I am a retard and it took me 20 years to figure this out!...

Comment History  (0 - 30 of 3,210)
RT2...
RT2... 16hours 50mins ago says:

Did anyone do a complete COH -> DOW transfer?

+1 vote   media: Lenin lives forever in our hearts
RT2...
RT2... Dec 14 2014, 6:43pm says:

Also good for strategic markers. Or objective markers.

+2 votes   media: Hmmm.....
RT2...
RT2... Dec 14 2014, 5:40pm says:

can you applied the rail rifle?

+2 votes   media: The Greater Good is now accepting candidates...
RT2...
RT2... Dec 14 2014, 8:11am says:

Oh My Emperor, Not the Penal Legion again.... :P

+2 votes   media: Will you join the Greater Good gunner?
RT2...
RT2... Dec 14 2014, 7:59am says:

The parody would be that the commissar would shoot you first for not doing the emperors will. :P

+2 votes   media: Will you join the Greater Good gunner?
RT2...
RT2... Dec 13 2014, 6:23am replied:

When I was FFE developing the Looted russ, I could lock certain weapon types in game... and it would just be the random in the AP, which i could then not have the vehicle display in AP. :)

Is that any better?

+2 votes   media: Back to the start
RT2...
RT2... Dec 13 2014, 6:19am replied:

ROFL. :P

+3 votes   media: What the.....?
RT2...
RT2... Dec 13 2014, 12:25am replied:

So it does serve a purpose. :P

+4 votes   media: What the.....?
RT2...
RT2... Dec 12 2014, 8:19pm says:

You know you can lock this down in game and it would only be AP that would show it up, if you enabled the view in AP. :)

Good ol' cow catcher looks good, no matter what it is on. :P

+2 votes   media: Back to the start
RT2...
RT2... Dec 12 2014, 8:01pm says:

Time for thoughts:

With the original two walls I found I could just TC up the walls, but that wouldn't have made them unique enough.

Just like badging up the walls didn't make them unique enough.

So I went with looting the textures from the race they were designed for as the basis of some type of uniqueness while being compliant with the original race.

The reason i didn't go with plain stone was because it looked to much like the generic scenery that was a part of the map making setup.
Something totally un-mappy and more racey or based off of symbols of the race the walls were designed for.

That was the thoughts process I went through with the old dual wall setup.
Not sure if that helps. :P

They are looking better then the concept I put out, and I cant wait to see how you go with the TC setup for the walls.

Game play should be interesting to see how they go on the whole with the cross wall section.

I use "deadmans crossing" to develop walls so I can see how they go on uneven surfaces and if the float when the surface is uneven. :)

Merry Christmas if you celebrate it. :)

+1 vote   media: waaaallz
RT2...
RT2... Dec 11 2014, 12:58am says:

"I have decided that Every mount starting in September that I will be selecting one Indy Game to give out to a lucky winner on Mod DB as a random drawing."

I am not legally allowed to say what I am thinking. :P

+1 vote   member: Sakura Matou
RT2...
RT2... Dec 10 2014, 6:17pm says:

There is also the potential to rename spine2 as bip01 and spine3 as spine2.
That should give good trajectory capacity for the animation sequences.

+2 votes   media: Bones areas of interest....
RT2...
RT2... Dec 10 2014, 5:47pm replied:

I am still here. :P

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 8:27am replied:

"I am a retard and it took me 20 years to figure this out!..."

see I admit it. :P

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 8:26am replied:

I clicked it. :P

I am not ashamed to admit it. :P

If something goes very wrong, I can tell everyone else not to click it. :P

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 8:19am replied:

A statement circles around and around in my mind, locked in some imaginary twister.....

It's A Trap!.....

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 5:46am says:

Would be looking like and anti-social personality disorder... :P

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 5:42am says:

Oh that's right prison rape, and I make people look stooopid. :P

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 5:10am says: +2 votes   media: This explains alot
RT2...
RT2... Dec 9 2014, 3:35pm says:

Chinese take away containers, deal with them pretty fast. :P

+2 votes   media: Oh god what is this thing
RT2...
RT2... Dec 9 2014, 6:17am says:

Because they a gender averse like the Necrons, I am able to do it without influencing gender stereotypes in the person I care for. :P

That's my excuse. :P

+2 votes   media: Busy looking for more ghost army components....
RT2...
RT2... Dec 9 2014, 6:14am says: +2 votes   media: Down, Down, Relic is Down....
RT2...
RT2... Dec 8 2014, 7:39am says:

It turned out well. :)
Are you happy with it?

I think the pose of the hand of the cultist is the reason it doesn't sit on the weapons properly, as I watch more and more migrate into Meloos work. :)

FFE has made it much easier then an XREF.
And I would say have better results. :P

Did you have enough components, or was there anything else you had in mind for later reference.

As I am still burned out from caring. :P

+2 votes   media: Mordian "All in one" concept
RT2...
RT2... Dec 6 2014, 7:29am replied:

Yeah man and lanspeeders. :P

They phased out the jetbikes in 2nd ed, but if you had the models, you would just say they were bikes. :P

When we had freedom. :P

+2 votes   media: Mechanicum, how it was 20 years ago. :P
RT2...
RT2... Dec 6 2014, 7:18am says:

Would there be a chance of seeing Magnus or Mortarian?

Fulgrim would be interesting also, but the other two primarchs have a better Gameplay. :)

Good scaling as it was in epic, scale wise.

+2 votes   media: Primarch Angron 99.2% Implemented!
RT2...
RT2... Dec 6 2014, 5:29am says:

I remember "make your own" assassin rules. :P

+2 votes   media: Mechanicum, how it was 20 years ago. :P
RT2...
RT2... Dec 5 2014, 5:31pm says:

Will the skirt sections or armatures work off of the leg bones? and animate likewise. So renaming the skirt bones to the leg bones. :)

+2 votes   media: Forgeworld militia concept
RT2...
RT2... Dec 5 2014, 7:20am says:

Hotmale... er Hotmail, tells me I should look at these. :P

I like the way they turned out and wasn't sure on how the skirts would go. :)

+2 votes   media: Forgeworld militia concept
RT2...
RT2... Dec 5 2014, 7:16am replied:

Don't tell Cyclarne, but I am always doing bad, bad things to very innocent people. :P

Good Job on the texture buddy. :)

That is the reason I joined a team. Because my eyes are buggered and textures aren't my forte. :P

Sorry I dont have much to say, but the full time caring is keeping me buggered.

Enjoy yourself in here buddy. :)

+3 votes   member: RT2...
RT2...
RT2... Dec 3 2014, 1:29am says:

Yes you have found on of the first uses of anime.

Do you feel proud? Or was it an accident?

strangely enough later on it went into advertising. :P

+1 vote   media: The Shadow Blossom.
RT2...
RT2... Nov 27 2014, 4:35pm replied:

Have you played sisters yet?
Or is it a would situation?

Maybe you are a really good player?

+2 votes   media: Sisters disappointment
RT2...
RT2... Nov 27 2014, 6:06am replied:

Found it. :P
...Now besides the perverse joke about sisters sucking.... :P

I never had a problem with them in either rt/2nd/3rd/4th/5th/6th.. Etc... :P Even in Apocalypse I had no problem with them. :P

Who else gets four flamers or four meltas in one squad, :P
Oh troops, flame on... :P
Oh heavies or vehicles, melta this ..... ;)
Oh wait they got out of an Uuuuummolator, LoL...
Oh what four rendering heavy boletrs, lols, what do you really think you have?

Oh what's that an immolater with retributors in a rhino behind it with 4 heavy flamers... Burn beaches... :P

Whats that cheaper landspeeders with melta and heavy bolers and we get more of them... Hell yesssss.... Speedy army....

That's a rough description of the last 20 years of sisters owning lil' boyz, :P

Oh beat down by an all girls army hey lil' boy, LoLoLoLoL.....
The humiliation of the young males. :P

Yep it is so bloody good. :P

+2 votes   media: Sisters disappointment
RT2...
RT2... Nov 22 2014, 1:25am says:

As usual a lot of what I talk about is not well known as the internet doesn't contain all copyrighted information, which costs money and is IP costed copyright data.
Simply put, a lot of people dont know the info as they do not want to spend money to get the full information.

And those that spend the money are too busy with models and campaigns to babble or waste it on the internet. Let alone be able to render it out in 3d modelling programs.

It's frustrating developing for online people that wouldst spend money for the media in the first place as release of Copyright IP, is not free. :P

And I have to wonder if tomorrow is the night where I get free prison rape all night long for publishing Copyright IP on the internet, as a way to show concept motivation. Prison rape, oh yeah, really makes me want to develop for free. :P

+2 votes   media: Sororitas Command Squad
RT2...
RT2... Nov 21 2014, 3:26am replied:

Yep and that is all they are willing to give us. :P

There is a battle sisters command squad though. :)

I will look into that as we can just recycle the current models.

+2 votes   media: Crusader Rough Concept.
RT2...
RT2... Nov 17 2014, 6:11am says:

UV may still be dodgy, but as a test they should be good. :P

Also the un-edited whms are in there in case any Uv work alterations are wanted to be done.

In reality edited them how you like. :P

I just scrambled it together how ever I could get a concept out of the images.
Eggs anyone?

+2 votes   media: Cross walls At 75%....
RT2...
RT2... Nov 13 2014, 2:23am replied:

Enjoy buddy. :)

+2 votes   media: Commissar with power sword
RT2...
RT2... Nov 10 2014, 8:26am says:

WTF body sync doesnt work in this case. :P

My mind is confused more then typos. :P

+1 vote   media: Wy you see the hand different.....
RT2...
RT2... Nov 5 2014, 6:04am says:

Got my 2nd exocrine, woooo hoooo...

+2 votes   media: Real Tyranids.
RT2...
RT2... Nov 4 2014, 6:33am replied:

Anything you can think of to throw up would be appreciated also buddy. :)

As I am just getting back and haven't gotten jre7 yet, I am way behind the ball. :)

And thanks for the help wen I got back this time with getting back into the swing of FFE. :) Much appreciated. :D

+2 votes   media: visibility in the whm / ANIM....
RT2...
RT2... Nov 4 2014, 12:19am replied:

a Q. for you?

Whats wrong with my tutorials?

I am tying to get them better so they are easier to understand. :)

+2 votes   media: visibility in the whm / ANIM....
RT2...
RT2... Nov 3 2014, 6:05pm replied:

Thanks man, updated the links. :)

+2 votes   media: visibility in the whm / ANIM....
RT2...
RT2... Nov 3 2014, 6:35am replied:

Mod DB lies... and tells me I can put it in groups and in mods. :P

+2 votes   media: File Format Editor
RT2...
RT2... Nov 3 2014, 6:32am replied:

I have a trick I can apply it to mods and dev. :P

Check the understanding whe babble. :P

+2 votes   media: File Format Editor
RT2...
RT2... Nov 3 2014, 6:22am replied:

No stress I can point the people there, when questions are asked. :)

I noticed the tutorials section was unique. :)

+2 votes   media: File Format Editor
RT2...
RT2... Nov 2 2014, 5:45pm replied:

Damn tentacles. :P

+1 vote   media: Yeah, Grin.....
RT2...
RT2... Oct 31 2014, 8:07am says:

You know this can turn into a Wraithseer rather fast and with a good texture, which takes time, would blow some minds. :)

I know a Wraithseer, could be done post processing through FFE as it would mainly be a texture work out and a chunk change. :)

You are going to be popular with players, I hope it goes as well with developers also. :)

0 votes   media: badass wraithlord is a badass wraithlord
RT2...
RT2... Oct 31 2014, 8:03am says:

Stranger again. :P

It is looking like the touches you are adding is turning out well. :)

As a model developer I have to ask what the surface count is like on the models?

Also what style of smoothing are you making use of?

Enough babble on this one. :)

0 votes   media: fem lock cus someone asked
RT2...
RT2... Oct 27 2014, 6:20am replied:

This is a body sync for the Renegade militia WHM.

So the focus was to synchronize the body for a chunk swap in ffe. :)

This model is what ever the person who body syncs it with the renegade militia wants it to be. :)
There are too many names for this body sync, as I can think of lots of AM militia. or Tech priest militia. AT militia. or what ever. :)

Because of the skirt, there would need to be a different type of bone assignment in the MSGR/MSLC-Data. :)

Most of these were to give Greenscorpion some fun with FFE and mix'n'match in ffe. :)

+3 votes   media: Techguard MK2
RT2...
RT2... Oct 24 2014, 7:57pm replied:

Plenty of stuff to sync in dow. :)
Just getting thoughts of other ideas out and of other assets. :)

It is the fatigue at that point in time where, i feel like talking about ideas like this. :)

Tau was a rather fresh and still new Manga race at that point in time and everything came together like the stars and the moon in the howling hours of the night and it turns out that these "Manga Fux", happened to be vogue. :)
There was also a lot of interest around that time. :P
Think advertising through games. :)

Similar thing happened in Rights of war as the new SOB were in there at that point in time of the races evolution. Also Tyranids of the time were also going through that phase in their evolution.
Advertising.

Genestealer cultists were also in the original Space Hulk, as they were new releases in that stage of the races development.
Advertising.

Just a couple of examples. :)

+1 vote   media: 3D Ripper DX, Firewarrior PC Game....
RT2...
RT2... Oct 24 2014, 8:36am says:

Also I hear what you are saying about the banners, But 803F or texture work can make the banners invisible or shorter. :)

They may still serve a purpose yet. :)

+1 vote   media: And then the body sync
RT2...
RT2... Oct 22 2014, 7:07pm replied:

That's a great thing. :)

+2 votes   media: Praetorian Leman Russ
RT2...
RT2... Oct 21 2014, 8:51am says:

Bourbon and beef jerky?

+2 votes   media: Steam interesting suggestions...
RT2...
RT2... Oct 19 2014, 7:11am says:

All the fun of vertex normalization across all animations, with about 12 in each. :P

Then onto doing aims and fire setup with vis for the rider.

Then onto OE and figure out to get it all good. :P

+3 votes   media: Warp Beast Mounted.
RT2...
RT2... Oct 17 2014, 10:07pm says:

Just like the codex Psychosis with the DOW community, there was so much limitation that content could not be developed. And disengagement would happen

When this psychosis is removed you can see content developed with greater ease as seen in some of my development. Also so the children I have used the 5 Yr old statements bout in the past and their mood based disturbances due to psychosis breakdown with the fact that what they know is corporate spam.

Money, Money, Money, to breed a psychosis that lasts for a periods of 5 years or less and leaves a larger amount of consumers disaffected by the interactive digital media.

There is so much more wrong about these mood disordered, psychosis saturated corporate ideologies that I could say, But real life and work calls. :P

+1 vote   media: Exodites theory.....
RT2...
RT2... Oct 16 2014, 1:51am says:

Also I should babble about the bones on the cloak being linked to the legs for animation. :)
Instead of pelvis. :)

+2 votes   media: Techguard MK2
RT2...
RT2... Oct 15 2014, 8:30am replied:

What was his nephews name again?

+2 votes   media: Know who........?
RT2...
RT2... Oct 14 2014, 7:00pm says:

No shoulder pads... as they are a part of the body. :P

+2 votes   media: Mordian body sync...
RT2...
RT2... Oct 14 2014, 6:57pm says:

The shoulder named are from the models perspective.

With the larger numbers with the 0 in front being on the loader.

skinned object...

+2 votes   media: Yeah fixed the head and did a lil' move on both..
RT2...
RT2... Oct 14 2014, 9:37am replied:

How did my communication go with the picture?

Did it make it easier to see what the bones had to be independently labeled as?

My communication may seem poor as I am still looking for potential dementia recovery methods I haven't tried yet with the person I care for. :P
Spending $300 to get her to gain 3 KG in two weeks seemed insane, but had to be done. :P
So to get her up to 60kg, it will take another $1K. :P

Being gluten free, I cant use a lot of food stuffs. :P

Life as a carer, is a bit insane some times. :P

That is why I pushed out the body syncs as fast as I could this morning, as I didn't know when I would have time after that. :)

+2 votes   media: It was bone labels for the commander model.....
RT2...
RT2... Oct 13 2014, 9:24am says:

I got the Mordian and the Tallarn, I am tempted to put Praetorians through the body sync as well.

Crapachans, Valhallans, Vostroyans, etc... yet to see....

It shouldn't be that hard as I had to do it three times with the praetorians.

Textures, I am thinking **** it till someone feels motivated to do up textures for it, or if the msgr links can be fed back to the codex textures to save buttloads.

