I am a retard and it took me 20 years to figure this out!...
Oh yeah... :)
,,,Well done.. :)
Pimp cane yeah. :P
Man you live in a good country. :P
You should try it here, years waiting lists.
And I am pretty sure the "Specialists" have no idea of what anything is either.
I am pretty sure that some people end up homeless waiting in emergency departments.
I think people dont die here. They go through ascension.
I hope you get to try some relaxation buddy. :)
I hope you are feeling good. :)
I hope you are feeling better soon. :)
And that the health concerns are a figment of our imagination.
Thank you. :)
Yeah it has many weapon options and the default is no weapon. :)
You will see it options on my Page if you scroll. :P
Nope, nope not universal, I get lots of porn. :P
disable the capture locations?
Or did someone rip it?
Saying that did i mention FFE?
If you have a similar sized object with a good selection setup.
You can copy chunk across in FFE in the whe the SEUI.
After you delete the original chunk in the whe, you will see the selection changes.
When new models are done, and the selection is screwy, you can just loot another models SEUI.
I couldn't remove the surface, due to the surface construction, so I had to move it down the z axis a fraction.
was that the theory?
you know wit the one that was given that could be done?
As there is a 2nd wall just some 803f work,,,,
Just rotating the 2nd wall for ya.
To toy with the selections.
you would need to Mudflaps and OE it. :)
as they are all set in OE.
Yep, mind is filled with parraphilic disorders and other potential parraphilia classifications. :P
its ready to go if you want to play with ffe. :)
only difference will be a bit of oe work on the whe, to change the selection floater. or selection thingies. :P
why into the necron listening post?
For all the rigging already in there which means less work and more bang. :P
scaled to 3x3...
Well I think I just answered my own question about the HODS.. :(
I was so thinking cataclysm... work.. :(
Looks like you cant cross reference textures.
The bigger question is are you recycling textures from the rest of the Bentusi?
Ergo reducing texture cache in memory and making the game run faster?
Are you using a vector rescale on the Bentusi texture Base?
Vector Rescale = Using Macromedia Flash to break apart the Bitmap or raster.
...The recalculating the size of the texture... :)
I found in other legacy relic games this gives a much better detail and contrast.
Also I have to ask if you are using levels work in developing better colour definition with a simple increase in shadows of up to 25%?
Would it not be smarter to hold the upgrade to HW:RM till the multiplayer beta is over?
Looks great Ingame.
Thought about an animated .gif to give more perspectives then the image above?
Is the conflict in the instructions above between.....
Sierra\Homeworld2\FX MOD 2.1
and the install location of
Sierra\Homeworld2\FX MOD 2.0
The RSH or texture file is coded to go into a certain texture_share.
So you could FFE the internal addresses for the textures or RSH.
Also if you do, do that, you can then change the MSGR/MSLC-Data texture links.
And the SSHR name and texture address. :)
You would need to do this for all textures you move. :)
So you want to open a Whe/Whm?
In File Format Editor?
In 3ds Max?
Thanks buddy. :)
Coming in from hotmail or web mail means I can edit and delete, when on others pages.
Whether online or not. :P
ModDB Hack from mail notification?
All screwy. :P
It seems to be an authority issue with the server.
Once it identifies you as online, you have no extra control over others pages.
My icon for text says I am offline and I can edit and delete statements, just more intel.
I can no longer edit this now I ave posted here. :P
Online, yes or no?
I am still here. :P
"I am a retard and it took me 20 years to figure this out!..."
see I admit it. :P
I clicked it. :P
I am not ashamed to admit it. :P
If something goes very wrong, I can tell everyone else not to click it. :P
A statement circles around and around in my mind, locked in some imaginary twister.....
It's A Trap!.....
Satire is Satire.
What I was thinking is with the spine3 it could be renamed as bip01 or neck in ffe.
That should theoretically stop the issues with animations being associated with it.
it all depends on the model I bring the armature into of course and remembering all the animation states for each of the armatures I am importing into and the conflicts with the armatures.bones being imported into the position.
I'm not going to elaborate what I see in these potential psychological blobs. :P
You dont want to know whats in my mind. :P
I'll document this here so that when I get back to it from caring, I have my thoughts down. :)
I am more inclined to go with Bip01 because there should be no anims, and neck I am a bit weary of. :P
Based off of the cultists animations as an xref. they come out like this if used as cultist ebp. :P
yep infiltrated looks good. :P
It uses a dow2 texture.
The model wasn't in dow2 either. :P
did I send you that skeleton I got from certain assets?
I am reminded of teh work deathwatch did around cultist based on gods,
That was a couple of years ago though.
I have documented everything i could around body.bone sync with relation to the renegade milita in case I am not around or free.
With the random body idea on the renegade militia, I believe you could swap in many body types to get a multi styled unit fro the militia. As thoughts.
Anything that is skinned and texturesd, could easily be body sync with renegae militia, I believe and it should be able to be put in through ffe into the militia.
There is abound to be things that arent.
Interesting thought processes.
I hope you were able to find a khorne head to swap into the renegade militia champ.
3x3 in corsix?
A^2 = B^2 + C^2.....
By rotating the whole animation set for the Orky HQ, it would just be a matter of time before I math out the total lengths of the intersecting walls and then could integrate them into the model, with the upgrades staying the same as they are now for the ork HQ.
The tower in the middle as me, unless I xref the anims in for it and then go on to use them as the basis with the other outside cannons as the upgrade like the HQ.
While in theory it is possible, there is quite a few failure points. especially OE where the Animations would need to be integrated for the towa. :P
As I would use the anims for the HQ as the base.
But first, time for more coke. :P
Have you tried a proxy of using the 90 degree wall as an FX for the 0 Degree wall?
Aligning the fx to intersect in the middle?
3G/4G, B/G/N, BT, Networking in the interactive digital media?
Would it be possible to load teh civilians into the towers?
And have them produce more civilians over time. How ever they do it in the towers?
The thoughts are that that way they could be used to produce a civilian militia.
There are a couple of versions, laying around.
And a more complex version being produced at the moment.
