Oh, looks like you've found me. I'm working on a project entitled "Beyond the Lines" along with several others.
I have a video of the progress that he showed on Skype, but I am not releasing it to the public. In good time they will start releasing updates again, and if I heard correctly, they have just recently started working on it again. From what I saw/heard the game is really pretty close to being done.
I don't know if I was supposed to release this info (kick me out of the dev chat if not lel) but I felt like you guys needed some sort of good news.
Lol dude, CoW and Btl have been getting frequent updates.
Don't get your panties in a bundle because people have lives outside of this stuff.
Alright, well if you want we'll do everything ourselves and the game will take another year or so to get released to a beta than it would normally.
That is, if it gets released at all if we do that. We'd probably end up getting too overwhelmed in all the work and move on to other things.
It's looking really good, Sniper!
One suggestion I have is a few sliders to change the density/frequency/ect. for the snow/rain just to give it some more flexibility. You could save the values in the map file and load the values in the engine so it can be individual for each map! So far the particle system is coming along nicely!
We're paying money for a non-profit game because we've put our lives into this game for the last year and we don't plan to stop. We're paying money for a non-profit game because every day we wake up, go to school, and then get on our PC's the rest of the night to collaborate and work on this game. We do these things every day because this is what we love doing, and we want to see it finished. Regardless of whether we're waiting money or not, we do this because it's what we love doing.
And if one person plays this game and has fun doing it, then what we set out to do is fulfilled. Knowing that someone is playing something that you created, and is enjoying it, is worth way more than $124.89
I feel like once Half Life 3 and Fallout 4 are released no one will know because everyone will think it's a huge troll.. XD
"Vegeta, what does Scatter say about how many polygons Pod's **** is?"
"IT'S OVER 9000!!"
"9000?! There's no way that could be right!"
I think you should make the texture for the leaves on the trees a bit darker.
No, it seems as if he secretly scans all of his weapons in from real life.
Not really in-game.. but nice update!
What map format do you think you'll use for the maps? Quake 3 BSP is quite nice and fairly easy to implement.
Alright, the guy who did the Beyond the Lines gun animations would do them for free, but they would take a few weeks to get done. :/
I think that kicking out some weapons would be OK for this type of game. Whatever works for you man, hopefully this game will see the light of day on some of our PSP's :)
I'd like to expand by saying that it's the art style that we're going for. If you don't think it looks great let us know, and we'll work on making them look more realistic. (-:
Mabuse, we've told you time and time again that we have an animator that would be willing to do a few weapons for you.
Here's something he's done: Youtube.com
He's professional, and usually charges a lot per animation, but since he knows Meatbox well he'd be willing to do each gun for $5. Honestly, Meatbox and I would be happy to pay to animate some of your guns for this price. Just think about it
EDIT: You haven't seen any of his weapon animations yet.. the BTL ones were from another guy.
It was last updated 5 months ago
I tried to login but it won't let me, and there's no way to reset your password.
I think that not many people are doing the vote due that you have to sign up to get to the page.
Those hands look fantastic.
I... can't stop looking at them..
I did manage to get my hands on the QuakeC code a while back... (The game logic code. It was 1.1 so all of the AI and stuff was done in QuakeC back then) unfortunately after I got my new PC I forgot to transfer the source to my new hard drive so it's lost. I didnt think I would need it though since I managed to find it a little before they "quick revived" the game.
It's a shame. I'll try to see if I can find the source again. If I can then I'd be happy to pick up where they left off in the 1.1 beta. Although it wouldn't have all of the fancy features they have now. And I'm primarily working on one other project at the moment. If anyone would be up for it I'd be happy to teach them all of my QuakeC knowledge in my free time.
Of course this is all if I actually manage to get the QuakeC source again.
Honestly, at least the engine source should have been publicly available a long time ago. It's required in the GPL that the engine that they're using is under.
Hopefully if there IS a next release they will abide by the license agreement of the engine and actually release the source so the fans can work on it while they're away or whatever they're doing.
I'm saying this because I realize that not everyone can afford a good PC (took me almost three years to save up to build mine) so as a good long time fan of the game I believe it needs an active modding community to keep it alive, as does most good games. (TES series, Quake, ect)
Yeah, I noticed that but I didn't want to make a triple comment.
What I meant was "too thick" (or in better words too large) I read it multiple times but in my head I knew what it was supposed to say so I guess my brain just over looked the spelling error. Whoops. :c
Haha, the only comment not saying "Awesome" or "Great job" gets down voted.
Sorry for trying to give my opinion. It will not happen again. .-.
The raindrops are a bit too think in my opinion.
Don't expect an update for a while.
For the 50th time. They are still working on this game/mod/port/whatever it is.
I know it sucks having to be patient and all, but it's part of growing up. See, the NZ:P team is just teaching you some life lessons. Be thankful for that. :3
Peace out and have fun waiting
Well, it shows us some PC progress. =D
From what I've heard the lag problems have been fixed. For the most part..
Nice work dude! It's coming along really well.
For some reason ModDB decided not to send out an update notification about the latest news. But go check it out ^
It's actually the same wood texture, with some edits and finishing touches. We also darkened the metal to match the wood more. There's also been some detail added to the top and the side.
We'll be working to remove a good amount of scratches on the metal to make it seem less like stainless steal and more like the metal they would have used on the guns, but with a few scratches.
READ THE DESCRIPTION (lazy bums) : p
I think it's the fact that most people who aren't 3D artists don't really have an eye to see the difference between mainstream classifications of weapons. (aka. pistol, machine gun, ect.) They see two pistols and they look similar, and then the fact that they have the same color scheme kind of sets off something in the mind that makes them look even more identical.
