I am a retard and it took me 20 years to figure this out!...
Have you played sisters yet?
Or is it a would situation?
Maybe you are a really good player?
Found it. :P
...Now besides the perverse joke about sisters sucking.... :P
I never had a problem with them in either rt/2nd/3rd/4th/5th/6th.. Etc... :P Even in Apocalypse I had no problem with them. :P
Who else gets four flamers or four meltas in one squad, :P
Oh troops, flame on... :P
Oh heavies or vehicles, melta this ..... ;)
Oh wait they got out of an Uuuuummolator, LoL...
Oh what four rendering heavy boletrs, lols, what do you really think you have?
Oh what's that an immolater with retributors in a rhino behind it with 4 heavy flamers... Burn beaches... :P
Whats that cheaper landspeeders with melta and heavy bolers and we get more of them... Hell yesssss.... Speedy army....
That's a rough description of the last 20 years of sisters owning lil' boyz, :P
Oh beat down by an all girls army hey lil' boy, LoLoLoLoL.....
The humiliation of the young males. :P
Yep it is so bloody good. :P
Based off of the cultists animations as an xref. they come out like this if used as cultist ebp. :P
yep infiltrated looks good. :P
It uses a dow2 texture.
The model wasn't in dow2 either. :P
Do the angels need the pouches?
If it is the incorrect gold it can be swapped with the texture of the sisters_angel after it is duplicated.
I should look into that right now. :P
Post herpetic neuralgia. :P
Bloody waking up. :P
did I send you that skeleton I got from certain assets?
LoL wait for the penile catheda withdrawal... :P
Not even post hermetic neuralgia compares. :P
I am reminded of teh work deathwatch did around cultist based on gods,
That was a couple of years ago though.
I have documented everything i could around body.bone sync with relation to the renegade milita in case I am not around or free.
With the random body idea on the renegade militia, I believe you could swap in many body types to get a multi styled unit fro the militia. As thoughts.
Anything that is skinned and texturesd, could easily be body sync with renegae militia, I believe and it should be able to be put in through ffe into the militia.
There is abound to be things that arent.
Interesting thought processes.
I hope you were able to find a khorne head to swap into the renegade militia champ.
Congratulations on the successful max burn. :)
Mauritos Should be ecstatic to be able to get model out of max. :)
With the archive of models concepts, they will be a very desired developer. :)
Every new modeller that can come in is always a great thing. :)
Thanks goes to those that helped them get the Max export setup as well. :)
I like the white work.
Is it eraser or saturation work?
Very good representation. :)
Got it into flash yet?
Well I got stuff all done today after the 4hr sleep session last night, the day was a big cat nap. :P
Not sure at the moment buddy, with my duties of care, I am pretty busy up until new year.
It would be fun though, :)
tried to access delete object... Max crash... :P
Oh yeah I forgot about that. :P
Maybe I better wait till day time to try that again, and organize the Mslc before doing it. :P
At the moment I am up from ptsd and the heat, and as morning cools, I will sleep again soon. :P
I feel like some khorne flakes. :P
I better see if there is any in the cupboard. :P
Good thinking tex, :P
As usual a lot of what I talk about is not well known as the internet doesn't contain all copyrighted information, which costs money and is IP costed copyright data.
Simply put, a lot of people dont know the info as they do not want to spend money to get the full information.
And those that spend the money are too busy with models and campaigns to babble or waste it on the internet. Let alone be able to render it out in 3d modelling programs.
It's frustrating developing for online people that wouldst spend money for the media in the first place as release of Copyright IP, is not free. :P
And I have to wonder if tomorrow is the night where I get free prison rape all night long for publishing Copyright IP on the internet, as a way to show concept motivation. Prison rape, oh yeah, really makes me want to develop for free. :P
With the command squad I was thinking they could have combi weapons that are in the model combo I did up on Celestian bodies. :)
Dominions would get four special weapons.
Retributors would get 4 heavy weapons.
Battle sisters would only get two weapons of special or heavy.
Celestians would only get two weapons of heavy or special.
Seras get bent over with only seraphim released for the position.
Patronicas never got enough for release.
The angelic armour would be an option to get a higher level sister then the celestians. While there is not enough documentation to support them, there is the possibility of testing it out for gameplays sake.
Sister angels are in the next release of the combo model as well as some type of repentant ranged units.
Cantus and Constantia come to mind with the repentia bodies on the combo model.
Yep and that is all they are willing to give us. :P
There is a battle sisters command squad though. :)
I will look into that as we can just recycle the current models.
Yep, it was the best concept I could get out of it, sticking with the female army type. :P
Might even be smart to point the Shield to the battle_sister_angel as an alternate shield look. :)
Sisters of Battle Seraphim / Patronica Squad
Sisters of Battle Battle Sisters
Sisters of Battle Exorcist / Catafalque of Sins
Sisters of Battle Repentia Squad
Sisters of Battle Canoness with Power Axe
Sisters of Battle Prioress Lazarea Verata
Sisters of Battle Sister Superior Magdalenia
??????????????????? / ?????????????????????
UV may still be dodgy, but as a test they should be good. :P
Also the un-edited whms are in there in case any Uv work alterations are wanted to be done.
In reality edited them how you like. :P
I just scrambled it together how ever I could get a concept out of the images.
Meaning a 3x3 in Corsix.
Good surface count. :)
Those four sets of settlement walls were such good fun to play with. :P
They were very orkish, with the enemy troops being able to get through them, if they didn't waste their time shooting them, with enemies taking damage as they went through. :)
Combined with the orks being able to hide behind the walls till the enemies get closer and then running through the walls to slay the enemies of orkoid kind. :P
Also the dynamic ability to be able to make a settlement of your own type was something I wished they did with the original game and instead of making the orkish settlements of each other it would have been truly ramshackle orkish settlements. :)
With the ability to be able to make orkish prisons out of the structures aso something i liked.
And the walls not stopping the endless tides of orks, stopped the Ai pathing collisions which always made orks maddening like a mad boy. :P
They were a bugger to make, but such good fun to play. :P
So I rotated it and it ended up too far the other way. :P
3x3 in corsix?
A^2 = B^2 + C^2.....
By rotating the whole animation set for the Orky HQ, it would just be a matter of time before I math out the total lengths of the intersecting walls and then could integrate them into the model, with the upgrades staying the same as they are now for the ork HQ.
The tower in the middle as me, unless I xref the anims in for it and then go on to use them as the basis with the other outside cannons as the upgrade like the HQ.
While in theory it is possible, there is quite a few failure points. especially OE where the Animations would need to be integrated for the towa. :P
As I would use the anims for the HQ as the base.
But first, time for more coke. :P
Fly on the structure with the wall as a base fx. :P
I'm laaaaaaaaaaazy. :P