I am a retard and it took me 20 years to figure this out!...

Comment History  (0 - 30 of 2,585)
RT2...
RT2... Mar 20 2014, 2:05am replied:

whats interesting if it is whole new bldg, you can change the xref through ffe and point it to the old bldg and delete the not needed anims out of the whm you paired with it..

Saving space. :)

Putmeindatagereatric.sgm from mudflaps. :P
If you get pink boxes in DOW,
If you check the whe in FFE, you can see XREF you can delete. :)

I seem to remember a lot of Mudlfaps... work needed that. :P
Unless you max'd out the sgm, as a 2nd option.

Great going man. :)

+2 votes     media: Waagh Tunnel Entrance concept
RT2...
RT2... Mar 18 2014, 6:42pm replied:

Heads up, if you are going to use mudflaps to get the ebp out, check the whe for Xref that are not meant to be in there after you save the ebp in OE.

Just something that come to mind and prevents pink boxes. :)

+2 votes     media: Waagh Tunnel Entrance concept
RT2...
RT2... Mar 18 2014, 8:43am replied:

I think the necron monolith bldg has a good one. :)

+2 votes     media: Waagh Tunnel Entrance concept
RT2...
RT2... Mar 18 2014, 8:42am replied:

I documented those other walls didn't I mean?
Once the corsix works its all good and you get walls you can walk through and enemies will attack. :)

So you jump the enemies while they attack the walls. :P

Good thinking on these wall. :)

+2 votes     media: Waagh Walls concept with 4 directions
RT2...
RT2... Mar 17 2014, 10:27pm says:

Uh huh, I remember those walls.

They were the ones that weren't armed.
I was wondering how you got eh last walls i submitted with weapons into a position they weren't in. :P

I see they are the ones without the roof. :P

So just a wall upgrade from the weapons visibility. :)

Moddb.com
Were the ones I thought you used. :P LoL... :P

+2 votes     media: Waagh Walls concept with 4 directions
RT2...
RT2... Mar 17 2014, 10:14pm says:

When I say I did, I mean still looking like the original concept thrown together, :)

I yak on wall image about thoughts. :)

+2 votes     media: Waagh Tunnel Entrance concept
RT2...
RT2... Mar 17 2014, 10:09pm says:

Interesting,

Is there a visible state with this model?
Could the wall sections, be a part of the visibility state of this model?

I have no recall of a visibility state of this model, I know it upgrades weapons. :)
So it might be an FFE visibility work around with one of the weapon upgrade states, :P
Might even be able to get in the Roof in that format. :)

What I was thinking is if you can find a object that becomes visible in a 2nd state and would able to be upgraded to make the walls visible.

So from towers to walls.

It would take a lot of planning in the tower stage for the walls to come out equidistant.

Interesting concept. :)

Keep up the good thinking man. :)

+2 votes     media: Waagh Walls concept with 4 directions
RT2...
RT2... Mar 17 2014, 9:37pm says:

This is more interesting then the walls I did. :P

I was thinking if you could put a decal on the origin, but that will not work as it is 3d terrain.

What about the smoke effect that stays close to the ground and looks like it would cover up the obvious terrain below. :)

Like the drop in crate, I think you did. :)

So instead of a decal at the base you could get away with that black smoke effect, and have a hazy entrance? within the boundaries of the mound. :)

+2 votes     media: Waagh Tunnel Entrance concept
RT2...
RT2... Mar 11 2014, 10:13pm replied:

At least it doesn't look like some tau machination. :P

+2 votes     media: Holy mother of Gawd..... :P
RT2...
RT2... Mar 9 2014, 6:50pm replied:

Life's cheap in the universe I guess.

+2 votes     media: Tallarn Veteran concept
RT2...
RT2... Mar 9 2014, 9:44am replied:

The whole universe is dangerous. :P
I think they could be sensationalizing it. :)

Its been over a decade since '01, so they should be becoming more popular.

Great work man. :)

+2 votes     media: Tallarn Veteran concept
RT2...
RT2... Mar 9 2014, 6:28am replied:

Mobility. Someone on the forum said they had a lot of mobility as a fast force in the desert.

Would this be best represented using the heavy weapons from the space marines, like the previous scout heavy weapons done?

Textures on weapons can be fixed easily to make them look more guard. :) If they bone sync.... Just thoughts. :)

Did you have to Max anything?
I cant remember if you had a working max or not. :P

Hope your having fun man. :)

+2 votes     media: Tallarn Veteran concept
RT2...
RT2... Mar 9 2014, 6:06am says:

After looking through.

Is there a head area of interest?
With the head being a a part of a whole model?

Did you use codex base like the Praetorians?

Many questions.

How did you find it?

+2 votes     media: Tallarn Veteran concept
RT2...
RT2... Mar 7 2014, 10:14pm says:

Also I think I just fell in love with the weapon combo.

instead of the mandatory plasma destructor.
or even the dual Turbo lazers... :P

+3 votes     media: Holy mother of Gawd..... :P
RT2...
RT2... Mar 6 2014, 7:29am replied:

Yeah man, I think I need an award for being able to find that image as I looked through the image gallery I was thinking ****, what have I done. :P And where the hell is what I am looking for? :P

She would blend in brilliantly with and guard army. :)

Do you think she would make a good Kommisar lord?
Or just a commissar?

+2 votes     media: Some interesting references to the future
RT2...
RT2... Mar 5 2014, 7:23pm says:

Yeah, Uv mapping is a SOB. :P

Man very few want to take on Uv mapping. :)
but if it is done, and a body-sync could be done as well in max.

It might be able to be FFE in and save lots of hassle with anims areas of interest.