Actually looks pretty good. :)
May just have to get myself a copy of the appropriate max. :)
I am pretty sure I-Nertia, put up a tutorial on getting stuff back into 8, on the relic forums. :)
Oh so you want to know about the dark things?
At what frequency does the high co2 environment have the capacity to change the C2 into dynamic posed architectures based on the horrors of the designs of the AI?
Why is there no venting of borealis?
What is internal venting and what extra energy would that give to the architectures as well as a self defensiveness capacity ?
Would that extra energy give greater fluidity to the motion of the ai designed architectures.
Its all just a game to the universe. :P
I am tempted to clone the head to give a lot more skinned objects to use with body syncs and different types of models.
Just throwing thoughts out there while they are fresh...
That would be a unique way to shake out the nuggets. :P
The problem is the calf positions are what allows it.
So in any other position she wouldn't have the strength. :(
There would be only so long she could lap dance for. :P
Lap dancing only gets to the young fellows, old fellows have to get wet and deep, for hours.. :P
Is that inappropriate?
Vertex normalization took a couple of days and aims took half an hour. :P
Onto the idle and firing for the rider. :P
This could be also be considered as the flaw for Dark Millenium online. :)
40k Players do not want to plat Warcraft style games as they are not challenging enough or cognitively stimulating enough to enjoy.
Just like DOW is not stimulating enough for other 40k players.
I actually find DOW as boring as **** and DOW 2 much worse. :P
Hence the reason I mod instead of play online. :P
It is about the delusional constructed interfaces that are going to be allegedly entertaining to others already engaged in the psychosis of the genre.
It rarely works.
Looking great. :)
Yep I think I will have to sleep on it a few nights, as I remember how much an *** pain the last setup was, :P
I think I got to everyone, or at least enough to get the word out and the rest of the networks should be able to cover the rest of you all. :)
I'll get around to working on orks again and wonder what happened. :P
Animated tracks my bane.... :P
Northerners only have one thing in mind. :P
Southerners know, that one mistake down this way and all of this is moot as there wouldn't be enough land mass livable. :P
All it would take is one nuclear whaling ship. :P
Pop.... I hope you can all swim. :P
With the 3 psychic choir units, its about leveling out the guard psychic choir unit and the GK psychic choir unit.
The uber power is it like GS says. :)
With the Yoofs, it is adopting Gorka Morka units ideology, to step away from the DOW cluster.... Orkses citizens would be a good representation of the models.
I am just waking up so concepts are a bit slow, ad I will have to get back to you about the Wall. :)
so it sounds like a matter of recycling what we can texture wise to save the overload.
Page 99: Librarius
So back to trying to get blender to work I guess as that would be one potential solution. :)
Maybe it is a womans rights issue as far as human rights go.
These males developing games with their dream girls and pawning it off as the ideal personas for females.
When females rebel and design the personas in the first place, it is what i would conceive as being the change.
how to illicit females to take control and reset the species diversion from reality due to testosterone saturated males.
Interactive digital media seems to be the vogue form of media and seems to be gaining strength. So I babble about that media format and the influence of females upon the environment.
To better describe granny games. it is in reference to the dominant role in the minds of young males. The Matriarch has love and power and takes control of the minds of the youth.
It is not intended as a parraphilic diversion, but using the matriarchal role to overcome the violence fueled patriarchal roles. In the books and media it tells me there is no sexualization of Granny or the matriarchal roles. it seems to be that way in real life as well, with a lot of power in the matriarchal role.
Of course I am just one ****-sapien in over 7 Billion so I could be so far askew from reality that I could be delusional. :P
Just because I dont share their shared psychotic disorder. :P
I am trying to get back to the genesis not the media saturation. :)
How to empower young females. or females in general.
I know I was able to do it in furcadia over a decade ago.
I was able to do it in the last 12 months in other engines.
But at this point in time with the development media platform... Where am I going wrong. :(
Maybe its my dementia. :P
So it is in my somatic markers from my youth with none of the females around me in my youth having body types like that.
I understand this has been an affluent country for a long time and food is not impossible to come by, with a saturation of high calorie food.
I cannot think of a single female adult with small cup sizes from my childhood... and an arrogance in dressing with accentuation on attractiveness as categorized by the era.
This would explain the last 20 years chasing down parraphilic disorders as such... In a subtle way.
None of the females in the Page remind me of any women through my youth..... Is that an era based off of media saturation, making me nothing more then the spawn of the spawn of media saturation...
it is actually a lot more complex then that, but that would be some attributable factors which influence my personal development. And I am 40, so my youth was a long time ago. :P
sc2 sucked. :P
sc sucked. :P
I would have preferred to play/mod furcadia.... :P
Or mod ufo enemy unknown,
but what can I say, you got to bring a new game to lan nights. :P
Sakura, I really mean thank you for sharing your thoughts on this.
How would you get non sexualized females without it looking pedo?
Would it need to be a granny game? as slang as such.
Why did I choose this media styles in the image?
What is the point of going from FPS to RTS?
What is the radicalization of the specia due to violence fueled entertainment?
Why did I choose poor poly count media constituents?
What is the genesis of terrorism?
So many more questions would come from those that have the intelligence.
It is not for me to ask every question as I know I am only one out of over 7 billion.
I am just starting up again. :P
You should be getting some PTSD from my blog.. :P
This is only the beginning. :P
"Run While you still can...."
Once I get all the intel. up, I will be able to work from that point.
Until I get intel. up, I will be useless. :P
I could always start pulling off some 36 hr days?
Like I did too many of in the last 6 months?
All I can do is Lolz. :P
If you don't feel confident in following my destructions. :P
The droidekas was what it reminded me of the first time I saw it on Forgeworld as well. :)
I have to assume some post processing for the purposes of censorship
I am sure that AE ability fx could come off if I knew how to remove abilities in corsix. :P
I am just here to Break stuff. :P or Maek stuff. :P
More details. :P
With the textures have you thought about leaving gaps in teh shapes of the wall, sort of like what deathwatch did with the looted russ variants extra armour?
I am wondering if with the thunderhawks, I could do a fleet icon up for the start of the game and have the legion of damned only be able to deploy where visibility is.
