I am a retard and it took me 20 years to figure this out!...
Did anyone do a complete COH -> DOW transfer?
Also good for strategic markers. Or objective markers.
can you applied the rail rifle?
Oh My Emperor, Not the Penal Legion again.... :P
The parody would be that the commissar would shoot you first for not doing the emperors will. :P
When I was FFE developing the Looted russ, I could lock certain weapon types in game... and it would just be the random in the AP, which i could then not have the vehicle display in AP. :)
Is that any better?
So it does serve a purpose. :P
You know you can lock this down in game and it would only be AP that would show it up, if you enabled the view in AP. :)
Good ol' cow catcher looks good, no matter what it is on. :P
Time for thoughts:
With the original two walls I found I could just TC up the walls, but that wouldn't have made them unique enough.
Just like badging up the walls didn't make them unique enough.
So I went with looting the textures from the race they were designed for as the basis of some type of uniqueness while being compliant with the original race.
The reason i didn't go with plain stone was because it looked to much like the generic scenery that was a part of the map making setup.
Something totally un-mappy and more racey or based off of symbols of the race the walls were designed for.
That was the thoughts process I went through with the old dual wall setup.
Not sure if that helps. :P
They are looking better then the concept I put out, and I cant wait to see how you go with the TC setup for the walls.
Game play should be interesting to see how they go on the whole with the cross wall section.
I use "deadmans crossing" to develop walls so I can see how they go on uneven surfaces and if the float when the surface is uneven. :)
Merry Christmas if you celebrate it. :)
"I have decided that Every mount starting in September that I will be selecting one Indy Game to give out to a lucky winner on Mod DB as a random drawing."
I am not legally allowed to say what I am thinking. :P
There is also the potential to rename spine2 as bip01 and spine3 as spine2.
That should give good trajectory capacity for the animation sequences.
I am still here. :P
"I am a retard and it took me 20 years to figure this out!..."
see I admit it. :P
I clicked it. :P
I am not ashamed to admit it. :P
If something goes very wrong, I can tell everyone else not to click it. :P
A statement circles around and around in my mind, locked in some imaginary twister.....
It's A Trap!.....
Would be looking like and anti-social personality disorder... :P
Oh that's right prison rape, and I make people look stooopid. :P
Chinese take away containers, deal with them pretty fast. :P
Because they a gender averse like the Necrons, I am able to do it without influencing gender stereotypes in the person I care for. :P
That's my excuse. :P
It turned out well. :)
Are you happy with it?
I think the pose of the hand of the cultist is the reason it doesn't sit on the weapons properly, as I watch more and more migrate into Meloos work. :)
FFE has made it much easier then an XREF.
And I would say have better results. :P
Did you have enough components, or was there anything else you had in mind for later reference.
As I am still burned out from caring. :P
Yeah man and lanspeeders. :P
They phased out the jetbikes in 2nd ed, but if you had the models, you would just say they were bikes. :P
When we had freedom. :P
Would there be a chance of seeing Magnus or Mortarian?
Fulgrim would be interesting also, but the other two primarchs have a better Gameplay. :)
Good scaling as it was in epic, scale wise.
I remember "make your own" assassin rules. :P
Will the skirt sections or armatures work off of the leg bones? and animate likewise. So renaming the skirt bones to the leg bones. :)
Hotmale... er Hotmail, tells me I should look at these. :P
I like the way they turned out and wasn't sure on how the skirts would go. :)
Don't tell Cyclarne, but I am always doing bad, bad things to very innocent people. :P
Good Job on the texture buddy. :)
That is the reason I joined a team. Because my eyes are buggered and textures aren't my forte. :P
Sorry I dont have much to say, but the full time caring is keeping me buggered.
Enjoy yourself in here buddy. :)
Yes you have found on of the first uses of anime.
Do you feel proud? Or was it an accident?
strangely enough later on it went into advertising. :P
Have you played sisters yet?
Or is it a would situation?
Maybe you are a really good player?
Found it. :P
...Now besides the perverse joke about sisters sucking.... :P
I never had a problem with them in either rt/2nd/3rd/4th/5th/6th.. Etc... :P Even in Apocalypse I had no problem with them. :P
Who else gets four flamers or four meltas in one squad, :P
Oh troops, flame on... :P
Oh heavies or vehicles, melta this ..... ;)
Oh wait they got out of an Uuuuummolator, LoL...
Oh what four rendering heavy boletrs, lols, what do you really think you have?
Oh what's that an immolater with retributors in a rhino behind it with 4 heavy flamers... Burn beaches... :P
Whats that cheaper landspeeders with melta and heavy bolers and we get more of them... Hell yesssss.... Speedy army....
That's a rough description of the last 20 years of sisters owning lil' boyz, :P
Oh beat down by an all girls army hey lil' boy, LoLoLoLoL.....
The humiliation of the young males. :P
Yep it is so bloody good. :P
As usual a lot of what I talk about is not well known as the internet doesn't contain all copyrighted information, which costs money and is IP costed copyright data.
Simply put, a lot of people dont know the info as they do not want to spend money to get the full information.
And those that spend the money are too busy with models and campaigns to babble or waste it on the internet. Let alone be able to render it out in 3d modelling programs.
It's frustrating developing for online people that wouldst spend money for the media in the first place as release of Copyright IP, is not free. :P
And I have to wonder if tomorrow is the night where I get free prison rape all night long for publishing Copyright IP on the internet, as a way to show concept motivation. Prison rape, oh yeah, really makes me want to develop for free. :P
Yep and that is all they are willing to give us. :P
There is a battle sisters command squad though. :)
I will look into that as we can just recycle the current models.
UV may still be dodgy, but as a test they should be good. :P
Also the un-edited whms are in there in case any Uv work alterations are wanted to be done.
In reality edited them how you like. :P
I just scrambled it together how ever I could get a concept out of the images.
Enjoy buddy. :)
WTF body sync doesnt work in this case. :P
My mind is confused more then typos. :P
Got my 2nd exocrine, woooo hoooo...
Anything you can think of to throw up would be appreciated also buddy. :)
As I am just getting back and haven't gotten jre7 yet, I am way behind the ball. :)
And thanks for the help wen I got back this time with getting back into the swing of FFE. :) Much appreciated. :D
a Q. for you?
Whats wrong with my tutorials?
I am tying to get them better so they are easier to understand. :)
Thanks man, updated the links. :)
Mod DB lies... and tells me I can put it in groups and in mods. :P
I have a trick I can apply it to mods and dev. :P
Check the understanding whe babble. :P
No stress I can point the people there, when questions are asked. :)
I noticed the tutorials section was unique. :)
Damn tentacles. :P
You know this can turn into a Wraithseer rather fast and with a good texture, which takes time, would blow some minds. :)
I know a Wraithseer, could be done post processing through FFE as it would mainly be a texture work out and a chunk change. :)
You are going to be popular with players, I hope it goes as well with developers also. :)
Stranger again. :P
It is looking like the touches you are adding is turning out well. :)
As a model developer I have to ask what the surface count is like on the models?
Also what style of smoothing are you making use of?
Enough babble on this one. :)
This is a body sync for the Renegade militia WHM.
So the focus was to synchronize the body for a chunk swap in ffe. :)
This model is what ever the person who body syncs it with the renegade militia wants it to be. :)
There are too many names for this body sync, as I can think of lots of AM militia. or Tech priest militia. AT militia. or what ever. :)
Because of the skirt, there would need to be a different type of bone assignment in the MSGR/MSLC-Data. :)
Most of these were to give Greenscorpion some fun with FFE and mix'n'match in ffe. :)
Plenty of stuff to sync in dow. :)
Just getting thoughts of other ideas out and of other assets. :)
It is the fatigue at that point in time where, i feel like talking about ideas like this. :)
Tau was a rather fresh and still new Manga race at that point in time and everything came together like the stars and the moon in the howling hours of the night and it turns out that these "Manga Fux", happened to be vogue. :)
There was also a lot of interest around that time. :P
Think advertising through games. :)
Similar thing happened in Rights of war as the new SOB were in there at that point in time of the races evolution. Also Tyranids of the time were also going through that phase in their evolution.
Genestealer cultists were also in the original Space Hulk, as they were new releases in that stage of the races development.
Just a couple of examples. :)
Also I hear what you are saying about the banners, But 803F or texture work can make the banners invisible or shorter. :)
They may still serve a purpose yet. :)
That's a great thing. :)
Bourbon and beef jerky?
All the fun of vertex normalization across all animations, with about 12 in each. :P
Then onto doing aims and fire setup with vis for the rider.
Then onto OE and figure out to get it all good. :P
Just like the codex Psychosis with the DOW community, there was so much limitation that content could not be developed. And disengagement would happen
When this psychosis is removed you can see content developed with greater ease as seen in some of my development. Also so the children I have used the 5 Yr old statements bout in the past and their mood based disturbances due to psychosis breakdown with the fact that what they know is corporate spam.
Money, Money, Money, to breed a psychosis that lasts for a periods of 5 years or less and leaves a larger amount of consumers disaffected by the interactive digital media.
There is so much more wrong about these mood disordered, psychosis saturated corporate ideologies that I could say, But real life and work calls. :P
Also I should babble about the bones on the cloak being linked to the legs for animation. :)
Instead of pelvis. :)
What was his nephews name again?
No shoulder pads... as they are a part of the body. :P
The shoulder named are from the models perspective.
With the larger numbers with the 0 in front being on the loader.
How did my communication go with the picture?
Did it make it easier to see what the bones had to be independently labeled as?
