Oh, looks like you've found me. I'm working on a project entitled "Beyond the Lines" along with several others. Peas

Comment History  (0 - 30 of 286)
ScatterBox
ScatterBox 31mins 26secs ago replied:

I have a video of the progress that he showed on Skype, but I am not releasing it to the public. In good time they will start releasing updates again, and if I heard correctly, they have just recently started working on it again. From what I saw/heard the game is really pretty close to being done.

I don't know if I was supposed to release this info (kick me out of the dev chat if not lel) but I felt like you guys needed some sort of good news.

+2 votes   game: Nazi Zombies Portable
ScatterBox
ScatterBox Dec 15 2014, 12:22pm replied:

Lol dude, CoW and Btl have been getting frequent updates.

Don't get your panties in a bundle because people have lives outside of this stuff.

+2 votes   game: Nazi Zombies Portable
ScatterBox
ScatterBox Dec 6 2014, 11:06am replied:

Alright, well if you want we'll do everything ourselves and the game will take another year or so to get released to a beta than it would normally.

That is, if it gets released at all if we do that. We'd probably end up getting too overwhelmed in all the work and move on to other things.

+2 votes   media: What we do for this game
ScatterBox
ScatterBox Dec 5 2014, 7:03pm says:

It's looking really good, Sniper!

One suggestion I have is a few sliders to change the density/frequency/ect. for the snow/rain just to give it some more flexibility. You could save the values in the map file and load the values in the engine so it can be individual for each map! So far the particle system is coming along nicely!

+1 vote   media: Let It Snow!
ScatterBox
ScatterBox Dec 5 2014, 12:05pm replied:

We're paying money for a non-profit game because we've put our lives into this game for the last year and we don't plan to stop. We're paying money for a non-profit game because every day we wake up, go to school, and then get on our PC's the rest of the night to collaborate and work on this game. We do these things every day because this is what we love doing, and we want to see it finished. Regardless of whether we're waiting money or not, we do this because it's what we love doing.

And if one person plays this game and has fun doing it, then what we set out to do is fulfilled. Knowing that someone is playing something that you created, and is enjoying it, is worth way more than $124.89

+2 votes   media: What we do for this game
ScatterBox
ScatterBox Dec 5 2014, 12:15am replied:

I feel like once Half Life 3 and Fallout 4 are released no one will know because everyone will think it's a huge troll.. XD

+2 votes   game: Nazi Zombies Portable
ScatterBox
ScatterBox Dec 3 2014, 3:07pm replied:

"Vegeta, what does Scatter say about how many polygons Pod's **** is?"

"IT'S OVER 9000!!"

"9000?! There's no way that could be right!"

-1 votes   media: Sten (Silenced version)
ScatterBox
ScatterBox Dec 3 2014, 11:13am says:

I think you should make the texture for the leaves on the trees a bit darker.

+1 vote   mod: Minecraft PSP 1.1.21 beta
ScatterBox
ScatterBox Dec 3 2014, 11:10am replied:

No, it seems as if he secretly scans all of his weapons in from real life.

+1 vote   media: Sten (Silenced version)
ScatterBox
ScatterBox Dec 1 2014, 8:42pm says:

Not really in-game.. but nice update!

What map format do you think you'll use for the maps? Quake 3 BSP is quite nice and fairly easy to implement.

+2 votes   media: In-Game Progress(Finally)
ScatterBox
ScatterBox Dec 1 2014, 1:20pm replied:

Alright, the guy who did the Beyond the Lines gun animations would do them for free, but they would take a few weeks to get done. :/

I think that kicking out some weapons would be OK for this type of game. Whatever works for you man, hopefully this game will see the light of day on some of our PSP's :)

+1 vote   game: Cause of War 1944
ScatterBox
ScatterBox Dec 1 2014, 12:20pm replied:

I'd like to expand by saying that it's the art style that we're going for. If you don't think it looks great let us know, and we'll work on making them look more realistic. (-:

+2 votes   media: Custom Textures (preview)
ScatterBox
ScatterBox Dec 1 2014, 12:05pm replied:

Mabuse, we've told you time and time again that we have an animator that would be willing to do a few weapons for you.

