I am a retard and it took me 20 years to figure this out!...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Bone Sync areas of interest.... (view original)
Bone Sync areas of interest....
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
GreenScorpion
GreenScorpion - - 1,935 comments

So the current choice is between properly synched or properly animated?
Personnaly i usually prefer things to be relatively well synched (i tend to avoid floating objects or objects overlapping unless it is intentional) but i prefer them to be animated correctly to being 100% correctly synched. In a perfect world we would have both things but the world isn't perfect. Which path do you think would lead to the best overall result?
We could always grab a good knife cut the cultist arms and stitch the renegade militia arms like it was our own little chaotic frankenstein :P

Reply Good karma Bad karma+2 votes
RT2... Author
RT2... - - 3,305 comments

I will sleep on it tonight and see what comes together. :P

Usually the body sync works, except in the case of heavy weapons in the past. :P
Thankfully Meloos work fixed some of that. :P

I think the rescale to the forearm bones could be what gives the short arm effect of the cultist, even though the body looks sync'd LoL. :P

And then it was bed time.

Enjoy yourself man. :D
The dream time will tell me, if not tonight, another night. :P

Reply Good karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

So the area of interest of bone sync is whether to sync the bone and have the objects askew and looking out of whack... or to just sync the body and know the Weight table will be askew if the bones are in the wrong position for the anims..... LoL... :P

What to do. :P