Oh, looks like you've found me. I'm working on a project entitled "Beyond the Lines" along with several others.
I said a bang, bang, bangity bang. I said a bang bang bangity bang (dun dun dun) bang bang, bangity bang
*fades off into distance*
Way to crank out these models! Can't wait to see them in action. (either playing myself or a game-play video)
The map editor we use is strictly for Quake-based games. Portal, and HL both run off of the source engine (and I believe CS too) which is based off the Quake engine. Of course they use a way more advanced BSP version than Quake does, but I'm not sure how to make custom maps for it. Source SDK I believe?
Looks so nice <3
An interesting observation.. =P
Dirt roads were extremely common to be comprised of dirt, even in small towns. It would be very easy for a huge robot to splash some up on a sign and have it dry under the hot sun in the South. Especially if it was raining and the mud was wet beforehand. It makes complete sense for the sign to be scratched up, have holes in it (bullet holes, as such) and even a little dirt on it.
Plus this is in the middle of an Apocalypse. Wouldn't you think that such things would get torn up in the midst of war and fighting in the streets?
Title: "More weapons"
(For those who don't read Russian) =P
"The old ones are on the left and the new ones are on the right. The new ones have been down-scaled a lot to the old texture resolution for a fair comparison, but the PC version will use the full resolution textures for everything."
Ah, it's going to be a lot more complicated than that... heh =P thanks for sharing though!
Well, I wouldn't say we all made it. Clint made the game and we supported. Still though, it was quite a surprise to see this happen.
Unfortunately I don't think this is really going anywhere... but is any game in the PSP section now days?? Look, the newest release barely got any attention compared to the old releases. People are gone, they got sick of waiting, and the huge stall it took for them to make this release caused most of the PSP community to vanish.
At least we got this much.
Goodbye PSP... is was nice developing and playing home-brews with you all.
PS. I really miss the old NZP community :(
this is dead
what? no it's a Playstation Portable game.
We are having a small demo release and possibly a bigger release afterwards.
I will play it on PSP and PC.
I'm famous now.
Looks good. I like the underwater effect.
They released the full source so practically anything can be added.
... where's the water?
Ah, a perfect idea for the joke difficulty-
I mean.. what? Nothing like that will ever, EVER be added to the game. *ahem*
Texture still needs some heavy improvement.
Gotta use JackHammer for all of your nz:p custom maps now. Also, make sure you use a program called Wally for making your wads and NOT TEXMEX.
If they know how.
In case anyone missed it, the game got released! c:
Go download it!
He still has to texture it lol.. I think he said he just gone done with the actual geometry.
Yeah, all good here as well.. ModDB's video playback has always been kind of bad. :/
I'll be recording an update soon and putting it on YouTube.
The Pepperbox isn't the official name for the gun, I just never code them in using the correct names.. heh (bad habits ftw)
"Vegeta, what does Scatter say about how many polygons Pod's **** is?"
"IT'S OVER 9000!!"
"9000?! There's no way that could be right!"
No, it seems as if he secretly scans all of his weapons in from real life.
Not really in-game.. but nice update!
What map format do you think you'll use for the maps? Quake 3 BSP is quite nice and fairly easy to implement.
I'd like to expand by saying that it's the art style that we're going for. If you don't think it looks great let us know, and we'll work on making them look more realistic. (-:
It's actually the same wood texture, with some edits and finishing touches. We also darkened the metal to match the wood more. There's also been some detail added to the top and the side.
We'll be working to remove a good amount of scratches on the metal to make it seem less like stainless steal and more like the metal they would have used on the guns, but with a few scratches.
READ THE DESCRIPTION (lazy bums) : p
I think it's the fact that most people who aren't 3D artists don't really have an eye to see the difference between mainstream classifications of weapons. (aka. pistol, machine gun, ect.) They see two pistols and they look similar, and then the fact that they have the same color scheme kind of sets off something in the mind that makes them look even more identical.
Most people aren't looking at specific differences like that. Also, don't take this as me immediately coming to Meatbox's defense, because I noticed that the more I got into making 3D models, the more I started to see differences in objects. Differences in different weapon parts and details to be specific.
I'd like to say that although this weapon does have a bit less detail, it does seem to fit this model quite well. It seems like if you were to add much more then it might get a bit cluttered and a bit less... well how do I say it.. yours. Maybe adding some detail to the texture though? Subtle scratch here and there or something to make it look less 'perfect'.
Good luck on this project. From what I'm seeing it looks much more polished then some of your previous works. Keep it up!
Thanks for the feedback! The guy who modeled it did a good job, but he modeled each object of the gun separately, so I'll end up going through and attaching each object appropriately. I agree though, it is hard to tell which is better for this model without a texture.
We'll be working on it! : )
He woke up and was feeling funny today.
Thanks to UnknownToaster I've corrected the size. In this picture it's much too short, and too fat on the end. It's been re-scaled and adjusted. I'll post a screenshot soon. :)
Make it shoot a fish out of each barrel.