Given who put it together it should be the same textures as the rest of the guard as far as UVs go.
Assets Recycling as such. :P

time to siphon the python and take a dump and think on it in a more focused environment. :P Bet you didn't want to know that. :P Who am I kidding, no one reads this. :P

+2 votes   media: Interesting model setup....
RT2...
RT2... Oct 13 2014, 2:13am replied:

I'm good to go when the map is made. :P

Moddb.com

+1 vote   media: Necron Tomb Citadel.....
RT2...
RT2... Oct 12 2014, 10:06am replied:

I am currently seeking virgins. :P

+2 votes   media: Dead Ork, Dead Ork, Dead Ork, Dead Ork, Dead Ork
RT2...
RT2... Oct 12 2014, 9:51am replied:

Yes you have to get a gimp to sacrifice the virgin to the daemon, to get ghostly orks.....

WTF..... Some Engrish some days. :P

+2 votes   media: Dead Ork, Dead Ork, Dead Ork, Dead Ork, Dead Ork
RT2...
RT2... Oct 12 2014, 9:49am says:

Guess what I am doing to Daemons next time I get a functioning virgin. :P

+2 votes   media: Dead Ork, Dead Ork, Dead Ork, Dead Ork, Dead Ork
RT2...
RT2... Oct 12 2014, 9:11am says:

Now what was I doing before i got distracted....

Ah yes changing FF into 77.....

+2 votes   media: It is a start......
RT2...
RT2... Oct 10 2014, 9:22am says:

Just some track movement to configure. :P

Also thinking that the abilities for the current hellhound could be dumped for the enabled rampage and the self destruct. :P

+1 vote   media: Hellhound better representation.....
RT2...
RT2... Oct 9 2014, 9:33am replied:

I think the planet needs Exterminatus. :P

Too many bloody Godzillas. :P

I was surprised as well. :P

+2 votes   media: Someone spoke about alien swarms? :D
RT2...
RT2... Oct 9 2014, 7:25am replied:

Solarmovie.is

Jesus.... :P

I have seen '54, '98, '14......
'14 is nothing like '54/'98.

Better?

+2 votes   media: Someone spoke about alien swarms? :D
RT2...
RT2... Oct 9 2014, 7:17am replied:

I will look into those dates and get back to you, :P

Anything before the 90s I struggle with due to a brain injury in the mid 90s.

Looking. :P

+2 votes   media: Someone spoke about alien swarms? :D
RT2...
RT2... Oct 8 2014, 7:39pm replied:

Lets say it is not like the other two. :)

It is not what you would expect, and you can forget about Mega ton yield nukes. :P

It says action, but I think it was comedy. :P

Very different to the other two, but I would wait for it to get cheap. :P

+2 votes   media: Someone spoke about alien swarms? :D
RT2...
RT2... Oct 8 2014, 8:28am says:

When you see the latest Godzilla, you will know why I asked. :P

+2 votes   media: Someone spoke about alien swarms? :D
RT2...
RT2... Oct 4 2014, 9:45pm replied:

Good to hear from you again buddy. :)

I hope the drawing is coming along good for you? :)

+1 vote   media: Upgrade of RT2's work
RT2...
RT2... Oct 4 2014, 10:08am replied:

They were redo so heros could upgrade armour correctly. :)

Also if you check the profile of mine you will see that there is buttons for armour upgrades. :)

so units could upgrade armour. :)

Also if the unit upgrade wasn't needed, it would just be a hardpoint change to have different armour on different squads. :)

Without massive amounts of files to download.

Also before the last digital codex release there was talk about angelics for sisters and Patronicas/ser angels for seras. :)

+1 vote   media: Upgrade of RT2's work
RT2...
RT2... Oct 4 2014, 9:52am replied:

I think they might be working on the poly model of sisters to cover the sisters, celestians and angelics.

Same with the seras, patroicas and sera angels designs.

You can check on my profile if you want to see the ones I was talking about with all the weapons options, that were done before your splendid textures were applied to the mod. :)

I used 1024x1024 vector rescale textures on the whm and I think that is the one they are cutting back the textures on because of the memory issues.

The larger textures never crash this system, which confuses me. :)

+1 vote   media: Upgrade of RT2's work
RT2...
RT2... Sep 30 2014, 4:33am says:

So I tried 0.7<0.8, interesting. :)

Not sure how well it went. :P

+1 vote   media: Yoofs....
RT2...
RT2... Sep 29 2014, 4:11am says:

Theory goes that you
clone the EBP for CSM and then entity_blueprint the sorcerer.
Set the hardpoints correctly.
Dump out the abilities.

Cloning the ebp for the sorcerer multiple time to include the other sorcerers you want as squad leaders in the sbps.
Put in the correct hardpoints.
Loading in different abilities for each of the sorcerers, so the whole squad when combined gets more abilities or psychic powers, making sure the animations associated with the abilities are available to the model.
This is why the majority of the models are all the same animation designs.

Cloning the sbps of the space marine squad, and adding in the four leader ebps with the squad loadout as the sorcerer which is loaded in through CSM.
set squad loadout to /< 1, /> 1

That should give you a squad that has four leaders and 1 unit composition.

Of course this should get rid of the leader issues with complex upgrades..

This procedure should be able to be applied to all the Psychic choir units for the different races. :P

In theory. :P

+2 votes   media: Chaos War Coven.......
RT2...
RT2... Sep 27 2014, 8:10pm says:

With the chaos cultist hab block.

Chaos thralls could be used and deployed from the Building, Depending on how well the imperial citizens go from the Imperial version. :P

I have a good diversity of thralls developed and could easily be brought in through ffe. :)

+1 vote   media: Sim City 40,000....
RT2...
RT2... Sep 25 2014, 11:03am says:

I am also of the mind that both the TGD and DXP2 should have one variant of each with the 2nd type of cloak. :)

+1 vote   media: Farseer council inhabitants.......
RT2...
RT2... Sep 23 2014, 8:22am says:

I just checked and teh maxed out tgd would be good for the main unit. 1 of.

with two tgd as leaders with different melee weapons & SP,
with two herseer, as leaders with different melee weapons & SP,
that is a good four farseers with the maxed out tgd giving 5 variations. :)

+1 vote   media: Farseer Council.....
RT2...
RT2... Sep 22 2014, 8:42pm replied:

Very good point. :)

I would say when I get time free to get back into it, I will have to reassess the texture application :)

+1 vote   media: Librarius textures back to 512x512... :P
RT2...
RT2... Sep 22 2014, 8:43am replied:

Hey thanks for bringing me up to speed. :)

+2 votes   media: Can we use these in DOW yet?
RT2...
RT2... Sep 22 2014, 8:29am replied:

What about that over 2GB fix for the exe?

That could explain why I haven't crashed yet. :)

+2 votes   media: Can we use these in DOW yet?
RT2...
RT2... Sep 22 2014, 8:03am replied:

I hear you buddy. :)

I am getting mixed messages from online, so I thought I should ask, since I have been away a while.

I see some space marine being used also.

I haven't seen kill team used yet.
squad command or firewarrior, I haven't seen used yet either.

Also the amount of us haven't gotten models from external developers also.

+2 votes   media: Can we use these in DOW yet?
RT2...
RT2... Sep 22 2014, 12:32am says:

This would be the gameplay I would cherish for the next version of DOW, with a fps start, and being able to log into a building for a rts view.

Every race has its own fleet building for communication, so every race would be able to do it.

Also you would be able to model change with an fps view.
By logging into a building and changing your armour types or studies.

this would be interesting.

+1 vote   media: STC & warp isloated system.....
RT2...
RT2... Sep 21 2014, 7:30pm replied:

Okay man :)

I might just be lucky as I haven't had a crash as of yet for 1024 textures.

+1 vote   media: Upgraded the codex texture to 1024x1024.....`
RT2...
RT2... Sep 20 2014, 7:58am says: +1 vote   media: Librarium again...
RT2...
RT2... Sep 19 2014, 9:23am says:

I also noticed a alpha layer corruption in the torso texture file but I dont think it makes a difference.

+2 votes   media: FFE Fix on dreadnought....
RT2...
RT2... Sep 18 2014, 3:02am says:

There is a reason why us southerners look after this so diligently.

Without this, everything changes beyond your capacity to recover.

Respect the southerners that work so hard to keep you lives livable.

+1 vote   media: DOW
RT2...
RT2... Sep 17 2014, 9:29am says:

One of the main reasons this process gets to me is that I have female developers available in blender.

I only need a static mesh through blender with the bones in it and burned through to whm and I know several ways to get the whm animated and working in dow....

This process is all that is holding me back....

LoLz, if only it was that easy... :P
there would be a larger amount of content.

FFE and OE can do the rest for the unanimated models.
and bone syncs do a lot more.

Why is it like this, I can taste the solution on the tip of my tongue and you can see by my blog that there are other factions not even babbled about anywhere..... that would be easy If I could pull off this blender trick...

I will be a gray nomad before I get there. :P

Although this is how I felt about burning back into dow from max a few years ago, :P

+1 vote   media: Blender still sux for losers....
RT2...
RT2... Sep 17 2014, 7:19am replied:

I get that a bit too. :P
Stupid ModDB..

It is an I want, I want, I want, society these days is it not?

What could be done to make modding easier?
I mean it doesn't get easier then FFE... :P

I also notice the anorexia nervosa issues with society and care for someone presenting with the areas of interest. :)

The media pretty much rules us and we have lil decision then to follow the medias presentations.

Remember to scroll down a bit and read Sakuras comment. :)

+2 votes   media: Any female developers?
RT2...
RT2... Sep 17 2014, 4:23am replied:

Interesting way you put it buddy. :)

Every day I find more and more areas of interest that could use a realistic female presence to correctly develop the areas of interest,... Female characters being one of them as the youth based male testosterone communities will definitely misrepresent certain ideologies of the female personas.

I see even some of my own development that fact of the male influence, and it is frustrating as I poorly represent the female personas in my work.

Would you say the Modding methodology would be an inhibitor to the amount of modders?
It could just be my perspective as I have been acculturated into a development methodology and diversifying to look for alternate easier methods causes much time to be used in failures, while trying to find other solutions.

I am also sure the age of the interactive digital media plays a role in it as well, as a lot of reference material is missing, deleted or just not there. :P

Or is it just the canon psychosis. with levels of cyber bullying or cyber harassment that leads to a less then suitable environment for development?

Why bother?
Because I am looking at ways to come up with development techniques that dont focus on the male based cognition styles and communication procedures, to allow a greater diversity in the developers in the communities.

Why not go for the fame? Meh!. fame is boring and I would prefer to do it for the game play and the enjoyment of others.

I bring it up as a discussion as someone else might have found what I haven't. :P

+2 votes   media: Any female developers?
RT2...
RT2... Sep 15 2014, 8:41pm says:

Why would I make a statement or question like this at this point in time?

I wonder what would have made it plausible to be strategic point.

+1 vote   media: Warp isolated worlds...
RT2...
RT2... Sep 14 2014, 8:40pm replied:

76 would be a whole lot of damage to the sleep rhythm.
A bit dangerous for you. :P

I've done 50s in the past and it usually takes you 24 to recover.
36 I can get away with a 12 hr recovery.

Sleeping with my eyes open usually means not good for much. :)

It was a broken 76 with two 5.5 recoveries in between. :)
Not enough caffeine to be able to do that type of sleep cycle.

I hope things are well there buddy. :)

+1 vote   media: Im going to bed...... I hope I sleep... :P
RT2...
RT2... Sep 11 2014, 10:48am says:

I'm out for the night with another day of caring tomorrow and possible dreams of a blender solution tonight. :P

+1 vote   media: Scaled to fit the Foolscap roughly.....
RT2...
RT2... Sep 10 2014, 8:01am says:

From talk to the hand, into look at this glowing thingie. :P

+1 vote   media: The gem glows... :P
RT2...
RT2... Sep 10 2014, 1:20am replied:

Not sure yet.

Got to get her ready to be able to be used in Dawn of War.

So a ways to go yet. :)

+1 vote   media: Wow armature in but not skinned.
RT2...
RT2... Sep 9 2014, 10:17am says:

Maybe if I steal the gem off of the chest and make it into a smoothed elongated sphere, I have a gem :P

+1 vote   media: Polygon fix
RT2...
RT2... Sep 9 2014, 7:00am says:

only able to be gotten through mudflaps.

+1 vote   media: Got a Slave out of the Dias.... Only One....
RT2...
RT2... Sep 8 2014, 10:18am says:

Killing the enemy with my lazer eye of death.... :P

Lolz....

+1 vote   media: Lazer beams for freakin eye... :P
RT2...
RT2... Sep 6 2014, 4:58am says: +1 vote   media: Orkish Parras....
RT2...
RT2... Sep 6 2014, 2:29am says:

This overlap would serve better then the original setup for these. :)

Much more brutal. :P

+2 votes   media: Ork walls concept rework
RT2...
RT2... Sep 6 2014, 2:11am says:

They look brutal and orkish.

How does the overlap go with the slopes?

As I found with walls unless you allow and overlap you get gaps between walls and slopes, that anyone can climb through. :P
Best test of it is deadmans crossing.

The reason I did so much with the walls off centre. was so that they could handle slopes.
Which I should see if I still have, as they are a nightmare to implement.

+2 votes   media: Ork walls concept rework
RT2...
RT2... Sep 5 2014, 9:41pm says:

And as we know, thunderawks dont go boom, they leave before too much damage is done. :P

+1 vote   media: Cult theories of even Chaos Legions...
RT2...
RT2... Sep 5 2014, 8:03pm says:

What is a Chameleon Cloak?

+1 vote   media: Vanus Assassin... From Nemesis
RT2...
RT2... Sep 4 2014, 11:00pm says:

O may dump that head wit the cloth and recycle the sisters heads setup.

+2 votes   media: I remember the Repentia issues now.
RT2...
RT2... Sep 4 2014, 10:14pm says:

Ive been thinking that I might be able to get an armour piece every 10%, if I break down the armour correctly. :P

Still a lot more problem solving to go yet.

+1 vote   media: Armour Damage.
RT2...
RT2... Sep 1 2014, 11:13pm says:

So you are using an armature with melee weapons and are not sure how to get it left to right?

Moddb.com

In the Image above it gives you the hand that usually carries the short ranged weapon.

With the technology in the link, you can reverse the tentacle and get the melee weapon usable.

Most models have melee troops have the weapons in the same hands. :P

So it can translate across weapon types using a bone sync. :)

Just in case you want that tentacle army. :P

Depending on the popularity of someone wanting to do a Tentacle army, it will determine how far into the problem solving I go with the tentacle solutions. :P

Once the model is done into a WHM, a lot of FFE work can be done for anyone who wants a go at a tentacle army.
This should reduce stress on a single persons of interest and allow multiple models to be brought out without stress and with ease.

Bone sync shouldnt take linger then an hour. :P
Bone sync also allows the model to be put across multiple whm.
With the 803f visibility understanding, it can go across more models. :P

With the left right swap as seen in several models I have posted here, it will allow for double or more models out of the model set for any races. :)

Its all vague at the moment as it is a guide. :P

+1 vote   media: Bipedal to tentaculate animation conversion. :P
RT2...
RT2... Aug 31 2014, 9:33am says:

in my understanding of how it cuts, it splits the triangle it vertex's.

So trying to do a whole sheet at once would just set the surface count through the roof.

This could also explain the vertex issues I have after the third or fourth piece of the cutout..

So an undo methodology with exports after detachs would reset the poly count for the sheet every time. Cutting down on surfaces in the complete model.

+1 vote   media: Starting again...
RT2...
RT2... Aug 31 2014, 7:52am says:

Nope 1000 Limit. :P

+1 vote   media: Break time in learning.
RT2...
RT2... Aug 31 2014, 7:39am says:

Why bother? you ask?

Well with the formats of media circulated by the game developers being guarded and degraded over time.

It is about time where a procedure for those of a 3d modelling capacity have designs they can work on themselves and also the lack of the need to use others models.

I know there is a larger amount of these paper models available online, and many I have not seen.

So none of this I made that immaturity and anti-social stereotypes.

Lighter on surfaces without the need to delete surfaces.
A good level of education into plane usage in 3D programs.

Something they can say... I made that and feel proud about their efforts, :)

Something other then kitbashing. :P

But first to figuring this out. :P

+2 votes   media: 3rd Effort.....
RT2...
RT2... Aug 30 2014, 6:20am says:

Gue'vesa?

