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The year is 2055. After a war that destroyed much of the Western world, order is finally returning to the city of Sydney. As the surviving occupants of what used to be the grand city of Sydney rebuild, the self-appointed government of arrogant businessmen, rich families funded by drug dealing and careless millionaires, who only care about the rich. The “normal” people are stuck in distant suburbs with run-down housing, high crime rates and an intermittent food supply. But the government don’t care. They just lock you out of the city unless you can afford to live there, give you basic supplies and send you on your way. Even worse, outside of Sydney, everything is ruled by the malicious military composed of convicted murderers, psychopaths and violent police. It's a harsh world, and our only hope lies with the Rebels, a group of rebellious people who are constantly battling the military. We need some sort of miracle to restore order to what used to be a grand city.

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Media RSS Feed Report media Comparing: A HL2 kerb to Infinity Violation (view original)
Comparing: A HL2 kerb to Infinity Violation
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Orange_Tomato Oct 8 2013, 5:19am says:

Uhmm... HL2 has superior textures and looks better. Work on your lighting too.

+5 votes     reply to comment
Urby Oct 8 2013, 6:38pm says:

Yeah, I have to agree that the HL2 one looks better out of the two...

+2 votes     reply to comment
Guest Oct 9 2013, 5:51pm says:

This is DEFINITELY the best kerb in a game ever. The Infinity Violation one is the pinnacle of source engine level design.

+4 votes     reply to comment
ScicoPax Oct 9 2013, 10:30pm replied:

I really hope this is sarcasm.

+4 votes     reply to comment
Jasonissm Oct 10 2013, 12:42am says:

This is alpha you filthy casuals.

+1 vote     reply to comment
SPY-maps Oct 10 2013, 1:20pm says:

sorry, but i have to agree. The hl2 one looks better.
Mainly because the other one make the walkway texture on the top look odd, that texture now goes on to were the kerb starts. don't know how to explain this well in English.
One other issue could be that the player has problems walking up to it, don't know but it could make that he now has to jump to get on to it. Haven't tested it, so i am not sure but i wouldn't be surprised if this is the case.


+2 votes     reply to comment
Valax321 Author
Valax321 Oct 10 2013, 11:46pm replied:

Thanks for the feedback. The player can walk onto it fine, its lower than 16 units. I will take what you said and try to fix it.

+1 vote   reply to comment
iinFused Oct 26 2013, 1:01pm says:

Looks decent.I'd repolish it though.
No idea if you want feedback on the other stuff, but perhaps ssbump the asphalt and the trottoir to give it a bit more depth.

+1 vote     reply to comment
SectorC Oct 26 2013, 10:29pm says:

The textures could use some work, but besides that. This is a pretty neat curb, kerb, however the frick you spell that.

+1 vote     reply to comment
ScicoPax Nov 29 2013, 2:31pm says:

lol, look what I have found:

+2 votes     reply to comment
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A comparison showing a hl2 kerb and an Infinity Violation one.

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Oct 8th, 2013
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