I am a retard and it took me 20 years to figure this out!...

Blog RSS Feed Report abuse Summary of the gigantic long list....

0 comments by RT2... on Sep 16th, 2014

The blogged out notepad journal was roughly how it started with lots of Max 6 work and trials and failures.

Remembering that there is no easy fix until you get to understand how things go together. and that always takes time. No matter how you approach it.

For a long time even going through Max 7, I couldn't burn back into the game...

So hex work was all I could do with some Graphical work.

Then I started up Max 8 on another machine and it could burn, I also started using Photoshop for DDS work and that allowed me to get load screens.

FFE came along and I started bumbling around in it with lots of grumbling people about how things worked.

I figured out how to burn through multiple versions of DOW tools, and that made life even easier.

The more FFE exploration and With the introduction of DXTBMP, textures got so easy it was unbelievable.

Gimp came into play again to give me translucent textures and actually save true 32bit tga's.

In the first weeks you feel lost and confused and no one seem to be able to give you knowledge.
It is the usual feeling as you pick up the procedure and how to work in it.....

So be patient and hang and you can pick it all up also. :)

Report abuse The gigantic long list 25....

0 comments by RT2... on Sep 16th, 2014

Week 25, Hmmmm....

# Blood Angels

Librarian Dreadnought?

# Chaos

Tower of skulls?
 
Nurgle aligned terms?
Plague Ogryn?
Pallaquin riding plague marines?
Nurgle DP?
Plague tower?
Nurgle Plague Banner bearer?
Blight Drones?

Defiled imperial hab block?
Chaos hounds?
Aligned hounds?
Chaos demagogues?
Aligned Chaos demagogues?
Chaos Magus?
Aligned Magos?
Aligned Cultists?
-Khorne - in the worx
-Nurgle - in the worx
-Slaneesh - in the worx
Aligned Acolytes?
Cult Icon bearers?
Aligned Cult Icon bearers?
Beastmen?
Aligned beastmen?
Imperial cars?
Zombies?

Blood slaughterer?
Juggernaught riding bezerkers?

Dreadclaw assault pod?

Chaos androids?

Juvenile Obliterators.
 Could easily be made out of Arbites.
Adolescant Obliterators.
 Old style of Oblits from 2nd ed.
Obliterator Princes
 Could easily be made out of the DP from the new style.

# Chaos Daemons

Khorne:
blood crushers - in thw Worx
Bloodletters on blood crushers - in the worx

Slaneesh:
Pleasurelings
fiends
seekers
Mounted daemonettes on seekers

Nurgle:
Nurglings
daemon Plague rats
Pallaquins/beasts of nurgle
Mounted plague bearers on pallaquins

Tzeentch:
Flamers
I feel there is a need for more coloured horrors. Each colour representing a combat style.

Furies I see as doomed ones with wings and a head change.
 - in the worx

Bound Daemon Prince as Superstructure for daemons.
unbound Dp titan
 - In the worx
Markers, texture, animations to go. :P

# Dark Eldar

wych lord?

Ancient Haemonculi....
in the worx...
triple lash/whip  like the 5th ed Talos variant.............
dual destructor.
Possibly with two hamonculi bodyguards

Dark Eldar Titan?
 Being modified

--Wracks--
squat
eldar
tau
--Grotesques--
marines

Wrack human squad out of the slave cage with the haemoculi as sqd ldr. code.......
initial example done.

Harlequins?

# Eldar

Cobra?
Phoenix?

# Grey knights

GK Term. Brother captain?
GK Term. Apothecary?
GK Term. Librarian?

GK Power. Castellan?

# Grey knight ancients

Inquisitor?
Grand master?
Grey knights?

# Guard

chimerax
chimero
Medusa
Collossus
deathstrike missile launcher
Atlas recovery tank?
Servitor?
Psyker battle squad?

# Marines

Thunderhawk?

# Necrons.

Sci-fi necrons? Ancient Necrons

Necron Lord Bronze?
Necron Lord Silver?
Necron Lord Gold?

Builder tomb spyder?

# Sisters

======On Hold======
Sister Famulous? Nunciate?
======On Hold======
with 20 guardsmen as squad troops.
using celestian superior and nunciate initially.
code.

Sister Dialogus?
Cherubs?
Cyber Dove?
Arvus Lighter?

Lightning transporter?
I think I finished.?.?.?

Knight titan?
In the worx

# Sisters of silence
In my thoughts again.

Seekers - Basic troops
Farseer torso modified
warp spider legs modified.
dow 2 autarch hair
dow 2 inquisitor neck guard

Oblivion knights - Sergeant
Raptor - Scout class
Hvy Wpn - As the name suggests
Assault - as the name suggests.
Sub Commander - 2nd in command
Commander - As the name suggests.
Vigilator - Rogue Psyker Hunters.
Extractor - Rogue Psyker Hunters.
Prosecutor - Rogue Psyker Hunters.
Assasins - All created.

# Tau

Remote sensor towers?
Tau Xv-101?
Tigershark variants?

# Tyranids

Mycetic spore opening?
Heirodule?
Winged Hive tyrant?
Winged warriors?
Winged rippers?
Harridan?

# Witch hunters

From my experiments, I have found that they transfer well from the public beta.
Sounds are beeps.
Help text is "no value".
research works well.
units need rescale.

only missing whm/whe for:
witch_hunters_archoflagellant
witch_hunters_callidus
witch_hunters_incarcerator
witch_hunters_penitent_engine
witch_hunters_throne_judgement

sub'd in eversor from ss Legions.

wouldn't mind the luas for witch hunters but it would be possible to generate whole new luas from the rgd reads for research & Bldgs to allow all units ingame.

# Xtra

# Turrets

Markers issues solved through links to bones/bone geometry.

# Burning back into the game.

trying a few new things.

Report abuse The gigantic long list 24.....

0 comments by RT2... on Sep 15th, 2014

Week 24, Hmmmm....
Needing tutorials on markers/Helpers if you can find time, Please?

# Blood Angels

Librarian Dreadnought?

# Chaos

Tower of skulls?
 
Nurgle aligned terms?
Plague Ogryn?
Pallaquin riding plague marines?
Nurgle DP?
Plague tower?
Nurgle Plague Banner bearer?
Blight Drones?

Defiled imperial hab block?
Chaos hounds?
Aligned hounds?
Chaos demagogues?
Aligned Chaos demagogues?
Chaos Magus?
Aligned Magos?
Aligned Cultists?
-Khorne - in the worx
-Nurgle - in the worx
-Slaneesh - in the worx
Aligned Acolytes?
Cult Icon bearers?
Aligned Cult Icon bearers?
Beastmen?
Aligned beastmen?
Imperial cars?
Zombies?
Blood slaughterer?
Juggernaught riding bezerkers?
Dreadclaw assault pod?

Chaos androids?

Juvenile Obliterators.
 Could easily be made out of Arbites.
Adolescent Obliterators.
 Old style of Oblits from 2nd ed.
Obliterator Princes
 Could easily be made out of the DP from the new style.

# Chaos Daemons

Khorne:
blood crushers - in the Worx
Bloodletters on blood crushers - in the worx

Slaneesh:
Pleasurelings
fiends
seekers
Mounted daemonettes on seekers

Nurgle:
Nurglings
daemon Plague rats
Pallaquins/beasts of nurgle
Mounted plague bearers on pallaquins

Tzeentch:
Flamers
I feel there is a need for more coloured horrors. Each colour representing a combat style.

Furies I see as doomed ones with wings and a head change.
 - in the worx

Bound Daemon Prince as Superstructure for daemons.
unbound Dp titan
 - In the worx
Markers, texture, animations to go. :P

# Dark Eldar

Ancient Haemonculi
in the worx...

Dark Eldar Titan?
 Being modified

--Wracks--
squat
eldar
tau
--Grotesques--
marines

Wrack human squad out of the slave cage with the haemoculi as sqd ldr. code.......
initial example done.

Harlequins?

# Eldar

Cobra?
Phoenix?

# Grey knights

GK Term. Brother captain?
GK Term. Apothecary?
GK Term. Librarian?

GK Power. Castellan?

# Grey knight ancients

Inquisitor?
Grand master?
Grey knights?

# Guard

chimerax
chimero
Medusa
Collossus
deathstrike missile launcher
Atlas recovery tank?
Servitor?
Psyker battle squad?

# Marines

Thunderhawk?

# Necrons.

Sci-fi necrons? Ancient Necrons

Necron Lord Bronze?
Necron Lord Silver?
Necron Lord Gold?

Builder tomb spyder?

# Sisters

======On Hold======
Sister Famulous? Nunciate?
======On Hold======
with 20 guardsmen as squad troops.
using celestian superior and nunciate initially.
code.

Sister Dialogus?
Cherubs?
Cyber Dove?
Arvus Lighter?

Knight titan?
In the worx

# Tau

Remote sensor towers?
Tau Xv-101?
Tigershark variants?

# Tyranids

Mycetic spore opening?
Heirodule?
Winged Hive tyrant?
Winged warriors?
Winged rippers?
Harridan?

# Xtra

# Turrets

Markers tutorial needed.

# Burning back into the game.

trying a few new things.

Report abuse The gigantic long list 23.....

0 comments by RT2... on Sep 15th, 2014

Week 23, Hmmmm....
Needing tutorials on markers/Helpers if you can find time, Please?

# Blood Angels

Librarian Dreadnought?

# Chaos

Tower of skulls?
 
Nurgle aligned terms?
Plague Ogryn?
Pallaquin riding plague marines?
Nurgle DP?
Plague tower?
Nurgle Plague Banner bearer?
Blight Drones?

Defiled imperial hab block?
Chaos hounds?
Aligned hounds?
Chaos demagogues?
Aligned Chaos demagogues?
Chaos Magus?
Aligned Magos?
Aligned Cultists?
-Khorne - in the worx
-Nurgle - in the worx
-Slaneesh - in the worx
Aligned Acolytes?
Cult Icon bearers?
Aligned Cult Icon bearers?
Beastmen?
Aligned beastmen?
Imperial cars?
Zombies?

