PUNT is a first-person environmental puzzle mod using Valve's Source Engine. Players must solve puzzles using the brand new Punt Gun to activate and deactivate different objects. As a spiritual successor to the Portal mod 'Blue Portals,' the mod focuses on different kinds of special cubes. Flip gravity, freeze boxes in space, or even make them explode! You can even 'punt' the floor to bounce around the room! 

Experience the wonderful futuristic year of 2000 and help make tomorrow even better by testing the remarkable technologies that will make every home more convenient for future generations to come! You are invited by Vectronic to test out new ways of making maintaining homes and yards more efferent and a delight!


 
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12 comments by reepblue on Jan 7th, 2013

We continue our design adventure after I've first posted PUNT on ModDB. Most of you encouraged that we change the art style, and I felt like PUNT needed its own identity since a Blue Portals tie in was far from happening at that point. I also wanted to play on the idea of "the future that never was" (or retro futurism) scheme, but with PUNT how it was, it was hard to communicate it.

I first tried a reskin of the what was already made to save time on the project. Unfortunately, it really did not turn out so well.


By looking at it, it just looks terrible! Not only does it look bad, there was no room for the retro futurism I was aiming for. The light rails on the top would also be a problem with the flip cube. Obviously, the new style would need to be done from scratch.

The pale colors of PUNT were decided and created by Colossal a while back, and I wanted to keep that. And a bigger plus, it went well with the late 50's - early 60's illustrations that I was practicing drawing. Keeping the colors was a must. A small test room was made, along with a few props, and this was the result.

What about props? Exit signs, doors, buttons, and other elements? Luckily, back in October, I went to Disney World, and I had photos of Tomorrowland which were a great help on designing props.


Tomorrowland In Walt Disney World has more of a Space theme going for it then retro futuristic idea of tomorrow, so I had to be careful on what to use as references. There was more silver and metal rather then the idea of plastic being this material being everywhere. It was really cool to use my own photos instead of Googling other people's shots!

A great deal of time was getting the style of it in props. The button model, door frame and the exit sign were done before any mapping was done. This was the first result.


It was a good start, but it looked cartoony, which was unintended. Instead of fighting with it to be more realistic, high quality textures, I just let it flow and went with it, and let it be cartoony.


More props were added, again keeping Tomorrowland in mind. 

 


Then I broke away from this room to try to apply the style to a more complex area.

 

 With a few tweaks here and there, and here it is.

Here's To The Future! Here's To The Future!

 
After a full month of developing, I can say that although it was fun to create something from the ground up, it is not fun remaking each puzzle by scratch! But in the end, A closer look at what was made so far, and if it is really necessary to be included can help.

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Post comment Comments  (0 - 10 of 62)
legodood21
legodood21 Apr 1 2013, 11:34pm says:

What is the estimated release date?

+1 vote     reply to comment
reepblue
reepblue Apr 2 2013, 4:34pm replied:

Also still playing around with what to do. Ran into a few walls a few weeks ago.

+2 votes     reply to comment
vanSulli
vanSulli Apr 2 2013, 4:00pm replied:

There isn't a release date, public or internal, that I'm aware of besides the one everybody rightly assumes: "When its done"

+1 vote     reply to comment
lord_blex
lord_blex Apr 1 2013, 4:28pm says:

Looks awesome :)

+1 vote     reply to comment
TheScientistPT
TheScientistPT Mar 16 2013, 12:41pm says:

I'm looking forward to play this mod! The art style is really great, reminds me of a mix between Portal and Quantum Conundrum.

+1 vote     reply to comment
Cadeη
Cadeη Feb 22 2013, 11:42pm says: Online

What I've hard of vanSulli's music for PUNT is really great- Vectronica especially! I'm saying that because Vectronica is the only track he actually released IIRC.

+2 votes     reply to comment
TimeCrab
TimeCrab Feb 11 2013, 7:55am says:

Is this set in the half-life universe?

Also, love the art style!

+1 vote     reply to comment
Colossal
Colossal Feb 16 2013, 4:37pm replied:

Nope.

+1 vote     reply to comment
Cadeη
Cadeη Feb 6 2013, 11:02pm says: Online

So uh, when are you guys going to find out that this is already two gigabytes and decide to cancel the mod? I'm kidding, of course. But I am actually curious how big this mod is right now.

0 votes     reply to comment
Colossal
Colossal Feb 16 2013, 4:40pm replied:

Alright deleting this comment reply spree because it takes up the entire page. But people might still want to know what was here, so: Caden was referencing Blue Portals 2 being canceled and the fact it was 2 GB, we said it was only a few maps and was big because in order to get everything working, we had to have a ton of files other mods didn't need. Meanwhile, Punt has nearly double the content and is still less than 1 GB. And everyone was happy.

+4 votes     reply to comment
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Platform
Windows
Developer
rHetorical
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Official Page
Reepblue.blogspot.com
Release Date
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Puzzle Compilation
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Sci-Fi
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Single Player
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Last Update
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