Hi modders and gamers. My name is Santiago and I love Portal. I'm making a mod called "Portal: Next".

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ScicoPax
ScicoPax @ Official Teaser Trailer

Yeah, a bit laggy, and you should work a bit in the lighting.

Reply Good karma+3 votes
ScicoPax
ScicoPax @ Comparing: A HL2 kerb to Infinity Violation

lol, look what I have found: 2.bp.blogspot.com

Reply Good karma+2 votes
ScicoPax
ScicoPax @ I am still alive, work will recommence...

Yes! I will play it!

Reply Good karma+2 votes
ScicoPax
ScicoPax @ Something's Different...

The energy ball catcher is now Portal 2 style! How didn't you see it, guys?

Reply Good karma+1 vote
ScicoPax
ScicoPax @ A Legitimate Poster for Infninity Violation

Another troll mod?

Reply Good karma+1 vote
ScicoPax
ScicoPax @ Halloween Update!

Awesome. :D

Reply Good karma+3 votes
ScicoPax
ScicoPax @ News of a forthcoming update.

Why would you have to extract all the Portal content to the 2007 engine?

Reply Good karma+2 votes
ScicoPax
ScicoPax @ Comparing: A HL2 kerb to Infinity Violation

I really hope this is sarcasm.

Reply Good karma+4 votes
ScicoPax
ScicoPax @ Shadows in Glux

Excellent article. :)

Reply Good karma+3 votes
ScicoPax
ScicoPax @ Project Anarchy

Why compare it to CE3 and UE3 if this is made to use in iOS, Android and Tizen?

Reply Good karma+1 vote
ScicoPax
ScicoPax @ Glux: Olvand's new graphics and lighting engine

Looking forward to the shadow system explanation. :)

Reply Good karma+2 votes
ScicoPax
ScicoPax @ AArcade: Redux

My texture settings are already set to "Very High".

Reply Good karma+1 vote
ScicoPax
ScicoPax @ AArcade: Redux

In my laptop it is running at around 120 FPS but there is a fps drop every 10 seconds. :C

Also, the cabinets and screens artwork is very pixeled, why?

Reply Good karma+1 vote
ScicoPax
ScicoPax @ Estranged: Act 1 (Beta)

Wow, this looks like Mirror's Edge.

Reply Good karma+3 votes
ScicoPax
ScicoPax @ AArcade: Redux

So, when we import our image files it will create vmt files for them? I want them because of bumpmapping, animations, material proxies and things like that to be in the cabinets. Also, can we import our own maps?

Reply Good karma+1 vote
ScicoPax
ScicoPax @ AArcade: Redux

Can we use custom vmt files in the cabinets and thingys?

Reply Good karma+1 vote
ScicoPax
ScicoPax @ Missing Information @ ASW (Second video)

Are you going to release a base mod?

Reply Good karma+1 vote
ScicoPax
ScicoPax @ Salience

Interesting! Tracking.

Reply Good karma+1 vote
ScicoPax
ScicoPax @ Plan Of Attack: Source

Why isn't it using the new Source SDK Base 2013?

Reply Good karma+2 votes
ScicoPax
ScicoPax @ New Depth of Field and HBAO

Wow, I hope you release a base mod with all this features.

Reply Good karma+2 votes
ScicoPax
ScicoPax @ Game Preview

Wow, you are really pushing the Darkplaces engine forward! I want to play. Do you use NetRadiant for mapping?

Reply Good karma+2 votes
ScicoPax
ScicoPax @ Updated Insanity!

It would be cool if it also changes the sensivity of the mouse, making it more insane. :D

Reply Good karma+2 votes
ScicoPax
ScicoPax @ Giving the Mod a Graphical Edge

How did you start to make shaders for Source? I want to learn, but I haven't found a good tutorial, and I really want to learn how to make shaders.

Reply Good karma+1 vote
ScicoPax
ScicoPax @ Giving the Mod a Graphical Edge

Yes! I want to know too!

Reply Good karma+1 vote
ScicoPax
ScicoPax @ Vectronic

You can compile the custom libraries for Linux compiling the new Source SDK Base 2013 for Linux. :)

Reply Good karma+2 votes
ScicoPax
ScicoPax @ 1/3 down 2/3 to go

Yes! Please make proper VCDs for dialogues!

Reply Good karma+1 vote
ScicoPax
ScicoPax @ Portal: Combine Partnership

This is looking pretty good.

Reply Good karma+2 votes
ScicoPax
ScicoPax @ Lets time to continue

HELL YEAH!

Reply Good karma+2 votes
ScicoPax
ScicoPax @ Chili Quake XXL

Te Evolution Q3 is dead. D:

Reply Good karma+1 vote
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