Blood slaughterer?
Juggernaught riding bezerkers?
Dreadclaw assault pod?
Chaos androids?
Juvenile obliterators.
 Could easily be made out of Arbites.
Adolescent Obliterators.
 Old style of Oblits from 2nd ed.
# Chaos Daemons

Khorne:
blood crushers - in thw Worx
Bloodletters on blood crushers - in the worx

Slaneesh:
Pleasurelings
fiends
seekers
Mounted daemonettes on seekers

Nurgle:
Nurglings
daemon Plague rats
Pallaquins/beasts of nurgle
Mounted plague bearers on pallaquins

Tzeentch:
Flamers
I feel there is a need for more coloured horrors. Each colour representing a combat style.
Blue scribes as Srg. for blue horrors. - animated...
-it would be good if it was possible to put the spells into books just like the build menu has multiple build sections.
Changelings as Srg. for Pink Horrors\Horrors. - animated...

Furies I see as doomed ones with wings and a head change.
 - in the worx

Bound Daemon Prince as Superstructure for daemons.
unbound Dp titan
 - In the worx
Markers, texture, animations to go. :P

# Dark Eldar

Dark Eldar Titan?
 Being modified

--Wracks--
squat
eldar
tau
--Grotesques--
marines

Harlequins?

# Eldar

Cobra?
Phoenix?

# Grey knights

GK Term. Brother captain?
GK Term. Apothecary?
GK Term. Librarian?

GK Power. Castellan?

# Grey knight ancients

Inquisitor?
Grand master?
Grey knights?

# Guard

chimerax
chimero
Medusa
Collossus
deathstrike missile launcher
Atlas recovery tank?
Servitor?
Psyker battle squad?

# Marines

Thunderhawk?

# Necrons.

Sci-fi necrons? Ancient Necrons

Necron Lord Bronze?
Necron Lord Silver?
Necron Lord Gold?

Builder tomb spyder?

# Sisters

======On Hold======
Sister Famulous? Nunciate?
3 idle
3 die
3 Melee?
Melee Idle
2 Melee_take_damage
Melee_run
run
run_fire_inferno
run_tracking
thrown
2 sync_death
======On Hold======

Sister Dialogus?
Cherubs?
Cyber Dove?
Arvus Lighter?

# Tau

Remote sensor towers?
Tau Xv-101?
Tigershark variants?

# Tyranids

Mycetic spore opening?
Heirodule?
Winged Hive tyrant?
Winged warriors?
Winged rippers?
Harridan?

# Xtra

# Turrets

Markers tutorial needed.

# Burning back into the game.

trying a few new things.

Report abuse The gigantic long list 22.....

0 comments by RT2... on Sep 15th, 2014

Week 22, Hmmmm....
Needing tutorials on markers/Helpers if you can find time, Please?

# Blood Angels

Librarian Dreadnought?

# Chaos

Tower of skulls?
 
Nurgle aligned terms?
Plague Ogryn?
Pallaquin riding plague marines?
Nurgle DP?
Plague tower?
Nurgle Plague Banner bearer?
Blight Drones?

Defiled imperial hab block?
Chaos hounds?
Aligned hounds?
Chaos demagogues?
Aligned Chaos demagogues?
Chaos Magus?
Aligned Magos?
Aligned Cultists?
-Khorne
-Nurgle
-Slaneesh
Aligned Acolytes?
Cult Icon bearers?
Aligned Cult Icon bearers?
Beastmen?
Aligned beastmen?
Imperial cars?
Zombies?
Blood slaughterer?
Juggernaught riding bezerkers?
Dreadclaw assault pod?
Chaos androids?

# Chaos Daemons

Khorne:
Khorne hounds - monkey?
blood crushers
Bloodletters on blood crushers

Slaneesh:
Pleasurelings
Harpies/fiends
fiends/seekers
Mounted daemonettes on seekers

Nurgle:
Nurglings
daemon Plague rats
Pallaquins/beasts of nurgle
Mounted plague bearers on pallaquins

Tzeentch:
Flamers
Lord of change.

# Dark Eldar

Dark Eldar Titan?

--Wracks--
squat
eldar
tau
--Grotesques--
marines

Harlequins?

# Eldar

Cobra?
Phoenix?

# Grey knights

GK Term. Brother captain?
GK Term. Apothecary?
GK Term. Librarian?

GK Power. Castellan?

# Grey knight ancients

Inquisitor?
Grand master?
Grey knights?

# Guard

chimerax
chimero
Medusa
Collossus
deathstrike missile launcher
Atlas recovery tank?
Servitor?
Psyker battle squad?

# Marines

Thunderhawk?
Siege dreadnought?

# Necrons.

Sci-fi necrons? Ancient Necrons

Necron Lord Bronze?
Necron Lord Silver?
Necron Lord Gold?

Builder tomb spyder?

# Sisters

======On Hold======
Sister Famulous? Nunciate?
3 idle
3 die
3 Melee?
Melee Idle
2 Melee_take_damage
Melee_run
run
run_fire_inferno
run_tracking
thrown
2 sync_death
======On Hold======

Sister Dialogus?
Cherubs?
Cyber Dove?
Arvus Lighter?

# Tau

Remote sensor towers?

Tau titan from white dwarf?
Its a very, very slow process. :p

Tau Xv-101?
Tigershark variants?

# Tyranids

Mycetic spore opening?
Heirodule?
Heirophant?
Winged Hive tyrant?
Winged warriors?
Winged rippers?
Harridan?

# Xtra

# Turrets

Markers tutorial needed.

# Burning back into the game.

trying a few new things.

Report abuse The gigantic long list 21.....

0 comments by RT2... on Sep 15th, 2014

Week 21, Hmmmm....
Needing tutorials on markers/Helpers if you can find time, Please?

# Blood Angels

Librarian Dreadnought?

# Chaos

Possessed skull. infiltrating and detecting. Produced at L.P.

Tower of skulls?
 
Nurgle aligned terms?
Plague Ogryn?
Pallaquin riding plague marines?
Nurgle DP?
Plague tower?
Nurgle Plague Banner bearer?
Blight Drones?

Defiled imperial hab block?
Chaos hounds?
Aligned hounds?
Chaos demagogues?
Aligned Chaos demagogues?
Chaos Magus?
Aligned Magos?
Aligned Cultists?
-Khorne
-Nurgle
-Slaneesh
Aligned Acolytes?
Cult Icon bearers?
Aligned Cult Icon bearers?
Beastmen?
Aligned beastmen?
Imperial cars?
Zombies?

Blood slaughterer?
Juggernaught riding bezerkers?
Dreadclaw assault pod?
Chaos androids?

# Chaos Daemons

Khorne:
Blood skulls(Winged skulls) - Meshed
Minor Minion that is vampiric, taking life through contact.
Khorne hounds - monkey?
blood crushers
Bloodletters on blood crushers

Slaneesh:
Pleasurelings
Harpies/fiends
fiends/seekers
Mounted daemonettes on seekers

Nurgle:
Nurglings
daemon Plague rats
Pallaquins/beasts of nurgle
Mounted plague bearers on pallaquins
GUO - check

Tzeentch:
Flamers
Mounted pink horrors on screamers... Meshed. :)
Lord of change.

# Dark Eldar

Dark Eldar Titan?

--Wracks--
squat
Hormagants - Meshed
No need for melee weapons as they are attached to the hormagaunt.
harness and cuffs atached to the specific bones required for the effect of control.
eldar
tau
sisters - meshed.
Ive gone with the wych trident being used in a similar way to the eviscerators of the sisters repentia, combined with the symetry of the effeminate wyches and their easy adaptability to the trident.
-I am tempted to use an Emo theme with the wracks.
--Grotesques--
marines

warp mounts = upsize 120% - Meshed.
Modified by the haemonculi, these warp beasts are assigned to veteren warrior squads for the purposes of scouting out prey or disrupting armoured supply or columns.

Harlequins?

# Eldar

Cobra?
Phoenix?

# Grey knights

GK Term. Brother captain?
GK Term. Apothecary?
GK Term. Librarian?

GK Power. Castellan?

# Grey knight ancients

Inquisitor?
Grand master?
Grey knights?

# Guard

chimerax
chimero
Medusa
Collossus
deathstrike missile launcher
Atlas recovery tank?
Servitor?
Psyker battle squad?

# Marines

Thunderhawk?
Seige dreadnought?

# Necrons.

Sci-fi necrons? Ancient Necrons

Necron Lord Bronze?
Necron Lord Silver?
Necron Lord Gold?

Builder tomb spyder?

# Sisters

======On Hold======
Sister Famulous? Nunciate?
3 idle
3 die
3 Melee?
Melee Idle
2 Melee_take_damage
Melee_run
run
run_fire_inferno
run_tracking
thrown
2 sync_death
======On Hold======

Sister Dialogus?
Cherubs?
Cyber Dove?
Arvus Lighter?

# Tau

Remote sensor towers?

Tau titan from white dwarf?
Its a very, very slow process. :p
Tau Xv-101?
Tigershark vriants?

# Tyranids

Mycetic spore opening?
Heirodule?
Heirophant?
Winged Hive tyrant?
Winged warriors?
Winged rippers?
Harridan?

# Xtra

# Turrets

Markers tutorial needed.

# Burning back into the game.

trying a few new things.

Report abuse The gigantic long list 16.....

0 comments by RT2... on Sep 15th, 2014

Week 16, Hmmmm....
More time into the turrets/LP.
Time to consider outsourcing some of my meshes.
Like the nids to the nid modders.
It would allow me to gain more knowledge and different perspectives on modding since I have hit a barrier. It might also make the models available to the apocalypse mod faster.
with over 200 models in concept combined with a couple of hundred more mentioned in scribbling I has corresponded and my inability to be able to sgm stage it might be a way to be assured they are able to be used by the apocalypse mod.
I am quite sure that if I keep hitting that sgm barrier that the dawn of coalescence team and the apocalypse team couldn't keep up with the number of models I have spat out or will spit out in future. Also specialist skills in race based application of models would make them more unique.
If you have a list of modders and what races they like to mod. I am sure I could communicate with them and get the "concepts" models I have done game ready faster.
 Whats your thoughts?

# Blood Angels

Librarian Dreadnought?

# Chaos

Tower of skulls?

