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SonofX51 Jul 14 2015, 5:51am replied:

Yeah but theres always the fear that there will be a huge buildup to a full polished product, full finished to how you intended, then it gets dropped for one reason or another despite a promise it'll be finished (and no im not referring to you XD) Like I was waiting for years for lurk and it was dropped like a fly despite developers promises to get it done.

At the end of the day its just a mod, but at the same time, all that following was for nothin :< So really its just a fear people have around here that i think we can both understand. I myself have learned to never trust any promise since anything can happen. Just play what you can get, that's all.

People invest hope and they just hate to be let down, :>

+2 votes   media: Teaser
SonofX51 May 28 2015, 6:57am replied:

Thanks so much. My main miff with stalker mods is there was never a true "free" roam, you were always tied to the base story and characters (and world progression usually). Even if it needs a barebones release, a true open stalker game will surely get enough attention for people to fill in the rest. (weapons, graphics n stuff).

In fact, is this compatible with any arsenal mods when it comes out?

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
SonofX51 May 10 2015, 9:26pm says:

How do I install

+1 vote   download: Final Revelations v.1.1 (Outdated)
SonofX51 Apr 20 2015, 1:54am says:

Ah one of the spookiest levels ever, nice to see you started it. Out of all the levels, I could see this one being the most challenging to make. It's huge.

+1 vote   media: Catacombs WiP 001
SonofX51 Mar 20 2015, 5:20am says:

I like it. especially love the rolling clouds!

+1 vote   media: Intro Wip
SonofX51 Feb 7 2015, 10:21pm says:

I hope things are going ok, I'm really interested in this.

+2 votes   mod: Doom 3: Phobos
SonofX51 Jan 3 2015, 3:04am says:

"I warn you, it still won't be the best mod in the world (even though it's been in development well over a year and a half). This is due to my laziness, OCD, constant mistakes, learning, remaking, and overall stupidity, but it will be the best mod I ever make." That's how you get better at things =) Im glad you didn't give up! Can't wait to give this a go again ^^.

+3 votes   news: Pre-release Update
SonofX51 Dec 23 2014, 10:01pm replied:

Ah okay~ Half way mark, good! :3

+2 votes   media: Fire exit
SonofX51 Dec 20 2014, 10:23pm says:

Wow nice lighting use here.

Nice to see this is still happening, not gonna ask for a date or anything, but how much have you finished?

+2 votes   media: Fire exit
SonofX51 Dec 11 2014, 1:56am says:

It's a cool design. Reminds me of a cross between a Vector smg, G2A2 from FEAR and SBP500 from timesplitters Future Perfect.

+1 vote   news: Eden Star Weapons : AS Rifle Blueprint
SonofX51 Dec 2 2014, 9:06am says:

STALKERS! Join the graveyard shift! Defend the honor of these smelly corpses from mutants, bandits, and anomalies!

+8 votes   media: Job offer in the Zone - Undertaker
SonofX51 Nov 23 2014, 9:46pm says:

Thank you for this, it's good to see attempts to try and go beyond rehashing the main stories over and go completely open ended on how to play. I'll probably go duty first then free stalker, monolith sounds like it might actually be harder to play than the other factions, with every other faction trying to kill you (but perhaps, easiest to get good gear)

+6 votes   media: My friend from the Monolith group
SonofX51 Nov 11 2014, 6:36pm says:

A few questions!

-Yup, every area there in the map XD But curious, how will Pripyat be handled? Will the SoC Pripyat be "Pripyat West" and CoP Pripyat be "Pripyat East"? Or is it merged as one map?
-Cut content put back in as a main feature? (slow zombies, cats, vehicles, etc)
-without additional mods, going to be vanilla CoP difficulty or modified a bit? Just wondering, im actually fond of the Rebirth style A.I.

