Hey. I'm SolarLune, a wannabe indie game developer who likes to make games with Blender, a free cross-platform 3D game creation tool, and who likes to create music with SunVox, a free cross-platform music tracker. Check out my homepage at SolarLune Games. For game development progress updates, check out my game development blog at solarlune-games.blogspot.com, or my Twitter page.

Comment History  (0 - 30 of 193)
SolarLune
SolarLune May 22 2014, 12:15am replied:

The Singletexture mode has been removed in favor of just Multitexture and GLSL, yes. If you want to keep up on development, the blenderartists forums are the best way to do so.

+2 votes     engine: Blender Game Engine
SolarLune
SolarLune Mar 27 2014, 11:02am replied:

Sorry about that, man! Follow my game development progress (On Twitter or YouTube for now), though - I have something I'm working on that should be a lot of fun nonetheless!

+1 vote     article: Valchion Has Been Suspended
SolarLune
SolarLune Mar 27 2014, 11:01am replied:

I did end up working on the story and coming up with something that I think is pretty solid overall. It's a shame, but I think the game will ultimately be better for it eventually.

+1 vote     article: Valchion Has Been Suspended
SolarLune
SolarLune Mar 27 2014, 11:01am replied:

That's true, and that's my feeling on it. It just wasn't turning out the way I wanted it to, and I have an idea for what I'd like to do with it that I'm pretty sure will be really fun once I finish it. Thanks for watching!

+1 vote     article: Valchion Has Been Suspended
SolarLune
SolarLune Mar 27 2014, 10:59am replied:

That might be a good idea to allow people to at least play it and get the sense of it. I do plan to return to this eventually, but I believe it will be different when I do.

+1 vote     article: Valchion Has Been Suspended
SolarLune
SolarLune Mar 27 2014, 10:59am replied:

LOL, thank you for the support.

+1 vote     article: Valchion Has Been Suspended
SolarLune
SolarLune Jan 20 2014, 2:12pm replied:

Yep, I'm getting back into working on this more frequently. I've done some planning, which was really necessary to help get some traction on progress. Hopefully I'll be able to ramp up the pace of development considerably. Thanks for watching!

+1 vote     media: Exit Indicators
SolarLune
SolarLune Dec 17 2013, 12:02pm replied:

No, I appreciate constructive criticism. Thank you very much for the feedback - I'll see about slowing down the speed that the game progresses a bit.

+1 vote     article: Development Continues / Resumes / Restarts / Whatever!
SolarLune
SolarLune Dec 17 2013, 12:02pm replied:

Thanks!

+1 vote     article: Development Continues / Resumes / Restarts / Whatever!
SolarLune
SolarLune Dec 17 2013, 12:01pm replied:

Thanks a lot! It's been a long time coming, haha.

+1 vote     article: Development Continues / Resumes / Restarts / Whatever!
SolarLune
SolarLune Sep 21 2013, 4:27pm replied:

Hey, I never saw this until now, but I would rather you didn't use my sprites without my permission. Please don't assume I would be okay with it - just contact me via e-mail if you want to ask about something like this.

+1 vote     game: Sparky
SolarLune
SolarLune Sep 21 2013, 10:41am says:

The game looks cool! Glad to see it's still in development!

+3 votes     article: Path to the Sky Air combat update!
SolarLune
SolarLune Aug 18 2013, 4:01pm replied:

I found a direct download on YouTube, I believe. Try checking around there.

+2 votes     mod: The White City
SolarLune
SolarLune Jul 2 2013, 11:01am replied:

Super late to this, but there's a chromatic aberration filter and a bloom filter running. The white line is just a texture that gets UV-scrolled, if I recall correctly.

+1 vote     media: Somewhere... Else
SolarLune
SolarLune Jun 29 2013, 11:31am replied:

Well, I do it with Python. The dialogs and "!" are both 2D sprites, of a sort. I'm using a GUI module named BGUI to handle the drawing of the icons and text.

And thanks!

+2 votes     game: Valchion
SolarLune
SolarLune Jun 13 2013, 7:30pm says:

Hello. Like the updates - here's some more feedback.

1) Using the right mouse button to target works alright, but the bow seems to miss a lot when auto-targeting.

2) The game spawned quite a few treasure chests near me (like around 7 or so within 10 steps). You might want to code in a something to ensure chests spawn a minimum of "x" distance away from each other.

3) The graphics options for Lighting and SSAO still don't enable or disable the effect. Do I need to restart the game for them to take effect, or is it just that the options aren't hooked up yet?

4) The game crashed while I was attacking a slime (left-clicking seemed to crash it).

I'm running the most recent updated version of Vox, probably the 32-bit version (and not the 64-bit version).

+2 votes     game: Vox
SolarLune
SolarLune Jun 6 2013, 12:41am replied:

Sorry that I completely missed these.

I'm surprised that a developer for FireFall answered your question - seems like they'd be super busy!

Anyway, Python's very easy to learn, and works pretty well with the BGE. The Python version included with the BGE is a pretty much complete distribution of Python, so as far as I know, whatever you would want to do with "vanilla" Python can be done with the BGE's Python.