My communication may seem poor as I am still looking for potential dementia recovery methods I haven't tried yet with the person I care for. :P
Spending $300 to get her to gain 3 KG in two weeks seemed insane, but had to be done. :P
So to get her up to 60kg, it will take another $1K. :P
Being gluten free, I cant use a lot of food stuffs. :P
Life as a carer, is a bit insane some times. :P
That is why I pushed out the body syncs as fast as I could this morning, as I didn't know when I would have time after that. :)
I got the Mordian and the Tallarn, I am tempted to put Praetorians through the body sync as well.
Crapachans, Valhallans, Vostroyans, etc... yet to see....
It shouldn't be that hard as I had to do it three times with the praetorians.
Textures, I am thinking **** it till someone feels motivated to do up textures for it, or if the msgr links can be fed back to the codex textures to save buttloads.
Given who put it together it should be the same textures as the rest of the guard as far as UVs go.
Assets Recycling as such. :P
time to siphon the python and take a dump and think on it in a more focused environment. :P Bet you didn't want to know that. :P Who am I kidding, no one reads this. :P
I'm good to go when the map is made. :P
I am currently seeking virgins. :P
Yes you have to get a gimp to sacrifice the virgin to the daemon, to get ghostly orks.....
WTF..... Some Engrish some days. :P
Guess what I am doing to Daemons next time I get a functioning virgin. :P
Now what was I doing before i got distracted....
Ah yes changing FF into 77.....
Just some track movement to configure. :P
Also thinking that the abilities for the current hellhound could be dumped for the enabled rampage and the self destruct. :P
I think the planet needs Exterminatus. :P
Too many bloody Godzillas. :P
I was surprised as well. :P
I have seen '54, '98, '14......
'14 is nothing like '54/'98.
I will look into those dates and get back to you, :P
Anything before the 90s I struggle with due to a brain injury in the mid 90s.
Lets say it is not like the other two. :)
It is not what you would expect, and you can forget about Mega ton yield nukes. :P
It says action, but I think it was comedy. :P
Very different to the other two, but I would wait for it to get cheap. :P
When you see the latest Godzilla, you will know why I asked. :P
Good to hear from you again buddy. :)
I hope the drawing is coming along good for you? :)
They were redo so heros could upgrade armour correctly. :)
Also if you check the profile of mine you will see that there is buttons for armour upgrades. :)
so units could upgrade armour. :)
Also if the unit upgrade wasn't needed, it would just be a hardpoint change to have different armour on different squads. :)
Without massive amounts of files to download.
Also before the last digital codex release there was talk about angelics for sisters and Patronicas/ser angels for seras. :)
I think they might be working on the poly model of sisters to cover the sisters, celestians and angelics.
Same with the seras, patroicas and sera angels designs.
You can check on my profile if you want to see the ones I was talking about with all the weapons options, that were done before your splendid textures were applied to the mod. :)
I used 1024x1024 vector rescale textures on the whm and I think that is the one they are cutting back the textures on because of the memory issues.
The larger textures never crash this system, which confuses me. :)
So I tried 0.7<0.8, interesting. :)
Not sure how well it went. :P
Theory goes that you
clone the EBP for CSM and then entity_blueprint the sorcerer.
Set the hardpoints correctly.
Dump out the abilities.
Cloning the ebp for the sorcerer multiple time to include the other sorcerers you want as squad leaders in the sbps.
Put in the correct hardpoints.
Loading in different abilities for each of the sorcerers, so the whole squad when combined gets more abilities or psychic powers, making sure the animations associated with the abilities are available to the model.
This is why the majority of the models are all the same animation designs.
Cloning the sbps of the space marine squad, and adding in the four leader ebps with the squad loadout as the sorcerer which is loaded in through CSM.
set squad loadout to /< 1, /> 1
That should give you a squad that has four leaders and 1 unit composition.
Of course this should get rid of the leader issues with complex upgrades..
This procedure should be able to be applied to all the Psychic choir units for the different races. :P
In theory. :P
With the chaos cultist hab block.
Chaos thralls could be used and deployed from the Building, Depending on how well the imperial citizens go from the Imperial version. :P
I have a good diversity of thralls developed and could easily be brought in through ffe. :)
I am also of the mind that both the TGD and DXP2 should have one variant of each with the 2nd type of cloak. :)
I just checked and teh maxed out tgd would be good for the main unit. 1 of.
with two tgd as leaders with different melee weapons & SP,
with two herseer, as leaders with different melee weapons & SP,
that is a good four farseers with the maxed out tgd giving 5 variations. :)
Very good point. :)
I would say when I get time free to get back into it, I will have to reassess the texture application :)
Hey thanks for bringing me up to speed. :)
What about that over 2GB fix for the exe?
That could explain why I haven't crashed yet. :)
I hear you buddy. :)
I am getting mixed messages from online, so I thought I should ask, since I have been away a while.
I see some space marine being used also.
I haven't seen kill team used yet.
squad command or firewarrior, I haven't seen used yet either.
Also the amount of us haven't gotten models from external developers also.
This would be the gameplay I would cherish for the next version of DOW, with a fps start, and being able to log into a building for a rts view.
Every race has its own fleet building for communication, so every race would be able to do it.
Also you would be able to model change with an fps view.
By logging into a building and changing your armour types or studies.
this would be interesting.
Okay man :)
I might just be lucky as I haven't had a crash as of yet for 1024 textures.
I also noticed a alpha layer corruption in the torso texture file but I dont think it makes a difference.
There is a reason why us southerners look after this so diligently.
Without this, everything changes beyond your capacity to recover.
Respect the southerners that work so hard to keep you lives livable.
One of the main reasons this process gets to me is that I have female developers available in blender.
I only need a static mesh through blender with the bones in it and burned through to whm and I know several ways to get the whm animated and working in dow....
This process is all that is holding me back....
LoLz, if only it was that easy... :P
there would be a larger amount of content.
FFE and OE can do the rest for the unanimated models.
and bone syncs do a lot more.
Why is it like this, I can taste the solution on the tip of my tongue and you can see by my blog that there are other factions not even babbled about anywhere..... that would be easy If I could pull off this blender trick...
I will be a gray nomad before I get there. :P
Although this is how I felt about burning back into dow from max a few years ago, :P
I get that a bit too. :P
It is an I want, I want, I want, society these days is it not?
What could be done to make modding easier?
I mean it doesn't get easier then FFE... :P
I also notice the anorexia nervosa issues with society and care for someone presenting with the areas of interest. :)
The media pretty much rules us and we have lil decision then to follow the medias presentations.
Remember to scroll down a bit and read Sakuras comment. :)
Interesting way you put it buddy. :)
Every day I find more and more areas of interest that could use a realistic female presence to correctly develop the areas of interest,... Female characters being one of them as the youth based male testosterone communities will definitely misrepresent certain ideologies of the female personas.
I see even some of my own development that fact of the male influence, and it is frustrating as I poorly represent the female personas in my work.
Would you say the Modding methodology would be an inhibitor to the amount of modders?
It could just be my perspective as I have been acculturated into a development methodology and diversifying to look for alternate easier methods causes much time to be used in failures, while trying to find other solutions.
I am also sure the age of the interactive digital media plays a role in it as well, as a lot of reference material is missing, deleted or just not there. :P
Or is it just the canon psychosis. with levels of cyber bullying or cyber harassment that leads to a less then suitable environment for development?
Because I am looking at ways to come up with development techniques that dont focus on the male based cognition styles and communication procedures, to allow a greater diversity in the developers in the communities.
Why not go for the fame? Meh!. fame is boring and I would prefer to do it for the game play and the enjoyment of others.
I bring it up as a discussion as someone else might have found what I haven't. :P
Why would I make a statement or question like this at this point in time?
I wonder what would have made it plausible to be strategic point.
76 would be a whole lot of damage to the sleep rhythm.
A bit dangerous for you. :P
I've done 50s in the past and it usually takes you 24 to recover.
36 I can get away with a 12 hr recovery.
Sleeping with my eyes open usually means not good for much. :)
It was a broken 76 with two 5.5 recoveries in between. :)
Not enough caffeine to be able to do that type of sleep cycle.
I hope things are well there buddy. :)
I'm out for the night with another day of caring tomorrow and possible dreams of a blender solution tonight. :P
From talk to the hand, into look at this glowing thingie. :P
Not sure yet.
Got to get her ready to be able to be used in Dawn of War.
So a ways to go yet. :)
Maybe if I steal the gem off of the chest and make it into a smoothed elongated sphere, I have a gem :P
only able to be gotten through mudflaps.
Killing the enemy with my lazer eye of death.... :P
This overlap would serve better then the original setup for these. :)
Much more brutal. :P
They look brutal and orkish.
How does the overlap go with the slopes?
As I found with walls unless you allow and overlap you get gaps between walls and slopes, that anyone can climb through. :P
Best test of it is deadmans crossing.
The reason I did so much with the walls off centre. was so that they could handle slopes.
Which I should see if I still have, as they are a nightmare to implement.
And as we know, thunderawks dont go boom, they leave before too much damage is done. :P
What is a Chameleon Cloak?
O may dump that head wit the cloth and recycle the sisters heads setup.
Ive been thinking that I might be able to get an armour piece every 10%, if I break down the armour correctly. :P
Still a lot more problem solving to go yet.
So you are using an armature with melee weapons and are not sure how to get it left to right?
In the Image above it gives you the hand that usually carries the short ranged weapon.