+1 vote   media: Further Works on the Riptide and R'Varna (WIP)
RT2...
RT2... Aug 29 2014, 8:23am replied:

I was just thinking with platforms like "Twitch"...

Something that style could easily be turned into a non-interactive series, for the persons of Twitch to watch over a series of weeks/months.

Twitch is meant to be big in the Asian region and with your skills and determination, it would be a breeze for you. :)

I'm not sure how to convert it to cash for you, unless you can do a complete planet series?

Just brain farts coming out here. :P

+1 vote   media: cloudy_map
RT2...
RT2... Aug 28 2014, 8:02pm replied:

What abilities are best with wraithguard and wraithlords?

+1 vote   media: Spiiritseer and friends. :P
RT2...
RT2... Aug 27 2014, 8:11am says:

Besides the mood based approach.

Are they any good for Nachos?
U know actually cooked with?

I've made millions of plates of nachos and that shape looks extra fun and would also be extra tasty... :P

+3 votes   media: So I bought these snacks..
RT2...
RT2... Aug 24 2014, 11:48pm says:

I think I am trying to replicate something I did with the Penal Legionaries.

Depending on what leader you add to squad will determine what type of purpose the squad has, so that a single squad can have multiple purposes in game play.

I am of the mind that this will make a squad a challenge for the enemy without needing to implement millions of squads.
With the diversity of the necromunda redemptionists it should mean this can be represented through leaders and also give you a more enjoyable game play.

Most squads in the DOW, use just a leader to do this diversity with a squad and you dont get as much of a squad diversity.
Either that or they use squad attachable leaders, from memory.

I am looking for diversity to give squads maximal playability with minimal spam into the interface.

+1 vote   media: Redemptionists with assassination scope, LoLz...
RT2...
RT2... Aug 24 2014, 4:23am says:

Do I leave the backpacks on or take them off?

+1 vote   media: Redemptionist Gangers
RT2...
RT2... Aug 23 2014, 10:34pm says:

These are what I am using for heavies.

With gangers as the fourth leader.

So Leader, Sniper, Zealot, Ganger....

+1 vote   media: Redemptionist, Initial Results. :P So Rough... :P
RT2...
RT2... Aug 23 2014, 10:31pm says:

Well i sorted out the weapon hardpoints and names in corsix.
So it is back to the drawing board in FFE.

+2 votes   media: Redemptionist, Initial Results. :P So Rough... :P
RT2...
RT2... Aug 23 2014, 9:23am says:

Muhahahahahaha.... I just need a whm... then it is screwed. :P

Off to make a whm. :P

+1 vote   media: Has anyone put the Thunderbolt in game yet....?
RT2...
RT2... Aug 22 2014, 12:15am says:

Which reminds me with the Redemptionists, needing to try out flight with height 0, to test out their skills from the Necromunda Hiveworld. :P

+2 votes   media: Epic Vindicare cant climb a hill for a vantage....
RT2...
RT2... Aug 21 2014, 11:23pm says:

Imperial Navy Rules, and has the capacity to be their own race. :P

Go Navy... :P

+1 vote   media: Marauders.....
RT2...
RT2... Aug 20 2014, 11:49pm says:

I "do not think" that the mton can have a random setup in them in ffe.... but I am out of parctice so I couldnt tell you for sure. :P

there is a possibility of bringing in a random body MTON and pointing it to the Vis for the Mesh in the whm.

I know vis setups can be imported.

But the object you import into the msgr need to be registers in every part of the whm. :P

So it is a hell of a lot more of a mess then those ork walls I put together.

+1 vote   media: Headless Priest......
RT2...
RT2... Aug 19 2014, 11:07am says:

How to get an Autogun?.... :P

+2 votes   media: Redemptionist ideas....
RT2...
RT2... Aug 19 2014, 2:52am says:

...\UltimateApocalypse_Misc\Ultimate Apocalypse 1.73 Changelog.txt

"NOTE: Hell Drake flamer is STILL a "pink box", we are still unable to fix even with proper directions which points to the bad FX."

+1 vote   media: Helldrake better....
RT2...
RT2... Aug 18 2014, 8:44pm says:

Looks like a component of the Objective points.

It should load if the correct Objective points are loaded as it is in the correct folder.

Unless something had changed?

If the above address doesn't work, try the other objective points.

+1 vote   media: Hell Drake in UA Areas of interest.....
RT2...
RT2... Aug 18 2014, 3:57am says:

Come to think of it, the Curia could also be made out of the Sister superior so that the armour variants can be gone through. :P

Just FFE work, nothing too taxing.

Then it is just a matter of changing the assigned texture for the mesh objects in one of the armour states and presto Curia Magic. :P

+1 vote   media: Imagifer/Banner Bearer Prepared....
RT2...
RT2... Aug 17 2014, 9:10pm says:

On a side note, If successful, I believe it could potentially give us another Angel model.

One with jump and hover. :)

If it is possible to make the ability permanent from spawn through research.

So the sbps could use the ebps for another angel and use the seraphim model.

I think that is proper DOWish. :P

+1 vote   media: What needed to be imported into the Seras 4 Angel
RT2...
RT2... Aug 15 2014, 10:30am says:

Typhus would be good as I could turn my other typhus into a sorcerer lord.

Cultists would be a good addition to my 100 Dacks cult.

Another squad for the Black Legion would be a bit much, but hey why not. :P

An extra sorcerer for the Thousands Sons, is never too much.

And what to do with the last Champ? Not sure but I am sure I could find something.

I bet they are already gone? :P

Nb, If you are on Facebook.
Facebook.com

+1 vote   media: I hate to do this, but...
RT2...
RT2... Aug 13 2014, 12:28pm says:

Well done buddy. :)

May your new endeavor be as rewarding. :)

+1 vote   media: All BloodLine textures by LeonardGOOG
RT2...
RT2... Aug 6 2014, 8:10pm replied: +2 votes   media: IG Assault units concept
RT2...
RT2... Aug 6 2014, 7:14pm replied:

What about, the Gunderhawk Thunship. style of dyslexic jumping? :P

It was all OE work so long ago, using Mudlfaps tools. :P
But you would need the animation. :) Or should I say ANIM for the WHM.

A flying high style?

How would they jump?
Vertically?
Or 45 forward up?

How would they land?
straight down?
45 forward down?

+2 votes   media: IG Assault units concept
RT2...
RT2... Aug 6 2014, 12:26am replied:

You got the parachute down pat. :)

+2 votes   media: IG Assault units concept
RT2...
RT2... Aug 6 2014, 12:24am replied:

This lovely work makes me think about this from the guard codex over time. :)

Moddb.com
Moddb.com
Moddb.com

Just babble. :P

+2 votes   media: IG Assault units concept
RT2...
RT2... Aug 5 2014, 5:00am says:

The final part to the Darwin Puzzle is,
does light bend time or does time bend light. :)

Still lost?
A little too far ahead?

I will wait for the clock to tick as I await your arrival into GmT/UTC+10:00 relative to your current GmT/UTC...

+1 vote   media: What I see.....
RT2...
RT2... Aug 4 2014, 6:01am says:

What about using the raised model with the,
move anywhere thing, like i did with the Vindicare assassin a while back?
similar to what I proposed when I was doing the old/new Living saints.

Also what about fx for the chute usage?

yeah, yeah, I am being a pain. :P

+2 votes   media: IG Assault units concept
RT2...
RT2... Jul 27 2014, 8:58pm replied:

you know that moment when your eyes are closing and all you can do is copy'n'pasta...
I think I was in difficulty trying to get it out. :P

+2 votes   media: Renegade preacher concept
RT2...
RT2... Jul 27 2014, 10:08am says:

RENEGADE APOSTATE PREACHERS OF NURGLE

+1 vote   media: Renegade preacher concept
RT2...
RT2... Jul 23 2014, 1:54am replied:

I would guess the eldar Spire would be the HQ....
.... But I am just a bfg player. :P

+1 vote   media: Eldar Haven Class Spire
RT2...
RT2... Jul 15 2014, 12:04am replied:

The next Image along shows you the model, that is not a painted graphical representation. :)

It is a Wwarlord alright and it predates 2nd ed as it is in '91. :)

If you check the link on the next Image you can not only see its date but also the additions they released to go with it in the next line down on Solgenoids.

I will post up the addon Images to save a lot of browsing. :)

+1 vote   media: Whats that in the background?
RT2...
RT2... Jul 14 2014, 10:11am replied:

I'm tired buddy, I hope I wasn't too confronting. :D

+1 vote   media: Whats that in the background?
RT2...
RT2... Jul 14 2014, 9:55am says:

Makes the weapons arrays on todays Warlords look puny. :P

+1 vote   media: Predating 2nd Ed. :P
RT2...
RT2... Jul 14 2014, 9:41am replied:

*Bzzzzzzzzzzzzttttttttttttttt......* "Wrong..." :P

Close, but no Cookies. :(

It predates 2nd Ed. :D

Wanna try again?

+1 vote   media: Whats that in the background?
RT2...
RT2... Jul 14 2014, 6:56am says:

thingie with two flags. :)

+1 vote   media: Whats that in the background?
RT2...
RT2... Jun 4 2014, 7:28am says:

I broked DC... :P

+2 votes   media: Praetorian Mess Addons
RT2...
RT2... Jun 2 2014, 8:51am says:

I like the cut of this Jib.

+2 votes   media: Tank traps for chaos with building animations
RT2...
RT2... Jun 1 2014, 10:01pm says:

woop woop also needs FX work on the eye.

+1 vote   media: Cryptek.....?
RT2...
RT2... Mar 18 2014, 8:42am replied:

I documented those other walls didn't I mean?
Once the corsix works its all good and you get walls you can walk through and enemies will attack. :)

So you jump the enemies while they attack the walls. :P

Good thinking on these wall. :)

+2 votes   media: Waagh Walls concept with 4 directions
RT2...
RT2... Mar 17 2014, 10:14pm says:

When I say I did, I mean still looking like the original concept thrown together, :)

I yak on wall image about thoughts. :)

+2 votes   media: Waagh Tunnel Entrance concept
RT2...
RT2... Mar 17 2014, 10:09pm says:

Interesting,

Is there a visible state with this model?
Could the wall sections, be a part of the visibility state of this model?

I have no recall of a visibility state of this model, I know it upgrades weapons. :)
So it might be an FFE visibility work around with one of the weapon upgrade states, :P
Might even be able to get in the Roof in that format. :)

What I was thinking is if you can find a object that becomes visible in a 2nd state and would able to be upgraded to make the walls visible.

So from towers to walls.

It would take a lot of planning in the tower stage for the walls to come out equidistant.

Interesting concept. :)

Keep up the good thinking man. :)

+2 votes   media: Waagh Walls concept with 4 directions
RT2...
RT2... Mar 11 2014, 10:13pm replied:

At least it doesn't look like some tau machination. :P

+2 votes   media: Holy mother of Gawd..... :P
RT2...
RT2... Feb 21 2014, 9:11pm says:

I dont know wy they would frown on it online. :P

I mean if someone has the neural functioning to do it, should they be tested and increase their neural functionality? Neurogenisis styles of cognitive development. :P

+1 vote   media: Hazing the New York system...
RT2...
RT2... Feb 21 2014, 10:39am says:

It looks like the fading of the 70s photos.
Kodachrome style.

It is a nice effect that looks like water paints
or pencils with erasers used?
or possibly level work when converted to a digital format.
watermark effect?

Liked.

+1 vote   media: Sisters of Fate.
RT2...
RT2... Dec 4 2013, 12:18am replied:

Might save you some time?:

Moddb.com

+1 vote   media: beast heavy cruiser
RT2...
RT2... Dec 1 2013, 7:59pm replied:

Example:

Moddb.com

+1 vote   media: beast heavy cruiser
RT2...
RT2... Nov 30 2013, 7:03am replied:

Example:

Moddb.com

+1 vote   media: beast heavy cruiser
RT2...
RT2... Nov 30 2013, 5:44am replied:

Thanks man, :)

Thanks for being patient with me also, as I have been throwing everything at learning modding for Star Wolves Series.

I got the tools and got the gist of how to do it. :P

Just checking out the site and seeing what is not a part of the vanilla HW:C set that I can run an example of out of the current mod release. :P

This unfamiliar method, is something I have spent about an hour theorizing and looks like it will work well once I get to go at it... :P

Linking different textures to the current complete model you have integrated, then just using the texture changed model in the mod. Something I have been doing in a fashion since the original Populous on an Atari ST back in '90.

A bit of background is that I was programming well before then and then just gave up on all the hair pulling and went with modding as a way to get more fun out of games. :P

"Themed Clones", which then mutated into "Total Conversions". :P

+1 vote   media: beast heavy cruiser
RT2...
RT2... Nov 28 2013, 6:19pm replied:

The general Idea is to save all the hassle by doing it through the regular method. A simple bit of texture work and a hex in of the name of the new texture pair. :)

Which models aren't in the primary HW:C set?

Being as I was modding HW/HW:C at the turn of the last millenium, I have lost the memory of exactly what was Beasted in HW:C.

+1 vote   media: beast heavy cruiser
RT2...
RT2... Nov 28 2013, 7:30am replied:

What I am seeing is a saturation down 100%
and a layer above it in the editing program to adding in beast growth.

then saved as dds and any ship could be a beast ship. :)

But I get lost in the file format layout compared to some of the other FSO Mods. :)
Late at night after a day of immersion research and being a full time carer so my English could be garbage. :P

I will have another look. :P
LoLz Im a noob, I found the DDS maps. :P

You know those days when you just want to go outside and slap the retard out of yourself? :P
Apparently I have been having one today. :P Fatigue.

So there is only
the DDS 3b bit?
and a DDS_Glow ?

it would just need to be the dds 32 bit that I would need to modify. :P
As the glow would remain the same as the original glow for the un-beasted ship. :P just renamed.

Looks like I am double the retard as now I slow down I see more then just the files in the cache. :P

Now I found the pov. :P

In the file header there is a address for the texture.
it just points to the name of the dds.

the glow must be done in engine.

So it looks feasible from a noob that it could be done via hex and dds editing tools.

Yes I am babbling as I try to get to grips with things.

If there is anything in this procedure that would not work, please advise?

babble, delete, pm your thoughts?

+1 vote   media: beast heavy cruiser
RT2...
RT2... Nov 22 2013, 4:27pm says:

Yes I will be annoying for a lil' while 'till I understand whats happening.

By the looks of it from my perspective all beasts ships are just a texture work around on the regular ships.
Am I mistaken?

Under the regular VPs I am able to texture around as I like.
But under this cache format I am not able to beast infection up the other ships for other fleets.

Even though out of the trilogy the Somtaaw are my favorites.

I know there is a way to increase ships in the setup, with a beast work over.
Or am I thinking to big for the scale of the universe?

+1 vote   media: beast heavy cruiser
RT2...
RT2... Nov 10 2013, 6:47am says:

Whats the worst thing that can happen? All you will hear complaints about is marker_chest_front.... :P

+1 vote   media: Whe difference bewtween DOW and SS
RT2...
RT2... Oct 31 2013, 11:37pm says:

Trying to encompass all versions of DOW with Retro models is a rather fascinating activity.

I know it may seem easy just to use Soulstorm components, but that is outside the parameters of the task for the purpose of this exercise, to be more inclusive and not so, how would you put it, Plastic or Commercial? :P

As ever trying to bring some of the real game into DOW so we dont get lost in the Commercial ideals and ideologies.

+2 votes   media: UV mapping example.
RT2...
RT2... Oct 27 2013, 10:49pm says:

With the Rogue trader variants, one was released with RTB-01s and the other was a metal release for some strange reason.

+1 vote   media: Misses launcher or Rockets... :P
RT2...
RT2... Oct 26 2013, 7:54pm says:

So an escrow back burning in front of the fire using the energy of the fire to burn out its fuel loads preceding the main fire front.
Not to dis-similar to the theory on back burning.

Ground pounders should also find this front more manageable away from the main fire front and reduced energy means a better chance of extinguishing the culprit.

Further theories to be expanded on are fuel load and accelerant designs on the area of interest, being able to direct fire in a path of less harm to the personnel and property.

Embers? What about the Embers?
they are the easy part which any ****-sapiens can manage.
As the main problem seems to be the energy and direction of the fire front as far a managing these attributes, is of key importance.

