 then feel free to contact valve explaining how the similarity with the source engine are concerning in many mods.

+1 vote   article: FPS/RPG E.Y.E reveals new trailer.
Spooboy
Spooboy Apr 2 2009, 10:34pm says:

looking good

+2 votes   article: Obsidian Edge moves to Crysis Warhead SDK
Spooboy
Spooboy Apr 2 2009, 8:50pm says:

This mod is so epic.

+2 votes   article: Transmission 12569: Decadence Interview
Spooboy
Spooboy Apr 2 2009, 8:47pm replied:

Um, it source...of course it reminds you of hl2. Besides that nothing seems to resemble hl2. Seriously comon.

+2 votes   article: FPS/RPG E.Y.E reveals new trailer.
Spooboy
Spooboy Mar 23 2009, 7:14pm replied:

hahaha

+2 votes   media: In-Game
Spooboy
Spooboy Mar 21 2009, 12:08pm replied:

Were doomed...

+6 votes   article: pvk_temple 2.3!
Spooboy
Spooboy Mar 17 2009, 7:26pm replied:

Good eye...again high quality work.

+1 vote   media: The Resistance
Spooboy
Spooboy Mar 15 2009, 10:54pm says:

haha more f0u maps, downloading now.

+1 vote   download: Forgotten
Spooboy
Spooboy Mar 13 2009, 7:04pm says:

Very cool, a few more unique skyscrapers will really give the feel of a city.

+1 vote   media: Structures - Midtown Center
Spooboy
Spooboy Mar 9 2009, 6:23pm says:

Hell yeah, I've been waiting for this for so long! Cant believe its almost here.

+2 votes   article: Get ready to play Decadence!
Spooboy
Spooboy Mar 6 2009, 9:20pm says:

Reminds me of stalker.

+1 vote   media: SAFEZONE US-17 sewers
Spooboy
Spooboy Mar 6 2009, 9:20pm says:

Very nice.

+1 vote   media: SAFEZONE US-17 outskirts
Spooboy
Spooboy Mar 4 2009, 6:18pm says:

Still horizontal I believe...

+1 vote   download: Vertical Frag
Spooboy
Spooboy Feb 27 2009, 9:48pm says:

Really cool, looking forward to this.

+1 vote   article: Dystopia's Release Internet Broadcast Event!
Spooboy
Spooboy Feb 24 2009, 5:55pm says:

Coming along smoothly.

+2 votes   media: Screenshots of fo_zone_two
Spooboy
Spooboy Feb 21 2009, 9:25pm says:

Simply amazing.

+1 vote   media: Scraps of Memory
Spooboy
Spooboy Feb 21 2009, 9:18pm says:

Whats exactly different here? Still looks good, just not sure whats the difference...I recommend having some sort of before/after shoot if your going to improve on anything in the first level. Only because anyone that has played the demo can really appreciate the new level design and see what has changed.

+1 vote   media: Chapter 1: "Stay Quiet"
Spooboy
Spooboy Feb 18 2009, 8:02pm says:

Way better from the original.

+1 vote   media: Chapter 1: "Stay Quiet"
Spooboy
Spooboy Feb 15 2009, 10:13pm says:

oh wow

+1 vote   media: Another huge BOOM on Extremity
Spooboy
Spooboy Feb 14 2009, 7:34pm says:

God i love this mod so much

+2 votes   article: MechWarrior: Living Legends - February Update 1
Spooboy
Spooboy Feb 11 2009, 7:06pm says:

damn good concept artist

+3 votes   media: Keith Raven Concept
Spooboy
Spooboy Feb 10 2009, 7:17pm says:

Looks like cod4.

+1 vote   media: ruin
Spooboy
Spooboy Feb 9 2009, 9:48pm says:

killer

+1 vote   media: Casus Belli - Update #02
Spooboy
Spooboy Feb 9 2009, 9:48pm says:

nice atmosphere

+1 vote   media: Casus Belli - Update #02
Spooboy
Spooboy Feb 7 2009, 9:15pm says:

damn fine

+1 vote   media: Millenium Falcon
Spooboy
Spooboy Feb 7 2009, 2:52pm says:

ouch

+2 votes   article: Status of things.
Spooboy
Spooboy Feb 4 2009, 8:52pm says:

oh wow, thats just great.