Nurgle aligned terms?
Plague Ogryn?
Pallaquin riding plague marines?
Nurgle DP?
Plague tower?
Nurgle Plague Banner bearer?
Blight Drones?

Defiled imperial hab block?
Chaos hounds?
Aligned hounds?
Chaos demagogues?
Aligned Chaos demagogues?
Chaos Magus?
Aligned Magos?
Aligned Cultists?
-Khorne
-Nurgle
-Slaneesh
Aligned Acolytes?
Cult Icon bearers?
Aligned Cult Icon bearers?
Beastmen?
Aligned beastmen?
Imperial cars?
Zombies?
Blood slaughterer?
Juggernaught riding bezerkers?
Dreadclaw assault pod?
Chaos androids?

# Chaos Daemons

Khorne:
Blood skulls(Winged skulls)
Bloodletters - check
Khorne hounds - monkey?
blood crushers
Bloodletters on blood crushers
Bloodthirster - check

Slaneesh:
Pleasurelings
Demonettes - check
Harpies/fiends
fiends/seekers
Mounted daemonettes on seekers
keeper of secrets - check

Nurgle:
Nurglings
Plague bearers - check
daemon Plague rats
Pallaquins/beasts of nurgle
Mounted plague bearers on pallaquins
GUO - check

Tzeentch:
Blue horrors, Done I think.
Pink horrors. - check
Flamers
screamers - check
Mounted pink horrors on screamers
Lord of change.

# Dark Eldar

Dark Eldar Titan?

--Haemonculus renamed to ancient haemonculus?

Haemonculus laboratory produces these units below. with a hamonculus upgrade for the squad as leader.
Alternatley a second soul cage(Haemonculi cage) could be deployed to store the haemonculi pets. Where they are built. from.
--Wracks--
ratling - done?
squat
termagants
eldar
tau
human - tortured slave
sisters
--Grotesques--
marines
ork - Done, I think. :p
genestealer - Meshed up.
ogryn - Meshed.
Or at least that would be how I would diversify my 40k army with different miniatures, :)

Wrack ratling attempted.
I was thinking the formation could be an arc with the haemonculi leader as the point of origin.
Anyway there is a blurb in the zip i sent.

Wrack human could be the tortured slave squaded up, with the haemonculi as the point of origin in an arc formation again. On leashes.

Grotesque Genestealer. Mesh up. :p
Um in case you didn't know, short blurb in zip. :P
it would be good if an etheral leash would go between the stealer harness and the hamonculi hand. But we will see. :)
I am not sure if the stealer skin needs recolouring.

Grotesque ogryn is what I tried for,
Did I succeed, I dont know, but I tried to make it look overly dangerous and be able to scare the mortal alien scum into doing what you wanted them to do, either run or die. :p Blurb in zip. :)

Grotesque ork, I think.
There is a blurb in the zip as usual in case you like to read engrish. :p
double line formation that has the haemonculi at the rear of the formation.
Blurb in zip says more so you dont have to read so much here. :p

warp mounts? mutated warp beasts?

Harlequins?

# Eldar

Cobra?
Phoenix?

# Grey knights

GK Term. Brother captain?
GK Term. Apothecary?
GK Term. Librarian?

GK Power. Castellan?

# Grey knight ancients

Inquisitor?
Grand master?
Grey knights?

# Guard

chimerax
chimero
Medusa
Collossus
deathstrike missile launcher
Atlas recovery tank?
Servitor?
Psyker battle squad?

# Marines

Thunderhawk?

Landraider terminus ultra?
Like the pdf om the forum.
Well there is my rendition of one.
I am not over the moon about it, but with a good tex'ing it would serve the marines well.
How to get it into the game you ask?
Well thats easy, a second buildable machine cult. Taking all of the landraiders out of the current machine cult and giving it a terminator crux on the top of the machine cult. To symbolize 1st company vehicles.
Example tex provided to be able to be imported into the mesh. Or alternately it could be renamed and used with the old machine cult, the hexed into the machAdvcult.

Seige dreadnought?

# Necrons.

Sci-fi necrons? Ancient Necrons

Necron Lord Bronze?
Necron Lord Silver?
Necron Lord Gold?

Builder tomb spyder?

# Sisters

======On Hold======
Sister Famulous? Nunciate?
3 idle
3 die
3 Melee?
Melee Idle
2 Melee_take_damage
Melee_run
run
run_fire_inferno
run_tracking
thrown
2 sync_death
======On Hold======

Sister Dialogus?
Frateris militia:
Cherubs?
Cyber Dove?
Arvus Lightr?

# Tau

Remote sensor towers?

Tau titan from white dwarf?
Its a very, very slow process. :p

Tau Xv-101?
Tigershark variants?

# Tyranids

Mycetic spore opening?
Heirodule?
Heirophant?
Winged Hive tyrant?
Winged warriors?
Winged rippers?
Harridan?

Should I be sending the malenthrope and the Tervigon to the Nids mod, to see if it stimulates them into doing more models?
Also should I send the updated listening posts and meiotic spores to them and discussing with them the usage of aforementioned units.
Also they might be able to give me more feedback on my inabilities.
Or at the least make better versions of what I tried to do as they are the original creators. :)

# Xtra

# Turrets

My notes tell me, I have done.
chaos:
6 Vis.
dark eldar:
aim vert/horiz,
5 idle
6 vis
same die
eldar:
aim vert/horiz,
4 idle,
8 vis
1 die
Imperial guard
aim vert/horiz
1 idle
8 vis
2 die
necron:
no aim,
6 vis/idle combined
orks:
aim vert/horiz,
5 idle,
5 vis
1 die
sisters:
aim vert/horiz
1 idle,
4 vis,
4 die
speshul mariners:
aim vert/horiz,
5 idle,
8 vis
tau:
aim vert/horiz,
3 idle,
8 vis
no die
tyranids:
8 die,
8 fire,
8 vis

# Resizing in skins

I found the smart way to resize in skin by using the bip01 then resizing the bone and everything else scales.

# Markers/Helpers

I would be assuming markers are skinned to weapons?
As that is why some weapons are bone converted.

# Preparing models

Have you found any issues with any of the prepared models I have sent so far?

# Burning back into the game.

I seem to have hit a wall with not being able to burn back into sgm for  DOW and it is rather demoralizing with the PC I am going to purchase, needing to be delayed for a few weeks as the person I care for needing larger amounts of money to survive. :(
I am not giving up though. :p

Report abuse The gigantic long list 15.....

0 comments by RT2... on Sep 15th, 2014

Week 14, Hmmmm....
Time to finish up the turrets.

# Blood Angels

Librarian Dreadnought?

# Chaos

Tower of skulls?

Nurgle aligned terms?
Plague Ogryn?
Pallaquin riding plague marines?
Nurgle DP?
Plague tower?
Nurgle Plague Banner bearer?
Blight Drones?

Defiled imperial hab block?
Chaos hounds?
Aligned hounds?
Chaos demagogues?
Aligned Chaos demagogues?
Chaos Magus?
Aligned Magos?
Aligned Cultists?
-Khorne
-Nurgle
-Slaneesh
Aligned Acolytes?
Cult Icon bearers?
Aligned Cult Icon bearers?
Beastmen?
Aligned beastmen?
Imperial cars?
Zombies?

Brass scorpion of khorne?
Blood slaughterer?
Juggernaught riding bezerkers?
Dreadclaw assault pod?
Chaos androids?

# Chaos Daemons

In the insanity of doing all listening posts up astronomically.
I had a sane thought about the daemons LP.
About using the lesser daemon statues as listening posts.
#1 Khorne LP. Bones included.
Used for the 1st tier of LP as a melee LP.
With the slash attack being used fro defense of the LP.
#2 Nurgle LP. Bones included.
with plague spray used as a defense from sword of the Plague bearer. Possibly along the ground to the target or through the air to the target?
#3 Slaneesh LP. Bones included.
using some magics of slaneesh for the defensive capacity of the LP.
with the animated pose I have her in for firing a pink lash could come out of her stomach area but slightly forward as it looks to me like she is building up energy in that location with her pose.
#4 Tzeentch LP, Bones included.
Using the fireballs that tzeentch has as magics coming out of the mouths of the horror.
Just some things a bit livelier then a burning spore chimney?

Alternately these could be buildings that spawn units with and the building has some defensive capacity?

Or the Greater daemon statues being used as spawn points for the daemon alignments.

Alignment:
Minion daemons
Lesser daemons
fast attack daemons
Mount daemons
Mounted daemons
Greater daemons

Khorne:
Blood skulls(Winged skulls)
Bloodletters - check
Khorne hounds - monkey?
blood crushers
Bloodletters on blood crushers
Bloodthirster - check

Slaneesh:
Pleasurelings
Demonettes - check
Harpies/fiends
fiends/seekers
Mounted daemonettes on seekers
keeper of secrets - check

Nurgle:
Nurglings-
Plague bearers - check
daemon Plague rats
Pallaquins/beasts of nurgle
Mounted plague bearers on pallaquins
GUO - check

Tzeentch:
Blue horrors, Done I think.
Pink horrors. - check
Flamers
screamers - check
Mounted pink horrors on screamers
Lord of change.

blood skulls?
There is a great image at the imperial palace where a winged skull is chasing down a cherub trying to get some object during the end of the horus heresy.
I found it in Codex Imperialis, but it is a bat with a skull head chasing down a cherub with a skull.

Blue horrors?
You have the mesh unanimated, it is the minions of tzeentch that are much smaller then the pink horrors or commonly known as horrors these days.
It would be about the quarter the size of a pink horror/horror.
It is a minion horror that was used in many editions and phased out in 4th I believe.
small as a nurgling hence the minion daemon status.
All melee. no magic casting. but i left the casting in there because it looks like a melee attack. :)
Icons provided
Lua resize?

Harpies?
They seems to obviously fit with slaneesh to me, as they are the only one that I can think of as having naked winged freaks that are daemons. They are used in the fantasy codex/army book and fit well into 40k.

daemon Plague rats?
They would be the fast attack choice for the nurgle. I cant remember where it comes from, but I remember seeing it several times through out the years and in different renditions. They are roughly the size of a hound, and as fast as them if some what chubbier.