Most people aren't looking at specific differences like that. Also, don't take this as me immediately coming to Meatbox's defense, because I noticed that the more I got into making 3D models, the more I started to see differences in objects. Differences in different weapon parts and details to be specific.
I'd like to say that although this weapon does have a bit less detail, it does seem to fit this model quite well. It seems like if you were to add much more then it might get a bit cluttered and a bit less... well how do I say it.. yours. Maybe adding some detail to the texture though? Subtle scratch here and there or something to make it look less 'perfect'.
Good luck on this project. From what I'm seeing it looks much more polished then some of your previous works. Keep it up!
Thanks for the feedback! The guy who modeled it did a good job, but he modeled each object of the gun separately, so I'll end up going through and attaching each object appropriately. I agree though, it is hard to tell which is better for this model without a texture.
We'll be working on it! : )
He woke up and was feeling funny today.
Thanks to UnknownToaster I've corrected the size. In this picture it's much too short, and too fat on the end. It's been re-scaled and adjusted. I'll post a screenshot soon. :)
Make it shoot a fish out of each barrel.
You have to admit, you like those cheesy transitions.
Yes, the PSP release is tomorrow. :)
Is Slender an option? :3
PC version will come a bit later
maybe more varied brick textures
I honestly think that it is too hard to use a scope on a weapon in a PSP game. Analog isn't precise enough. (You can see it in his last video lol) but it does add nice detail nonetheless.
Uhh.. time to get to work? .-.
Waiting on Jason to finish up the animations so I can code them in. Gameplay video very soon.
(Been busy at work)
Sarge did the gun texture..
I don't like that guys face.. :/
Can't even shoot it. It's made of solid gold.
fake and gey.
"With no leader, there will be chaos" - Some dude
Why is this in the PSP section?
Edit: Why is this in EVERY section?!
The middle kinda looks like the stripes on a candy cane, but I like the model overall.
Where's the cores?
(Thanks to Scatterbox)
I can see some random dudes face..
Alright, I'll put the sources for all of the projects into dropbox and send you a link.
You guys can have all of the source code. Just ask for it when you get a new programmer.
Is there a texture for it yet perhaps? :P
Ah, I understand. Maybe you could make the barrel and the handle less smooth?
Definitely a good start. Maybe a little too boxy on some parts..
I think it could work for just easy gamemode... maybe if you make the recon plane look a little more WW2'ish (make it look a bit older)
and the double points icon.. not sure how much I like it.
Dementium: The Ward
What do I win?
No, those aren't claws. That's the armature (bones/rig) for the animations.
It looks like a complete game to me... :D
Dude!! This looks freakin amazing! Minecraft... :D (I see you've been working on the HUD too... looking good.!)
Alright, I'm going to be releasing a hotfix and fix all of the console spams. I'm also going to remove as much default quake code I can, but I pretty much just threw this together. And also slender has no animations. It's slender. xD
...wait. Since when was Slender in the 20's? xD
Yeah, the flashlight here is temporary.. (read description) I kept the sprite for a little.. easter egg for you. I knew you would find it! :D
Looks great! Now maybe to add a description to each class? (So the player knows which weapons they're getting)
Yes it looks to "clean" right now, I agree. We are re-doing some textures soon. :)
The game will be released for a beta download as soon as I get fog working in the engine! :D
Low FPS because I was in the emulator.. :/
We'll be re-doing the vids soon after I get my PSP. (the 26th of this month) Hopefully the gameplay will be a bit better, and on PSP this time, but I'm leaving in the enemy sounds because they're just so awesome! :D (just for the videos though)
I realize that people now think this game is a joke because of the videos posted. But I want you all to know that I am very serious about this, and this game is in most ways, not a joke. :)
Is it finished? I think more detail could be added to the outside area of the map, as well as a bit more in the church. Also make sure to make the "flip side" (satanic side) is very detailed as well. There better be lots of easter eggs in the map! xD
I don't think Senior put to much thought into his comment.. I think what he means is the confederate soldiers, or the "Southern Americans" in the civil war, and not the Southerners in this year. Now, that being said I don't agree with his comment fully, but most confederate soldiers, as well as union soldiers were very uneducated, and were very rude. Now, I don't mean all of them, and I certainly know meatbox didn't mean the Southerners of this day in age.
Wow... I'm loving what you'r doing here. Nice open map, plenty of space to run around, it looks like it's outdoors, AND there's bots running around the map, all at extremely good FPS.( I also see bot messages as well, it adds a nice touch. xD ) I'm getting extremely excited for this game's release. (Now I just have to run to the store and pick up a PSP) Amazing.
Never under 25 FPS. :D
Speechless right now...
Do you make all of the maps yourself Mabuse? And I like what you're doing with the HUD, looks nice..
Oh, and this is in the emulator (java one) so it's really slow and that's why it's 28 FPS looking at a wall. in PSP it's about 50 (cause we has the enemy in the map)... :)
Oh, and he's holding a rifle in his right hand... This is mainly just for show.
You are honestly good enough to work for Treyarch or bigger... What are you doing on here?! Go get into the big leagues!!
Holy ****! Keep up the good work!
That's a shadow on the right thumb. :P Looks like an incomplete thumb, but it's complete!
Haha, thanks!! We will!!! Thanks for your support it help a lot!
The HUD was very messed up in DP engine, plus the gun rendering. Going to make a few book that you should be able to pick up and read!!
This is my first model. xD
Yeah, we took that into account. The modeler fixed it up so it has less tris.. Thanks!
Like the ones that steal credit cards.
Is this a good thing? xD
Yes! Thank you do much for this tutorial!! You saved me!
Just looking through your old models to see where you started out. Looks like you take things a bit to harsh.
I'm changing the idea of the mod.. don't worry.
I think he's is right in a way.. I should have waited untill we had more work done to post the moddb page.
I just started work on this a day ago. Chill dude.