A short list of Autumn Aurora 2 graphics, sound and gameplay features.

Posted by CrommCruac on Dec 2nd, 2013

Graphic/sound improvements:

  • New tree models / textures (Absolute Nature). Each level was edited to add more and new foliage.
  • New weather system (special edition of AtmosFear for Autumn Aurora 2).
  • Lots of new sounds of environment, weapons, items as well as level-specific sounds and actor voice.
  • Environment sounds are dependent on weather type and time of day. Moreover, each weather type boasts totally different and unique sounds.
  • Lots of new edited textures.
  • New music.


  • Some new weapons (with unique NPC's and as rewards for quests) and items (not many, maybe 10).
  • Artifacts detectable only by means of detectors (Echo, Bear and Veles. Each detector has distinct characteristics). Read more about it here: Moddb.com
  • Two modes of repair (traders as well as outfit and weapon repair kits).
  • Sleeping possible in designated areas (like in CoP).
  • New UI/HUD (CoP-based).
  • Hand texture adjusts to the suit you're wearing (like in CoP).
  • HUD and breating sounds are mask-dependent.
  • Random stashes.
  • New screen effects when irradiated, on low health and out of breath (low stamina).
  • Applying medkits, eating or using repair kits takes time.
  • New recoil effects.
  • New nightvision devices.
  • New postprocess effects for anomalies, radiation etc.
  • Some artifact models are CoP-based, and some are new.
  • Stalkers will carry Russian weapons for the most part. U.S. weapons like LR300 or M16 have been assigned to one faction only and they will be almost a rarity. If you happen to own LR300 or M16, you will have a serious advantage over your adversaries. This applies to exoskeletons or SEVA suits as well - they are finally very exotic and expensive items, but will definetely be worth their price.
  • The game itself will be more difficult, but well-balanced to avoid being unfair.
  • Some bugfixes like empty stashes and non-disappearing mission markers.
Post comment Comments
CrimsonBloodGaming Dec 2 2013 says:

I only have one minor complaint about the mod, there's a bit to much motion blur for my taste. If you could include some sort of slider for that in an upcoming patch that would be great

+1 vote     reply to comment
Vandrerer Dec 2 2013 replied:

Check the PM. I wrote how can you make a more delicate Motion Blur by yourself.

Instruction for others:

Please open:


and find following line:

#define MBLUR_SAMPLES int(6) // Quality(Intesity)

Default it's 6 but you can change this value in-game too without exit from her. Just use ALT+TAB and follow the changes. Should help.

+4 votes     reply to comment
Borovos Dec 2 2013 says:

I have a stupid question. AA2 include Atmosfear, it's base on vanilla storyline, so what about blowout?

Could we see few random blowout during game, or just the single one at Stancia?

+1 vote     reply to comment
[TZP]LoNer1 Dec 2 2013 replied:

He stated that they did implant blowouts, but it caused a weird crash. I'm sure he'll clear things up :)

+1 vote     reply to comment
Vandrerer Dec 2 2013 replied:

Don't worry mate, it's not stupid question.
Yep, available blowout had really strange logs and behaviors so we leave it.

+2 votes     reply to comment
deadplug Dec 2 2013 says:

Two words:


...Sometime in the future when they are more stable. But need them, nonetheless.

+3 votes     reply to comment
loleschido8 Dec 3 2013 says:

Hehe cool, you forgot to write added zombies, burers and cats ooh and thanks for this again, now is not too desolated :p

+1 vote     reply to comment
locualo Jan 24 2014 replied:

chimeras and fractures too? i'd like to see them here...

+1 vote     reply to comment
spetsnaz- Dec 4 2013 says:

Can you tell me this mod's system requirements? My memory is 2GB.

+1 vote     reply to comment
Vandrerer Dec 5 2013 replied:

My 4 years old rig is:

Intel Dual Core E5200 2.5Ghz
HD Radeon 4870 1GB DDR5
WIN 7 64bit

And I'm playing on Full Dynamic Lighting, all settings maxed out, with 4x AA in Radeon's drivers and with grass distance set on 100m and I have 30-70 fps so I think that there won't be special problems with performance.

+1 vote     reply to comment
Opinionator Dec 8 2013 says:

I like the sound of the graphic/sound improvements, not too keen on gameplay changers. Is their any chance you can upload two versions? I have noticed on Steam SOC forums their are gamers who desperately want just a graphic and sound update only.

+1 vote     reply to comment
Vandrerer Dec 9 2013 replied:

I'am not able to make something like that. Currently we are working on the patch which makes more stable gameplay.

+1 vote     reply to comment
Inferuz Dec 9 2013 says:

How are the guns balanced? The Ak47 is very powerful at close range, what would a whole mag of FMJ of it do to an exoesqueleton?

+1 vote     reply to comment
anton969 Dec 11 2013 says:

How can you find the GP 37 or G 36 in the simplest way?

