I am a retard and it took me 20 years to figure this out!...

Comment History  (0 - 30 of 3,209)
RT2...
RT2... Dec 14 2014, 6:43pm says:

Also good for strategic markers. Or objective markers.

+2 votes   media: Hmmm.....
RT2...
RT2... Dec 14 2014, 5:40pm says:

can you applied the rail rifle?

+2 votes   media: The Greater Good is now accepting candidates...
RT2...
RT2... Dec 14 2014, 8:11am says:

Oh My Emperor, Not the Penal Legion again.... :P

+2 votes   media: Will you join the Greater Good gunner?
RT2...
RT2... Dec 14 2014, 7:59am says:

The parody would be that the commissar would shoot you first for not doing the emperors will. :P

+2 votes   media: Will you join the Greater Good gunner?
RT2...
RT2... Dec 13 2014, 6:23am replied:

When I was FFE developing the Looted russ, I could lock certain weapon types in game... and it would just be the random in the AP, which i could then not have the vehicle display in AP. :)

Is that any better?

+2 votes   media: Back to the start
RT2...
RT2... Dec 13 2014, 6:19am replied:

ROFL. :P

+3 votes   media: What the.....?
RT2...
RT2... Dec 13 2014, 12:25am replied:

So it does serve a purpose. :P

+4 votes   media: What the.....?
RT2...
RT2... Dec 12 2014, 8:19pm says:

You know you can lock this down in game and it would only be AP that would show it up, if you enabled the view in AP. :)

Good ol' cow catcher looks good, no matter what it is on. :P

+2 votes   media: Back to the start
RT2...
RT2... Dec 12 2014, 8:01pm says:

Time for thoughts:

With the original two walls I found I could just TC up the walls, but that wouldn't have made them unique enough.

Just like badging up the walls didn't make them unique enough.

So I went with looting the textures from the race they were designed for as the basis of some type of uniqueness while being compliant with the original race.

The reason i didn't go with plain stone was because it looked to much like the generic scenery that was a part of the map making setup.
Something totally un-mappy and more racey or based off of symbols of the race the walls were designed for.

That was the thoughts process I went through with the old dual wall setup.
Not sure if that helps. :P

They are looking better then the concept I put out, and I cant wait to see how you go with the TC setup for the walls.

Game play should be interesting to see how they go on the whole with the cross wall section.

I use "deadmans crossing" to develop walls so I can see how they go on uneven surfaces and if the float when the surface is uneven. :)

Merry Christmas if you celebrate it. :)

+1 vote   media: waaaallz
RT2...
RT2... Dec 11 2014, 12:58am says:

"I have decided that Every mount starting in September that I will be selecting one Indy Game to give out to a lucky winner on Mod DB as a random drawing."

I am not legally allowed to say what I am thinking. :P

+1 vote   member: Sakura Matou
RT2...
RT2... Dec 10 2014, 6:17pm says:

There is also the potential to rename spine2 as bip01 and spine3 as spine2.
That should give good trajectory capacity for the animation sequences.

+2 votes   media: Bones areas of interest....
RT2...
RT2... Dec 10 2014, 5:47pm replied:

I am still here. :P

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 8:27am replied:

"I am a retard and it took me 20 years to figure this out!..."

see I admit it. :P

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 8:26am replied:

I clicked it. :P

I am not ashamed to admit it. :P

If something goes very wrong, I can tell everyone else not to click it. :P

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 8:19am replied:

A statement circles around and around in my mind, locked in some imaginary twister.....

It's A Trap!.....

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 5:46am says:

Would be looking like and anti-social personality disorder... :P

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 5:42am says:

Oh that's right prison rape, and I make people look stooopid. :P

+2 votes   media: I wonder....
RT2...
RT2... Dec 10 2014, 5:10am says: +2 votes   media: This explains alot
RT2...
RT2... Dec 9 2014, 3:35pm says:

Chinese take away containers, deal with them pretty fast. :P

+2 votes   media: Oh god what is this thing
RT2...
RT2... Dec 9 2014, 6:17am says:

Because they a gender averse like the Necrons, I am able to do it without influencing gender stereotypes in the person I care for. :P

That's my excuse. :P

+2 votes   media: Busy looking for more ghost army components....
RT2...
RT2... Dec 9 2014, 6:14am says: +2 votes   media: Down, Down, Relic is Down....
RT2...
RT2... Dec 8 2014, 7:39am says:

It turned out well. :)
Are you happy with it?

I think the pose of the hand of the cultist is the reason it doesn't sit on the weapons properly, as I watch more and more migrate into Meloos work. :)

FFE has made it much easier then an XREF.
And I would say have better results. :P

Did you have enough components, or was there anything else you had in mind for later reference.

As I am still burned out from caring. :P

+2 votes   media: Mordian "All in one" concept
RT2...
RT2... Dec 6 2014, 7:29am replied:

Yeah man and lanspeeders. :P

They phased out the jetbikes in 2nd ed, but if you had the models, you would just say they were bikes. :P

When we had freedom. :P

+2 votes   media: Mechanicum, how it was 20 years ago. :P
RT2...
RT2... Dec 6 2014, 7:18am says:

Would there be a chance of seeing Magnus or Mortarian?

Fulgrim would be interesting also, but the other two primarchs have a better Gameplay. :)

Good scaling as it was in epic, scale wise.

+2 votes   media: Primarch Angron 99.2% Implemented!
RT2...
RT2... Dec 6 2014, 5:29am says:

I remember "make your own" assassin rules. :P

+2 votes   media: Mechanicum, how it was 20 years ago. :P
RT2...
RT2... Dec 5 2014, 5:31pm says:

Will the skirt sections or armatures work off of the leg bones? and animate likewise. So renaming the skirt bones to the leg bones. :)

+2 votes   media: Forgeworld militia concept
RT2...
RT2... Dec 5 2014, 7:20am says:

Hotmale... er Hotmail, tells me I should look at these. :P

I like the way they turned out and wasn't sure on how the skirts would go. :)

+2 votes   media: Forgeworld militia concept
RT2...
RT2... Dec 5 2014, 7:16am replied:

Don't tell Cyclarne, but I am always doing bad, bad things to very innocent people. :P

Good Job on the texture buddy. :)

That is the reason I joined a team. Because my eyes are buggered and textures aren't my forte. :P

Sorry I dont have much to say, but the full time caring is keeping me buggered.

Enjoy yourself in here buddy. :)

+3 votes   member: RT2...
RT2...
RT2... Dec 3 2014, 1:29am says:

Yes you have found on of the first uses of anime.

Do you feel proud? Or was it an accident?

strangely enough later on it went into advertising. :P

+1 vote   media: The Shadow Blossom.
RT2...
RT2... Dec 2 2014, 7:39pm says:

Satire is Satire.

What I was thinking is with the spine3 it could be renamed as bip01 or neck in ffe.

That should theoretically stop the issues with animations being associated with it.

it all depends on the model I bring the armature into of course and remembering all the animation states for each of the armatures I am importing into and the conflicts with the armatures.bones being imported into the position.

I'm not going to elaborate what I see in these potential psychological blobs. :P
You dont want to know whats in my mind. :P

I'll document this here so that when I get back to it from caring, I have my thoughts down. :)

I am more inclined to go with Bip01 because there should be no anims, and neck I am a bit weary of. :P

+2 votes   media: Bones areas of interest....
RT2...
RT2... Nov 26 2014, 6:58am replied:

Moddb.com

Based off of the cultists animations as an xref. they come out like this if used as cultist ebp. :P

yep infiltrated looks good. :P

It uses a dow2 texture.
The model wasn't in dow2 either. :P

+2 votes   media: What has been on my mind...
RT2...
RT2... Nov 25 2014, 5:29pm replied:

did I send you that skeleton I got from certain assets?

+2 votes   media: What has been on my mind...
RT2...
RT2... Nov 25 2014, 8:23am says:

I am reminded of teh work deathwatch did around cultist based on gods,
That was a couple of years ago though.

I have documented everything i could around body.bone sync with relation to the renegade milita in case I am not around or free.

With the random body idea on the renegade militia, I believe you could swap in many body types to get a multi styled unit fro the militia. As thoughts.

Anything that is skinned and texturesd, could easily be body sync with renegae militia, I believe and it should be able to be put in through ffe into the militia.
There is abound to be things that arent.

Interesting thought processes.

I hope you were able to find a khorne head to swap into the renegade militia champ.

+3 votes   media: What has been on my mind...
RT2...
RT2... Nov 15 2014, 11:23pm replied:

3x3 in corsix?

+1 vote   media: Another X wall concept....
RT2...
RT2... Nov 15 2014, 11:06pm says:

A^2 = B^2 + C^2.....

By rotating the whole animation set for the Orky HQ, it would just be a matter of time before I math out the total lengths of the intersecting walls and then could integrate them into the model, with the upgrades staying the same as they are now for the ork HQ.

The tower in the middle as me, unless I xref the anims in for it and then go on to use them as the basis with the other outside cannons as the upgrade like the HQ.

While in theory it is possible, there is quite a few failure points. especially OE where the Animations would need to be integrated for the towa. :P

As I would use the anims for the HQ as the base.

But first, time for more coke. :P

+2 votes   media: Ork cross wall rough conceptual idea
RT2...
RT2... Nov 14 2014, 1:51am replied:

Which race?

+1 vote   media: Walls - Pretty Please.
RT2...
RT2... Nov 14 2014, 1:39am says:

Have you tried a proxy of using the 90 degree wall as an FX for the 0 Degree wall?

Aligning the fx to intersect in the middle?

+1 vote   media: Walls - Pretty Please.
RT2...
RT2... Nov 11 2014, 7:13am says:

3G/4G, B/G/N, BT, Networking in the interactive digital media?

+1 vote   member: Avert
RT2...
RT2... Nov 5 2014, 7:16am says:

Would it be possible to load teh civilians into the towers?
And have them produce more civilians over time. How ever they do it in the towers?

The thoughts are that that way they could be used to produce a civilian militia.
There are a couple of versions, laying around.
And a more complex version being produced at the moment.

