Hey. I'm SolarLune, a wannabe indie game developer who likes to make games with Blender, a free cross-platform 3D game creation tool, and who likes to create music with SunVox, a free cross-platform music tracker. Check out my homepage at SolarLune Games. For game development progress updates, check out my game development blog at solarlune-games.blogspot.com, or my Twitter page.

Comment History  (0 - 30 of 194)
SolarLune
SolarLune Feb 16 2015, 3:53pm replied:

Yo! Thanks, I'm glad to still be around developing, haha. Hope to make something cool soon.

+1 vote   article: What Is Shakecan Games?
SolarLune
SolarLune May 22 2014, 12:15am replied:

The Singletexture mode has been removed in favor of just Multitexture and GLSL, yes. If you want to keep up on development, the blenderartists forums are the best way to do so.

+3 votes   engine: Blender Game Engine
SolarLune
SolarLune Mar 27 2014, 11:02am replied:

Sorry about that, man! Follow my game development progress (On Twitter or YouTube for now), though - I have something I'm working on that should be a lot of fun nonetheless!

+1 vote   article: Valchion Has Been Suspended
SolarLune
SolarLune Mar 27 2014, 11:01am replied:

I did end up working on the story and coming up with something that I think is pretty solid overall. It's a shame, but I think the game will ultimately be better for it eventually.

+1 vote   article: Valchion Has Been Suspended
SolarLune
SolarLune Mar 27 2014, 11:01am replied:

That's true, and that's my feeling on it. It just wasn't turning out the way I wanted it to, and I have an idea for what I'd like to do with it that I'm pretty sure will be really fun once I finish it. Thanks for watching!

+1 vote   article: Valchion Has Been Suspended
SolarLune
SolarLune Mar 27 2014, 10:59am replied:

That might be a good idea to allow people to at least play it and get the sense of it. I do plan to return to this eventually, but I believe it will be different when I do.

+1 vote   article: Valchion Has Been Suspended
SolarLune
SolarLune Mar 27 2014, 10:59am replied:

LOL, thank you for the support.

+1 vote   article: Valchion Has Been Suspended
SolarLune
SolarLune Jan 20 2014, 2:12pm replied:

Yep, I'm getting back into working on this more frequently. I've done some planning, which was really necessary to help get some traction on progress. Hopefully I'll be able to ramp up the pace of development considerably. Thanks for watching!

+1 vote   media: Exit Indicators
SolarLune
SolarLune Dec 17 2013, 12:02pm replied:

No, I appreciate constructive criticism. Thank you very much for the feedback - I'll see about slowing down the speed that the game progresses a bit.

+1 vote   article: Development Continues / Resumes / Restarts / Whatever!
SolarLune
SolarLune Dec 17 2013, 12:02pm replied:

Thanks!

+1 vote   article: Development Continues / Resumes / Restarts / Whatever!
SolarLune
SolarLune Dec 17 2013, 12:01pm replied:

Thanks a lot! It's been a long time coming, haha.

+1 vote   article: Development Continues / Resumes / Restarts / Whatever!
SolarLune
SolarLune Sep 21 2013, 4:27pm replied:

Hey, I never saw this until now, but I would rather you didn't use my sprites without my permission. Please don't assume I would be okay with it - just contact me via e-mail if you want to ask about something like this.

+1 vote   game: Sparky
SolarLune
SolarLune Sep 21 2013, 10:41am says:

The game looks cool! Glad to see it's still in development!

+3 votes   article: Path to the Sky Air combat update!
SolarLune
SolarLune Aug 18 2013, 4:01pm replied:

I found a direct download on YouTube, I believe. Try checking around there.

+2 votes   mod: The White City
SolarLune
SolarLune Jul 2 2013, 11:01am replied:

Super late to this, but there's a chromatic aberration filter and a bloom filter running. The white line is just a texture that gets UV-scrolled, if I recall correctly.

+1 vote   media: Somewhere... Else
SolarLune
SolarLune Jun 29 2013, 11:31am replied:

Well, I do it with Python. The dialogs and "!" are both 2D sprites, of a sort. I'm using a GUI module named BGUI to handle the drawing of the icons and text.

And thanks!

+2 votes   game: Valchion
SolarLune
SolarLune Jun 13 2013, 7:30pm says:

Hello. Like the updates - here's some more feedback.

1) Using the right mouse button to target works alright, but the bow seems to miss a lot when auto-targeting.

2) The game spawned quite a few treasure chests near me (like around 7 or so within 10 steps). You might want to code in a something to ensure chests spawn a minimum of "x" distance away from each other.

3) The graphics options for Lighting and SSAO still don't enable or disable the effect. Do I need to restart the game for them to take effect, or is it just that the options aren't hooked up yet?