You have to admit, you like those cheesy transitions.
Yes, the PSP release is tomorrow. :)
Is Slender an option? :3
PC version will come a bit later
maybe more varied brick textures
I honestly think that it is too hard to use a scope on a weapon in a PSP game. Analog isn't precise enough. (You can see it in his last video lol) but it does add nice detail nonetheless.
Uhh.. time to get to work? .-.
Waiting on Jason to finish up the animations so I can code them in. Gameplay video very soon.
(Been busy at work)
Sarge did the gun texture..
I don't like that guys face.. :/
Can't even shoot it. It's made of solid gold.
fake and gey.
"With no leader, there will be chaos" - Some dude
Why is this in the PSP section?
Edit: Why is this in EVERY section?!
The middle kinda looks like the stripes on a candy cane, but I like the model overall.
Where's the cores?
(Thanks to Scatterbox)
I can see some random dudes face..
Alright, I'll put the sources for all of the projects into dropbox and send you a link.
You guys can have all of the source code. Just ask for it when you get a new programmer.
Is there a texture for it yet perhaps? :P
Ah, I understand. Maybe you could make the barrel and the handle less smooth?
Definitely a good start. Maybe a little too boxy on some parts..
I think it could work for just easy gamemode... maybe if you make the recon plane look a little more WW2'ish (make it look a bit older)
and the double points icon.. not sure how much I like it.
Dementium: The Ward
What do I win?
No, those aren't claws. That's the armature (bones/rig) for the animations.
It looks like a complete game to me... :D
Dude!! This looks freakin amazing! Minecraft... :D (I see you've been working on the HUD too... looking good.!)
Alright, I'm going to be releasing a hotfix and fix all of the console spams. I'm also going to remove as much default quake code I can, but I pretty much just threw this together. And also slender has no animations. It's slender. xD
...wait. Since when was Slender in the 20's? xD
Yeah, the flashlight here is temporary.. (read description) I kept the sprite for a little.. easter egg for you. I knew you would find it! :D
Looks great! Now maybe to add a description to each class? (So the player knows which weapons they're getting)
Yes it looks to "clean" right now, I agree. We are re-doing some textures soon. :)
The game will be released for a beta download as soon as I get fog working in the engine! :D
Low FPS because I was in the emulator.. :/
We'll be re-doing the vids soon after I get my PSP. (the 26th of this month) Hopefully the gameplay will be a bit better, and on PSP this time, but I'm leaving in the enemy sounds because they're just so awesome! :D (just for the videos though)
I realize that people now think this game is a joke because of the videos posted. But I want you all to know that I am very serious about this, and this game is in most ways, not a joke. :)
Is it finished? I think more detail could be added to the outside area of the map, as well as a bit more in the church. Also make sure to make the "flip side" (satanic side) is very detailed as well. There better be lots of easter eggs in the map! xD
I don't think Senior put to much thought into his comment.. I think what he means is the confederate soldiers, or the "Southern Americans" in the civil war, and not the Southerners in this year. Now, that being said I don't agree with his comment fully, but most confederate soldiers, as well as union soldiers were very uneducated, and were very rude. Now, I don't mean all of them, and I certainly know meatbox didn't mean the Southerners of this day in age.
Wow... I'm loving what you'r doing here. Nice open map, plenty of space to run around, it looks like it's outdoors, AND there's bots running around the map, all at extremely good FPS.( I also see bot messages as well, it adds a nice touch. xD ) I'm getting extremely excited for this game's release. (Now I just have to run to the store and pick up a PSP) Amazing.
Never under 25 FPS. :D
Speechless right now...
Do you make all of the maps yourself Mabuse? And I like what you're doing with the HUD, looks nice..
Oh, and this is in the emulator (java one) so it's really slow and that's why it's 28 FPS looking at a wall. in PSP it's about 50 (cause we has the enemy in the map)... :)
Oh, and he's holding a rifle in his right hand... This is mainly just for show.
You are honestly good enough to work for Treyarch or bigger... What are you doing on here?! Go get into the big leagues!!
Holy ****! Keep up the good work!
That's a shadow on the right thumb. :P Looks like an incomplete thumb, but it's complete!
Haha, thanks!! We will!!! Thanks for your support it help a lot!
The HUD was very messed up in DP engine, plus the gun rendering. Going to make a few book that you should be able to pick up and read!!
This is my first model. xD
Yeah, we took that into account. The modeler fixed it up so it has less tris.. Thanks!
Like the ones that steal credit cards.
Is this a good thing? xD
Yes! Thank you do much for this tutorial!! You saved me!
Just looking through your old models to see where you started out. Looks like you take things a bit to harsh.
I'm changing the idea of the mod.. don't worry.
I think he's is right in a way.. I should have waited untill we had more work done to post the moddb page.
I just started work on this a day ago. Chill dude.