So the area of interest of bone sync is whether to sync the bone and have the objects askew and looking out of whack... or to just sync the body and know the Weight table will be askew if the bones are in the wrong position for the anims..... LoL... :P
What to do. :P
So the current choice is between properly synched or properly animated?
Personnaly i usually prefer things to be relatively well synched (i tend to avoid floating objects or objects overlapping unless it is intentional) but i prefer them to be animated correctly to being 100% correctly synched. In a perfect world we would have both things but the world isn't perfect. Which path do you think would lead to the best overall result?
We could always grab a good knife cut the cultist arms and stitch the renegade militia arms like it was our own little chaotic frankenstein :P
I will sleep on it tonight and see what comes together. :P
Usually the body sync works, except in the case of heavy weapons in the past. :P
Thankfully Meloos work fixed some of that. :P
I think the rescale to the forearm bones could be what gives the short arm effect of the cultist, even though the body looks sync'd LoL. :P
And then it was bed time.
Enjoy yourself man. :D
The dream time will tell me, if not tonight, another night. :P