Oh, looks like you've found me. I'm working on a project entitled "Beyond the Lines" along with several others.
This recoil looks like it's engine side. Should be very possible from there.
Just use notepadd++. go into any .qc file and hit "ctrl + f". Go to the "find in files" tab and find your QC directory. In the search bar type in whatever line of code you're looking for. In this case I would type "sound/doors/drclose4". It will search through every QC file and will look for a match. Easy enuf.
Yes, but it was broken before. (AI did not work correctly while player was crouched, they didn't know what to do kek). Now it works 100% :D
Nice job on getting it fixed m8
Wat. Slender Files was about half way done when we made the page. Get those facts straight son.
Holy crap! This looks fantastic! Keep up the good work.
Heads up - If you watched the previous update video then you will realize that starting at 1:09 it's a repeat of the video. This was for the people that didn't watch it. Skip to 2:56 to get back to the new part of the video. Thanks for watching.
Ahh, it's good to be back. Many bugs to fix :c many features to add! :D sorry for the long absense of which you all were unaware of (now you know where progress went... whoops)
I find a lot of people that are annoyed by me and Senior's comments on the page and frequent updates.... which is odd considering that you all hate how the NZP team hardly ever updates or responds to comments.. interesting :P
We've had a few different ideas of what we want the PSP version to hold, but I believe what we've picked will be in the best interest of everyone.. an atmospheric demo with maybe a few quests thrown in. We're not quite sure exactly how far we want to go with the PSP version yet. I guess we'll just continue working on it until we get tired of the restraints and then go full fledged on to the superior, PC version.
Thanks for sticking around if anyone did. Honestly it doesn't look like much has changed since I left, but I guess that was to be expected considering our almost non-existent fan base (which doesn't bother me really). I've had a lot of fun working on this project the past year and a half and I'm glad to have learned so much from this project.
Yesterday I recorded some sort of an update video for everyone (which I will have to redo in a few minutes) after Senior edits it and gets everything put together we'll post it and that will all be jolly.
YES THIS IS A REAL 3D MODEL OF THE NEW MAIN CHARACTER IN THE GAME TOO SORRY FOR THE BAD QUALITY I BROKE MY TOE AND COULDN'T FIX IT
Way to crank out these models! Can't wait to see them in action. (either playing myself or a game-play video)
The map editor we use is strictly for Quake-based games. Portal, and HL both run off of the source engine (and I believe CS too) which is based off the Quake engine. Of course they use a way more advanced BSP version than Quake does, but I'm not sure how to make custom maps for it. Source SDK I believe?
Looks so nice <3
An interesting observation.. =P
Dirt roads were extremely common to be comprised of dirt, even in small towns. It would be very easy for a huge robot to splash some up on a sign and have it dry under the hot sun in the South. Especially if it was raining and the mud was wet beforehand. It makes complete sense for the sign to be scratched up, have holes in it (bullet holes, as such) and even a little dirt on it.
Plus this is in the middle of an Apocalypse. Wouldn't you think that such things would get torn up in the midst of war and fighting in the streets?
Title: "More weapons"
(For those who don't read Russian) =P
"The old ones are on the left and the new ones are on the right. The new ones have been down-scaled a lot to the old texture resolution for a fair comparison, but the PC version will use the full resolution textures for everything."
Ah, it's going to be a lot more complicated than that... heh =P thanks for sharing though!
Well, I wouldn't say we all made it. Clint made the game and we supported. Still though, it was quite a surprise to see this happen.
Unfortunately I don't think this is really going anywhere... but is any game in the PSP section now days?? Look, the newest release barely got any attention compared to the old releases. People are gone, they got sick of waiting, and the huge stall it took for them to make this release caused most of the PSP community to vanish.
At least we got this much.
Goodbye PSP... is was nice developing and playing home-brews with you all.
PS. I really miss the old NZP community :(
this is dead
what? no it's a Playstation Portable game.
We are having a small demo release and possibly a bigger release afterwards.
I will play it on PSP and PC.
I'm famous now.
Looks good. I like the underwater effect.
They released the full source so practically anything can be added.
... where's the water?