Oh, looks like you've found me.
It's from RemoteJoyLite
They may have bombed us one time, but they bombed 4 other places around the same time. That's many more casualties than you know.
He means that Duke is smart enough to cure cancer, I think.
Ok, since I'm starting to get uneasy about everything that's been happening I'm going to talk to Meatbox and we're both going to stop deleting comments. BUT if they are un-necessary then they will be deleted.
Sorry for the ignorance.
"btl already has melee using the butt of the gun though.. :/"
Exactly as senior said, I was meaning that it would be awkward if both games used the same melee system. I wasn't trying to say that I owned it or anything. That's just ridiculous.
"but I see no reason as to why Mabuse couldn't use it too. : )"
As well as here. I was saying that anyone could use it. (Including Mabuse obviously) because I don't own it. And as it may seem like I was giving him PERMISSION to use it, I wasn't. I apologize for bad wording on my end. I hope that this is all cleared up now.
It's nice to see that it was recorded from the actual PSP. : )
btl already has melee using the butt of the gun though.. :/ but I see no reason as to why Mabuse couldn't use it too. : )
"Knife attack added, similar to CoD5 / NZP."
If you added a new hit detection system then you could use it for all of the weapons as well *ahem, headshots* which would be cool. : )
I noticed that in the gameplay video that you posted you used the PSP emulator. For me it is kinda disappointing to see that you guys recorded on the emulator because of the fact that you didn't want to take the time to setup RemoteJoyLite (Which takes about 7 minutes btw)
Personally, I'd like to see the gameplay video recorded on an actual PSP so that I could see
1) How smooth it actually is on the console
2) How smooth the game flows using the actual PSP controls
3) I'd like to get the full experience of the decals, ect.
Another thing I noticed was that the bots were doing some pretty intense ballerina spin moves. Hopefully this has been fixed, or will be fixed. I know that AI is hard to get looking good in Quake with performance in mind, but I've seen it done before. Other than these things the game is looking insanely polished for a PSP game. The weapon bobbing is what really got me. Everything is seeming to tie together really well. Thanks.
I'm confused by what you mean as well..
READ THE DESCRIPTION (lazy bums) : p
Non-existent right now. To be honest I haven't turned on my PSP for like 3 days. I guess I'll do what most other developers do and blame it on school..
A lot of people didn't believe that we would still be here today. Most people didn't think that this game would last a month, or even a year. This game started out like many other failed Quake mods. With nothing to show, and no skill to do anything with. But for some reason we somehow pulled ourselves together and persevered through tough challenges.
So yeah, it really is awesome that this project is still going. No matter how sappy this post is. : )
I think it's the fact that most people who aren't 3D artists don't really have an eye to see the difference between mainstream classifications of weapons. (aka. pistol, machine gun, ect.) They see two pistols and they look similar, and then the fact that they have the same color scheme kind of sets off something in the mind that makes them look even more identical.
Most people aren't looking at specific differences like that. Also, don't take this as me immediately coming to Meatbox's defense, because I noticed that the more I got into making 3D models, the more I started to see differences in objects. Differences in different weapon parts and details to be specific.
I'd like to say that although this weapon does have a bit less detail, it does seem to fit this model quite well. It seems like if you were to add much more then it might get a bit cluttered and a bit less... well how do I say it.. yours. Maybe adding some detail to the texture though? Subtle scratch here and there or something to make it look less 'perfect'.
Good luck on this project. From what I'm seeing it looks much more polished then some of your previous works. Keep it up!
Percentages in the description need a drastic update. I'll get around to it sometime.
Thanks for the feedback! The guy who modeled it did a good job, but he modeled each object of the gun separately, so I'll end up going through and attaching each object appropriately. I agree though, it is hard to tell which is better for this model without a texture.
We'll be working on it! : )
Guys. Please stop fighting here.
Duke, I know you'd love to talk some sense into Meatbox, but really I don't think it's going to happen, and I think most people just want to talk about the game here.
Meatbox, I know that you 'hate' Duke and that you wish he'd stop harassing you or whatever you call it, but sometimes we just have to deal with stuff that we don't like. Awesomelyluvvie.com
but seriously. This game just got here and already it's getting kinda repulsive seeing you guys fight here. Please, I'd just like to discus this game. : )
They help each other out since they all use the same engine. and by 'they all' I mean NZP, COW, and Solitude: RB. *ahem*
I'm not mad or anything.. :P I just think it's kind of silly that we get left out of all of the help that they give each other with the DarkQuake engine. It's not really a problem, it gives me more of a chance to learn, but I'd like some help at times too.
Oh ok, not giving the fix to us.. I see how it is.. .-.
He woke up and was feeling funny today.
Nah, it's the way the engine handles rendering models, upon other things. (or at least that's what I heard) I know that Cause of War is switching engines, along with Beyond the Lines, but I'm not sure if nzp is or not. I heard they might try to optimize this engine. Either way it will take a while to sort out..
and the original Slender map, Forest
Bit of an update:
The spawning works almost exactly as expected. This means that all I really have left to do is add dynamic page spawning to Forest (the new map) which won't take long, and beta test to try and find any additional bugs. Thanks for your patience!
Yes, and yes
"I take back my suggestion. That's some serious coding man.."
Not everyone that's impatient is a kid.
QuakeC is what the game logic is written in (weapons, enemies, ect.) the rest is up to the engine (rendering, that sort) and it's done in C. They're both fairly similar languages (QuakeC derives from C) QuakeC just doesn't have some of the things that C has. (Arrays, for statements. ect) I recommend reading up on both languages and downloading the game's source and reading that too. Maybe make a mod for NBA (this game) add a weapon or something. If you really want to start at the root, then mod Quake (the game that this game is built off of) Happy Modding! If you need help setting up or anything then message me. :)