+3 votes     game: Valchion
SolarLune
SolarLune May 12 2013, 9:43pm replied:

About those crashes, I think they might be memory related, as I got one now on loading up an infinite world (I've never had a crash on starting a world before). Hope it helps!

+1 vote     game: Vox
SolarLune
SolarLune May 12 2013, 9:32pm replied:

Cool.

I notice some crashes - one happened when I defeated a monster with a bow and arrow (I think?), and the other when I was switching weapon, if I recall correctly.

Some more feedback:

- It'd be nice if making a melee weapon larger actually made it have larger reach. If it's a balance issue, you could force the player to collect voxels to customize their items with, and even different voxels to do different things (i.e. one that imparts fire or ice attributes).

- Health seems somewhat hard to come by in the game. If the only way of getting health is by hearts, perhaps monsters need to drop hearts more often, or more of it each time (i.e. +30 HP rather than +10), or even both.

Good to hear some harder difficulty will be in there.

+2 votes     game: Vox
SolarLune
SolarLune May 12 2013, 3:30pm says:

Here are my thoughts so far:

There seems to be some bugs with the character creation / slots. I somehow overwrote the first warrior with my own character, even though I created a brand new character. Also, sometimes the character selected will differ from the character you selected previously. For example, I edited my character, but when I entered the game with him, he reverted to the previous model. There was something similar happening with the character's individual parts (i.e. the character choice screen displayed my character correctly, but on going to edit his individual parts, they reverted to previous pre-made character part choices).

Also, I edited an item (the sword) and saved it under a name, but I can't reload it under that name, even though I saved it in the same world that I was playing at the time (not sure if that matters).

The check boxes could be more obvious than just 'red for on, blue for off'.

I think the SSAO checkbox under the options menu might be broken (doesn't seem to enable or disable SSAO). The world seems to be 'dark' with SSAO, I'd suppose, whether you enable it or not.

What's the point of the Occlusion option on the Options menu?

I like the targeting mode. Feels a lot like Zelda, though it makes shooting arrows a breeze (maybe too easy)?

As a side-note, where are the item / save / etc. files stored?

The game overall isn't bad so far, and could be cool in the future, though. Keep up development!

+1 vote     game: Vox
SolarLune
SolarLune Mar 29 2013, 4:25pm replied:

I think I know what the problem is related to, but if I recall, it worked fine on my Linux computer. So, I'm a bit stumped. Could you try downloading and replacing the "launcher.cfg" file in the game directory with this file?

Box.com

If it doesn't work, then I'll have to assume it has something to do with your graphics card. If so, then could you try it on a more powerful / modern card, or just another computer in general?

+1 vote     article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
SolarLune
SolarLune Mar 29 2013, 1:10pm replied:

Could you post a screenshot somewhere? Perhaps PasteAll.com/pic?

+1 vote     article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
SolarLune
SolarLune Mar 29 2013, 12:43pm replied:

Okay, I fixed and tested it - it should run perfectly on Linux. Thanks for the report!

+1 vote     article: Valchion Demo V0.2 is Out for Windows, Mac, and Linux!
SolarLune
SolarLune Mar 22 2013, 2:21am says:

Yo! I've played the game, and it's pretty fun. I was wondering, are you sure that you want to Kick-Start the game? If you're already comfortable releasing builds of the game progressively, maybe you could just alpha-release it, a la MineCraft? I'm pretty sure a lot of people would pay for the game in its current state, with steady updates spread over the coming months. Anyway, something that you've probably thought about.

+1 vote     game: Risk of Rain
SolarLune
SolarLune Mar 4 2013, 4:35am replied:

It's basically put on hiatus. I'd like to come back to it one day, though.

+1 vote     game: Sparky
SolarLune
SolarLune Jan 3 2013, 3:46pm replied:

Yep, it's a computer chip. Either it'll be important to the story, or it just represents technology (the robots that you're fighting / dodging in-game). And thanks!

+1 vote     media: Valchion
SolarLune
SolarLune Dec 10 2012, 12:02pm replied:

He's actually a completely normal civilian. He finds all of the items he uses through the game (i.e. he's not prepared to fight).

+2 votes     article: Work Continues
SolarLune
SolarLune Dec 4 2012, 2:25am replied:

Nah, it doesn't currently show "RELOAD" when you're out of ammo, though that would be a good idea, I think. It does make a different sound if you try to shoot without ammo, though.

+2 votes     media: Better Reload Bar / Warehouse
SolarLune
SolarLune Nov 14 2012, 1:21am replied:

Aha, thanks. Maybe a sequel in the future will be more 'behind-the-back'.

+1 vote     media: Alley / Map
SolarLune
SolarLune Oct 22 2012, 4:29am replied:

Thanks a lot. I'll be resuming development on this in a week or so. I should be able to come out with another demo soon, as well.

+3 votes     game: Valchion
Level
Avatar
Avatar
Offline Since
Jun 16, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.2
Members
3
Games
54
Mods
1
Articles
78
Polls
1
Media
51
Downloads
5
Engines
8