I am a retard and it took me 20 years to figure this out!...
Might save you some time?:
I am actually pretty pleased wit the life born into the models texture, with the infection looking like it is coming out of the exhaust of the space craft.
Sort of coming from the inside out.
Original design that was the basis for all other designs to have a more comprehensible series of lighter craft.
I do not know their naming wither.
Thanks man, :)
Thanks for being patient with me also, as I have been throwing everything at learning modding for Star Wolves Series.
I got the tools and got the gist of how to do it. :P
Just checking out the site and seeing what is not a part of the vanilla HW:C set that I can run an example of out of the current mod release. :P
This unfamiliar method, is something I have spent about an hour theorizing and looks like it will work well once I get to go at it... :P
Linking different textures to the current complete model you have integrated, then just using the texture changed model in the mod. Something I have been doing in a fashion since the original Populous on an Atari ST back in '90.
A bit of background is that I was programming well before then and then just gave up on all the hair pulling and went with modding as a way to get more fun out of games. :P
"Themed Clones", which then mutated into "Total Conversions". :P
The general Idea is to save all the hassle by doing it through the regular method. A simple bit of texture work and a hex in of the name of the new texture pair. :)
Which models aren't in the primary HW:C set?
Being as I was modding HW/HW:C at the turn of the last millenium, I have lost the memory of exactly what was Beasted in HW:C.
What I am seeing is a saturation down 100%
and a layer above it in the editing program to adding in beast growth.
then saved as dds and any ship could be a beast ship. :)
But I get lost in the file format layout compared to some of the other FSO Mods. :)
Late at night after a day of immersion research and being a full time carer so my English could be garbage. :P
I will have another look. :P
LoLz Im a noob, I found the DDS maps. :P
You know those days when you just want to go outside and slap the retard out of yourself? :P
Apparently I have been having one today. :P Fatigue.
So there is only
the DDS 3b bit?
and a DDS_Glow ?
it would just need to be the dds 32 bit that I would need to modify. :P
As the glow would remain the same as the original glow for the un-beasted ship. :P just renamed.
Looks like I am double the retard as now I slow down I see more then just the files in the cache. :P
Now I found the pov. :P
In the file header there is a address for the texture.
it just points to the name of the dds.
the glow must be done in engine.
So it looks feasible from a noob that it could be done via hex and dds editing tools.
Yes I am babbling as I try to get to grips with things.
If there is anything in this procedure that would not work, please advise?
babble, delete, pm your thoughts?
Brilliant idea. :)
Yes I will be annoying for a lil' while 'till I understand whats happening.
By the looks of it from my perspective all beasts ships are just a texture work around on the regular ships.
Am I mistaken?
Under the regular VPs I am able to texture around as I like.
But under this cache format I am not able to beast infection up the other ships for other fleets.
Even though out of the trilogy the Somtaaw are my favorites.
I know there is a way to increase ships in the setup, with a beast work over.
Or am I thinking to big for the scale of the universe?
Ah this explains the Somtaaw fleet. :)
Thank you very much for your splendid work, it is very appreciated from here. :)
I have a query about the rest of the Bentusi?
The larger then trader ship seen in the 2nd MW?
I am also curious about the Extra installations and galaxy fillers? Will they be added?
I know the work takes time and is very taxing. :)
I have been doing it for a couple of decades now over multiple engines, So Thank you. :)
Watching carefully and also curious about the modding process to be able to do likewise?
It is a good idea, if you do not mind the effort. :)
I hope she finds her dream... :)
It is a splendid feeling.
But it takes determination and persistence. :)
They make sweet choc chip cookies. :P
Whats the worst thing that can happen? All you will hear complaints about is marker_chest_front.... :P
These are similar designed events. From DOW and SS....
Easy solution, steal the events and modify them to make sure they are labeled and internally right for the whe you are inserting them into. :P
Or Text replace root_bone with marker chest front.
I think root bone is deprecated.
then it is just a matter of pasting in the hex in the hex paste section and presto.
Marker in. :P
Open another model that has marker icon and scroll down and select in the hex section, the complete marker icon.
Then the copy icon at the top of the hex section.
Then open the model you want the Marker in, in the same window.
Note: every other way I tried corrupted the hex.
Okay so you do not have a marker_icon in your model?
I can see how they are not likeable with the styles of the current decade.
These are the representations of chaos 2 decades ago or more, and they are not like the mutagenesis that has happened in the last 2 decades.
Best example of that change in societies perspectives, is the Tallarn for Guard. Post dating 2001 US. In the 90's Tallarn was cool. Then shiite happens and they fall out of favour.
I've got over a company of them for a collection, all undercoat white at the moment. :)
With flexible weapons styles for tac/***/dev for the company.
I brought 5 boxes of Space crusade for $100 mid 90's. after getting a set when they came out, Plus many others over time.
My legion of the damned uses a squad of ten of them for one squad.
Handy with Marines over the decades.
Actually looks pretty cool.
Actually looks pretty cool.
The scouts and the marines swap splendidly.
and I am thinking that is the "codex" set?
Modelling up the shoulder mounted Heavy weapons for the Sororitas Pre-97' SOB release.
You are doing very well man. :)
Hoping everything is good there. :)
Yeah and bit of texture work and its all good. :P
We are talking about antisocial Vietnam veterans with high levels of PTSD. Who were male and saturated with ideas of large boob women, hence the 3d media they produced, were complaint with the ideals and ideologies of their generations influence. :P
When during the 60's/70's/80's did you ever see a male magazine with women with small mammary glands?
The most populist media were magazines of the era and they were definitely based around large breasted women.
These fellows that made this 3d media that I am trying to represent, gave their lives/sanity, involuntarily for the well being of other ****-sapiens in the Vietnam region.
And what they got in return was a human rights breach...
I wonder why there would be any antisocial issues?
I never had a problem with them, nor did the teens at the gaming clubs they were participating in, there was also no parraphillia influence by these persons of interest.
It is a time we are all so aloof from and possibly not able to understand. :)
No matter how hard life gets, remember these poor bastard... :)
May they Rest in Peace.
Failure and back to the drawing board.
The first altered object come out okay.
But later objects were corrupted for some reason and wouldn't import. :P
So the process gets implemented after the model is completed and ready to go in game. :P
Going to try and get the odd head fixed scale wise.
Then burn out the whm with an vis.
The FFE the MSGR/MSLC to change the name of the bones they are enveloped too.
that way when I re-import the model again to get the Skin on te bones it should be and then delete other bones which are not used in skinning. :P
Im oping that method is approachable as a solution for reducing skinning work. :)
I think this ones head is a bit small or it just could be the placement of the neck.... :P