Post news Report content RSS feed VaultMP - Gary 2 Release!

Major changes in this release: vaultmp no longer uses savegames synchronization of weapons* synchronization of health and death, respawning synchronization of item environment** chat GUI (use T for chat in-game) revamped and extended scripting interface***

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Please note that this is just another snapshot on the long road of the 0.1a branch. It is not nearly a final alpha version.
The master server is online and will likely stay online.

Major changes in this release:

  • vaultmp no longer uses savegames
  • synchronization of weapons*
  • synchronization of health and death, respawning
  • synchronization of item environment**
  • chat GUI (use T for chat in-game)
  • revamped and extended scripting interface***

* not including throwable weapons
** does not include static references (the ones already present a priori in-game). still experimental
*** the scripting docs have not yet been updated

Known bugs in this release:

  • desync of alert state when the player is moving. You have to switch state while you are standing still for it to properly sync
  • vaultmp may (rather rare) crash after a player leaves the server, or after you close the game (the cause is known and I'm working on it)
  • weapon aiming / firing may be inaccurate if not in ironsight mode

Please note: the mod is in early alpha stage. You need a decent level of computer knowledge to install / set it up at the moment. It is not released for production, just for testing by experienced users.

Download: OLD
Download: Bug fix


Social Media:

Website: Vaultmp.com
Facebook: Facebook.com
Open-Source: Github.com
Visit: Brickster.net

Comments
GetSpookd
GetSpookd

Great ! Keep up the good work :D !

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Riker147
Riker147

:D Great work guys!

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Awesomeness_0714
Awesomeness_0714

There are no servers.

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Volumed Author
Volumed

Sometimes there are servers sometimes not, but the master server is always online.

Reply Good karma+4 votes
Awesomeness_0714
Awesomeness_0714

How can I connect to the master server?

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ShadX222
ShadX222

(buried)

FAIL comment

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JackiChain
JackiChain

Keep it up! It's awesome.

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Genocyber
Genocyber

Man, Recyclers really goin the whole 9 yards with this thing. Im proud to be able to work with such great people.

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JonnyBoy0719
JonnyBoy0719

YES!

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Volumed Author
Volumed

Don't forget to download the bugfix!

Reply Good karma+2 votes
lordnicho1
lordnicho1

Do i need Fallout 3 for this?

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Volumed Author
Volumed

Ofcourse. Or do you mean you got new vegas?

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InternetIan
InternetIan

Oh my lord. This is the first I've even heard of this mod. <3

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Genocyber
Genocyber

FYI this mod is for both Fallout 3 and New Vegas ;)

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Ominous-Spud
Ominous-Spud

Wow, just found this, funny because I had just yesterday been thinking of this very thing.... Thank goodness it came up on the homepage, you guys rock!

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ChuckNrs
ChuckNrs

Finally! Some news on the front page that got more people interested!

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pyr0mike
pyr0mike

can't wait for the alpha!

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Mikhail_Zelinsky
Mikhail_Zelinsky

Just one question. is there an installer for this yet? If not, when should one be available?

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Volumed Author
Volumed

It's alpha you can only expect in later versions out of alpha.

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Mikhail_Zelinsky
Mikhail_Zelinsky

Yeah, but there was an installer for Rev. 147 (I think it was 147) :P

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jumpman971
jumpman971

GREAT WORK!!!
I think it's the best mod on fallout 3!
Play In Multiplayer Fallout 3, just like a dream!!!

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Bizzclaw
Bizzclaw

hey recycler, It's me bizz, glad to see you're still making progress with this! I can't wait until It's stable enough for people to actually play the whole game through in some sort of coop mode. Keep up the good work man. :D

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mogensen1994
mogensen1994

when start vaultmp it says xlive.dll is missing

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Volumed Author
Volumed

We got a nice website www.vaultmp.com you can ask for support there. ;-)

Reply Good karma+1 vote
DarkVentus
DarkVentus

You need to get Games for Windows Live,it has the xlive.dll file

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SILENTrampancy
SILENTrampancy

This is almost a dream come true ^_____^

I have only one request: For maintaining progress, can you have a version that uses a save? So that if one player dies, we would have to restart from an earlier point, rather than respawn, to maintain the original feel of the game.

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Volumed Author
Volumed

We have taken saves out just with that reason. (We used saves in older versions) The .fos are to hard to get in pieces so we are going to do it with server scripts and MySQL databases(Will be made in later more stable versions) there are already some scripts out there like:
Vaultmp.com
Vaultmp.com
Two problems are that after a reset the information is gone(Will be no problem with the SQL database anymore) and data will be saved when the player leaves the server, and will be reassigned once a player with the same name joins (which is weak due to player name conflicts, etc.; however, you can easily change this script to use a combination of name / password).

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saltedDog
saltedDog

This is a great mod.I played it with my friend.But can we able to make character in game?Because we can't use save file anymore right?

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Volumed Author
Volumed

Makes no sense because there is no face sync yet.

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GodFather_
GodFather_

Seems like a great mod but I don't like that it uses Pawn as a scripting language. But keep up the good work!

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Volumed Author
Volumed

You can also use C# and C++.

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hell_o6
hell_o6

Awesome!

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Stolos
Stolos

When the final version is complete, do you suppose that it could be compatible with other Fallout mods, so long as they are properly installed and all players have the same set of mods running...?

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Volumed Author
Volumed

Yes, but some mods with a lot of GECK scripting need to be change to c++.

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Stolos
Stolos

Thank you. ^^ I'll wait until the final release to ask more about compatibility issues. Will this be kept off of the Fallout 3 & New Vegas Nexus websites?

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MrLubaz
MrLubaz

Keep it up, you guys rock!

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ceriux
ceriux

THIS IS AWESOME!

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