that was me...
How will the upgrade system be implemented (SP or regular upgrades)? And is stacking possible
Client crashed with error message: Could not find required child control: PlayerOptionsPanel.
Also Valiant do you have a discord server or a forum for FAQs and such?
not controlled by an offbrand PS2 controller I hope
those are some really slick animations
its an anti-armour unit, and the toughest non-epic unit in MO which also self-heals at low HP. It's kind of a slow meatshield + tank destroyer unit. It's popular because it's easy to use especially against AI
the right one is an MCV, the left one looks like a nuke/suicide truck, idk about the one second from the left but it looks a bit like a minelayer
Lost Colony Challenge for a bit of reference ig
Yeah I wonder what kind of magic Scipcion does on the engine to make all those things happen
It says in the description that Industrial plant allows you to drop two repair drones instead on one.
Robot tank can be built from Shipyard as well now and fire mini torpedoes when on water when attacking waterborne targets (similar to RA3 Riptide)
Those are the gameplay changes, I can't see any major visual ones
What's the function of the Soyuz?
Probably the best destroyer voxel I've seen. Good work!
More KI tech I see. Interesting
Is that the mecha/jet Tengu? Is the VX mechanic actually possible in this engine?
i think it's a thing in RA2/TS engine: upgrading a structure fully repairs it (cuz iirc the upgrade replaces the original structure)
ah yes how dare they destroy my precious bike I PAID for it. I shall unleash my vengeance!
I love the concept lol
I just saw that you recently ran into development issues... so I hope things settle down quickly in a positive way. You're doing great, don't bother with impatient people asking for release date
If I have MO 3.3 in the same directory as YR, and I install this in that directory, will both mods still work?
Sorry for my ignorance, but is this standalaone or do I need TS to play? Because I don't think I can get TS to work on win10.
Holy moly this is back??!!!!!
Shouldn't there be a radar dish at the top? It's an airfield, so it should have one.
Why hasn't this mod been updated since seven months?
Will the Foehn have three missions in total? Also, are they planned to appear in any of the Act Two campaigns?
I think naval warfare is somewhat imbalanced in the latest version. The Allies and Epsilon will win almost any naval battle with their new ships. Also Foehn's Swordfish can easily be outranged by ANY other naval unit. Please improve this in 3.3.2...
How come enemy MBTs can crush Tesla Troopers, Desolator, Siege Cadres and SEALs in the campaign?
Scorporal
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