4) The game crashed while I was attacking a slime (left-clicking seemed to crash it).

I'm running the most recent updated version of Vox, probably the 32-bit version (and not the 64-bit version).

+2 votes   game: Vox
SolarLune
SolarLune Jun 6 2013, 12:41am replied:

Sorry that I completely missed these.

I'm surprised that a developer for FireFall answered your question - seems like they'd be super busy!

Anyway, Python's very easy to learn, and works pretty well with the BGE. The Python version included with the BGE is a pretty much complete distribution of Python, so as far as I know, whatever you would want to do with "vanilla" Python can be done with the BGE's Python.

+3 votes   game: Valchion
SolarLune
SolarLune May 12 2013, 9:43pm replied:

About those crashes, I think they might be memory related, as I got one now on loading up an infinite world (I've never had a crash on starting a world before). Hope it helps!

+1 vote   game: Vox
SolarLune
SolarLune May 12 2013, 9:32pm replied:

Cool.

I notice some crashes - one happened when I defeated a monster with a bow and arrow (I think?), and the other when I was switching weapon, if I recall correctly.

Some more feedback:

- It'd be nice if making a melee weapon larger actually made it have larger reach. If it's a balance issue, you could force the player to collect voxels to customize their items with, and even different voxels to do different things (i.e. one that imparts fire or ice attributes).

- Health seems somewhat hard to come by in the game. If the only way of getting health is by hearts, perhaps monsters need to drop hearts more often, or more of it each time (i.e. +30 HP rather than +10), or even both.

Good to hear some harder difficulty will be in there.

+2 votes   game: Vox
SolarLune
SolarLune May 12 2013, 3:30pm says:

Here are my thoughts so far:

There seems to be some bugs with the character creation / slots. I somehow overwrote the first warrior with my own character, even though I created a brand new character. Also, sometimes the character selected will differ from the character you selected previously. For example, I edited my character, but when I entered the game with him, he reverted to the previous model. There was something similar happening with the character's individual parts (i.e. the character choice screen displayed my character correctly, but on going to edit his individual parts, they reverted to previous pre-made character part choices).

Also, I edited an item (the sword) and saved it under a name, but I can't reload it under that name, even though I saved it in the same world that I was playing at the time (not sure if that matters).

The check boxes could be more obvious than just 'red for on, blue for off'.

I think the SSAO checkbox under the options menu might be broken (doesn't seem to enable or disable SSAO). The world seems to be 'dark' with SSAO, I'd suppose, whether you enable it or not.

What's the point of the Occlusion option on the Options menu?

I like the targeting mode. Feels a lot like Zelda, though it makes shooting arrows a breeze (maybe too easy)?

As a side-note, where are the item / save / etc. files stored?

The game overall isn't bad so far, and could be cool in the future, though. Keep up development!

+1 vote   game: Vox
SolarLune
SolarLune Mar 29 2013, 4:25pm replied:

I think I know what the problem is related to, but if I recall, it worked fine on my Linux computer. So, I'm a bit stumped. Could you try downloading and replacing the "launcher.cfg" file in the game directory with this file?

Box.com

If it doesn't work, then I'll have to assume it has something to do with your graphics card. If so, then could you try it on a more powerful / modern card, or just another computer in general?

+1 vote   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
SolarLune
SolarLune Mar 29 2013, 1:10pm replied:

Could you post a screenshot somewhere? Perhaps PasteAll.com/pic?

+1 vote   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
SolarLune
SolarLune Mar 29 2013, 12:43pm replied:

Okay, I fixed and tested it - it should run perfectly on Linux. Thanks for the report!

+1 vote   article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
SolarLune
SolarLune Mar 22 2013, 2:21am says:

Yo! I've played the game, and it's pretty fun. I was wondering, are you sure that you want to Kick-Start the game? If you're already comfortable releasing builds of the game progressively, maybe you could just alpha-release it, a la MineCraft? I'm pretty sure a lot of people would pay for the game in its current state, with steady updates spread over the coming months. Anyway, something that you've probably thought about.

+1 vote   game: Risk of Rain
SolarLune
SolarLune Mar 4 2013, 4:35am replied:

It's basically put on hiatus. I'd like to come back to it one day, though.

+1 vote   game: Sparky
SolarLune
SolarLune Jan 3 2013, 3:46pm replied:

Yep, it's a computer chip. Either it'll be important to the story, or it just represents technology (the robots that you're fighting / dodging in-game). And thanks!

+1 vote   media: Valchion
SolarLune
SolarLune Dec 10 2012, 12:02pm replied:

He's actually a completely normal civilian. He finds all of the items he uses through the game (i.e. he's not prepared to fight).