It is just the body/bone-sync you need to get to grips with.

+2 votes     media: Some grot related findings...
RT2...
RT2... Mar 5 2014, 7:15pm says:

Yeah she does look good. :)

Not quite as elegant or as stripper based look.
I can not remember the correct name for the elegant strippers, that get dolled up in excessive clothing like the image I have on the ModDB.
Where feathers and furs get abused as far as clothing goes.
Its not bordello as that is a brothel. :P

Another model that looks like the strippers? would be the witch hunters Inquisitors. I just cant remember the name, as long time no go to. :P

Where this models minimalist look is more realistic for a commissar.

Moddb.com
Depicts more development as far as miniatures go from the region, gender, age group.

+2 votes     media: Some interesting references to the future
RT2...
RT2... Mar 4 2014, 6:47pm replied:

Is it the facial features?

I notice the same anorexia nervosa schemas present.

The lads locally agree she would be a good commander for any Vostroyan army. :)
As any True Guard player always ends up with more then one regiment. :) Something about Apocalypse makes it so. :)

+2 votes     media: Imperial Guard Female Vostroyan Komissar‏
RT2...
RT2... Feb 23 2014, 4:04am replied:

Also there free floating fighters that have no pilot as seen around Liberty Space could be handy to allow them to be /Allowdock. That way having resources that can be mined by capital ships. :P

+1 vote     mod: Discovery Freelancer
RT2...
RT2... Feb 23 2014, 3:59am says:

Neurogenisis: AI fighters for Capital ships.

I was thinking that if /Allowdock could capture friendly AI ships of suitable size, they could be /Jettisonship ??? in a suitable area where enemy AI is present.

I have tried and it always says Ship is out of range. :P
Even when I am right on top of the lil bugger. :P

Could be a nice lil addition that would allow you to doc and jettison ships of the faction you are a part of. or any friendly race really.

Although it has passed my mind to dock any ship Friendly / Hostile as it would be a bit of fun. :P
"Oh look fighters being eaten up by a carrier group".

Not sure if it is possible of even implemented, as I haven't been able to do it yet. :P

+1 vote     mod: Discovery Freelancer
RT2...
RT2... Feb 23 2014, 3:51am says:

Fleet actions with 3 Liberty Carriers is interesting. :P

Best possible formation is a sail formation with the three vertical. :)
even in asteroid field.
And Cruise speed doesn't happen unless you have a dedicated obstacle free path.

Still looking for some botz to test out on the server and I might setup these last 12 machines up on the network of cat 5e to be able to test out the botz in a server.

I can multibox the three I am using as default now, but the other pcs are in other rooms, so I dont like my chances, :P

A word on multibocing, is if you are getting bored of discovery or freelancer.
Multiboxing gets rid of that, juts like X Series does with it multiple monitors. :P

+1 vote     mod: Discovery Freelancer
RT2...
RT2... Feb 21 2014, 9:11pm says:

I dont know wy they would frown on it online. :P

I mean if someone has the neural functioning to do it, should they be tested and increase their neural functionality? Neurogenisis styles of cognitive development. :P

+1 vote     media: Hazing the New York system...
RT2...
RT2... Feb 21 2014, 9:09pm says:

Multi-boxing huh... :P Rulz... :P

Much more of a rush then just using a single PC. :P

+1 vote     media: Hazing the New York system...
RT2...
RT2... Feb 21 2014, 10:51am says:

Interesting sexual interchange that has happened over time.

The sexual dominance of the femme gender out of the 3 genders in the species is refreshing. If you think I typo'd, you have a lot to learn. :P

Interesting challenges to the shared psychotic disorder of the patriarchal system.

The inevitable Sand filled Mangina is bound to babble about their gender bias ideologies. :P

I see you aren't trying to drowned us with this, which is good as it takes time for the lesser cognitively functional member of the species to be able to fight through the dopamine stimulated by testosterone and understand lifes changes..

+2 votes     media: Sorry guys.
RT2...
RT2... Feb 21 2014, 10:39am says:

It looks like the fading of the 70s photos.
Kodachrome style.

It is a nice effect that looks like water paints
or pencils with erasers used?
or possibly level work when converted to a digital format.
watermark effect?

Liked.

+1 vote     media: Sisters of Fate.
RT2...
RT2... Feb 21 2014, 10:29am says:

Yeah, Yeah, I bet you would like to get a hand full of my beard. :P

Giddy up! ... :P

+2 votes     media: List of superpowers.
RT2...
RT2... Feb 21 2014, 10:26am replied:

Maybe you thinking about the wrong indoor activities. :P

+3 votes     media: Nee-San Can't Wait either!
RT2...
RT2... Feb 21 2014, 10:01am says:

Well Done man. :)

+2 votes     media: Dark Eldar - Y U So Awesome Now?
RT2...
RT2... Feb 21 2014, 8:25am says:

CM on a Battleship?
Should not the Liberty Carrier have CD?

Yeah, Yeah, Stealth.
But it would seem more prudent for the Energy Regen boost or shield boost or even shield Regen boost as seen in TNG.

+1 vote     mod: Discovery Freelancer
RT2...
RT2... Feb 21 2014, 8:19am says:

Neurogenisis Politics. :P

Would it be possible to have your popularity with a certain factions change for the positive when their pilots are accommodated at your bases?
While they wine and dine at your expense levels of diplomacy and political negotiations could facilitate a more positive favor level from the differing factions.

I would also hope it could be possible to be able to have them show up in the Bar/Cafe for missions, bribes and or information. :)

Later on I would hope the pilots could be used to defend your base from any attacks as a defense inside of fighter commodities.

+1 vote     mod: Discovery Freelancer
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