Oh, looks like you've found me.

Comment History  (0 - 30 of 246)
ScatterBox
ScatterBox 22hours 12mins ago replied:

It's from RemoteJoyLite

+1 vote     media: Small gameplay video (DESCRIPTION)
ScatterBox
ScatterBox 22hours 13mins ago replied:

They may have bombed us one time, but they bombed 4 other places around the same time. That's many more casualties than you know.

+1 vote     game: Alpha Team Six
ScatterBox
ScatterBox Sep 26 2014, 2:56pm replied:

He means that Duke is smart enough to cure cancer, I think.

+1 vote     media: Pancor Jackhammer
ScatterBox
ScatterBox Sep 24 2014, 11:11am says:

Ok, since I'm starting to get uneasy about everything that's been happening I'm going to talk to Meatbox and we're both going to stop deleting comments. BUT if they are un-necessary then they will be deleted.

Sorry for the ignorance.

+1 vote     game: Beyond the Lines:RR
ScatterBox
ScatterBox Sep 23 2014, 12:32pm replied:

"btl already has melee using the butt of the gun though.. :/"

Exactly as senior said, I was meaning that it would be awkward if both games used the same melee system. I wasn't trying to say that I owned it or anything. That's just ridiculous.

"but I see no reason as to why Mabuse couldn't use it too. : )"

As well as here. I was saying that anyone could use it. (Including Mabuse obviously) because I don't own it. And as it may seem like I was giving him PERMISSION to use it, I wasn't. I apologize for bad wording on my end. I hope that this is all cleared up now.

-1 votes     game: Cause of War 1944
ScatterBox
ScatterBox Sep 23 2014, 12:25pm says:

It's nice to see that it was recorded from the actual PSP. : )

+2 votes     media: Small gameplay video (DESCRIPTION)
ScatterBox
ScatterBox Sep 19 2014, 1:24pm replied:

btl already has melee using the butt of the gun though.. :/ but I see no reason as to why Mabuse couldn't use it too. : )

-1 votes     game: Cause of War 1944
ScatterBox
ScatterBox Sep 17 2014, 10:15am replied:

"Knife attack added, similar to CoD5 / NZP."

+1 vote     media: Knife attack added
ScatterBox
ScatterBox Sep 15 2014, 3:20pm replied:

If you added a new hit detection system then you could use it for all of the weapons as well *ahem, headshots* which would be cool. : )

+1 vote     media: Knife attack added
ScatterBox
ScatterBox Sep 15 2014, 12:14am says:

I noticed that in the gameplay video that you posted you used the PSP emulator. For me it is kinda disappointing to see that you guys recorded on the emulator because of the fact that you didn't want to take the time to setup RemoteJoyLite (Which takes about 7 minutes btw)

Personally, I'd like to see the gameplay video recorded on an actual PSP so that I could see

1) How smooth it actually is on the console
2) How smooth the game flows using the actual PSP controls
3) I'd like to get the full experience of the decals, ect.

Another thing I noticed was that the bots were doing some pretty intense ballerina spin moves. Hopefully this has been fixed, or will be fixed. I know that AI is hard to get looking good in Quake with performance in mind, but I've seen it done before. Other than these things the game is looking insanely polished for a PSP game. The weapon bobbing is what really got me. Everything is seeming to tie together really well. Thanks.

+1 vote     game: Solitude Reborn
ScatterBox
ScatterBox Sep 14 2014, 11:52pm replied:

I'm confused by what you mean as well..

+1 vote     game: Nazi Zombies Portable
ScatterBox
ScatterBox Sep 13 2014, 12:40am says:

READ THE DESCRIPTION (lazy bums) : p

+1 vote     media: Not a gameplay video
ScatterBox
ScatterBox Sep 12 2014, 10:35pm replied:

Non-existent right now. To be honest I haven't turned on my PSP for like 3 days. I guess I'll do what most other developers do and blame it on school..

+2 votes     game: Beyond the Lines:RR
ScatterBox
ScatterBox Sep 9 2014, 1:42pm replied:

A lot of people didn't believe that we would still be here today. Most people didn't think that this game would last a month, or even a year. This game started out like many other failed Quake mods. With nothing to show, and no skill to do anything with. But for some reason we somehow pulled ourselves together and persevered through tough challenges.

So yeah, it really is awesome that this project is still going. No matter how sappy this post is. : )

+2 votes     game: Beyond the Lines:RR
ScatterBox
ScatterBox Sep 7 2014, 10:04pm replied:

I think it's the fact that most people who aren't 3D artists don't really have an eye to see the difference between mainstream classifications of weapons. (aka. pistol, machine gun, ect.) They see two pistols and they look similar, and then the fact that they have the same color scheme kind of sets off something in the mind that makes them look even more identical.

