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Comment History
Sanktu
Sanktu - - 18 comments @ Crusader Kings 2: A Game of Thrones (CK2:AGOT)

I have no problems playing with all DLCS on.

So I'd say no. Plus, some are needed for some aspects of the mod. Like Free Cities.

Good karma+2 votes
Sanktu
Sanktu - - 18 comments @ Rise of the Droid Empire

Secondary mod Link provided by Remcovana (Old Version)

Ctrl + F that

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Sins of a Galactic Empire

Also, the New Republic SD's are missing them as well.

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Sins of a Galactic Empire

The ISD's, and the Super Caps for Republic and Empire.

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Sins of a Galactic Empire

Are there any plans to add weapon hard-points to the ships? I see you have the pads for them, but the weapons aren't there.

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Star Wars: Interregnum

That's the best news I've heard all day.

Can't wait!

Good karma+3 votes
Sanktu
Sanktu - - 18 comments @ Star Wars: Interregnum

I read your back story on this game and holy **** it sounds amazing.

With the Advent, Vasari, and TEC taking on the Empire, and how the Advents powers seemed to disturb the force... like some weird "other force" or something. Also how the Titan destroyed the Death Star 2 with it's ability. I'm gonna love this one, I can already tell.

It sounds like it's going to be an amazing mod.

The morale system is also a good idea imo, and I like the idea of a split Empire.

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Sins of a Galactic Empire

By missing turrets I meant the cannons. On the ISD's there are 4 spots on each side which seem to be where the cannons go. I was wondering if it was intentional or if they were mssing or something.

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Sins of a Galactic Empire

Sorry to be a bother but I ran into a problem. All the Imperial caps are missing their turrets. As are the supercaps. Is this a bug on my end, or...?

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Enhanced 4X Mod

Does this work with 1.82 of SOASE?

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Sins of a Galactic Empire

That should read as "When the camera pans to the top of the planets".

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Sins of a Galactic Empire

I recently redownloaded this mod and have run into a graphical problem.

Every planet has a weird swirl at the top. Like all the lights and textures swirl together when it gets to the top of the planets. This happens to every planet.

This isn't a problem in vanilla however. I'm redownloading SOGE right now, and will tell you if it was a download error or not. Hopefully you cqan give me some way to fix this if it isn't.

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Sins of a Galactic Empire

It must have been something on my end. I just went into game to check to see what was up, and lo and behold, the problem was fixed.

Idk what caused it. I also checked the Nebulon B frigate save, and yes I had them set to hold position. Didn't even think to check.

thanks.

Good karma+3 votes
Sanktu
Sanktu - - 18 comments @ Sins of a Galactic Empire

This is going to be kinda hard to explain without a screenshot.

The last ISD on the Imperial capital ship list is only half textured. By this, I mean it has one half camouflaged, and the other half is completely plain. Another bug I noticed was the Nebulon B Frigate isn't working as intended (atleast I don't think it is). When I try to get one to attack something, it will just sit there, and it doesn't seem to shoot or anything even if attacked. I have to move it in manually, pretty close to get it to attack.

Other than these, the mod is really, really fun to play.

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Star Wars - Alliance

I agree that the rebel event happened way too much.

Glad to see you're changing it.

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Star Wars - Alliance

That's awesome.

Can't wait to to start conquering with a Lucrehulk.

One more question if you don't mind. How do you plan on using the random events that were added in with Stellar Phenomena?

Will you just leave them be, or add a little twist?

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Star Wars - Alliance

Btw, I just looked up your Screen shots on Firefoxccmods.com.

They look fantastic. This will more than likely be the best Star Wars mod made for any game yet.

The textures are extremely detailed, the faction logos are perfect. Everything about this mod is great.

Also, will we be able to play as the Black Sun?

Good karma+1 vote
Sanktu
Sanktu - - 18 comments @ Star Wars - Alliance

He means the shield on the sides of the ships where the fighters launch from.

Good karma+1 vote