You are Floyd Bagis, a Union soldier in the middle of the American Civil War. A simple pull out past Virginia has turned into the last stand for human life within America. Metallic monstrosities have poured out in seemingly endless numbers, and are attacking any man, woman, and child they find. Fight your way through a destroyed city and stop the threat of the Robots for good! Robotic Rebellion is a game set in the times of the American Civil War.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Alleys at Dusk (view original)
Alleys at Dusk
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
ceriux
ceriux - - 1,514 comments

cool, but if you're showing off a time/lighting feature wouldnt a video be better?

Reply Good karma Bad karma+1 vote
SeniorMeatbox Author
SeniorMeatbox - - 1,274 comments

it is not completely done yet, it just jumps.

the timer is broken as well, it goes through one circulation, then stops.

Reply Good karma+1 vote
ceriux
ceriux - - 1,514 comments

time_rotation.think = time_rotation + 0.01;

time_rotation.next_think = time + 0.01;

if time_rotation > 23

{
time. rotation == 0
};

something like that? im a bit rusty on my qc as of lately. but it should be similar.

Reply Good karma Bad karma+1 vote
ScatterBox Creator
ScatterBox - - 306 comments

Ah, it's going to be a lot more complicated than that... heh =P thanks for sharing though!

Reply Good karma+1 vote
ceriux
ceriux - - 1,514 comments

well yeah, but that "should" make a simple timer.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

After about 2 DAYS of this map compiling (Thanks to a power outage) We finally get to see what we have done of the time mechanic.
It is not completely done yet, but it mainly controls the lighting of the maps, along with the spawn rate of the robots.