Just thoughts.

+2 votes   media: IDH bits and pieces (Whole thing not shown)
RT2...
RT2... Nov 4 2014, 7:30pm replied:

Actually looks pretty good. :)

May just have to get myself a copy of the appropriate max. :)

I am pretty sure I-Nertia, put up a tutorial on getting stuff back into 8, on the relic forums. :)

+1 vote   media: It is a start......
RT2...
RT2... Oct 26 2014, 7:44am says:

Oh so you want to know about the dark things?

At what frequency does the high co2 environment have the capacity to change the C2 into dynamic posed architectures based on the horrors of the designs of the AI?

Why is there no venting of borealis?
What is internal venting and what extra energy would that give to the architectures as well as a self defensiveness capacity ?
Would that extra energy give greater fluidity to the motion of the ai designed architectures.
Its all just a game to the universe. :P

+1 vote   media: What I see.....
RT2...
RT2... Oct 24 2014, 8:39am says:

I am tempted to clone the head to give a lot more skinned objects to use with body syncs and different types of models.

Just throwing thoughts out there while they are fresh...

+1 vote   media: And then the body sync
RT2...
RT2... Oct 24 2014, 7:59am says:

That would be a unique way to shake out the nuggets. :P

The problem is the calf positions are what allows it.
So in any other position she wouldn't have the strength. :(

There would be only so long she could lap dance for. :P
Lap dancing only gets to the young fellows, old fellows have to get wet and deep, for hours.. :P

Is that inappropriate?

+2 votes   media: Twerk for me sexy girl
RT2...
RT2... Oct 22 2014, 2:23am says:

Vertex normalization took a couple of days and aims took half an hour. :P
Pffffftttt....

Onto the idle and firing for the rider. :P

+2 votes   media: Warp Beast Mounted.
RT2...
RT2... Oct 18 2014, 8:27pm says:

This could be also be considered as the flaw for Dark Millenium online. :)

40k Players do not want to plat Warcraft style games as they are not challenging enough or cognitively stimulating enough to enjoy.

Just like DOW is not stimulating enough for other 40k players.

I actually find DOW as boring as **** and DOW 2 much worse. :P
Hence the reason I mod instead of play online. :P

It is about the delusional constructed interfaces that are going to be allegedly entertaining to others already engaged in the psychosis of the genre.
It rarely works.

+1 vote   media: Exodites theory.....
RT2...
RT2... Oct 16 2014, 4:55am says:

Looking great. :)

+1 vote   media: In Game
RT2...
RT2... Oct 13 2014, 9:31am says:

Yep I think I will have to sleep on it a few nights, as I remember how much an *** pain the last setup was, :P

+2 votes   media: Interesting model setup....
RT2...
RT2... Oct 13 2014, 1:16am says:

I think I got to everyone, or at least enough to get the word out and the rest of the networks should be able to cover the rest of you all. :)

+1 vote   media: It is a start......
RT2...
RT2... Oct 12 2014, 10:11am says:

I'll get around to working on orks again and wonder what happened. :P

+2 votes   media: Dead Ork, Dead Ork, Dead Ork, Dead Ork, Dead Ork
RT2...
RT2... Oct 10 2014, 10:06am says:

Animated tracks my bane.... :P

+1 vote   media: Hellhound better representation.....
RT2...
RT2... Oct 9 2014, 3:24am says:

Northerners only have one thing in mind. :P

Southerners know, that one mistake down this way and all of this is moot as there wouldn't be enough land mass livable. :P

All it would take is one nuclear whaling ship. :P
Pop.... I hope you can all swim. :P

+2 votes   media: one hundred years later
RT2...
RT2... Oct 3 2014, 9:00pm replied:

With the 3 psychic choir units, its about leveling out the guard psychic choir unit and the GK psychic choir unit.
The uber power is it like GS says. :)

With the Yoofs, it is adopting Gorka Morka units ideology, to step away from the DOW cluster.... Orkses citizens would be a good representation of the models.

I am just waking up so concepts are a bit slow, ad I will have to get back to you about the Wall. :)

+1 vote   media: Celestian Rhino Xref.....
RT2...
RT2... Sep 22 2014, 9:37am replied:

so it sounds like a matter of recycling what we can texture wise to save the overload.

+1 vote   media: Can we use these in DOW yet?
RT2...
RT2... Sep 20 2014, 8:04am says:

Page 99: Librarius

+1 vote   media: Librarium again...
RT2...
RT2... Sep 19 2014, 7:35pm replied:

Excellent :)

+1 vote   media: FFE Fix on dreadnought....
RT2...
RT2... Sep 17 2014, 10:16am replied:

So back to trying to get blender to work I guess as that would be one potential solution. :)

+2 votes   media: Any female developers?
RT2...
RT2... Sep 17 2014, 9:13am replied:

Maybe it is a womans rights issue as far as human rights go.

These males developing games with their dream girls and pawning it off as the ideal personas for females.

When females rebel and design the personas in the first place, it is what i would conceive as being the change.

how to illicit females to take control and reset the species diversion from reality due to testosterone saturated males.

Interactive digital media seems to be the vogue form of media and seems to be gaining strength. So I babble about that media format and the influence of females upon the environment.

To better describe granny games. it is in reference to the dominant role in the minds of young males. The Matriarch has love and power and takes control of the minds of the youth.
It is not intended as a parraphilic diversion, but using the matriarchal role to overcome the violence fueled patriarchal roles. In the books and media it tells me there is no sexualization of Granny or the matriarchal roles. it seems to be that way in real life as well, with a lot of power in the matriarchal role.

Of course I am just one ****-sapien in over 7 Billion so I could be so far askew from reality that I could be delusional. :P
Just because I dont share their shared psychotic disorder. :P

I am trying to get back to the genesis not the media saturation. :)

How to empower young females. or females in general.
I know I was able to do it in furcadia over a decade ago.

I was able to do it in the last 12 months in other engines.

But at this point in time with the development media platform... Where am I going wrong. :(

Maybe its my dementia. :P

+2 votes   media: Any female developers?
RT2...
RT2... Sep 17 2014, 8:51am replied:

So it is in my somatic markers from my youth with none of the females around me in my youth having body types like that.

I understand this has been an affluent country for a long time and food is not impossible to come by, with a saturation of high calorie food.

I cannot think of a single female adult with small cup sizes from my childhood... and an arrogance in dressing with accentuation on attractiveness as categorized by the era.

This would explain the last 20 years chasing down parraphilic disorders as such... In a subtle way.

None of the females in the Page remind me of any women through my youth..... Is that an era based off of media saturation, making me nothing more then the spawn of the spawn of media saturation...

it is actually a lot more complex then that, but that would be some attributable factors which influence my personal development. And I am 40, so my youth was a long time ago. :P

+2 votes   media: Any female developers?
RT2...
RT2... Sep 17 2014, 6:59am replied:

sc2 sucked. :P
sc sucked. :P

I would have preferred to play/mod furcadia.... :P
Or mod ufo enemy unknown,
but what can I say, you got to bring a new game to lan nights. :P

Sakura, I really mean thank you for sharing your thoughts on this.

How would you get non sexualized females without it looking pedo?
Would it need to be a granny game? as slang as such.

+2 votes   media: Any female developers?
RT2...
RT2... Sep 15 2014, 8:54pm says:

Why did I choose this media styles in the image?

What is the point of going from FPS to RTS?

What is the radicalization of the specia due to violence fueled entertainment?

Why did I choose poor poly count media constituents?

What is the genesis of terrorism?

So many more questions would come from those that have the intelligence.
It is not for me to ask every question as I know I am only one out of over 7 billion.

+1 vote   media: Warp isolated worlds...
RT2...
RT2... Sep 14 2014, 9:18am says:

I am just starting up again. :P

You should be getting some PTSD from my blog.. :P

This is only the beginning. :P

"Run While you still can...."

Once I get all the intel. up, I will be able to work from that point.
Until I get intel. up, I will be useless. :P

I could always start pulling off some 36 hr days?
Like I did too many of in the last 6 months?

All I can do is Lolz. :P

+2 votes   media: Lol RT2 XD
RT2...
RT2... Sep 12 2014, 10:02am says:

Dl.dropboxusercontent.com

If you don't feel confident in following my destructions. :P

+1 vote   media: Sisters w/ Marine Powersword Fx....
RT2...
RT2... Sep 11 2014, 4:32am replied:

The droidekas was what it reminded me of the first time I saw it on Forgeworld as well. :)

+2 votes   media: It's Back!
RT2...
RT2... Sep 9 2014, 7:03am says:

I have to assume some post processing for the purposes of censorship

+1 vote   media: Got a Slave out of the Dias.... Only One....
RT2...
RT2... Sep 8 2014, 10:24am says:

I am sure that AE ability fx could come off if I knew how to remove abilities in corsix. :P

I am just here to Break stuff. :P or Maek stuff. :P

+1 vote   media: Lazer beams for freakin eye... :P
RT2...
RT2... Sep 7 2014, 7:17am says: +2 votes   media: As Requested: Pylon Model Differences!
RT2...
RT2... Sep 6 2014, 2:32am says:

With the textures have you thought about leaving gaps in teh shapes of the wall, sort of like what deathwatch did with the looted russ variants extra armour?

+2 votes   media: Ork walls concept rework
RT2...
RT2... Sep 5 2014, 9:50pm says:

I am wondering if with the thunderhawks, I could do a fleet icon up for the start of the game and have the legion of damned only be able to deploy where visibility is.

Either by drop pod, thunderhawk, Thunderhawk transporter, Teleport to surface. Thunderhawk assault drop.

That way they would only get a thunderhawk drop zone to start off and when that drop zone is destroyed the legion of the damned couldn't deploy as there wouldn't be any visible deploy areas. :P

So a truly assaulting force. :P

+2 votes   media: Cult theories of even Chaos Legions...
RT2...
RT2... Sep 5 2014, 7:32am says:

I might pass on the object rescale and just rescale the imported armature architecture that come in with it off of Bip01....