+1 vote   media: Accelerant. :)
RT2...
RT2... Oct 25 2013, 11:16pm says:

As a max based concept for dow, I could probably put these together pretty fast with my current component set. :)

I may be tempted. :P

+2 votes   media: Early Sororitas Components.
RT2...
RT2... Oct 25 2013, 9:40pm says:

With this Genesis in mind, you should be easily able to see the evolution and mutagenesis of the Sororitas over the decades.

Or at least I can see the common army traits.

+1 vote   media: Black Library blatantly lies.....
RT2...
RT2... Oct 25 2013, 9:34pm says:

And don't get me started about the D6 Heresy. :P

+1 vote   media: Black Library blatantly lies.....
RT2...
RT2... Oct 25 2013, 9:35am says:

the BL BL alliteration in the title rings nicely. :P

+2 votes   media: Black Library blatantly lies.....
RT2...
RT2... Oct 20 2013, 9:20am says:

Did I mention textures go in Daemons folder?

+1 vote   media: OE shows usable Actions for Corsix.
RT2...
RT2... Oct 19 2013, 4:52am says:

with a chat and firther thinking it looks like catwell was doing the same with the death events in corsix.

I will have to look further as I dont want to screw up these good models. :P

+1 vote   media: Wazzup with these?
RT2...
RT2... Oct 19 2013, 4:48am says:

I think I understand the lack of death Actions. :P Not anims. :P
Actions are what you will see in game. :P
Yes, I am having a word(definition) NAZI moment. :P

Daemons when these would have been developed didn't die like mortal gibblets.. :P
They had a tendency to go back into the warp. :P

I believe he was going to use a corsix event on death to give the effect of the warp re consuming them. :P
Yes, I am smoking,
No, it is not crack. :P

I see no DIE in either ACTS.... :P

So I m assuming it was designed to use special events through corsix/ae. :P

It would be handy to have someone around that could read Catwells mind so I knew what they were attempting. :P

+1 vote   media: Wazzup with these?
RT2...
RT2... Oct 14 2013, 8:21pm replied:

Like a blankie or a room full of your personal belongings always gives a positive psychological effect.

The ability to be able to label ownage, to objects, indiscriminate of the objects.

+2 votes   media: settlement walls....
RT2...
RT2... Oct 14 2013, 6:32pm replied:

You mean like the pile'o'junks I think would do it up from its build setup?

Ive just cut a lot of polys/faces out so it shouldn't be a drag on surfaces on the mode. :)

+1 vote   media: settlement walls....
RT2...
RT2... Oct 14 2013, 5:38pm replied:

Hows the shanty feel to it?

and by shanty i reference shanty towns. :P

+2 votes   media: settlement walls....
RT2...
RT2... Oct 14 2013, 5:36pm replied:

I thought my arrows were scary? :P

you know it could be done up as an fx easily. :P

+2 votes   media: settlement walls....
RT2...
RT2... Oct 14 2013, 7:36am says:

Just like the shanty town i thought it would. :P

+2 votes   media: settlement walls....
RT2...
RT2... Oct 12 2013, 2:07am says:

On further deliberation, It might be just that it is left attached to the resource point, due to the amount of energy it uses to be able to communicate with aircraft in orkoid space.

Also given the factor that there are few flyboy playerz and mostly Waaaghhh... players, it would seem appropriate the there wouldn't need to be more then one built at a time, possibly 2 using two resource points. :P

Also respectfully limiting large flyas forces to larger maps with a lot more resources. :P

+1 vote   media: DOW UA
RT2...
RT2... Oct 11 2013, 3:32am says:

Note for any copyright Nazis, this material is for development purposes. :)

+2 votes   media: Space Crusade - Mission Dreadnought - Dreadnoughts
RT2...
RT2... Oct 11 2013, 3:12am says:

I think I might of stuffed up on the 4th one by not highlighting to the end 80 . :P

+1 vote   media: WTF I am lazy. :P
RT2...
RT2... Oct 10 2013, 7:20pm replied:

Good call man. :)

+3 votes   media: Banner Bearer Update
RT2...
RT2... Oct 10 2013, 8:44am says:

A tip, with your brilliant FFE skills remember you can leave the extra objects in there like a 2nd jump pack if it works. :P

Check the DP out of Daemons. :P

I am not sure if marko left the second sword in,

It is so people can customize their armies without the other team seeing the customization.

checking markos work. :)
YEP. :P What a man. :P

+1 vote   media: Chief Apothecary concept
RT2...
RT2... Oct 10 2013, 8:27am says:

Methodically a lil bit at a time. :)

+1 vote   media: SEUI Complete....
RT2...
RT2... Oct 10 2013, 7:36am says:

With the flag surfaces was it a msgr/mslc-data texture change?

+2 votes   media: Banner Bearer Update
RT2...
RT2... Oct 10 2013, 7:22am replied:

'have you played SM?

I haven't as RP isn't fun for me. :(

Hence teh reason I am still on DOW. :P

+1 vote   media: SM > DOW
RT2...
RT2... Oct 7 2013, 10:29pm says:

You only missed the
original space hulk, no biggie.
Confrontation, Meh!
Battlecars, Pfft!,
Spacefleet, Nice but not fleshed out enough. :P

+1 vote   media: Terminator Apothecary for Grey Knights....
RT2...
RT2... Oct 6 2013, 7:06pm says:

One of the Paladins. :)

+1 vote   media: Grey knights apothecary?
RT2...
RT2... Oct 6 2013, 6:16pm says:

If you like sisters of battle.
Moddb.com

Here is what I did for UA, that I could not finish the interface for.
But it would give you lots of textures to work with, to get the codex ones fixed for Sisters of battle.

Do you know how to use File Format Editor?
And be able to reassign textures for models?
As you will see in these textures for sisters, I tagged the end with my nick, as I used Macromedia Flash 2004, to "bitmap trace" the textures to 1024x1024.

This idea is just if you are as fanatical about sisters of battle as I am.

I have collected 700 metal models over the years. :)
Loving the females. :P

0 votes   media: Special for UA Team =)
RT2...
RT2... Oct 5 2013, 7:53am replied:

rofl I am not allowed to say what that means in real life in my country. :P

I like pink boxes in real life. :P

+3 votes   media: Interface Relay Beacon Is Fixed!
RT2...
RT2... Oct 5 2013, 7:33am says:

Afriel Strain require you to also buy the Abhumans doctrine, you'll need to drop one if you want it. They get 'And They Shall Know No Fear,' but always count as a 'prefered enemy.' I think thats all there was to it

+1 vote   media: Afriel Scripts.....
RT2...
RT2... Oct 5 2013, 7:26am says:

Afriel Strain Soldiers (human clones genetically engineered from DNA taken from the greatest heroes of the Imperium, very unlucky and unpopular), Subs (relatively genetically stable but still hideously deformed mutant sub-breeds).

+1 vote   media: Afriel
RT2...
RT2... Oct 4 2013, 10:12pm replied:

Nah man, I wouldnt know how to do it anyway. :P

Just thoughts. :)

I know this is an ability style of think, with barrel appearing poof out of mid air. :P

+1 vote   media: Empty drums.
RT2...
RT2... Oct 4 2013, 10:11pm replied:

All info is good, even if I am still a noob in many areas. :)

+2 votes   media: Empty drums.
RT2...
RT2... Oct 4 2013, 7:49am replied:

"you can't destroy landscape items"

scar code was brought out about that with maps with destructible terrain like dow2 a while back. :)

these are just something to distract enemy fire. :)

+1 vote   media: Empty drums.
RT2...
RT2... Oct 4 2013, 7:47am replied:

The need to distract fie as well as cause cover,

Distracting fire to me is cover to some degree. :)

Something to toss out in fornt of your gribblings to make them last longer. :P

+1 vote   media: Empty drums.
RT2...
RT2... Oct 4 2013, 7:24am says:

Simple cheat would be to swap it into codex rhino for extras. :P

+2 votes   media: Plough the road boyz... :P
RT2...
RT2... Oct 3 2013, 7:54pm replied: +1 vote   media: DOW UA 03:00 push...
RT2...
RT2... Oct 3 2013, 10:15am says:

Only one problem with the model, is there is some dream hybrid between this and something out of Xcom that I cant shake out of my memory as being a model that should be in the basic dow setup, with a four pillar large generator for space marine.

using the blue glowy columns in a quad setup.

Could even be something out of dow2... :P

As I wanted to do that as the next object to ffe over this whm/whe.
But I think it is in my dreams. :P

+1 vote   media: DOW UA 03:00 push...
RT2...
RT2... Oct 3 2013, 6:07am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Oct 1 2013, 7:52am says:

"bludger #1" / "bludger #2" Explained ---->

Something to make them so diverse that every army even 8P would have different setups. :)

+1 vote   media: Slave Alternatives
RT2...
RT2... Oct 1 2013, 3:53am says: +1 vote   media: FFE XREF for Dow....
RT2...
RT2... Oct 1 2013, 3:53am says: +1 vote   media: FFE XREF for Dow....
RT2...
RT2... Oct 1 2013, 3:53am says: +1 vote   media: FFE XREF for Dow....
RT2...
RT2... Oct 1 2013, 3:52am says: +1 vote   media: FFE XREF for Dow....
RT2...
RT2... Oct 1 2013, 3:52am says: +1 vote   media: FFE XREF for Dow....
RT2...
RT2... Oct 1 2013, 3:52am says: +1 vote   media: FFE XREF for Dow....
RT2...
RT2... Oct 1 2013, 1:36am says:

Notes on the workings.
If you get as far as:
Moddb.com
Congrats that is only the interface.

If you get as far as:
Moddb.com
Moddb.com
Moddb.com
And:
Moddb.com
Congrats.
If you get as far as:
Moddb.com
Moddb.com
Moddb.com
Congrats.

If you can get the armour for each of the sisters to be upgradable in the UI like you see there, with melee weapons and Ranged weapons dependent on the model style it would be something I couldn't do.

Also I couldn't get the leaders to have upgradable armour with the squads.
Leaders include the superiors and the Imagifers.
-Melee and ranged weapons for the leaders I wasn't worried about as they have their won weapon sets for a specific reason. :)

With my time being limited to lesser then Nasal relieving, I can't do Squat. :P

+1 vote   media: DOW UA Sisters...
RT2...
RT2... Sep 29 2013, 3:25am says:

"Max four bones is easy as will be shown in the next Image. :)
setting bone limit to 4."
On the right of this image is a graphical representation of the easy solution to mesh objects that are skinned, that exceed there four bone limit.
You just change it from 20 to 4.

"Normalizing bones is slightly harder but not impossible and will also be covered in the next Image."
First thing you need to do is select the object with the normalize issue, working on the Skin and go to Weight Table.
Weight table will pop up and find the vertex in the list.
Change the smallest Vertex weight number up by 0.003 .
You can change it as you see fit, and if it doesn't work first time, try another vertex bone weight. :)

Save and export SGM again.

+1 vote   media: Potential render difficulties...
RT2...
RT2... Sep 28 2013, 11:31pm replied:

Amen. :)

+2 votes   media: VF-1 Valkyrie
RT2...
RT2... Sep 28 2013, 11:13am replied:

Point validated. :P

Wouldn't they be more likely to make Starscream from transformers, like their UAV?

Just a couple of teenagers playing video games to control them, :P

+2 votes   media: VF-1 Valkyrie
RT2...
RT2... Sep 28 2013, 10:08am replied: +2 votes   media: VF-1 Valkyrie
RT2...
RT2... Sep 28 2013, 10:00am replied:

Nah, "Cyclones"(I think they are cyclones from Macros/Robotech) first. :P
Two wheeled style would be more deployed then aeronautical vehicles. :P
Also easily integrated into the modern society. :)

The fighter jets were nice, but the cucles really got me. :P

+2 votes   media: VF-1 Valkyrie
RT2...
RT2... Sep 28 2013, 3:06am says:

Yeah I went Genesis on the plug.tga, going back to the roots of the theme of the Praetorians. :)

+1 vote   media: Plug.tga
RT2...
RT2... Sep 27 2013, 8:34am replied:

Yeah man it is funny, that decimal place jump happens to a lot more people then you would think. :)

Do feel awkward, its the way the calculations makes you want to think. :)

Can you see the terminus in the English language man?
every terminus breaks down the total solution and you cannot carry over. :)

+1 vote   media: What some of my babbling resulted in ....
RT2...
RT2... Sep 27 2013, 2:06am says:

Does anyone have a easy shortcut through calculations without mouse to be able to rescale the vertical sync of the texture mapping?
Just curious?

+1 vote   media: Series dealing with texture swapping....
RT2...
RT2... Sep 26 2013, 8:37pm replied:

It is easier then onion skinning, Which is something I would like to see you try personally for an experience of how it used to be done. :)

All this digital stuff is okay, but the ancient methods have love and a real life to them. :)

+2 votes   media: Quick Doodle
RT2...
RT2... Sep 26 2013, 5:45pm replied:

Remember to take shots(saves) on the way through the process as you can make an awesome gif out of it with metamorphosis, that will really blow peoples minds. :)

+2 votes   media: Quick Doodle
RT2...
RT2... Sep 22 2013, 7:03pm says:

Is there one of these that can affect special_abilities?

special_attack?
sync_kill?
sync_death?

+1 vote   media: special motion assignment theory....
RT2...
RT2... Sep 20 2013, 12:13am says:

Lotz'o'Iced coffee, oh yeah, I will get a lot done that I will not know how to do again. :P

+1 vote   media: The other option for wargear_upgrade_01
RT2...
RT2... Sep 19 2013, 7:00am says:

I get the full animation here. :)

+1 vote   media: Thunderhawk complete animation. :P
RT2...
RT2... Sep 15 2013, 8:14pm says:

the only difficulty is deciphering the acts.... :P
Finding which CLST links with which MTON.
If this is a problem there is always mudflaps and OE. :)

At this point in modding it would be handy to touch a bit of OE through mudflaps.

Always ask Q's man. :P

+1 vote   media: Praetorian Supervisor
RT2...
RT2... Sep 15 2013, 8:14am replied:

thank man, I only just noticed it, as I was testing something a guest asked about. :)

+1 vote   media: Chaos missing wing texture.
RT2...
RT2... Sep 13 2013, 5:42am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Sep 13 2013, 5:30am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Sep 13 2013, 5:29am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Sep 13 2013, 3:42am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Sep 13 2013, 3:41am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Sep 13 2013, 3:41am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Sep 13 2013, 3:41am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Sep 13 2013, 3:41am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Sep 13 2013, 3:41am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Sep 13 2013, 3:40am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Sep 1 2013, 7:38am says:

Nice collage..

+1 vote   media: Group Pik!!
RT2...
RT2... Aug 29 2013, 8:38am replied:

All the easier to get around their ears. :P

OMG, I actually said that out loud...... :P

My Bad?................................. :P

+3 votes   media: Alternative idea to create some guardswomen
RT2...
RT2... Aug 28 2013, 7:04pm says:

Of course if you want real break down, you can take chunks out into another layer above the one with the kroot and give it a different alpha transparency.

But near enough is good enough here. :)

Just some ol' tricks from years ago for battle aging on quake.

+1 vote   media: Kroot Veteran with some textures changes
RT2...
RT2... Aug 28 2013, 2:50am says:

With an FFE Import the chutes and the container would all need to be bone objects.

With the container taking the place of the thunderhawk and the wings being replaced with triple chute systems.

And given the movement of the wings, with the right chute replace the left wing and the left chute replacing the right wing.
That way the wing animation for landing would get best use.

So the chutes would literally waver off to the side of the container as it floats over the machine cult and then come back together for end of sequence.

+2 votes   media: DOW
RT2...
RT2... Aug 26 2013, 7:12pm replied:

Yes, Yes, Yes, Wiley coyote style, didn't come to mind at that moment.

But that is a splendid idea. :)
Better then IED, TNT rox. :)

+1 vote   media: Medi Crate
RT2...
RT2... Aug 25 2013, 6:56pm replied:

Incoming. :)

IED Crates?
sensor array crates?

+2 votes   media: Medi Crate
RT2...
RT2... Aug 25 2013, 9:38am replied:

I was thinking BF2 style, for some curious reason....
I do not know why, but it seemed to be a decent effect in that game.

Did you have any luck using the medic?
The one with the big syringe. :P

What other crate based systems do you ave in mind?
Ammo Crate to increase fire power in a region?
Defensive crates to give the Praetorians somewhere for cover and to fire from?

