A free unofficial expansion pack for Command & Conquer: Red Alert 2 Yuri's Revenge, which retells, expands and continues the story of the original game. Enhanced with Ares DLL, Mental Omega strives to bring many new features to the game, including a 133-mission campaign, cooperative and a brand new faction: the Foehn Revolt.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Misc Adjustments (view original)
Misc Adjustments
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Radu273
Radu273 - - 1,457 comments

im so waiting for the end of the campaign to release!

Reply Good karma Bad karma+9 votes
Speeder Author
Speeder - - 1,685 comments

Also working on it.

Reply Good karma+13 votes
GypsyBastard
GypsyBastard - - 2,039 comments

Yust dont kill Libra pls

Reply Good karma Bad karma+2 votes
Regular_Person
Regular_Person - - 1 comments

Is that a new Neutral Structure?

Reply Good karma Bad karma+4 votes
Hecthor_Doomhammer
Hecthor_Doomhammer - - 9 comments

By the looks of it, I'd say the new Tech Base Expansion Post, as it is the only Tech Neutral structure mentioned in the updated artwork list

Reply Good karma Bad karma+5 votes
ConfirmÆtion
ConfirmÆtion - - 94 comments

Fang these new Voxels looks cool.

Reply Good karma Bad karma+3 votes
Hecthor_Doomhammer
Hecthor_Doomhammer - - 9 comments

So with the 3rd shell of the Rhino being Tesla related, does this mean they too benefit from the Overvharge?

Reply Good karma Bad karma+6 votes
Speeder Author
Speeder - - 1,685 comments

No, because it would enhance the standard one as well which doesn't make sense. It's also why Typhoon can't be overcharged (because the normal missile would get a buff too) and its compatibility for Apocalypse has been removed as well (because it buffs the missiles and Apoc is strong enough).

Reply Good karma+4 votes
Hecthor_Doomhammer
Hecthor_Doomhammer - - 9 comments

Yup, if it's impossible to just buff the Tesla weapons of those units whole leaving the other weapons alone, then it only makes sense. Thanks for the answer

Reply Good karma Bad karma+3 votes
SquishyforGDI
SquishyforGDI - - 400 comments

Why not make the Apoc missiles a passenger weapon
No tesla boost, no gattling logic required, no interruption to cannon fire

Reply Good karma Bad karma+1 vote
SquishyforGDI
SquishyforGDI - - 400 comments

The 1 repair drone/2 repair drones, are they seperate powers that can both be called so you can potentially call 3 in total?

Reply Good karma Bad karma+1 vote
Speeder Author
Speeder - - 1,685 comments

One replaces the other.

Reply Good karma+2 votes
SquishyforGDI
SquishyforGDI - - 400 comments

Ahh cool

Does it reset the timer when built or destroyed?

Thanks

Reply Good karma Bad karma+1 vote
kingslay0r
kingslay0r - - 4 comments

Considering how useless the Fake Conyard is (gets exposed as soon as you build your first structure, and conyards are normally not no. one targets due to their hard armor and because you can build more than one in most cases; making it only useful in campaign), I'm happy to see a more useful fake structure being added to Scorpion Cell.

Reply Good karma Bad karma+1 vote
Speeder Author
Speeder - - 1,685 comments

How does it get exposed when you build the first structure? By the construction anim?
None of the ConYards in MO have it.

Reply Good karma+4 votes
kingslay0r
kingslay0r - - 4 comments

I just mean that keeping a Fake Conyard in your base is quite wasteful, you'll need a big amount of units or more than only one SW to destroy it. It's in most cases the least focused target since destroying SWs, Labs or War Factories is easier and more rewarding.
Another use for the Conyard is to expand to another spot to gather more ressources, but in this case it will get exposed as soon as you build your first defence or the Ore Refinery since you can't build structures next to a fake one (not that I'm asking for that feature because then it might become too strong).

Reply Good karma Bad karma+1 vote
Malekron
Malekron - - 137 comments

if it was cheaper in cost in prod time and dollars then it would be more useful

Reply Good karma Bad karma+1 vote
Tatalles
Tatalles - - 54 comments

I might be wrong, but i think it already is cheaper.

Reply Good karma Bad karma+1 vote
makiBae2021
makiBae2021 - - 14 comments

Do you implement the upgrade of Demo Trucks/Bomb Buggy with the nuke if you build the nuclear converter?

Reply Good karma Bad karma+1 vote
Speeder Author
Speeder - - 1,685 comments

Not right now. Truck/Buggy are strong enough as is.

Reply Good karma+2 votes
JackGranger
JackGranger - - 73 comments

Maybe a dirty bomb. Instead of increasing damage of the blast, add some lingering radiation.

Reply Good karma Bad karma+1 vote
JackGranger
JackGranger - - 73 comments

The sniper mode of Aeroblaze, does it mean anti-infantry or still anti-air?

Reply Good karma Bad karma+1 vote
makiBae2021
makiBae2021 - - 14 comments

Maybe long range AA but weak damage.