With the technology in the link, you can reverse the tentacle and get the melee weapon usable.
Most models have melee troops have the weapons in the same hands. :P
So it can translate across weapon types using a bone sync. :)
Just in case you want that tentacle army. :P
Depending on the popularity of someone wanting to do a Tentacle army, it will determine how far into the problem solving I go with the tentacle solutions. :P
Once the model is done into a WHM, a lot of FFE work can be done for anyone who wants a go at a tentacle army.
This should reduce stress on a single persons of interest and allow multiple models to be brought out without stress and with ease.
Bone sync shouldnt take linger then an hour. :P
Bone sync also allows the model to be put across multiple whm.
With the 803f visibility understanding, it can go across more models. :P
With the left right swap as seen in several models I have posted here, it will allow for double or more models out of the model set for any races. :)
Its all vague at the moment as it is a guide. :P
in my understanding of how it cuts, it splits the triangle it vertex's.
So trying to do a whole sheet at once would just set the surface count through the roof.
This could also explain the vertex issues I have after the third or fourth piece of the cutout..
So an undo methodology with exports after detachs would reset the poly count for the sheet every time. Cutting down on surfaces in the complete model.
Nope 1000 Limit. :P
Why bother? you ask?
Well with the formats of media circulated by the game developers being guarded and degraded over time.
It is about time where a procedure for those of a 3d modelling capacity have designs they can work on themselves and also the lack of the need to use others models.
I know there is a larger amount of these paper models available online, and many I have not seen.
So none of this I made that immaturity and anti-social stereotypes.
Lighter on surfaces without the need to delete surfaces.
A good level of education into plane usage in 3D programs.
Something they can say... I made that and feel proud about their efforts, :)
Something other then kitbashing. :P
But first to figuring this out. :P
I was just thinking with platforms like "Twitch"...
Something that style could easily be turned into a non-interactive series, for the persons of Twitch to watch over a series of weeks/months.
Twitch is meant to be big in the Asian region and with your skills and determination, it would be a breeze for you. :)
I'm not sure how to convert it to cash for you, unless you can do a complete planet series?
Just brain farts coming out here. :P
What abilities are best with wraithguard and wraithlords?
Besides the mood based approach.
Are they any good for Nachos?
U know actually cooked with?
I've made millions of plates of nachos and that shape looks extra fun and would also be extra tasty... :P
I think I am trying to replicate something I did with the Penal Legionaries.
Depending on what leader you add to squad will determine what type of purpose the squad has, so that a single squad can have multiple purposes in game play.
I am of the mind that this will make a squad a challenge for the enemy without needing to implement millions of squads.
With the diversity of the necromunda redemptionists it should mean this can be represented through leaders and also give you a more enjoyable game play.
Most squads in the DOW, use just a leader to do this diversity with a squad and you dont get as much of a squad diversity.
Either that or they use squad attachable leaders, from memory.
I am looking for diversity to give squads maximal playability with minimal spam into the interface.
Do I leave the backpacks on or take them off?
These are what I am using for heavies.
With gangers as the fourth leader.
So Leader, Sniper, Zealot, Ganger....
Well i sorted out the weapon hardpoints and names in corsix.
So it is back to the drawing board in FFE.
Muhahahahahaha.... I just need a whm... then it is screwed. :P
Off to make a whm. :P
Which reminds me with the Redemptionists, needing to try out flight with height 0, to test out their skills from the Necromunda Hiveworld. :P
Imperial Navy Rules, and has the capacity to be their own race. :P
Go Navy... :P
I "do not think" that the mton can have a random setup in them in ffe.... but I am out of parctice so I couldnt tell you for sure. :P
there is a possibility of bringing in a random body MTON and pointing it to the Vis for the Mesh in the whm.
I know vis setups can be imported.
But the object you import into the msgr need to be registers in every part of the whm. :P
So it is a hell of a lot more of a mess then those ork walls I put together.
How to get an Autogun?.... :P
...\UltimateApocalypse_Misc\Ultimate Apocalypse 1.73 Changelog.txt
"NOTE: Hell Drake flamer is STILL a "pink box", we are still unable to fix even with proper directions which points to the bad FX."
Looks like a component of the Objective points.
It should load if the correct Objective points are loaded as it is in the correct folder.
Unless something had changed?
If the above address doesn't work, try the other objective points.
Come to think of it, the Curia could also be made out of the Sister superior so that the armour variants can be gone through. :P
Just FFE work, nothing too taxing.
Then it is just a matter of changing the assigned texture for the mesh objects in one of the armour states and presto Curia Magic. :P
On a side note, If successful, I believe it could potentially give us another Angel model.
One with jump and hover. :)
If it is possible to make the ability permanent from spawn through research.
So the sbps could use the ebps for another angel and use the seraphim model.
I think that is proper DOWish. :P
Typhus would be good as I could turn my other typhus into a sorcerer lord.
Cultists would be a good addition to my 100 Dacks cult.
Another squad for the Black Legion would be a bit much, but hey why not. :P
An extra sorcerer for the Thousands Sons, is never too much.
And what to do with the last Champ? Not sure but I am sure I could find something.
I bet they are already gone? :P
Nb, If you are on Facebook.
Well done buddy. :)
May your new endeavor be as rewarding. :)
What about, the Gunderhawk Thunship. style of dyslexic jumping? :P
It was all OE work so long ago, using Mudlfaps tools. :P
But you would need the animation. :) Or should I say ANIM for the WHM.
A flying high style?
How would they jump?
Or 45 forward up?
How would they land?
45 forward down?
You got the parachute down pat. :)
This lovely work makes me think about this from the guard codex over time. :)
Just babble. :P
The final part to the Darwin Puzzle is,
does light bend time or does time bend light. :)
A little too far ahead?
I will wait for the clock to tick as I await your arrival into GmT/UTC+10:00 relative to your current GmT/UTC...
What about using the raised model with the,
move anywhere thing, like i did with the Vindicare assassin a while back?
similar to what I proposed when I was doing the old/new Living saints.
Also what about fx for the chute usage?
yeah, yeah, I am being a pain. :P
you know that moment when your eyes are closing and all you can do is copy'n'pasta...
I think I was in difficulty trying to get it out. :P
RENEGADE APOSTATE PREACHERS OF NURGLE
I would guess the eldar Spire would be the HQ....
.... But I am just a bfg player. :P
The next Image along shows you the model, that is not a painted graphical representation. :)
It is a Wwarlord alright and it predates 2nd ed as it is in '91. :)
If you check the link on the next Image you can not only see its date but also the additions they released to go with it in the next line down on Solgenoids.
I will post up the addon Images to save a lot of browsing. :)
I'm tired buddy, I hope I wasn't too confronting. :D
Makes the weapons arrays on todays Warlords look puny. :P
*Bzzzzzzzzzzzzttttttttttttttt......* "Wrong..." :P
Close, but no Cookies. :(
It predates 2nd Ed. :D
Wanna try again?
thingie with two flags. :)
I broked DC... :P
I like the cut of this Jib.
woop woop also needs FX work on the eye.
I documented those other walls didn't I mean?
Once the corsix works its all good and you get walls you can walk through and enemies will attack. :)
So you jump the enemies while they attack the walls. :P
Good thinking on these wall. :)
When I say I did, I mean still looking like the original concept thrown together, :)
I yak on wall image about thoughts. :)
Is there a visible state with this model?
Could the wall sections, be a part of the visibility state of this model?
I have no recall of a visibility state of this model, I know it upgrades weapons. :)
So it might be an FFE visibility work around with one of the weapon upgrade states, :P
Might even be able to get in the Roof in that format. :)
What I was thinking is if you can find a object that becomes visible in a 2nd state and would able to be upgraded to make the walls visible.
So from towers to walls.
It would take a lot of planning in the tower stage for the walls to come out equidistant.
Interesting concept. :)
Keep up the good thinking man. :)
At least it doesn't look like some tau machination. :P
I dont know wy they would frown on it online. :P
I mean if someone has the neural functioning to do it, should they be tested and increase their neural functionality? Neurogenisis styles of cognitive development. :P
It looks like the fading of the 70s photos.
It is a nice effect that looks like water paints
or pencils with erasers used?
or possibly level work when converted to a digital format.
Might save you some time?:
Thanks man, :)
Thanks for being patient with me also, as I have been throwing everything at learning modding for Star Wolves Series.
I got the tools and got the gist of how to do it. :P
Just checking out the site and seeing what is not a part of the vanilla HW:C set that I can run an example of out of the current mod release. :P
This unfamiliar method, is something I have spent about an hour theorizing and looks like it will work well once I get to go at it... :P
Linking different textures to the current complete model you have integrated, then just using the texture changed model in the mod. Something I have been doing in a fashion since the original Populous on an Atari ST back in '90.
A bit of background is that I was programming well before then and then just gave up on all the hair pulling and went with modding as a way to get more fun out of games. :P
"Themed Clones", which then mutated into "Total Conversions". :P
The general Idea is to save all the hassle by doing it through the regular method. A simple bit of texture work and a hex in of the name of the new texture pair. :)
Which models aren't in the primary HW:C set?
Being as I was modding HW/HW:C at the turn of the last millenium, I have lost the memory of exactly what was Beasted in HW:C.
What I am seeing is a saturation down 100%
and a layer above it in the editing program to adding in beast growth.
then saved as dds and any ship could be a beast ship. :)
But I get lost in the file format layout compared to some of the other FSO Mods. :)
Late at night after a day of immersion research and being a full time carer so my English could be garbage. :P
I will have another look. :P
LoLz Im a noob, I found the DDS maps. :P
You know those days when you just want to go outside and slap the retard out of yourself? :P
Apparently I have been having one today. :P Fatigue.