Either by drop pod, thunderhawk, Thunderhawk transporter, Teleport to surface. Thunderhawk assault drop.
That way they would only get a thunderhawk drop zone to start off and when that drop zone is destroyed the legion of the damned couldn't deploy as there wouldn't be any visible deploy areas. :P
So a truly assaulting force. :P
I might pass on the object rescale and just rescale the imported armature architecture that come in with it off of Bip01....
This should mean the rescale should be localized to the imported object. :P
After bone sync of course. :P
Interesting translation, but I think a pedestal of style would be good under these as an fx.... Corsix enabled FX.
I have one prepared.
Then all would need to be done would be to give all the models flight.
So they would look like they were on a pedestal.
Such potential, but so long ago.
I doubt you are even still around or understand me. :)
Remembering evil tentacles use left right armature assignment and good tentacles use the same side armature assignment. :)
change the picture?
Senseless slaughter. :P
Best indicator is to check the soulstorm pred, broken down between:
dxp2 for the whe.
W40k for the whm.
Or at least it is here. :)
Check name sync. for files.
check the anim in the whm is the ones called on in the mton(Whe). If not matching you got the wrong whe for the whm. :P
Also ref anim issues can happen, look at the thunderhawk or eldar buildings. :)
You can see by the eldar supervehicle building in UA with the stones underground. :P
Check no anim in the whe is the not same as the whm.
This requires pen and paper. :P
on another note for the firing fx you can just do up a sequence of shooting from on position.... :P
Attach that fx to the cannon marker for the las twins.
Then it is just a matter of aligning the fx in fx tool, till it looks sweet. :)
The new stuff you put in should turn invisible when the whe works.
Also you can try an XREF in OE.
Remember there could be differences between dow and SS preds.. :)
So the whe could be either. :P DOW isn't always DOW. :P
I could spend a couple of weeks telling you why it pink box. :P
But I should stop there. :P
I dunno buddy...
I just Mish, Mash up a Mesh. :P
I was wondering how to translate:
into DOW. :P
These are suppose to be Gangers, and i will have to find a way to make a juve out the the guard SRG. as the final leader for this squad.
So Leader, Sniper, Zealot, Juves....
Looks like DOW is Chronically vertically challenged.
Has anyone tried any vertical assets, like the raising buildings I tried?
I found an interesting trick. :P
when I left right the env it is good. :P
But when I mirror the priest it is bad. :P
Company champion with combat shield?
Looks good. :)
Also I keep forgetting about chalk.
and also bark.
There is a lovely little tool called a Pantograph, allowing you to swap between media seamlessly. :)
Drawing comes in handy with Storyboarding out your idea. :)
Concept art is also another for of storyboarding, displaying the idea at any point in time.
As reducing colour palettes to create a storyboard is not the way they want you to do it. Something about the cart before the horse.
What media are you going to be working in?
Also what are you going to draw on?
Remembering the fineness of he media you draw on and the type of media you use to draw on it, will determine the detail or surrealism of the concepts. :)
Also plastics can be put on a projector and can be enlarged onto a canvas if you wanted to upscale it. :)
Also if you think you destroy something with Pen, There is a lovely mirror trick that allows you to invert the image and basically draw the parts you want to again and replace the parts you dont like, without needing to change form. :)
-There is a good movie about this in English sorry to say, if you get to that point. I should be around to get a reference for you. :)
Enjoy this process man.
Are you using 512^2 or 1024^2 textures?
Epic in the old days with warlords everywhere... :P
"oh you destroyed my warlord?" "Pfffffttttt... I got many more...." :D
Always a complete alpha on the window texture. I am not sure about DC.
I get this weird delusion that the texture on the cloak could be remade to look like the cloak on the cryptek. then it would just be a ffe rename internally.
Uh huh, I remember those walls.
They were the ones that weren't armed.
I was wondering how you got eh last walls i submitted with weapons into a position they weren't in. :P
I see they are the ones without the roof. :P
So just a wall upgrade from the weapons visibility. :)
Were the ones I thought you used. :P LoL... :P
Tanks for all the effort buddy. :)
I understand not doing Non-Cannon ships for the mod. :)
I may be mistaken and this could be an incomplete model for single player display.
I looked into it in OE.
and it is just a mover not a decease or attack.
I looked at rampage and got lost very fast. :P
So if it is calling on actions/motions I couldn't find it. :P
Withe the spawner ext I was thinking they could have standard
8 buildable units.
hero slots up the top.
Withe 3 Research slots down the bottom and an Ork population increase button.
Or it might be possible to have the buildings automatically increase the ork pop.
Leaving four research slots down the bottom. :P
How to break the units down?
By Clan attributable preferences for troops types?
Mad boyz are missing.
Themed 3rd Lootas are missing.
boar boyz are missing.
Wild Boyz are missing.
Runtherders are missing.
Ogryn are missing.
Ork pirates are missing.
Goff rockers are missing.
biker boyz are missing.
Just some more options. :P
Meh, didn't work, so I maxed out:
FFE makes life easy. :P
I have found even more areas of interest with this, a task which should not be as difficult as it is. :P
Even though I have hit a snag, it is still not out of the workflow. :P
text replace of non ascii characters doesn't work. surprise, surprise, surprise. :P
text replace between two ascii characters and a shift in the 4 non ascii characters and 1 ascii character at the front of the block should allow me to use the rest of the section to be able to directly enter hex designations in.
Another day in my mind. :P
In long, there are four non ascii characters before the two ascii characters I am intending to addition the 67 uppercase ascii positions.
then shift the five character to the end of the ascii string entered and start punching in The marker HEX character set...
The only glitch so far is with this wall and one of the designated guns not firing in corsix work
On a side note Leo, how are you with changing facial definition with the head of the model, also hair colouring and eyes/lips.
Dkin colour could also be another way. :)
to diversify the model. :)
Found it man. :)
I am curious, could you upload a screen shot to your profile?
They may work best in New Races. :)
Remember to use a UA install if you want to try the interface.