+2 votes   media: Medi Crate
RT2...
RT2... Aug 25 2013, 7:47am says:

As far as parachutes go I sent a chute trooper to use as an ability for UA a while ago. :)

I'm not sure if it has been implemented, but ffe could do an object swap and have it look like teh crate is 'chuting in. :)

+2 votes   media: Medi Crate
RT2...
RT2... Aug 22 2013, 2:50am says:

Oh lets try doing this... Pink box.
Ok the lets try doing that... Pink box. :P

Bloody pink boxes because of the whe... :P

+1 vote   media: DOW
RT2...
RT2... Aug 16 2013, 9:48am says:

Remember to label under any that you think need better traces in vector work and also any ideas you think might improve the textures.

Also all criticism would be appreciated as it will help me get better as I am well under par from my perspective. :)

+1 vote   media: DOW
RT2...
RT2... Aug 15 2013, 6:50pm replied:

Nah man, just full time caring and that is enough for me. :P

+2 votes   media: DOW
RT2...
RT2... Aug 14 2013, 11:17pm says:

RT:
Tyranid Warriors.
Hunter Slayers.
Screamer Killer.
Patriach....

2nd:
2 Termagant Variants.
Hormagaunts.
Gargoyles.
Lictor
Tyranid warriors.
Zoanthrope.
Hive Tyrant.
Carnifex.

Thats about all for now. :)

+2 votes   media: DOW
RT2...
RT2... Aug 12 2013, 7:57am says:

canoness_skirt

also

+1 vote   media: Would transparencies be of any interest?
RT2...
RT2... Aug 10 2013, 10:10pm says:

If I win, these will end up as Imperial Robots. :)

+1 vote   media: DOW UA
RT2...
RT2... Aug 7 2013, 9:48am says:

Guns and build pylons to go. :P

+1 vote   media: DOW UA
RT2...
RT2... Aug 4 2013, 8:32pm says:

20 x 145 = 2900... :P

+1 vote   media: Vindicares cost in 6th Edition of 40k?
RT2...
RT2... Aug 3 2013, 8:36am says:

Ref: Past Babbling:
Moddb.com

+1 vote   media: What some of my babbling resulted in ....
RT2...
RT2... Aug 2 2013, 9:35pm says:

I think the big guns are to cover up other inadequacies.

+1 vote   media: Tank Commander...
RT2...
RT2... Jul 30 2013, 12:19am replied: +1 vote   media: DOW UA
RT2...
RT2... Jul 30 2013, 12:18am replied:

Its easy you just use the Corsix code and take off the hq_ext after renaming it. :)

Then its a matter of maxing in the animated sequences to match the monolith main and hey presto, no problem, so far. :P

animation set3 is the main one that restores it.
In OE you just need to follow up the:
transformation
and:
return_transformation

Somehow those actions get used as game actions in some call like special abilities. :)

+1 vote   media: DOW UA
RT2...
RT2... Jul 30 2013, 12:01am replied:

Yeah codex Evolutions interface standard was the purpose for pointing this out to gerberman on the relic forums as he was using codex evolutions interface in his mod, which is where I saw it implemented for the first time. :)

He had problems with things not showing up in the build list, and I thought it might of been the codex evolutions interface as he used in the past. :)

+1 vote   media: Evolutions indiscretions.
RT2...
RT2... Jul 25 2013, 11:26pm replied:

I was just musing over vehicle units being in the support monolith again, with the infantry being in the restored monolith and titanic units being in the Doomsday monolith.

As a mobile titanic unit deployment systems.
combined with the other two monoliths should allow for a much more versatile necron force. not years waiting for units to get around the map, but having the three monoliths able to be deploy-able to regions and have them be able to spawn the resource type of units depending on the monolith?

+1 vote   media: DOW UA
RT2...
RT2... Jul 22 2013, 7:46am says:

Keep going man,

looking good. :)

+2 votes   media: New abbattoir for necron.
RT2...
RT2... Jul 22 2013, 3:38am replied:

Town Portal... :P

Ol' guy joke. :P

+1 vote   media: TP open....
RT2...
RT2... Jul 22 2013, 2:58am says:

this would cover both of the Monoliths in one structure.

+2 votes   media: MAX WORK...
RT2...
RT2... Jul 19 2013, 2:54am says:

Looks like my Deathguard will have another Murder and also a Styx class for the plaguing.

+1 vote   media: BFG
RT2...
RT2... Jul 19 2013, 2:44am says:

Hell yes, my four pack of chaos cruisers turned up and for $74... Raped me.. :P

Got all the parts I need now to finish all of teh cruisers for the dark gods off. :P

Already built the 2nd Devastation for the World Eaters Fleet. :P
Just got to paint it now whaen the house cleaning is over. :)

One will most likely end up as a Hades as a command cruiser for the black legion fleets. Just like the command ship for the Thousand sons fleet.

The other two will most likely go into my Deathguard fleet.
One Styx for Nurglesque Thunderhawks.
One Murder to pair up with the other murder already in the Deathguard fleet. :)

If I cant get Thunderhawks I will go with Voidhawks.
Shapeways.com


+1 vote   media: BFG
RT2...
RT2... Jul 17 2013, 12:26am says:

Also media here...

Moddb.com

+1 vote   media: Dark Heresy by Games workshop, warhammer 40,000
RT2...
RT2... Jul 17 2013, 12:09am says:

This should also help you all better understand why I was trying to make up an arvus lighter for the sisters. :)

+1 vote   media: Sisters of battle Transport.
RT2...
RT2... Jul 16 2013, 11:59pm says:

Deploys tank traps hastily while running away. :P

+4 votes   media: Would you like to King Size you IG regiment order?
RT2...
RT2... Jul 15 2013, 9:36am replied:

Color designations with badges and banners. :P

+2 votes   media: The Tau Russ is now working fine
RT2...
RT2... Jul 15 2013, 7:47am replied:

I guess you could try putting it through DOW texture tools if you wanted to use it as a rsh.

DXTBmp should make it easier to get through if you ware using it. :)

+1 vote   media: The Tau Russ is now working fine
RT2...
RT2... Jul 15 2013, 7:41am says:

It is just a team colour

+2 votes   media: The Tau Russ is now working fine
RT2...
RT2... Jul 10 2013, 7:45am says:

Yeah 2/3/4/5 heads mumble here:
Moddb.com

these heads use the sisters heads texture with the four head uvs.

head_1 uses sisters texture so the same uvs using the same hair colour as the sisters out of soulstorm. :)

+1 vote   media: Guardswomen and Female Sergeants
RT2...
RT2... Jul 9 2013, 10:20am says:

Alternately if you know how to ffe rename the rsh and make sure it knows what folder it is in, you could rename it to female_guardsmen_head and put it into the guard folder with respective address changes inside the rsh with the expected rsh name change.

Need more knowledge, just ask.

Another alternate is to actually take the contents of the sisters heads from hangar 8 and and imbed it into the guardwomens.whm....

Need more knowledge, just ask. :P

Once you can link textures all over the place and embed the textures in the whm, you will find it all gets easier. :)

+1 vote   media: Mixed Genre squads in Soulstorm?
RT2...
RT2... Jul 8 2013, 2:29am says:

Warp-Rift-11.pdf
Dl.dropboxusercontent.com
Warp-Rift-12.pdf
Dl.dropboxusercontent.com
Warp-Rift-13.pdf
Dl.dropboxusercontent.com
Warp-Rift-14.pdf
Dl.dropboxusercontent.com
Warp-Rift-15.pdf
Dl.dropboxusercontent.com
Warp-Rift-16.pdf
Dl.dropboxusercontent.com
Warp-Rift-17.pdf
Dl.dropboxusercontent.com
Warp-Rift-18.pdf
Dl.dropboxusercontent.com
Warp-Rift-19.pdf
Dl.dropboxusercontent.com
Warp-Rift-20.pdf
Dl.dropboxusercontent.com

+1 vote   media: Warp Rift Series.
RT2...
RT2... Jul 6 2013, 9:43pm replied:

These are only the Imperials that I have collected. :)

I got the eldar elsewhere and some still in brake fluid cleaning the paint off of them, they had enamels on them so I might need to get a fresh lot of brake fluid to put them through to clean.

I grabbed the forgeworld Eldar Haven-Class Spire, as well as several Wraithships, and a couple of Shadow Hunters, A couple of groups of Nightwings(not what you see these days, something totally different).
I have not been able to find or get my hands on any GhostDragons....
Moddb.com

+1 vote   media: A true Battlefleet from Space-fleet
RT2...
RT2... Jul 5 2013, 11:36pm replied:

Can you PM me a comprehensive list of sites, where I could acquire more visuals then the poor GW site.

I actually cant get a good enough feel of the models from that site to be able to translate it into the DOW series.

+6 votes   media: Does this mod need an update or what?
RT2...
RT2... Jul 5 2013, 3:51am says:

Remember undercoat must be silver.

Light up thrusters, wooo hooo... :P

+1 vote   media: BFG
RT2...
RT2... Jul 3 2013, 9:05am says:

While not the strike cruisers I was looking fir they will do splendidly. :)

My nurgle forces just need the styx heavy cruiser as there is not enough of them for anything else. :P

+2 votes   media: BFG
RT2...
RT2... Jul 1 2013, 7:54pm replied:

Yeah man, All intended. :P

+2 votes   media: DOW
RT2...
RT2... Jul 1 2013, 9:23am replied:

It is drawn on a tissue?

+2 votes   media: DOW
RT2...
RT2... Jun 29 2013, 4:25am says:

I may be wrong about the hardpoint being broken down over two corsix hardpoints.
There seems to be a problem with one of the weapons on the one hardpoint which is disabling all the weapons from logical usage.

+1 vote   media: DOW UA
RT2...
RT2... Jun 28 2013, 11:04pm replied:

Thanks. :)

Got an account to join in with us?

+1 vote   media: DOW UA
RT2...
RT2... Jun 28 2013, 9:02pm says:

Looks like under 5th ed rules it would end up as a wolf pack leader. :(

But that is okay, I will just use it in an earlier version of the game. :)
Like 2nd Ed. :P

+1 vote   media: Space Wolves.....
RT2...
RT2... Jun 28 2013, 2:48am says:

Dawn of Iraq?

+2 votes   media: DOW UA
RT2...
RT2... Jun 27 2013, 1:42am says:

Interesting about the repentia merge as there is a lot of skew in the merge and scale issues.....

+2 votes   media: DOW UA
RT2...
RT2... Jun 26 2013, 9:08pm replied:

So a rampage style of ability for a Tank?

+2 votes   media: DOW UA
RT2...
RT2... Jun 26 2013, 11:59am says:

Ramming speed. :P

+2 votes   media: DOW UA
RT2...
RT2... Jun 26 2013, 9:14am replied:

Moddb.com

this area. :P

+1 vote   media: Guard Russ'
RT2...
RT2... Jun 26 2013, 9:09am replied:

I need a tour guide, damn it... :P

+1 vote   media: Guard Russ'
RT2...
RT2... Jun 26 2013, 8:44am replied:

Like wise if you note down the bone labels you can rename for the hex and rename again for the burn to use in ffe. :)

Or a copy and paste list in notepad. :P
Keeping note of the bone changes for the hex work and then renaming them to what they originally were for the model. :)

+1 vote   media: FFE WORK.... MAX work.... Etc......
RT2...
RT2... Jun 26 2013, 8:39am replied:

FFE:
Forums.relicnews.com

Needs a cup of coffee. :P

Hex editor stuffs me I am still using the hex editor I got mid 90s :P
I haven't done a hex search through so couldn't tell you, You could try deathwatch78. :P
Remember the hex editor is optional.
And the skin mirror of the object_01/02 envelope can be done after you get its animations in. :) Ways around that too. :)
As you will be able to change bone names after you got anims in. :)
Merge animation has the capacity to move bones with bones and not a straight copy. :)

I thought you might have an auto update string hex editor. :P

+1 vote   media: FFE WORK.... MAX work.... Etc......
RT2...
RT2... Jun 26 2013, 8:29am replied:

You havent seen anything yet. :P

Getting info. :)

+1 vote   media: FFE WORK.... MAX work.... Etc......
RT2...
RT2... Jun 26 2013, 5:42am replied:

I haven't put the textures into where they should be. :)

I don't have a complete working DOW burn set and work around as best I can. :)

Comes out good ingame. :)

+1 vote   media: DOW UA
RT2...
RT2... Jun 26 2013, 4:06am replied:

DOW tools, not DC tools?

Or do you mean the model?

+1 vote   media: DOW UA
RT2...
RT2... Jun 26 2013, 2:29am replied:

Yep Ive done a temp of the Fellblade, if you want to play with it.

As usual it is an xref and a lil' buggy, mainly the turret.

Hit up doofus if you want to play. :P
Or tell me if you want it to play with.

Big things were never my forte.
I like the lil' things that they say are hard to do. :P

Man if you feel inclined to modify any of my half rated work go for it. :P

As big things are your forte and you seem to enjoy them and get a better result then me. :P

Oh and I have been doing 40k so long that I am disgruntled with Forgeworlds international support, I got better support out of Armorcast as far as getting things internationally.
And that was well be fore the net become the monster that it is becoming. :P

Ive been watching that, and thought I should leave it for you to do.. I'll go home and play with the lil' things. :P

Actually I spend most of my time on R&D and making things that aren't supposed to be, a reality. :P

Like the two leaders per squad and the inability to upgrade as quoted from relic forums. It wasn't really R&D it was more of lets try this oh it works, I like the look of it, lets use that. :P

Oh and using ffe to make up a front end for Witch hunters. :P
That was something I didn't expect to work, but did. :P

Left right mirrors on the repentia and curia.
Hex'ing the Envelope. :P
finally getting a workable Heirophant. :P

+1 vote   media: Guard Russ'
RT2...
RT2... Jun 25 2013, 9:42pm says:

Get the whm with the initials extensions and place it in the folder with the original Heirophant whm.

As a test you should be able to whm import your new work without stress as the original issue with the whm is gone since you mirrored and skinned. :P

Now in FFE if everything worked well.

Copy chunk on the ANIMS in the old Heirophant whm, and paste chunk them into the new whm you made up.

When all anims are in you should double check and save it to be sure.

Now try importing that whm and you hsould have complete animations for the Heirophant and be able to see all anims.

depending on which skinning setup you did for the object01 will depend on whether or not you need to skin Object01 properly at this point and merge animations. :P

or any animating techniques you want to use. :)

Well that should work and save hours. :P

+1 vote   media: FFE WORK.... MAX work.... Etc......
RT2...
RT2... Jun 25 2013, 12:26pm says:

FECK ME its cold.

I should be in the warm bed in teh heated bedroom.

I may be able to get anims with a mirror of the object
a hex mirror of teh envelope.
smmoth as usual.

reimport anims into the new whm. :P with ffe. :P

+1 vote   media: FFE WORK.... MAX work.... Etc......
RT2...
RT2... Jun 23 2013, 11:57pm says:

I actually think this should use a lot of outer bevel with a series of inner bevel mix to highlight the raised surfaces.

I also have the option to greyscale this and lay it over the top of a good gold texture after bevels, then work on the alpha to give it a better golden feel. :)

+1 vote   media: DOW UA
RT2...
RT2... Jun 22 2013, 4:17am says:

For the veteran celestian superior version of the Curia, I may do a mirror left to right and a hex on teh env to make the weapon go in the other hand so she can have melee weapons as well as ranged weapons.

It should stop grenades conflicts as well, and I cant see any conflicts between the medi weapon and the pistols yet. :P

Checking.....

+1 vote   media: DOW UA
RT2...
RT2... Jun 21 2013, 10:35pm says:

Also it may be possible to load her into the battle sisters model to get a cantus as such. :)

But not looking like this. :P with skirt. :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 20 2013, 10:05am replied:

How do you mean light?

All input helps. :)

+1 vote   media: DOW UA
RT2...
RT2... Jun 19 2013, 7:03pm replied:

I think I have actually seen that picture before in the images with the sisters holding two swords in the air like that, but it escapes my memory. :P I think it might have been witch hunters, codex.. :)

+2 votes   media: DOW UA
RT2...
RT2... Jun 19 2013, 7:00pm replied:

Yeah that is why I said which one?

Too many to use just race names. :P

+2 votes   media: DOW UA
RT2...
RT2... Jun 19 2013, 9:40am replied:

True. :)

+1 vote   media: DOW UA
RT2...
RT2... Jun 19 2013, 8:34am replied:

Did you know 40k was more then just a tabletop game?

