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A short list of Autumn Aurora 2 graphics, sound and gameplay features.

Posted by CrommCruac on Dec 2nd, 2013

Graphic/sound improvements: 

  • New tree models / textures (Absolute Nature). Each level was edited to add more and new foliage. 
  • New weather system (special edition of AtmosFear for Autumn Aurora 2).
  • Lots of new sounds of environment, weapons, items as well as level-specific sounds and actor voice.
  • Environment sounds are dependent on weather type and time of day. Moreover, each weather type boasts totally different and unique sounds. 
  • Lots of new edited textures.
  • New music.


  • Some new weapons (with unique NPC's and as rewards for quests) and items (not many, maybe 10).
  • Artifacts detectable only by means of detectors (Echo, Bear and Veles. Each detector has distinct characteristics). Read more about it here: 
  •  Two modes of repair (traders as well as outfit and weapon repair kits).
  • Sleeping possible in designated areas (like in CoP).
  • New UI/HUD (CoP-based).
  • Hand texture adjusts to the suit you're wearing (like in CoP).
  • HUD and breating sounds are mask-dependent.
  • Random stashes.
  • New screen effects when irradiated, on low health and out of breath (low stamina).
  • Applying medkits, eating or using repair kits takes time. 
  • New recoil effects.
  • New nightvision devices.
  • New postprocess effects for anomalies, radiation etc.
  • Some artifact models are CoP-based, and some are new.
  • Stalkers will carry Russian weapons for the most part. U.S. weapons like LR300 or M16 have been assigned to one faction only and they will be almost a rarity. If you happen to own LR300 or M16, you will have a serious advantage over your adversaries. This applies to exoskeletons or SEVA suits as well - they are finally very exotic and expensive items, but will definetely be worth their price. 
  • The game itself will be more difficult, but well-balanced to avoid being unfair.
  • Some bugfixes like empty stashes and non-disappearing mission markers.
Post comment Comments
CrimsonBloodGaming Dec 2 2013, 11:16am says:

I only have one minor complaint about the mod, there's a bit to much motion blur for my taste. If you could include some sort of slider for that in an upcoming patch that would be great

+1 vote     reply to comment
Vandrerer Dec 2 2013, 11:57am replied:

Check the PM. I wrote how can you make a more delicate Motion Blur by yourself.

Instruction for others:

Please open:


and find following line:

#define MBLUR_SAMPLES int(6) // Quality(Intesity)

Default it's 6 but you can change this value in-game too without exit from her. Just use ALT+TAB and follow the changes. Should help.

+4 votes     reply to comment
Borovos Dec 2 2013, 12:11pm says:

I have a stupid question. AA2 include Atmosfear, it's base on vanilla storyline, so what about blowout?

Could we see few random blowout during game, or just the single one at Stancia?

+1 vote     reply to comment
[TZP]LoNer1 Dec 2 2013, 12:29pm replied:

He stated that they did implant blowouts, but it caused a weird crash. I'm sure he'll clear things up :)

+1 vote     reply to comment
Vandrerer Dec 2 2013, 1:02pm replied:

Don't worry mate, it's not stupid question.
Yep, available blowout had really strange logs and behaviors so we leave it.

+2 votes     reply to comment
deadplug Dec 2 2013, 10:47pm says:

Two words:


...Sometime in the future when they are more stable. But need them, nonetheless.

+3 votes     reply to comment
loleschido8 Dec 3 2013, 1:57pm says:

Hehe cool, you forgot to write added zombies, burers and cats ooh and thanks for this again, now is not too desolated :p

+1 vote     reply to comment
locualo Jan 24 2014, 9:36pm replied:

chimeras and fractures too? i'd like to see them here...

+1 vote     reply to comment
spetsnaz- Dec 4 2013, 6:36pm says:

Can you tell me this mod's system requirements? My memory is 2GB.

+1 vote     reply to comment
Vandrerer Dec 5 2013, 1:46am replied:

My 4 years old rig is:

Intel Dual Core E5200 2.5Ghz
HD Radeon 4870 1GB DDR5
WIN 7 64bit

And I'm playing on Full Dynamic Lighting, all settings maxed out, with 4x AA in Radeon's drivers and with grass distance set on 100m and I have 30-70 fps so I think that there won't be special problems with performance.

+1 vote     reply to comment
Opinionator Dec 8 2013, 6:19pm says:

I like the sound of the graphic/sound improvements, not too keen on gameplay changers. Is their any chance you can upload two versions? I have noticed on Steam SOC forums their are gamers who desperately want just a graphic and sound update only.

+1 vote     reply to comment
Vandrerer Dec 9 2013, 2:01am replied:

I'am not able to make something like that. Currently we are working on the patch which makes more stable gameplay.

+1 vote     reply to comment
Inferuz Dec 9 2013, 6:32am says:

How are the guns balanced? The Ak47 is very powerful at close range, what would a whole mag of FMJ of it do to an exoesqueleton?

+1 vote     reply to comment
anton969 Dec 11 2013, 7:45pm says:

How can you find the GP 37 or G 36 in the simplest way?

+1 vote     reply to comment
bybyx Dec 15 2013, 10:14am says:

Hello an congrats for this mod. However could you please post a complete list of features and changes that this mod has? I would like to know what this mod has to offer in comparison to others.
Thank in advance!

+2 votes     reply to comment
Guest Feb 6 2014, 4:38pm says:

Does this mod include bug fixes that were implemented in zone reclamation project? Would this mod be considered "too hard" for 1st timers?

+2 votes     reply to comment
pcgod234 Feb 8 2014, 3:26pm says:

I was debatin Complete 2012, OGSE, and this........Soon i shall be entering the realm of this mod. Cannot contain myself! Looks great!

+1 vote     reply to comment
pcgod234 Feb 9 2014, 2:34pm says:

If there is no motion blur slider...Then i would agree with CrimsonBloodGaming.

+1 vote     reply to comment
Guest Jul 29 2014, 11:40am says:

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