It might all go bad, and all you would need to do is delete what you copied in, or fresh install across with another install. :)
It is the RGD, the part I am a noob at also. :)
It worked okay in UA new races, where I developed it.
But other work going boom on me. :P Do I have to accept these rgd might go boom too. :)
From little things, bug things grow, :)
Not there and the only squad not there is Paladins. :)
Oh and Ghost knights, if you call that a squad.
Oh, and watching your work for a while and really enjoy your quality of work. :)
Slave Levies: Cost per unit (IG Infantry Squads only),
gain Feel No Pain and Slow and Purposeful and may not
take any additional doctrines.
The Afriel Strain: Cost per unit (Guard Infantry),
gain ATSKNF, may take no other abhuman doctrines, may
not be combined with Iron Discipline or Chen-Inhaler.
May not take any Priests or allies from any
Also note Armour sequences are.
Blessed Armour First
Celestial Armour Second
Angelic Armour Third.
I wouldn't stress about things piling up man, it will calm down soon and you will run out. :P
Hope you had a good weekend. :)
I think it was all a rush.. :)
I cant quite remember.
I sent it via email in a rsh anyway. :P
Did you do a compile TGA on the textures for this unit?
Using the tau conscripts Teamcolour?
I just did it and it looks like what it is already. :P
forum is the give away. :P
I cant remember if you said you did or not already. :P
Im a busy busy man, who forgot. :)
chemistry is an array of elements put through a matrix of solution resolution. :)
Even is psychology its about raw data and arrays and matrices to help you make decisions about external stimuli and how best to respond to someone in distress in one form or another, :P
Equations never really did it for me as development was always arrays and matrices.
How do you equation variable matrices?
Hence the array solution I come up with. :P
I understand the calculation combinations used in vector arrays and matrices, but I just cant implement it enough into 2d/3d interactive digital media.
Maybe I am backwards too? But hey I had a mild to moderate brain injury, so I got a biological excuse. :P
Stupid wench driving me out in front of another car as the passenger in one vehicle, made me a bit stooopider. :P Should of never got into the car, just cause she had great tits, :P
But I can still matrix files. like I did with FFE to get solutions that ere usable.
How could you convince me to apply calculations through hexadecimal systems to be able to make suitable differences to a file?
Also another benefit of arrays and matrices as they are easier to handle base16. and any other base I have to work in, like machine code. No calculations in there either. :P
Remember all calculations are in base10 unless you are doing chemistry. :P Okay, Okay, Algebra. :P But it still uses a base10 system with a few extra letters. :P
But you only talking at me about Base10 man. :P
Base10, Meh, Base16+ Oh yeah bring it on baby. :P
I'm lazy man, years of doing army lists means I just sum it up and remember the last solution. :P
worked well for over 20 years. :P
Is meant to be done left to right is it not?
Or do they teach you right to left over there?
(,) then x,/ before +,- Left to right. :P
Maybe we are educated backwards over here.
*Looks around*, Maybe they are all backwards. :P
Coming from someone with a mild to moderate brain injury, that is a statement that cannot be ignored. :P
I have a Spreadhseet. :P
For fun I like to think in arrays and matrix, not just equations. :P
As there is so much more numerical hysteria. :P
And a lot of pc games are based on arrays and matrices. :(
You know something computing does? :P
Calkulatorz are so 1950s. :P
For water usage, remember to have some absorption paper behind it. :)
Like, paper hand towels. :) Even toilet paper, preferably unused... Just had to say that to be sure. :P
remember ink changes with water applied to it, but it is a lot harder to get right then paint. :)
Okay there is a way around that. :)
Or a different medium called paint. :)
Not the white out, which they use for taking away pen, but a subtler more blendable paint with smaller components in its make up. :) Oil based preferably. :P But its what you choose. :)
Its all multimediia buddy, there is a way around everything. :P
What is the go with this Nervosa work that saturates non interactive media?
I seem to be seeing it a lot in print style media for some reason, or is it more a a parraphillic disorder with levels of pedo intent.
Or is it simply that we are all trying to be immortal and live forever, by saturating the media with youthful/juvenile impressionism?
On the part about messed up things, we both know the only mess up would easily be fixed with adding in more light in distinct areas with something called an eraser. :)
You used a light subtractive method here, and now you only need to go onto a light additive method, and the eraser methodology to be able to lighter and contrast with tone, certain areas. :)
If you are using a digital version, you only need to work on hue/saturation and lightness. :P With some blur. :P
Personally I like what an eraser can do with lightness and blur effects with the natural erstwhile original form. :)
I like the natural form of most things. :)
This is what I was mumbling about with the guard battle psyker squad so long ago. :)
What would be good to make this worth buying from GW.
Would be if they went through the generations of space marines from 3rd edition.
Not just a mass spam of carbon copies of the last edition space marines.
Otherwise diversity and uniqueness in the chapter buying approach would be less and also would be the chances of wanting to pain it all. :)
Yeah man, and hopefully soon I will be able to focus more on modding and less on Work. :)
the change in the 24hr sleep cycle for work really has screwed me. :P
I am still looking at the monolith bldg, but not had longer then half an hour free.
so I choose what would increase DOW input compared to personal development.
I have a week free in the coming few weeks, so I should be able to bust a move then. :)
Oh and thanks for the laugh in the thread. :)
Blender is fairly easy. :P
With reference to the parachute:
to Quote Fuggles on Relic Forums:
Doesn't steel legion do that?
I am not sure what Fuggles meant by that, so I will have to ask. :)
Anyone got any idea?
to use as a base defense and not to cost titanic resources to have.
also it would be the third stage of the development.
As a note
primary genus was in "Space Crusade" pc game series.
Secondary Genus was in "Rites of War" Pc game.
Since the support monolith only needs the 2nd upgrade and not the third.
Would it be possible to have an active support monolith as the 3rd upgrade, without movement or held in situ.
So as a base defense system like a turret,
active but unable to move..
With fx for the big ball glow attached to it a a corsix fx on_spawn?
Yeah they are, I have been using them as imperial robots in RT series.