+3 votes   media: DOW UA
RT2...
RT2... Jun 19 2013, 8:31am replied:

And how many do you think I have read over 20+ years. :P
LoLz. :)

+2 votes   media: DOW UA
RT2...
RT2... Jun 19 2013, 8:23am says:

Patronis et al Patronica Squad ...

+1 vote   media: DOW UA
RT2...
RT2... Jun 19 2013, 8:08am replied:

which codex and books?

+2 votes   media: DOW UA
RT2...
RT2... Jun 17 2013, 10:49pm says:

Lots of delays as markers need to be checked for all FX to be usable. :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 16 2013, 11:12pm replied:

That would actually be a good easter egg. :P
Lolz the punz.... :P
Even if just for that pun. :P

Roger Rabbit was a were-rabbit, so was Bugs Bunny. :P

+4 votes   media: Hey check this out
RT2...
RT2... Jun 16 2013, 10:10am says:

screw you, stupid dawn of war, I'm prepping the Seraphim... :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 15 2013, 11:41pm says:

I checked OE and melee weapons upgrade like they are meant to.

So it must be something in corsix I aint doing right as the melee weapons do not show as upgraded ingame.

Icons show up and allow me to upgrade so that part is working, but it always shows up s the sisters knife.
Even OE says nothing is wrong.

What am I doing wrong in thinking I can upgrade melee weapons as well?

I will have to spend a day or two to try and figure it out. :)

PS if you pass by and have any Ideas?
Please share and thank you for the thoughts. :)

+1 vote   media: DOW UA
RT2...
RT2... Jun 15 2013, 7:13am replied:

I really haven't seen what they are meant to be.

What do you think they are?

+1 vote   media: DOW UA
RT2...
RT2... Jun 14 2013, 7:25pm replied:

It is life man. :)

No stress. :)

+1 vote   media: DOW UA
RT2...
RT2... Jun 8 2013, 3:00am replied:

I see what you mean. :)

That means there is more then one rosarious. :)

Thanks for pointing that out as it might be crucial for me to pay more attentions... I can use this info.. :)

+1 vote   media: DOW UA
RT2...
RT2... Jun 7 2013, 10:59am says:

Just a couple of problems in corsix with assigning the new weapon variants and being able to upgrade then in the game.

+2 votes   media: DOW UA
RT2...
RT2... Jun 6 2013, 9:21pm says:

This was my first attempts at getting the accelerator cannons onto a baneblade for guard. :)

+1 vote   media: DOW UA
RT2...
RT2... Jun 6 2013, 1:35am says:

That tree is very important. :P

+2 votes   media: DOW UA
RT2...
RT2... Jun 6 2013, 12:45am says:

I think I will fix that helm.. I only just noticed it is using the superior helm for celestians. :P

+2 votes   media: DOW UA
RT2...
RT2... Jun 5 2013, 8:57am says:

The only potential solution I have found is combining the maps into one offset map....
Meaning either dumping the vector rescale or finding a way to use the 1024x2048 textures.

If I went down that track, I would just put in the 2048x2048 textures and devise two other armour texture variants.
Resurrected comes to mind,
I have no consensus on the fourth texture to be included.

I wont be going down that path anytime soon though,,, So time for more thinking on ways to make things that shouldn't happen, happen. :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 4 2013, 7:59am says:

And the bitch slap fest in melee is a blast without weapons in hand. :P

+2 votes   media: DOW UA
RT2...
RT2... Jun 3 2013, 12:02pm says:

screw you landraiper I want a fellblade. :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 3 2013, 9:05am says:

I side stpped non enrgy based systems for easier integration. :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 2 2013, 10:24pm says:

360/5 = degrees rotation for each weapon from the last.

72 degrees rotation for each weapon, making it a lot easier then by eye guessing.

If distance to centre point is the same they should be in the right position.
That is assuming the model is centric. :P

Bring it on Pythagoras' Theorem.

+1 vote   media: DOW UA
RT2...
RT2... Jun 2 2013, 12:46am says:

I'm a tau human conscript. :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 1 2013, 8:44pm replied:

Mail away man. :)

+1 vote   media: DOW
RT2...
RT2... Jun 1 2013, 10:23am says:

If the hardpoints aren't directly after each other in corsix or AE, Ie there is a gap between hardpoints, does the hardpoint fail to activate or did I stuff up elsewhere?

+1 vote   media: DOW UA
RT2...
RT2... May 31 2013, 8:06am replied:

The goal was to diversify the builder type so a group of different builders could be in the same race without too much hassle. :)

+2 votes   media: DOW UA
RT2...
RT2... May 30 2013, 6:40am replied:

Can you spawn building as an Ability?

+2 votes   media: DOW UA
RT2...
RT2... May 29 2013, 7:26pm replied:

I also found how to turn building buildings into an ability, it need to go through Spawn.
So technically it would be possible to have the buildings as abilities for builder units. :)

+1 vote   media: DOW UA
RT2...
RT2... May 29 2013, 7:13pm replied:

Fort tower already an addon.

At the moment the decal is there because it is off center from the building selection point.
Also a fx for pathways of orks.

I am tempted to do all four, :) Since someone found that extra trick in the UI.

why are they light walls, Because they are claytons walls and the orks go over the top of them or straight through them depending on how it plays out.
There is a whole build design and game play design with these to make the ork player think.
They do not work like regular walls and do not block pathing. :)
Just mean they cant be built close to other buildings like the other walls can, reason to give orks room to move around the base.

I had to go way out there with these walls so orkses would feel loved and unique.
Also so they would be used by ork players as they are playable with eh ork race. :)

+1 vote   media: DOW UA
RT2...
RT2... May 29 2013, 9:31am replied:

I could wish it was as easily to implement as to concept. :)

I also need to read the codex for the latest eldar to see how far I can take it. :)

+1 vote   media: DOW UA
RT2...
RT2... May 29 2013, 12:16am replied:

check your bones in the MSGR/MSLC-data

+1 vote   media: DOW UA
RT2...
RT2... May 26 2013, 7:22pm says:

Most of what I had got used. :)

I think the best way is to just test and communicate with the community. :)

But it is up to you man. :)

Lots more tricks to learn yet when you are ready. :)

+1 vote   media: DOW UA
RT2...
RT2... May 25 2013, 12:00pm says:

I have a meat cleaver, just for you....

Chop, Chop, Chop.... :P

+2 votes   media: DOW UA
RT2...
RT2... May 22 2013, 9:01am says:

Slave Levy Congo line...
Congo, Congo, Congo.....
How low can they go, :P

+1 vote   media: DOW
RT2...
RT2... May 20 2013, 8:33pm replied:

Awww...!

Don't worry any of the terrabytes of backported models wont end up in public mods.

Every back port is to test out the plausibility of themed clones using the DOW engine as an entertainment and cognitive development tool.
Accentuating differing ideas and ideologies based around what is possible with the DOW engine. :)

There is something called "Themed Clones" that I have been doing for a lot more years then some of these developers today have been alive.

I am too juvenile in my development of the DOW engine yet to be releasing public themed clones, I need to learn a lot more skills.

So for now I develop the graphical assets for the purposes of later on.
If I loose net.
If I run out of development.
If I get a complete development knowledge and have teh time to be able to work on the "Themed Clones".

I am way to busy to put out a themed clone at this point. :)

Which reminds me Sakura, would you like to pick up any DOW engine Modding? Like you see others of us so?

+2 votes   media: DOW 2
RT2...
RT2... May 19 2013, 11:43pm says:

RE: ORK_Fighat_bomm_drop_V4_Plus.rar‏......

Busy, busy morning as being a full time carer you have to stop and do something else and in the mean time you forgot what you were doing and send incomplete work. :P

+1 vote   media: DOW UA
RT2...
RT2... May 18 2013, 11:53pm says:

As should be orks have weak structures but hard troops. :)

+1 vote   media: DOW UA
RT2...
RT2... May 17 2013, 8:59pm replied:

Remember these are all concepts. :)
And the might have win conditions applied to be able to use them. :)

+2 votes   media: DOW UA
RT2...
RT2... May 16 2013, 11:49pm says:

Figured it out...
It is because it is an Xref of the SRG cadian originally
So it calls on a shoulder pad which isn't listed in the List.

Solution should be to call on the vis_body of the guardsmen, simple enough in FFE.

+1 vote   media: DOW
RT2...
RT2... May 15 2013, 10:43am says:

There are a multitude of options and I am trying to cover them all so people can go anyway they want.

While trying to make it orky enough. :P

+2 votes   media: DOW
RT2...
RT2... May 14 2013, 8:50pm replied:

Thanks for the help man. :)

Much appreciated as I lost assets listings a week ago after burning through a lot of assets. :)

I was hoping someone else was paying attention Lol. :P

+1 vote   media: DOW
RT2...
RT2... May 14 2013, 8:44am says:

Looted_russ_Variants

+1 vote   media: DOW
RT2...
RT2... May 8 2013, 9:33am says:

Havent got the bandwidth yet man.
sorry about that. :*(

+1 vote   media: DOW
RT2...
RT2... May 2 2013, 3:51am says:

Wooo Hooooo.... :)

+1 vote   article: BFG - After the Beta
RT2...
RT2... Apr 29 2013, 9:40pm says:

Yep like everything else.
They are just parts of the cage...

Would purple smoke rising from the ground in a line be good enough for it to represent mist/walls?

+1 vote   media: DOW UA
RT2...
RT2... Apr 28 2013, 9:06pm replied:

Man, getting there. :)

Not rushing so you can break and catch up on life if need be. :)

+2 votes   media: DOW UA
RT2...
RT2... Apr 27 2013, 8:18am replied:

**** yeah man, Almost got this one in...
In a multi-level skyscraper.

Just need to learn how to get it to use its weapons and hardpoints declarations, instead of Rsrch.

Sp O feel it would be best to make it into a troop/structure unit and have it spawnable from the one that is a structure, and have a spawn radius near the one that is a structure.
So basically there can be multiple skyscrapers that use the same model and doesnt have teh addon limit, but use the hardpoints. :P

+1 vote   media: DOW Concepts
RT2...
RT2... Apr 27 2013, 4:28am says:

I also need to find how to have the 11 upgrades go into the slots in teh Taskbar area, so every time you do a research another squad is able to be built. :)

+1 vote   media: DOW
RT2...
RT2... Apr 25 2013, 1:26am says:

Obviously using the four addons. :P

Roof achieved. :)

+1 vote   media: DOW
RT2...
RT2... Apr 20 2013, 8:30am replied:

Interesting concept....

,,,,Thinking.... :)

+2 votes   media: DOW UA
RT2...
RT2... Apr 20 2013, 12:58am says:

LoL that's the way the engine developed. :)

I am well aware of this with using deadmans crossing all the time. :)

+1 vote   media: Deep water.
RT2...
RT2... Apr 19 2013, 3:17am says:

Yes yes I can make more units population ingame. :)

+1 vote   media: DOW UA
RT2...
RT2... Apr 17 2013, 3:03am says:

Doing it the way I suggested give the humans the ability to error correct the areas of interest based around the Descriptions and there shouldn't be any description or name errors.

Macro can cause Naming convention and data errors. :P

+1 vote   media: UCS for Personal mod
RT2...
RT2... Apr 14 2013, 8:23pm says:

When complete it will be what ever you want it to... :)

Statues for imperial/chaos races and for any purpose.

I think R3PTOR could be seeing a fountain/birdbath with the fx added at the top.
A birdbath of chaos or a fountain of chaos..
A little like the Diablo series. :)
Or that is the media that comes to mind initially.

+1 vote   media: Pedestals
RT2...
RT2... Apr 13 2013, 10:21pm replied:

Remember that UCS Babble ?

So don't stress about it. :)

+1 vote   media: Warp Storm for Eldar, to be named
RT2...
RT2... Apr 13 2013, 10:19pm replied:

Eldritch Anomalie?

With its Anomalous form and its Eldritch origins, it was the best I could come up with. :P

+1 vote   media: Warp Storm for Eldar, to be named
RT2...
RT2... Apr 13 2013, 10:17pm replied:

Vote for the avatar, would you like a different coloured star under the kitty.

Check my FB page and you will see it is in Profile pics.
Find my FB page links on my ModDB page. :P

+1 vote   media: Warp Storm for Eldar, to be named
RT2...
RT2... Apr 11 2013, 9:34pm says:

Is there any kitbasher besides me not using dow2 assets?

+1 vote   media: DOW
RT2...
RT2... Apr 9 2013, 1:37am says:

I thought it was speshul armour. :P

This would be the wargear model extracted from the DC version of the XV22. :P
Good shot. :P

+2 votes   media: DOW UA
RT2...
RT2... Apr 7 2013, 10:21am replied:

I cheat with everything. :P

+3 votes   media: DOW UA
RT2...
RT2... Mar 27 2013, 12:41am replied:

Battle Psyker Squad?

+2 votes   media: Imperial Guard Revamp Done! (1.72)
RT2...
RT2... Mar 27 2013, 12:39am says:

I dont think that is a valkyrie. :P

+2 votes   media: Imperial Guard Revamp Done! (1.72)
RT2...
RT2... Mar 24 2013, 10:42pm replied:

What about using the dark eldar soulstorm that chases the enemy?
Terminal damage?
Using an inverted shield colour with dark colours instead of light colours?
say it is a grenade in the taskbar, but use it like a cast?

Just thoughts man. :)

+2 votes   media: Grenades Concept is now complete!
RT2...
RT2... Mar 24 2013, 4:35am replied:

Vortex grenades?

+6 votes   media: Grenades Concept is now complete!
RT2...
RT2... Mar 19 2013, 10:13am says:

The ream colour will be there as it is just the texture here without the WTP team colour. :)

Same model piece. :)

+1 vote   media: DOW UA
RT2...
RT2... Mar 12 2013, 11:28pm replied:

When I get time as I am moving a damn lot of miniatures at the moment.

These are just examples with place holder names. :P

I sort of got stuck on the Darks...

Changing bedrooms in the house and so goes the miniatures into the new bedroom. :P

The Stirkings should be out by the end of the month as it shouldn't take me any longer then that to get all the minis moved from one room to another. :)

These are concepts and no where ready to be played as there are still Fx work to be done and deciding how to fux up some of the stuff ups of the models already ingame and newly thrown together.

Thanks for the Info it is appreciated and helps me understand how to proceed with the Darks... :)

Mucho Gracias... :P

+1 vote   media: DOW UA
RT2...
RT2... Mar 7 2013, 11:26pm says:

Know that feeling as a Guardsmen....
That feeling when you know you are screwed?

Read the Guardsmens mind. :P

+1 vote   media: DOW UA
RT2...
RT2... Mar 6 2013, 5:33pm says:

Ah yes, I remember now...

The grenade series of Icons for every race. :)
That was like over 12 months ago. :P

I will have to check. :)

+1 vote   media: DOW UA
RT2...
RT2... Mar 4 2013, 1:20am says:

You plug your powersword into them and they recharge it. :P
Morale/Detector.
Healing.
Repair.

One design for each.

Still just starting. :)
Had to try out the wings. :)

+1 vote   media: DOW UA
RT2...
RT2... Mar 2 2013, 11:41pm says:

actually looks like it is doing ferrite extraction on the soil it is above. :P

Reminiscent of cowboys and aliens.....

+1 vote   media: DOW UA
RT2...
RT2... Feb 26 2013, 1:00am says:

Me too. :P

+3 votes   media: Cosmo's Latest Design - The Ork Gargant!!!!
RT2...
RT2... Feb 25 2013, 1:51am says:

This is funnily enough one of the biggest assets in the development in FFE.

I can do this in Blender also. :P
But Im lazy and use max till more blendies jump at me. :P

I could also convert the hex in the MSGR/MSLC using criterion in Mudflaps and also DOW tools.... Lazy me. :P

+1 vote   media: DOW UA
RT2...
RT2... Feb 24 2013, 1:30am says:

01) Howling Banshees.
02) Howling Avengers.
03) Howling Hawks.
04) Howling Reapers.
05) Howling Scorpions.
06) Howling Spiders.
07) Howling Spectres.
08) Howling Dragons.
09) Howling Spears.

-3 votes   media: DOW UA
RT2...
RT2... Feb 23 2013, 6:49pm says:

Man if you get mudflaps you should be able to reverse engineer what I sent you an FFE in the changes to the Whe from OE.

What was the purpose of the entropy staff again?