So there is only
the DDS 3b bit?
and a DDS_Glow ?
it would just need to be the dds 32 bit that I would need to modify. :P
As the glow would remain the same as the original glow for the un-beasted ship. :P just renamed.
Looks like I am double the retard as now I slow down I see more then just the files in the cache. :P
Now I found the pov. :P
In the file header there is a address for the texture.
it just points to the name of the dds.
the glow must be done in engine.
So it looks feasible from a noob that it could be done via hex and dds editing tools.
Yes I am babbling as I try to get to grips with things.
If there is anything in this procedure that would not work, please advise?
babble, delete, pm your thoughts?
Yes I will be annoying for a lil' while 'till I understand whats happening.
By the looks of it from my perspective all beasts ships are just a texture work around on the regular ships.
Am I mistaken?
Under the regular VPs I am able to texture around as I like.
But under this cache format I am not able to beast infection up the other ships for other fleets.
Even though out of the trilogy the Somtaaw are my favorites.
I know there is a way to increase ships in the setup, with a beast work over.
Or am I thinking to big for the scale of the universe?
Whats the worst thing that can happen? All you will hear complaints about is marker_chest_front.... :P
Trying to encompass all versions of DOW with Retro models is a rather fascinating activity.
I know it may seem easy just to use Soulstorm components, but that is outside the parameters of the task for the purpose of this exercise, to be more inclusive and not so, how would you put it, Plastic or Commercial? :P
As ever trying to bring some of the real game into DOW so we dont get lost in the Commercial ideals and ideologies.
With the Rogue trader variants, one was released with RTB-01s and the other was a metal release for some strange reason.
So an escrow back burning in front of the fire using the energy of the fire to burn out its fuel loads preceding the main fire front.
Not to dis-similar to the theory on back burning.
Ground pounders should also find this front more manageable away from the main fire front and reduced energy means a better chance of extinguishing the culprit.
Further theories to be expanded on are fuel load and accelerant designs on the area of interest, being able to direct fire in a path of less harm to the personnel and property.
Embers? What about the Embers?
they are the easy part which any ****-sapiens can manage.
As the main problem seems to be the energy and direction of the fire front as far a managing these attributes, is of key importance.
As a max based concept for dow, I could probably put these together pretty fast with my current component set. :)
I may be tempted. :P
With this Genesis in mind, you should be easily able to see the evolution and mutagenesis of the Sororitas over the decades.
Or at least I can see the common army traits.
And don't get me started about the D6 Heresy. :P
the BL BL alliteration in the title rings nicely. :P
Did I mention textures go in Daemons folder?
with a chat and firther thinking it looks like catwell was doing the same with the death events in corsix.
I will have to look further as I dont want to screw up these good models. :P
I think I understand the lack of death Actions. :P Not anims. :P
Actions are what you will see in game. :P
Yes, I am having a word(definition) NAZI moment. :P
Daemons when these would have been developed didn't die like mortal gibblets.. :P
They had a tendency to go back into the warp. :P
I believe he was going to use a corsix event on death to give the effect of the warp re consuming them. :P
Yes, I am smoking,
No, it is not crack. :P
I see no DIE in either ACTS.... :P
So I m assuming it was designed to use special events through corsix/ae. :P
It would be handy to have someone around that could read Catwells mind so I knew what they were attempting. :P
Like a blankie or a room full of your personal belongings always gives a positive psychological effect.
The ability to be able to label ownage, to objects, indiscriminate of the objects.
You mean like the pile'o'junks I think would do it up from its build setup?
Ive just cut a lot of polys/faces out so it shouldn't be a drag on surfaces on the mode. :)
Hows the shanty feel to it?
and by shanty i reference shanty towns. :P
I thought my arrows were scary? :P
you know it could be done up as an fx easily. :P
Just like the shanty town i thought it would. :P
On further deliberation, It might be just that it is left attached to the resource point, due to the amount of energy it uses to be able to communicate with aircraft in orkoid space.
Also given the factor that there are few flyboy playerz and mostly Waaaghhh... players, it would seem appropriate the there wouldn't need to be more then one built at a time, possibly 2 using two resource points. :P
Also respectfully limiting large flyas forces to larger maps with a lot more resources. :P
Note for any copyright Nazis, this material is for development purposes. :)
I think I might of stuffed up on the 4th one by not highlighting to the end 80 . :P
Good call man. :)
A tip, with your brilliant FFE skills remember you can leave the extra objects in there like a 2nd jump pack if it works. :P
Check the DP out of Daemons. :P
I am not sure if marko left the second sword in,
It is so people can customize their armies without the other team seeing the customization.
checking markos work. :)
YEP. :P What a man. :P
Methodically a lil bit at a time. :)
With the flag surfaces was it a msgr/mslc-data texture change?
'have you played SM?
I haven't as RP isn't fun for me. :(
Hence teh reason I am still on DOW. :P
You only missed the
original space hulk, no biggie.
Spacefleet, Nice but not fleshed out enough. :P
One of the Paladins. :)
If you like sisters of battle.
Here is what I did for UA, that I could not finish the interface for.
But it would give you lots of textures to work with, to get the codex ones fixed for Sisters of battle.
Do you know how to use File Format Editor?
And be able to reassign textures for models?
As you will see in these textures for sisters, I tagged the end with my nick, as I used Macromedia Flash 2004, to "bitmap trace" the textures to 1024x1024.
This idea is just if you are as fanatical about sisters of battle as I am.
I have collected 700 metal models over the years. :)
Loving the females. :P
rofl I am not allowed to say what that means in real life in my country. :P
I like pink boxes in real life. :P
Afriel Strain require you to also buy the Abhumans doctrine, you'll need to drop one if you want it. They get 'And They Shall Know No Fear,' but always count as a 'prefered enemy.' I think thats all there was to it
Afriel Strain Soldiers (human clones genetically engineered from DNA taken from the greatest heroes of the Imperium, very unlucky and unpopular), Subs (relatively genetically stable but still hideously deformed mutant sub-breeds).
Nah man, I wouldnt know how to do it anyway. :P
Just thoughts. :)
I know this is an ability style of think, with barrel appearing poof out of mid air. :P
All info is good, even if I am still a noob in many areas. :)
"you can't destroy landscape items"
scar code was brought out about that with maps with destructible terrain like dow2 a while back. :)
these are just something to distract enemy fire. :)
The need to distract fie as well as cause cover,
Distracting fire to me is cover to some degree. :)
Something to toss out in fornt of your gribblings to make them last longer. :P
Simple cheat would be to swap it into codex rhino for extras. :P
Only one problem with the model, is there is some dream hybrid between this and something out of Xcom that I cant shake out of my memory as being a model that should be in the basic dow setup, with a four pillar large generator for space marine.
using the blue glowy columns in a quad setup.
Could even be something out of dow2... :P
As I wanted to do that as the next object to ffe over this whm/whe.
But I think it is in my dreams. :P
"bludger #1" / "bludger #2" Explained ---->
Something to make them so diverse that every army even 8P would have different setups. :)
Notes on the workings.
If you get as far as:
Congrats that is only the interface.
If you get as far as:
If you get as far as:
If you can get the armour for each of the sisters to be upgradable in the UI like you see there, with melee weapons and Ranged weapons dependent on the model style it would be something I couldn't do.
Also I couldn't get the leaders to have upgradable armour with the squads.
Leaders include the superiors and the Imagifers.
-Melee and ranged weapons for the leaders I wasn't worried about as they have their won weapon sets for a specific reason. :)
With my time being limited to lesser then Nasal relieving, I can't do Squat. :P
"Max four bones is easy as will be shown in the next Image. :)
setting bone limit to 4."
On the right of this image is a graphical representation of the easy solution to mesh objects that are skinned, that exceed there four bone limit.
You just change it from 20 to 4.
"Normalizing bones is slightly harder but not impossible and will also be covered in the next Image."
First thing you need to do is select the object with the normalize issue, working on the Skin and go to Weight Table.
Weight table will pop up and find the vertex in the list.
Change the smallest Vertex weight number up by 0.003 .
You can change it as you see fit, and if it doesn't work first time, try another vertex bone weight. :)
Save and export SGM again.
Point validated. :P
Wouldn't they be more likely to make Starscream from transformers, like their UAV?
Just a couple of teenagers playing video games to control them, :P
Nah, "Cyclones"(I think they are cyclones from Macros/Robotech) first. :P
Two wheeled style would be more deployed then aeronautical vehicles. :P
Also easily integrated into the modern society. :)
The fighter jets were nice, but the cucles really got me. :P
Yeah I went Genesis on the plug.tga, going back to the roots of the theme of the Praetorians. :)
Yeah man it is funny, that decimal place jump happens to a lot more people then you would think. :)
Do feel awkward, its the way the calculations makes you want to think. :)
Can you see the terminus in the English language man?
every terminus breaks down the total solution and you cannot carry over. :)
Does anyone have a easy shortcut through calculations without mouse to be able to rescale the vertical sync of the texture mapping?
It is easier then onion skinning, Which is something I would like to see you try personally for an experience of how it used to be done. :)
All this digital stuff is okay, but the ancient methods have love and a real life to them. :)
Remember to take shots(saves) on the way through the process as you can make an awesome gif out of it with metamorphosis, that will really blow peoples minds. :)
Is there one of these that can affect special_abilities?