Pleasurelings are small female shaped minions that are a babies size but the shape of a real adult woman. with a tail similar to the ones i sent in on the models.
I was just thinking i could rip and resize virtual valerie. :p

I am sending through a nurgling I have been working on for a while. It looks rough but it can handle the animation set of the grotz.
my first multi boned skin I got to work successfully, I can understand if you think its bad, as I dont think much of it. :p
but I had to share after a week of mainly turrets

# Dark Eldar

Turrets/Listening posts:
Tier 8?   :p
Or would it be that because they are raiders they only get a small selection of upgrades as they raent interested in much else then getting prey for commoraugh.

Dark Eldar Titan? even if some what uncanny for the dark eldar as a raiding force. :)

I can generate a lot of vehicles. from VDR. finding more that have been generated in a similar way online.

One thing that I couldnt generate was troops. Until I read further into the Haemonculus.

It seems that every Haemonculus seems to have its favored prey for grotesques. So while taking a break from turrets to let the bleeding stop.
I mewled over the idea of multiple types of grotesques. One for each of the race types was my first inclination.
in precedence.
ratling
squat
termagants
eldar
tau
human
sisters
marines
ork
genestealers
ogryn
All with differing degrees of toughness.
no weapons because they are untrustworthy xenos. But the capacity for melee combat unarmed. :p

but there was an issue as more then one haemonculus would need to be deployed to have his grotesques under control and monitor their worthiness. This could be bypassed using multiple weaker haemonculus as training, under the study of the master haemonculus. Testing out their grotesques to gain the favor of the haemonculi ancient. Like inquisitors do under an inquisitor lord.
Having each of the grotesques squads upgradable with a haemonculus.

Another idea was to break them down into grotesques and wracks as listed in the 5th ed codex.
units,
--Wracks--
ratling
squat
termagants
eldar
tau
human
sisters
--Grotesques--
marines
ork
genestealers
ogryn

Hive mind issues can be gotten past with psycho-surgery. :p Rogue trader knowledge comes in handy. :p

Nids as they are known now seems insane to be using as wracks, but I am assured that there would be insane enough Haemonculi to go to such extremes to impress ancient haemonculi.
I am even sure there would be Haemonculi that would be insane enough to experiment on patriachs/broodlords.

My further dark eldar mumbling are based around mounts for the warriors. warp mounts? mutated warp beasts.
Like the dark elves use cold ones.
I have no particular mount design in mind. Other then either re-tex'd horses from the steel legion making it look more like a warp beast.
or some type of ether mount the shape of a cold one.

Harlequins yes......
It is apparent from the 5th ed dark eldar that these cherished wonders need to be included in the dark eldar as well as the eldar. At the moment I believe it is just code that needs to include the soulstorm harlequins.
Obviously I would be rambling on about using them like the eldar do in soulstorm legions, but I have rambled on about that enough before today. :p
Harlequin portal has been provided already to you. and I can send it again if necessary.
ramble, ramble, ramble, used as a superstructure like it was intended for the eldar so they are a mid to late game addition to the Eldanesh armies. :)

# Eldar

Cobra?
Phoenix?

# Grey knights

GK Term. Brother captain?
GK Term. Apothecary?
GK Term. Librarian?

GK Power. Castellan?

# Grey knight ancients

Inquisitor?
Grand master?
Grey knights?

# Guard

chimerax
chimero
Medusa
Collossus
deathstrike missile launcher
Atlas recovery tank?
Servitor?
Psyker battle squad?

# Marines

Thunderhawk?
Landraider terminus ultra?
Seige dreadnought?

# Necrons.

Sci-fi necrons?

Necron Lord Bronze?
Necron Lord Silver?
Necron Lord Gold?

Builder tomb spyder?

# Pirates
## OrK
Freebooter Kaptain?
Mega Freebooters mob?
Freebooters Mob?
Krushakan?
## Eldar
Elar Pirate caption upgrades
-Captain champion
-Captain Hero
-Captain Mighty hero
Eldar pirate squad?
## Squat
Squat Pirate Captain upgrades
-Captain champion
-Captain Hero
-Captain Mighty hero
Squat pirate squad?

# Sisters

======On Hold======
Sister Famulous? Nunciate?
3 idle
3 die
3 Melee?
Melee Idle
2 Melee_take_damage
Melee_run
run
run_fire_inferno
run_tracking
thrown
2 sync_death
======On Hold======

Sister Dialogus?
Frateris militia:
Cherubs?
Cyber Dove?
Arvus Lighter?

# Tau

Remote sensor towers?

Tau titan from white dwarf?
Its a very, very slow process. :p

Tau Xv-101?
Tigershark variants?

# Tyranids

Mycetic spore opening?
Heirodule?
Heirophant?
Winged Hive tyrant?
Winged warriors?
Winged rippers?
Harridan?
Gargoyles?

# Xtra

# Textures

Yep the bmp trick seemed to work by converting the dds dxt3 extracted tga into a bmp then back into a tga. Through Photoshop.
File export *,sgm was giving me trouble and wouldn't export. After doing the above trick it exported. still no WHM Model exporter yet. Damn it. :(

# Turrets

LoL, LoL, LoL... I am being lazy with these turrets and trying to directly merge the extra guns into the animations. :P Just like you can get away with characters. :p
But to my surprise it is loading in extra bones for the either vert/horiz bone. LoL. POS Max.
Do you know of a way to load in objects that are skinned and have the bone stay separate to the merge or not be merged?
I started off feeling very dumb and acting dumb and attaching the gunz to the horiz bone. To my surprise in certain turret animations they dont use the horiz bone but the vert bone. :p
Okay so I tried the vert bone, but not every turret has a vert bone and the eldar use the bright lance as their vert. :p
I thought I was smart by reskinning the merged guns, deleting the old bone. and it worked for some turrets. :p
... Then I thought I was smarter with other turrets by not deleting the imported bone and just adding the bone that was in the mesh to the skin, then re enveloping the skin. :p
Every turret animation set was surely created by different persons as they are all very different in structure... so different that I think the one person couldn't of worked on more then one turret.
I may stumble on a way, later on, but for now it is almost putting me in a mental health institute as everything else is going smooth and clean.
I wont lie and say this is as easy as doing animated characters, because it is more frustrating. at least with animated characters they stay the same and the merg works well. :p and when you do a character they usually have the same bone/object structure, not many different structures with missing animations in certain listening posts all with different names. LoL.
I am enjoying a "bitching" break from caving in the front of my skull on this CRT monitor. :P LoL, LoL, LoL... :p
It is a rather enticing challenge and as I learn more about all the turrets, I am sure they will pose new questions to me and make me go back over what I have already done and redo it. LoL. LoL. LoL... :p
LoL, LoL, LoL. I just found the dark eldar one and it is not aim vert but lp_ring wtf LoL. :p
LoL, I cant read the skin information of the guns after they are imported so I cant find the idle bones that make the guns move vertical in aim. :p
Chaos is stumping me as it only has vis animations. So it must be getting the animations from the marines somehow. LoL. :p I am not an OE master, but I would be assuming in OE that the chaos is calling on the marine turret horiz and vert aims and idles/vis/die. using the chaos vis mesh.
LoL Tau has two vert aims, one for the small guns and one for the big gunz. :p
Sisters I like as it was the easiest one. :P weapons 1 and 3 use the same barrel. :p This is fun, but slow. :p

I just need to get my head around the vis level. Whether or not like I did with the necrons, If I can only put in the objects which are needed.
what I am hoping is that it will use the animation sequences from the aims/idle with the correct objects in the vis level, so I can reduce the size of the vis anims.
Either that or get my head around how the vis animation section works.
LoL, Orks now have a 2nd vert aim as i needed to put one in for the shock attak gun.
I also needed to get funky with the skin so it didn't screw with the snotling loader.
I use the skin to work with the dark eldar destructors so the tubing didnt move with the guns. I dont think its perfect but it works. :p
I am going to have to find a way to do it with the marine turret and possible the chaos turret on the vert aim. :)
I have gone with the lazy vis way and put in what is needed in the vis level. It will probably blow up in my face if i ever get to burn sgms but i can merge in everything else if needed. :p
I need lots of tips around marker as that seems to also be one of my failing with getting models animated and in game.
Because I am still a noob I need to focus on important things like markers to be a better modeller.
Lol, It seems to be getting easier or I am royally screwing it up. :p
Most conflicts are easily resolved except this clone attached to the original as I need to re make the components of the mesh.
I borrowed the idea of the multiple vert bones for the guard so the new weapons didn't crash into the base object.
This $12.50 pc is sure earning its monies worth, :p

My notes tell me, I have done.
chaos:
6 Vis.
dark eldar:
aim vert/horiz,
5 idle
6 vis
same die
eldar:
aim vert/horiz,
4 idle,
8 vis
1 die
Imperial guard
aim vert/horiz
1 idle
8 vis
2 die
necron:
no aim,
6 vis/idle combined
orks:
aim vert/horiz,
5 idle,
5 vis
1 die
sisters:
aim vert/horiz
1 idle,
4 vis,
4 die
speshul mariners:
aim vert/horiz,
5 idle,
8 vis
tau:
aim vert/horiz,
3 idle,
8 vis
no die
tyranids:
8 die,
8 fire,
8 vis

# crashing exporter.

bugger me if I know, I will just rebuild the meshes. :p

I thought it might of been clones attached to the original, but it doesn't let you do that.
It could be the button that makes objects unique. :p

Report abuse The gigantic long list 14.....

0 comments by RT2... on Sep 15th, 2014

Week 14, Hmmmm....
The majority of this week could be on new races. As I have been neglecting them. :p Oh and helping the person I care for with brain injury recovery from consumption of Delta 9 Tetrahydracannibinol.
Also I shall be having an intellectual property break to check on all I have done to be sure it breaks no IP issues as I am almost able to get animated models into the game. :p
More Poser work to generate completely new models.

# Adeptus titanicus

Adeptus titanicus knights?
Emperor class titans?
Electro Priests Squads?
Servitor Squads?
Adeptus Titanicus guard?
Techpriest squads?
Adeptus Titanicus Marines?

# Blood Angels

Librarian Dreadnought?
-force weapon
-Venerable sarchophagus
-magna grapple
-frag cannon

# Chaos

Tower of skulls?

