INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
Or more like open sewer.
Nice photorealism.
I really like it, but I have some criticism. The red car really draws the eye because it's opposing the green/brown color of the for-ground. The second I loaded up the pic I saw the car first, and because of that there's something that makes this picture look 'weird'. I'm not saying it looks bad (because it's beautifully mapped), but there's an oddity to it. Judging from the picture alone (and assuming that the car doesn't move, or has importance) I'd say remove the car or change it's color to a something similar to the for-ground.
Now, if the car is supposed to draw the eye, then I'd say it's doing it's job well. And if that's the case it just look strange because this is a still image.
I was going to say that the yellow and white building have the same issue, but I'm going to assume it's just a matter of perspective. Still, I'd keep this into consideration. I don't want to tell you how to do your job, and am guessing you've already considered things like this. However, if not, it's food for thought. :)
Anyways, it looks really great (structurally). Keep up the great work!
EDIT: The white on green/brown for-ground actually does look strange. I'd argue that the grey wall is sorta white, but it's more like a dirty brown. The white next to the brown building isn't that big of a deal because it's not too eye-catching, but it looks a little weird with the bloom effect.
Well, the car does move as well as the guy next to it. Different cars and people randomly pass that bridge. I must admit that the texturing and shaders of the car are WIP and that those buildings receive bit too much sunlight compared to this dark canal.
*source intensifies*
Noice
great atmosphere
I like it the way it is. Spooboy might just be, being a little too critical and be expecting an artist pallet, when what we have here seems, more to me, a game engine recreation of an actual portrait of a real occasion. And in real-life we do not have a pattern of arrangement, but only in the instance we choose to record it.