+1 vote     reply to comment
bybyx Dec 15 2013 says:

Hello an congrats for this mod. However could you please post a complete list of features and changes that this mod has? I would like to know what this mod has to offer in comparison to others.
Thank in advance!

+2 votes     reply to comment
Guest Feb 6 2014 says:

Does this mod include bug fixes that were implemented in zone reclamation project? Would this mod be considered "too hard" for 1st timers?

+3 votes     reply to comment
MTGunslinger Feb 8 2014 says:

I was debatin Complete 2012, OGSE, and this........Soon i shall be entering the realm of this mod. Cannot contain myself! Looks great!

+1 vote     reply to comment
MTGunslinger Feb 9 2014 says:

If there is no motion blur slider...Then i would agree with CrimsonBloodGaming.

+1 vote     reply to comment
Guest Jul 29 2014 says:

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Jinx1337 Aug 29 2014 says:

The mod is HIGHLY unstable. I get save game corruption every 30 minutes.

That said, the mod is just AMAZING.
I know the creator himself says it is not his, but x-ray engine's fault.
Would it be possible to make the mod work on the open source x-ray binaries then? I mean - that COULD be the fix to all our instabilities in every mod there is; can someone try launching the mod in the open source x-ray, or could the creator of the mod himself kindly port the mod to open source x-ray? This way, we could report eventual engine bugs to alpet @gamer.ru forum.

We could have the perfect STALKER experience if modders started paying attention to it.

Other than that, the mod is FANTASTIC, but barely playable in its current state... Damn shame really, as it is better than the vanilla experience by MILES.

+2 votes     reply to comment
brunojames3367 Oct 4 2014 says:

2.1 is pretty good. I'd like to point out a significant glitch, though, especially for people who ally themselves with Freedom.

In the Army Warehouses, if one refuses to take Skinflint's mission he automatically does not perform repairs for them. The dialogue option is not available, though his prices drop if one performs tasks for Lukash (as expected). I operate a lot from the Army Warehouses and find it a pain to run back to the Bar for repairs. Also, if one takes the "Kill the neutral stalker" mission from Lukash, the game will automatically CTD when loading as long as the task is in one's PDA. The first one is pretty major; the second one, not so much. Just wanted to point this out. Great mod!

+2 votes     reply to comment
brunojames3367 Oct 5 2014 says:

I'm adding an actually game-breaking bug, now. Happens in the CNPP map (outside), entering from Pripyat. This bug occurs both in Static and Full Dynamic Lighting settings. The map in general works fine (functionally), but the textures are all off; the map is basically a giant mess of textures and things stretched out against each other. The visuals are messed up but oddly enough I can still walk around and sound effects still work.

The mod was really enjoyable, stable, and pleasant up until this point! Please keep up the good work and fix this! c:

+3 votes     reply to comment
peych13 Dec 12 2014 replied:

I have the same problem. Did you solve it somehow? Anyone?

+1 vote     reply to comment
peych13 Dec 17 2014 replied:

Anyone? Please help, I can't finish the game with this magnificent mod!!!

+1 vote     reply to comment
c1940463 Dec 20 2014 replied:

One way to resolve that is to go into the S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\levels folder and rename or delete both I12_stancia folders. The front and backside of the CNPP will look like the normal game but at least you don't get that horrible broken geometry. This allows you to get inside the CNPP and finish the game.

+1 vote     reply to comment
Guest Nov 2 2014 says:

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peych13 Dec 17 2014 replied:

They've to remove it, it wasn't stable enough. Next time read the desription of the mod.

+1 vote     reply to comment
madrafftheincredible Jan 3 2015 says:

Hey man i got some questions, sorry if they have been asked already: Do artifacts respawn after blowouts/ a certain time, or is there a limited amount of them in the zone? trying to decide if i want to give the artifacts to sid to get the tourist suit. Also are the additional weapons you added to the game hidden around the map or are they rewards for missions? Will Barkeep or some other trader sell them when one progresses in the game?
I hope that's the right place to ask them, since i didn't find any topics in the forum, or would it be better if i'd create a topic?

Thanks for all your work you put in that project. You made me reinstall the gameafter a long time.

+1 vote     reply to comment
Owl. Mar 14 2015 says:

Arm textures do not adjust to the suit for me.

+1 vote     reply to comment
Jubelu Mar 31 2015 says:

Have you guys played Stalker L.E.G.E.N.D.A.R.Y mod? Now, if you can incorporate the spawn system in THAT mod with the graphic of Autumn Aurora, I don't know man, that game should be the epic of Stalker Shoc experience, a lot of replayability.

Great work of art, thanks team members for their times and dedication.

+1 vote     reply to comment
Dr.Wax Aug 22 2015 says:

I have problems with the CNPP map in Autumn Aurora 2.1 the first part of it and the second portal part for the true ending is ******. The meshes are all over the place. Images.akamai.steamusercontent.com Does that depend on graphical settings? I'm playing on medium with static lighting.

+1 vote     reply to comment
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