Nurgle aligned terms?
Plague Ogryn?
Pallaquin riding plague marines?
Nurgle DP?
Plague tower?
Nurgle Plague Banner bearer?
Blight Drones?

Defiled imperial hab block?
Chaos hounds?
Aligned hounds?
Chaos demagogues?
Aligned Chaos demagogues?
Chaos Magus?
Aligned Magos?
Aligned Cultists?
-Khorne
-Nurgle
-Slaneesh
Aligned Acolytes?
Cult Icon bearers?
Aligned Cult Icon bearers?
Beastmen?
Aligned beastmen?
Imperial cars?
Zombies?

Brass scorpion of khorne?
Blood slaughterer?
Juggernaught riding bezerkers?

Dreadclaw assault pod?

Chaos androids?

# Daemon hunters

# Dark Eldar

Turrets/Listening posts:
Tier 8?   :p

Rampage update, now I figured out what was infront of the driver. :p
Something that was mentioned in the chapter approved many many years ago. :)

The pic in the folder shows the original design.

I have modified it slightly to make it more DOW worthy and more battle ready.

I added a gunner that is just infront of the driver, now I know what it is. :) LoL. I couldnt figure out what it was for a while.

Tex Im not sure about as its standard Dark eldar tex.
holes cappped on the driver.
Gunner is collapsed as I cant see it needing to move. :)

Dark Eldar Titan?
Just wanted to get the shape from the forums into a concept model.
-I found a few issues with the skin again and i am not sure how it turns out for you.
-The torso skin seems to be disrupting the continuity of the leg joins to the torso.
Do you see that issue too?
-I fixed the head skins.
-I am not that affluent with skinning yet to be able to do the torso skins and not screw it up.
-I think it could use a real tex. as the leg area is a little low on tex quality.
-I skinned the fingers and attached them to the finger bones.
-I felt I needed feedback on the idea of the conversion into the game.
-I know at its current scale, I believe the lua would need to scale it.

Its not perfect, but I am willing to work on it, If it is wanted for the mod. All comments would be appreciated. :) Pass it around and any comment from anyone would be appreciated. Heck let them make modifacations to it and call it their own. I care not. Its about the game not the fame on my part.

# Eldar

Cobra?
Phoenix?

# Grey knights

GK Term. Brother captain?
GK Term. Apothecary?
GK Term. Librarian?

GK Power. Castellan?

Gk Nemisis Dreadknight:
I would be promoting Demetrius into doing more work to the Dreadknight as he can be shown how to turn it into a tex, then welding vericies on the old model and uvw work to get the old tex applied to the new model and have the same look with less vertex. As I am doing with the 3 cherubs I am doing for the sisters.

Hmmm I seem to have used some of the C2C models and there seems to also be Intellectual property issues on the forums. Discussed below.
I can quickly use the soulstorm mesh and work it to the new race needs. If Demetrius is accepted into the mod and wants to do a grey knights race?

Now I have figured out how easy it is to get them animated and prepared to go further. Or it seems easy from my perspective. :p

I couldn't wait and the
-basic weapons took half an hour. :)
Nemisis great sword
Nemisis falchions
-Purifier tex took 15 mins.
-Daemon hammer found and abused. :D
-Interceptor gets new tex as well.
-Warding staff done to low surface quality.
-Psilencer, Incinerator and psycannon to be tex'd. :p

There are 4 meshes for each type of grey knight to cut down on OE fun. :P
-Force halberd/warding staff.
-Force sword/Daemon hammer.
-Falchions.
-Purgation.

# Grey knight ancients

Rendered grey knights and inquisitors from late RT and 2nd ed. :)

I have 20 of these terminators and 4 inquisitors from back in 2nd Ed which made up more then 2000 pts. All deep striking. :) Man It was fun to use one of the full terminator armies back in the day. :p

-I see it being played as a quick strong strike force that only has elite units, which can all deep strike.
-The downside would be longer build times. As you would need to take into account the time it took the thunderhawk to transport more units to the surface or for the teleporters of the machine god to be blessed and righteously reset.
-I am thinking of having the thunderhawk as their only building style and having it movable like the portable building of the eldar.
-Vulnerable bases early game. :)
-Also a thunderhawk make over would be necessary to go along with the meshes of the Grey Knights and inquisistors.
-Might include a teleport relay to give the deepstriking capacity to units on the ground, with slower recharge for the GKs.
-I was thinking about having them ship to surface bombardment heavy
-I was slo wondering if you could have it with an annihilate condition against chaos players in game. and that would be its win condition and then it would leave the game. A quick strike force with a purpose.

# Guard

chimerax
chimero
Medusa
Collossus
deathstrike missile launcher
Atlas recovery tank?
Servitor?
Psyker battle squad?
Platoon command squad?
Fox Holes?

# Harlequins

Avatar to the laughing god?

Chorus?
Death Jesters independent?
Shadowlock?
high warlock?
Shadowseer independent?
Jetbikes?
mocking bird?

# Marines

Thunderhawk?
Landraider terminus ultra?
Seige dreadnought?

# Necrons.

Sci-fi necrons?

Necron Lord Bronze?
Necron Lord Silver?
Necron Lord Gold?

Builder tomb spyder?

# Orks

Turrets/Listening posts:
#4 ?????????????????
   -Skorcha
#7 ????????????????
   -Zap gun?
#8 ????????????????
   -Kannon?

Mega deff dread?

Teleporta?
-Gibletgrinda?
-LungBursta?
-Skullhamma?
-BrainKrusha?
-Gutrippa?
-BoneKrusha?
-Bonebreaka?
-Bowelburna?
-Gobsmasha?
-Spleenrippa?
-Kill Krusha?

Grot tanks?

Squig market building?
-Squig riding grotz?
-Squig herder?
-Squiggoth?
-Gargantuan Squiggoth?

Weirdboy tower?
-Weirdboy?
-Weirdboy warphead?
-Weird battle tower?
Requisition building crossed with a battle wagon.
-Mad boyz?

Klawstompa / Mek Pile?
-Mek boss?
-Mekboy Speedsta?
-Mekboy Bubblechucka speedsta?
-Mekboy Lifta Droppa Speedsta?

Traktor Kannon?

Pulsa rokkits?

Mega Lootas.
Loota bikes.
Looted baneblade.
Which to do?

Speed freaks Hut?
DeffKopta?
WarKopta?

Pain boss?

Wild boyz?
Freebootas?

FlakkaTrakk?

# Pirates

## OrK
Freebooter Kaptain?
Mega Freebooters mob?
Freebooters Mob?
This might be easy to do as it would only be a wtp trick ten times or more. and renaming ten or more rsh.
With different shapes and schemes for the primary/seconday and trim colours.
Krushakan?

## Eldar
Elar Pirate caption upgrades
-Captain champion
-Captain Hero
-Captain Mighty hero
Eldar pirate squad?
This might be easy to do as it would only be a wtp trick ten times or more. and renaming ten or more rsh.
With different shapes and schemes for the primary/secondary and trim colours.

## Squat
Squat Pirate Captain upgrades
-Captain champion
-Captain Hero
-Captain Mighty hero
Squat pirate squad?
I haven't seen these models that are meant to be out there some where.

# Sisters

-Pristine sanctuary produces
=Legatine
=Curia
=Nunciate
=Palantine?
=Possibly Imagifer, if she isnt combined into each of the squads. :)
=Bearer of the sacred standard. Multiple produced.
=Bearer of the sacred standard of the order militant. Only 1 produced

Sister Famulous? Nunciate?
I am using the living saint armour with a few modifacations as that looks famulous enough. :P
3 idle
3 die
3 Melee?
Melee Idle
2 Melee_take_damage
Melee_run
run
run_fire_inferno
run_tracking
thrown
2 sync_death

Sister Famulous/Nunciate can call on many guard units and pdf, as her fame is so far spread that they will fight to protect her. These are like conscripted guardsmen that fight along side the famous sister. :)
There is a simple fix in the rgd rename for this.
guard_infantry_guardsmen.rgd
into:
sisters_famulous_guard.rgd
and of course the rest of the coding would need to be applied, but it would be the easiest unit to get into sisters at a quick time.

One squad built per famulous/ Nunciate.

As listed in the chapter approved 2002 I believe. :) Blank black cover.

Sister Famulous/Nunciate will have to be rescaled in the LUA I believe so she is more to scale of the other sisters. When rescaled she will be lither and more exquisite then the other sisters which I think is splendid for what she is.
There is a lot of Bip01 and spine work being done, as well as envelopes for the feet as they werent enveloped correctly. :(
Otherwise she is coming along well.  I shall see about her wtp. I believe I can get away with the old wtp but I am not sure and if I do want to change it, it means I will have to change the entire tex name and all files for the tex. RSH/WTP. I feel I need her to match the army colour unlike the hospitalier/Curia.

Also given the living saint is a part of the sister famulous, I feel her armour suits the other sister famulous/Nunciate well.

Nunciate is the equivalent to the famulous in the dark heresy RP.

Sister Dialogus?

Frateris militia:
Well I looked at the animations and it is most likely I would use the cultist animations as they account for both one handed and 2 handed options so the las pistols and the plasma/flamer/grenade will be easy options to get in together.

Cherubs?
Cyber Dove?
Arvus Lighter?

# Sisters of silence

Seekers - Basic troops
Oblivion knights - Sergeant
Raptor - Scout class
Hvy Wpn - As the name suggests
Assault - as the name suggests.
Sub Commander - 2nd in command
Commander - As the name suggests.
Vigilator - Rogue Psyker Hunters.
Extractor - Rogue Psyker Hunters.
Prosecutor - Rogue Psyker Hunters.
Assasins - All created.

# Tau

I hope i didn't offend anyone by using the Arka ion cannon and doing up 360 animation set for it?

Remote sensor towers?
Tau titan from white dwarf?
Its a very, very slow process. :p
Tau Xv-101?
Tigershark variants?

# Tyranids

Mycetic spore opening?
Heirodule?
Heirophant?

Winged Hive tyrant?
Winged warriors?
Winged rippers?

Harridan?
Gargoyles?

