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Gosh, Im curious what you're going to do to Perfect Hatred, lol.
Pretty sure the guy is just trolling.
Maybe what I said some people can relate to, as I hear others have said, this one aspect of the game is too difficult compared to the rest, making it feel very disjointed in the difficulty curve.
I'll try that, had no idea a skill.cfg existed.
Are the soldiers still rediculously difficult in the current build you guys have? Honestly it's the one thing that kept me from playing the game. Robotic, high damage, bullet sponge enemies are no fun.
I take it thing's got a bit too busy to make that zip file? It's okay if it's too much trouble. It would just be so awesome :0
Fapping Simulator? o.o
That would be greatly appreciated! :D Thank you in advance for that.
Oh, that's cool. Thanks.
Urban decay is one of my favorite themes in horror and urban settings. I'm kinda seeing that here :D Can't wait. Can we expect this, based on your enthusiastic 200% progress! comment, maybe after christmas?
Is there anyway to place this in a music player? This stuff is just so awesome.
Oh, Fear in Hands takes place in modern times? Neat.
A silly "platforming" mechanic should be added, the bodies that are hung from the ceiling by chains? Imagine jumping into those and using it to swing across gabs :D
Valve has really dropped the ball for source modders lately. It's really depressing. It's like they don't care that tons of work can go down the drain by releasing these (unnecessary)forced updates.
wow, good job here. usually I don't expect much of HPL2 engine 2 to make nice, natural environments, but you did a great job here.
Okay, thank you! Still trying to download the game via torrent.
Wow, that's actually really nice.
So are missions bundled with the game, or do i have to download them in game or externally? I'm "new" :P
Ok, cool thanks!
You should've had Eric say the "WHAT IS THIS ****??..." line :P
When will this game be available to the public? It looks pretty awesome.
Will this address the corrupted save issue?
You should make a news thing linking the best Wads/maps to play with Brutal Doom.
Don't beat yourself up on level linearity. Linearity is not a bad thing, and you pretty much have to have it if you're going for a cohesive, interactive story (unless you're going full on adventure game here, which you aren't).
I disagree about Machine for Pigs not being scary, it was scary, but it was scary in a different sense than what is the standard for Amnesia/Penumbra, and probably shouldn't have been called an Amnesia game.
Looks much better :) keep it up.
:O Can't wait! One question though, does this follow Requiem or does it ignore that one?
Cool! Glad to have you back :)
So, what was the reasoning behind the removal of the insanity meter? I can understand removing Oil and tinderboxes(though I assume AAMFP would have matchboxes instead), but the insanity meter was a central mechanic, getting rid of it makes the player feel too comfortable.
Thanks for working on the arena ordeal. The arena just never made any sense, in vanilla or any modified version of it. fights usually ended in a minute and had some inherent problems for the player(won, but when teleported out you die from bleeding to death as the game took away all bandages, that's fun!)
If the arena is to be reworked and appear in Lost Alpha, it should be a melee type thing, that is assuming NPC's are smart enough to use knifes or fireaxes(totally not suggesting you guys to add fireaxes ;D)
Cool, thanks. I always found some of the rank requirements for project unleashed rediculous (unless you're an expert speed runner and exploiting a few bugs in the map, ala Empire City).
After sleeping the first night, the batteries placed in the flashlight are no longer in the flashlight. where do I find more?