I am a retard and it took me 20 years to figure this out!...
Making an effort man, making an effort. :)
If you haven't got a fix for the Chaos Thunderhawk texture?
Just a whm replace. :)
I was just thinking with platforms like "Twitch"...
Something that style could easily be turned into a non-interactive series, for the persons of Twitch to watch over a series of weeks/months.
Twitch is meant to be big in the Asian region and with your skills and determination, it would be a breeze for you. :)
I'm not sure how to convert it to cash for you, unless you can do a complete planet series?
Just brain farts coming out here. :P
A crazy Idea would be that it could summon a limited amount of wraithguard and wraithlords.
Not squad associated.
But a limit like the limits of characters when this character is out.
Special Wraithguard of 3 squads.
Special wraithlords of 2 units.
So it is like.... :P
Just a cray idea. :P
I dunno buddy...
I just Mish, Mash up a Mesh. :P
I was wondering how to translate:
into DOW. :P
What abilities are best with wraithguard and wraithlords?
Open to ideas.... :P
I might steal that sword though and dump the powerfist. :P
Besides the mood based approach.
Are they any good for Nachos?
U know actually cooked with?
I've made millions of plates of nachos and that shape looks extra fun and would also be extra tasty... :P
Bah dodgy game. :P
Give me Powermonger any day. :D
Much better game. ;)
I hope things are better then expected there. :)
Oh and I still need to do the corsix work to get weapons to show up per squad.
Priest goes with Leader and Ganger specials to replace the current leader set used in other squads
Juves will be Lua rescaled down to compensate for the models scale.
Love you work as always.
Have you done a city series for a set of players to fight over in a campaign?
Covering every section of the city.
I know the game cant handle it in multiplayer at the moment, but one day..
With the steam inclusion, I am thinking you might be able to get a coordinated campaign in multiplayer.
the crazy Idea is based around spawn points from all 4 corners and 4 sides.
Overlapping spawn points architecture between maps would also add to authenticity of the multiplater campaign.
With an inhabitant AI player in the campaign to start it would then be fought over in multiplayer co-op or deathmatch.
So until players collide in a map or get to the same map together it would be single later against AI.
I know some of the forgeworld maps for cities campaigns are online, then it would just be a matter of your interpretation.
I hope this translates okay. :)
Just thoughts about entertaining your skills and providing steam players with a kick *** setup multiplater campaign.
Love your work as always.
Be safe man. :)
I'm hearing jail bait ideas. :P
It used to be if they were 5 Years younger then you, they were jail bait....
Now they can be any age and they are Jail Bait. :P
I think I am trying to replicate something I did with the Penal Legionaries.
Depending on what leader you add to squad will determine what type of purpose the squad has, so that a single squad can have multiple purposes in game play.
I am of the mind that this will make a squad a challenge for the enemy without needing to implement millions of squads.
With the diversity of the necromunda redemptionists it should mean this can be represented through leaders and also give you a more enjoyable game play.
Most squads in the DOW, use just a leader to do this diversity with a squad and you dont get as much of a squad diversity.
Either that or they use squad attachable leaders, from memory.
I am looking for diversity to give squads maximal playability with minimal spam into the interface.
I still have to make up the Juve setup/model and implement it into the squad as well as a Juves squad, and then translate a suitable name for the Redemptionists with material based around the Redemptionists.
Look HD at the folder name and what the FX tool calls on folder wise.
Arrows give it away, and I am not sure if this is done already as I am using 1.73
Do I leave the backpacks on or take them off?
With the Juves theory, I think I will use the original priest model with red textures, for a Ganger leader for the squads.
Combined with 3 Gangers with a range of special weapons as leaders. :)
Should give all of the squads 4 leaders.
I am slowly converting this over the codex model.
I am thinking a laser sniper rifle from the one in codex.
This is so Redemptionists can be represented in the DOW series.
The heads seem to be my main area of interest. As textures are outside of my capacity. So I might go back to the twins now I see how you attached the cuffs.
The forearms was a good idea, it is probably better then the hands I used to give the cuffs some life. :)
Thinking about making a third squad type of Juves, for a scout style of Game play. :)
These are suppose to be Gangers, and i will have to find a way to make a juve out the the guard SRG. as the final leader for this squad.
So Leader, Sniper, Zealot, Juves....
These are what I am using for heavies.
With gangers as the fourth leader.
So Leader, Sniper, Zealot, Ganger....
Well i sorted out the weapon hardpoints and names in corsix.
So it is back to the drawing board in FFE.