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A short list of Autumn Aurora 2 graphics, sound and gameplay features.

Posted by CrommCruac on Dec 2nd, 2013
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Graphic/sound improvements: 

  • New tree models / textures (Absolute Nature). Each level was edited to add more and new foliage. 
  • New weather system (special edition of AtmosFear for Autumn Aurora 2).
  • Lots of new sounds of environment, weapons, items as well as level-specific sounds and actor voice.
  • Environment sounds are dependent on weather type and time of day. Moreover, each weather type boasts totally different and unique sounds. 
  • Lots of new edited textures.
  • New music.

Gameplay: 

  • Some new weapons (with unique NPC's and as rewards for quests) and items (not many, maybe 10).
  • Artifacts detectable only by means of detectors (Echo, Bear and Veles. Each detector has distinct characteristics). Read more about it here: Moddb.com 
  •  Two modes of repair (traders as well as outfit and weapon repair kits).
  • Sleeping possible in designated areas (like in CoP).
  • New UI/HUD (CoP-based).
  • Hand texture adjusts to the suit you're wearing (like in CoP).
  • HUD and breating sounds are mask-dependent.
  • Random stashes.
  • New screen effects when irradiated, on low health and out of breath (low stamina).
  • Applying medkits, eating or using repair kits takes time. 
  • New recoil effects.
  • New nightvision devices.
  • New postprocess effects for anomalies, radiation etc.
  • Some artifact models are CoP-based, and some are new.
  • Stalkers will carry Russian weapons for the most part. U.S. weapons like LR300 or M16 have been assigned to one faction only and they will be almost a rarity. If you happen to own LR300 or M16, you will have a serious advantage over your adversaries. This applies to exoskeletons or SEVA suits as well - they are finally very exotic and expensive items, but will definetely be worth their price. 
  • The game itself will be more difficult, but well-balanced to avoid being unfair.
  • Some bugfixes like empty stashes and non-disappearing mission markers.
Post comment Comments
CrimsonBloodGaming
CrimsonBloodGaming Dec 2 2013, 11:16am says:

I only have one minor complaint about the mod, there's a bit to much motion blur for my taste. If you could include some sort of slider for that in an upcoming patch that would be great

+1 vote     reply to comment
Vandrerer
Vandrerer Dec 2 2013, 11:57am replied:

Check the PM. I wrote how can you make a more delicate Motion Blur by yourself.

Instruction for others:

Please open:

Gamedata/Shaders/R2/ShaderSettings.txt

and find following line:

#define MBLUR_SAMPLES int(6) // Quality(Intesity)

Default it's 6 but you can change this value in-game too without exit from her. Just use ALT+TAB and follow the changes. Should help.

+4 votes     reply to comment
Borovos
Borovos Dec 2 2013, 12:11pm says:

I have a stupid question. AA2 include Atmosfear, it's base on vanilla storyline, so what about blowout?

Could we see few random blowout during game, or just the single one at Stancia?

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Dec 2 2013, 12:29pm replied:

He stated that they did implant blowouts, but it caused a weird crash. I'm sure he'll clear things up :)

+1 vote     reply to comment
Vandrerer
Vandrerer Dec 2 2013, 1:02pm replied:

Don't worry mate, it's not stupid question.
Yep, available blowout had really strange logs and behaviors so we leave it.

+2 votes     reply to comment
deadplug
deadplug Dec 2 2013, 10:47pm says:

Two words:

Need.
Blowouts.

...Sometime in the future when they are more stable. But need them, nonetheless.

+3 votes     reply to comment
loleschido8
loleschido8 Dec 3 2013, 1:57pm says:

Hehe cool, you forgot to write added zombies, burers and cats ooh and thanks for this again, now is not too desolated :p

+1 vote     reply to comment
locualo
locualo Jan 24 2014, 9:36pm replied:

chimeras and fractures too? i'd like to see them here...

+1 vote     reply to comment
spetsnaz-
spetsnaz- Dec 4 2013, 6:36pm says:

Can you tell me this mod's system requirements? My memory is 2GB.

+1 vote     reply to comment
Vandrerer
Vandrerer Dec 5 2013, 1:46am replied:

My 4 years old rig is:

Intel Dual Core E5200 2.5Ghz
HD Radeon 4870 1GB DDR5
4GB DDR2 RAM
WIN 7 64bit

And I'm playing on Full Dynamic Lighting, all settings maxed out, with 4x AA in Radeon's drivers and with grass distance set on 100m and I have 30-70 fps so I think that there won't be special problems with performance.

+1 vote     reply to comment
Opinionator
Opinionator Dec 8 2013, 6:19pm says:

I like the sound of the graphic/sound improvements, not too keen on gameplay changers. Is their any chance you can upload two versions? I have noticed on Steam SOC forums their are gamers who desperately want just a graphic and sound update only.

+1 vote     reply to comment
Vandrerer
Vandrerer Dec 9 2013, 2:01am replied:

I'am not able to make something like that. Currently we are working on the patch which makes more stable gameplay.

+1 vote     reply to comment
Inferuz
Inferuz Dec 9 2013, 6:32am says:

How are the guns balanced? The Ak47 is very powerful at close range, what would a whole mag of FMJ of it do to an exoesqueleton?

+1 vote     reply to comment
anton969
anton969 Dec 11 2013, 7:45pm says:

How can you find the GP 37 or G 36 in the simplest way?

+1 vote     reply to comment
bybyx
bybyx Dec 15 2013, 10:14am says:

Hello an congrats for this mod. However could you please post a complete list of features and changes that this mod has? I would like to know what this mod has to offer in comparison to others.
Thank in advance!

+2 votes     reply to comment
Guest
Guest Feb 6 2014, 4:38pm says:

Does this mod include bug fixes that were implemented in zone reclamation project? Would this mod be considered "too hard" for 1st timers?

+2 votes     reply to comment
pcgod234
pcgod234 Feb 8 2014, 3:26pm says:

I was debatin Complete 2012, OGSE, and this........Soon i shall be entering the realm of this mod. Cannot contain myself! Looks great!

+1 vote     reply to comment
pcgod234
pcgod234 Feb 9 2014, 2:34pm says:

If there is no motion blur slider...Then i would agree with CrimsonBloodGaming.

+1 vote     reply to comment
Guest
Guest Jul 29 2014, 11:40am says:

This comment is currently awaiting admin approval, join now to view.

Jinx1337
Jinx1337 Aug 29 2014, 7:28am says:

The mod is HIGHLY unstable. I get save game corruption every 30 minutes.

That said, the mod is just AMAZING.
I know the creator himself says it is not his, but x-ray engine's fault.
Would it be possible to make the mod work on the open source x-ray binaries then? I mean - that COULD be the fix to all our instabilities in every mod there is; can someone try launching the mod in the open source x-ray, or could the creator of the mod himself kindly port the mod to open source x-ray? This way, we could report eventual engine bugs to alpet @gamer.ru forum.

We could have the perfect STALKER experience if modders started paying attention to it.

Other than that, the mod is FANTASTIC, but barely playable in its current state... Damn shame really, as it is better than the vanilla experience by MILES.

+1 vote     reply to comment
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