Infamous Fusion:

Features:

  • Real weapon names, military equipment;
  • Weapon's shop rebalance
  • Military equipment set system - different equipment bonuses (affiliation, ammo);
  • Weapon's slot, capacity, carried ammo, recoil, field of view tweaks;
  • Watch (only after visiting safe house for now).
  • Retexture:
    • PSO-1 scope;
    • clean magazines for dropped weapons(AR, more - soon);
    • map icons, which are done (assuming) by main hero, redesign.

Some quotes:

"...its like a Dark Souls this mod hahaha..."


"...hm, if you don't have any cover, probably, you will not have a chance to stand.

It's more like insurgency

with suppressive fire..."


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  • Wood texture for weapons is changed;
  • Menus renaming;
  • Desert Eagle dirt/rust retexture;
  • Clean magazine for AR;
  • Full auto for AR;
  • Camouflaged weapon parts retexture;
  • Slight corrections in tutorial texts;
  • Rate of fire tweaks;
  • Dragunov: damage & recoil power increase and firerate decrease;
  • Mercenary equipment rebalance (yes, again), based on real prices and rarity;

More changes coming...

Road to first and second release

Road to first and second release

News 0 comments

Log with some tutorial examples and thoughts. Pictures.

Upcoming changes in 5th Release

Upcoming changes in 5th Release

Feature 2 comments

Feature updates in upcoming release. I will update this article to show, what is on the way. Last update: 14-03-2016

Infamous Fusion 5th Release

Infamous Fusion 5th Release

Full Version 1 comment

Instructions and changelog is in ReadMe.txt. Some research notes provided. Enjoy! Feel free to feedback.

Infamous Fusion 4th Release

Infamous Fusion 4th Release

Full Version 0 comments

Read the instructions in ReadMe.txt file. Changes Log is also there.

Infamous Fusion 3rd Release Fulfilled

Infamous Fusion 3rd Release Fulfilled

Full Version 2 comments

Real weapon names. Open ReadMe.txt for more details.

Infamous Fusion 3rd Release

Infamous Fusion 3rd Release

Full Version 5 comments

Third release. Read the instructions in ReadMe.txt file. Thanks to LonerStalker - most weapons now have proper names in shop. Also, shop is rebalanced...

Infamous Fusion 2nd Release

Infamous Fusion 2nd Release

Full Version 2 comments

Second release. Read the instructions in ReadMe.txt file. Thanks to LonerStalker - weapons now have correct magazine/clip sizes.

Infamous Fusion 1st Release

Infamous Fusion 1st Release

Full Version 0 comments

First release. Follow instructions in ReadMe.txt. More information on mods in other readme files.

Post comment Comments  (0 - 10 of 25)
fitzjcol
fitzjcol

You should remove the rust textures for the desert eagle all together. It has polished chrome finish that is incredibly durable, probably more so then the rest of the guns in this game. It gets dirty pretty easily though so it should jam early.

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dimibyte Creator
dimibyte

Wanted to make something of that : Imfdb.org But actually, I retextured dirt/rust for it in that way.
I think, in Africa, these black market weapons are in bad condition with bad quality. Assuming, that more chrome and tungsten will be more in alloy after buying High Quality Materials upgrade.
Haynesintl.com

Reply Good karma+1 vote
fitzjcol
fitzjcol

I'd probably leave out the purple discoloration. Instead just giving it more gun powder residue. It's a gas operated gun, so the pressure of the blast pushes the slide backwards. So the very front of the slide would get very dirty

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eikson
eikson

I was looking for an alternative to dylans mod but i have a few issues with this one unfortunately
1) the get lost mod is a great idea, but without a compass it is annoying rather than challenging
2) The amount of crossbows/ar12s/spas12s etc. the enemies carry is way to high, also there are way too many golden aks

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fitzjcol
fitzjcol

How did you reduce the recoil for the Desert Eagle? I haven't been able to mod any of the stats in the weapons folder, it crashes when I try to rebuild the fcb file

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dimibyte Creator
dimibyte

Some research was in the last archive. I still don't know nature of a recoil, but it was heavily modified even in Jackal mod.

Reply Good karma+1 vote
Blitzkriegrekrut
Blitzkriegrekrut

Compatible with "Real Africa" Graphic-Mod?

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dimibyte Creator
dimibyte

It should. SweetFX is a library injector - it works with DirectX libs, not with gamedata files.

Reply Good karma+2 votes
Blake943
Blake943

Like for me removing guard posts and patrols isn't good idea, also you can just make another mod version without Jackal Mod and eventually without Get Lost elements.

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Guest
Guest

Wouldn't that just be like realmode? Dans blood mod has instructions on how to combine mods in the download.

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Blake943
Blake943

Well my point here is that Jackal Mod is more like cheat(all weapons unlocked) and my orientation in the areas isn't good enough(Get Lost Mod).

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dimibyte Creator
dimibyte

Not anymore:
... Pulling back weapon shop's missions. Now, for new weapons you'll need to work some time on keeper; ...
As you can see in Jackal mod's map patrols and guard posts have been removed by purpose, logically. Still, there is a lot of them.

Reply Good karma+1 vote
Blake943
Blake943

OK then,but I still think that making version without Get Lost mod is good idea.
Have few questions:

1)Enemies on cars still be able to catch us even if drive through the post without stopping?

2)Malaria&weapons; damage will be somehow reduced?

3)It will be possible to sneak(like on FC3)

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dimibyte Creator
dimibyte

1) See for Dylan's mod description. (probability from 60% and higher)
2) Get pills and use them all the time. I don't think that malaria has some effects on that. However, didn't notice that.
3) Yes.

Reply Good karma+1 vote
Blake943
Blake943

Mean more like reduce malaria attacks and reduce weapons breaking from use.

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LonerStalker
LonerStalker

Just change some annoying patrols (not all deleted, just remplaced) and only remove a few guard post, most of them in cease of fire zones.

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