Lotz'o'Iced coffee, oh yeah, I will get a lot done that I will not know how to do again. :P
I get the full animation here. :)
the only difficulty is deciphering the acts.... :P
Finding which CLST links with which MTON.
If this is a problem there is always mudflaps and OE. :)
At this point in modding it would be handy to touch a bit of OE through mudflaps.
Always ask Q's man. :P
thank man, I only just noticed it, as I was testing something a guest asked about. :)
All the easier to get around their ears. :P
OMG, I actually said that out loud...... :P
My Bad?................................. :P
Of course if you want real break down, you can take chunks out into another layer above the one with the kroot and give it a different alpha transparency.
But near enough is good enough here. :)
Just some ol' tricks from years ago for battle aging on quake.
With an FFE Import the chutes and the container would all need to be bone objects.
With the container taking the place of the thunderhawk and the wings being replaced with triple chute systems.
And given the movement of the wings, with the right chute replace the left wing and the left chute replacing the right wing.
That way the wing animation for landing would get best use.
So the chutes would literally waver off to the side of the container as it floats over the machine cult and then come back together for end of sequence.
Yes, Yes, Yes, Wiley coyote style, didn't come to mind at that moment.
But that is a splendid idea. :)
Better then IED, TNT rox. :)
sensor array crates?
I was thinking BF2 style, for some curious reason....
I do not know why, but it seemed to be a decent effect in that game.
Did you have any luck using the medic?
The one with the big syringe. :P
What other crate based systems do you ave in mind?
Ammo Crate to increase fire power in a region?
Defensive crates to give the Praetorians somewhere for cover and to fire from?
As far as parachutes go I sent a chute trooper to use as an ability for UA a while ago. :)
I'm not sure if it has been implemented, but ffe could do an object swap and have it look like teh crate is 'chuting in. :)
Oh lets try doing this... Pink box.
Ok the lets try doing that... Pink box. :P
Bloody pink boxes because of the whe... :P
Remember to label under any that you think need better traces in vector work and also any ideas you think might improve the textures.
Also all criticism would be appreciated as it will help me get better as I am well under par from my perspective. :)
Nah man, just full time caring and that is enough for me. :P
2 Termagant Variants.
Thats about all for now. :)
If I win, these will end up as Imperial Robots. :)
Guns and build pylons to go. :P
20 x 145 = 2900... :P
Ref: Past Babbling:
I think the big guns are to cover up other inadequacies.
Its easy you just use the Corsix code and take off the hq_ext after renaming it. :)
Then its a matter of maxing in the animated sequences to match the monolith main and hey presto, no problem, so far. :P
animation set3 is the main one that restores it.
In OE you just need to follow up the:
Somehow those actions get used as game actions in some call like special abilities. :)
Yeah codex Evolutions interface standard was the purpose for pointing this out to gerberman on the relic forums as he was using codex evolutions interface in his mod, which is where I saw it implemented for the first time. :)
He had problems with things not showing up in the build list, and I thought it might of been the codex evolutions interface as he used in the past. :)
I was just musing over vehicle units being in the support monolith again, with the infantry being in the restored monolith and titanic units being in the Doomsday monolith.
As a mobile titanic unit deployment systems.
combined with the other two monoliths should allow for a much more versatile necron force. not years waiting for units to get around the map, but having the three monoliths able to be deploy-able to regions and have them be able to spawn the resource type of units depending on the monolith?
Keep going man,
looking good. :)
Town Portal... :P
Ol' guy joke. :P
this would cover both of the Monoliths in one structure.
Looks like my Deathguard will have another Murder and also a Styx class for the plaguing.
Hell yes, my four pack of chaos cruisers turned up and for $74... Raped me.. :P
Got all the parts I need now to finish all of teh cruisers for the dark gods off. :P
Already built the 2nd Devastation for the World Eaters Fleet. :P
Just got to paint it now whaen the house cleaning is over. :)
One will most likely end up as a Hades as a command cruiser for the black legion fleets. Just like the command ship for the Thousand sons fleet.
The other two will most likely go into my Deathguard fleet.
One Styx for Nurglesque Thunderhawks.
One Murder to pair up with the other murder already in the Deathguard fleet. :)
If I cant get Thunderhawks I will go with Voidhawks.
Also media here...
This should also help you all better understand why I was trying to make up an arvus lighter for the sisters. :)
Deploys tank traps hastily while running away. :P
Color designations with badges and banners. :P
I guess you could try putting it through DOW texture tools if you wanted to use it as a rsh.
DXTBmp should make it easier to get through if you ware using it. :)
It is just a team colour
Yeah 2/3/4/5 heads mumble here:
these heads use the sisters heads texture with the four head uvs.
head_1 uses sisters texture so the same uvs using the same hair colour as the sisters out of soulstorm. :)
Alternately if you know how to ffe rename the rsh and make sure it knows what folder it is in, you could rename it to female_guardsmen_head and put it into the guard folder with respective address changes inside the rsh with the expected rsh name change.
Need more knowledge, just ask.
Another alternate is to actually take the contents of the sisters heads from hangar 8 and and imbed it into the guardwomens.whm....
Need more knowledge, just ask. :P
Once you can link textures all over the place and embed the textures in the whm, you will find it all gets easier. :)
These are only the Imperials that I have collected. :)
I got the eldar elsewhere and some still in brake fluid cleaning the paint off of them, they had enamels on them so I might need to get a fresh lot of brake fluid to put them through to clean.
I grabbed the forgeworld Eldar Haven-Class Spire, as well as several Wraithships, and a couple of Shadow Hunters, A couple of groups of Nightwings(not what you see these days, something totally different).
I have not been able to find or get my hands on any GhostDragons....
Can you PM me a comprehensive list of sites, where I could acquire more visuals then the poor GW site.
I actually cant get a good enough feel of the models from that site to be able to translate it into the DOW series.
Remember undercoat must be silver.
Light up thrusters, wooo hooo... :P
While not the strike cruisers I was looking fir they will do splendidly. :)
My nurgle forces just need the styx heavy cruiser as there is not enough of them for anything else. :P
Yeah man, All intended. :P
It is drawn on a tissue?
I may be wrong about the hardpoint being broken down over two corsix hardpoints.
There seems to be a problem with one of the weapons on the one hardpoint which is disabling all the weapons from logical usage.
Got an account to join in with us?
Looks like under 5th ed rules it would end up as a wolf pack leader. :(
But that is okay, I will just use it in an earlier version of the game. :)
Like 2nd Ed. :P
Dawn of Iraq?
Interesting about the repentia merge as there is a lot of skew in the merge and scale issues.....
So a rampage style of ability for a Tank?
Ramming speed. :P
this area. :P
I need a tour guide, damn it... :P
Like wise if you note down the bone labels you can rename for the hex and rename again for the burn to use in ffe. :)
Or a copy and paste list in notepad. :P
Keeping note of the bone changes for the hex work and then renaming them to what they originally were for the model. :)
Needs a cup of coffee. :P
Hex editor stuffs me I am still using the hex editor I got mid 90s :P
I haven't done a hex search through so couldn't tell you, You could try deathwatch78. :P
Remember the hex editor is optional.
And the skin mirror of the object_01/02 envelope can be done after you get its animations in. :) Ways around that too. :)
As you will be able to change bone names after you got anims in. :)
Merge animation has the capacity to move bones with bones and not a straight copy. :)
I thought you might have an auto update string hex editor. :P
You havent seen anything yet. :P
Getting info. :)
I haven't put the textures into where they should be. :)
I don't have a complete working DOW burn set and work around as best I can. :)
Comes out good ingame. :)
DOW tools, not DC tools?
Or do you mean the model?
Yep Ive done a temp of the Fellblade, if you want to play with it.
As usual it is an xref and a lil' buggy, mainly the turret.
Hit up doofus if you want to play. :P
Or tell me if you want it to play with.
Big things were never my forte.
I like the lil' things that they say are hard to do. :P
Man if you feel inclined to modify any of my half rated work go for it. :P
As big things are your forte and you seem to enjoy them and get a better result then me. :P
Oh and I have been doing 40k so long that I am disgruntled with Forgeworlds international support, I got better support out of Armorcast as far as getting things internationally.
And that was well be fore the net become the monster that it is becoming. :P
Ive been watching that, and thought I should leave it for you to do.. I'll go home and play with the lil' things. :P
Actually I spend most of my time on R&D and making things that aren't supposed to be, a reality. :P
Like the two leaders per squad and the inability to upgrade as quoted from relic forums. It wasn't really R&D it was more of lets try this oh it works, I like the look of it, lets use that. :P
Oh and using ffe to make up a front end for Witch hunters. :P
That was something I didn't expect to work, but did. :P
Left right mirrors on the repentia and curia.
Hex'ing the Envelope. :P
finally getting a workable Heirophant. :P
Get the whm with the initials extensions and place it in the folder with the original Heirophant whm.
As a test you should be able to whm import your new work without stress as the original issue with the whm is gone since you mirrored and skinned. :P
Now in FFE if everything worked well.
Copy chunk on the ANIMS in the old Heirophant whm, and paste chunk them into the new whm you made up.
When all anims are in you should double check and save it to be sure.
Now try importing that whm and you hsould have complete animations for the Heirophant and be able to see all anims.
depending on which skinning setup you did for the object01 will depend on whether or not you need to skin Object01 properly at this point and merge animations. :P
or any animating techniques you want to use. :)
Well that should work and save hours. :P
FECK ME its cold.
I should be in the warm bed in teh heated bedroom.
