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santaniake2 Jun 24 2014, 10:17pm replied:

I personnaly hope that not all races will have everything...
With field engies, and heavy defences for all, this might become an issue.
Well, nothing major, but to me, the races will became more a look'n feel instead of a major difference

+1 vote   media: Punisher: Tech 3 Anti-Armor Point Defence
santaniake2 Aug 27 2013, 9:02am replied:

For your info, there are IDE to USB adapter on the market at a reasonable price. The old hard drive interface commonly used was called IDE, but do check. It might not be worth it for the mod data, but for the personal info, it might be more then worth it.

+2 votes   news: Unfortunate News
santaniake2 Mar 26 2013, 7:38pm replied:

Yes indeed!

+1 vote   media: uplanders family
santaniake2 Mar 22 2013, 5:40pm replied:

It is a good question,

My guess is that the girl in the song is supposed to be the mod. The mod asking to be released...

+1 vote   media: Media
santaniake2 Dec 22 2012, 10:45pm says:

I hope the graphics are not going to be better then Black Dawn...

It was so amazing that I could really believe it!

(And my computer couldn't keep up with you guys!)

keep doing things has well has that!

+1 vote   news: Infantry Combat and Another Map
santaniake2 Dec 19 2012, 12:43pm replied:

Thanks, I didn't know that shadows were new to the engine, still haven't had time to play the base game...

But TSP_FriendlyFire, may I remind you that the earth is merely a small sphere compared to the earth? What I want to say is, the sun is not a point light. We see that in physic class at secondary school. We calculating shadows for a object like the sun, you have the estimate the relative size of the object compare to where you are and calculate the shadows from two point of the object that are opposite to the other (works for spheres only). Even in space orbit, the sun is not a tiny point like a distant star, but a small sphere.

And I don't think that any games makes atmosphere rendering and it's light modification in real time, I might be wrong... There are ways to smothen a shadow else then going the full realist way.

On the 0 degree point, it's true. Two day per years at one place: on the equinox at the equator. It's a truth that is nice, since it's what allows us to have seasons...

But still, the work is very well done.

One the white streak, that explains it. Thanks man!

+3 votes   media: Kuat Drive Yards 3.0
santaniake2 Dec 18 2012, 9:28pm says:

Nice work

But the Shadows on the planet is just way to off

You should see multilines of densities of shadows on the planet if any and the shadows should be soft... Moreever, seeing the shadow at the equator of the planet all arround seems a little odd, but I can't tell like that if it's ok... I'm pretty sure it's not.

And the white line moving while the camera is moving is even wierder...
What does it comes from? Space is relatively empty. Microdebrits et and asteroids exist, but it's does not seem write, these whitespot...

Anyway, the most important is done right, so kept it up

-3 votes   media: Kuat Drive Yards 3.0
santaniake2 Dec 6 2012, 11:36am says:

Is this really unreal engine? It looks so good!

+1 vote   media: UTSDK November Beta Preview 6 (Flak Cannon)
santaniake2 Dec 2 2012, 6:08pm replied:

I would rather go with Thrawn, maybe just because I don't know you. But hell, I don't have a right to speak, it's a dictatorship!

+5 votes   media: My loyalty is to the Republic. To Democracy!
santaniake2 Sep 29 2012, 8:50am replied:


+1 vote   media: update time
santaniake2 Sep 25 2012, 12:50pm says:

Doesn't feel safe... Feels like it's going to topple anytime...

+3 votes   media: update time
santaniake2 Apr 26 2012, 8:48am replied:

That's good to know!

+2 votes   mod: Deus Ex: Revision
santaniake2 Apr 20 2012, 4:30pm says:

I do hope that you take extreme care to kept to multiple path of the original game, it's one of the strongest point of the game, there's almost always a secondary and often a tertiary way to get to the objective. It's fun in the original to know that even if you don't have a GEP gun, there's a way. Well, if you're patient you can pretty much kill no one. You can use pretty much any load-out and play the game through.

So I do worry that you'ren't keeping that multiple approaches that makes the game great. Especially after playing 1.2 liberty island (I didn't have time to play 1.3...)

+5 votes   mod: Deus Ex: Revision
santaniake2 Apr 20 2012, 4:20pm replied:

the sad part is that HDTP is well pretty dead, or at least, there is no development on their page for a few times, think a few years. For the little they changed, the changes are noticeable...

+2 votes   mod: Deus Ex: Revision
santaniake2 Apr 20 2012, 3:56pm says:

the step of the stairs should be slightly more illuminated... I would do that by adding weak light at the sides of the stairs, a the step level...
That is only so you're good work is more visible, especially with low contrast screen like the one my laptop has...

Very promising remake of Deus ex maps, keep the good job! Waiting for the full release!

+2 votes   media: Paris Underground
santaniake2 Dec 14 2011, 8:12pm says:

so did I, get doing you're great work!

+2 votes   news: Renegade X - Phase 2 Voting!
santaniake2 Dec 9 2011, 4:33pm says:

Ah deus ex (HR) like inventory, neet, really what every RPG && FPS game should have (well every game where such a system could apply)

+1 vote   media: UI | Heads Up Display and Inventory system
santaniake2 Dec 5 2011, 3:01pm says:

missing some dust flying around or something, the air seam to quiet...

+3 votes   media: Environments | Real Time Sky
santaniake2 Dec 4 2011, 6:12pm says:

Think outside the box, THINK with PORTALS!

+1 vote   media: Chamber 13 Elite Preview
santaniake2 Dec 3 2011, 11:16pm says:

Keep your good work!

Take all the time you need, well, maybe try to be done sooner rather later, but soon must not be to soon... I will be patient...

+1 vote   news: DEV.Blog. Uplink remake
santaniake2 Dec 3 2011, 11:11pm says:

Pretty different than the other posted some time back... Little question: How did it use to look in game before, or was it even there?

Sorry, I don't really have that much time to game anymore, mainly good game that keeps you sitted for hours...

+1 vote   media: New Ascendancy Model Ingame
santaniake2 Nov 30 2011, 9:48am says:

Wow, still alive...


+1 vote   media: Yes we are still at it
santaniake2 Nov 13 2011, 3:20pm says:

looking nice!

+3 votes   media: DXN WIP November 2011 - Hong Kong
santaniake2 Nov 5 2011, 1:37pm says:

very well done!

+2 votes   media: Duty Calls
santaniake2 Oct 28 2011, 1:46pm replied:

Neet, the old cube... It looks so much better then the new one!

+2 votes   media: Chamber 17 Update
santaniake2 Oct 22 2011, 9:26am says:

Remember seeing a way less detailed tank... way back...

A remade of the tank?

-2 votes   media: New Empire of the Hand Vehicle
santaniake2 Oct 10 2011, 4:42pm says:

I want that cup!

Really nice!

+4 votes   media: Tower
santaniake2 Sep 10 2011, 9:22pm says:

Got it working...

needed to place the path is this order for it to work...


I really, really, really don't like the new menu and HUD... to big, no huge...

Portraits display 4 times...

Can you make those options?

+2 votes   mod: Deus Ex Enhanced
santaniake2 Sep 10 2011, 8:41pm replied:


There, happy?

+1 vote   mod: Project HDTP
santaniake2 Sep 10 2011, 10:26am replied:

So true...

there's a few things I would like to desactivate, as I personnaly don't like them.

So please do is idea

+1 vote   mod: Shifter
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