I am a retard and it took me 20 years to figure this out!...

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Report RSS 3rd Ed Ork Tidbitz.... (view original)
3rd Ed Ork Tidbitz....
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GreenScorpion
GreenScorpion - - 1,935 comments

Mekboyz have a violent aversion to standardised weapons. For this reason no Mekboyz in the bodyguard may be equipped with the same combination of weapons.
Interesting...Would it be common for mekboyz to use weapons like those used by boyz or would they all be kustom-made jobs?
I think i might have a cool model for a painboss (at least the dok thinks he is cool :P )
Moddb.com
This remembers me that Relic seem to have made a mistake on that texture with a transparency missing on the front cloth should be a 5 minute job either way, just need to remember to do it.

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RT2... Author
RT2... - - 3,305 comments

I like the idea of the pain boss and that model seems to fit it well, with its gruesome setup.

Would cyborks be able to be done through texture?

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GreenScorpion
GreenScorpion - - 1,935 comments

Someone with good texture edit capabilities should be able to make regular orks look like orks with mechanical limbs aka cyborks.
I think up to this point this thing "good texture edit capabilities" excludes us :P

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Oomperial
Oomperial - - 76 comments

Somehow, you got my attention by mentionning cyborks...carry on !

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GreenScorpion
GreenScorpion - - 1,935 comments

Cyborks are the experiments of the mad doks the orks have.
Lets just say an ork may have a destroyed arm in need of replacement and the dok might cut up and replace his leg instead...with a shiny metal version of what would be an ork leg.
Cyborks can be done the way you imagine them to be, with replace limbs, skull parts, almost robotic or with just external components added to their body like in the case of the bits added to the warboss legs in DC/SS. Pretty much a crude version of the mechanicum cybernetic augmentations.
Are you interesting in giving a hand on this?

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Oomperial
Oomperial - - 76 comments

Yeah, I could help on the texture part, depending on the quality of the fexture file, as always...Wouldn't this require some kitbashing first ? I dunno, but for the moment let's say that yeah, I could do the texture stuff, so what files are to be modified ? I could take a look at the bad dok too, btw.

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Nothing I am really pointing at, but just what an image reminded me of from 3rd ed. :P