I am a retard and it took me 20 years to figure this out!...
Well I think I just answered my own question about the HODS.. :(
I was so thinking cataclysm... work.. :(
Looks like you cant cross reference textures.
The bigger question is are you recycling textures from the rest of the Bentusi?
Ergo reducing texture cache in memory and making the game run faster?
Are you using a vector rescale on the Bentusi texture Base?
Vector Rescale = Using Macromedia Flash to break apart the Bitmap or raster.
...The recalculating the size of the texture... :)
I found in other legacy relic games this gives a much better detail and contrast.
Also I have to ask if you are using levels work in developing better colour definition with a simple increase in shadows of up to 25%?
Would it not be smarter to hold the upgrade to HW:RM till the multiplayer beta is over?
Looks great Ingame.
Thought about an animated .gif to give more perspectives then the image above?
Is the conflict in the instructions above between.....
Sierra\Homeworld2\FX MOD 2.1
and the install location of
Sierra\Homeworld2\FX MOD 2.0
The RSH or texture file is coded to go into a certain texture_share.
So you could FFE the internal addresses for the textures or RSH.
Also if you do, do that, you can then change the MSGR/MSLC-Data texture links.
And the SSHR name and texture address. :)
You would need to do this for all textures you move. :)
So you want to open a Whe/Whm?
In File Format Editor?
In 3ds Max?
Thanks buddy. :)
Coming in from hotmail or web mail means I can edit and delete, when on others pages.
Whether online or not. :P
ModDB Hack from mail notification?
All screwy. :P
It seems to be an authority issue with the server.
Once it identifies you as online, you have no extra control over others pages.
My icon for text says I am offline and I can edit and delete statements, just more intel.
I can no longer edit this now I ave posted here. :P
Online, yes or no?
Yep only when offline as I can no longer edit your message. :P
Why can I edit this post from you?
OMG ModDB having a lot of issues. :P
I also show offline when able to edit this message, not sure if this is something associated. :P
Are you only able to edit or delete others messages on others pages, when you are offline?
Just a curious question, I just noticed. :P
I wonder how you can be offline when taking the shot.
I have noticed it not saying I was online when logged into my own page in the last few days. :)
Not sure if that gives you any help?
hmmm alzxheimers. :P
Thinking about it further I wonder if you could put flight on an ability/building and make it so the drop box would touch the ground. :)
I wouldn't know what regiment to use it with though.
I've been looking around and wondering if the Mech building animation for drop in could be used as a building to drop in alternate imperial guard factions?
I seen you working with it a long time ago.
Or would it be too out of character?
God damn it, not again. :P
I will slow time down one day. :P
All I have to do is slow down these damn electrons. :P
Happy New Years, when it comes around. :P
Around on a round planet, How strange. :P
It seems to be the clavicle....
So if you dump the ANIMs out of the WHM, renaming it.
Duplicate the WHE in from the Psyker.
Xref in the ANIM from the Psyker after you rename the file name.
It should technically remove the issue with the clavicle.
Like I did with the Eldar a while ago.
I am in the office and fatigued as all buggery. :P
Having a quick look. :)
Remember you can always xref in FFE. :)
Interesting adaption of use the psyker base for the electro-priest.
The original concept of the electro-priest was to give the mechanicum a psyker style of play since they didn't have any psykers as an alone army.
Was the issue with the staff to axe issue based off of the 2nd staff?
Or what do you see it as?
right arm sorry.
These concepts lead to a interesting area of development.
I have to ask does the Mech-axe slice or smackdown?
On a side note I am following you now as the video takes up too much bandwidth on your splash page. :)
I hope you all had good holidays... :)
...Bring on the new year....
Mmmmm..... booty. :P
A lot of goodness.
Also good for strategic markers. Or objective markers.
The parody would be that the commissar would shoot you first for not doing the emperors will. :P
When I was FFE developing the Looted russ, I could lock certain weapon types in game... and it would just be the random in the AP, which i could then not have the vehicle display in AP. :)
Is that any better?
So it does serve a purpose. :P
You know you can lock this down in game and it would only be AP that would show it up, if you enabled the view in AP. :)
Good ol' cow catcher looks good, no matter what it is on. :P
Oh that's right prison rape, and I make people look stooopid. :P
Because they a gender averse like the Necrons, I am able to do it without influencing gender stereotypes in the person I care for. :P
That's my excuse. :P
I remember "make your own" assassin rules. :P
Hotmale... er Hotmail, tells me I should look at these. :P
I like the way they turned out and wasn't sure on how the skirts would go. :)
I like the idea of the pain boss and that model seems to fit it well, with its gruesome setup.
Would cyborks be able to be done through texture?