# Xtra

# Name generator

Is there a way to have a name popup when we mouse over the models in a squad? or even vehicles?
I have an auto name generator schema.

# Textures

Update me if any of the textures from Soulstorm work. Esp. Dark Eldar. :p

# animating the mesh

I need the sisters squads sets of animations to work with as I have been unable to get them. :) I think it could be my version of max. :(
I am tempted to borrow the witch hunters set.

Got any tips for animating meshes?
As some of them are starting to get a little funky. :p
I am finding with the Nunciate that I am having to remove animations below the bip01 so she doesn't look too strange. :p any idea why?
Could it be that I haven't attached the foot bones to the master?

I must apologize if some of my animations are jerky, but i am still learning how to tweak the animation box when the object is selected.

# Intellectual property issues.

When someone looks like they are breaching or could possiby breach intectual property they need to be advised about it. And it looks like with the grey knights using the C2C I did.

The purifiers and interceptors for the grey knights are based off of the C2C models. I am not sure if they could be used without a large amount of issues from the C2C persons.
The tex are suitable for the C2C team to use and I have no problems developing the tex for them.
As with teh nemesis force falchions, they are based off of the older C2C sword. Which could breach IP.
If Demetrius is interested in doing Grey knights I can morph the original soulstorm GK into purifiers and interceptors as well as the falchion variant and all purgation.
The GK Terms arent IP braeches as they based off of the Soulstorm GK.
If demetrius is acepted into the team and wants to do a GK, I could easily whip them up and have them animated in a week. :p
It is only a few extrudes/tesselates/UVWs/vertex moves. As I see how the Original creator of the C2C did it. :p

I understand why you have been suggesting for me to work with primitives unless I use models specifically from any of the DOWs.
Thank you. :D

Also I understand why you are suggesting I work with soulstorm races as they haven't been developed properly yet and there is no IP breaches possible. Thank you. :)

How would I be able to get in contact with some of the modellers of the models I have modified to get authority to use these modified models in these works?
Grey knights are the best example I can think of as they are C2C models.
There are possibly more models I may of modified that would breach IP

unless this community mod you talked about doesn't need to worry about IP issues?

You can see full well that with anything I have done that I have no issue with people modifying it to make it better then my poor deprecated skill set can at this point.

I will endeavor to go back through the list of models I have submitted and list the models original author, unless it isn't necessary?
I must apologize as I thought by now that the community would of been intelligible enough to overcome the intellectual property claim and work as a super community for the benefit of all members.

Grey knights use C2C Models, but I can fix that. :) Pretty fast.
Almost done. ;P Just tex the pugration weapons.

Grot bomm launcha, could be suspect as it uses a vehicle that I do not know where it come from. I believe it is in the DOW Apocalypse mod.

Chaos marine banner/icon bearers use models that come out of the apocalypse mod folder. So I dont think there is an issue there unless otherwise stated?

Tyranid modifications come from the Nids mod.

Vanus assassin comes from the daemon hunters mod and was severely modified to look like the imagery of a vanus assassin from the horus heresy series.

Not as bad as I thought.

Most of my stuff is based on the DOW games, which is good for IP. If you have any concerns ask away and I will look into it further to see if I did get any particular model base from elsewhere.

# Markers/Helpers

I am guessing they are the items that are used for collision detection and also effects on the mesh. Is there anything else?

# Preparing models

I am finding vertex issues with the sisters. But this is in deep exploration, as 3ds max tells me nothing. and they file/export successfully to SGM.
Deep exploration is mentioning something about a different number of vertices. More in the mesh then the skin. So I am assuming that means that not all of the mesh has been skinned and that is no real issue with Max burn. Or is it?
empty meshes are being removed. I am assuming that you aren't having issue with empty meshes as the only thing I could think it could be would be the markers.
redundant nodes is another thing that is coming up and I am wondering if that is causing anyone any issue in the concept models I generated?

# Burning back into the game.

No success yet, just saving for this new PC. :)

Report abuse The gigantic long list 13.....

0 comments by RT2... on Sep 15th, 2014

Week 13, Welp lets see what I can do this week, since I will be at home by myself. :p

I want to thank you for your patience with me as I have been in a similar situation in the past and I know it can be challenging.
I found ways around it though, by compiling up to a gigabyte of tuition material to help new modders gain a better understanding of how to integrate changes into the mods I was working on. From using fraps of what I do, through to large integrated vids with scrolling text. even going as far as showing them how to use the programs through remote desktop.
A gigabyte might seem like a lot, but it isn't really as it is just 2 cds, even less then a DVD and that can be posted anywhere in the world for cheap. :p And with the net on it is so much easier. :p

Oh and all feedback given to me is appreciated as it increases my potential and efficiency as a modder for Apocalypse. :) Even harsh criticism is appreciated as it shows me where I went wrong. :p

I have come to the conclusion that after spending $500 Au on getting materials and Emailing materials for this mod over the last 13 weeks. I am going to get a 10-20Gb prepaid wireless net dongle, For $100 Au. And be ahead by over $400. :p

# Adeptus titanicus

Adeptus titanicus knights?

Emperor class titans?
If not an ingame unit it could be a building for the adeptus titanicus to use as a hq. :)
For the fluff it could be a rescued emperor that has been damaged severely and has to be restored to be able to function again. With lots of maintenance building springing up around it for its defense and repair.
A cautious activation plan would allow for it to be easily integrated into the apocalypse mod.
Sensor activation might come late game allowing it to see all of the map.
Weapons activation would come at the apocalypse stage and need recharges similar to the apocalypse superweapon recharges.
Movement activation might not need to be included.
Shield activation could also be interesting having 4 viod shields usable.

Electro Priests Squads?
Servitor Squads?
Adeptus Titanicus guard?
Techpriest squads?
Adeptus Titanicus Marines?

# Blood Angels

Librarian Dreadnought?
-force weapon
-Venerable sarchophagus
-magna grapple
-frag cannon

# Chaos

Tower of skulls?

Nurgle aligned terms?
Plague Ogryn?
Pallaquin riding plague marines?
Nurgle DP?
Plague tower?
Nurgle Plague Banner bearer?
Blight Drones?

Defiled imperial hab block?
I am thinking that the little Imperial hab block, if defiled could look good as a building to build cultist out of.
Given the number of cultist/beatsmen units that could be intergrated.
build list:
Cultist/Beastmen/Zombies/hounds
Demagogue/Magus/Icon/...
jeep/humvee/transport/tank

Chaos hounds?
Aligned hounds?
Chaos demagogues?
Aligned Chaos demagogues?
Chaos Magus?
Aligned Magos?
Aligned Cultists?
-Khorne
-Nurgle
-Slaneesh
Aligned Acolytes?
Lead the cultist covens, :p
Cult Icon bearers?
Aligned Cult Icon bearers?
Beastmen?
Aligned beastmen?
Imperial cars?
Zombies?

Brass scorpion of khorne?
Blood slaughterer?
Dreadclaw assault pod?
Juggernaught riding bezerkers?
Chaos androids?

# Dark Eldar

Turrets/Listening posts:
Tier 8?   :p

Rampage?
Different to the Rampager I sent you.

Something that was mentioned in the chapter approved many many years ago. :)

The pic in the folder shows the original design.

I have modified it slightly to make it more DOW worthy and more battle ready.

Tex Im not sure about as its standard Dark eldar tex.
holes cappped on the driver.

# Eldar

Cobra?
Phoenix?

# Grey knights

GK Term. Brother captain?
GK Term. Apothecary?
GK Term. Librarian?

GK Power. Castellan?

GK Nemisis Dreadknight
-The one of the forum looks superb, if some what surface heavy?
I would babble on about having a new race called the grey knight as I have submitted most of the basic troopers with just the listed units left to be composed for the race and possibly borowing the other vehicles from other Grey knight mesh compositions.
@Demetrius seems to have the motivation and if they could do a few other units, I am sure it would be a decent race.
even just vehicle based units?

Just a thought about demetrius.
If they are so keen to get grey knights in the game.
What about sending him/her the "Knight of the flame" model I sent you and asking them to see if they could turn it into a "Castellan"?
"Knight of the flame" > "Castellan"
or
"Grey knight term." > "Brother Captain"
"GK Term. Palladin" > "Grand Master"
"GK Term. Palladin" > "GK Term. Librarian"
"GK Term. Palladin" > "GK Term. Apothecary"

As I think I can do the animation set for the GK terms, by rescaling the GK Power mesh/bones. Once I find the % of scale increase. :)

If I did the term in the regular scale so animations merge easily. Could the model be rescaled in game to come up to the larger terminator size?
I think it is the lua which has a scale attribute in it. It has been a while since I looked at it. :p

It would be ideal to have several people for each of the races to develop and test each independant component.
As you can see by the races listed in my weekly babble and some I havent included yet as not to scare you. :P We could use over 20 COC3's. as they would also be able to test out the software as well. 4 persons on each race developing and testing it would produce better outcomes. If we cant achieve that maybe invitations to other mods, to their developers and testers to help with independant races. :) If there is care about the models ending up in other mods I cant see why. As a co-operative is much more productive then an isolated team.
Also since we have an apocalypse agenda I cant see how it conflicts with other mods I have seen. :)
As far as arguements go I see most of the resource/rules/deinitions are on 4 shared. :) So it would be easy to resolve conflicts of interest. :D

On a note I have been wondering if I should go public with my nasic mesh constructions to see if any other model developers would like to import them into DOE so apocalypse could use them too. :) But as I am making prgress on being able to import the animated characters into the game, I have stopped thinking about it. :)

Allthough the Development phase has slowed down the amount of meshes I have time to produce as concepts. As there is way more then I have spoken about or is listed here. :)

# Guard

Chimedon
Done and Done, just the battle cannon on the Chimera and it is from the citadel journal.
chimerax
chimero
Medusa
Collossus
deathstrike missile launcher

Atlas recovery tank?
When deployed reduces the cost of building tanks and also the time taken. :)

servitor?

Psyker battle squad?

Leman russ annihilator?
welp mesh done. Lascannons not attached to the turret but there are markers and I am not sure I got that right.
all weapon variations are there.
4 boned
Holes capped
Couldnt get it to smooth as there were more bones then I thought and I didnt want to screw it up as it is different to everything else I have smoothed in the past. Like wise with the inferno... :(
I removed all non essential weapon variants so it wasnt a chore in OE.