This should mean the rescale should be localized to the imported object. :P

After bone sync of course. :P

+2 votes   media: I remember the Repentia issues now.
RT2...
RT2... Sep 2 2014, 7:28am says:

Interesting translation, but I think a pedestal of style would be good under these as an fx.... Corsix enabled FX.

I have one prepared.

Then all would need to be done would be to give all the models flight.
So they would look like they were on a pedestal.

Such potential, but so long ago.

I doubt you are even still around or understand me. :)

+1 vote   media: DoW Chess
RT2...
RT2... Sep 1 2014, 11:25pm says:

Remembering evil tentacles use left right armature assignment and good tentacles use the same side armature assignment. :)

+1 vote   media: Bipedal to tentaculate animation conversion. :P
RT2...
RT2... Aug 31 2014, 7:53am says:

change the picture?

+1 vote   media: Break time in learning.
RT2...
RT2... Aug 30 2014, 9:14am replied:

Senseless slaughter. :P

+2 votes   media: The Greater Good
RT2...
RT2... Aug 30 2014, 8:45am replied: 0 votes   media: Baal Predator ingame! (WIP)
RT2...
RT2... Aug 30 2014, 8:33am replied:

Best indicator is to check the soulstorm pred, broken down between:
dxp2 for the whe.
W40k for the whm.

Or at least it is here. :)

0 votes   media: Baal Predator ingame! (WIP)
RT2...
RT2... Aug 30 2014, 8:26am replied:

Check name sync. for files.

check the anim in the whm is the ones called on in the mton(Whe). If not matching you got the wrong whe for the whm. :P
Also ref anim issues can happen, look at the thunderhawk or eldar buildings. :)
You can see by the eldar supervehicle building in UA with the stones underground. :P

Check no anim in the whe is the not same as the whm.
This requires pen and paper. :P

on another note for the firing fx you can just do up a sequence of shooting from on position.... :P
Attach that fx to the cannon marker for the las twins.
Then it is just a matter of aligning the fx in fx tool, till it looks sweet. :)

The new stuff you put in should turn invisible when the whe works.

Also you can try an XREF in OE.

Remember there could be differences between dow and SS preds.. :)
So the whe could be either. :P DOW isn't always DOW. :P

I could spend a couple of weeks telling you why it pink box. :P
But I should stop there. :P

0 votes   media: Baal Predator ingame! (WIP)
RT2...
RT2... Aug 28 2014, 11:03pm replied:

I dunno buddy...

I just Mish, Mash up a Mesh. :P

I was wondering how to translate:
Moddb.com
into DOW. :P

+1 vote   media: Spiiritseer and friends. :P
RT2...
RT2... Aug 23 2014, 10:36pm says:

These are suppose to be Gangers, and i will have to find a way to make a juve out the the guard SRG. as the final leader for this squad.

So Leader, Sniper, Zealot, Juves....

+2 votes   media: Redemptionist, Initial Results. :P So Rough... :P
RT2...
RT2... Aug 22 2014, 12:16am says:

Looks like DOW is Chronically vertically challenged.

Has anyone tried any vertical assets, like the raising buildings I tried?

+2 votes   media: Epic Vindicare cant climb a hill for a vantage....
RT2...
RT2... Aug 19 2014, 12:51pm says:

I found an interesting trick. :P

when I left right the env it is good. :P

But when I mirror the priest it is bad. :P

+2 votes   media: Redemptionist ideas....
RT2...
RT2... Aug 18 2014, 8:48pm says:

...\Tyranids\data\art\fx\textures PAR.TGA

+1 vote   media: Hell Drake in UA Areas of interest.....
RT2...
RT2... Aug 16 2014, 11:21am says:

Company champion with combat shield?

Looks good. :)

+3 votes   media: another cylinder of mine
RT2...
RT2... Aug 5 2014, 8:16pm replied:

Also I keep forgetting about chalk.
and also bark.

There is a lovely little tool called a Pantograph, allowing you to swap between media seamlessly. :)

+1 vote   article: Freezing of project. I'm leaving.
RT2...
RT2... Aug 5 2014, 8:03pm says:

Drawing comes in handy with Storyboarding out your idea. :)

Concept art is also another for of storyboarding, displaying the idea at any point in time.

As reducing colour palettes to create a storyboard is not the way they want you to do it. Something about the cart before the horse.

What media are you going to be working in?
Charcoal?
Pencil?
Pen?
Also what are you going to draw on?
Paper?
cardboard?
Plastics?

Remembering the fineness of he media you draw on and the type of media you use to draw on it, will determine the detail or surrealism of the concepts. :)

Also plastics can be put on a projector and can be enlarged onto a canvas if you wanted to upscale it. :)

Also if you think you destroy something with Pen, There is a lovely mirror trick that allows you to invert the image and basically draw the parts you want to again and replace the parts you dont like, without needing to change form. :)
-There is a good movie about this in English sorry to say, if you get to that point. I should be around to get a reference for you. :)

Enjoy this process man.

+1 vote   article: Freezing of project. I'm leaving.
RT2...
RT2... Jul 23 2014, 1:57am says:

Are you using 512^2 or 1024^2 textures?

+1 vote   media: Eldar Haven Class Spire
RT2...
RT2... Jul 14 2014, 10:03am says:

Epic in the old days with warlords everywhere... :P

"oh you destroyed my warlord?" "Pfffffttttt... I got many more...." :D

+1 vote   media: Predating 2nd Ed. :P
RT2...
RT2... Jun 4 2014, 7:32am says:

Always a complete alpha on the window texture. I am not sure about DC.

+2 votes   media: Praetorian Mess Addons
RT2...
RT2... Jun 1 2014, 10:25pm says:

I get this weird delusion that the texture on the cloak could be remade to look like the cloak on the cryptek. then it would just be a ffe rename internally.

+1 vote   media: Cryptek.....?
RT2...
RT2... Mar 17 2014, 10:27pm says:

Uh huh, I remember those walls.

They were the ones that weren't armed.
I was wondering how you got eh last walls i submitted with weapons into a position they weren't in. :P

I see they are the ones without the roof. :P

So just a wall upgrade from the weapons visibility. :)

Moddb.com
Were the ones I thought you used. :P LoL... :P

+2 votes   media: Waagh Walls concept with 4 directions
RT2...
RT2... Jan 29 2014, 8:33pm replied:

Tanks for all the effort buddy. :)

I understand not doing Non-Cannon ships for the mod. :)

+1 vote   media: beast heavy cruiser
RT2...
RT2... Oct 19 2013, 5:12am says:

I may be mistaken and this could be an incomplete model for single player display.

I looked into it in OE.
and it is just a mover not a decease or attack.

I looked at rampage and got lost very fast. :P
So if it is calling on actions/motions I couldn't find it. :P

+1 vote   media: Wazzup with these?
RT2...
RT2... Oct 14 2013, 6:49pm says:

Withe the spawner ext I was thinking they could have standard
8 buildable units.
hero slots up the top.
Withe 3 Research slots down the bottom and an Ork population increase button.
Or it might be possible to have the buildings automatically increase the ork pop.
Leaving four research slots down the bottom. :P

How to break the units down?
By Clan attributable preferences for troops types?

Also note:
Mad boyz are missing.
Themed 3rd Lootas are missing.
boar boyz are missing.
Wild Boyz are missing.
Runtherders are missing.
Ogryn are missing.
Snotlings missing.
Ork pirates are missing.
Goff rockers are missing.
biker boyz are missing.

Just some more options. :P

+2 votes   media: settlement walls....
RT2...
RT2... Oct 13 2013, 1:31am says:

Meh, didn't work, so I maxed out:
Moddb.com

FFE makes life easy. :P

+1 vote   media: Mini update. Rino and Exorcist new texures
RT2...
RT2... Oct 12 2013, 7:06am says:

I have found even more areas of interest with this, a task which should not be as difficult as it is. :P

Even though I have hit a snag, it is still not out of the workflow. :P

text replace of non ascii characters doesn't work. surprise, surprise, surprise. :P

text replace between two ascii characters and a shift in the 4 non ascii characters and 1 ascii character at the front of the block should allow me to use the rest of the section to be able to directly enter hex designations in.

Another day in my mind. :P

In long, there are four non ascii characters before the two ascii characters I am intending to addition the 67 uppercase ascii positions.
then shift the five character to the end of the ascii string entered and start punching in The marker HEX character set...

+1 vote   media: WTF I am lazy. :P
RT2...
RT2... Oct 11 2013, 8:23am says:

The only glitch so far is with this wall and one of the designated guns not firing in corsix work

+1 vote   media: SEUI Complete....
RT2...
RT2... Oct 9 2013, 7:52pm says:

On a side note Leo, how are you with changing facial definition with the head of the model, also hair colouring and eyes/lips.

Dkin colour could also be another way. :)

to diversify the model. :)

+1 vote   media: Retexture female IG WIP
RT2...
RT2... Oct 9 2013, 8:54am replied:

Found it man. :)

Moddb.com

+2 votes   media: "Karandras_i" female ig & my texture=)
RT2...
RT2... Oct 9 2013, 8:42am replied:

I am curious, could you upload a screen shot to your profile?

+2 votes   media: "Karandras_i" female ig & my texture=)
RT2...
RT2... Oct 8 2013, 2:49am replied:

They may work best in New Races. :)

+1 vote   media: Special for UA Team =)
RT2...
RT2... Oct 7 2013, 5:30am replied:

Remember to use a UA install if you want to try the interface.

It might all go bad, and all you would need to do is delete what you copied in, or fresh install across with another install. :)

It is the RGD, the part I am a noob at also. :)
It worked okay in UA new races, where I developed it.
But other work going boom on me. :P Do I have to accept these rgd might go boom too. :)

From little things, bug things grow, :)

+1 vote   media: Special for UA Team =)
RT2...
RT2... Oct 6 2013, 7:09pm says:

Moddb.com

Moddb.com

Moddb.com

Moddb.com

Not there and the only squad not there is Paladins. :)
Oh and Ghost knights, if you call that a squad.