+1 vote   media: Petrograd Wallpapers
Spooboy
Spooboy Feb 3 2009, 12:57am says:

Damn dude that's sweet.

+2 votes   media: SIXTEEN
Spooboy
Spooboy Feb 3 2009, 12:54am says:

Oh wow that's sweet.

+1 vote   media: Cloud Car Render
Spooboy
Spooboy Jan 31 2009, 3:56pm says:

Ohhh so that's how you do that vote thing. :)

+1 vote   media: Steamworks 1.2 Release and ModDB 2008 MOTY
Spooboy
Spooboy Jan 28 2009, 10:01pm says:

Cool

+1 vote   media: WIP Assets 3a
Spooboy
Spooboy Jan 25 2009, 2:39pm says:

sweet stuff.

+2 votes   media: Concept Art
Spooboy
Spooboy Jan 23 2009, 8:06pm replied:

Me too man.

+1 vote   media: ULP Concept Art
Spooboy
Spooboy Jan 22 2009, 6:49pm says:

Cant wait to drive this beast.

+1 vote   media: ULP Concept Art
Spooboy
Spooboy Jan 22 2009, 6:49pm says:

Very nice.

+1 vote   media: Ti and Khamun Upgrade
Spooboy
Spooboy Jan 21 2009, 10:32pm says:

Looks like a dark RP map.

0 votes   article: Some Updates!
Spooboy
Spooboy Jan 21 2009, 8:06pm says:

You should add some more foliage to the area in the background or something, don't get me wrong it looks cool already. However I think photoshoping in some cool textures or foliage in the far mountains and hills would liven it up. I like the random cactus in the corner haha

+1 vote   media: Top of the world
Spooboy
Spooboy Jan 20 2009, 12:03am says:

sweet!

+1 vote   media: Update Screenshots 1/19/09
Spooboy
Spooboy Jan 19 2009, 7:55pm says:

Very cool.

+1 vote   media: Thailand Pic 05 Fc2 Concept by 4ev3r
Spooboy
Spooboy Jan 18 2009, 4:25pm says:

cool

+1 vote   media: Engine Demonstration By Nate
Spooboy
Spooboy Jan 17 2009, 1:44pm says:

Wow, really cool.

+1 vote   media: ZPO_DeadCity - By Darth_Brush
Spooboy
Spooboy Jan 17 2009, 1:37pm says:

reminds me of the buildings from crackdown.

+1 vote   media: Concept Art
Spooboy
Spooboy Jan 16 2009, 10:56pm says:

Is it just me or are you getting better.

+1 vote   media: Pic 02 Fc2 Concept by 4ev3r
Spooboy
Spooboy Jan 16 2009, 1:28pm says:

That looks soooooo bad ***!

+2 votes   media: Clans mobilizing
Spooboy
Spooboy Jan 16 2009, 1:06pm says:

haha no way!

+1 vote   media: Brick it - Apache
Spooboy
Spooboy Jan 15 2009, 11:03pm says:

She looks scared, yet ****** off. I feel like shes gonna grab a branch and kill that little pink dude. Hahah but that's just me.

+1 vote   media: The First Encounter
Spooboy
Spooboy Jan 15 2009, 5:18pm says:

Well done video, never even know you uploaded this.

+1 vote   media: PreHysteria
Spooboy
Spooboy Jan 15 2009, 5:16pm says:

Nice.

+1 vote   media: Fc2 Concept design pict 01
Spooboy
Spooboy Jan 15 2009, 2:41pm says:

Coca Cola, the only drink made for hl2 mods.

+6 votes   media: Decadence showing itself off in public
Spooboy
Spooboy Jan 13 2009, 11:22pm says:

Is that building like a house-bar or something like that?

+1 vote   media: Update Screenshots 1/12/09 Continued...
Spooboy
Spooboy Jan 13 2009, 11:20pm says:

God damn I love the Crytec engine.