Here's something he's done: Youtube.com

He's professional, and usually charges a lot per animation, but since he knows Meatbox well he'd be willing to do each gun for $5. Honestly, Meatbox and I would be happy to pay to animate some of your guns for this price. Just think about it

EDIT: You haven't seen any of his weapon animations yet.. the BTL ones were from another guy.

+1 vote   game: Cause of War 1944
ScatterBox
ScatterBox Nov 29 2014, 5:02pm replied:

It was last updated 5 months ago

+1 vote   game: Nazi Zombies Portable
ScatterBox
ScatterBox Nov 29 2014, 11:42am replied:

I tried to login but it won't let me, and there's no way to reset your password.

I think that not many people are doing the vote due that you have to sign up to get to the page.

+2 votes   game: Cause of War 1944
ScatterBox
ScatterBox Nov 28 2014, 6:32pm says:

Those hands look fantastic.

I... can't stop looking at them..

+3 votes   media: Viper Final & Final Hands
ScatterBox
ScatterBox Nov 27 2014, 10:45am replied:

I did manage to get my hands on the QuakeC code a while back... (The game logic code. It was 1.1 so all of the AI and stuff was done in QuakeC back then) unfortunately after I got my new PC I forgot to transfer the source to my new hard drive so it's lost. I didnt think I would need it though since I managed to find it a little before they "quick revived" the game.

It's a shame. I'll try to see if I can find the source again. If I can then I'd be happy to pick up where they left off in the 1.1 beta. Although it wouldn't have all of the fancy features they have now. And I'm primarily working on one other project at the moment. If anyone would be up for it I'd be happy to teach them all of my QuakeC knowledge in my free time.

Of course this is all if I actually manage to get the QuakeC source again.

0 votes   game: Nazi Zombies Portable
ScatterBox
ScatterBox Nov 26 2014, 2:55pm says:

Honestly, at least the engine source should have been publicly available a long time ago. It's required in the GPL that the engine that they're using is under.

Hopefully if there IS a next release they will abide by the license agreement of the engine and actually release the source so the fans can work on it while they're away or whatever they're doing.

I'm saying this because I realize that not everyone can afford a good PC (took me almost three years to save up to build mine) so as a good long time fan of the game I believe it needs an active modding community to keep it alive, as does most good games. (TES series, Quake, ect)

+2 votes   game: Nazi Zombies Portable
ScatterBox
ScatterBox Nov 26 2014, 9:55am replied:

Yeah, I noticed that but I didn't want to make a triple comment.

What I meant was "too thick" (or in better words too large) I read it multiple times but in my head I knew what it was supposed to say so I guess my brain just over looked the spelling error. Whoops. :c

+2 votes   media: Rain Environment (PSP friendly)
ScatterBox
ScatterBox Nov 26 2014, 9:53am replied:

Why?

+1 vote   game: Cause of War 1944
ScatterBox
ScatterBox Nov 24 2014, 12:39pm replied:

Haha, the only comment not saying "Awesome" or "Great job" gets down voted.

Sorry for trying to give my opinion. It will not happen again. .-.

+2 votes   media: Rain Environment (PSP friendly)
ScatterBox
ScatterBox Nov 23 2014, 5:48pm says:

The raindrops are a bit too think in my opinion.

+2 votes   media: Rain Environment (PSP friendly)
ScatterBox
ScatterBox Nov 21 2014, 4:40pm says:

Don't expect an update for a while.

School sucks.

+2 votes   game: Beyond the Lines:RR
ScatterBox
ScatterBox Nov 20 2014, 10:00am says:

For the 50th time. They are still working on this game/mod/port/whatever it is.

I know it sucks having to be patient and all, but it's part of growing up. See, the NZ:P team is just teaching you some life lessons. Be thankful for that. :3

Peace out and have fun waiting

+1 vote   game: Nazi Zombies Portable
ScatterBox
ScatterBox Nov 19 2014, 2:08pm replied:

Well, it shows us some PC progress. =D

+2 votes   game: Cause of War 1944
ScatterBox
ScatterBox Nov 15 2014, 4:46pm says:

From what I've heard the lag problems have been fixed. For the most part..