Most of the texture tweaks can be worked on at the current point. :)

+1 vote   media: DOW UA Cosmocrat
RT2...
RT2... Feb 18 2013, 7:58pm replied:

All you had to do was to list in the feedback, what models in which race needed the effect. :P

+1 vote   media: DOW UA
RT2...
RT2... Feb 18 2013, 5:55pm replied:

LoLz.... :P

+1 vote   media: DOW UA
RT2...
RT2... Feb 18 2013, 6:59am replied:

Might I suggest a different approach to the attempted communication using a less confrontation statement?

"Has anyone else noticed this?"

Is a great approach. :)

I work in mental health my dear fellow I work with over 2,500 consumers locally and get nothing but politeness from them, even those that have killed co-workers.

I have been online 20 years and have been working in game development as well as community development using psychology background in said situations.

There are ways to approach everything with problem solving and questions of areas of interest you have found. :)

If you would like to discuss some of the finer techniques, I am happy to have a chat with you. :)

The current approach solicits dopamine and dopaminergic responses and opens up an air of hostility.

I know this type of action makes me feel less likely to communicate with you.

I am sorry if something got lost in translation. :)

+2 votes   media: Why 1?
RT2...
RT2... Feb 18 2013, 6:44am replied:

Please feel free to point them out in the feedback section with a detailed list of what you see the deficiencies being..

Your comments are appreciated though.
So do not think this as a form of hostility.

There are many better ways to approach this kind of situation. :)

+2 votes   media: Why 1?
RT2...
RT2... Feb 18 2013, 6:41am replied:

I think this constitutes defamation.

Harassment and cyber bullying.

0 votes   media: Why 1?
RT2...
RT2... Feb 18 2013, 6:37am says:

I believe these would of been better linked to in the forum under the feedback section.

+2 votes   media: Why 1?
RT2...
RT2... Feb 18 2013, 6:35am says:

I think these are unsolicited spam.

-1 votes   media: Why 1?
RT2...
RT2... Feb 18 2013, 2:57am says:

LoLzorz, its the one out of the sbps for Firewarriors. :P

easy way to get the firewarrior commander into game was to use the firewrrior sbps with unit size change, :P

2 shasui body guard would mix in well too. :P
So just use fire warrior sbps but disable add units.
unit size 1
all good. :P
oh and maybe an upgrade for the rail rifle to pulse carbine. :P

+1 vote   media: DOW UA
RT2...
RT2... Feb 17 2013, 6:28am replied:

U wanna help?

+2 votes   media: DOW UA
RT2...
RT2... Feb 17 2013, 3:07am replied:

I dunno, I just make the stuffz... :P

+3 votes   media: DOW UA
RT2...
RT2... Feb 16 2013, 9:45pm says:

Nothing special, just Fire warriors with Rail Rifles and personal shields.

+15 votes   media: DOW UA
RT2...
RT2... Feb 16 2013, 6:13am says:

Any idea of how to do translucency in textures?

Just asking around to see if anyone has stumbled on it already.

Tried masks in the wtp tried opacity in the rsh.
Mightn't of done it right.

So bugging people how to do it?

I know I read about it in 05 as a fudge up for model development, but 8 years has taken it from my mind.

0 votes   media: DOW UA
RT2...
RT2... Feb 15 2013, 11:13pm says:

Yes yes its not shiny but pestilence and erosion would of plague this armour for millenia. :P

WTF would it be shiny for?

Or using the WTP trim selection I have the capacity to chrome the trim selection to make it shiny, or even level work it. :P

+1 vote   media: DOW UA
RT2...
RT2... Feb 15 2013, 7:09pm says:

Using signature objects to tie in with the units ingame already.

+1 vote   media: DOW UA
RT2...
RT2... Feb 14 2013, 12:53am replied:

Welp if you can flap your lips, point your finger. :P

Where? Point to em. :P

+1 vote   media: More news from the developers tomb
RT2...
RT2... Feb 10 2013, 9:45pm says:

Fire Warrior Research:

Pathfinders
Pathfinders commander.
XV15s
FireWarriors as it is now.
Firewarriors with Pulse Carbines as a close range unit.
Firewarriors with Rail guns as a long range unit.

Firewarrior commander

0 votes   media: DOW UA
RT2...
RT2... Feb 9 2013, 10:39am says:

The whole legions mod merging is a good idea.

I think more people want that. :)

+2 votes   media: DOW UA
RT2...
RT2... Feb 8 2013, 10:04pm says:

Yeah, Yeah, It isn't a perfect copy of GWs Model as I am looking for likeness and not to Plagiarize.

Given the Mutable Genus it would also be apparent that models change. :P

+1 vote   media: DOW
RT2...
RT2... Feb 8 2013, 7:03pm says:

Do you know how to make Icons buddy?

It would be handy for the mod?

+1 vote   media: DOW UA
RT2...
RT2... Feb 7 2013, 11:49pm says:

# Assasins

- Death cult
- Vindicare
- Eversor
- Callidus
- Calexus
- Vanus
- Venenum
- Malcador
- Orrus
- Jakara
- Yeld

+1 vote   media: DOW
RT2...
RT2... Feb 5 2013, 6:10am says:

Im still looking to see if there are units they need a hand with as far as any errors in the bugs within the whe/whm through "FFE".
Or in the RSH/WTP with "DOW Texture Tools".

Ive touched up a gargoyle and Genestealer.

+1 vote   media: Nids Texture Standard.
RT2...
RT2... Feb 4 2013, 10:42pm says:

Not sure about Ravener or Trygon Armature.. Will look into it further.

+1 vote   media: DOW
RT2...
RT2... Feb 4 2013, 8:32pm says:

I have played it at an internet cafe, but never ownzed it.

So chomping at the bit to get it into a total conversion for DOW with models as a campaign.
I am not sure how you would get authority for conversion of models and content as an advertising strategy for more resales of this mature game.

FPS was nice, But RTS and TBS are winners.

+1 vote   media: DOW Series..
RT2...
RT2... Feb 4 2013, 1:05am says:

What about the almoness setup from sisters?

+1 vote   media: DOW UA Concept
RT2...
RT2... Feb 3 2013, 1:46am replied:

Nice idea man.

+1 vote   media: DOW UA Concept
RT2...
RT2... Feb 2 2013, 8:07pm says:

Okay is Fx_transform modifier a DC tools thing only?

I haven't got dc tools workable.

+1 vote   media: DOW UA
RT2...
RT2... Feb 1 2013, 8:31pm says:

Funniest thing is the texture work is just a brightness alteration on the WTP....
Dirt...

+1 vote   media: DOW UA
RT2...
RT2... Feb 1 2013, 9:46am says:

Why no Melanomas yet. :P

+2 votes   media: DOW UA
RT2...
RT2... Jan 31 2013, 8:11am replied:

Thanks for brainstorming. :)

I have ideas, but it isnt till I have talked about them that they flourish and any extra Ideas is always good to have. :)

+1 vote   media: Looking for inspiration....
RT2...
RT2... Jan 31 2013, 6:59am says:

Please Remove

+1 vote   media: Harridan_DONE
RT2...
RT2... Jan 30 2013, 9:14pm says:

Just to finish off the sabotage drone and I think that is all drones done. :P

+1 vote   media: DOW UA
RT2...
RT2... Jan 30 2013, 7:33pm replied:

Whats your thoughts on the Grotesques and wracks I have done per species in the Portfolio here?
Not codex strict, But ties in with the Haemonculi Fluff. :P

+1 vote   media: Looking for inspiration....
RT2...
RT2... Jan 29 2013, 6:25pm says:

Yeah, just a bit of a gender change. :P

+4 votes   media: ROFLMAO
RT2...
RT2... Jan 29 2013, 5:11pm says:

Whats even funnier, is that he runs around shouting like a female. :)

+1 vote   media: DOW UA Concept
RT2...
RT2... Jan 28 2013, 5:54am replied:

I am trying not to Plagiarize so there is no concern over it being more popular then the TT Game. Which no PC game compares to. :)
space crusade,
final Liberation,
chaos gate,
rites of war
Dawn of war 1/2/3...

Nothing as good as the TT game... :P

+2 votes   media: RT2's Stuff
RT2...
RT2... Jan 28 2013, 12:54am replied:

Games-workshop.com

Pop by my page some time. :)

+3 votes   media: RT2's Stuff
RT2...
RT2... Jan 23 2013, 8:15pm replied:

"Hidden intestinal tracts feed, steaming, large bore ammunition into each autocannons chambers, each projectile bearing the taint of Daemonic Flame.
Forgefiends can devour metal as easily as flesh; a well-fed Forgefiend daemon engine can maintain a glowing salvo of shells for several minutes before stopping to gorge-load more raw materials into its interiors feed-hoppers."

Was the statement from the codex that confused me. :)

+1 vote   media: ua_wip
RT2...
RT2... Jan 22 2013, 7:21pm says:

From the fluff, doesn't the feeder head need to be used to use the Hades autocannn?

Just curious to see if anyone else perceives it that way?

+1 vote   media: ua_wip
RT2...
RT2... Jan 22 2013, 9:01am says:

You haven't got the codex?

Ghost busters much?

+2 votes   media: ua_wip
RT2...
RT2... Jan 21 2013, 8:47am says:

What type of dark matter modification do you believe would allow these "Aliens" to move or alter the black hole?

Does dark matter get sucked into black holes?
Or does the other matter and light pass it by?

+1 vote   media: U mad physics?
RT2...
RT2... Oct 22 2012, 5:26pm says:

Its a slow job and I cant max out a sgm yet. :)
although I can max out a ebp.
FFE is doing a fair bit of the work. :)

I think I just have to reinstall DC tools.

+1 vote   media: DOW UA Concept
RT2...
RT2... Oct 21 2012, 12:12pm says:

Danke man. :)

+1 vote   media: What Next?
RT2...
RT2... Oct 15 2012, 7:56pm says:

But they are Space Mareens. :P

+1 vote   media: Dow UA Concepts
RT2...
RT2... Oct 6 2012, 9:51am says:

Laaaaaggggg.....

+1 vote   media: DOW Concepts
RT2...
RT2... Oct 4 2012, 6:06am says:

What do you have in mind for details?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 30 2012, 11:22am replied:

Man I am glad you are enjoying it. :)

Some people are still like I can hex, but I don't think I will ever use FFE. :P

Oh what they have to learn and what they can do. :)

Your evolution even if some what reluctant seems to give you more enjoyment and capacity. :) "Told you so"... :P

+2 votes   media: Deathwatch Assault
RT2...
RT2... Sep 30 2012, 1:09am says:

Looks like you are actually getting way too much fun out of this man. :)

Fun police quick. :P

+3 votes   media: Deathwatch Assault
RT2...
RT2... Sep 28 2012, 10:11pm says:

Never heard of Penal Legion?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 28 2012, 11:32am says:

I also got told I talked a lot about what I was doing in my sleep...

Which is easily understood as I got many ideas when I awoke. :)

+1 vote   media: Levels of I.T. Insanity...
RT2...
RT2... Sep 28 2012, 10:06am says:

*Whispers* You got it already. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 28 2012, 10:05am says:

they got all options...

But I need to work on power sword on the males, I don't remember how I made it disappear. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 28 2012, 12:17am says:

Okay best solution is to list all teh hardpoints and try them..
it could be a mistake with the way the Harpoints and weapons are in teh brass scorpion.

Try posting a message on Relic forums

You might get someone who has used that model before. :)

Forums.relicnews.com

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 28 2012, 12:14am says:

Check out adeptus modifacatus or relic forum it is better explained and composed man. :)

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 28 2012, 12:03am replied:

check your comments man. :)

Lots of detail. :)

+1 vote   media: Up Dating
RT2...
RT2... Sep 27 2012, 8:51am says:

Konichiwhy?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 27 2012, 3:53am says:

Would that be MTC(Magic Trainer Creator) and mix and match ingame with keys in your building ?

+1 vote   media: Model Development Evolution...
RT2...
RT2... Sep 27 2012, 3:04am says:

# Important Information #

Its not always adding weapons to models that does the trick.

The best results are gotten by adding bodies to the weapons. :)

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 27 2012, 1:55am says:

I found em...

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 26 2012, 10:48pm says:

Since you have been in hex for a while I thought FFE might make it so much faster and easier(Enjoyable) for you.

Got to get you into OE as you can do marker assignment much easier.

Markers are off bones, so they move with the bone like the bip01 hand.

Also as I found with the SOB with Combiweapons in FFE they need an alignment of fx to match the new MSLC object.

I haven't been able to decipher the translation method yet to move objects around in the MSLC.

Back to that point about OE, not only can you do up FX links in there but you should be able to do up some animations through MOTN and be able to FFE them into the whe, or at least that is what I am focusing on to refine at the moment. A few people have had success with this as a means of expanding on their non max modelling.

It turns out that it doesn't matter how bad the mesh looks as long as the texture and fx are good, most will love it.

You can do a model in hours, what used to take weeks. :)

Remember if you hit any snags, hit me up and if you get any enlightenment, enlighten me.

+2 votes   media: Up Dating
RT2...
RT2... Sep 26 2012, 2:07am says:

I lurve LAMP more then WAMP.....

IPtables roxers my boxers...
Ipchains too. :P

+1 vote   media: Retards using the internet....
RT2...
RT2... Sep 25 2012, 1:10pm says:

Yes Beaches I stole, Errr Found this....

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 23 2012, 2:32am says:

If you wanted to change "Name" of the modifiers remember you need to change the Motion reference to the Modifier.

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 22 2012, 12:17pm says:

Danke man....

Im glad I put my time into R&D in FFE, it save me lots of time doing reburns as I just pull in objects from whm, that didn't burn correctly in max. :)

I've got to hit a roof soon enough. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 17 2012, 3:57am says:

It is a tool instruction to help people create a lor more units for the Imperial Guard. :)

As there are so many different types of guard regiments, this tool allows FFE to import different skins into DOW without too much str...ess.

Just helping those that cannot develop in max, put out models. :)

Also good for tau as well with their... gue'vesa'la

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 14 2012, 12:59pm says:

Pink Bawkses, Nothing new, happens every 5 minutes. :P

+1 vote   media: Isnt that cute....
RT2...
RT2... Sep 14 2012, 10:57am says:

I should just colourize the texture to red instead of its current colour. :)

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 14 2012, 10:30am says:

I'll take a squad of them for personal defense against the testosterone daemons. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 14 2012, 4:48am says:

Paste into the MSGR in the Redemptionist_FFE.whm
Move up to a suitable area just above the Repentia body already in the model.

I have also added in the priest book done the bottom replacing the skirt front...

Time to sync bones.

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 13 2012, 11:49pm says:

where to go when vertex are not normal.

find the vertex in the list and add 0.003 to it.
it should noralize correctly. =1
return key

Save and file export again.

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 13 2012, 10:54am says:

combi weapons for all. :P
Except Seraphim as that I couldn't see flying. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 13 2012, 10:50am says:

OMG I am slow, it is a repentia with a preacher body and bling in ffe...

OMG I am so slow. :)

I guess the down tie waiting for sgs to burn is useful. :P

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 13 2012, 10:48am says:

Yes you are talking to a laptop and it is not talking back... :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 13 2012, 5:17am says:

CONL is a list of conditions that are used in the model to determine activation of actions. linking to Clauses...

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 12 2012, 3:30am says:

Man everyone wants it. :)

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 11 2012, 9:40pm says:

She has a thousand and one uses. :P

All she needs is a good texture. :)
creation....
textutre vector rescale.
texture surface enhancemet
Wtp creation. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 11 2012, 1:26pm says:

LOL.... :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 11 2012, 11:23am says:

"Think you can get away, you think that..... Pew, flying to the skies, Pew... You got no where to go!...."

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 11 2012, 11:19am says:

"Pew, Pew, Watch me shoot... Pew, Pew...." :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 10 2012, 8:44am says:

Time to play with the ladies.... Oh the thrill....

Sounds like a statement from a creepy ol' man. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 9 2012, 7:56am says:

Not sure if you are reading this man...

You will be served better if you put up screens of models on ModDB...

So you can get more help and learn how to get things ingame faster then the archaic methods that are generic.

All I see is big things, Is that all you have attempted?

Also I would try doing research into 40k as you only seem to have the knowledge of basic net models.. :) Explore 40k and you will find more ideas and concepts for models that go well beyond the scope of the requests by DOW mod leaders. :)
Meaning you will actually get some enjoyment out of it, not just all doom and gloom modeling. :)

Image up man, :)

Keen to see how you are going. :)

+4 votes   member: 3DanoIX
RT2...
RT2... Sep 8 2012, 9:58am says:

just thinking, still a WIP. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 4 2012, 1:13pm says:

Elysian Legends

Forums.relicnews.com

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 4 2012, 10:04am says:

Yep just a quick transfer from a wings 3d file format to show another fellow that it can be done. :)

I could go through all the wings if I had the textures designed for them..