+1 vote   media: Ingame Lightsaber
Spooboy
Spooboy Jan 13 2009, 11:19pm says:

nicely done.

+1 vote   media: Update Screenshots 1/12/09
Spooboy
Spooboy Jan 12 2009, 10:18pm says:

Your brilliant.

+1 vote   media: Comparison 03
Spooboy
Spooboy Jan 12 2009, 8:01pm says:

Ill admit, it was a nice attempt, how did you redo it so well?

+1 vote   download: TW San Andreas
Spooboy
Spooboy Jan 11 2009, 12:37pm says:

Wow that is absolutely amazing!

+4 votes   media: Petrograd Wallpapers
Spooboy
Spooboy Jan 10 2009, 10:06pm says:

detail level is insane!

+1 vote   media: CryRecon Nampo Naval Base WIP Level
Spooboy
Spooboy Jan 10 2009, 9:09pm says:

That looks nuts. Excuse me I mean balls.

+3 votes   media: The Ball Teotl
Spooboy
Spooboy Jan 10 2009, 6:06pm says:

Its funny when i first looked at this i thought it would suck, but this was actually well done. Nice job dude...the only thing i would recommend is changing how the huts are because in the TV show there made out of the plane debris. So maybe use shanty buildings and use some details to make them look like they belong. Rock placement by the way is excellent.

+1 vote   download: ABCs LOST
Spooboy
Spooboy Jan 10 2009, 6:03pm says:

Too boring for my taste.

+1 vote   download: Canyon Tribal
Spooboy
Spooboy Jan 10 2009, 6:02pm says:

Oh wow, how did you do this?

+1 vote   download: TheLodge1.0 - by R6_Eagle_9
Spooboy
Spooboy Jan 10 2009, 6:00pm says:

Sweet stuff.

+1 vote   download: The Great Wall of China
Spooboy
Spooboy Jan 10 2009, 12:03pm says:

Who ever took this screen shot has there settings way down or they cant handle it high...the area looks good though.

+1 vote   media: Level 2 shots
Spooboy
Spooboy Jan 9 2009, 6:48pm says:

Hum needs improvement. I understand and all its just a place holder but lets make sure the final product is a lot more detailed.

+1 vote   media: Basement
Spooboy
Spooboy Jan 8 2009, 11:33pm says:

I'm not giving any criticism because your wasting everybody's time including the judges, and you put absolutely no effort into this map.

+1 vote   download: Simply the Best
Spooboy
Spooboy Jan 5 2009, 9:19pm says:

cool

+1 vote   media: Living Hell: Noname Island 2 Level Screens
Spooboy
Spooboy Jan 5 2009, 7:13pm says:

Nice. Its hard to pull off the jungle/type areas but this one seemed to do it well. No complainants from me i think this would be a fun map to play with some friends, good luck.

+1 vote   download: Crossfire
Spooboy
Spooboy Jan 5 2009, 7:10pm says:

Really nice.

+1 vote   media: Spaceship concept
Spooboy
Spooboy Jan 4 2009, 9:01pm says:

Sweet!

+1 vote   media: No Pictures Please!
Spooboy
Spooboy Jan 4 2009, 2:41pm says:

I don't think the grubs leave the tunnels.

+1 vote   media: Antlion infestation
Spooboy
Spooboy Jan 4 2009, 2:57am says:

I think you took the wrong screen shot, its actually not half bad.

+1 vote   download: Upperhand
Spooboy
Spooboy Jan 3 2009, 8:11pm says:

This will be bad ***.

+1 vote   media: ingame screens
Spooboy
Spooboy Jan 3 2009, 4:37pm says:

i can see your just starting, so from what i see it looks good.

+1 vote   media: Left Behind College Campus
Spooboy
Spooboy Jan 2 2009, 11:42pm says:

Looks great.

+1 vote   media: NT_Tarmac Map Preview
Spooboy
Spooboy Jan 2 2009, 11:41pm says:

haha the robots have boobs...all i can say is that's sexy!

+2 votes   media: NT_Ghost Map Preview
Spooboy
Spooboy Jan 2 2009, 7:05pm says:

looks really good.

