Seems like a really well-rounded mod compilation. Nice stuff man - why is it so obscure? DM me the gossip if you don't want to reply here.
Seems like a really well-rounded mod compilation. Nice stuff man - why is it so obscure? DM me the gossip if you don't want to reply here.
;)
And thanks man! I remember I tinkered with the mod years ago, trying to meet in the middle with IF map changes & vanilla, but didn't get it looking too nice. Life saver!
Heya. Just some feedback about the EAX.
When indoors (when things become echo-ey), sounds from outside are amplified to insane levels! A Stalker who was on the ground moaning two houses away could be heard as if he was in the next room. It affects all sounds, I think; anomaly rumbles, animals.
I'm not sure if it's even possible to tone just this one aspect down, but thought I'd put this here anyway.
Streamable.com - video exemplifying the issue. First segment you'll hear the dogs quite loudly, and they are pretty far away. The second segment you'll take note of the loud anomaly whirring & the soldiers who are down by the checkpoint.
you add it after the ", and you must add a space.
"..." -steam
Aye... so many games lost to being 'consolified'...
I commented on your GameFront upload too, but I just want to show support for this awesome 'lil flashlight mod.
It's super immersive, and I always felt something was being taken away with all these powerful, wide flashlight mods which just floodlight the area.
Lil video I made showcasing it Streamable.com
I have absolutely no idea who is responsible for the x64 bit OGSR engine, but oh boy do I want to praise and thank them.
The game feels almost completely modern with it. The amount of delicious options available... oh my god! It feels SO good!!!
Can you explain to me how the ammo on belt option works? Do I need to find a belt item or somethin? lol
Am I confused, or is this update not standalone? Like, do I also need the previous version, and I layer 1.2 on top?
I notice that time-to-kill is greatly lowered, and weapon accuracy increased for the player's weapons... is ammo found in the world lowered to compensate for that? It seems like its not so far, and that would make it a much less balanced experience if it now: takes less bullets to kill --> but you still have as much ammo as in Vanilla
Also, if I could drop a bug report here & then also a wish: NPCs will walk into an anomaly to loot a body. Too greedy for loot!
My wish? A slightly more hardcore version of the economy - NOT too much, just so that not every friendly NPC has 6000 roubles and being able to sell nearly everything to them. Revert to vanilla rules? Pleeease <3
Looks awesome, really
How can I adjust grass render distance? I tried using the .dll from Autumn Aurora for 100m Grass Render, but it causes an error upon launch. Is there any way?
Great merge by the way ^^
Damn, this mod looks awesome! Does it still work for the latest release of AMK: AE? I guess we'll find out ^^
Hiya! I'm trying to get the EAX working (see Youtube.com - it turns out EAX, even if you toggle it 'on', isn't actually working. This guy found fixes for it, and it sounds fantastic)
These are the files that need tweaking Yadi.sk
Using AMK: Autumn Edition, its addition to the Sound Tab doesn't seem to be working at all. It just shows the vanilla volume sliders plus 'EAX on/off'.
How can I edit the config/ scripts to make it so the new settings are always on, thus eliminating the need to set them through the ingame options menu?
We ALL need this EAX!
Looks to be the perfect vanilla+ mod out there!
Could anyone help me, however, with removing the Overhauled Weapon Mod? The textures and sound fx for the redone guns is really good, but they have no recoil; they're so anemic!
EDIT: oh and one more thing! The sleeping bag, as it is in this implementation, it's effectively just free heals at no extra cost (food is plentiful). Perhaps look to merging AMK: AE's sleeping bag system? It's much more fleshed out & has interactions with items and player conditions, preventing it from being too exploitable. ^^
editedit: oh oh oh! Also, invisible anomalies! That'd be sweeeet!
EditEditEdit: Well I made a little modmod for invisible anomalies, basing it entirely off AMK: AE's addon. It works exactly the same as in AMK: AE, unless the anomaly detecting beeper isn't fully disabled (which I have effectively done)
So for those unaware, this mod changes a few other things not obviously stated in the description.
The biggest one for me is the gunplay. It seems to have thrown out the vanilla 'first shot fired is more powerful if hitting the head, subsequent is reduced' and guns appear to me a lot more accurate. So what you're going to get is enemies dying a lot quicker, which leads me to suspect that the game is actually going to be easier.
Mind you, it feels really good. The recoil feels hefty and pretty satisfying, so no complaints other than the fact that I'm worried the vanilla challenge might be reduced.
edit: Anyone know how I could remove the repair functions? The repair kits as well as the NPCs repair services?
(also, how could I not have praised everything else in the mod? My god, it's absolutely beautiful! My jaw literally hung open while I explored the cordon. Beautiful...)
Will this beautiful mod ever get revisited? ;>
(by the way, there is a strange FPS issue pertaining to weapon recoil. If your FPS is not a smooth 60, weapon recoil absolutely bugs out. See: Youtube.com)
The visual weapon recoil is much lower than vanilla. It doesn't feel satisfying :|
Heya. I noticed in the files that there are some other mods that actually change the gameplay (AI, sleeping bag, jumping height etc.). Could I request a totally cosmetics-only release?
<3
One more thing! Is there any easy way I can disable the Overhauled Weapons mod? The recoil is vastly reduced (I'm sure it's just visual, but still!) and I want the weapons to have more kick!
Keenly awaiting ;) Take your time man
Long live the hardcore!
You're awesome bro
It looks very well worth the wait. This looks like the perfect hardcore Stalker experience!!!
This mod looks awesome. I was going to start a run of SoC, but now I think I'll wait ;)
I'm so into hardcore realism, where there's actually a threat from starvation, running out of materials... and such. <3
You must've done something wrong, man. Maybe your system setup is doing it?
You ever get it to work?
Oh wow. The comments here, and strangely only here, are cancer.
You could almost get the impression that the mod is a bad experience, reading these comments.
"it is much easier to capture the city than defend it, especially at the initial stage of the game"... uhhh, no.
Yeah. Most of the comments talking **** on this quality piece of mod work are from people who likely launched up the game and tried playing it like Civ 6 or some ****. You actually have to rise to a challenge in this mod. Yeah I know you're not used to it.
"You should have an initial kick for the first few shots, then as more shots ring out, a good shooter will actually get more accurate because they know where the gun is pushing and how to control it. It shouldn't be one continuous upward muzzle climb that you have in the mod."
Nah, I don't think so, mainly because of this paragraph. And it's also more likely that he just assumes that this problem is intended by the mod developer like the guy above and the guy on the previous page, as I did.
Game needs to be running at 60 fps otherwise gun recoil messes up big-time.
Why does nobody read the comments before wingeing about a problem? Literally on this page and the previous this issue is explained away.
You must run this mod at 60 FPS, otherwise gun recoil becomes retarded.
Haha, yes man! I've stopped playing Farcry 2 now but I still think of this mod every so-often. Turns a good game into a great game in my opinion. Love mods that do that.
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