+1 vote   media: Grey knights apothecary?
RT2...
RT2... Oct 6 2013, 6:17pm says:

Oh, and watching your work for a while and really enjoy your quality of work. :)

+1 vote   media: Special for UA Team =)
RT2...
RT2... Oct 5 2013, 7:29am says:

Slave Levies: Cost per unit (IG Infantry Squads only),
gain Feel No Pain and Slow and Purposeful and may not
take any additional doctrines.

+1 vote   media: Plug.tga
RT2...
RT2... Oct 5 2013, 7:27am says:

The Afriel Strain: Cost per unit (Guard Infantry),
gain ATSKNF, may take no other abhuman doctrines, may
not be combined with Iron Discipline or Chen-Inhaler.
May not take any Priests or allies from any
Inquisitorial codex.

+1 vote   media: Afriel
RT2...
RT2... Oct 3 2013, 6:23am says: +1 vote   media: Blender 2.42a
RT2...
RT2... Oct 1 2013, 1:42am says:

Also note Armour sequences are.
Blessed Armour First
Celestial Armour Second
Angelic Armour Third.

+1 vote   media: DOW UA Sisters...
RT2...
RT2... Sep 30 2013, 7:00pm replied:

I wouldn't stress about things piling up man, it will calm down soon and you will run out. :P

Hope you had a good weekend. :)

+1 vote   media: The Tau Russ is now working fine
RT2...
RT2... Sep 29 2013, 8:05pm replied:

I think it was all a rush.. :)
I cant quite remember.

I sent it via email in a rsh anyway. :P

+2 votes   media: The Tau Russ is now working fine
RT2...
RT2... Sep 28 2013, 11:32am replied:

Did you do a compile TGA on the textures for this unit?
Using the tau conscripts Teamcolour?

I just did it and it looks like what it is already. :P

forum is the give away. :P

I cant remember if you said you did or not already. :P

Im a busy busy man, who forgot. :)

+1 vote   media: The Tau Russ is now working fine
RT2...
RT2... Sep 27 2013, 8:43am replied:

chemistry is an array of elements put through a matrix of solution resolution. :)

+1 vote   media: What some of my babbling resulted in ....
RT2...
RT2... Sep 27 2013, 8:42am replied:

Even is psychology its about raw data and arrays and matrices to help you make decisions about external stimuli and how best to respond to someone in distress in one form or another, :P

+1 vote   media: What some of my babbling resulted in ....
RT2...
RT2... Sep 27 2013, 8:30am replied:

Equations never really did it for me as development was always arrays and matrices.

How do you equation variable matrices?
Hence the array solution I come up with. :P

I understand the calculation combinations used in vector arrays and matrices, but I just cant implement it enough into 2d/3d interactive digital media.
Maybe I am backwards too? But hey I had a mild to moderate brain injury, so I got a biological excuse. :P
Stupid wench driving me out in front of another car as the passenger in one vehicle, made me a bit stooopider. :P Should of never got into the car, just cause she had great tits, :P

But I can still matrix files. like I did with FFE to get solutions that ere usable.

How could you convince me to apply calculations through hexadecimal systems to be able to make suitable differences to a file?

Also another benefit of arrays and matrices as they are easier to handle base16. and any other base I have to work in, like machine code. No calculations in there either. :P

Remember all calculations are in base10 unless you are doing chemistry. :P Okay, Okay, Algebra. :P But it still uses a base10 system with a few extra letters. :P
But you only talking at me about Base10 man. :P

Base10, Meh, Base16+ Oh yeah bring it on baby. :P

+1 vote   media: What some of my babbling resulted in ....
RT2...
RT2... Sep 27 2013, 8:30am replied:

I'm lazy man, years of doing army lists means I just sum it up and remember the last solution. :P
worked well for over 20 years. :P

100x(1+100)/2
->100x(50.5)
->5050

Is meant to be done left to right is it not?
Or do they teach you right to left over there?
(,) then x,/ before +,- Left to right. :P
Maybe we are educated backwards over here.
*Looks around*, Maybe they are all backwards. :P
Coming from someone with a mild to moderate brain injury, that is a statement that cannot be ignored. :P

I have a Spreadhseet. :P
For fun I like to think in arrays and matrix, not just equations. :P
As there is so much more numerical hysteria. :P
And a lot of pc games are based on arrays and matrices. :(
You know something computing does? :P
Calkulatorz are so 1950s. :P

+1 vote   media: What some of my babbling resulted in ....
RT2...
RT2... Sep 26 2013, 8:38pm replied:

For water usage, remember to have some absorption paper behind it. :)
Like, paper hand towels. :) Even toilet paper, preferably unused... Just had to say that to be sure. :P

+2 votes   media: Quick Doodle
RT2...
RT2... Sep 26 2013, 8:35pm replied:

remember ink changes with water applied to it, but it is a lot harder to get right then paint. :)

+2 votes   media: Quick Doodle
RT2...
RT2... Sep 26 2013, 8:33pm replied:

Okay there is a way around that. :)

Either digitally.

Or a different medium called paint. :)
Not the white out, which they use for taking away pen, but a subtler more blendable paint with smaller components in its make up. :) Oil based preferably. :P But its what you choose. :)

Its all multimediia buddy, there is a way around everything. :P

+2 votes   media: Quick Doodle
RT2...
RT2... Sep 26 2013, 5:42pm says:

What is the go with this Nervosa work that saturates non interactive media?

I seem to be seeing it a lot in print style media for some reason, or is it more a a parraphillic disorder with levels of pedo intent.

Or is it simply that we are all trying to be immortal and live forever, by saturating the media with youthful/juvenile impressionism?

On the part about messed up things, we both know the only mess up would easily be fixed with adding in more light in distinct areas with something called an eraser. :)

You used a light subtractive method here, and now you only need to go onto a light additive method, and the eraser methodology to be able to lighter and contrast with tone, certain areas. :)

If you are using a digital version, you only need to work on hue/saturation and lightness. :P With some blur. :P

Personally I like what an eraser can do with lightness and blur effects with the natural erstwhile original form. :)

I like the natural form of most things. :)

+2 votes   media: Quick Doodle
RT2...
RT2... Sep 22 2013, 7:05pm says:

This is what I was mumbling about with the guard battle psyker squad so long ago. :)

+1 vote   media: special motion assignment theory....
RT2...
RT2... Sep 14 2013, 7:13pm says:

What would be good to make this worth buying from GW.
Would be if they went through the generations of space marines from 3rd edition.
Not just a mass spam of carbon copies of the last edition space marines.
Otherwise diversity and uniqueness in the chapter buying approach would be less and also would be the chances of wanting to pain it all. :)

+1 vote   media: Ulta-LoL.....
RT2...
RT2... Sep 13 2013, 9:15am replied:

Yeah man, and hopefully soon I will be able to focus more on modding and less on Work. :)

the change in the 24hr sleep cycle for work really has screwed me. :P

I am still looking at the monolith bldg, but not had longer then half an hour free.
so I choose what would increase DOW input compared to personal development.

I have a week free in the coming few weeks, so I should be able to bust a move then. :)

Oh and thanks for the laugh in the thread. :)

+2 votes   media: Well that's easier than I thought
RT2...
RT2... Sep 12 2013, 6:39pm says:

Blender is fairly easy. :P

+2 votes   media: Well that's easier than I thought
RT2...
RT2... Aug 29 2013, 8:32am says:

With reference to the parachute:

to Quote Fuggles on Relic Forums:
Doesn't steel legion do that?

I am not sure what Fuggles meant by that, so I will have to ask. :)
Anyone got any idea?

+1 vote   media: DOW
RT2...
RT2... Aug 22 2013, 8:30pm replied:

fellblade?

+1 vote   media: DOW
RT2...
RT2... Aug 15 2013, 1:36am replied:

to use as a base defense and not to cost titanic resources to have.

also it would be the third stage of the development.

+1 vote   media: DOW UA
RT2...
RT2... Aug 14 2013, 11:23pm says:

As a note

primary genus was in "Space Crusade" pc game series.

Secondary Genus was in "Rites of War" Pc game.

+2 votes   media: DOW
RT2...
RT2... Aug 14 2013, 11:12pm says:

Since the support monolith only needs the 2nd upgrade and not the third.

Would it be possible to have an active support monolith as the 3rd upgrade, without movement or held in situ.

So as a base defense system like a turret,
active but unable to move..

With fx for the big ball glow attached to it a a corsix fx on_spawn?

+1 vote   media: DOW UA
RT2...
RT2... Aug 11 2013, 11:38pm replied:

Yeah they are, I have been using them as imperial robots in RT series.

As they are now out of fashion with epic being canned, they will remain robots for the adeptus mechanicus. :P

I didn't win either, so elsewhere chasing epic knights I go. :P

Only just finished up my second household of knights. :)

+1 vote   media: DOW UA
RT2...
RT2... Aug 2 2013, 2:51am replied:

Do you mean, Catwell has made a version of this already?

If you do, you will find it needs work. :)
Animation wise. :)

+1 vote   media: Custom Hierophant WIP stages
RT2...
RT2... Jul 30 2013, 6:40pm replied:

You know something like that would of been dandy 24 months ago, even if I couldn't understand it. :P

+1 vote   media: OE work...
RT2...
RT2... Jul 30 2013, 12:08am replied:

Yeah bru, its a newbies rough entry into OE as that was where he said he wanted to start. :)

No hacks here yet, but it sounds like a good plan once I dehex the tabbing system, learn the colour coding script, the rehex the exe. :P
Nah, never going to happen. :P

Given the fact that mudflaps is starting to work for a lot more peepz, it would seem that OE work was a good start. :)

Also mudflaps work with OE work and then back in through FFE means a lot of issues can be saved.

To also help the people using max and the whe converter.