I may be able to get anims with a mirror of the object
a hex mirror of teh envelope.
smmoth as usual.
reimport anims into the new whm. :P with ffe. :P
I actually think this should use a lot of outer bevel with a series of inner bevel mix to highlight the raised surfaces.
I also have the option to greyscale this and lay it over the top of a good gold texture after bevels, then work on the alpha to give it a better golden feel. :)
For the veteran celestian superior version of the Curia, I may do a mirror left to right and a hex on teh env to make the weapon go in the other hand so she can have melee weapons as well as ranged weapons.
It should stop grenades conflicts as well, and I cant see any conflicts between the medi weapon and the pistols yet. :P
Also it may be possible to load her into the battle sisters model to get a cantus as such. :)
But not looking like this. :P with skirt. :P
How do you mean light?
All input helps. :)
I think I have actually seen that picture before in the images with the sisters holding two swords in the air like that, but it escapes my memory. :P I think it might have been witch hunters, codex.. :)
Yeah that is why I said which one?
Too many to use just race names. :P
Did you know 40k was more then just a tabletop game?
And how many do you think I have read over 20+ years. :P
Patronis et al Patronica Squad ...
which codex and books?
Lots of delays as markers need to be checked for all FX to be usable. :P
That would actually be a good easter egg. :P
Lolz the punz.... :P
Even if just for that pun. :P
Roger Rabbit was a were-rabbit, so was Bugs Bunny. :P
screw you, stupid dawn of war, I'm prepping the Seraphim... :P
I checked OE and melee weapons upgrade like they are meant to.
So it must be something in corsix I aint doing right as the melee weapons do not show as upgraded ingame.
Icons show up and allow me to upgrade so that part is working, but it always shows up s the sisters knife.
Even OE says nothing is wrong.
What am I doing wrong in thinking I can upgrade melee weapons as well?
I will have to spend a day or two to try and figure it out. :)
PS if you pass by and have any Ideas?
Please share and thank you for the thoughts. :)
I really haven't seen what they are meant to be.
What do you think they are?
It is life man. :)
No stress. :)
I see what you mean. :)
That means there is more then one rosarious. :)
Thanks for pointing that out as it might be crucial for me to pay more attentions... I can use this info.. :)
Just a couple of problems in corsix with assigning the new weapon variants and being able to upgrade then in the game.
This was my first attempts at getting the accelerator cannons onto a baneblade for guard. :)
That tree is very important. :P
I think I will fix that helm.. I only just noticed it is using the superior helm for celestians. :P
The only potential solution I have found is combining the maps into one offset map....
Meaning either dumping the vector rescale or finding a way to use the 1024x2048 textures.
If I went down that track, I would just put in the 2048x2048 textures and devise two other armour texture variants.
Resurrected comes to mind,
I have no consensus on the fourth texture to be included.
I wont be going down that path anytime soon though,,, So time for more thinking on ways to make things that shouldn't happen, happen. :P
And the bitch slap fest in melee is a blast without weapons in hand. :P
screw you landraiper I want a fellblade. :P
I side stpped non enrgy based systems for easier integration. :P
360/5 = degrees rotation for each weapon from the last.
72 degrees rotation for each weapon, making it a lot easier then by eye guessing.
If distance to centre point is the same they should be in the right position.
That is assuming the model is centric. :P
Bring it on Pythagoras' Theorem.
I'm a tau human conscript. :P
Mail away man. :)
If the hardpoints aren't directly after each other in corsix or AE, Ie there is a gap between hardpoints, does the hardpoint fail to activate or did I stuff up elsewhere?
The goal was to diversify the builder type so a group of different builders could be in the same race without too much hassle. :)
Can you spawn building as an Ability?
I also found how to turn building buildings into an ability, it need to go through Spawn.
So technically it would be possible to have the buildings as abilities for builder units. :)
Fort tower already an addon.
At the moment the decal is there because it is off center from the building selection point.
Also a fx for pathways of orks.
I am tempted to do all four, :) Since someone found that extra trick in the UI.
why are they light walls, Because they are claytons walls and the orks go over the top of them or straight through them depending on how it plays out.
There is a whole build design and game play design with these to make the ork player think.
They do not work like regular walls and do not block pathing. :)
Just mean they cant be built close to other buildings like the other walls can, reason to give orks room to move around the base.
I had to go way out there with these walls so orkses would feel loved and unique.
Also so they would be used by ork players as they are playable with eh ork race. :)
I could wish it was as easily to implement as to concept. :)
I also need to read the codex for the latest eldar to see how far I can take it. :)
check your bones in the MSGR/MSLC-data
Most of what I had got used. :)
I think the best way is to just test and communicate with the community. :)
But it is up to you man. :)
Lots more tricks to learn yet when you are ready. :)
I have a meat cleaver, just for you....
Chop, Chop, Chop.... :P
Slave Levy Congo line...
Congo, Congo, Congo.....
How low can they go, :P
Don't worry any of the terrabytes of backported models wont end up in public mods.
Every back port is to test out the plausibility of themed clones using the DOW engine as an entertainment and cognitive development tool.
Accentuating differing ideas and ideologies based around what is possible with the DOW engine. :)
There is something called "Themed Clones" that I have been doing for a lot more years then some of these developers today have been alive.
I am too juvenile in my development of the DOW engine yet to be releasing public themed clones, I need to learn a lot more skills.
So for now I develop the graphical assets for the purposes of later on.
If I loose net.
If I run out of development.
If I get a complete development knowledge and have teh time to be able to work on the "Themed Clones".
I am way to busy to put out a themed clone at this point. :)
Which reminds me Sakura, would you like to pick up any DOW engine Modding? Like you see others of us so?
Busy, busy morning as being a full time carer you have to stop and do something else and in the mean time you forgot what you were doing and send incomplete work. :P
As should be orks have weak structures but hard troops. :)
Remember these are all concepts. :)
And the might have win conditions applied to be able to use them. :)
Figured it out...
It is because it is an Xref of the SRG cadian originally
So it calls on a shoulder pad which isn't listed in the List.
Solution should be to call on the vis_body of the guardsmen, simple enough in FFE.
There are a multitude of options and I am trying to cover them all so people can go anyway they want.
While trying to make it orky enough. :P
Thanks for the help man. :)
Much appreciated as I lost assets listings a week ago after burning through a lot of assets. :)
I was hoping someone else was paying attention Lol. :P
Havent got the bandwidth yet man.
sorry about that. :*(
Wooo Hooooo.... :)
Yep like everything else.
They are just parts of the cage...
Would purple smoke rising from the ground in a line be good enough for it to represent mist/walls?
Man, getting there. :)
Not rushing so you can break and catch up on life if need be. :)
**** yeah man, Almost got this one in...
In a multi-level skyscraper.
Just need to learn how to get it to use its weapons and hardpoints declarations, instead of Rsrch.
Sp O feel it would be best to make it into a troop/structure unit and have it spawnable from the one that is a structure, and have a spawn radius near the one that is a structure.
So basically there can be multiple skyscrapers that use the same model and doesnt have teh addon limit, but use the hardpoints. :P
I also need to find how to have the 11 upgrades go into the slots in teh Taskbar area, so every time you do a research another squad is able to be built. :)
Obviously using the four addons. :P
Roof achieved. :)
LoL that's the way the engine developed. :)
I am well aware of this with using deadmans crossing all the time. :)
Yes yes I can make more units population ingame. :)
Doing it the way I suggested give the humans the ability to error correct the areas of interest based around the Descriptions and there shouldn't be any description or name errors.
Macro can cause Naming convention and data errors. :P
When complete it will be what ever you want it to... :)
Statues for imperial/chaos races and for any purpose.
I think R3PTOR could be seeing a fountain/birdbath with the fx added at the top.
A birdbath of chaos or a fountain of chaos..
A little like the Diablo series. :)
Or that is the media that comes to mind initially.
Remember that UCS Babble ?
So don't stress about it. :)
With its Anomalous form and its Eldritch origins, it was the best I could come up with. :P
Vote for the avatar, would you like a different coloured star under the kitty.
Check my FB page and you will see it is in Profile pics.
Find my FB page links on my ModDB page. :P
Is there any kitbasher besides me not using dow2 assets?
I thought it was speshul armour. :P
This would be the wargear model extracted from the DC version of the XV22. :P
Good shot. :P
I cheat with everything. :P
Battle Psyker Squad?
I dont think that is a valkyrie. :P
What about using the dark eldar soulstorm that chases the enemy?
Using an inverted shield colour with dark colours instead of light colours?
say it is a grenade in the taskbar, but use it like a cast?
Just thoughts man. :)
The ream colour will be there as it is just the texture here without the WTP team colour. :)
Same model piece. :)
When I get time as I am moving a damn lot of miniatures at the moment.
These are just examples with place holder names. :P
I sort of got stuck on the Darks...
Changing bedrooms in the house and so goes the miniatures into the new bedroom. :P
The Stirkings should be out by the end of the month as it shouldn't take me any longer then that to get all the minis moved from one room to another. :)
These are concepts and no where ready to be played as there are still Fx work to be done and deciding how to fux up some of the stuff ups of the models already ingame and newly thrown together.
Thanks for the Info it is appreciated and helps me understand how to proceed with the Darks... :)
Mucho Gracias... :P
Know that feeling as a Guardsmen....
That feeling when you know you are screwed?
Read the Guardsmens mind. :P
Ah yes, I remember now...
The grenade series of Icons for every race. :)
That was like over 12 months ago. :P
I will have to check. :)
You plug your powersword into them and they recharge it. :P
One design for each.
