Infamous Fusion:
Features:
Some quotes:
"...its like a Dark Souls this mod hahaha..."
"...hm, if you don't have any cover, probably, you will not have a chance to stand.
It's more like insurgency
with suppressive fire..."
More changes coming...
Log with some tutorial examples and thoughts. Pictures.
Feature updates in upcoming release. I will update this article to show, what is on the way. Last update: 14-03-2016
Instructions and changelog is in ReadMe.txt. Some research notes provided. Enjoy! Feel free to feedback.
Read the instructions in ReadMe.txt file. Changes Log is also there.
Real weapon names. Open ReadMe.txt for more details.
Third release. Read the instructions in ReadMe.txt file. Thanks to LonerStalker - most weapons now have proper names in shop. Also, shop is rebalanced...
Second release. Read the instructions in ReadMe.txt file. Thanks to LonerStalker - weapons now have correct magazine/clip sizes.
First release. Follow instructions in ReadMe.txt. More information on mods in other readme files.
You should remove the rust textures for the desert eagle all together. It has polished chrome finish that is incredibly durable, probably more so then the rest of the guns in this game. It gets dirty pretty easily though so it should jam early.
Wanted to make something of that : Imfdb.org But actually, I retextured dirt/rust for it in that way.
I think, in Africa, these black market weapons are in bad condition with bad quality. Assuming, that more chrome and tungsten will be more in alloy after buying High Quality Materials upgrade.
Haynesintl.com
I'd probably leave out the purple discoloration. Instead just giving it more gun powder residue. It's a gas operated gun, so the pressure of the blast pushes the slide backwards. So the very front of the slide would get very dirty
I was looking for an alternative to dylans mod but i have a few issues with this one unfortunately
1) the get lost mod is a great idea, but without a compass it is annoying rather than challenging
2) The amount of crossbows/ar12s/spas12s etc. the enemies carry is way to high, also there are way too many golden aks
How did you reduce the recoil for the Desert Eagle? I haven't been able to mod any of the stats in the weapons folder, it crashes when I try to rebuild the fcb file
Some research was in the last archive. I still don't know nature of a recoil, but it was heavily modified even in Jackal mod.
Compatible with "Real Africa" Graphic-Mod?
It should. SweetFX is a library injector - it works with DirectX libs, not with gamedata files.
Like for me removing guard posts and patrols isn't good idea, also you can just make another mod version without Jackal Mod and eventually without Get Lost elements.
Wouldn't that just be like realmode? Dans blood mod has instructions on how to combine mods in the download.
Well my point here is that Jackal Mod is more like cheat(all weapons unlocked) and my orientation in the areas isn't good enough(Get Lost Mod).
Not anymore:
... Pulling back weapon shop's missions. Now, for new weapons you'll need to work some time on keeper; ...
As you can see in Jackal mod's map patrols and guard posts have been removed by purpose, logically. Still, there is a lot of them.
OK then,but I still think that making version without Get Lost mod is good idea.
Have few questions:
1)Enemies on cars still be able to catch us even if drive through the post without stopping?
2)Malaria&weapons; damage will be somehow reduced?
3)It will be possible to sneak(like on FC3)
1) See for Dylan's mod description. (probability from 60% and higher)
2) Get pills and use them all the time. I don't think that malaria has some effects on that. However, didn't notice that.
3) Yes.
Mean more like reduce malaria attacks and reduce weapons breaking from use.
Just change some annoying patrols (not all deleted, just remplaced) and only remove a few guard post, most of them in cease of fire zones.