Remember uninterruptible power supply devices. :)
I will sleep on it tonight and see what comes together. :P
Usually the body sync works, except in the case of heavy weapons in the past. :P
Thankfully Meloos work fixed some of that. :P
I think the rescale to the forearm bones could be what gives the short arm effect of the cultist, even though the body looks sync'd LoL. :P
And then it was bed time.
Enjoy yourself man. :D
The dream time will tell me, if not tonight, another night. :P
I am asking because I am at that point where it gets decided. :)
You know the model you want to import it into and the position. :P
So I thought I should ask you?
What are your thoughts?
I am a bit slow at this process and the other ones I am doing as I am starting to wind up these 20+ PCs here to farm persistence of vision raytrace modelling and animations software to start to move in to movies again... Now I have a suitable level of assets around 40k.
Also deep exploration is going to make the model management so much easier in the lab with its 5 Pcs.
The work bedroom has 14 systems being woken up as the backbone of the farming of the video development.
The model work room has 3 Pcs being woken.
With the 4 laptops in the lounge-room being the test development for the network....
I have had this network up before with 10 machines, But it was too slow and energy consuming... and until i get enough LCDs I shall not be activating all of it at once. :P
KVMs will save me a lot of time and power... as will VNC networking too allow me to use the network to view any systems without the need for a monitor. Like the work bedroom that has only one monitor and a good VNC setup, Left over from the internet cafe they come from, where I worked. :P When the shop closed I got all the first gen machines. :P already running VNC networking software... Just because they couldn't play WoW... :P Thank you blizzard. :P
I am also looking at a couple of other $50 PCs for the garage and setting up a G network to get out to them. :P
With a backtrace system to do the grunt should anyone bother it. :P
But I digress. :P
The best way I can think of the application of this vehicle in game, is using a gameplay similar to the basilisk... as a support vehicle.
Is the trophy rack a skinned object or a bone or just linked object?
Once they left true 25mm scale two decades ago. :P
...It just keeps getting bigger like...
...Like it wouldn't be easier to get the operations and get a life. :P
Do the angels need the pouches?
If it is the incorrect gold it can be swapped with the texture of the sisters_angel after it is duplicated.
I should look into that right now. :P
I like the white work.
Is it eraser or saturation work?
Very good representation. :)
Got it into flash yet?
Well I got stuff all done today after the 4hr sleep session last night, the day was a big cat nap. :P
Not sure at the moment buddy, with my duties of care, I am pretty busy up until new year.
It would be fun though, :)
tried to access delete object... Max crash... :P
Oh yeah I forgot about that. :P
Maybe I better wait till day time to try that again, and organize the Mslc before doing it. :P
At the moment I am up from ptsd and the heat, and as morning cools, I will sleep again soon. :P
I feel like some khorne flakes. :P
I better see if there is any in the cupboard. :P
Good thinking tex, :P
With the command squad I was thinking they could have combi weapons that are in the model combo I did up on Celestian bodies. :)
Dominions would get four special weapons.
Retributors would get 4 heavy weapons.
Battle sisters would only get two weapons of special or heavy.
Celestians would only get two weapons of heavy or special.
Seras get bent over with only seraphim released for the position.
Patronicas never got enough for release.
The angelic armour would be an option to get a higher level sister then the celestians. While there is not enough documentation to support them, there is the possibility of testing it out for gameplays sake.
Sister angels are in the next release of the combo model as well as some type of repentant ranged units.
Cantus and Constantia come to mind with the repentia bodies on the combo model.
Yep, it was the best concept I could get out of it, sticking with the female army type. :P
Might even be smart to point the Shield to the battle_sister_angel as an alternate shield look. :)
Sisters of Battle Seraphim / Patronica Squad
Sisters of Battle Battle Sisters
Sisters of Battle Exorcist / Catafalque of Sins
Sisters of Battle Repentia Squad
Sisters of Battle Canoness with Power Axe
Sisters of Battle Prioress Lazarea Verata
Sisters of Battle Sister Superior Magdalenia
??????????????????? / ?????????????????????
Meaning a 3x3 in Corsix.
Good surface count. :)
So I rotated it and it ended up too far the other way. :P
Fly on the structure with the wall as a base fx. :P
I'm laaaaaaaaaaazy. :P
Oh you want me to do AIMS?
Its all going to end in tears. :P
UV is still rough.
But it is the shape I am looking at.
Gonna wash my face and try and read that again. :P
Nah man, throw the thoughts out.
It's f-ing hot and I am sweating like a bloody pig.. :P
Fire bans all around this region tomorrow, so they are expecting fires everywhere. :P
Good time to have the G20 in this region. :P
So its just throwing out concepts. :P
While I inhale Coca cola. :P
Many movies I have seen have armour being tossed away as it gets damaged severly.
There is a theory tat uses something like souls for dark eldar would be a resources that would allow your units to upgrade armour automatically and being based on the unit that did the kills. just so a veteran state could come in without needing to use the Heros.