Still just starting. :)
Had to try out the wings. :)
actually looks like it is doing ferrite extraction on the soil it is above. :P
Reminiscent of cowboys and aliens.....
Me too. :P
This is funnily enough one of the biggest assets in the development in FFE.
I can do this in Blender also. :P
But Im lazy and use max till more blendies jump at me. :P
I could also convert the hex in the MSGR/MSLC using criterion in Mudflaps and also DOW tools.... Lazy me. :P
01) Howling Banshees.
02) Howling Avengers.
03) Howling Hawks.
04) Howling Reapers.
05) Howling Scorpions.
06) Howling Spiders.
07) Howling Spectres.
08) Howling Dragons.
09) Howling Spears.
Man if you get mudflaps you should be able to reverse engineer what I sent you an FFE in the changes to the Whe from OE.
What was the purpose of the entropy staff again?
Most of the texture tweaks can be worked on at the current point. :)
All you had to do was to list in the feedback, what models in which race needed the effect. :P
Might I suggest a different approach to the attempted communication using a less confrontation statement?
"Has anyone else noticed this?"
Is a great approach. :)
I work in mental health my dear fellow I work with over 2,500 consumers locally and get nothing but politeness from them, even those that have killed co-workers.
I have been online 20 years and have been working in game development as well as community development using psychology background in said situations.
There are ways to approach everything with problem solving and questions of areas of interest you have found. :)
If you would like to discuss some of the finer techniques, I am happy to have a chat with you. :)
The current approach solicits dopamine and dopaminergic responses and opens up an air of hostility.
I know this type of action makes me feel less likely to communicate with you.
I am sorry if something got lost in translation. :)
Please feel free to point them out in the feedback section with a detailed list of what you see the deficiencies being..
Your comments are appreciated though.
So do not think this as a form of hostility.
There are many better ways to approach this kind of situation. :)
I think this constitutes defamation.
Harassment and cyber bullying.
I believe these would of been better linked to in the forum under the feedback section.
I think these are unsolicited spam.
LoLzorz, its the one out of the sbps for Firewarriors. :P
easy way to get the firewarrior commander into game was to use the firewrrior sbps with unit size change, :P
2 shasui body guard would mix in well too. :P
So just use fire warrior sbps but disable add units.
unit size 1
all good. :P
oh and maybe an upgrade for the rail rifle to pulse carbine. :P
U wanna help?
I dunno, I just make the stuffz... :P
Nothing special, just Fire warriors with Rail Rifles and personal shields.
Any idea of how to do translucency in textures?
Just asking around to see if anyone has stumbled on it already.
Tried masks in the wtp tried opacity in the rsh.
Mightn't of done it right.
So bugging people how to do it?
I know I read about it in 05 as a fudge up for model development, but 8 years has taken it from my mind.
Yes yes its not shiny but pestilence and erosion would of plague this armour for millenia. :P
WTF would it be shiny for?
Or using the WTP trim selection I have the capacity to chrome the trim selection to make it shiny, or even level work it. :P
Using signature objects to tie in with the units ingame already.
Welp if you can flap your lips, point your finger. :P
Where? Point to em. :P
Fire Warrior Research:
FireWarriors as it is now.
Firewarriors with Pulse Carbines as a close range unit.
Firewarriors with Rail guns as a long range unit.
The whole legions mod merging is a good idea.
I think more people want that. :)
Yeah, Yeah, It isn't a perfect copy of GWs Model as I am looking for likeness and not to Plagiarize.
Given the Mutable Genus it would also be apparent that models change. :P
Do you know how to make Icons buddy?
It would be handy for the mod?
- Death cult
Im still looking to see if there are units they need a hand with as far as any errors in the bugs within the whe/whm through "FFE".
Or in the RSH/WTP with "DOW Texture Tools".
Ive touched up a gargoyle and Genestealer.
Not sure about Ravener or Trygon Armature.. Will look into it further.
I have played it at an internet cafe, but never ownzed it.
So chomping at the bit to get it into a total conversion for DOW with models as a campaign.
I am not sure how you would get authority for conversion of models and content as an advertising strategy for more resales of this mature game.
FPS was nice, But RTS and TBS are winners.
What about the almoness setup from sisters?
Nice idea man.
Okay is Fx_transform modifier a DC tools thing only?
I haven't got dc tools workable.
Funniest thing is the texture work is just a brightness alteration on the WTP....
Why no Melanomas yet. :P
Thanks for brainstorming. :)
I have ideas, but it isnt till I have talked about them that they flourish and any extra Ideas is always good to have. :)
Just to finish off the sabotage drone and I think that is all drones done. :P
Whats your thoughts on the Grotesques and wracks I have done per species in the Portfolio here?
Not codex strict, But ties in with the Haemonculi Fluff. :P
Yeah, just a bit of a gender change. :P
Whats even funnier, is that he runs around shouting like a female. :)
I am trying not to Plagiarize so there is no concern over it being more popular then the TT Game. Which no PC game compares to. :)
rites of war
Dawn of war 1/2/3...
Nothing as good as the TT game... :P
Pop by my page some time. :)
"Hidden intestinal tracts feed, steaming, large bore ammunition into each autocannons chambers, each projectile bearing the taint of Daemonic Flame.
Forgefiends can devour metal as easily as flesh; a well-fed Forgefiend daemon engine can maintain a glowing salvo of shells for several minutes before stopping to gorge-load more raw materials into its interiors feed-hoppers."
Was the statement from the codex that confused me. :)
From the fluff, doesn't the feeder head need to be used to use the Hades autocannn?
Just curious to see if anyone else perceives it that way?
You haven't got the codex?
Ghost busters much?
What type of dark matter modification do you believe would allow these "Aliens" to move or alter the black hole?
Does dark matter get sucked into black holes?
Or does the other matter and light pass it by?
Its a slow job and I cant max out a sgm yet. :)
although I can max out a ebp.
FFE is doing a fair bit of the work. :)
I think I just have to reinstall DC tools.
Danke man. :)
But they are Space Mareens. :P
What do you have in mind for details?
Man I am glad you are enjoying it. :)
Some people are still like I can hex, but I don't think I will ever use FFE. :P
Oh what they have to learn and what they can do. :)
Your evolution even if some what reluctant seems to give you more enjoyment and capacity. :) "Told you so"... :P
Looks like you are actually getting way too much fun out of this man. :)
Fun police quick. :P
Never heard of Penal Legion?
I also got told I talked a lot about what I was doing in my sleep...
Which is easily understood as I got many ideas when I awoke. :)
*Whispers* You got it already. :P
they got all options...
But I need to work on power sword on the males, I don't remember how I made it disappear. :P
Okay best solution is to list all teh hardpoints and try them..
it could be a mistake with the way the Harpoints and weapons are in teh brass scorpion.
Try posting a message on Relic forums
You might get someone who has used that model before. :)
Check out adeptus modifacatus or relic forum it is better explained and composed man. :)
check your comments man. :)
Lots of detail. :)
Would that be MTC(Magic Trainer Creator) and mix and match ingame with keys in your building ?
# Important Information #
Its not always adding weapons to models that does the trick.
The best results are gotten by adding bodies to the weapons. :)
I found em...
Since you have been in hex for a while I thought FFE might make it so much faster and easier(Enjoyable) for you.
Got to get you into OE as you can do marker assignment much easier.
Markers are off bones, so they move with the bone like the bip01 hand.
Also as I found with the SOB with Combiweapons in FFE they need an alignment of fx to match the new MSLC object.
I haven't been able to decipher the translation method yet to move objects around in the MSLC.
Back to that point about OE, not only can you do up FX links in there but you should be able to do up some animations through MOTN and be able to FFE them into the whe, or at least that is what I am focusing on to refine at the moment. A few people have had success with this as a means of expanding on their non max modelling.
It turns out that it doesn't matter how bad the mesh looks as long as the texture and fx are good, most will love it.
You can do a model in hours, what used to take weeks. :)
Remember if you hit any snags, hit me up and if you get any enlightenment, enlighten me.
I lurve LAMP more then WAMP.....
IPtables roxers my boxers...
Ipchains too. :P
Yes Beaches I stole, Errr Found this....
If you wanted to change "Name" of the modifiers remember you need to change the Motion reference to the Modifier.
Im glad I put my time into R&D in FFE, it save me lots of time doing reburns as I just pull in objects from whm, that didn't burn correctly in max. :)
I've got to hit a roof soon enough. :P
It is a tool instruction to help people create a lor more units for the Imperial Guard. :)
As there are so many different types of guard regiments, this tool allows FFE to import different skins into DOW without too much str...ess.
Just helping those that cannot develop in max, put out models. :)
Also good for tau as well with their... gue'vesa'la
Pink Bawkses, Nothing new, happens every 5 minutes. :P
I should just colourize the texture to red instead of its current colour. :)
I'll take a squad of them for personal defense against the testosterone daemons. :P
Paste into the MSGR in the Redemptionist_FFE.whm
Move up to a suitable area just above the Repentia body already in the model.
I have also added in the priest book done the bottom replacing the skirt front...
Time to sync bones.
where to go when vertex are not normal.
find the vertex in the list and add 0.003 to it.
it should noralize correctly. =1
Save and file export again.
combi weapons for all. :P
Except Seraphim as that I couldn't see flying. :P
OMG I am slow, it is a repentia with a preacher body and bling in ffe...
