Hey. So this is my new game that I've started, Sparky. Sparky's a game about speed, momentum, radioactive dogs, and aliens... So... Yeah. Sparky will be a 2D action game in the vein of... I'm not even sure. It'll be about exploring and traversing the alien bases in the game, and destroying aliens in an efficient, quick manner, all while keeping up momentum. Sparky is being made with the Blender Game Engine and should be available on Windows, Mac OS X, and Linux.

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5 comments by SolarLune on Mar 31st, 2012


So, I've finally gotten around to releasing a rough gameplay demo of Sparky. In it, you can run around and see how Sparky controls. If you use the keyboard, you can press X to jump, and C to boost. While boosting, you can run on walls and on water, as well as jump higher and further. Double-tapping C will cause you to do a Dash attack, and with this, you can break breakable objects. Right now, enemies don't do any damage, but you can still get a feel for what the game will be about.

Thanks for reading... And playing! :D

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Extremely Early Sparky Alpha Demo

Extremely Early Sparky Alpha Demo

Mar 31, 2012 Demo 8 comments

A very rough demo of Sparky, mainly made just to get feedback concerning gameplay. You can use either the joystick or the keyboard - for the keyboard...

Post comment Comments  (0 - 10 of 18)
Templarfreak Oct 15 2012, 3:37am says:

Edit: Found what I think would be a bug, when Sparky is running Ionized and jumps, when the Ionization runs out while he's in the air, he loses the momentum even though that probably wouldn't happen.

+1 vote     reply to comment
Templarfreak Oct 15 2012, 3:12am says:

So, uh, whatever happened to this? Haven't seen an update in forever.

+1 vote     reply to comment
SolarLune Creator
SolarLune Mar 4 2013, 4:35am replied:

It's basically put on hiatus. I'd like to come back to it one day, though.

+1 vote   reply to comment
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SolarLune Creator
SolarLune Sep 21 2013, 4:27pm replied:

Hey, I never saw this until now, but I would rather you didn't use my sprites without my permission. Please don't assume I would be okay with it - just contact me via e-mail if you want to ask about something like this.

+1 vote   reply to comment
gazornonplat Apr 12 2012, 9:45am says:

This looks great. I get totally jealous of people like you who can do art, music, and programming all by themselves, I'd love to be that versatile and talented.

+2 votes     reply to comment
Templarfreak Mar 14 2012, 10:31pm says:

I'd like to see more of the enemies you will be fighting, and maybe some very complex puzzles in the next Video/Log/whatever. =)

+1 vote     reply to comment
HoundsTooth Mar 1 2012, 8:24pm says:


+1 vote     reply to comment
Tomiyou Feb 25 2012, 11:18am says:

You should reveal some gameplay or features... Oh and by the way I can't wait for it!!!

+2 votes     reply to comment
SolarLune Creator
SolarLune Feb 26 2012, 11:38am replied:

Something more than videos? Okay, maybe I'll release a demo soon. Just need to get some more features implemented (a few more of Sparky's actions that he can pull off).

EDIT: Okay, I think I might see what you mean. Hopefully I'll have more of the game finished by the next video, or at least can post a new News article about the subject.

+2 votes   reply to comment
Tomiyou Mar 13 2012, 3:27pm replied:

Yeah, it would be nice. Have luck with programming....

+1 vote     reply to comment
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