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Bandits are hostile by default, instead of it being optional, there doesn't seem to be anyway to undo it. How do I fix this? It's breaking a couple quests.
Looks awesome. How many intervals are you planning in total.
Very happy to hear that sir, good luck to you and the project =)
Hey. I tried installing this and nothing happened, game is still 1.1 vanilla. installed the patch and 1.3 patch. What am I doing wrong?
Do the AI have predictive aiming? As in, will they shoot before i even poke my head out =p
woop nevermind found it in the credits readme!
How do you access these menus? Activated -dbg but couldn't seem to find that in the main menu. shortcut key?
having a problem, did a mission for Sidorvich, eliminate bandits at the truck station, went back to turn it in and he says great thanks for killing that ******* here is your reward
No reward is given and i am still given the option to turn in, marked on the map for return, stuck in task list. Any fix for this? I cannot do any Sid missions because of this bug.
..I just noticed this came out. This play good by itself or recommend some other things with it too?
I cant get it to work. How do i install it, installpaths etc?
Yeah but theres always the fear that there will be a huge buildup to a full polished product, full finished to how you intended, then it gets dropped for one reason or another despite a promise it'll be finished (and no im not referring to you XD) Like I was waiting for years for lurk and it was dropped like a fly despite developers promises to get it done.
At the end of the day its just a mod, but at the same time, all that following was for nothin :< So really its just a fear people have around here that i think we can both understand. I myself have learned to never trust any promise since anything can happen. Just play what you can get, that's all.
People invest hope and they just hate to be let down, :>
Thanks so much. My main miff with stalker mods is there was never a true "free" roam, you were always tied to the base story and characters (and world progression usually). Even if it needs a barebones release, a true open stalker game will surely get enough attention for people to fill in the rest. (weapons, graphics n stuff).
In fact, is this compatible with any arsenal mods when it comes out?
How do I install
Ah one of the spookiest levels ever, nice to see you started it. Out of all the levels, I could see this one being the most challenging to make. It's huge.
I like it. especially love the rolling clouds!
I hope things are going ok, I'm really interested in this.
"I warn you, it still won't be the best mod in the world (even though it's been in development well over a year and a half). This is due to my laziness, OCD, constant mistakes, learning, remaking, and overall stupidity, but it will be the best mod I ever make." That's how you get better at things =) Im glad you didn't give up! Can't wait to give this a go again ^^.
Ah okay~ Half way mark, good! :3
Wow nice lighting use here.
Nice to see this is still happening, not gonna ask for a date or anything, but how much have you finished?
It's a cool design. Reminds me of a cross between a Vector smg, G2A2 from FEAR and SBP500 from timesplitters Future Perfect.
STALKERS! Join the graveyard shift! Defend the honor of these smelly corpses from mutants, bandits, and anomalies!
Thank you for this, it's good to see attempts to try and go beyond rehashing the main stories over and go completely open ended on how to play. I'll probably go duty first then free stalker, monolith sounds like it might actually be harder to play than the other factions, with every other faction trying to kill you (but perhaps, easiest to get good gear)
A few questions!
-Yup, every area there in the map XD But curious, how will Pripyat be handled? Will the SoC Pripyat be "Pripyat West" and CoP Pripyat be "Pripyat East"? Or is it merged as one map?
-Cut content put back in as a main feature? (slow zombies, cats, vehicles, etc)
-without additional mods, going to be vanilla CoP difficulty or modified a bit? Just wondering, im actually fond of the Rebirth style A.I.
Yeah got that problem too. :/ And I was so motivated to keep going I found the rope after an hour :D
Hey I was wondering if i can switch languages? I know the English voices aren't "good" but I find them much more endearing XD I thought there was a way to switch localization somewhere in the files.
Oh okay~ That makes sense, thanks!
With all 3 games areas put together I was just curious if old factions who haunted areas from the earlier games would be the same, and if the system from Clear Sky would be back at all (or the factions from there).
I'm using 2.1, yes. I forgot to mention I am playing the vanilla SoC storyline, not playing Autumn Trails (yet). I can try again today and see what happens.
Well I did some more of it today, and apparently I can only have two or three quests active at a given time, else the game crashes (any save made with 4 quests or sometimes 3 quests will crash, or when going to next area).
A pickle because there are always 2 story quests active at once, so there's really not much room for anything else. Is there any planned fix so this isn't so restrictive? Other than this glaring bug, everything else about the mod is pretty awesome. If there was level warp I'd probably just warp through to the story areas real quick so I could get those tasks out of my PDA.
Have you guys worked out how factions will work?