I am a retard and it took me 20 years to figure this out!...
Yep and that is all they are willing to give us. :P
There is a battle sisters command squad though. :)
I will look into that as we can just recycle the current models.
Yep, it was the best concept I could get out of it, sticking with the female army type. :P
Might even be smart to point the Shield to the battle_sister_angel as an alternate shield look. :)
Sisters of Battle Seraphim / Patronica Squad
Sisters of Battle Battle Sisters
Sisters of Battle Exorcist / Catafalque of Sins
Sisters of Battle Repentia Squad
Sisters of Battle Canoness with Power Axe
Sisters of Battle Prioress Lazarea Verata
Sisters of Battle Sister Superior Magdalenia
??????????????????? / ?????????????????????
UV may still be dodgy, but as a test they should be good. :P
Also the un-edited whms are in there in case any Uv work alterations are wanted to be done.
In reality edited them how you like. :P
I just scrambled it together how ever I could get a concept out of the images.
Meaning a 3x3 in Corsix.
Good surface count. :)
Those four sets of settlement walls were such good fun to play with. :P
They were very orkish, with the enemy troops being able to get through them, if they didn't waste their time shooting them, with enemies taking damage as they went through. :)
Combined with the orks being able to hide behind the walls till the enemies get closer and then running through the walls to slay the enemies of orkoid kind. :P
Also the dynamic ability to be able to make a settlement of your own type was something I wished they did with the original game and instead of making the orkish settlements of each other it would have been truly ramshackle orkish settlements. :)
With the ability to be able to make orkish prisons out of the structures aso something i liked.
And the walls not stopping the endless tides of orks, stopped the Ai pathing collisions which always made orks maddening like a mad boy. :P
They were a bugger to make, but such good fun to play. :P
So I rotated it and it ended up too far the other way. :P
3x3 in corsix?
A^2 = B^2 + C^2.....
By rotating the whole animation set for the Orky HQ, it would just be a matter of time before I math out the total lengths of the intersecting walls and then could integrate them into the model, with the upgrades staying the same as they are now for the ork HQ.
The tower in the middle as me, unless I xref the anims in for it and then go on to use them as the basis with the other outside cannons as the upgrade like the HQ.
While in theory it is possible, there is quite a few failure points. especially OE where the Animations would need to be integrated for the towa. :P
As I would use the anims for the HQ as the base.
But first, time for more coke. :P
Fly on the structure with the wall as a base fx. :P
I'm laaaaaaaaaaazy. :P
Oh you want me to do AIMS?
Its all going to end in tears. :P
UV is still rough.
But it is the shape I am looking at.
Gonna wash my face and try and read that again. :P
Nah man, throw the thoughts out.
It's f-ing hot and I am sweating like a bloody pig.. :P
Fire bans all around this region tomorrow, so they are expecting fires everywhere. :P
Good time to have the G20 in this region. :P
So its just throwing out concepts. :P
While I inhale Coca cola. :P
Things are a lot crazy here...
.... Im out. :P
Remember if you have a specific design in mind and you can do it in ME or AME, send me the map, and i will extract it from the map. :P
Same goes for Oomperial. Since I got that ripper program.
So a lot of designs can come from map designs for many new buildings.
I just cant see it in its entirety just yet. :)
Interesting evil goddess camera perspective. :)
You know more people die of influenza every year?
Tuberculous is a concern to our north.
And HIV is making another resurgence around the world and people are ignoring it to a degree.
I smoke and I dont care about lung cancer. :P
Better way to go then dementia. :P
We are all born to die. :D
It's a matter of how it ends I think.
Choose your incident? :P
Have you tried a proxy of using the 90 degree wall as an FX for the 0 Degree wall?
Aligning the fx to intersect in the middle?
Many movies I have seen have armour being tossed away as it gets damaged severly.
There is a theory tat uses something like souls for dark eldar would be a resources that would allow your units to upgrade armour automatically and being based on the unit that did the kills. just so a veteran state could come in without needing to use the Heros.
I still have nothing specific that would make it looks like the units upgrade without the interference of the user with some type of experience native to the engine or with auto abilities.
SOB is always there, I just dont put everything up. :P
Some I cannot post obviously. :P
A LiL OCD around females. :P
Armour changes come to mind still, but not as grandiose as I was previously thinking, due to the amount of surfaces that would be there. :P
Unless I have an epiphany and find an easy solution. :P
The one Oomperial was working on was the early version of this without as much content and with some smoothing issues, but it happens and that version just needs object swaps in ffe to fix smoothing.
I was wondering if as wargear they could be upgraded and removed like the old tute for the weapons being destroyed on the relic forums from a miilenia ago. :P
Theoretically meaning I could cycle through armour endlessly. :P
Without having to use OE to go it on damage %...
Art for Arts sake?
Reality, is I think we are all distracted by Reality. :P
I hope all is well there. :)
Enjoy buddy. :)
Watch a complete series of movies and relax?
Zzzzzap, zap, Zap, Zzzzzap......
There you go some sounds to think about while looking at the commissar. :P
Do you think a hex across of the marker out of the guard srg would do it?
3G/4G, B/G/N, BT, Networking in the interactive digital media?