Oh, looks like you've found me. I'm working on a project entitled "Beyond the Lines" along with several others. Peas

Comment History  (0 - 30 of 318)
ScatterBox
ScatterBox Jul 27 2015, 6:33pm replied:

This recoil looks like it's engine side. Should be very possible from there.

+2 votes   media: Weapon Recoil and bullet ejection
ScatterBox
ScatterBox Jul 25 2015, 6:42pm replied:

Just use notepadd++. go into any .qc file and hit "ctrl + f". Go to the "find in files" tab and find your QC directory. In the search bar type in whatever line of code you're looking for. In this case I would type "sound/doors/drclose4". It will search through every QC file and will look for a match. Easy enuf.

+2 votes   media: Continue Testing
ScatterBox
ScatterBox Jun 1 2015, 4:42pm replied:

Yes, but it was broken before. (AI did not work correctly while player was crouched, they didn't know what to do kek). Now it works 100% :D

Nice job on getting it fixed m8

+3 votes   media: Crouching function
ScatterBox
ScatterBox May 15 2015, 10:33pm replied:

Wat. Slender Files was about half way done when we made the page. Get those facts straight son.

+2 votes   game: TWO:The Way Out
ScatterBox
ScatterBox May 14 2015, 12:14pm says:

Holy crap! This looks fantastic! Keep up the good work.

+3 votes   media: Flat ladders
ScatterBox
ScatterBox Apr 24 2015, 2:13pm says:

Heads up - If you watched the previous update video then you will realize that starting at 1:09 it's a repeat of the video. This was for the people that didn't watch it. Skip to 2:56 to get back to the new part of the video. Thanks for watching.

+4 votes   media: Evolution of Beyond the Lines and what's to come
ScatterBox
ScatterBox Apr 23 2015, 11:51am says:

Ahh, it's good to be back. Many bugs to fix :c many features to add! :D sorry for the long absense of which you all were unaware of (now you know where progress went... whoops)

I find a lot of people that are annoyed by me and Senior's comments on the page and frequent updates.... which is odd considering that you all hate how the NZP team hardly ever updates or responds to comments.. interesting :P

We've had a few different ideas of what we want the PSP version to hold, but I believe what we've picked will be in the best interest of everyone.. an atmospheric demo with maybe a few quests thrown in. We're not quite sure exactly how far we want to go with the PSP version yet. I guess we'll just continue working on it until we get tired of the restraints and then go full fledged on to the superior, PC version.

Thanks for sticking around if anyone did. Honestly it doesn't look like much has changed since I left, but I guess that was to be expected considering our almost non-existent fan base (which doesn't bother me really). I've had a lot of fun working on this project the past year and a half and I'm glad to have learned so much from this project.

Yesterday I recorded some sort of an update video for everyone (which I will have to redo in a few minutes) after Senior edits it and gets everything put together we'll post it and that will all be jolly.

Anyways, peas.

+2 votes   game: Beyond the Lines:RR
ScatterBox
ScatterBox Apr 23 2015, 11:41am says:

Noice

+4 votes   media: Get away from my flag!
ScatterBox
ScatterBox Apr 1 2015, 12:22pm says:

YES THIS IS A REAL 3D MODEL OF THE NEW MAIN CHARACTER IN THE GAME TOO SORRY FOR THE BAD QUALITY I BROKE MY TOE AND COULDN'T FIX IT

+2 votes   media: NUH MAIHEN CHARUCTERH
ScatterBox
ScatterBox Mar 16 2015, 12:06pm says:

Way to crank out these models! Can't wait to see them in action. (either playing myself or a game-play video)

+2 votes   media: Soviet Weapons (PPSH-14 SMG)
ScatterBox
ScatterBox Mar 12 2015, 2:03pm replied:

The map editor we use is strictly for Quake-based games. Portal, and HL both run off of the source engine (and I believe CS too) which is based off the Quake engine. Of course they use a way more advanced BSP version than Quake does, but I'm not sure how to make custom maps for it. Source SDK I believe?

