Otaku of the new generation.

Review RSS Feed 1111111111111
1 Review

Mod Review on Jan 10th, 2013

No review provided

Black Mesa
10 Review

Mod Review on Sep 20th, 2012

No review provided

Contra
9 Review

Mod Review on Dec 21st, 2011

No review provided

MidEast Crisis 2
9 Review

Mod Review on Dec 20th, 2011
This review may contain spoilers

A professionally-crafted mod, with detailed in-game environments, a lot of interactable map objects, good unit design and HILARIOUS dubs. Not really a fan to the "Occupation Warfare" game style, but it does ensures enough havoc appearing all over the map to keep the player feeling bad-***. I love your city maps, however we could do with a few non-urban maps too so the tanks can really play out their full strength. Overall it brings me the old familiar feeling of RA2 which so many modern RTS missed, well done.

VtM: The Final Nights
9 Review

Mod Review on Nov 9th, 2011

No review provided

The Red Alert
5 Review

Mod Review on Oct 2nd, 2011 - 3 people don't

Same old problem as All Stars, sticking faithfully to the original unit stats setting to the point of ignoring balancing and no integration to adjust to the new game platform, thus making the gameplay very dull. It looked like a lot of effort, but maybe not enough and didn't go to the right way, hence its mediocry.

Alternate Warfare
10 Review

Mod Review on Sep 10th, 2011

No review provided

CnC: All Stars
6 Review

Mod Review on Sep 8th, 2011

No review provided

F.E.A.R. Resurrection
7 Review

Mod Review on Mar 28th, 2011

Well, not much to say really. The level design is okay, and the difficulty is quite reasonable, scrapping dialogs from all over the place to paste up voice-overs isn't very wise, because you can clearly tell that they are cut out from different voice-overs. Overall there's nothing which stands out that much to catch your attention. Pretty average mod, for a F.E.A.R fan it's fun to play through the intervals, however the lasting appeal isn't very high.

General Enhanced
7 Review

Mod Review on Mar 13th, 2011 - 3 people agree 1 person doesn't
This review may contain spoilers

It's good to see there's still people making mods for vanilla Generals, though I have to admit that this mod does need quite some adjustment on the balances. Although I like the many new FXs and skins in the mod (some more than the others, but this is purely personal view), I have to say many of the data changes didn't strike me as well-calculated. For example, the boost on tanks make infantry borderline-useless, because tank rounds now instantly kills them and never misses, and the ROF is not decreased either. Even though you reduce the cost for infantry, it wouldn't increase their usefulness because builting a tank of your own to counter the enemy tank is much more effective than training infantry of the equal cost.

So overall, nice FXs, good skins and some interesting units, but lacks consideration just a bit too much on the gameplay adjustments. 7 out of 10 for your efforts and the White mushroom of death xD.

And just a last question: why don't you pack it up in BIG? It's much more conveninent that way.

Level
Avatar
Avatar
Offline Since
Aug 22, 2014
Country
Australia Australia
Gender
Male
Member Watch
Track this member