As you can see I used DOW OE so I had to label certain areas and not too many specifics, also didn't want to scare anyone with long winded tuts on how to make things work. :)

+1 vote   media: OE work...
RT2...
RT2... Jul 22 2013, 5:00am says:

As you can see by the pair of ref Dump in the back right hand side, I have made a fudge up some where. :P

I have no idea. :)

+2 votes   media: MAX WORK...
RT2...
RT2... Jul 22 2013, 3:42am says:

Since I am blind and cannot see that is a Carnage instead of a murder, I ended up making two murders and a Styx to go with this Carnage. :P

I had an extra Chaos cruiser hull I forgot about, :P

+1 vote   media: BFG
RT2...
RT2... Jul 9 2013, 10:21am says:

Once you get the head texture work done, post up a thread on Relic. :)

Also If you feel like some painting work, try airbrushing out the fleur de lys... :)

+1 vote   media: Mixed Genre squads in Soulstorm?
RT2...
RT2... Jul 8 2013, 2:30am says:

Warp-Rift-21.pdf
Dl.dropboxusercontent.com
Warp-Rift-22.pdf
Dl.dropboxusercontent.com
Warp-Rift-23.pdf
Dl.dropboxusercontent.com
Warp-Rift-24.pdf
Dl.dropboxusercontent.com
Warp-Rift-25.pdf
Dl.dropboxusercontent.com
Warp-Rift-26.pdf
Dl.dropboxusercontent.com
Warp-Rift-27.pdf
Dl.dropboxusercontent.com
Warp-Rift-28.pdf
Dl.dropboxusercontent.com
Warp-Rift-29.pdf
Dl.dropboxusercontent.com
Warp-Rift-30.pdf
Dl.dropboxusercontent.com

+1 vote   media: Warp Rift Series.
RT2...
RT2... Jul 5 2013, 11:46pm says:

Stahl?

+2 votes   media: Of Titans and Airstrikes
RT2...
RT2... Jun 29 2013, 5:49am says:

Well that's ******....
Looks like corsix rebuild.

I hope it just teh weapons in corsix. :P
I am pretty sure I didn't screw OE.

Somewhere in trying to get the weapons upgradable per weapon melee range armour...

+1 vote   media: DOW UA
RT2...
RT2... Jun 26 2013, 9:05am replied:

you might see it on facebook faster. :P

Facebook -----> way... :P

Everything else ----->
<----- Sisters.... :P

+1 vote   media: Guard Russ'
RT2...
RT2... Jun 26 2013, 9:04am replied:

Movement on ------> way. :)

It's a long road, but you will see them down there. :P

Just need to swap around the zap gun mslc and the shok attack gun mslc and ffe the whe to get in the fx....

What can I say, I am a lil OCD with females at the moment. :P

You will also see a tau russ -----> way from my work on praetorians. :P
Which I got ffe fx into it for the rail gun. :)

+1 vote   media: Guard Russ'
RT2...
RT2... Jun 26 2013, 7:49am says:

Bloody homeless Afrikan children and greedy corporations taking oney out of my bank, meaning the 2nd squadron of russ's are going to be a week later. :P

+1 vote   media: Guard Russ'
RT2...
RT2... Jun 26 2013, 2:34am replied:

It is going to turn out interesting. :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 25 2013, 12:55pm says:

Cant mirror the env because I have a cheap and nasty hex editor with auto update string.

I have things that need to be normalized and bed is better then frozen nutz...

After normalized and smooth and texture load.
export or burn to whm

open up ffe and copy chunk and paste chunk the anim across into the new whm.
A prestoroonie.
you should be able to extract the full whm and anims.

no screwing with bone names or anything.

just teh object mirror
alignment and
skinning to one bone.

anims should come out good after they are copied across and work like a biznatch, but the object wont untill it is reskinned.
after the anims are gotten out for max.

Merge animations after skinning down properly.

And presto bitches working like a good prostitute.

BED.....

+1 vote   media: FFE WORK.... MAX work.... Etc......
RT2...
RT2... Jun 25 2013, 3:31am says:

Multi with reinforce = false,
Multi with upgrades = false.

+1 vote   media: DOW UA
RT2...
RT2... Jun 24 2013, 12:01am says:

Get a room....! :P

+3 votes   media: DOW UA
RT2...
RT2... Jun 23 2013, 11:58pm says:

I should get teh golden hair and do a partial texture application to a sob head set, giving me a beach blonde series. :P

+2 votes   media: DOW UA
RT2...
RT2... Jun 16 2013, 8:15am replied:

Moddb.com

Fixed

+2 votes   media: Hey check this out
RT2...
RT2... Jun 16 2013, 6:38am replied:

LoLz I forgot about that. :P

I better check.

+2 votes   media: Hey check this out
RT2...
RT2... Jun 16 2013, 4:28am replied:

I think there is some technical difficulties with the witch hunters mod use. :)

+2 votes   media: Hey check this out
RT2...
RT2... Jun 16 2013, 3:24am replied:

is there anyway to enable the three slots under the reinforce Icon?

I wasnt able to play with them and the rest would disappear.

The initial idea was to put the armour under the reinforce button.
But I like the idea of putting them up the top now if I can break this one hardpoints weapons across two hardpoints in corsix.

That way all the important stuff is up the top. :)

+2 votes   media: Hey check this out
RT2...
RT2... Jun 6 2013, 3:16am says:

these colours are not from a wtp for a reason. :)

+1 vote   media: DOW UA
RT2...
RT2... Jun 5 2013, 9:19am says:

Duplicating the parts i needed to for angelic armour and raped with 11k faces....

Not going that way any time soon. :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 5 2013, 8:47am says:

Fixin' the plumbin' ?

+1 vote   media: Well..isn't this..Rude..
RT2...
RT2... Jun 3 2013, 9:14am says:

Corsairs don't look too bad.

+2 votes   media: 1.73 Demonstration
RT2...
RT2... Jun 2 2013, 10:34pm says:

71
74
69
70
76
A blind man should never trust his eyes. :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 2 2013, 8:51pm replied:

Google up PCSX2

You may need to get the bios off of the old PS2.
So it may take some hard drive work.
Look into pcsx2 and you will see how to do it. :)

+1 vote   media: DOW UA
RT2...
RT2... Jun 2 2013, 6:22am says:

Pretty much just the texture to do with this one for the version I did. :)

+1 vote   media: DOW UA Concept
RT2...
RT2... Jun 2 2013, 5:58am replied:

These assets would make great 2nd sphere assets from my perspective. :P

More tau. :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 2 2013, 5:56am replied:

got the dvd still?

got a dvd player/burner combo on your pc?

That is actually on PC through PCSX2... :P

Yes it is firewarrior for PS2.

And yes I use lasguns as a fire warrior. :P
Or deluded human conscript. :P

+1 vote   media: DOW UA
RT2...
RT2... Jun 1 2013, 8:43pm replied:

I would hope to do all four orientations, in theory. :)

+1 vote   media: DOW UA
RT2...
RT2... Jun 1 2013, 11:01am says:

Having one of those moments when I am waiting an hour for a guardsmen to run past the bloody walls. :P

Damn it, where is a guardsmen when you need em?

+1 vote   media: DOW UA
RT2...
RT2... May 28 2013, 10:16pm replied:

I went with the foundation that tzeentch has thralls. :)

Cultists for tzeentch are turned into thrall to increase their warp power.

+1 vote   media: DOW UA
RT2...
RT2... May 25 2013, 12:06am replied:

yep. :)
Icons as well. :)
also when used with DXTBmp can make textures and load screens. :)

working on the alpha in gimp can make parts of a model magically disappear in game. :)

Gimp is good. :)

Well some gimp. :P

+3 votes   media: DOW
RT2...
RT2... May 24 2013, 9:29pm says: +1 vote   media: DOW UA
RT2...
RT2... May 24 2013, 8:41am replied:

I wish they would go insane while on fire and under 50% health like syndicate wars, running around insanely screaming.. :P

The days when flame was insanely enjoyable. :P

+2 votes   media: Razorback Goodies Too!
RT2...
RT2... May 22 2013, 10:17pm replied:

Moddb.com

Blind man developing on cheap and nasty laptop knows you do better. :P

I can barely see wtf I am doing. :P

Parody here is that a severely visually impaired man developing graphics. :P

Beard does a good job as my eyes sure as hell isn't doing it. :P

LoLz....

+1 vote   media: You all deserve an update
RT2...
RT2... May 22 2013, 10:11am replied:

"what you had in mind"

More like what you think need to be in. :)
What you feel you could contribute, as lists of help will come fast and thick, :P

+2 votes   media: DOW 2
RT2...
RT2... May 22 2013, 9:47am replied:

I think deathwatch78 has already done the requests and he is much better at it than me.

I just tweak with the unpopular stuff and try and go a lil' into the past and get old units anew. After 20+ years of playing 40k.

What's making you think you couldn't do it?

Or are you talking to Doofus?
Yeah, why haven't you Doofus? :P

+5 votes   media: You all deserve an update
RT2...
RT2... May 22 2013, 9:38am says:

Burn them while they run. :P

+5 votes   media: Razorback Goodies Too!
RT2...
RT2... May 21 2013, 8:43pm replied:

You remember there is a lot more then modelling and coding?

Icons, are always good fun.
Female voices we need.
team colour work is a good challenge.
Map making is fun.
So much more then you can see me doing. :)

+2 votes   media: DOW 2
RT2...
RT2... Apr 24 2013, 8:38am replied:

Mmmmmmmm... partycake

+1 vote   media: 1.72 Releasing Today!
RT2...
RT2... Apr 22 2013, 9:44pm says:

Me too. :P

Just had to be sure. :P

+1 vote   media: DOW UA
RT2...
RT2... Apr 19 2013, 10:29pm says:

Okay If i still have your attention, does the golden glow need to be Red?
Think. :)
Moddb.com

Also would she look better with a huge Axe instead of a sword?
Or even a silver sword?

Walking hey, hmmmmm....
Walking like the Nunciate superior would take about six months of work, If I could bet get to sink into the ground.

Cape would be mo problem, neither would the flails and scrolls.
Ref: Cherub. :P

This model is to compensate for the overdone amount of living saints. :P

So there is the possibility to diversify the amount of saint styles graphically, but using the same style of gameplay.