+2 votes   game: Nazi Zombies Portable
ScatterBox
ScatterBox Nov 7 2014, 9:12am says:

Nice work dude! It's coming along really well.

+1 vote   media: Tile maps example
ScatterBox
ScatterBox Nov 6 2014, 2:49pm replied:

Message me.

+2 votes   game: Nazi Zombies Portable
ScatterBox
ScatterBox Oct 31 2014, 11:38am says:

For some reason ModDB decided not to send out an update notification about the latest news. But go check it out ^

+3 votes   game: Beyond the Lines:RR
ScatterBox
ScatterBox Oct 28 2014, 3:39pm replied:

It's actually the same wood texture, with some edits and finishing touches. We also darkened the metal to match the wood more. There's also been some detail added to the top and the side.

We'll be working to remove a good amount of scratches on the metal to make it seem less like stainless steal and more like the metal they would have used on the guns, but with a few scratches.

+1 vote   media: Owens Automatic - Near Completion
ScatterBox
ScatterBox Sep 13 2014, 12:40am says:

READ THE DESCRIPTION (lazy bums) : p

+1 vote   media: Not a gameplay video
ScatterBox
ScatterBox Sep 7 2014, 10:04pm replied:

I think it's the fact that most people who aren't 3D artists don't really have an eye to see the difference between mainstream classifications of weapons. (aka. pistol, machine gun, ect.) They see two pistols and they look similar, and then the fact that they have the same color scheme kind of sets off something in the mind that makes them look even more identical.

Most people aren't looking at specific differences like that. Also, don't take this as me immediately coming to Meatbox's defense, because I noticed that the more I got into making 3D models, the more I started to see differences in objects. Differences in different weapon parts and details to be specific.

I'd like to say that although this weapon does have a bit less detail, it does seem to fit this model quite well. It seems like if you were to add much more then it might get a bit cluttered and a bit less... well how do I say it.. yours. Maybe adding some detail to the texture though? Subtle scratch here and there or something to make it look less 'perfect'.

Good luck on this project. From what I'm seeing it looks much more polished then some of your previous works. Keep it up!

+1 vote   media: Mag17
ScatterBox
ScatterBox Sep 7 2014, 5:08pm replied:

Thanks for the feedback! The guy who modeled it did a good job, but he modeled each object of the gun separately, so I'll end up going through and attaching each object appropriately. I agree though, it is hard to tell which is better for this model without a texture.

We'll be working on it! : )

+2 votes   media: Owens Automatic- Smooth or Flat?
ScatterBox
ScatterBox Aug 31 2014, 6:51pm replied:

He woke up and was feeling funny today.

+1 vote   media: Slammer ready for filming
ScatterBox
ScatterBox Aug 17 2014, 9:37pm says:

Thanks to UnknownToaster I've corrected the size. In this picture it's much too short, and too fat on the end. It's been re-scaled and adjusted. I'll post a screenshot soon. :)

+1 vote   media: Shiny Baseball bat!
ScatterBox
ScatterBox Aug 17 2014, 8:23pm says:

Make it shoot a fish out of each barrel.

0 votes   media: TripleShotgun LowPoly Textured
ScatterBox
ScatterBox Aug 14 2014, 9:43pm says:

You have to admit, you like those cheesy transitions.

+2 votes   media: Launch Trailer (Episode 1)
ScatterBox
ScatterBox Aug 14 2014, 7:26pm replied:

Yes, the PSP release is tomorrow. :)

+1 vote   article: Episode 1 Update
ScatterBox
ScatterBox Aug 13 2014, 1:05am says:

Is Slender an option? :3

+2 votes   media: Choices! (WARNING: GRAPHIC)
ScatterBox
ScatterBox Aug 11 2014, 6:14pm replied:

PC version will come a bit later

+1 vote   media: New Menu
ScatterBox
ScatterBox Aug 9 2014, 11:25am says:

maybe more varied brick textures

+2 votes   media: City Redone
ScatterBox
ScatterBox Aug 3 2014, 2:36am replied:

I honestly think that it is too hard to use a scope on a weapon in a PSP game. Analog isn't precise enough. (You can see it in his last video lol) but it does add nice detail nonetheless.