+2 votes   article: Work Continues
SolarLune
SolarLune Dec 4 2012, 2:25am replied:

Nah, it doesn't currently show "RELOAD" when you're out of ammo, though that would be a good idea, I think. It does make a different sound if you try to shoot without ammo, though.

+2 votes   media: Better Reload Bar / Warehouse
SolarLune
SolarLune Nov 14 2012, 1:21am replied:

Aha, thanks. Maybe a sequel in the future will be more 'behind-the-back'.

+1 vote   media: Alley / Map
SolarLune
SolarLune Oct 10 2012, 10:04am replied:

Thanks!

+2 votes   article: What Is This?
SolarLune
SolarLune Sep 23 2012, 12:10pm replied:

Sorry for replying to this so late, but thanks a lot! I need to iron out all of the kinks in the enemy chasing AI, but it's alright for now (and has gotten better since this news article).

+1 vote   article: Development Log #8 and New Mechanics
SolarLune
SolarLune Jun 27 2012, 10:49pm replied:

Could you point out an example of what you mean? It would really help me out. And thanks!

+2 votes   article: New Devlog Video - Polish and Progress
SolarLune
SolarLune Jun 19 2012, 4:19pm replied:

Thanks!

+1 vote   media: Exclamation Mark Animation
SolarLune
SolarLune Jun 18 2012, 10:19am replied:

Thanks. And it's gotten a lot better since this demo... At least, I think it has. :)

+2 votes   download: Soldier Of Demo #1 - 5-5-12
SolarLune
SolarLune Jun 12 2012, 11:46pm says:

I like the graphics a lot, but it seems like it's really brown. It'd be nice if you could put in some color, too. Anyway, sounds interesting!

+2 votes   game: Rebirth
SolarLune
SolarLune Jun 10 2012, 10:02pm replied:

No problem - I'll try to keep it up.

+1 vote   article: Soldier Of Progress - 6-8-12 - Ammo Containers and New BGM
SolarLune
SolarLune May 23 2012, 11:17pm says:

Not sure why this isn't more followed - it's looking awesome! I downloaded the original, and it was quite fun. I'd like to see more of this. :)

+3 votes   game: Super Puzzle Platformer Deluxe
SolarLune
SolarLune May 23 2012, 9:35pm replied:

Ha ha, don't play too hard... I should put a "Take a rest after every hour of playtime" safety warning somewhere in the game. :D

+1 vote   media: Terminal
SolarLune
SolarLune May 16 2012, 7:31pm replied:

Thanks a lot! I'm a fan of retro styled games as well, but I want to update them with solid, modern gameplay, and not just have retro-looking titles.

+2 votes   article: Pick-ups, Refinement, Ambiance, and Fixes
SolarLune
SolarLune May 10 2012, 12:24pm replied:

Super late to this, but thanks a lot. I hope to get it really polished and finished soon.

+1 vote   member: SolarLune
SolarLune
SolarLune Apr 27 2012, 4:53pm replied:

Thanks. I'll try to continue to work on this project, and keep updates coming.

+2 votes   article: 4-24-12 Progress and Devlog Video
SolarLune
SolarLune Apr 17 2012, 7:07pm replied:

Heh, I would like to see bumpmapping on some pixel stuff, but it doesn't really look good... If I could find a way, I might try it on newer projects...

+1 vote   article: 4-16-12 Progress
SolarLune
SolarLune Apr 16 2012, 2:08pm replied:

Ah, sorry about that. Maybe I'll get around to getting the Linux demo up soon.

+1 vote   article: Extremely Early Sparky Alpha Demo
SolarLune
SolarLune Apr 2 2012, 2:25am replied:

Ah, probably because of the bloom filter. I'll make a function to turn it off. Thanks for the feedback!

+1 vote   download: Extremely Early Sparky Alpha Demo
SolarLune
SolarLune Apr 1 2012, 9:24pm replied:

I forgot to say it, but it requires 7-Zip. Are you sure that you can't open it with 7-Zip?

+1 vote   download: Extremely Early Sparky Alpha Demo
SolarLune
SolarLune Feb 27 2012, 2:36am replied:

Thanks. Well, if you want to, you'll play it when it's ready. ;)

+2 votes   article: Water-running and Game Improvements
SolarLune
SolarLune Feb 21 2012, 9:57pm replied:

I just watched the trailer - I think I see what you mean. I don't think it would be too difficult to do, so maybe I'll try that out... Thanks for the suggestion.

+2 votes   article: New Devlog Video! Better Art! Ions!
SolarLune
SolarLune Feb 21 2012, 2:15pm replied:

Not quite sure what you mean. Do you mean like ray-cast (kind of?) shadows?