Leman russ inferno?
Its a leman russ with the hellhound cannon on it and flamers all round.
I designed the variant during the VDR days before the sisters come out. Mesh done. :)
I removed all other weapon variants so it wasn't a chore in OE.

Okay you seem to be the fellow doing the actions that can change meshes in game. :)
With the Mechanized command, would it be possible to have it change its flag depending on what units it could build?/ research done there?
Isn't it just vis animation for the Ref?

I.e. When I finish off these extra tank variants.
Would it be possible to have the flag go to the leman russ Hvy support flag when it builds only russ variants?
Russ
Demolisher
Annihilator
punisher
Eradicator
Exterminator
Executioner
Leman Russ Inferno
vanquisher
Leman Russ Command Tank
Conqueror
Destroyer Tank hunter

Would it further be possible to have it go to the flag of the basilisk if the mech command was only to build Ordnance variants?
Basilisk
Medusa
Colussus
Manticore
Deathstrike
Atlas Recovery tank

With the hellhound flag being used when the mech command could only build chimera variants like above and the chimera and hellhound variants?
Chimera
Hellhound
Bane wolf
Devil dog
Chimerax
chimero
Chimedon
Griffon
hydra
Trojan
Salamander
Salamander Command

Also I would be inclined to change it to a newly generated flag of a flyer, if the mech command could build Flyers. Because of the research. :)
Valkyrie
vendetta
Vulture
Marauder
Marauder Destroyer
Thunderbolt
If there is a conflict with the mod ideology, It could be done and used if the mod ideology changes. ;)

-Meaning I could push out a lot more new guard vehicles and have them build under the one building using different mesh/tex changes for what research was done there. :) Also freeing up some space in the mars pattern building For more baneblade variants. :p
Banehammer
Doomhammer
Stormlord
Banesword
Storm hammer
Just to name some. :)

Likewise with the infantry command?
It has two flags, one for infantry and one for elites/specialists.
Infantry flag goes up when the basic infantry research is done on the building and the elites flag goes up when the elites research is done on the inf. comm.
Allowing the extra units that I have suggested to be integrated into the one building. :p
-troops:
Conscripts,
Infantry squad,
Platoon command squad,
commander,
special weapons team,
hvy weapons team
veterans,
Penal legionaries,
just to name a few. :)
-Elites:
Kasrkin,
Storm troopers,
command squad,
psyker battle squad,
Commissar cadet squad,
Lord commander,
Commissar commander,
Psyker Lord,
Ratlings,
Ogryn,
Rough riders,
Just to name a few more. :P
Further more for the two commands would it be possible to put the research for the type of units built in the sqaud control area. so that the buildings could swap through the build lists. For a price?

=Thoughts?

Platoon command squad?
Would be the same as the command squad but have the abilities:
-1st rank, Fire! 2nd rank, Fire!
Increasing the rate/speed at which the guard units around it fire weapons. increasing DPS.
-Incoming!
Increasing the amount of damage reduction units in an area have, to reduce the damage they take as if they went for cover, since no fox holes have been done yet.
-Move, move, move.
Where units in an area of effect are able to move at a faster speed then usual. :)
All abilities would have time limits, but I think most people understand that as a part of the game. :)

Fox Holes?
Would it be possible to have the basic guardsmen dig a fox hole and move the mesh down under the ground to about waist level when they are in it?
I believe it would just be separate animation sets for digging the fox hole and a separate mesh lay over of a hole/explosion mark.
I havent gotten lovey with OE so I do not know if you can change the z axis of a unit in a given situation. Or if you can incorporate two animations sets into the one game effect. One for the sunken guardsmen and one for the hole.
So that a whole extra set of animations do not need to be generated for the idle/melee/firing poses. Saving on DL. :p
Giving the guardsmen a damage reduction similar to heavy cover, if not list them as in heavy cover. :)

# Guard steel legion

Would it be possible to integrate the steel legion into dow apocalypse guard?
with the aforementioned mech command changes?
Using the help text identification of which mod the unit come from I mentioned last week?

# Harlequins

Avatar to the laughing god?
Chorus?
Death Jesters independant?
Shadowlock?
high warlock?
Shadowseer independant?
Jetbikes?
mocking bird?

# Marines

Thunderhawk?
Landraider terminus ultra?
Seige dreadnought?

# Necrons.

Sci-fi necrons?

#1 Necron Lord Bronze?
#2 Necron Lord Silver?
#3 Necron Lord Gold?

Builder tomb spyder?

# Orks

Turrets/Listening posts:
#4 ?????????????????
   -Skorcha
#7 ????????????????
   -Zap gun?
#8 ????????????????
   -Kannon?

Mega deff dread?

Teleporta?
-Gibletgrinda?
-LungBursta?
-Skullhamma?
-BrainKrusha?
-Gutrippa?
-BoneKrusha?
-Bonebreaka?
-Bowelburna?
-Gobsmasha?
-Spleenrippa?
-Kill Krusha?

Grot tanks?

Squig market building?
-Squig riding grotz?
-Squig herder?
-Squiggoth?
-Gargantuan Squiggoth?

Weirdboy tower?
-Weirdboy?
-Weirdboy warphead?
-Weird battle tower?
-Mad boyz?

Klawstompa / Mek Pile?
-Mek boss?
-Mekboy Speedsta?
-Mekboy Bubblechucka speedsta?
-Mekboy Lifta Droppa Speedsta?

Traktor Kannon?

Pulsa rokkits?

Mega Lootas.
Loota bikes.
Looted baneblade.
Which to do?

Speed freaks Hut?
DeffKopta?
WarKopta?

Pain boss?

Wild boyz?
Freebootas?

FlakkaTrakk?

# Planetary defense forces

I could "Poser" these up and have totally new meshes.

# Sisters

=Angelic Living Saint:
Lets just delete all that text I typed and say it is a challenge as I must be doing a pretty horrible job with my meshes. :/

Bones set to 4
Holes capped
Mesh Smoothed
Tex should be good

Now I just got to try and get these max tools to burn. :p

=Battle sister crusader: Legatine
Lets just delete all that text I typed and say it is a challenge, as I must be doing a pretty horrible job with my meshes. :p

I left in certain angel animation like the ascension so that when she dies she doesn't fall to the ground but goes poof and turns into and angel and floats away. :)
Some comical relief to the sisters?

I have changed the ascension to raise her to the roof of the environment.

Um did I mention I created four extra idles for her. :) As they seems to be the main set of animations used in the game. :)

Bones set to 4
Holes capped
Mesh Smoothed
Tex should be good

No success yet with the max burn tools. :(

Palantine
Could a second canoness without the upgrade abilities or the use of codex evolutions be developed to be used as 2nd in command known as a Palantine?
To help the character poor sisters get up to speed like the marines and some other races. :p
It might be as easy as getting the old canoness and renaming her to palantine. :)
What can I do, hmmm. :] Or maybe i shouldn't go there. :p

Sister Curia:
I figured out how to attach weapons to bone through the skin. :)
Animations:
capture_strategic.max
die_1.max
die_2.max
fire_Bolt.max
fire_inferno.max
grenade_throw.max
idle_1.max
idle_2.max
idle_3.max
idle_tracking.max
laugh.max "Praise"/"Pray"/"Bow"/etc... :p
melee_mediweapon.max
Move_fire_bolt.max
move_fire_inferno.max
Move_fire_inferno_2.max
run_1.max - This is for when she is carrying a bolter. :)
run_cover.max
run_3.max
thrown_1.max
thrown_2.max
thrown_getup.max
    -=Whats missing?=-
Um am I meant to make a vis for each of the weapons that are on her?
Bolt Pistol
Bolter
Golden bolter
Inferno pistol
grenade

Bones set to 4
Holes capped
Mesh Smoothed
Tex should be good

I started on the WTP also as you might be able to tell by the curia pics.
Dirt
Secondary
Trim
All Done. There shouldn't be any overlap either as I copied the trim and secondary and pasted them on the dirt, using hue/sat/light with no light to give me the black to make them colourable on the dirt.
I stole the weapons/badge from the celestiant wtp to save on time and to be sure I got it right. :) using similar techniques above and pasting them onto the dirt and reducing all brightness/contrast.

I found an interesting trick that max does. If you cap holes and dont "Smooth with old faces" it totally screws the uvws.

And yes I started on sisters because over the past 14 years I have collected over 500 of them. :p or at least that is as long as they have been in production. :p
I wish they would make them in plastic like the grey knights are now. :)

Sister Famulous?
Sister Dialogus?
Both listed in the chapter approved as a part of the sisters armies.
I knew I has seen all the other orders in there with the sisters. :p
All celestian based. :p

The Imagifer for the sisters, needs to be able to go in every sisters squad except the repentia and the seraphim.
-Dominion squads need to be coded.
6 in the squad
1 superior.
4 special weapon sisters
1 sister Imagifer

squad_blueprint
-sisters_squad

sisters_squad_dominion.rgd
squad_cap_ext
-squad_cap_usage 2
squad_leader_ex
-I believe you could use the celestians additional leader in the dominion squad
-Max_leaders 2
squad_loadout_ext
-unit_max 4
-unit_min 2

-Retributors need to be coded for
10 in the squad
1 superior
4 heavy weapons
4 Bolter sisters
1 Sister Imagifer

sisters_squad_retributors.rgd
squad_cap_ext
-squad_cap_usage 2
squad_leader_ext
-I believe you could use the celestians additional leader in the retributor squad
-Max_leaders 2
squad_loadout_ext
-unit_max 8
-unit_min 4

-Battle sisters squad needs to be coded for as well
1 superior
1 Hvy
1 Special
6 Bolter sisters
1 Sister Imagifer

sisters_squad_battle_sister.rgd
squad_cap_ext
-squad_cap_usage 2
squad_leader_ext
-I believe you could use the celestians additional leader in the Battle sister squad
-Max_leaders 2
squad_loadout_ext
-unit_max 8
-unit_min 4

the Imagifer is the 2nd leader type for the celestians.

I believe that the Imagifer could be called for from the celestian unit and have her accessible through code for the other squads.

