Valchion is a action RPG with retro graphics and simple mechanics. It features bright, GameBoy Color-styled visuals, and a (hopefully) memorable soundtrack. It should be released for Windows, Mac OS X, and Linux. It's also being made with the Blender Game Engine, which features fast game creation and no time spent exporting to an external engine.

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10 comments by SolarLune on Mar 7th, 2014

Hello!

It's been quite awhile since my last update here, and devlog video on my YouTube channel. After some time thinking about it, I've decided to stop development on Valchion for the time being; I just wasn't making progress and wasn't doing the idea I have for Valchion justice.

It's unfortunate, and I'm sorry to pause development after literally years working on this thing, but I don't think I should finish it just because I started it, but rather because it's going to be a good game. If the game's bad, it's better to stop development on it, even restart if it has potential, rather than forcing the game out and having a failure on your hands. I hope to work on it in the future and develop it into something really cool.

 Anyway, thanks so much for following me on this journey of game development. I certainly hope to work harder on more projects that are fun and interesting to play.

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Soldier Of Demo #1 - 5-5-12

Soldier Of Demo #1 - 5-5-12

May 6, 2012 Demo 4 comments

A playable demo showing my progress in developing this game as of 5-5-12. So, use the arrow keys to move, and X and C to use your primary and secondary...

Post comment Comments  (0 - 10 of 44)
shackra
shackra Jun 27 2013, 1:15am says:

Quick, how did you make the dialogs and its logic on Blender?! Have you any tutorial about it? The stuff like the "!" and the dialogs are pure 2D? if yes, How did you make it on Blender 3D? :O

I just get hypnotized with beep-beep-beep of the dialogs :'O

Awesome game!!

+2 votes     reply to comment
SolarLune
SolarLune Jun 29 2013, 11:31am replied:

Well, I do it with Python. The dialogs and "!" are both 2D sprites, of a sort. I'm using a GUI module named BGUI to handle the drawing of the icons and text.

And thanks!

+2 votes     reply to comment
shackra
shackra Jun 29 2013, 4:12pm replied:

:'O

Thanks for the reply!

+2 votes     reply to comment
blueprintrandom1
blueprintrandom1 May 26 2013, 10:47am says:

Hey, Solar, this plays like the old squaresoft games, in other words my childhood :D

I <3 this game

+3 votes     reply to comment
PandaDan
PandaDan May 9 2013, 7:50pm says:

Hey SolarLune. After tons of procrastinating, I'm going to learn programming, and a dev for a game called Firefall told me to start with Python. In your opinion, how easy is it to learn, and how well does it, heh, blend with blender game engine?

+2 votes     reply to comment
SolarLune
SolarLune Jun 6 2013, 12:41am replied:

Sorry that I completely missed these.

I'm surprised that a developer for FireFall answered your question - seems like they'd be super busy!

Anyway, Python's very easy to learn, and works pretty well with the BGE. The Python version included with the BGE is a pretty much complete distribution of Python, so as far as I know, whatever you would want to do with "vanilla" Python can be done with the BGE's Python.

+3 votes     reply to comment
ildamos
ildamos Feb 11 2013, 2:53pm says:

Whoa! 8-bit graphics w 3D lighting. Nice!

+2 votes     reply to comment
KRBL
KRBL Jan 31 2013, 9:48am says:

DAMN i want...play this... NOW!!!
great work with the tracker i LOVE chiptune sounds :D

+3 votes     reply to comment
Fully-Metal
Fully-Metal Oct 21 2012, 8:56am says:

shut up and take my money! whens the beta released? the visual style is epic. I don't think I have seen a 8bit game use blender :) best of luck getting done so we can buy (or beta test ;) btw like the main character :)

+2 votes     reply to comment
SolarLune
SolarLune Oct 22 2012, 4:29am replied:

Thanks a lot. I'll be resuming development on this in a week or so. I should be able to come out with another demo soon, as well.

+3 votes     reply to comment
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Valchion
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Windows, Mac, Linux
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SolarLune Games
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Third Person Shooter
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@Lionroot">.@Lionroot Probably just copy and paste from my blog to my thread. I could also just link to them, but that'd be harder to read.

Jul 30 2014, 10:21am

Hey, here's a nice cross-platform #font editing software. It's called #BirdFont. #gamedev #indie #resources T.co

Jul 30 2014, 4:20am

@eigenbom">.@eigenbom Dang, I noticed that, but didn't see how far back it extended, haha. Gotta post waaaaay more.

Jul 30 2014, 1:35am

Kinda simple, but it works alright, I think. Trying to create a single place for devlog updates. #gamedev #indie

Jul 30 2014, 1:31am

Finished updating my blog. Wouldn't have taken HOURS, but I was trying out custom templates. :1 #gamedev #indie T.co

Jul 30 2014, 1:31am

I'M NOT TOUCHING YOUUUUU~ (loading works okay, I think) #gamedev #gearend #b3d T.co

Jul 28 2014, 10:12pm

@bendmorris">.@bendmorris @int3q Either that or vars(), but it's cool - I only have to save the variables that can change, which aren't too many.

Jul 28 2014, 9:36pm

@int3q">.@int3q So I'm grabbing the variables manually. Not hard or slow to implement. I'd have to select the variables to read back anyway, so NBD.

Jul 28 2014, 9:29pm

@int3q">.@int3q Python's JSON implementation's easy to grasp and use - there's just no predetermined way to dump a Python class instance.

Jul 28 2014, 9:28pm

@int3q">.@int3q Oh, no, it's not. It's just that with pickle, I'd pretty much be able to just save the entire player instance and then read it back.

Jul 28 2014, 9:27pm

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