Most people aren't looking at specific differences like that. Also, don't take this as me immediately coming to Meatbox's defense, because I noticed that the more I got into making 3D models, the more I started to see differences in objects. Differences in different weapon parts and details to be specific.

I'd like to say that although this weapon does have a bit less detail, it does seem to fit this model quite well. It seems like if you were to add much more then it might get a bit cluttered and a bit less... well how do I say it.. yours. Maybe adding some detail to the texture though? Subtle scratch here and there or something to make it look less 'perfect'.

Good luck on this project. From what I'm seeing it looks much more polished then some of your previous works. Keep it up!

+1 vote     media: Mag17
ScatterBox
ScatterBox Sep 7 2014, 8:32pm says:

Percentages in the description need a drastic update. I'll get around to it sometime.

+1 vote     game: Beyond the Lines:RR
ScatterBox
ScatterBox Sep 7 2014, 5:08pm replied:

Thanks for the feedback! The guy who modeled it did a good job, but he modeled each object of the gun separately, so I'll end up going through and attaching each object appropriately. I agree though, it is hard to tell which is better for this model without a texture.

We'll be working on it! : )

+2 votes     media: Owens Automatic- Smooth or Flat?
ScatterBox
ScatterBox Sep 6 2014, 8:11pm says:

Guys. Please stop fighting here.

Duke, I know you'd love to talk some sense into Meatbox, but really I don't think it's going to happen, and I think most people just want to talk about the game here.

Meatbox, I know that you 'hate' Duke and that you wish he'd stop harassing you or whatever you call it, but sometimes we just have to deal with stuff that we don't like. Awesomelyluvvie.com

but seriously. This game just got here and already it's getting kinda repulsive seeing you guys fight here. Please, I'd just like to discus this game. : )

+3 votes     game: Angus hates Aliens
ScatterBox
ScatterBox Sep 6 2014, 8:04pm replied:

They help each other out since they all use the same engine. and by 'they all' I mean NZP, COW, and Solitude: RB. *ahem*

+2 votes     game: Nazi Zombies Portable
ScatterBox
ScatterBox Sep 6 2014, 7:46pm replied:

I'm not mad or anything.. :P I just think it's kind of silly that we get left out of all of the help that they give each other with the DarkQuake engine. It's not really a problem, it gives me more of a chance to learn, but I'd like some help at times too.

+2 votes     media: Few more fixes (READ DESCRIPTION NAO!)
ScatterBox
ScatterBox Sep 5 2014, 12:34am says:

Oh ok, not giving the fix to us.. I see how it is.. .-.

+1 vote     media: Few more fixes (READ DESCRIPTION NAO!)
ScatterBox
ScatterBox Aug 31 2014, 6:51pm replied:

He woke up and was feeling funny today.

+1 vote     media: Slammer ready for filming
ScatterBox
ScatterBox Aug 28 2014, 10:18pm replied:

Nah, it's the way the engine handles rendering models, upon other things. (or at least that's what I heard) I know that Cause of War is switching engines, along with Beyond the Lines, but I'm not sure if nzp is or not. I heard they might try to optimize this engine. Either way it will take a while to sort out..

+2 votes     game: Nazi Zombies Portable
ScatterBox
ScatterBox Aug 25 2014, 8:00pm replied:

and the original Slender map, Forest

+2 votes     game: Slender Files
ScatterBox
ScatterBox Aug 25 2014, 1:10pm says:

Bit of an update:

The spawning works almost exactly as expected. This means that all I really have left to do is add dynamic page spawning to Forest (the new map) which won't take long, and beta test to try and find any additional bugs. Thanks for your patience!

+2 votes     game: Slender Files
ScatterBox
ScatterBox Aug 23 2014, 8:46pm replied:

Yes, and yes

+2 votes     game: Left 4 Quake
ScatterBox
ScatterBox Aug 23 2014, 6:27pm replied:

"I take back my suggestion. That's some serious coding man.."

Thanks. XD

+3 votes     game: Nazi Zombies Portable
ScatterBox
ScatterBox Aug 22 2014, 3:30pm replied:

Not everyone that's impatient is a kid.

+2 votes     game: Nazi Zombies Portable
ScatterBox
ScatterBox Aug 22 2014, 3:02pm replied:

QuakeC is what the game logic is written in (weapons, enemies, ect.) the rest is up to the engine (rendering, that sort) and it's done in C. They're both fairly similar languages (QuakeC derives from C) QuakeC just doesn't have some of the things that C has. (Arrays, for statements. ect) I recommend reading up on both languages and downloading the game's source and reading that too. Maybe make a mod for NBA (this game) add a weapon or something. If you really want to start at the root, then mod Quake (the game that this game is built off of) Happy Modding! If you need help setting up or anything then message me. :)

+1 vote     game: No Bugs Allowed
ScatterBox
ScatterBox Aug 20 2014, 7:41pm says:

I lol'd

+2 votes     media: I wonder if they could do that in real ww2....
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