As they are now out of fashion with epic being canned, they will remain robots for the adeptus mechanicus. :P
I didn't win either, so elsewhere chasing epic knights I go. :P
Only just finished up my second household of knights. :)
Do you mean, Catwell has made a version of this already?
If you do, you will find it needs work. :)
Animation wise. :)
You know something like that would of been dandy 24 months ago, even if I couldn't understand it. :P
Yeah bru, its a newbies rough entry into OE as that was where he said he wanted to start. :)
No hacks here yet, but it sounds like a good plan once I dehex the tabbing system, learn the colour coding script, the rehex the exe. :P
Nah, never going to happen. :P
Given the fact that mudflaps is starting to work for a lot more peepz, it would seem that OE work was a good start. :)
Also mudflaps work with OE work and then back in through FFE means a lot of issues can be saved.
To also help the people using max and the whe converter.
As you can see I used DOW OE so I had to label certain areas and not too many specifics, also didn't want to scare anyone with long winded tuts on how to make things work. :)
As you can see by the pair of ref Dump in the back right hand side, I have made a fudge up some where. :P
I have no idea. :)
Since I am blind and cannot see that is a Carnage instead of a murder, I ended up making two murders and a Styx to go with this Carnage. :P
I had an extra Chaos cruiser hull I forgot about, :P
Once you get the head texture work done, post up a thread on Relic. :)
Also If you feel like some painting work, try airbrushing out the fleur de lys... :)
Well that's ******....
Looks like corsix rebuild.
I hope it just teh weapons in corsix. :P
I am pretty sure I didn't screw OE.
Somewhere in trying to get the weapons upgradable per weapon melee range armour...
you might see it on facebook faster. :P
Facebook -----> way... :P
Everything else ----->
<----- Sisters.... :P
Movement on ------> way. :)
It's a long road, but you will see them down there. :P
Just need to swap around the zap gun mslc and the shok attack gun mslc and ffe the whe to get in the fx....
What can I say, I am a lil OCD with females at the moment. :P
You will also see a tau russ -----> way from my work on praetorians. :P
Which I got ffe fx into it for the rail gun. :)
Bloody homeless Afrikan children and greedy corporations taking oney out of my bank, meaning the 2nd squadron of russ's are going to be a week later. :P
It is going to turn out interesting. :P
Cant mirror the env because I have a cheap and nasty hex editor with auto update string.
I have things that need to be normalized and bed is better then frozen nutz...
After normalized and smooth and texture load.
export or burn to whm
open up ffe and copy chunk and paste chunk the anim across into the new whm.
you should be able to extract the full whm and anims.
no screwing with bone names or anything.
just teh object mirror
skinning to one bone.
anims should come out good after they are copied across and work like a biznatch, but the object wont untill it is reskinned.
after the anims are gotten out for max.
Merge animations after skinning down properly.
And presto bitches working like a good prostitute.
Multi with reinforce = false,
Multi with upgrades = false.
Get a room....! :P
I should get teh golden hair and do a partial texture application to a sob head set, giving me a beach blonde series. :P
LoLz I forgot about that. :P
I better check.
I think there is some technical difficulties with the witch hunters mod use. :)
is there anyway to enable the three slots under the reinforce Icon?
I wasnt able to play with them and the rest would disappear.
The initial idea was to put the armour under the reinforce button.
But I like the idea of putting them up the top now if I can break this one hardpoints weapons across two hardpoints in corsix.
That way all the important stuff is up the top. :)
these colours are not from a wtp for a reason. :)
Duplicating the parts i needed to for angelic armour and raped with 11k faces....
Not going that way any time soon. :P
Fixin' the plumbin' ?
Corsairs don't look too bad.
A blind man should never trust his eyes. :P
Google up PCSX2
You may need to get the bios off of the old PS2.
So it may take some hard drive work.
Look into pcsx2 and you will see how to do it. :)
Pretty much just the texture to do with this one for the version I did. :)
These assets would make great 2nd sphere assets from my perspective. :P
More tau. :P
got the dvd still?
got a dvd player/burner combo on your pc?
That is actually on PC through PCSX2... :P
Yes it is firewarrior for PS2.
And yes I use lasguns as a fire warrior. :P
Or deluded human conscript. :P
I would hope to do all four orientations, in theory. :)
Having one of those moments when I am waiting an hour for a guardsmen to run past the bloody walls. :P
Damn it, where is a guardsmen when you need em?
I went with the foundation that tzeentch has thralls. :)
Cultists for tzeentch are turned into thrall to increase their warp power.
Icons as well. :)
also when used with DXTBmp can make textures and load screens. :)
working on the alpha in gimp can make parts of a model magically disappear in game. :)
Gimp is good. :)
Well some gimp. :P
I wish they would go insane while on fire and under 50% health like syndicate wars, running around insanely screaming.. :P
The days when flame was insanely enjoyable. :P
Blind man developing on cheap and nasty laptop knows you do better. :P
I can barely see wtf I am doing. :P
Parody here is that a severely visually impaired man developing graphics. :P
Beard does a good job as my eyes sure as hell isn't doing it. :P
"what you had in mind"
More like what you think need to be in. :)
What you feel you could contribute, as lists of help will come fast and thick, :P
I think deathwatch78 has already done the requests and he is much better at it than me.
I just tweak with the unpopular stuff and try and go a lil' into the past and get old units anew. After 20+ years of playing 40k.
What's making you think you couldn't do it?
Or are you talking to Doofus?
Yeah, why haven't you Doofus? :P
Burn them while they run. :P
You remember there is a lot more then modelling and coding?
Icons, are always good fun.
Female voices we need.
team colour work is a good challenge.
Map making is fun.
So much more then you can see me doing. :)
Me too. :P
Just had to be sure. :P
Okay If i still have your attention, does the golden glow need to be Red?
Also would she look better with a huge Axe instead of a sword?
Or even a silver sword?
Walking hey, hmmmmm....
Walking like the Nunciate superior would take about six months of work, If I could bet get to sink into the ground.
Cape would be mo problem, neither would the flails and scrolls.