When the living saint was being developed for SOB/Witch hunters.. There were lots of styles and the current dow one isn't quite 40 model. :P

Witch hunters gameplay shows some other potential combinations and this way we can do it without needing to use models from other mods. :)

A collection of living saints, not a genetic cloning facility. :P

+1 vote   media: DOW UA
RT2...
RT2... Apr 15 2013, 11:03pm says:

Could be a mana or blood recharge site.

Birth fx could be growing from nothing into the size you want it to be.
active fx could be the model standard size with either:
Purple/blue swirl fx based off of the marker root and raised.
Red swirl like seen in chaos superstructures and raised off of marker root. :P

Giving the effect of a swirling pool of something or other. :P

Could be a plague pool?

Could be what ever your imagination comes up with. :)

+1 vote   media: Pedestals
RT2...
RT2... Mar 31 2013, 10:43pm says:

I have found some interesting situations with this model compared to the original Incubi.

Head is detached and has no skinning.
Hands are detached and has no skinning.
Spine is composed of only one spine armature.
cloak uses a group of armatures that are either going to need to be re-animated as a complete model or linked to the leg armatures to animate with the movement.
Bip01 is missing and the master armature is at the models feet.
Fingers are missing and will cause areas of interest with the import of Xref.
Backpack is unattached and needs to be linked into the spine armatures when they are included.

Legs and arms seem Legit, head can get away with a bone link.

I am thinking the best solution would be to body sync initially and then include the other Armatures in the meshes. Making sure they envelope properly then removing the old armature set.
Easiest possible solution if it works and I do not miss any vertices.

WIP... Slowly but surely means I will not have to redo the model multiple times.

+1 vote   media: DOW UA
RT2...
RT2... Mar 12 2013, 11:32pm says:

Ive actually emailed them to Cosmocrat at the moment and it would just be simple hex work or ffe work to get the fx working perfectly for your desires.

These are workthroughs to see what problem I will face with integration of the models into game.

I could spend 12 months on Eldar and still never run out of concepts for aspects.... And that is doing it the way I currently am. :)

+1 vote   media: DOW UA
RT2...
RT2... Mar 9 2013, 1:44am says:

Moddb.com

Describes a trick which will save your bacon. :)

I haven't got a functional version of this as I am running around models at the mo.

Moddb.com

This will be the basis for a lot of units incoming.

There is always a Way. :P
Describes implementation of it for Tau.

There will always be enough room. :)

Did I mention:
Moddb.com

+1 vote   media: DOW UA
RT2...
RT2... Mar 4 2013, 7:17pm says:

Could you do up a space platform as a map?

+5 votes   media: Almost done skirmish map for version 1.72
RT2...
RT2... Mar 2 2013, 6:03pm replied:

it is the isometric view from the rear. :)

+2 votes   media: Mars Pattern Warhound
RT2...
RT2... Mar 2 2013, 1:39am says:

you must remember that there is a max skew render applied to it. :)

+2 votes   media: Mars Pattern Warhound
RT2...
RT2... Feb 26 2013, 1:36am replied:

I can not find the exact Quote but it mentions how they are all varied and different with the only way to determine between slasher, great, mekboy, is by their size. :)
Non discriminatory of motor functionality in the form of mobility.

+2 votes   media: Cosmo's Latest Design - The Ork Gargant!!!!
RT2...
RT2... Feb 26 2013, 1:07am replied:

Sesa is not exactly wrong man.

It has only been in the media releases of the last decade that the feet have been popular with gargants as compared to stompas.

When epic 40k got upsized for orks with 3rd and the popularity of the stompas, the gargants started to be more copies of the stompas, then unique builds. :)

I will see if I can find the quote out of the Adeptus Titanicus documentation. :)

+2 votes   media: Cosmo's Latest Design - The Ork Gargant!!!!
RT2...
RT2... Feb 26 2013, 12:48am says:

Man getting nuked was the best. :P

No matter what you did it was a rush to take out the nuke facilities no matter the cost... :P So flyers R Us.... :P

Air assets, the best possible assets in the game. :P

Not a problem for me. :P

Oh your titan is pounding me to death, well I willl fly away and get repaired well out of the reach of the titan...

Oh a nuke, well zoom i go away. :P

+3 votes   media: New Superweapon FX - The Nuclear Missile Revamped!
RT2...
RT2... Feb 24 2013, 1:32am says:

01) Swooping Hawks.
02) Swooping Avengers.
03) Swooping Banshees.
04) Swooping Reapers.
05) Swooping Scorpions.
06) Swooping Spiders.
07) Swooping Spectres.
08) Swooping Dragons.
09) Swooping Spears.

-3 votes   media: DOW UA
RT2...
RT2... Feb 23 2013, 6:55pm says:

As far as markers go there are a myriad in there and the staff has been aligned to them already in the making of the merge. :P

FFE saving me so many days of laborious work it isn't funny. :P
It's absolutely hilarious. :P

+1 vote   media: DOW UA Cosmocrat
RT2...
RT2... Feb 22 2013, 1:48am says:

Plasma and Melta seemed to be working correctly before a lightning storm here,

I am just about to get back into testing the Lascannon.
Missiles are dodgy still also.
But one at a time. :P

+1 vote   media: DOW UA
RT2...
RT2... Feb 19 2013, 6:29pm replied:

PS:
Kill, Maim, Burn,
Kill, Maim, Burn...
We don't need no water let the @#&$@*)!#@^)er burn.
Burn @#&*^$#@(*er Burn. :P

+1 vote   media: DOW UA
RT2...
RT2... Feb 18 2013, 7:10am replied:

You have some intel for me ZMS?

Something that will help with development and refinement?

+1 vote   media: Why 1?
RT2...
RT2... Feb 18 2013, 7:09am replied:

ZMS is helping to prove we need a refined Feedback section.

Dont stress about it buddy. :)

Inadvertently or indirectly he is helping me make a point, even if he knows it or not. :)

+1 vote   media: Why 1?
RT2...
RT2... Feb 18 2013, 7:05am replied:

Chillax man. :)

He will help. :P

+1 vote   media: Why 1?
RT2...
RT2... Feb 18 2013, 6:37am says:

I believe these would of been better linked to in the forum under the feedback section.

+2 votes   media: Why 1?
RT2...
RT2... Feb 18 2013, 2:59am says:

A lot of firewarriors died in the making of this image. :P

+1 vote   media: DOW UA
RT2...
RT2... Feb 16 2013, 7:49am says: 0 votes   media: DOW UA
RT2...
RT2... Feb 14 2013, 12:56am says:

Remember I am here for the game, not for the fame. :P

Incognito. :P

+1 vote   media: DOW UA
RT2...
RT2... Feb 10 2013, 9:46pm says:

XV20s research:

XV22 variants. Which I am working on now to change the wtp and find a suitable code in Corsix to implement. Upgradable with commanders gear.
XV22 Commander.
XV25 Squads
XV25 Commander.

0 votes   media: DOW UA
RT2...
RT2... Feb 10 2013, 6:36pm replied:

Are you playing UA?

See if anything needs an Icon and give it a burl(go).

It is up to your imagination as to what fits.
Remember that if it doesn't go well the first time to try again and back up. :)

Icons are 64x64 pixels(dots)... Other size is a typo.
If you get stuck PM me. :)

+2 votes   media: DOW UA
RT2...
RT2... Feb 9 2013, 7:30pm replied:

MS paint can do a bit. :) Not quite everything though. ;)

Its just for some fun, as it is all good fun over here. :)

+1 vote   media: DOW UA
RT2...
RT2... Feb 9 2013, 10:33am says:

not really buddy... :)

you just find a section of an image that you want to use to depict something and make them a 63x83 *.tga.

Just a paint program.

What can you use?

Something that might be gun for you?

+1 vote   media: DOW UA
RT2...
RT2... Feb 9 2013, 10:22am says:

remember these things are floaters and no weight is placed on the tail. :)

+1 vote   media: DOW
RT2...
RT2... Feb 7 2013, 11:50pm says:

# Chaos

Tower of skulls?

Nurgle aligned terms?
Plague Ogryn?
Pallaquin riding plague marines?
Nurgle DP?
Plague tower?
Nurgle Plague Banner bearer?
Blight Drones?

Defiled imperial hab block?
Chaos hounds?
Aligned hounds?
Chaos demagogues?
Aligned Chaos demagogues?
Chaos Magus?
Aligned Magos?
Aligned Cultists?
-Khorne - in the worx
-Nurgle - in the worx
-Slaneesh - in the worx
Aligned Acolytes?
Cult Icon bearers?
Aligned Cult Icon bearers?
Beastmen?
Aligned beastmen?
Imperial cars?
Zombies?

Blood slaughterer?
Juggernaught riding bezerkers?

Dreadclaw assault pod?

Chaos androids?

Juvenile Obliterators.
Could easily be made out of Arbites.
Adolescant Obliterators.
Old style of Oblits from 2nd ed.
Obliterator Princes
Could easily be made out of the DP from the new style.

+1 vote   media: DOW
RT2...
RT2... Feb 6 2013, 6:38pm replied:

I was thinking they could be handy so when you hit that resources deficit you could always get a cheap unit out as cannon fodder to reduce the procession of your enemy like speed humps.

I would still have them build out of the allies building, as a safety unit in case something goes wrong.

+2 votes   media: DOW UA
RT2...
RT2... Feb 6 2013, 4:48pm says:

Is it typos or the fact I am totally blind.. :P

+2 votes   media: DOW
RT2...
RT2... Feb 6 2013, 4:46pm says:

Yep I am not sure if tau makes lasguns.. :)

The model has both race weapons though.

As far as getting it ingame I am not sure about that as I have been petitioning for a couple of years and he isn't ingame yet. :)

I will keep petitioning. :)

+2 votes   media: DOW UA
RT2...
RT2... Feb 5 2013, 10:27pm says:

No reason why not. :)

I was thinking a squad leader just for the cheese...
But add as you like man and see what the community enjoys. :)

+1 vote   media: DOW UA
RT2...
RT2... Feb 4 2013, 7:18pm says:

Kitbashed in a couple of hours.

