I am a retard and it took me 20 years to figure this out!...
Are you using 512^2 or 1024^2 textures?
I would guess the eldar Spire would be the HQ....
.... But I am just a bfg player. :P
Mmmmm.... Do tell?
I just want the models. :P
And the scenery. :P
Game play doesn't bother me, as DOW has a lot of gameplay options, since it has been modded so long. :)
Nurgle is also what I am using mine for as I am using old plastic deathguard marines, that will be easy to putrify and pustulate with the plastic and their age. :)
I am actually excited about the ones that have thick paint on them, as the dremel will make them look fantastic. :)
did you use a pen without the tip in it to get the pustules?
Or did you have to do it the hard way?
I actually like the sunken pustules. :)
Also if you want raised pustules, just the pen again without the tip and a bit of vacuum pressure in the pen... using just your mouth... Damn it I was trying so hard not to say suck.... :P
With the hellbrutes I have here I have proxied up some extra weapons, but I think I will just buy the box set hellbrute and pull out the jewelers saw. :)
It is a nice model to begin with once you get past the gaps in it. :)
You have made it look so much better. :)
The next Image along shows you the model, that is not a painted graphical representation. :)
It is a Wwarlord alright and it predates 2nd ed as it is in '91. :)
If you check the link on the next Image you can not only see its date but also the additions they released to go with it in the next line down on Solgenoids.
I will post up the addon Images to save a lot of browsing. :)
I'm tired buddy, I hope I wasn't too confronting. :D
Epic in the old days with warlords everywhere... :P
"oh you destroyed my warlord?" "Pfffffttttt... I got many more...." :D
Makes the weapons arrays on todays Warlords look puny. :P
Of course it is not Tau. :P
*Bzzzzzzzzzzzzttttttttttttttt......* "Wrong..." :P
Close, but no Cookies. :(
It predates 2nd Ed. :D
Wanna try again?
thingie with two flags. :)
On the other side in the way background. :P
Love it when it is obvious that people have read the book. :P
Hey buddy. :)
Not completely until I figure out what the person I care for wants to do next. :)
I am around, now things are running better with some of the new interactive digital media they are using. :)
After two years of doing DOW modding she sort of got bored of watching me doing it. :P
So I had to go chasing up other forms of interactive digital media.
I am sort of hoping she will get interesting in some forms of interactive 3D media to give her more arts and problem solving therapy. :)
Interactive Printed media isn't on the menu as there is no real therapy in it for anyone, and the problem solving is too short term.. :(
You may notice some of my Posts about interactive 3D media in future. :)
Be safe as always buddy. :)
Thought about making the cement slab at the base of the Magnus more 90 Degrees?
Or possibly making it into metal? By using the landing texture?
That way you could technically scale down the base structure and make it less likely to be an OH&S issue for the guardsmen using it combined with make the steps more scaled.
Looks like it is a bit of a guardsmen grinder at the moment. :)
"What are you doing down there boy?"
"why did you fall off?"
"You can't blame the recoil. "
"Well looks like I need a new loader... GUARDSMEN!..."
Also is there anyway to turn the Heavy Bolter into a Targeter?
It would be interesting to see how the base goes under smoothing 1... Also if this makes any difference to the steps.
Thanks for the heads up buddy. :)
I wonder how DOW2 is doing? :)
Popped by, and dont have much time. :)
Just curious to see if anyone else is thinking about steam and Sega, like I am...?
It seems that Sega is trying to cut down on modding and finances not going back to Sega or Steam... By making mods incompatible?
Trying a control method which obviously fails. :)
I wouldn't be surprised if mods do not have offers of closed development for the steam engine. :)
Just steam ideology.... Also something Sega has done in the past and is journaled under the development of the Gaming industry. :)
I hope you are all having fun and that everyone is going okay. :)
My 2c Over. :P I am still not happy about Sega... Because I watchie, Watchie them too long. :P
Thunk, Sony. And you will know what I mean. :D
Be safe and always slay the enemy. :P
Making the RSH again, but without the SPEC.
should compile correctly. :)
Gimme a yell if not. :)
Extracting the three RSH. :)
I believe these are the correct RSH.
Sounds like you have concerns about polys?
Remember like early grey knight work...
You can use weapon as FX and then just attach it to a Bone linked Marker, and since it mirrors you can invert the marker and presto. :P Inverted.
Motion should be able to set it up easily. :)
self illunibation too bright
No special to dark...
I like this reflectivity. :)
art/ebps/environment /urban/texture_share /barracks_window_01
Always a complete alpha on the window texture. I am not sure about DC.
I broked DC... :P
Transparency in the rsh. :)
In the whm check the msgr data for levels and you should see down the bottom the textures assigned.
I dont think there is sshr for it, I am not sure though. :)
Heads up if you aren't sure how to reassign textures in FFE. :)
Looks much better. :)
If I remember correctly single entities can go in and out of squads?
Crazy idea, but not as crazy as 40k 7th ed, basically going back to the rules of 2nd ed 40k.... Names and everything. :P
force organization is almost moot in 40k now...
So troops and hq and support this game was designed after could be tossed aside.
Could every unit in the game be a single entity unit and be able to be moved as groups of single entities?
So you would put limitations on the amount of heavy/special units and bolter units you would produce as a percentage of your army.
Every entity would be a single entity.
When a special or heavy entity or even a srg entity is produced a standard entity would be produced automatically...
With heroes every entity could get tougher the longer they have been out.
Hailing back to the days of "Chaos Gate"....
Belaying that could every squad contain two entities? one that cycles through the weapons and one that has a standard weapon.
So I will use the example of a devastator squad,
Four heavies 1 srg and 5 Bolter beaches... :P
I see 1 Srg squad and 4 Dev Squads to make yo a Dev unit.
Srg squad spawn with Srg and can be added to by a SM with bolter.
Using the SRG as leader?
Dev Squad would be one Dev with cycling weapons as leader and one Bolter marine.
just thoughts of how to use the cycling in the gameplay and truing to form some semblance of playability... :)
I like the cut of this Jib.