+3 votes   article: New Devlog Video! Better Art! Ions!
SolarLune
SolarLune Feb 11 2012, 8:27pm says:

Heh, nice. Keep updating it, man. Minor crits:

Perhaps First-person Shooter would be a better genre for the game. You also might want to try describing the game itself in the summary (what's the objective of each level, how you go about achieving this objective, etc).

Anyway, cool game. Nice, solid graphics and art style.

+1 vote   game: SWAP
SolarLune
SolarLune Jan 22 2012, 1:55pm replied:

They are rendered in real-time. I could cast shadows... It'd take a little coding for dynamic objects, but it might be worth it. I did a simple shadow for the improved light in the sewers, which you can find in the new image that I've posted.

+1 vote   article: Development Log Video # 5
SolarLune
SolarLune Jan 21 2012, 10:25pm replied:

Yeah, I placed those lights kind of haphazardly. I'll fix 'em up to be more logically spaced out later.

+2 votes   article: Development Log Video # 5
SolarLune
SolarLune Jan 12 2012, 11:39am replied:

LOL - I might get a penny for the paper. :P I already used the other side of it, though...

+2 votes   media: City Concept Art
SolarLune
SolarLune Jan 9 2012, 12:58am says:

Game looks pretty interesting. Nice gravity mechanics, and I like the water mechanics, as well. You might want to try 'spicing up' the old-school sounds - they don't quite fit the graphics to me. Perhaps if you added a slight reverb to them? Anyway, good job so far! I'm tracking this!

+4 votes   game: Superku
SolarLune
SolarLune Jan 8 2012, 11:16pm says:

Hey. I posted this on the first image you have here, but I'll put it here, too. I like the style of this game - the simplicity draws me in. However, try to unify your style - sometimes you have super chunky pixels, like on the characters, but then you have more detailed pictures, like on the inventory and the snowman. However, this still is very interesting to me. Keep going with it!

EDIT: Oh, and tracking. :)

+2 votes   game: SkyAndDirt
SolarLune
SolarLune Jun 19 2011, 12:41am says:

Yeah, I played Darwinia - it was a cool game. You can't find anyone playing online anymore, but I liked the strategy + shooter mix-up. I think games are far better when it's harder to classify them into one genre.

You're welcome for the link, by the way.

EDIT: By linking the larger screenshot, you mean using a large picture in the article, but scaled down, right? I'm not exactly sure what you meant, and I want to avoid doing anything that ModDB may start failing. LOL

+2 votes   article: Cleaning Up and A New Enemy
SolarLune
SolarLune Jun 6 2011, 2:31pm replied:

Hm, I see. Thanks for the reply - it sounds like a good idea.

+1 vote   media: Corruption
SolarLune
SolarLune May 31 2011, 3:04pm replied:

'starts and stuff near it'? What are you referring to? Do you mean stars? That probably would be a good idea. I do agree that there probably should be more going on in the background - I think I'll make more background effects and objects to keep things interesting.

+1 vote   media: Corruption
SolarLune
SolarLune May 30 2011, 11:53am says:

'Im g-test.info russian speaking game testing community lead.'
I'm not quite sure what you are referring to - my guess would be that you're saying that you're a game testing community lead, right?

Unfortunately, I can't give out a demo just yet. However, a demo will be approaching soon in the coming weeks.

+1 vote   article: Video Update
SolarLune
SolarLune May 20 2011, 5:13pm says:

Thanks. A demo might be around sometime in June (maybe not, but I don't know... I don't really set timetables for my games).

Although, you hear it's free? Oh, dear. That wasn't the case at all.

LOL - Just kidding. It'll be free... I think. :p

+1 vote   media: I've Got a Gear on My Six!
SolarLune
SolarLune May 10 2011, 5:05pm says:

Hey, thanks, anni. I'd like to finish it soon and get it out there. It's coming along alright.

+2 votes   game: GridSpace
SolarLune
SolarLune Mar 23 2011, 12:06pm says:

Yep - it's pretty great looking. leonn really did this scene well.

+1 vote   media: Living Room
SolarLune
SolarLune Mar 11 2011, 1:23am says:

Aha, so now there's more games made with the BGE popping up. That's great - keep it up, Wolf pack.

+5 votes   game: HORIZON
SolarLune
SolarLune Feb 26 2011, 4:13pm says:

@Kane - Really does. Hopefully it'll get finished soon.

+3 votes   game: Dead Cyborg
Level
Avatar
Avatar
Offline Since
Mar 20, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
3
Games
54
Mods
1
Articles
79
Polls
1
Media
51
Downloads
5
Engines
8