Hi modders and gamers. My name is Santiago and I love Portal. I'm making a mod called "Portal: Next".

Comment History  (0 - 30 of 167)
ScicoPax
ScicoPax Dec 7 2013, 5:28pm says:

Yeah, a bit laggy, and you should work a bit in the lighting.

+3 votes   article: Official Teaser Trailer
ScicoPax
ScicoPax Nov 29 2013, 2:31pm says:

lol, look what I have found: 2.bp.blogspot.com

+2 votes   media: Comparing: A HL2 kerb to Infinity Violation
ScicoPax
ScicoPax Nov 24 2013, 9:18pm says:

Yes! I will play it!

+2 votes   article: I am still alive, work will recommence...
ScicoPax
ScicoPax Nov 20 2013, 10:46pm says:

The energy ball catcher is now Portal 2 style! How didn't you see it, guys?

+1 vote   media: Something's Different...
ScicoPax
ScicoPax Nov 2 2013, 3:57pm says:

Another troll mod?

+1 vote   media: A Legitimate Poster for Infninity Violation
ScicoPax
ScicoPax Oct 31 2013, 8:56pm says:

Awesome. :D

+3 votes   article: Halloween Update!
ScicoPax
ScicoPax Oct 28 2013, 1:50pm replied:

Maybe... lighting?

+2 votes   media: Virtual Reality Bay 09, Subject: Chell [REDACTED]
ScicoPax
ScicoPax Oct 16 2013, 10:42pm says:

Why would you have to extract all the Portal content to the 2007 engine?

+2 votes   article: News of a forthcoming update.
ScicoPax
ScicoPax Oct 9 2013, 10:30pm replied:

I really hope this is sarcasm.

+4 votes   media: Comparing: A HL2 kerb to Infinity Violation
ScicoPax
ScicoPax Oct 5 2013, 2:12pm says:

Excellent article. :)

+3 votes   article: Shadows in Glux
ScicoPax
ScicoPax Sep 28 2013, 9:10pm replied:

Why compare it to CE3 and UE3 if this is made to use in iOS, Android and Tizen?

+1 vote   engine: Project Anarchy
ScicoPax
ScicoPax Sep 24 2013, 10:09pm says:

Looking forward to the shadow system explanation. :)

+2 votes   article: Glux: Olvand's new graphics and lighting engine
ScicoPax
ScicoPax Sep 24 2013, 9:08pm replied:

My texture settings are already set to "Very High".

+1 vote   mod: Anarchy Arcade
ScicoPax
ScicoPax Sep 23 2013, 8:12pm says:

In my laptop it is running at around 120 FPS but there is a fps drop every 10 seconds. :C

Also, the cabinets and screens artwork is very pixeled, why?

+1 vote   mod: Anarchy Arcade
ScicoPax
ScicoPax Sep 19 2013, 1:41pm says:

Wow, this looks like Mirror's Edge.

+3 votes   media: Estranged: Act 1 (Beta)
ScicoPax
ScicoPax Sep 12 2013, 6:42pm replied:

So, when we import our image files it will create vmt files for them? I want them because of bumpmapping, animations, material proxies and things like that to be in the cabinets. Also, can we import our own maps?

+1 vote   mod: Anarchy Arcade
ScicoPax
ScicoPax Sep 10 2013, 10:47pm says:

Can we use custom vmt files in the cabinets and thingys?

+1 vote   mod: Anarchy Arcade
ScicoPax
ScicoPax Sep 8 2013, 12:23am says:

Are you going to release a base mod?

+1 vote   media: Missing Information @ ASW (Second video)
ScicoPax
ScicoPax Sep 8 2013, 12:09am says:

Interesting! Tracking.

+1 vote   mod: Salience
ScicoPax
ScicoPax Sep 8 2013, 12:08am says:

Why isn't it using the new Source SDK Base 2013?

+2 votes   mod: Plan Of Attack: Source
ScicoPax
ScicoPax Aug 31 2013, 9:12pm says:

Wow, I hope you release a base mod with all this features.

+2 votes   media: New Depth of Field and HBAO
ScicoPax
ScicoPax Aug 6 2013, 12:59pm says:

Wow, you are really pushing the Darkplaces engine forward! I want to play. Do you use NetRadiant for mapping?

+1 vote   media: Game Preview
ScicoPax
ScicoPax Jul 22 2013, 11:04pm says:

It would be cool if it also changes the sensivity of the mouse, making it more insane. :D

+2 votes   media: Updated Insanity!
ScicoPax
ScicoPax Jul 11 2013, 8:01pm says:

How did you start to make shaders for Source? I want to learn, but I haven't found a good tutorial, and I really want to learn how to make shaders.

+1 vote   article: Giving the Mod a Graphical Edge
ScicoPax
ScicoPax Jul 11 2013, 8:00pm replied:

Yes! I want to know too!

+1 vote   article: Giving the Mod a Graphical Edge
ScicoPax
ScicoPax Jul 6 2013, 11:21pm replied:

You can compile the custom libraries for Linux compiling the new Source SDK Base 2013 for Linux. :)

+2 votes   mod: Vectronic
ScicoPax
ScicoPax Jul 6 2013, 5:17pm says:

Yes! Please make proper VCDs for dialogues!

+1 vote   article: 1/3 down 2/3 to go
ScicoPax
ScicoPax Jun 27 2013, 3:33pm says:

This is looking pretty good.

+2 votes   mod: Portal: Combine Partnership
ScicoPax
ScicoPax Jun 4 2013, 1:46pm replied:

HELL YEAH!

+2 votes   media: Lets time to continue
ScicoPax
ScicoPax May 29 2013, 8:49pm says:

Te Evolution Q3 is dead. D:

+1 vote   mod: Chili Quake XXL
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