+1 vote   game: Slender Files
ScatterBox
ScatterBox Mar 6 2015, 10:51am says:

Looks so nice <3

+2 votes   media: Nice 3d items
ScatterBox
ScatterBox Feb 26 2015, 1:28pm replied:

An interesting observation.. =P

+2 votes   media: MALLERIES!!!
ScatterBox
ScatterBox Feb 25 2015, 7:54pm replied:

Dirt roads were extremely common to be comprised of dirt, even in small towns. It would be very easy for a huge robot to splash some up on a sign and have it dry under the hot sun in the South. Especially if it was raining and the mud was wet beforehand. It makes complete sense for the sign to be scratched up, have holes in it (bullet holes, as such) and even a little dirt on it.

+2 votes   media: Full Resolution Texture
ScatterBox
ScatterBox Feb 25 2015, 2:33pm replied:

Plus this is in the middle of an Apocalypse. Wouldn't you think that such things would get torn up in the midst of war and fighting in the streets?

+2 votes   media: Full Resolution Texture
ScatterBox
ScatterBox Feb 23 2015, 12:42pm says:

Title: "More weapons"

(For those who don't read Russian) =P

+2 votes   media: Больше оружия.
ScatterBox
ScatterBox Feb 22 2015, 6:40pm says:

"The old ones are on the left and the new ones are on the right. The new ones have been down-scaled a lot to the old texture resolution for a fair comparison, but the PC version will use the full resolution textures for everything."

+2 votes   media: Texture Updates
ScatterBox
ScatterBox Feb 20 2015, 3:36pm replied:

Well hello

+1 vote   member: ScatterBox
ScatterBox
ScatterBox Feb 17 2015, 9:15pm replied:

Ah, it's going to be a lot more complicated than that... heh =P thanks for sharing though!

+1 vote   media: Alleys at Dusk
ScatterBox
ScatterBox Feb 16 2015, 10:24pm says:

Well, I wouldn't say we all made it. Clint made the game and we supported. Still though, it was quite a surprise to see this happen.

+2 votes   media: A noteworthy mention
ScatterBox
ScatterBox Feb 12 2015, 1:58pm says:

Unfortunately I don't think this is really going anywhere... but is any game in the PSP section now days?? Look, the newest release barely got any attention compared to the old releases. People are gone, they got sick of waiting, and the huge stall it took for them to make this release caused most of the PSP community to vanish.

At least we got this much.

Goodbye PSP... is was nice developing and playing home-brews with you all.

PS. I really miss the old NZP community :(

+2 votes   game: Nazi Zombies Portable
ScatterBox
ScatterBox Feb 12 2015, 1:52pm replied:

this is dead

+1 vote   game: Solitude Reborn
ScatterBox
ScatterBox Feb 12 2015, 1:49pm says:

ded. xD

+2 votes   game: Alpha Team Six
ScatterBox
ScatterBox Feb 7 2015, 6:46pm replied:

what? no it's a Playstation Portable game.

+2 votes   download: Slender: Files EPISODE 1
ScatterBox
ScatterBox Jan 29 2015, 8:34pm replied:

We are having a small demo release and possibly a bigger release afterwards.

+2 votes   news: Change of (Game)Plans
ScatterBox
ScatterBox Jan 28 2015, 7:52pm replied:

I will play it on PSP and PC.

+2 votes   game: Cause of War 1944
ScatterBox
ScatterBox Jan 14 2015, 9:50am replied:

I'm famous now.

0 votes   media: TDM on Graveyard
ScatterBox
ScatterBox Jan 12 2015, 1:15pm says:

Looks good. I like the underwater effect.

+1 vote   media: Another Screenshot of Finished Map
ScatterBox
ScatterBox Jan 11 2015, 5:24pm replied:

They released the full source so practically anything can be added.

+1 vote   game: Nazi Zombies Portable
ScatterBox
ScatterBox Jan 11 2015, 1:41pm says:

... where's the water?

+1 vote   news: Salmon Simulator Demo is on it's way!
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