+3 votes   media: Scope Texture (PSP Version)
ScatterBox
ScatterBox Aug 3 2014, 12:28am says:

Uhh.. time to get to work? .-.

+3 votes   media: Basic HUD
ScatterBox
ScatterBox Jul 21 2014, 8:54pm says:

Waiting on Jason to finish up the animations so I can code them in. Gameplay video very soon.

(Been busy at work)

+2 votes   media: Blunderbuss Ingame!
ScatterBox
ScatterBox Jul 20 2014, 8:02pm says:

Sarge did the gun texture..

0 votes   media: Colt Revolver Sfx + Anims
ScatterBox
ScatterBox Jul 8 2014, 7:32pm says:

I don't like that guys face.. :/

+2 votes   media: Southern Ally (Confederate soldier) ANIM+SFX
ScatterBox
ScatterBox Jul 4 2014, 11:35pm says:

Can't even shoot it. It's made of solid gold.

fake and gey.

+3 votes   media: Remington Versamax Tactical Gold Matcap
ScatterBox
ScatterBox Jun 30 2014, 2:34pm replied:

"With no leader, there will be chaos" - Some dude

+3 votes   media: More Tank Robot concept!
ScatterBox
ScatterBox Jun 22 2014, 2:01pm says:

Why is this in the PSP section?

Edit: Why is this in EVERY section?!

+2 votes   game: SeaCrit
ScatterBox
ScatterBox Jun 11 2014, 7:11pm says:

The middle kinda looks like the stripes on a candy cane, but I like the model overall.

+1 vote   media: Triple Ball Flail
ScatterBox
ScatterBox Jun 7 2014, 10:06pm says:

Where's the cores?

+2 votes   download: Quartal Full Release 1.0
ScatterBox
ScatterBox Jun 7 2014, 8:48pm says:

(Thanks to Scatterbox)

+2 votes   media: Jackhammer WIP
ScatterBox
ScatterBox May 28 2014, 10:09pm says:

I can see some random dudes face..

+5 votes   media: Pepperbox
ScatterBox
ScatterBox May 26 2014, 4:03pm replied:

Alright, I'll put the sources for all of the projects into dropbox and send you a link.

+3 votes   media: This project has been cancelled
ScatterBox
ScatterBox May 26 2014, 3:36pm says:

You guys can have all of the source code. Just ask for it when you get a new programmer.

+1 vote   media: This project has been cancelled
ScatterBox
ScatterBox May 19 2014, 6:56am says:

Is there a texture for it yet perhaps? :P

+3 votes   media: Henry Rifle Animations
ScatterBox
ScatterBox May 13 2014, 12:43pm replied:

Ah, I understand. Maybe you could make the barrel and the handle less smooth?

+1 vote   media: M1919 Browning 30cal (WiP)
ScatterBox
ScatterBox May 13 2014, 9:28am says:

Definitely a good start. Maybe a little too boxy on some parts..

+1 vote   media: M1919 Browning 30cal (WiP)
ScatterBox
ScatterBox Apr 17 2014, 6:39am replied:

I think it could work for just easy gamemode... maybe if you make the recon plane look a little more WW2'ish (make it look a bit older)

+3 votes   media: Recon Plane (Test)
ScatterBox
ScatterBox Apr 16 2014, 9:59am replied:

and the double points icon.. not sure how much I like it.

+2 votes   media: It's my time to SHINE!
ScatterBox
ScatterBox Apr 9 2014, 10:33pm says:

Dementium: The Ward

What do I win?

+2 votes   media: Does this look familiar?
ScatterBox
ScatterBox Apr 6 2014, 10:45pm says:

No, those aren't claws. That's the armature (bones/rig) for the animations.