+1 vote   media: Map 1st
Spooboy
Spooboy Jan 2 2009, 7:04pm says:

wow crazy

+1 vote   media: Mars and Antarctic level
Spooboy
Spooboy Jan 2 2009, 6:41pm says:

lol

+1 vote   media: BrickIt MG
Spooboy
Spooboy Jan 1 2009, 9:58pm says:

Great stuff guys, cant wait for this to come out!

+1 vote   article: Story update, weapon renders and more ...
Spooboy
Spooboy Dec 31 2008, 1:26pm says:

holly ****!

+1 vote   download: HooverDam_1.1
Spooboy
Spooboy Dec 29 2008, 12:35pm says:

haha yes, i was waiting for someone to do this.

+1 vote   download: Facing Worlds (Face)
Spooboy
Spooboy Dec 28 2008, 8:04pm says:

Looks cool ill give it a try and post some feedback.

+1 vote   download: Acropolis del Norte
Spooboy
Spooboy Dec 27 2008, 12:25am says:

Only part i didn't like. Still killer mod from what i can see.

+1 vote   media: D-P
Spooboy
Spooboy Dec 26 2008, 7:40pm says:

Its defiantly a church, cant say its not.

+1 vote   download: Church (IQ)
Spooboy
Spooboy Dec 26 2008, 7:37pm says:

I love this mod so much.

+1 vote   media: Starbase 3
Spooboy
Spooboy Dec 25 2008, 3:40pm says:

Weapons look kick ***, cant wait to see em.

+1 vote   media: Gun concepts
Spooboy
Spooboy Dec 25 2008, 3:39pm says:

Wow simply amazing.

+1 vote   media: WIP - Cinematic continued
Spooboy
Spooboy Dec 24 2008, 11:27pm says:

Sorry for the bad quality, I didn't save it as the maximum quality, I only have the jpg of this file and I did my best to make it look better.

+1 vote   media: Spooboy Neon Style
Spooboy
Spooboy Dec 24 2008, 11:15pm says:

This was in super Mario 64?

0 votes   download: Bomb-omb Battlefield - Super Mario 64
Spooboy
Spooboy Dec 23 2008, 9:09pm says:

Hum its weird, when i look at this screen shot all i can think of is Crysis. You know when you leave the island on your transport ship. I would recommend going back and adding a lot more detail. If you could reduce the playing area, and possibly add detail out of bounds that's ascetically pleasing. Right now its kind of boring but you have a lot of potential. Your land formations are done well, i like what you have so far so just keep looking at other maps and peoples designs and add to yours. Good luck, cant wait to see what you do.

+1 vote   download: Stormy Seaside Jungle
Spooboy
Spooboy Dec 23 2008, 8:54pm says:

I like the simple style maps such as this one. I took a quick look in editor, everything looks solid except I think you should add some more detail in the more shanty parts of town. Overall this would be a fun map for me and a few friends to play.

+1 vote   download: Carentan Heat
Spooboy
Spooboy Dec 21 2008, 4:56pm says:

Damn dude that's freaky.

+1 vote   media: Lateralus
Spooboy
Spooboy Dec 20 2008, 1:55pm says:

Some of the most fun I've ever had playing with a friend in far cry 2. Nothing really to complain about this map was done perfectly. I very much liked how you decided to make a pyramid with rocks instead of slabs. 10/10 great job.

+2 votes   download: Search Of The Lost Tombs
Spooboy
Spooboy Dec 20 2008, 1:46pm says:

Its defiantly a unique design, congrats on the map. I think you should add some water or something but other then that very well done.

+1 vote   download: Vertigo
Spooboy
Spooboy Nov 29 2008, 1:46pm says:

looks amazing.

+1 vote   media: NT_Transit Map Preview
Spooboy
Spooboy Oct 13 2008, 6:13pm says:

I cant wait to see the final model.

+1 vote   article: Update #2 Fall 2008
Spooboy
Spooboy Oct 6 2008, 7:00pm says:

haha!

+1 vote   media: Views of the map (04.09.08)
Spooboy
Spooboy Oct 5 2008, 11:04am says:

nice atmosphere.

0 votes   media: Desolated MP - DAZE
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