Ref: Cherub. :P
This model is to compensate for the overdone amount of living saints. :P
So there is the possibility to diversify the amount of saint styles graphically, but using the same style of gameplay.
When the living saint was being developed for SOB/Witch hunters.. There were lots of styles and the current dow one isn't quite 40 model. :P
Witch hunters gameplay shows some other potential combinations and this way we can do it without needing to use models from other mods. :)
A collection of living saints, not a genetic cloning facility. :P
Could be a mana or blood recharge site.
Birth fx could be growing from nothing into the size you want it to be.
active fx could be the model standard size with either:
Purple/blue swirl fx based off of the marker root and raised.
Red swirl like seen in chaos superstructures and raised off of marker root. :P
Giving the effect of a swirling pool of something or other. :P
Could be a plague pool?
Could be what ever your imagination comes up with. :)
I have found some interesting situations with this model compared to the original Incubi.
Head is detached and has no skinning.
Hands are detached and has no skinning.
Spine is composed of only one spine armature.
cloak uses a group of armatures that are either going to need to be re-animated as a complete model or linked to the leg armatures to animate with the movement.
Bip01 is missing and the master armature is at the models feet.
Fingers are missing and will cause areas of interest with the import of Xref.
Backpack is unattached and needs to be linked into the spine armatures when they are included.
Legs and arms seem Legit, head can get away with a bone link.
I am thinking the best solution would be to body sync initially and then include the other Armatures in the meshes. Making sure they envelope properly then removing the old armature set.
Easiest possible solution if it works and I do not miss any vertices.
WIP... Slowly but surely means I will not have to redo the model multiple times.
Ive actually emailed them to Cosmocrat at the moment and it would just be simple hex work or ffe work to get the fx working perfectly for your desires.
These are workthroughs to see what problem I will face with integration of the models into game.
I could spend 12 months on Eldar and still never run out of concepts for aspects.... And that is doing it the way I currently am. :)
Describes a trick which will save your bacon. :)
I haven't got a functional version of this as I am running around models at the mo.
This will be the basis for a lot of units incoming.
There is always a Way. :P
Describes implementation of it for Tau.
There will always be enough room. :)
Did I mention:
Could you do up a space platform as a map?
it is the isometric view from the rear. :)
you must remember that there is a max skew render applied to it. :)
I can not find the exact Quote but it mentions how they are all varied and different with the only way to determine between slasher, great, mekboy, is by their size. :)
Non discriminatory of motor functionality in the form of mobility.
Sesa is not exactly wrong man.
It has only been in the media releases of the last decade that the feet have been popular with gargants as compared to stompas.
When epic 40k got upsized for orks with 3rd and the popularity of the stompas, the gargants started to be more copies of the stompas, then unique builds. :)
I will see if I can find the quote out of the Adeptus Titanicus documentation. :)
Man getting nuked was the best. :P
No matter what you did it was a rush to take out the nuke facilities no matter the cost... :P So flyers R Us.... :P
Air assets, the best possible assets in the game. :P
Not a problem for me. :P
Oh your titan is pounding me to death, well I willl fly away and get repaired well out of the reach of the titan...
Oh a nuke, well zoom i go away. :P
01) Swooping Hawks.
02) Swooping Avengers.
03) Swooping Banshees.
04) Swooping Reapers.
05) Swooping Scorpions.
06) Swooping Spiders.
07) Swooping Spectres.
08) Swooping Dragons.
09) Swooping Spears.
As far as markers go there are a myriad in there and the staff has been aligned to them already in the making of the merge. :P
FFE saving me so many days of laborious work it isn't funny. :P
It's absolutely hilarious. :P
Plasma and Melta seemed to be working correctly before a lightning storm here,
I am just about to get back into testing the Lascannon.
Missiles are dodgy still also.
But one at a time. :P
Kill, Maim, Burn,
Kill, Maim, Burn...
We don't need no water let the @#&$@*)!#@^)er burn.
Burn @#&*^$#@(*er Burn. :P
You have some intel for me ZMS?
Something that will help with development and refinement?
ZMS is helping to prove we need a refined Feedback section.
Dont stress about it buddy. :)
Inadvertently or indirectly he is helping me make a point, even if he knows it or not. :)
Chillax man. :)
He will help. :P
I believe these would of been better linked to in the forum under the feedback section.
A lot of firewarriors died in the making of this image. :P
Remember I am here for the game, not for the fame. :P
XV22 variants. Which I am working on now to change the wtp and find a suitable code in Corsix to implement. Upgradable with commanders gear.
Are you playing UA?
See if anything needs an Icon and give it a burl(go).
It is up to your imagination as to what fits.
Remember that if it doesn't go well the first time to try again and back up. :)
Icons are 64x64 pixels(dots)... Other size is a typo.
If you get stuck PM me. :)
MS paint can do a bit. :) Not quite everything though. ;)
Its just for some fun, as it is all good fun over here. :)
not really buddy... :)
you just find a section of an image that you want to use to depict something and make them a 63x83 *.tga.
Just a paint program.
What can you use?
Something that might be gun for you?
remember these things are floaters and no weight is placed on the tail. :)
Tower of skulls?
Nurgle aligned terms?
Pallaquin riding plague marines?
Nurgle Plague Banner bearer?
Defiled imperial hab block?
Aligned Chaos demagogues?
-Khorne - in the worx
-Nurgle - in the worx
-Slaneesh - in the worx
Cult Icon bearers?
Aligned Cult Icon bearers?
Juggernaught riding bezerkers?
Dreadclaw assault pod?
Could easily be made out of Arbites.
Old style of Oblits from 2nd ed.
Could easily be made out of the DP from the new style.
I was thinking they could be handy so when you hit that resources deficit you could always get a cheap unit out as cannon fodder to reduce the procession of your enemy like speed humps.
I would still have them build out of the allies building, as a safety unit in case something goes wrong.
Is it typos or the fact I am totally blind.. :P
Yep I am not sure if tau makes lasguns.. :)
The model has both race weapons though.
As far as getting it ingame I am not sure about that as I have been petitioning for a couple of years and he isn't ingame yet. :)
I will keep petitioning. :)
No reason why not. :)
I was thinking a squad leader just for the cheese...