+3 votes   media: Call of Chernobyl tester play
SonofX51 Nov 3 2014, 12:32pm replied:

Yeah got that problem too. :/ And I was so motivated to keep going I found the rope after an hour :D

+1 vote   download: Necrologue (ENG)
SonofX51 Oct 25 2014, 1:05am says:

Hey I was wondering if i can switch languages? I know the English voices aren't "good" but I find them much more endearing XD I thought there was a way to switch localization somewhere in the files.

0 votes   download: Arsenal Overhaul 2.3 - Pripyat Reborn Addon
SonofX51 Oct 22 2014, 2:30pm replied:

Oh okay~ That makes sense, thanks!

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
SonofX51 Oct 21 2014, 2:18pm replied:

With all 3 games areas put together I was just curious if old factions who haunted areas from the earlier games would be the same, and if the system from Clear Sky would be back at all (or the factions from there).

+2 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
SonofX51 Oct 16 2014, 5:38pm replied:

I'm using 2.1, yes. I forgot to mention I am playing the vanilla SoC storyline, not playing Autumn Trails (yet). I can try again today and see what happens.

+1 vote   mod: Autumn Aurora 2
SonofX51 Oct 16 2014, 4:22am says:

Well I did some more of it today, and apparently I can only have two or three quests active at a given time, else the game crashes (any save made with 4 quests or sometimes 3 quests will crash, or when going to next area).

A pickle because there are always 2 story quests active at once, so there's really not much room for anything else. Is there any planned fix so this isn't so restrictive? Other than this glaring bug, everything else about the mod is pretty awesome. If there was level warp I'd probably just warp through to the story areas real quick so I could get those tasks out of my PDA.

+1 vote   mod: Autumn Aurora 2
SonofX51 Oct 13 2014, 4:09pm says:

Have you guys worked out how factions will work?

+4 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
SonofX51 Oct 13 2014, 3:58am says:

Yantar is still VERY unstable, I lost almost all my saves as 3 of them corrupted in that area, luckily i had a backup. It seems doing tasks in succession for the professor destroys the save files. I thought it was only if you had many tasks all at once that it killed the saves?

+1 vote   mod: Autumn Aurora 2
SonofX51 Oct 9 2014, 3:16am replied:

Alright, good enough for me XD I started it, seems pretty fine so far :) And thank you for balancing the wildlife to not be bullet sponges like so many mods tend to do.

+2 votes   mod: Autumn Aurora 2
SonofX51 Oct 9 2014, 12:24am says:

How hard is this mod? I've played a couple difficult one's before but I'm not sure if this is here to cater to super hardcore players specifically.

+1 vote   mod: Autumn Aurora 2
SonofX51 Sep 1 2014, 11:54pm says:

Nice to see you're still around! Say, the Classic Blaze still happening too?

+1 vote   media: New Running Animation
SonofX51 Sep 1 2014, 11:54pm says:

Wow that's cool o.o So want...

+1 vote   media: Metal Blaze
SonofX51 Aug 11 2014, 2:06am says:

Man it's been a while since you guys updated, how close are you guys on finishing bug squashing and prepping final release? .3.

+3 votes   mod: Amnesia: Fear in Hands
SonofX51 Jul 23 2014, 4:50am says:

Glad to hear this has been revived! :D I greatly enjoyed beta testing the earlier one, I can't wait to see what's changed =)

+1 vote   news: Rebooting Again
SonofX51 Jul 23 2014, 4:48am says:

Still alive? I really wanna play with Classic Blaze D:

+1 vote   mod: Sonic Generations - Blazy Mix
SonofX51 Jun 12 2014, 4:10pm says:

I'd like to try the new version whenever it's out, though my main problem with realism mods is the A.I still have robot tendencies so I shy away from most of them (shot with an AK through several layers of brush at a large distance consistently is annoying).

+1 vote   news: Two years of Far Cry 2 as it was meant to be played and a possible Version 1.5!
SonofX51 Jun 11 2014, 6:09pm says:

Just in case you need to shoot it 4 times in the face all at once.

+8 votes   media: Dual Double Barrel Shotguns
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