Know anyone that can extract the celestiants, seraphim, sisters unit mesh/animations? As I cant and I think it is because of the max version I am using having code errors.

Cherubs?
Cyber Dove?
Arvus Lighter?

# Sisters of silence

Yes they aren't sisters of battle.
But the militant arm of the adeptus astra telepathica.

Seekers - Basic troops
Oblivion knights - Sergeant
Raptor - Scout class
Hvy Wpn - As the name suggests
Assault - as the name suggests.
Sub Commander - 2nd in command
Commander - As the name suggests.
Vigilator - Rogue Psyker Hunters.
Extractor - Rogue Psyker Hunters.
Prosecutor - Rogue Psyker Hunters.
Assasins - All created.

Using standard imperial vehicles for deployment.

In game play they might confer the assassinate gameplay as their win conditions.
I am not sure if the rules can be set automatically if a race is included. But that would be handy.

I believe with a few weeks I could mesh most of if not all of these units out of Poser then transfer them to max for DOW.
Then proceeding onto boning, labeling the bones the same as the animation sets I was going to use. :)

# Tau

Remote sensor towers?

Tau titan from white dwarf?
Its a very, very slow process. :p

Tau Xv-101?
Tigershark variants?

# Tyranids

Mycetic spore opening?
Heirodule?
Heirophant?

Winged Hive tyrant?
Winged warriors?
Winged rippers?

Harridan?
Gargoyles?

# Xtra

# Map editing

Wow I got the map editor to create a new scenario using the My_Mod set. but I cannot load it after I save it lol.
So it is going to have to be a one run map creation lol. :p

# win conditions

Is it possible to have a small race that has a single win condition like assassinate, then when they win they leave the game, with the game continuing on for those that have armies left to fight it out. Like A mission that once complete you leave the game and the game goes on without you?
I know its not the head on part to the game, but something that skilled people might like to play, especially people with short attention spans or very little time on their hands.

Could "rescue" be a game win condition?
where you have to rescue a mesh which is unkillable and being held by your opponents?

# Textures

I will put more time into trying to find out why the TGA arent the same as the older TGA, Hopefully coming up with a fix for the problem. If my last attempt didnt work. :p
As i look at:
dark_eldar_archon_wargear_01.dds
darkeldar_plasmageneratorglow.dds
The selection for the alpha transparency are all over the place.
Deep exploration tells me that the plasma gen glow uses a large selection out of the body of the tex as a transparency as it leaves lots of check marked holes through the tex.
The dxt3 is a mess and that would inhibit the dark eldar listening post till it got fixed by changing the alpha channel in the tga. then it should fix it up.
since you are only using the tga to burn tex. It would have to be the alpha selection. Photoshop should be able to do that easily. :)

I may have fixed darkeldar_plasmageneratorglow.dds
I am not sure though. So I will doccument it here and see if you want to do it too. ;p
I saved the tga without the alpa/transparency issues as a BMP.(No transperency)
Then loaded it in Photoshop and saved it as a dds/dxt5 with mipmaps. Like the tut said to do. :) alternately it could be saved as a TGA.
And it doesn't look that ugly now with large sections missing out of it, it looks more like plas gen glow 2 but a different surface to it. :) 
The next step after that is to extract it back to a tga.

Something positive should come out of all this babbling. :p

# animating the mesh

That's what I am trying to pass off what I am doing as. :p

I figured out why I couldn't animate correctly before and it is because I was collapsing the mesh. And screwing the skin. Sorry about all those dodgy meshes I sent you. :(
I see that with the skinning tool they are recoverable.

Well I am getting a better Idea of the skinning tool, even if I am a bit rough at it with verts going all over the place.
And the unscaled bones that I import with merging animations isnt quite helping. :p
but not doing to bad after 4 hours of it. :)

# command buildings / HQ

I believe all command buildings/HQ should be able to store at least the commander of the army. If not his personal bodyguard.

To even out this unfair advantage that guard have and eldar and dark eldar.

# relic forums.

I got to post on them finally. I may read more of it after I get the net on at home. :)

# Burning back into the game.

I will put more time into seeing if I can get these tools to burn from 3ds max and through OE.

I will also try creating rsh and wtp through the texture tool. :) Which I have two versions of now. :p
Wtp created for the sisters curia. I borrowed some layers from the celestians as it was the base tex I used. Using the dirt I made sure the texture for the sister curia keeps her pale armour appearance. :)

I will start saving for a new pc, so that if I do not have any success with this $12.50 Au PC, I might be able to get a pc that will accept the .net v2 toolset. Or at least burn through max and OE. This PC will be delegated to a new task, other them modding DOW or just making meshes for DOW at the least.
Or I could initially try the turn 90 degrees and try the machine next to this one. :p

With the dark eldar textures...
Did you try burning through Max with fake textures named the same as the rsh that you were going to use with the ingame models?
Replacing the RSH before looking at it in army painter?
And was that a viable work around to get around the texture writing issue in warhammer model exporter?

As In other mods I have done in the past we have had to use these kinds of work around to get past this type of issue initially. Up till we found the issue and rectified it.

1) A Bone model button.
-Something that would allow a specific race armour type bone set to be merged into the mesh, within the boundaries of the object with x distance from the surface of the mesh components.

2) Generate markers Button.
-Something that would take the name of the object and reference the base set of meshes and apply markers relative to the position of the mesh.
Meaning everything could get synckill, syncdeaths much easier.

3) A build skin button in the DOW tools.
-I think the skin could of been tested for and auto built to envelope the mesh, just enough to cover the components within a radius of the bones. Using race based envelope architecture that could of been specified in the dow tools.
A test for the weapons labels could be applied also and having the envelope of the weapons imported for the races.

4) An animate model button.
-I am also surprised max was not set to merge animation sets with the original ref saving it as its type in the animations folder. Deleting the inverted mesh/bones after hiding the marker.
Allowing us to set an animation set dependent on race and addition any extra animations in the animation folder that did not overlap the base set. A simple animate button could of been used in the DOW tools to allow for this to be done automatically then have it be able to be tweaked by the developer for consistency.

5) One thing that did surprise me about the max warhammer model exporter is that it doesnt load up an array of the objects that fail and the type of failure. and assert the array into parsing the object one at a time with the automatic fix for the error. I.e.
=4 boning for the more then 4 bones.
=cap holes/smooth with old surface for the vetex issue.
Textures that fail could be opened and saved as a TGA as I am sure Max can do that, or atleast open the tex up as a background and then save/eport it as a compliant TGA.
I dont know if there is any others, as I havent come across them yet.

If the DOw tools had these options I am quite sure the development phase would be easier. Could it be scripted through max. I cannot see why not. An do you know of anyone that could do it? As it would be the biggest help to us modders of models. Also allowing a lot of other people to craete animated in game model and increase the base of models in DOW. :)

With these tools you could almost develop any mesh into a game model that was animated depnding on its target race. :) In an automated fashion. Only requiring human intervention for the tweaking / personalizing of the animated sequences. :p

I see someone like Demetrius and myself could of used these tools. :) and it would make every newbies life in developent so much easier.
Being able to reduce the total amount of time online searching for tutorials and allowing for faster modding of models.

Just need to find a maxscript fiend Now. :)
And there are going to be models it is no good for. But with most of the models I have done it would be superb in their develpment as most of them are able to be processed that way, and there are a lot of other models I havent mesh yet that would benefit from that sort of development tool.

Like the Idea?

Is there any part of the modeling phase I have missed within max?
Besides creating the base mesh.

I would be able to produce a thousand fully animated model to be done in OE easily within the year. Oh and getting them in agem I have already mentioned several ways to increase the model count for all races. :) Without new buildings. With up to 144 models being able to be built out of each building. If not more using the Codex Evolutions interface. :)

While you are at it I could use half a dozen good females. :p Not for that either. :p But for the voices of the sisters. :) I have the script sets ready, just need females to record it for apocalypse. :) Failing that a few males who are willing to try something painful to change their voices to be more like female voices?

# Total conversion

There was some talk about a total conversion of DOW2 into DOW, I have wanted to do this for a long time, as the DOW2 Engine is screwed.
There are some boundaries though.
10% of the orginal model is all that can be seen and there has to be a comparision image with notations of the 40 changes made to the model to show its not in its original state. A lot of these changes can come from tex changes and a portion of it has to come from mesh changes no doubt.
50% of it comes from converting the model into the new engine.
as there are a lot of changes that would need to be made to make one model compliant with the new engine it is ported into.
Total conversion map packs might be the easiest way for that person to express themselves.
Porting skies and terrain and surface textures. If they could also come up with so interactivity from the new ports, it would also be much more likely their attempts wouldnt be seen as copyright.
-Interactivity in the form of movable skies or cloud cover dynamiic suns/moons movements. Something to show changes to the skies. Also a range of colour changes could be made through the rgb/hue-sat-Light/Level of the original tex.
-Interactivity in the form of effects on the the surfaces they import and changes to the surfaces they would be importing would be done at the tex stage by changing rgb/hue-sat-Light/Level changes. Creating more tex then they actually import from the original set.
-Interactivity in the form of terrain effects, like cover and poses for the units they wish to interact with the terrain. Also tex changes for each of the imported mesh/tex to the current ingame map sets and mesh changes, to give each of the sets of imported mesh/tex to be able to intergrate smoothly with the map sets it is imported into.

Also their is something called being discreet and not babbling on about what you did to the world. :p

Thoughts on this level of inpirational creativeness, in comparison to base Plagurisim?

Inspiration is good.
Plagurism is bad.

This is the way we stop criminal activity the build up of seratonin or dopamine for either a psychosis or mood based decision and reduce the aforementioned criminal cognitive cycles. Allowing people to express themseles in meaningful ways inside of their given community.
I hope that wasnt to painful but if we ignore the need to make changes in other people minds we might as we screw ourselves over, as every person that joins this network increases its capacity to fulfill its needs of making a better mod. :)
Did I tell you I work with over a thousand mental health consumers locally stabalizing them and reducing their criminal ideologies. :P LoL.

Level
Avatar
Avatar
Offline Since
Oct 22, 2014
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Blog Statistics
Articles
25
Views
3,628
Views Today
1