I specialize in game design, creating interesting and unique concepts either from original ideas or prior gameply elements. I tend to stick towards old-school game styles and keeping visual representation consistent. There's a lot of projects I've started and left in cold-storage, mostly do to my free time being sevearly limited to work on such projects, but I usually make up for it with fast production methods.

Comment History  (30 - 40 of 40)
scott_aw
scott_aw Mar 25 2011 says:

FYI, due to MODDB's long delays in accepting some files, I'll be spacing out demo realease further apart here. However you can find more frequent demo updates at 64digits.com.

+1 vote   game: Black Shadow 3D
scott_aw
scott_aw Mar 14 2011 says:

It plays great so far, I can't wait to see more done.

+1 vote   news: Working Towards Version 0.20 and Beyond
scott_aw
scott_aw Mar 10 2011 says:

I'm liking those lights, its funny that the original daggerfall had the radial lighting, it just never worked right half the time.

+1 vote   mod: DaggerXL
scott_aw
scott_aw Feb 28 2011 says:

Looks pretty amazing

+3 votes   mod: ARRANGEMENT
scott_aw
scott_aw Feb 28 2011 says:

I love this concept, nice mash-up, I wish I still had WC3

+1 vote   mod: Warcraft vs Starcraft
scott_aw
scott_aw Feb 25 2011 says:

Damn, this is pretty amazing.

+2 votes   news: UDK now royalty free until $50,000 in sales
scott_aw
scott_aw Feb 22 2011 says:

Personally I'd make those light spheres pixelated to match the rest of the game, maybe even a little yellow.

+1 vote   news: DungeonQuest: Major Bugs Solved and Enemies Really Close
scott_aw
scott_aw Feb 21 2011 says:

I think if you use it right it could look very nice. The harsh shadows are really only realistic in an atmosphere with only a few sources of light, where as an out door lighted areas would have soft shading.

The fact that you need less point lights to light up a room is a plus in its own though.

+1 vote   news: IndirectLighting in [w]tech
scott_aw
scott_aw Feb 14 2011 says:

I'm getting this...

+1 vote   mod: Nehrim: At Fate's Edge
scott_aw
scott_aw Feb 12 2011 says:

It's a very nice engine, performed better with interaction than Oblivion does. Also I loved the Penumbra games, can't wait to see what their newest engine can do.

+3 votes   engine: HPL1
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