But add as you like man and see what the community enjoys. :)
Kitbashed in a couple of hours.
I wanted to go with the look of the atmosphere carbonizing around them due to unnatural forces emanating from their body.
Also it ties in well with the icons. :)
I wonder if there is a way to do a voice deepening on the SOB to give him a new voice?
Same going for the Redemptionists?
Why did I wake up in my sleep last night a lot screaming out in terror? You guess. :P
Nah man, no stress it is all hilarious until you go to sleep.... Then its not funny..
I didn't know developing computer game models could be so intense. :P
So Intense, I instinctively meditated on it for about half and hour... :P
Something about the TAU Heavy Gun Drone is so Hypnotic. :P
With the final version of this I sent you Man, I had to rebuild the internal structure of the whm to make it smaller and more SS friendly...
I didn't need to look at the Ad-Mod pages.. It was just a matter of time and through the process it came back to me.
Okay all the new necron vehicles and vehicle support is nice. :)
What I have to ask, is if anyone has shared the idea bout the siege monolith having its own upgradable building like the restored monolith?
That would tie in with the monolith architecture in the necrons at the moment. :)
Noy only allowing for another 12 unit production slots, but also allowing another style of free roaming monolith, like it was many versions ago. :)
Ive tried implementing this but sadly failed as I don't have all the knowledge of how to do it. :P
What are your thoughts?
You know how to use those stats?
There is a good chance that in the conversion with the autosmooth it will be fixed.
The aspiring champion makes a good assault/veteran for chaos. :)
Waiting to see what you come up with and remember if you hit any snags just ask and I will see what I can find to get round them. :)
As far as the comp being Okay, the 486 I acquired back in the start of the '90s still works perfectly. :P Happily using Debian OS. :P
Using Gimp on it. :P
It shouldn't be an issue. :P
Man if you had max at this point....
Or if we can find the directX version that mudflaps tools uses.
You would have unlimited power to make up anything you desired errrr... The Emperor ordained.
Got any minions that have the capacity to determine the directX version used by mudflaps?
Ive been sporadically trying for a while without success... :(
Thoughts Chaos Chainfist much?
Oh you mean empty hands. :) I hope.. I misunderstood....
that is already possible as all I need to do is to modify the mysterious ghost sword to remove its effects. In FFE..
Then FFE the CLST/CLAS(Clauses) to change the 2nd hardpoint to base weapon as "power sword" for all three weapons. :)
Yes it is the blue arrow, :P
How would this be done?
Easy you just have a whm that refernces external objects.
No need for bulky files for the mod.
MTC would reference icons for weapon sets and overlay them over your interface..
Automatically changing the memory reference for the models.
meaning your basic model would be able to swap through weapon sets instead of weapons only.
But enough of this fantasy for now... Lots more to go on in FFE....
Nah, its just the large phallic symbols they are holding. :P
Every bloody tie I look at this concept artwork, I keep going back and looking at the bloody Eldar Howling Banshee....
I know she is in there somewhere but I just cant grasp it yet....
In time with enough exposure I will see he manipulated for in the Howling Banshee and morph her out of it.
But for now it isn't ready in my mind...
I can see the waist needs bulk as anorexia she isn't.
I can see the legs just need a retex...
I can see the arms are just a retex...
I can see the banshee mask being doubled for her mask.
I can see the sword being a banshee sword with a vertex movement.
I can see the cloth is just a tweak of the banshee cloth.
cloak's easy to get from elsewhere..
Bolt pistol, etc is easy to get.
Purity seals fro sob.
So it is just the head and shoulder pads that are confuzzling me. :(
Yep check the 5th ed imperial guard rules about battle psyker squads. :)
Would you believe I a making guard heavy weapons teams with crotch Lascannons?
Old one of?
Preacher ready body master wise.....
Just got to FFE in the body onto the repentia,,, then wooo hooo..
What could go wrong... IDK, IDC, I am tired. :P
"Look down the barrels of my storm bolter Heretic!....
They are pure and will purify you!..."
Leather or lace? is my only question.
Or should I go velevt?
"MORTIS ADD HAERESIUS"
Should go on there some where. :P
LoL Man... :)
with the weapons master I sent you should be able to get every type of gk power armoured variant. using the SS GK.
I left the interceptor body in there because that is the only body that is different.
Interceptor.... check, Body swap...
purifier.... check, texture swap.
strike, welp they are all strikes as a basic model.
yeah yeah no purgation. :)
With the purgation, I have the 3 weapons, but un-UV-textured at the moment. :P
So you don't like heavy bolters, sounds like you have had a bad experience with the in the past. :P
LoL man. :)
remember you have greater strength if the weight is above your centre of gravity. :)
"Remora stealth fighter.
From designs on forgeowrld."
Um, My Engrish no good?
For Ultimate Apocalypse?
I think you made a funny? :P
Yep Im colour blind, sorry. :P
If its purple in colour, where I thought it was blueish...
Yeah I starting to get teh feel for this model and it seeems natural to for it fro nothing, :)
Its actually fun to do. :)
The best kind of modding, :)
Hows the double handed axe in one hand?
Or should I go with the repentia style of two handed double handed axe. :)
Or alternately fix the daemonic axe effect to make it look like the axe is guiding the marine, :P
the truth of opinion is best man. :)
about ten years before they were produced by forgeworld.
It come out of one of the much earlier VDR.
the Chimeraz is Ground to ground autocannons, Hence the tight cluster for high saturation of rounds.
The Hydra is an AA flak wide round cluster that is designed to deal with air units.
And a Grotesque Heirophant?
bikes have already been done.
I was told there was a problem with gameplay.
I dunno except what I was told. :)
What rae those necrons units called?
LoL unless they are orks, tau, eldar, tyranids. :P
"And a fully armed battle barge never hurts, :P
Yes Orks the ultimate environmentalists,
recycling everything. :P
Man I hope this mod hasnt passed away as I just found it. :(
Yeah its just armour.
Air portal for the supporting air units. :)
Man without beard = second mother. :P
Thanks man. :)
Game terms I believe an apothecary should recover some resources every time a member of the squad he is in is deaded near him...