Reply Good karma Bad karma+2 votes
Speeder Author
Speeder - - 1,685 comments

Still anti-air, extra range.

Reply Good karma+3 votes
JackGranger
JackGranger - - 73 comments

Thanks for your answer! Would you please take a look at my suggestions about US/PF equivalents of Paladin Aid and the lore of Apocalypse Tanks on Revora? Forums.revora.net

Reply Good karma Bad karma+1 vote
8ft_Robot
8ft_Robot - - 309 comments

so it seems the Rihno Heavy went from fast repair speed to longer iron curtain effect to now tesla shell attack. Rhino went through alot

Reply Good karma Bad karma+1 vote
Speeder Author
Speeder - - 1,685 comments

Faster repairs didn't even work properly the way it was implemented.

Reply Good karma+1 vote
8ft_Robot
8ft_Robot - - 309 comments

i see. i thought that was nice quirk for the Rhino and wondered why it got replaced with the iron curtain quirk

Reply Good karma Bad karma+1 vote
8ft_Robot
8ft_Robot - - 309 comments

also noticed how the boidmachine's cannon is pointing straight up. makes me think if the workaround its elevation aiming issue is to make it shoot into the sky and back down from above like the nuclear missile superweapon?

Reply Good karma Bad karma+1 vote
Speeder Author
Speeder - - 1,685 comments

Yes, it uses the vertical missile logic.

Reply Good karma+1 vote
guruguru07
guruguru07 - - 305 comments

Will the Rhino tanks have tesla shells from the start of the campaign or will they only have it in the later missions?

Reply Good karma Bad karma+2 votes
Speeder Author
Speeder - - 1,685 comments

From the start.

Reply Good karma+1 vote
sufferfr0mlag
sufferfr0mlag - - 11 comments

I have a question about the featured appearance of the robot tank and the Industrial plant are they gonna have visual or gameplay changes
?

Reply Good karma Bad karma+1 vote
Scorporal
Scorporal - - 240 comments

It says in the description that Industrial plant allows you to drop two repair drones instead on one.
Robot tank can be built from Shipyard as well now and fire mini torpedoes when on water when attacking waterborne targets (similar to RA3 Riptide)
Those are the gameplay changes, I can't see any major visual ones

Reply Good karma Bad karma+1 vote
Jihyunsk
Jihyunsk - - 1 comments

will 3.3.6 robot tank available in sunlight?

Reply Good karma Bad karma0 votes
yazanus
yazanus - - 2 comments

the new AA tank kinda useless....because the faster i takedown a plane is much better than taking it from far

Reply Good karma Bad karma0 votes
eil
eil - - 844 comments

why not make new soviet amphibia same build from a War Factory or a Naval Shipyard as Robotank will be?

Reply Good karma Bad karma+1 vote
Mr.AM
Mr.AM - - 244 comments

This new tech expansion post looks like mini construction yard nice. Cant wait for update to come out once it is complete.

Reply Good karma Bad karma+2 votes
zeyadgabr2001
zeyadgabr2001 - - 1 comments

Will there be a way to build Or get Cyborg Vanguard outside of the campaign maybe calling them via paradrop ?

Reply Good karma Bad karma+1 vote
Ironknight294
Ironknight294 - - 5 comments

Rhino tanks have been changed a lot, eh? Why is that? Is it a balance thing?

Reply Good karma Bad karma+1 vote
Tatalles
Tatalles - - 54 comments

Those other unique things that they had didn't work well.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Here are some smaller miscellaneous changes grouped together into a single post.

Building an Industrial Plant will now allow you to drop two Repair Drones instead of one. Dropping one now costs $900, the price of two is $1200.

The American Aeroblaze can now switch into a weaker long-range "sniper" mode, it's quite useful.

Boidmachine's Boid Blitz is no longer affected by height differences, but its range has been limited. There've been changes to its stats to compensate for this. Additionally, the Boidmachine can now launch M.A.D. Mines at a similarly limited range - these can no longer be built from the ConYard.

Robot Tanks become the only unit you can built from both a War Factory or a Naval Shipyard. Now, when hovering over water they will use small torpedoes against naval targets.

The Rhino's Iron Curtain modifier has been scrapped. Now, every three shots it will fire an enhanced tesla shell, which is more effective against infantry and has a bit of a splash.

A new fake building has been added for the Scorpion Cell - a Fake Pandora Hub w/Plug.

New or updated artwork added for:
- Tech Base Expansion Post (Nooze)
- Zorbtrotter/Zorbfloater (DaFool)
- Dybbuk-Attacker (ONEX)
- Piranha Minisub (Mevitar/Terumasa)
- Nautilus Magnetic Sub (Mevitar/Terumasa)
- Resheph Ballistic Sub (Orac/Terumasa)

New and updated props and terrain tiles have also been added. Look for them in the map editor in the next update and on the upcoming maps. (Nooze)

-- Download: Moddb.com
-- Follow MO: Twitter.com
-- Join Discord: Discord.com