Oh, looks like you've found me. I'm working on a project entitled "Beyond the Lines" along with several others. Peas

Comment History  (0 - 30 of 301)
ScatterBox
ScatterBox Jan 22 2015, 11:46pm says:

An update coming like... tomorrow. Not sure if it's a good one, but whatever.

+3 votes   game: Beyond the Lines:RR
ScatterBox
ScatterBox Jan 14 2015, 9:50am replied:

I'm famous now.

0 votes   media: TDM on Graveyard
ScatterBox
ScatterBox Jan 12 2015, 1:15pm says:

Looks good. I like the underwater effect.

+1 vote   media: Another Screenshot of Finished Map
ScatterBox
ScatterBox Jan 11 2015, 5:24pm replied:

They released the full source so practically anything can be added.

+1 vote   game: Nazi Zombies Portable
ScatterBox
ScatterBox Jan 11 2015, 1:41pm says:

... where's the water?

+1 vote   article: Salmon Simulator Demo is on it's way!
ScatterBox
ScatterBox Jan 9 2015, 3:57pm replied:

Ghost_fang, yes.

+1 vote   media: TDM on Warehouse
ScatterBox
ScatterBox Jan 5 2015, 9:46pm replied:

Ah, a perfect idea for the joke difficulty-

I mean.. what? Nothing like that will ever, EVER be added to the game. *ahem*

+2 votes   media: Henry Rifle, Ingame!
ScatterBox
ScatterBox Jan 4 2015, 4:31pm says:

Texture still needs some heavy improvement.

+2 votes   media: Henry Rifle, Ingame!
ScatterBox
ScatterBox Dec 27 2014, 11:45am replied:

Gotta use JackHammer for all of your nz:p custom maps now. Also, make sure you use a program called Wally for making your wads and NOT TEXMEX.

+1 vote   game: Nazi Zombies Portable
ScatterBox
ScatterBox Dec 27 2014, 11:33am replied:

If they know how.

+1 vote   download: Nazi Zombies Portable v1.0 Source Code
ScatterBox
ScatterBox Dec 27 2014, 9:20am says:

In case anyone missed it, the game got released! c:

Go download it!

+2 votes   game: Slender Files
ScatterBox
ScatterBox Dec 22 2014, 10:37am replied:

He still has to texture it lol.. I think he said he just gone done with the actual geometry.

+1 vote   media: AR-18
ScatterBox
ScatterBox Dec 21 2014, 4:02pm replied:

Yeah, all good here as well.. ModDB's video playback has always been kind of bad. :/

I'll be recording an update soon and putting it on YouTube.

+2 votes   media: Pepperbox Pistol animations
ScatterBox
ScatterBox Dec 21 2014, 9:20am says:

tl;dr

The Pepperbox isn't the official name for the gun, I just never code them in using the correct names.. heh (bad habits ftw)

+1 vote   media: New Pepperbox Animations
ScatterBox
ScatterBox Dec 20 2014, 10:31am replied:

It's been over for a while

+1 vote   game: Nazi Zombies Portable
ScatterBox
ScatterBox Dec 19 2014, 12:52pm replied:

I have a video of the progress that he showed on Skype, but I am not releasing it to the public. In good time they will start releasing updates again, and if I heard correctly, they have just recently started working on it again. From what I saw/heard the game is really pretty close to being done.

I don't know if I was supposed to release this info (kick me out of the dev chat if not lel) but I felt like you guys needed some sort of good news.

+4 votes   game: Nazi Zombies Portable
ScatterBox
ScatterBox Dec 15 2014, 12:22pm replied:

Lol dude, CoW and Btl have been getting frequent updates.

Don't get your panties in a bundle because people have lives outside of this stuff.

+2 votes   game: Nazi Zombies Portable
ScatterBox
ScatterBox Dec 6 2014, 11:06am replied:

Alright, well if you want we'll do everything ourselves and the game will take another year or so to get released to a beta than it would normally.

That is, if it gets released at all if we do that. We'd probably end up getting too overwhelmed in all the work and move on to other things.