Vindicare texture on that one. :P
and I don't know what is on the animus speculum. :P

+2 votes   media: DOW Concepts
RT2...
RT2... Sep 3 2012, 11:19pm says:

there's only one downside I cannot see how I can get it in through Object editor. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 2 2012, 11:19pm says:

thanks man.

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 2 2012, 10:29pm says:

LoL :)

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 2 2012, 12:28pm says:

I see the top twin linked lascannon using the one aim setup.

the hull using one set.

I cannon see the side sponsons using the same aim/fire.

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 2 2012, 11:41am says:

you know the predator actually has both, but the infernus cannon isn't so good with Leman Russ's so I had to upgrade to Executioner and Lascannon Sponsons. :P

+2 votes   media: DOW UA Concepts
RT2...
RT2... Sep 1 2012, 2:30pm says: +1 vote   media: DOW Concepts
RT2...
RT2... Sep 1 2012, 2:30pm says: +2 votes   media: DOW Concepts
RT2...
RT2... Sep 1 2012, 2:15pm says:

Compiled better at:

Forums.relicnews.com

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 1 2012, 1:30pm says: +1 vote   media: DOW Concepts
RT2...
RT2... Sep 1 2012, 10:38am says:

LoL man, I hope it serves its purpose.

As trying this hexing stuff, I have hit a plascrete wall genitalia first. :P
Ouch it hurts.. :P "Oh the pain...."

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 1 2012, 12:41am says:

Didn't I make a splendid mess?

+1 vote   media: DOW Concepts
RT2...
RT2... Aug 31 2012, 9:50am says:

yeah they are flat man,
Had to cut down on surfaces to reduce game lag. :)

+1 vote   media: DOW Concepts
RT2...
RT2... Aug 31 2012, 9:41am says: +1 vote   media: DOW Concepts
RT2...
RT2... Aug 30 2012, 11:50am says:

I...LIKE...ARROWS...!

+1 vote   media: DOW Concepts
RT2...
RT2... Aug 30 2012, 11:37am says:

Oh and I am excited because I got a good srg build in OE.
God yes, that was traumatic. :P

+1 vote   media: DOW Concepts
RT2...
RT2... Aug 30 2012, 8:39am says:

Alternately if you have IBB texture tools you can extract the rsh to a dds, then place the dds into the desired directory and remake the rsh.

+1 vote   media: DOW Concepts
RT2...
RT2... Aug 29 2012, 6:34am says:

but a rpg is okay?

I guess it is an oldies 40k thing. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 28 2012, 2:11am says:

because you used the photobucket link?
Using a smaller generated image?

+2 votes   media: Ogryn Servitor Bodyguard
RT2...
RT2... Aug 27 2012, 9:47am says:

Just need a Thunderhawk texture for the Legion of the Damned to deploy them.... :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 26 2012, 12:58pm says:

Whirlwind Hyperios didn't have enough missiles. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 25 2012, 3:44am says:

Yeah it is new, it is the animation code that was piggy backed. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 23 2012, 8:18am says:

Yep yep, I just brake fluid-ed 60+ Mordians Iron Guard.

Single handed poses are used with several of them. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 22 2012, 9:20am says:

I thought purple was more slaneesh with pink and purple?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 21 2012, 1:15pm says:

I hope. :)

Or there will be many mods if they aren't, :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 21 2012, 1:14pm says:

just what I picked up from functional models in OE. :)

Man you got to use mudflaps to reverse engineer some models, as I only pick up so much from reverse engineering. :)

The ore reverse engineering by people the more tricks for everyone to learn. :)

and more models being produced. :) Hopefully. :p

+1 vote   media: oe
RT2...
RT2... Aug 21 2012, 10:34am says:

lol Slaneesh... I was in a hurry and just typed... :)

Thanks man. :)

+1 vote   media: DOW Concepts
RT2...
RT2... Aug 20 2012, 12:46pm says:

a Pink and purple haze surrounding this chosen of Slaneesh would make it something that "hir" would want to enter reality through...

That staff? hmmm Im not sure I would want to use it, preferring to stick with the pokey, pokey sword.....
and use a possession on the sword. Like the sisters angel or the legatine superior or the nunciate superior. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 20 2012, 12:42pm says:

When flied up could be something the great unclean one ight be proud to enter reality through...

Thoughts?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 20 2012, 11:27am says:

I know it wont knock their sox off, but it is plausable. :)
a 2ic style of play. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 17 2012, 11:54am says:

Dakkadakka.com

????

Is that what you mean?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 16 2012, 12:56pm replied:

what are you going to do as the strategic point model?

Could one be an asteroid that allows you to build a station above it to mine its resources?

+1 vote   media: Escort This!
RT2...
RT2... Aug 16 2012, 12:44pm says:

LOL Love the idea, :P

+1 vote   media: DOW Concepts
RT2...
RT2... Aug 15 2012, 10:43am says:

A generic benefit of the crossing of the unit and the base code....

How stupid of me to think it wouldn't work. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 15 2012, 9:54am says:

Yeah I guess it is a lootas thing you had to play them out in 3rd edition of warhammer 40,000 to be able to enjoy pounding the enemy with their own vehicles. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 15 2012, 9:14am says:

Nice concepts. :)

How does it go in game play?

Are you going to expand grot systems to include more grot units?

+1 vote   media: Grot Stompaz before attack to enemy base.
RT2...
RT2... Aug 14 2012, 10:21am says:

"So you like my big stick dance?"

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 14 2012, 10:11am says:

"I don't like that hill, so I am going to pound it into the ground...."

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 13 2012, 5:00am says:

like a purifier helm?

+4 votes   media: GK Apothecary
RT2...
RT2... Aug 12 2012, 4:08am says:

well done man. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 12 2012, 3:54am says:

"Just because you are dead, doesnt mean you cant coe over here and have your geneseed extracted... Now does it?"

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 11 2012, 1:55pm says:

Bring down the rain..... :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 9 2012, 9:54am says:

I will check that out.. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 8 2012, 10:24am says:

will look into it man. :)

+2 votes   media: DOW UA Concepts
RT2...
RT2... Aug 5 2012, 5:44am says:

nice idea... Looking into it. :)

+2 votes   media: DOW UA Concepts
RT2...
RT2... Aug 1 2012, 9:41am says:

Man you know this is my version of the mod, not the legit version...

It would be funny if I actually showed my fights against WH-as, but its not UA.

+2 votes   media: DOW UA Concepts
RT2...
RT2... Jul 31 2012, 12:42pm says:

you will man, now that I learned from the Almoness how to animate sections of the model separate. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Jul 30 2012, 7:11pm says:

Arch angel,
Command throne,
nunciate,
Those veteran squad you had in a while back with the veteran missionary as well. :)
Superweapons?,
Angelic army transformation?,
--research for the
phial of dolan,
tears of the emperor,

you see the silhouette of the "communications shrine" in the background...
lightning
lightning strike
avenger
arvus lighter

Just thoughts. :)

+2 votes   media: DOW UA Concepts
RT2...
RT2... Jul 27 2012, 12:59pm says:

Ive seen that dropship in the middle around a lot more lately, within image searches.

+2 votes   media: Gargant Size comparsion
RT2...
RT2... Jul 27 2012, 4:54am says:

Warsmith as as superbuilder for chaos., something like the techmarine. :)

+2 votes   media: 7-10 Hours of Figuring Shit Out
RT2...
RT2... Jul 26 2012, 1:14pm says:

Meh, 2 hours in fileformateditor and they were done. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Jul 25 2012, 11:57am says:

I mumbled a while back where you could have this as a superstructure that you build over time/upgrade from a damaged unit.
in the end all sensors and weapons are online. Move?
using it like a superstructure could allow for
sensors, full map vis...
superweapons of two weapons.
Basically a win unit that means you can loose a building that produces units. eat that "annihilate". :P
using the saller weapns like defensive weapons like the orks have with their buildings. :)

Thoughts?

+4 votes   media: The Emperor Titan - W.I.P.
RT2...
RT2... Jul 23 2012, 11:41pm says:

was thinking of a ressurection ability for the sisters famulous like he necron lord has. :) and hey presto dead sisters turn in to beasts of angelness.

+2 votes   media: DOW UA Concepts
RT2...
RT2... Jul 21 2012, 8:43am says:

So I fudged the OE code...
Soon I will learn if it worx...

+1 vote   media: DOW UA Concepts
RT2...
RT2... Jul 21 2012, 3:10am says:

Yo, if anyone would mind emailing me on how to get the firing setup in OE it would be much appreciated.

Malcom_foster@hotmail.com

+1 vote   media: DOW UA Concepts
RT2...
RT2... Jul 18 2012, 2:56am says:

yes the grotesques would be combat drug and steroid infused to make them larger and stronger.

+1 vote   media: DOW UA Concepts
RT2...
RT2... Jul 16 2012, 9:13am says:

Yep two handed weapons...

+1 vote   media: DOW UA Concepts
RT2...
RT2... Jul 14 2012, 4:24am says:

Hmmm....

Bit of work to do yet. :)

+1 vote   media: Sisters Sentinel Ingame
RT2...
RT2... Jun 7 2012, 4:23am replied:

shaving time?

+2 votes   media: DOW UA Concepts
RT2...
RT2... Mar 25 2012, 10:27am says:

yeah man, if I can see it in a kit bash I can usually pull it together. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 25 2012, 10:26am says:

Nice idea, The model is how it was out of the box.

I wasnt sure this would even be popular. Let alone see teh light of day.

+2 votes   media: DOW UA Concepts
RT2...
RT2... Mar 25 2012, 10:22am says:

thats the point, extended barrel for greater accuracy and inevitably greater damage due to the accuracy. :p

It was a gretchin barrel, but it goes for all grot variants.

My other option was the box style from 2nd ed 40k, and I didnt like it that much. :)

Shotguns are dangerous for grotz due to their packed size. I could see them blowing each other away due to pack dynamics, But I love the idea or a wall of shotguns. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 25 2012, 10:19am says:

LoL.
You haven't heard of Africa at the moment?
It seems to be all the rage. :p

+2 votes   media: DOW UA Concepts
RT2...
RT2... Mar 24 2012, 10:56am says:

yeah I have gone with dirty weapons to give them a more combative feel. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 24 2012, 10:13am says:

when in rome act like the romans. :p

When composing the cruel, expose your masochistic tendencies. :p

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 24 2012, 3:43am says:

There is actually a series of these that I am working on, using the soulstorm un-codex model as the base for the series.

Grey knights not daemon hunters.

Even though I need to rework the terminator base model. :)

+2 votes   media: DOW UA Concepts
RT2...
RT2... Mar 24 2012, 1:26am says:

Great Idea. :)
How do you see it looking?

+3 votes   media: Best of RT 2
RT2...
RT2... Mar 22 2012, 5:00am says:

Im thinking i might fade their uniform a bit more, to have them as slightly greyer to show the immaturity of the unit compared to its leader.

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 22 2012, 3:16am says:

Why the different chapter shoulder pad?
No wtp work on the apothecary prime texture. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 22 2012, 1:30am says:

There is an energy that consumes me and I cant stop. :P

Ask cosmocrat as he was getting up to 25 max concepts a week last year, :P

Ask cyclarne about hex'n'tex models and icons. :p

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 21 2012, 8:49am says:

I was thinking this head might look good on the chaos Khorne terminator?

+1 vote   media: DOW Concepts
RT2...
RT2... Mar 21 2012, 3:16am replied:

Thanks for the Ideas based around the effect. :)

+1 vote   media: Another update from the RT2 side of life!
RT2...
RT2... Mar 20 2012, 3:29am says:

Squat Genus Deprecated.

+2 votes   media: DOW UA Concepts
RT2...
RT2... Mar 20 2012, 1:54am says:

you dont think that would be overkill on a terminator?

+1 vote   media: DOW Concepts
RT2...
RT2... Mar 20 2012, 1:42am says:

as you might notice I am no good with the lua resize for the units. :p

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 20 2012, 1:38am says:

yeah its a bit of a special K moment.

+1 vote   media: Another update from the RT2 side of life!
RT2...
RT2... Mar 19 2012, 10:51pm says:

Yeah I wanted to theme it around the current dark eldar in dow, using a modified harness and close combat weapons that are is symbiotic to the eldar Hamonculi wargear archive. :)

There is actually a series of wracks and grotesques.
Ratling wracks are also used as Minion purposed units. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 19 2012, 1:28pm says:

In game terms I cannot see why this could not be done, but you would need to be patient. :)

+2 votes   media: Another update from the RT2 side of life!
RT2...
RT2... Mar 19 2012, 1:22pm says:

Rofl. :)
Are Gretchin/Grotz controlling the carnifex?

+3 votes   media: Another update from the RT2 side of life!
RT2...
RT2... Mar 18 2012, 9:25pm says:

LOL :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 17 2012, 8:25am replied:

I really do appreciate the assistance as I am usually busy in max and don't get round the mod origins or forums.

+1 vote   media: DOW Tyranids Concepts
RT2...
RT2... Mar 17 2012, 7:56am replied:

thank you very much. :)

+1 vote   media: DOW Tyranids Concepts
RT2...
RT2... Mar 14 2012, 12:52pm says:

I would love to be able to make lots of nids. But I am not sure I am allowed to without the consent of the Nids mod developers.

+1 vote   media: DOW Tyranids Concepts
RT2...
RT2... Mar 8 2012, 9:13am replied:

Love the baneblade variants. :)
The subjagator was slightly larger then what I remember it being as a scout titan.
I love the dark eldar titan, but it might be difficult to get it looking taht good ingame. Looks great.
Man that was so worth the look. Much appreciated.
Thinking what I can kitbash.

+1 vote   media: RT 2 wants YOU for the greater good!
RT2...
RT2... Mar 7 2012, 9:38pm says:

I havent tried teh shadow spectres yet.
I have had a go at corsairs though.

+1 vote   media: RT 2 kitbashes in your face!
RT2...
RT2... Feb 29 2012, 11:06am says:

I am speaking the wrong damn language. :(

+1 vote   article: العربية
RT2...
RT2... Feb 26 2012, 12:59am says:

Well done man, It would be good to get all the sabre variants in through sabre upgrades. :)

I think we are going to need a third build section?

+2 votes   media: Sabre Gun Plattform
RT2...
RT2... Dec 30 2011, 7:31pm says:

well done.

are you using multiple layers to construct the texture and inner/outer bevel to give it the 3d effect in a selection on the surface?

+2 votes   media: This is how we end the year 2011...
RT2...
RT2... Dec 9 2011, 3:01am says:

I tried for the blue Grey of the Grey knights, similar to how you paint them up for real. :)

There was a bit of wtp work with the other textures. :)

+1 vote   media: Inquisition Daemonhunter Titans Provided By RT2
RT2...
RT2... Dec 2 2011, 12:42am replied:

Okay. :P

+1 vote   media: The Entropy Staff - Reworked
RT2...
RT2... Dec 2 2011, 12:28am replied:

There is always the second option of an auxillary monolith building that when completed makes the heavy monolith?

I was bored a while back and did up the code to allow for a second type of monolith building using the original monolith building just enlarged and faded texture a bit more.

Hence doubling the amount of units that could be produced.
Designed more for production of vehicle class units.

It wasn't that hard of a hex'n'tex, that I will revisit to see if I can make it any better. :)
And the builder scarabs have plenty of room :P

Thoughts?

+1 vote   media: The Entropy Staff - Reworked
RT2...
RT2... Nov 30 2011, 11:08pm says:

re TT1.9
self illumination?
specular?

+1 vote   media: The Entropy Staff - Reworked
RT2...
RT2... Nov 25 2011, 2:18am says:

I should be able to fix this daemon hammer tonight.

And if I am very very very very very very...... Lucky I might be able to get the falchions and nemisis staff in too, :P

+1 vote   media: Grey Knights - Pimped by RT 2
RT2...
RT2... Nov 23 2011, 2:45am says:

yeah hacky slacky hex'n'tex and I can get several models games ready in an hour. :p

If only that could be done through max. :)
I could hope that milkshape works and I can get more done from the face book photo album's.

Malcom_foster@hotmail.com

+1 vote   media: Grey Knights - Pimped by RT 2
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