OMG I am so slow. :)
I guess the down tie waiting for sgs to burn is useful. :P
Yes you are talking to a laptop and it is not talking back... :P
CONL is a list of conditions that are used in the model to determine activation of actions. linking to Clauses...
Man everyone wants it. :)
She has a thousand and one uses. :P
All she needs is a good texture. :)
textutre vector rescale.
texture surface enhancemet
Wtp creation. :)
"Think you can get away, you think that..... Pew, flying to the skies, Pew... You got no where to go!...."
"Pew, Pew, Watch me shoot... Pew, Pew...." :P
Time to play with the ladies.... Oh the thrill....
Sounds like a statement from a creepy ol' man. :P
Not sure if you are reading this man...
You will be served better if you put up screens of models on ModDB...
So you can get more help and learn how to get things ingame faster then the archaic methods that are generic.
All I see is big things, Is that all you have attempted?
Also I would try doing research into 40k as you only seem to have the knowledge of basic net models.. :) Explore 40k and you will find more ideas and concepts for models that go well beyond the scope of the requests by DOW mod leaders. :)
Meaning you will actually get some enjoyment out of it, not just all doom and gloom modeling. :)
Image up man, :)
Keen to see how you are going. :)
just thinking, still a WIP. :P
Yep just a quick transfer from a wings 3d file format to show another fellow that it can be done. :)
I could go through all the wings if I had the textures designed for them..
Vindicare texture on that one. :P
and I don't know what is on the animus speculum. :P
there's only one downside I cannot see how I can get it in through Object editor. :P
I see the top twin linked lascannon using the one aim setup.
the hull using one set.
I cannon see the side sponsons using the same aim/fire.
you know the predator actually has both, but the infernus cannon isn't so good with Leman Russ's so I had to upgrade to Executioner and Lascannon Sponsons. :P
Compiled better at:
LoL man, I hope it serves its purpose.
As trying this hexing stuff, I have hit a plascrete wall genitalia first. :P
Ouch it hurts.. :P "Oh the pain...."
Didn't I make a splendid mess?
yeah they are flat man,
Had to cut down on surfaces to reduce game lag. :)
Oh and I am excited because I got a good srg build in OE.
God yes, that was traumatic. :P
Alternately if you have IBB texture tools you can extract the rsh to a dds, then place the dds into the desired directory and remake the rsh.
but a rpg is okay?
I guess it is an oldies 40k thing. :P
because you used the photobucket link?
Using a smaller generated image?
Just need a Thunderhawk texture for the Legion of the Damned to deploy them.... :)
Whirlwind Hyperios didn't have enough missiles. :P
Yeah it is new, it is the animation code that was piggy backed. :)
Yep yep, I just brake fluid-ed 60+ Mordians Iron Guard.
Single handed poses are used with several of them. :)
I thought purple was more slaneesh with pink and purple?
I hope. :)
Or there will be many mods if they aren't, :)
just what I picked up from functional models in OE. :)
Man you got to use mudflaps to reverse engineer some models, as I only pick up so much from reverse engineering. :)
The ore reverse engineering by people the more tricks for everyone to learn. :)
and more models being produced. :) Hopefully. :p
lol Slaneesh... I was in a hurry and just typed... :)
Thanks man. :)
a Pink and purple haze surrounding this chosen of Slaneesh would make it something that "hir" would want to enter reality through...
That staff? hmmm Im not sure I would want to use it, preferring to stick with the pokey, pokey sword.....
and use a possession on the sword. Like the sisters angel or the legatine superior or the nunciate superior. :P
When flied up could be something the great unclean one ight be proud to enter reality through...
I know it wont knock their sox off, but it is plausable. :)
a 2ic style of play. :)
Is that what you mean?
what are you going to do as the strategic point model?
Could one be an asteroid that allows you to build a station above it to mine its resources?
LOL Love the idea, :P
A generic benefit of the crossing of the unit and the base code....
How stupid of me to think it wouldn't work. :P
Yeah I guess it is a lootas thing you had to play them out in 3rd edition of warhammer 40,000 to be able to enjoy pounding the enemy with their own vehicles. :)
Nice concepts. :)
How does it go in game play?
Are you going to expand grot systems to include more grot units?
"So you like my big stick dance?"
"I don't like that hill, so I am going to pound it into the ground...."
like a purifier helm?
well done man. :)
"Just because you are dead, doesnt mean you cant coe over here and have your geneseed extracted... Now does it?"
Bring down the rain..... :P
I will check that out.. :)
will look into it man. :)
nice idea... Looking into it. :)
Man you know this is my version of the mod, not the legit version...
It would be funny if I actually showed my fights against WH-as, but its not UA.
you will man, now that I learned from the Almoness how to animate sections of the model separate. :)
Those veteran squad you had in a while back with the veteran missionary as well. :)
Angelic army transformation?,
--research for the
phial of dolan,
tears of the emperor,
you see the silhouette of the "communications shrine" in the background...
Just thoughts. :)
Ive seen that dropship in the middle around a lot more lately, within image searches.
Warsmith as as superbuilder for chaos., something like the techmarine. :)
Meh, 2 hours in fileformateditor and they were done. :P
I mumbled a while back where you could have this as a superstructure that you build over time/upgrade from a damaged unit.
in the end all sensors and weapons are online. Move?
using it like a superstructure could allow for
sensors, full map vis...
superweapons of two weapons.
Basically a win unit that means you can loose a building that produces units. eat that "annihilate". :P
using the saller weapns like defensive weapons like the orks have with their buildings. :)
was thinking of a ressurection ability for the sisters famulous like he necron lord has. :) and hey presto dead sisters turn in to beasts of angelness.
So I fudged the OE code...
Soon I will learn if it worx...
Yo, if anyone would mind emailing me on how to get the firing setup in OE it would be much appreciated.
yes the grotesques would be combat drug and steroid infused to make them larger and stronger.
Yep two handed weapons...
Bit of work to do yet. :)
yeah man, if I can see it in a kit bash I can usually pull it together. :)
Nice idea, The model is how it was out of the box.
I wasnt sure this would even be popular. Let alone see teh light of day.
thats the point, extended barrel for greater accuracy and inevitably greater damage due to the accuracy. :p
It was a gretchin barrel, but it goes for all grot variants.
My other option was the box style from 2nd ed 40k, and I didnt like it that much. :)
Shotguns are dangerous for grotz due to their packed size. I could see them blowing each other away due to pack dynamics, But I love the idea or a wall of shotguns. :)
You haven't heard of Africa at the moment?
It seems to be all the rage. :p
yeah I have gone with dirty weapons to give them a more combative feel. :)
when in rome act like the romans. :p
When composing the cruel, expose your masochistic tendencies. :p
There is actually a series of these that I am working on, using the soulstorm un-codex model as the base for the series.
Grey knights not daemon hunters.
Even though I need to rework the terminator base model. :)
Great Idea. :)
How do you see it looking?
Im thinking i might fade their uniform a bit more, to have them as slightly greyer to show the immaturity of the unit compared to its leader.
Why the different chapter shoulder pad?
No wtp work on the apothecary prime texture. :)
There is an energy that consumes me and I cant stop. :P
Ask cosmocrat as he was getting up to 25 max concepts a week last year, :P
Ask cyclarne about hex'n'tex models and icons. :p
I was thinking this head might look good on the chaos Khorne terminator?
Thanks for the Ideas based around the effect. :)
Squat Genus Deprecated.
you dont think that would be overkill on a terminator?
as you might notice I am no good with the lua resize for the units. :p
yeah its a bit of a special K moment.
Yeah I wanted to theme it around the current dark eldar in dow, using a modified harness and close combat weapons that are is symbiotic to the eldar Hamonculi wargear archive. :)
There is actually a series of wracks and grotesques.
Ratling wracks are also used as Minion purposed units. :)
In game terms I cannot see why this could not be done, but you would need to be patient. :)
Are Gretchin/Grotz controlling the carnifex?
I really do appreciate the assistance as I am usually busy in max and don't get round the mod origins or forums.
thank you very much. :)
I would love to be able to make lots of nids. But I am not sure I am allowed to without the consent of the Nids mod developers.
Love the baneblade variants. :)
The subjagator was slightly larger then what I remember it being as a scout titan.
I love the dark eldar titan, but it might be difficult to get it looking taht good ingame. Looks great.
Man that was so worth the look. Much appreciated.
Thinking what I can kitbash.
I havent tried teh shadow spectres yet.
I have had a go at corsairs though.
I am speaking the wrong damn language. :(
Well done man, It would be good to get all the sabre variants in through sabre upgrades. :)
I think we are going to need a third build section?
are you using multiple layers to construct the texture and inner/outer bevel to give it the 3d effect in a selection on the surface?
I tried for the blue Grey of the Grey knights, similar to how you paint them up for real. :)
There was a bit of wtp work with the other textures. :)
There is always the second option of an auxillary monolith building that when completed makes the heavy monolith?
I was bored a while back and did up the code to allow for a second type of monolith building using the original monolith building just enlarged and faded texture a bit more.
Hence doubling the amount of units that could be produced.
Designed more for production of vehicle class units.
It wasn't that hard of a hex'n'tex, that I will revisit to see if I can make it any better. :)
And the builder scarabs have plenty of room :P
I should be able to fix this daemon hammer tonight.
And if I am very very very very very very...... Lucky I might be able to get the falchions and nemisis staff in too, :P
yeah hacky slacky hex'n'tex and I can get several models games ready in an hour. :p
If only that could be done through max. :)
I could hope that milkshape works and I can get more done from the face book photo album's.