Same with the curia really. But gain faith instead of resources and faith is gained in 40k likewise.
Guard I'm not so sure as there is anything to recover from a guardsman...
maybe a commissar could gain health?
Yeah about that enclosed cannons, I a trying to get the battleship Missouri style of feel to it since it is the latest media to encase the concept.
Might be some scaling to reduce the size of the cannon to have the enclosed compartment feel right.
and still working through listening posts. :P
Too many bloody races.
Oh and the odd grey knight keeps popping up.
Plus a whole list of stuff still to get into game...
then they need to be tested and have an industrial iron to it to iron out the edges.
I' getting there, and this was just a half hour bit of fun last night at 4am. :P
at the moment the main and hull las are firing with the main fire.
and the sponson are firing once a second.
nice idea :)
pretty flowers that are just terrain. :)
looks like a bit of a carp ti me. :P
I think it might be. :P
shat that was fast. :P
Dark Apostle doing things like a chaplain.. Upgradable..
Giving chaos the boost it deserves in character wise. :)
also you might also be able to make a kick *** chosen squad out of it. :)
Just thoughts. :)
possibly new race adeptus titanicus, using all imperial machine god units, :P
Gun servitors "poke poke" REF: RT2...
Adeptus titanicus/mechanicus marines, ready already... REF: RT2...
Adeptus titanicus/mechanicus guard is just a hex away, :P
It would be handy if you could do that build list trick on biulders to building multiple ties, then you could have communication devices come online to call in support. :P
IE drop in vehicles through drop ships.... All ingame and the rest wont be too far away.
Call in valkyries to build guard?
Call in thunderhawks to build marines?
Fleet module to build aircraft?
So easy. :)
I wont lie as I am getting seriously bent over by the OE code for teh walls I have done up. :P Dan it!...
I guess that is why I get for trying to loot the settlement and not start from scratch. :(
I will try multiple times over the coming week to see if I get a "ah hah" moment and pull it off. :P
If you can OE/AE that I am sure a tarantula platform could be put on the marine one then it could be ported over to chaos.
would the orks lp tops look good one th orks or just use the ones out of the hq bldg?
Well done man. :)
Also given the code, I can have em upgrade combat skills. :)
The real name for this needs to be found as sisters sentinel sounds some what lacking in awesomeness.
Also I will have to put a good 24 hours into getting the Heavy bolter setup to work and look decent.
lol yeah, I seen a race skeleton for the game which allows a new race to have stuff loaded into it. :)
I initially thought it was skeletons, but it wasn't so I had to do up a skeleton anyway. :)
Could be used for anything elven death events. :)
fighta or fightabomma. :p
I have to compose several variant of this to take the roles needed for specialists tasks like sabotage, healing, repair, just like the minions of other races. :p
Infiltrating, or too small to matter. :p
The enemies of mankind shall know fear, :p
NB... Someone was dumping bricks about the size of the mod a while back and not havving enough space to upload it too. :)
Without the stream of models I was developing. :p What is he going to dump next when he sees only the start of the models.
There might be a way to reduce the mod DL, by doing lots of oe work. :)
this import animation, from like models could cut down the whm size and save a lot of DL.
Also with kitbashing I am reducing the amount of textures that I can by using premade textures.
I am trying to get the rsh so they dont need wtp. :p Saving a massive DL.
I see that if the dl limit is to be mantained that race additions might need to be placed in their own archive for dl.
It would be better if the engine could select units to dl and have them added in to the game, must relic that, :p
Lave comments I am open to suggestions and keep an eye on my profile, as I have just started.
More like conscripts. :)
Weaker then guard, but used fro the purpose of point capture early game and the whole unit being tougher then a missionary. :)
that's the purpose. :)
@ANNISTY: you know how to dl the images?
Could you mark out in a paint program where the extra jionts should be and email it to:
Malcom_foster@hotmail,com has a lot of my max concepts that I have been sitting on till I found a machine that could burn through max, :p
Besides that I have hex'n;tex to get models into the game. :)
path in and path out. :)
Interesting concept. :)
repentia is sexy to, not the nun style of look.
Lace or Leather?
I will try with the current weapon on the Wrack first. :p
Wych style homosapiens.
Claws I like, Like cat fight style. :)
I could easily make up claws from the punch daggers on the ork, re sized of course, :)
they are a tri-lash system. :)
No more clawz. :p
A capture system to bring the victims closer. :) Or Immobolize it. :)
I personally think it is the helm which lets this model down. :(
Eldar Genus is not considered. :)
yeah all drones are on there.
These are additional drones. :)
I designed minions for most races used in similar gameplay.
Marine servo skulls.
Dark Edlar ratling wracks.
That would be fun to make, but a lot of authority would need to be sanctioned before it could be used. :(
Sand Tiger? :)
Dejavu.. Did I just read that twice? :P
Or an I too delirious at this time of the morning?
Yeah this is just to get the attention of the Tyranid modders, to see if they will use it or have suggestions. :)
No offense intended.
But someone is bound to have a hissy fit over it, :p
Hey man, where did you get the plague tower images on imgur from?
It was originally designed for Grey knight Terminators. :p
But I thought it would merge well. :)
I think it needs more Rail guns. :p
I am using the wrong damn Alphabet. :(
Yeah, It might of been easier to use the POK stuff, But I wanted to give it a go myself.
Man Im going to have to do some max, I am so inspired right now. :p
I know the feeling of not having enough time to dedicate towards doing models.
It is such good fun and you can produce models like this. :)
Splendidly done man. :)
hey man are they the newest version of the tau walls I sent you as I am sure i fixed that texture stuff up on the edge of the tau wall.
It was just a blank texture that was assigned to the texture list.
since this is ingame, I think the concept pic can be deleted.
Yo yo yo, there is a army painter version of this if you want it?
Yo ho ho, If'n our out there, you can drop this image as well... :)
Yo yo yo, If'n our out there, you can drop this image. :)
I see billboard fx.
I have way to much time on my hand and lots of money to spend. :P