+3 votes   media: Derringer Animations (Snub)
ScatterBox
ScatterBox Mar 27 2014, 6:24pm says:

:/ ...

+1 vote   media: Jackhammer rules!
ScatterBox
ScatterBox Mar 12 2014, 7:48am says:

It looks like a complete game to me... :D

+2 votes   media: Teamscore counter
ScatterBox
ScatterBox Feb 5 2014, 2:23pm says:

Dude!! This looks freakin amazing! Minecraft... :D (I see you've been working on the HUD too... looking good.!)

+3 votes   media: Fartcraft MP Map (WiP)
ScatterBox
ScatterBox Jan 25 2014, 11:47am replied:

Alright, I'm going to be releasing a hotfix and fix all of the console spams. I'm also going to remove as much default quake code I can, but I pretty much just threw this together. And also slender has no animations. It's slender. xD

+4 votes   download: Slender PSP Release
ScatterBox
ScatterBox Jan 4 2014, 2:14pm replied:

...wait. Since when was Slender in the 20's? xD

+2 votes   media: City
ScatterBox
ScatterBox Dec 31 2013, 3:31am replied:

Yeah, the flashlight here is temporary.. (read description) I kept the sprite for a little.. easter egg for you. I knew you would find it! :D

+1 vote   media: Dock's crate system.
ScatterBox
ScatterBox Dec 31 2013, 3:28am says:

Looks great! Now maybe to add a description to each class? (So the player knows which weapons they're getting)

0 votes   media: MP/Skirmish Class Selection (WiP)
ScatterBox
ScatterBox Dec 29 2013, 9:22pm replied:

Yes it looks to "clean" right now, I agree. We are re-doing some textures soon. :)

+1 vote   media: New Hands
ScatterBox
ScatterBox Dec 26 2013, 10:19pm says:

The game will be released for a beta download as soon as I get fog working in the engine! :D

0 votes   game: Slender PSP
ScatterBox
ScatterBox Dec 26 2013, 10:18pm says:

Low FPS because I was in the emulator.. :/

+1 vote   media: Page
ScatterBox
ScatterBox Dec 26 2013, 2:33pm says:

OK
IM DEAD

+1 vote   media: Enemy soldier animated!
ScatterBox
ScatterBox Dec 23 2013, 12:11am replied:

We'll be re-doing the vids soon after I get my PSP. (the 26th of this month) Hopefully the gameplay will be a bit better, and on PSP this time, but I'm leaving in the enemy sounds because they're just so awesome! :D (just for the videos though)

+2 votes   article: Update number 4!
ScatterBox
ScatterBox Dec 22 2013, 10:38pm replied:

I realize that people now think this game is a joke because of the videos posted. But I want you all to know that I am very serious about this, and this game is in most ways, not a joke. :)

+3 votes   article: Update number 4!
ScatterBox
ScatterBox Dec 15 2013, 4:17pm says:

Is it finished? I think more detail could be added to the outside area of the map, as well as a bit more in the church. Also make sure to make the "flip side" (satanic side) is very detailed as well. There better be lots of easter eggs in the map! xD

+2 votes   media: Salem (Survival)
ScatterBox
ScatterBox Dec 12 2013, 6:38am replied:

I don't think Senior put to much thought into his comment.. I think what he means is the confederate soldiers, or the "Southern Americans" in the civil war, and not the Southerners in this year. Now, that being said I don't agree with his comment fully, but most confederate soldiers, as well as union soldiers were very uneducated, and were very rude. Now, I don't mean all of them, and I certainly know meatbox didn't mean the Southerners of this day in age.

+1 vote   media: Forest Gameplay
ScatterBox
ScatterBox Dec 7 2013, 1:58pm says:

Wow... I'm loving what you'r doing here. Nice open map, plenty of space to run around, it looks like it's outdoors, AND there's bots running around the map, all at extremely good FPS.( I also see bot messages as well, it adds a nice touch. xD ) I'm getting extremely excited for this game's release. (Now I just have to run to the store and pick up a PSP) Amazing.