+1 vote   media: BFG
RT2...
RT2... Feb 3 2013, 7:11am says:

Biovore Armature...

+1 vote   media: Tyranid Pyrovore
RT2...
RT2... Feb 3 2013, 6:57am replied: +1 vote   media: Looking for inspiration....
RT2...
RT2... Feb 2 2013, 7:34am says:

I wanted to go with the look of the atmosphere carbonizing around them due to unnatural forces emanating from their body.

Also it ties in well with the icons. :)

+1 vote   media: DOW UA
RT2...
RT2... Feb 1 2013, 8:12pm says:

I wonder if there is a way to do a voice deepening on the SOB to give him a new voice?

Same going for the Redemptionists?

+1 vote   media: DOW UA Concept
RT2...
RT2... Jan 31 2013, 10:38pm says:

Why did I wake up in my sleep last night a lot screaming out in terror? You guess. :P
LoLz... :P

Nah man, no stress it is all hilarious until you go to sleep.... Then its not funny..

+10 votes   media: Message From UA Team - Please Read
RT2...
RT2... Jan 31 2013, 12:15am says:

I didn't know developing computer game models could be so intense. :P

So Intense, I instinctively meditated on it for about half and hour... :P

Something about the TAU Heavy Gun Drone is so Hypnotic. :P

+1 vote   media: DOW UA
RT2...
RT2... Jan 28 2013, 6:46am says:

With the final version of this I sent you Man, I had to rebuild the internal structure of the whm to make it smaller and more SS friendly...
-
I didn't need to look at the Ad-Mod pages.. It was just a matter of time and through the process it came back to me.

+2 votes   media: RT2's Stuff
RT2...
RT2... Jan 26 2013, 7:16am says:

Okay all the new necron vehicles and vehicle support is nice. :)

What I have to ask, is if anyone has shared the idea bout the siege monolith having its own upgradable building like the restored monolith?

That would tie in with the monolith architecture in the necrons at the moment. :)

Noy only allowing for another 12 unit production slots, but also allowing another style of free roaming monolith, like it was many versions ago. :)

Ive tried implementing this but sadly failed as I don't have all the knowledge of how to do it. :P

What are your thoughts?

+1 vote   media: Annihilation_barge
RT2...
RT2... Jan 22 2013, 9:22am replied:

You know how to use those stats?

+2 votes   media: ua_wip
RT2...
RT2... Jan 22 2013, 9:12am says: +2 votes   media: ua_wip
RT2...
RT2... Jan 21 2013, 7:54am says:

There is a good chance that in the conversion with the autosmooth it will be fixed.

+1 vote   media: Manta
RT2...
RT2... Oct 23 2012, 9:30am says:

The aspiring champion makes a good assault/veteran for chaos. :)

Waiting to see what you come up with and remember if you hit any snags just ask and I will see what I can find to get round them. :)

+1 vote   media: DOW UA Concept
RT2...
RT2... Oct 22 2012, 9:36pm says:

As far as the comp being Okay, the 486 I acquired back in the start of the '90s still works perfectly. :P Happily using Debian OS. :P
Using Gimp on it. :P

It shouldn't be an issue. :P

+1 vote   media: DOW UA Concept
RT2...
RT2... Sep 29 2012, 8:44am says:

Man if you had max at this point....
Or if we can find the directX version that mudflaps tools uses.

You would have unlimited power to make up anything you desired errrr... The Emperor ordained.

Got any minions that have the capacity to determine the directX version used by mudflaps?
Ive been sporadically trying for a while without success... :(

Thoughts Chaos Chainfist much?

+1 vote   media: Trying to make gk term apoc
RT2...
RT2... Sep 28 2012, 10:42am says:

Oh you mean empty hands. :) I hope.. I misunderstood....

that is already possible as all I need to do is to modify the mysterious ghost sword to remove its effects. In FFE..

Then FFE the CLST/CLAS(Clauses) to change the 2nd hardpoint to base weapon as "power sword" for all three weapons. :)

Thoughts?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 27 2012, 5:00am says:

Yes it is the blue arrow, :P

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 27 2012, 4:02am says:

How would this be done?

Easy you just have a whm that refernces external objects.
No need for bulky files for the mod.
MTC would reference icons for weapon sets and overlay them over your interface..
Automatically changing the memory reference for the models.
meaning your basic model would be able to swap through weapon sets instead of weapons only.

But enough of this fantasy for now... Lots more to go on in FFE....

+1 vote   media: Model Development Evolution...
RT2...
RT2... Sep 27 2012, 2:00am says:

Nah, its just the large phallic symbols they are holding. :P

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 24 2012, 10:51am says:

Every bloody tie I look at this concept artwork, I keep going back and looking at the bloody Eldar Howling Banshee....

I know she is in there somewhere but I just cant grasp it yet....

In time with enough exposure I will see he manipulated for in the Howling Banshee and morph her out of it.

But for now it isn't ready in my mind...

I can see the waist needs bulk as anorexia she isn't.
I can see the legs just need a retex...
I can see the arms are just a retex...
I can see the banshee mask being doubled for her mask.
I can see the sword being a banshee sword with a vertex movement.
I can see the cloth is just a tweak of the banshee cloth.
cloak's easy to get from elsewhere..
Bolt pistol, etc is easy to get.
Purity seals fro sob.

So it is just the head and shoulder pads that are confuzzling me. :(

Thoughts?


+1 vote   media: DOW Concepts
RT2...
RT2... Sep 23 2012, 6:53am says:

Yep check the 5th ed imperial guard rules about battle psyker squads. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 17 2012, 5:15am says:

Would you believe I a making guard heavy weapons teams with crotch Lascannons?

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 15 2012, 6:23am says:

Old one of?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 13 2012, 2:08pm says:

Preacher ready body master wise.....

Just got to FFE in the body onto the repentia,,, then wooo hooo..

What could go wrong... IDK, IDC, I am tired. :P

Night

+1 vote   media: DOW Concepts
RT2...
RT2... Sep 13 2012, 10:55am says:

"Look down the barrels of my storm bolter Heretic!....
They are pure and will purify you!..."

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 11 2012, 9:41pm says:

Leather or lace? is my only question.
Or should I go velevt?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Sep 2 2012, 2:17pm says:

"MORTIS ADD HAERESIUS"
Should go on there some where. :P

+3 votes   media: DOW UA Concepts
RT2...
RT2... Sep 2 2012, 12:30pm says:

LoL Man... :)

+2 votes   media: DOW Concepts
RT2...
RT2... Sep 1 2012, 10:43am says:

with the weapons master I sent you should be able to get every type of gk power armoured variant. using the SS GK.

I left the interceptor body in there because that is the only body that is different.
Interceptor.... check, Body swap...
purifier.... check, texture swap.
strike, welp they are all strikes as a basic model.
yeah yeah no purgation. :)

With the purgation, I have the 3 weapons, but un-UV-textured at the moment. :P

+1 vote   media: DOW Concepts
RT2...
RT2... Aug 31 2012, 9:41am says: +1 vote   media: DOW Concepts
RT2...
RT2... Aug 29 2012, 9:46am says:

So you don't like heavy bolters, sounds like you have had a bad experience with the in the past. :P

LoL man. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 28 2012, 1:14pm says:

remember you have greater strength if the weight is above your centre of gravity. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 25 2012, 10:00pm says:

"Remora stealth fighter.

From designs on forgeowrld."

Um, My Engrish no good?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 24 2012, 1:22pm says:

For Ultimate Apocalypse?

I think you made a funny? :P

+1 vote   media: DOW Concepts
RT2...
RT2... Aug 22 2012, 3:24pm says:

Yep Im colour blind, sorry. :P

If its purple in colour, where I thought it was blueish...
LoL. :P

+2 votes   media: DOW UA Concepts
RT2...
RT2... Aug 20 2012, 12:32pm says:

Yeah I starting to get teh feel for this model and it seeems natural to for it fro nothing, :)

Its actually fun to do. :)

The best kind of modding, :)

+2 votes   media: DOW UA Concepts
RT2...
RT2... Aug 20 2012, 11:30am says:

Hows the double handed axe in one hand?
Or should I go with the repentia style of two handed double handed axe. :)

Or alternately fix the daemonic axe effect to make it look like the axe is guiding the marine, :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 18 2012, 1:11pm says:

the truth of opinion is best man. :)

+2 votes   media: DOW UA Concepts
RT2...
RT2... Aug 16 2012, 9:32pm says:

about ten years before they were produced by forgeworld.
It come out of one of the much earlier VDR.

the Chimeraz is Ground to ground autocannons, Hence the tight cluster for high saturation of rounds.

The Hydra is an AA flak wide round cluster that is designed to deal with air units.

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 16 2012, 12:45pm says:

And a Grotesque Heirophant?

+1 vote   media: DOW Concepts
RT2...
RT2... Aug 16 2012, 3:56am says:

bikes have already been done.

I was told there was a problem with gameplay.
I dunno except what I was told. :)

What rae those necrons units called?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 16 2012, 3:52am says:

LoL unless they are orks, tau, eldar, tyranids. :P

+2 votes   media: DOW Concepts
RT2...
RT2... Aug 15 2012, 9:31am says:

"And a fully armed battle barge never hurts, :P

+1 vote   media: Further updates.
RT2...
RT2... Aug 15 2012, 8:57am says:

Yes Orks the ultimate environmentalists,
recycling everything. :P

+4 votes   media: Mega Gargant textured
RT2...
RT2... Aug 15 2012, 8:48am says:

Man I hope this mod hasnt passed away as I just found it. :(

+2 votes   media: Revised IG command squad
RT2...
RT2... Aug 14 2012, 10:29am says:

Yeah its just armour.

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 14 2012, 10:20am says:

Air portal for the supporting air units. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 14 2012, 10:19am says:

Man without beard = second mother. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 14 2012, 6:34am says:

Thanks man. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 12 2012, 4:06am says:

Game terms I believe an apothecary should recover some resources every time a member of the squad he is in is deaded near him...
Same with the curia really. But gain faith instead of resources and faith is gained in 40k likewise.

