I am a retard and it took me 20 years to figure this out!...
That is why I went for light walls not the one Already in UA, that i did a while ago. :)
they are used more like orky guidance systems, when you global waaaugh.. :)
they are designed to give the grotz some protection in base then as a full defensive system. :)
so a land claim system. :)
Grotz build base and rushers are seen early. So da boyz can respond on mass. :)
Think counter attakk,,,, Walls slow down the enemy and the orks go over the walls into the enemies while the enemies are pounding the walls....
At the moment orks pass straight through the walls as a means of representing the orks getting over them.
the walls also mean nothing can really be built around them so giving the orks a good passage at the sides of your base. :)
Little pew pew guns with grotz for a sentry warning system.
The "Flyboyz Towaz" work well around them as it has the height to shoot over the wall by the looks of it. :)
They are coming along nicely, even if not as grand as the other races.
They can get out of the weather there too with the cover.
What would really be good would be able to load in a squad of ranged boyz and have them show up on the wall, using a mesh fx...
Coming along well ingame as well. :)
Thats the orky fort mutilation on top as a tarp. :P
Locale = Location. :)
In general Engrish. :)
Only location I can think of is in file structure, so it means he is further then you think. :)
So locations are based around UCS or UCS storage. :)
So language, :)
Hence the link to the UCS statements and composition and let him roam free. :P
Like the fellow that wanted to do the Korean UCS.... :P
Not quite so wacky now is it... Resource is there and if someone or some people get tempted it is easy to direct them too. :P
Remember that someone else might want to do it?
Single player. :) Check your dow file structure. :P
I think it is in environment. :P Lots of SP. :P
As should be orks have weak structures but hard troops. :)
intersecting build setup with 90% scale on complete build...
Just to show how the build setup could work.
using 1/1/1 in corsix for build area. :P
Invis on 2nd set of cannons to go.
Tarp to go over the wall for the 2nd upgrade, yet to go.
Weapons FX invis in the whe yet to go.
May tweak Cosix more to see if I can get 0.5/0.5/1 build area.
Just to show how teh build setup could work.
using 1/1/1 in corsix for build area. :P
Intersection wall gap would be good for several buildings. :P
Wall at 90$ with alternate facings close as possible at the moment.
Wall at 100% otherwise the others are at 90.
Just to test full scale. in comparison to the settlement.
Either way it would mean orks would need to wall up the camp ground around the settlement before building other buildings or have a large space next to the walls.
wouldn't be that hard to do all four walls. :P
but how to upgrade facing... swapping between wall buildings from a master after being built by addons? Addons that swap to a different facing. :P
Time for bed so shut up Spanna boyz.....
Like the sp civies?
In my minds eye I see orks using vehicles from Gorka Morka. :)
Or Fightas ova da sulva riva. :P
I admit an underhive would be good to fight across but it is a bit intensive on the pcs.
Remember these are all concepts. :)
And the might have win conditions applied to be able to use them. :)
You want to check this and see if there is anything missing that you can think of?
As this is the tool model developers work from for units development.
I can help by showing you where to find the information. :)
If you follow the thread and links it will show you how to use UCS and work on location based UCS.
Grab an account and join in buddy. :)
Looks like you found the suggestion section. :)
Record that and use it as an ingame voice.....
That would a good script for a chaos character. :P
Whether daemons of chaos itself or cultists or damned.
Record it and have a talk the Thudmeizer on relic forums.
See If he will tool it into DOW format. :)
Here you go man, Just for the Speshul Mareeens... :P
It would be handy to have it in there. :)
Link to idea. :)
Thanks for asking. :)
LoLz, Love it. :)
In the MTRE/MTON of the whe looked for the Motions for Vis_shoulder and a bit of a text replace.
Run from needle packing medics... :P
Better then Commissars. :P
Figured it out...
It is because it is an Xref of the SRG cadian originally
So it calls on a shoulder pad which isn't listed in the List.
Solution should be to call on the vis_body of the guardsmen, simple enough in FFE.
I do not know why only one shoulder is showing up...
It does it randomly.
Why no bling, bling?
Welp wityh the commissar lord commanding the forces, these dudes are just peon commissars.
Like the Commissar day care force. :P
Like the commissar cadets are to the commissar that leads them in UA. :)
Yep Slave Levy still needs work. :)
Although I am tempted to swap in the spanna from teh spanna boy for slave levy into the banner pole and make the banner look like something else. An Apron?
OH&S and all. :P
It was the best interpolation that I could come up with for animated build sequences, I know it might be a lil bit ol' skool churchy, but that was the general times when these units were used.
Religion still played a chronic role in their lives.
Study important man. :)
All this is fun in comparison.
Life is important . :)
This is just a bit of fun. :)
There is possibly a lot more I haven't documented yet that can be done with FFE.
I only documented the basics so people had freedom to do what they like and see what they can achieve. :)
Also from a modellers point of view you will reduce the total work on modellers if you can snatch one.
Bone sync are all that is needed mostly.
Meaning more Objects ingame with less effort and people who haven't got 3d modeling software doing their own ideas with minimal stress compared to the whole model development phase. :)
Enjoy your studies man.:)