+4 votes   media: Bot Teamplay Sneak peek
ScatterBox
ScatterBox Dec 4 2013, 2:07pm says:

Never under 25 FPS. :D

+4 votes   media: Kar98k Ingame with Final Animations
ScatterBox
ScatterBox Nov 30 2013, 12:13pm says:

Speechless right now...

0 votes   media: SCAR_H Highpoly Lowpoly comparison
ScatterBox
ScatterBox Nov 22 2013, 9:09am says:

Do you make all of the maps yourself Mabuse? And I like what you're doing with the HUD, looks nice..

+3 votes   media: Hospital / Asylum MP Map (WiP)
ScatterBox
ScatterBox Nov 21 2013, 6:47am says:

Oh, and this is in the emulator (java one) so it's really slow and that's why it's 28 FPS looking at a wall. in PSP it's about 50 (cause we has the enemy in the map)... :)

+2 votes   media: Snub in-game
ScatterBox
ScatterBox Nov 18 2013, 5:16pm says:

Oh, and he's holding a rifle in his right hand... This is mainly just for show.

+1 vote   media: Enemy Soldier
ScatterBox
ScatterBox Nov 18 2013, 3:35pm says:

You are honestly good enough to work for Treyarch or bigger... What are you doing on here?! Go get into the big leagues!!

+2 votes   media: SCAR_H Highpoly Textured
ScatterBox
ScatterBox Nov 15 2013, 6:37am replied:

datsunlight.jpg xD

0 votes   media: Halflife Rendermodes on PSP!
ScatterBox
ScatterBox Nov 15 2013, 6:16am says:

Holy ****! Keep up the good work!

-1 votes   media: Halflife Rendermodes on PSP!
ScatterBox
ScatterBox Nov 5 2013, 8:31pm replied:

Shhh... ;)

+1 vote   media: Blunderbuss FPS View (For animations)
ScatterBox
ScatterBox Nov 5 2013, 8:04pm says:

That's a shadow on the right thumb. :P Looks like an incomplete thumb, but it's complete!

+4 votes   media: Blunderbuss FPS View (For animations)
ScatterBox
ScatterBox Oct 28 2013, 8:13pm replied:

Haha, thanks!! We will!!! Thanks for your support it help a lot!

+1 vote   article: Update number 2.... ISH
ScatterBox
ScatterBox Oct 28 2013, 3:24pm replied:

The HUD was very messed up in DP engine, plus the gun rendering. Going to make a few book that you should be able to pick up and read!!

+1 vote   media: Town Hall Office Re-Upload
ScatterBox
ScatterBox Oct 27 2013, 3:11pm replied:

This is my first model. xD

+2 votes   media: First gun model 3D view
ScatterBox
ScatterBox Oct 25 2013, 5:55pm replied:

Yeah, we took that into account. The modeler fixed it up so it has less tris.. Thanks!

+1 vote   media: Broken Canon
ScatterBox
ScatterBox Oct 25 2013, 4:27pm replied:

Like the ones that steal credit cards.

+4 votes   member: Ikill4fun32
ScatterBox
ScatterBox Oct 23 2013, 4:27pm replied:

Is this a good thing? xD

+2 votes   media: Colt Revolving Rifle
ScatterBox
ScatterBox Jul 11 2013, 4:11pm says:

Yes! Thank you do much for this tutorial!! You saved me!

+1 vote   media: Setting Weapons Up In Blender For Quake
ScatterBox
ScatterBox May 26 2013, 4:35pm replied:

Just looking through your old models to see where you started out. Looks like you take things a bit to harsh.

+1 vote   media: M16K45
ScatterBox
ScatterBox May 19 2013, 10:47pm replied:

I'm changing the idea of the mod.. don't worry.

0 votes   media: What we have so far.
ScatterBox
ScatterBox May 19 2013, 7:08pm replied:

I think he's is right in a way.. I should have waited untill we had more work done to post the moddb page.

+1 vote   game: Beyond the Lines:RR
ScatterBox
ScatterBox May 19 2013, 6:54pm replied:

I just started work on this a day ago. Chill dude.

-1 votes   game: Beyond the Lines:RR
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