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This map messed me up; I kept getting lost. Blasted droids and their lack of architectural creativity.
Those textures look quite nice.
Just Realized: This specific game engine would be perfect for a star wars game. Think, remake of Jedi Academy or Dark Forces 2.
Glad to see you guys improving performance. It is such a beautiful game, wonderfully atmospheric. Hopefully soon it'll reach its fully optimized potential.
That's a trick question. Video games aren't a necessity, they are an abstract luxury.
Therefore, anything that that is involved under them is also unnecessary.
It comes down to whether the individual wants them or not. Personally, I wish there was a more varied representation of both sexes. Like in the Fallout games, there is only ever ONE body model for each sex. Same in the Mass Effect games. Same in WoW (for each race, of course), assassin's Creed, and many mainstream AAA titles.
The simple fix would be to have modifiers on the body meshes, simple ones that would change height, weight, composition, body type and structure. A simple algorithm could handle this, much like it does in most procedural generated games. Skyrim did this to an extent, though it could have been done to a greater degree for an even more realistic NPC population, though this is more just fine details.
The fine details are important to me, so that's my vote. Procedurally generate body types for both sexes so that the fluff NPCs have some greater variety. For Main NPCs, go for a more personal artistic touch and do something custom.
tl;dr Boobs and muscley dudes are great, but not if EVERY man and woman has the perfect body. Having a variety makes the things you like stand out more and therefore makes them more enjoyable.
Well, Saints 2 is pretty cheap on steam. Might be the time to go check it out.
This method has my endorsement.
This is basically putting the effort into a handmade game, then using procedural generation to effectively stretch out that effort into more world space.
You don't get 'infinite', but you can do a lot more and not have to skimp on style, artful design or atmosphere, a few of the key things a game needs to really draw you in.
The art side of this comes in creating a rule set for what renders in each tile and however many subtiles there are. For instance, you can't have tree's popping up above the treeline or snow on a tropical beach, to name a few extreme instances.
Once you set up rules, you can set what assets fit into these rules and assign the chances of them spawning in a given tile. This can be done to get a base game world started for even static open world games, such as skyrim. Start a randomly generate world, then go through and basically impose artistic design on the results, kinda like how some artists do a random squiggle on the paper to spark an idea.
tl;dr, basically agree with you, wished to elaborate and add my own take on it.
Your game is already being made. Should go help them instead of competing. Already hard enough to get noticed.
Look up Quantum Redshift, Extreme G Racing, F-Zero or Star Wars Racer. Your game has already been made :(
Maybe add a new spin on mobas? Throw in a bit of competitive tower defense/offense. You have to push past your enemies turrets and as you do, you can lay down your own. You can decide which waves to send in. It'd also be kind like a turn based strategy game, with the way the waves and breaks are set up in the current game.
That would be a neat way to introduce competitive multiplayer in. Certainly nobody else has done it and, who knows, you might invent something so awesome that it becomes the next best thing. I mean, LoL pretty much refined the **** out of the DotA idea and they have like 13million concurrent players.
So, I bought the twofer thing way back around xmas a couple years back. Do I or my other friend get the Deluxe Edition?
Thats my main sticking point. Regardless of the validity of either sides opinions, These guys worked for 8 years, poured their hearts and souls into this work for NOTHING.
Personally, i love it. But thats not the point. The point is this guy is a jerk. These people deserve our heartfelt appreciation simply because they aren't asking us for a dime. The game is COMPLETELY free, since the 2007 source SDK comes with Alien Swarm/to any sod who wants it.
Unlike when most gamers get upset when they pay for something and it turns out less than they expected (No refunds, amiright?) This is childish, infantile and immature on a level that puts even entitled trust fund babies to shame.
This is almost a dream come true ^_____^
I have only one request: For maintaining progress, can you have a version that uses a save? So that if one player dies, we would have to restart from an earlier point, rather than respawn, to maintain the original feel of the game.
If the former is the case, and its a publicity stunt for TOR, then maybe, just maybe, bioware games might come back to steam, as well.
Vaguely related possibility, but we can hope, right?
This game has been a pain in the *** to install. Please make sure to tell people that the game MUST be in 32bit mode in order to work.
For those of us who have 64bit systems, we swap the game folders so we can run the game in 64bit mode. Casus Belli will come up with, "Casus Belli DLL could not be loaded. Please install Visual Studio 2010 sp1 Redistributable. Game will close in 15 seconds."
And a Readme in the file would be nice, too. Fairly standard stuff.
I have both and i run windows 7 64bit... If you give me a bit more info, maybe i can narrow down the cause.
It's from Tron Legacy. Ending Credits, i believe...?
If you hadn't posted it i would have ^______^
Odd... I've never seen any depictions of Mon Cal space structures, other than their ships, but i've read plenty and they've always been described much along the lines of their ships.
Well, whatever. It looks good.
It looks too blocky. Soften up those sharp edges and add some irregularity and asymmetry to the design. Just look at the Cruisers; Overall, they're symmetrical in their superstructure, but the detail and function itself is very asymmetrical. Their ships are very organic, i mean to say. Their shipyards should be similar.
Maybe switch to a game with a more robust modding community? I dunno if you have any special attachment to men of war, but there are probably plenty of other games to try this with. And since you're not so far in, finding a better platform now might be the best idea as oppose to getting frustrated later on and quitting altogether.
Most people here also believe we're the political/cultural/literal center of the universe... The US as a whole suffers from an extreme case of the 'Princess Syndrome'
We have the highest difference between wealthy and poor peoples. Meaning, we have extremely and obscenely rich ******* and tragically poor families. We're a very backwards nation, in just about every way.
Those blasters are too accurate... They shouldn't be able to hit the broad side of a star destroy if you were firing from a foot away.
Go for Reach. The only reason there is any difference at all is hardware/software limitations of the time. The original isn't the original, its just the best they could do with the technology they had. IE its a piece of crap model. It doesnt even have the Point Defense Turrets the Autumn is suppose to have, nor a MAC barrel, nor any exterior markings as described in the book.
If you have any doubt, just model it after the technical descriptions in The Fall of Reach. Other than that, you should take some artistic license and make it look as good as you can, same with all the models.