Guard I'm not so sure as there is anything to recover from a guardsman...
maybe a commissar could gain health?

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 12 2012, 4:00am says:

Yeah about that enclosed cannons, I a trying to get the battleship Missouri style of feel to it since it is the latest media to encase the concept.

Might be some scaling to reduce the size of the cannon to have the enclosed compartment feel right.

and still working through listening posts. :P
Too many bloody races.
Oh and the odd grey knight keeps popping up.
Plus a whole list of stuff still to get into game...
then they need to be tested and have an industrial iron to it to iron out the edges.

I' getting there, and this was just a half hour bit of fun last night at 4am. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 9 2012, 11:05pm says:

at the moment the main and hull las are firing with the main fire.
and the sponson are firing once a second.

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 5 2012, 10:08pm says:

nice idea :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Aug 2 2012, 11:09am says:

pretty flowers that are just terrain. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Jul 30 2012, 6:59pm replied:

looks like a bit of a carp ti me. :P

+1 vote   media: The Soulgrinder
RT2...
RT2... Jul 29 2012, 2:23pm says:

I think it might be. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Jul 28 2012, 11:31pm says:

shat that was fast. :P

+1 vote   media: DOW UA Concepts
RT2...
RT2... Jul 27 2012, 5:22am says:

Dark Apostle doing things like a chaplain.. Upgradable..

Giving chaos the boost it deserves in character wise. :)

also you might also be able to make a kick *** chosen squad out of it. :)

Just thoughts. :)

+4 votes   media: 7-10 Hours of Figuring Shit Out
RT2...
RT2... Jul 25 2012, 12:07pm says:

possibly new race adeptus titanicus, using all imperial machine god units, :P
Gun servitors "poke poke" REF: RT2...
Adeptus titanicus/mechanicus marines, ready already... REF: RT2...
Adeptus titanicus/mechanicus guard is just a hex away, :P

It would be handy if you could do that build list trick on biulders to building multiple ties, then you could have communication devices come online to call in support. :P
IE drop in vehicles through drop ships.... All ingame and the rest wont be too far away.
Call in valkyries to build guard?
Call in thunderhawks to build marines?
Fleet module to build aircraft?

So easy. :)

+4 votes   media: The Emperor Titan - W.I.P.
RT2...
RT2... Jul 19 2012, 1:24pm replied:

I wont lie as I am getting seriously bent over by the OE code for teh walls I have done up. :P Dan it!...

I guess that is why I get for trying to loot the settlement and not start from scratch. :(

I will try multiple times over the coming week to see if I get a "ah hah" moment and pull it off. :P

+1 vote   media: To the walls!
RT2...
RT2... Jul 18 2012, 12:32pm says:

If you can OE/AE that I am sure a tarantula platform could be put on the marine one then it could be ported over to chaos.

would the orks lp tops look good one th orks or just use the ones out of the hq bldg?

Well done man. :)

+3 votes   media: To the walls!
RT2...
RT2... Jul 18 2012, 8:28am says:

Also given the code, I can have em upgrade combat skills. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Jul 15 2012, 2:30am says:

The real name for this needs to be found as sisters sentinel sounds some what lacking in awesomeness.

Also I will have to put a good 24 hours into getting the Heavy bolter setup to work and look decent.

+1 vote   media: Sisters Sentinel Ingame
RT2...
RT2... Mar 25 2012, 10:43pm says:

lol yeah, I seen a race skeleton for the game which allows a new race to have stuff loaded into it. :)
I initially thought it was skeletons, but it wasn't so I had to do up a skeleton anyway. :)

Could be used for anything elven death events. :)

+2 votes   media: DOW Concepts
RT2...
RT2... Mar 25 2012, 10:20am says:

fighta or fightabomma. :p

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 24 2012, 10:16am says:

I have to compose several variant of this to take the roles needed for specialists tasks like sabotage, healing, repair, just like the minions of other races. :p

Infiltrating, or too small to matter. :p

+2 votes   media: DOW UA Concepts
RT2...
RT2... Mar 24 2012, 3:32am says:

The enemies of mankind shall know fear, :p

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 24 2012, 1:33am says:

NB... Someone was dumping bricks about the size of the mod a while back and not havving enough space to upload it too. :)

Without the stream of models I was developing. :p What is he going to dump next when he sees only the start of the models.

There might be a way to reduce the mod DL, by doing lots of oe work. :)
this import animation, from like models could cut down the whm size and save a lot of DL.

Also with kitbashing I am reducing the amount of textures that I can by using premade textures.

I am trying to get the rsh so they dont need wtp. :p Saving a massive DL.

I see that if the dl limit is to be mantained that race additions might need to be placed in their own archive for dl.

It would be better if the engine could select units to dl and have them added in to the game, must relic that, :p

Lave comments I am open to suggestions and keep an eye on my profile, as I have just started.

+3 votes   media: Best of RT 2
RT2...
RT2... Mar 23 2012, 9:49am says:

More like conscripts. :)

Weaker then guard, but used fro the purpose of point capture early game and the whole unit being tougher then a missionary. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 23 2012, 8:20am says:

that's the purpose. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 22 2012, 6:48am says:

@ANNISTY: you know how to dl the images?
Could you mark out in a paint program where the extra jionts should be and email it to:
Malcom_foster@hotmail.com

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 22 2012, 1:35am says:

Malcom_foster@hotmail,com has a lot of my max concepts that I have been sitting on till I found a machine that could burn through max, :p

Besides that I have hex'n;tex to get models into the game. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 22 2012, 1:31am says:

path in and path out. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 21 2012, 8:32am says:

Interesting concept. :)
repentia is sexy to, not the nun style of look.

Lace or Leather?

I will try with the current weapon on the Wrack first. :p
Wych style homosapiens.

Claws I like, Like cat fight style. :)
I could easily make up claws from the punch daggers on the ork, re sized of course, :)

+2 votes   media: DOW UA Concepts
RT2...
RT2... Mar 20 2012, 9:18pm says:

they are a tri-lash system. :)

No more clawz. :p

A capture system to bring the victims closer. :) Or Immobolize it. :)

+2 votes   media: DOW UA Concepts
RT2...
RT2... Mar 20 2012, 9:11pm says:

I personally think it is the helm which lets this model down. :(

+1 vote   media: Another update from the RT2 side of life!
RT2...
RT2... Mar 20 2012, 6:13am says:

Eldar Genus is not considered. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 19 2012, 10:38pm says:

yeah all drones are on there.
These are additional drones. :)

I designed minions for most races used in similar gameplay.

Tau Drones.
Marine servo skulls.
chaos Thralls.
Sisters Cherubs.
Tyranid rippers.
Ork snotlings.
Dark Edlar ratling wracks.
Guard servitors.
Eldar seers.
Necron scarabs.

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 19 2012, 1:38pm says:

That would be fun to make, but a lot of authority would need to be sanctioned before it could be used. :(

+2 votes   media: Another update from the RT2 side of life!
RT2...
RT2... Mar 19 2012, 1:21pm says:

Sand Tiger? :)

+1 vote   media: Another update from the RT2 side of life!
RT2...
RT2... Mar 19 2012, 1:18pm says:

Dejavu.. Did I just read that twice? :P

Or an I too delirious at this time of the morning?

Yeah this is just to get the attention of the Tyranid modders, to see if they will use it or have suggestions. :)

No offense intended.

But someone is bound to have a hissy fit over it, :p

+2 votes   media: Another update from the RT2 side of life!
RT2...
RT2... Mar 18 2012, 9:19am says:

Hey man, where did you get the plague tower images on imgur from?

+1 vote   member: Predalienator
RT2...
RT2... Mar 17 2012, 8:31am says:

It was originally designed for Grey knight Terminators. :p

But I thought it would merge well. :)

+1 vote   media: DOW UA Concepts
RT2...
RT2... Mar 8 2012, 7:05am says:

I think it needs more Rail guns. :p

+1 vote   media: RT 2 wants YOU for the greater good!
RT2...
RT2... Feb 29 2012, 11:07am says:

I am using the wrong damn Alphabet. :(

+1 vote   article: العربية
RT2...
RT2... Feb 27 2012, 10:44pm says:

Yeah, It might of been easier to use the POK stuff, But I wanted to give it a go myself.

+1 vote   media: More stuff beeing buried yet....
RT2...
RT2... Feb 26 2012, 1:02am says:

Man Im going to have to do some max, I am so inspired right now. :p

+2 votes   media: Sabre Gun Plattform
RT2...
RT2... Feb 23 2012, 12:40am says:

I know the feeling of not having enough time to dedicate towards doing models.

It is such good fun and you can produce models like this. :)

Splendidly done man. :)

+1 vote   media: Updated Stompa Pics
RT2...
RT2... Feb 19 2012, 12:31am says:

hey man are they the newest version of the tau walls I sent you as I am sure i fixed that texture stuff up on the edge of the tau wall.

It was just a blank texture that was assigned to the texture list.

+1 vote   media: Awesome Walls Inbound For Version 1.62.6
RT2...
RT2... Feb 18 2012, 9:24am says:

since this is ingame, I think the concept pic can be deleted.

+1 vote   media: New Walls!
RT2...
RT2... Jan 19 2012, 2:20am says:

Yo yo yo, there is a army painter version of this if you want it?

+1 vote   media: Progress Screenies
RT2...
RT2... Dec 7 2011, 12:41am says:

Yo ho ho, If'n our out there, you can drop this image as well... :)

+1 vote   media: Possible new Aircraft
RT2...
RT2... Dec 7 2011, 12:41am says:

Yo yo yo, If'n our out there, you can drop this image. :)

+1 vote   media: Possible new Aircraft
RT2...
RT2... Nov 30 2011, 11:30pm says:

I see billboard fx.

I have way to much time on my hand and lots of money to spend. :P

+1 vote   media: The Entropy Staff - Reworked
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