+2 votes   media: What we do for this game
ScatterBox
ScatterBox Dec 5 2014, 7:03pm says:

It's looking really good, Sniper!

One suggestion I have is a few sliders to change the density/frequency/ect. for the snow/rain just to give it some more flexibility. You could save the values in the map file and load the values in the engine so it can be individual for each map! So far the particle system is coming along nicely!

+1 vote   media: Let It Snow!
ScatterBox
ScatterBox Dec 5 2014, 12:05pm replied:

We're paying money for a non-profit game because we've put our lives into this game for the last year and we don't plan to stop. We're paying money for a non-profit game because every day we wake up, go to school, and then get on our PC's the rest of the night to collaborate and work on this game. We do these things every day because this is what we love doing, and we want to see it finished. Regardless of whether we're waiting money or not, we do this because it's what we love doing.

And if one person plays this game and has fun doing it, then what we set out to do is fulfilled. Knowing that someone is playing something that you created, and is enjoying it, is worth way more than $124.89

+2 votes   media: What we do for this game
ScatterBox
ScatterBox Dec 5 2014, 12:15am replied:

I feel like once Half Life 3 and Fallout 4 are released no one will know because everyone will think it's a huge troll.. XD

+2 votes   game: Nazi Zombies Portable
ScatterBox
ScatterBox Dec 3 2014, 3:07pm replied:

"Vegeta, what does Scatter say about how many polygons Pod's **** is?"

"IT'S OVER 9000!!"

"9000?! There's no way that could be right!"

-1 votes   media: Sten (Silenced version)
ScatterBox
ScatterBox Dec 3 2014, 11:13am says:

I think you should make the texture for the leaves on the trees a bit darker.

+1 vote   mod: Minecraft PSP 1.1.3 beta
ScatterBox
ScatterBox Dec 3 2014, 11:10am replied:

No, it seems as if he secretly scans all of his weapons in from real life.

+1 vote   media: Sten (Silenced version)
ScatterBox
ScatterBox Dec 1 2014, 8:42pm says:

Not really in-game.. but nice update!

What map format do you think you'll use for the maps? Quake 3 BSP is quite nice and fairly easy to implement.

+2 votes   media: In-Game Progress(Finally)
ScatterBox
ScatterBox Dec 1 2014, 1:20pm replied:

Alright, the guy who did the Beyond the Lines gun animations would do them for free, but they would take a few weeks to get done. :/

I think that kicking out some weapons would be OK for this type of game. Whatever works for you man, hopefully this game will see the light of day on some of our PSP's :)

+1 vote   game: Cause of War 1944
ScatterBox
ScatterBox Dec 1 2014, 12:20pm replied:

I'd like to expand by saying that it's the art style that we're going for. If you don't think it looks great let us know, and we'll work on making them look more realistic. (-:

+2 votes   media: Custom Textures (preview)
ScatterBox
ScatterBox Dec 1 2014, 12:05pm replied:

Mabuse, we've told you time and time again that we have an animator that would be willing to do a few weapons for you.

Here's something he's done: Youtube.com

He's professional, and usually charges a lot per animation, but since he knows Meatbox well he'd be willing to do each gun for $5. Honestly, Meatbox and I would be happy to pay to animate some of your guns for this price. Just think about it

EDIT: You haven't seen any of his weapon animations yet.. the BTL ones were from another guy.

+1 vote   game: Cause of War 1944
ScatterBox
ScatterBox Nov 29 2014, 5:02pm replied:

It was last updated 5 months ago

+1 vote   game: Nazi Zombies Portable
ScatterBox
ScatterBox Nov 29 2014, 11:42am replied:

I tried to login but it won't let me, and there's no way to reset your password.

I think that not many people are doing the vote due that you have to sign up to get to the page.

+2 votes   game: Cause of War 1944
Level
Avatar
Avatar
Offline Since
Jan 26, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.5
Members
2
Games
255
Mods
2
Articles
11
Media
245
Downloads
4