I still have nothing specific that would make it looks like the units upgrade without the interference of the user with some type of experience native to the engine or with auto abilities.
SOB is always there, I just dont put everything up. :P
Some I cannot post obviously. :P
A LiL OCD around females. :P
Armour changes come to mind still, but not as grandiose as I was previously thinking, due to the amount of surfaces that would be there. :P
Unless I have an epiphany and find an easy solution. :P
The one Oomperial was working on was the early version of this without as much content and with some smoothing issues, but it happens and that version just needs object swaps in ffe to fix smoothing.
I was wondering if as wargear they could be upgraded and removed like the old tute for the weapons being destroyed on the relic forums from a miilenia ago. :P
Theoretically meaning I could cycle through armour endlessly. :P
Without having to use OE to go it on damage %...
Art for Arts sake?
Zzzzzap, zap, Zap, Zzzzzap......
There you go some sounds to think about while looking at the commissar. :P
Do you think a hex across of the marker out of the guard srg would do it?
I think they might have been responsible for human evolution. :P
With the psychosis or imagination effect of this parasitic disease meaning it is the only reason we evolve. :P
also as you may also see that cats still climb up things to get a better view... was that the reason the built the pyramids?
For cats to see further... as human eyes aren't that good. :P
Like an early warning system... :P
Whats different about the plasma firing?
and they are the only ANIM in the whm. :)
But they look so cute. :P
Now it gets harder to make a diagnosis of psychosis. without Mis-diagnosis.
rofl, you would have to wonder what your troopers are smoking. :P
With the understanding of the resource structure and its textures, you could have defensive stone structures that initially look like statues and would work like infantry shooting when a enemy gets close enough.
If the statue on the ground isn't enough, the pedestal should be around somewhere and the texture from the resource structure statue can be applied to it.
The pedestal could be applied as an FX in Corsix.
The unit for the statue would need flight at a certain height to make it look like it goes on the statue.
The corsix movement stuff would be obvious to those that change movement in corsix.
Even stone, not stoner, but stone praetorian guard could be used. stuff me if I know the name for it, but it is a possibility. :)
These buggers are not initially what you would expect, luckily it stretches to the target. :P
I was going to go wit bike boyz or speed freaks, but I found sumfim betta. :P
This army would be for apocalypse games as it would be the smallest ork army on the table, Boyz wise. Unless they took looted tanks, :)
"Get to the choppa...." :P
LoL yeah, I had to move it over to ModDB.
Did you want to move that lovely tutorial over you did?
A couple of people have been asking about ffe. :)
Relic forums phases out too fast. :P
so just the mod team members can see it?
A bit at a time.
My god I spam FFE back then. :P
How does an eye witness detect ruptured organs?
Why didn't they die either?
Love the additional information. :)
This is a rogue trader & 2nd ed army. :)
warriors are rogue trader. And got phased out.
Lictor, biovore and termagants are all 2nd ed version.
Carnifex didn't change till 3rd ed. :)
With rogue trader and early 2nd ed, we only had a limited amount of units, like in the page above.
When 2nd ed was in they did a refit of the tyranids into metal mainly.
Before 3rd ed came in, mutations or kitbashing tyranids become popular and genus changed a whole lot. :)
Since 3rd ed release, they have been much more of a diverse army unit wise. And in later addition, they added even more units. :)
Yep these are heavy lil' metal monsters. :)
We didn't get the Extra weapons besides boneswords and deathspitters 'till the 2nd ed codex for tyranids were released.
They have slowly gotten smaller over time. :)
Why dont I have era based warriors with bone swords?
Warriors were support position. Assault was for stealers and screamer killers.
Boneswords and deathspiters are tyrants as seen in the rules.
termagants broods i thought was useless and hence it was a stealer base with lots of big ******* as seen in the image.
That changed when they released 2nd ed Tyranids, Which you can see some of the warriors in the rear layers, and besides what is in the rear layers I have about 13 more to be touched up or put back together. :P
Tyranids, Oh how you have become puny. :P
You will see in there the difference between light additive and light subtractive methods of painting. :)
This is the initial work for the civil militia, using the renegade militia WHM.
I wet a lot over the top, to see how far Greenscorpion wanted to go. :)
Also JL was chasing up civil militia a year or so ago. :)
So if in my year away JL picked up FFE skills, He could just put the chunk into the renegade militia whm and have civil militia. type.
Because there are multiple civilian males and females, I had to get a procedure that worked as far as converting them for civil militia. :)
I got a call to finish of the mounted warp beast and got distracted from finishing these off. Also no one was screaming they wanted it urgently.
This fellow can say what ever you want to in as many languages as you like. :)
Since there are random chests on the renegade militia, random body displays of different civilians can be use in the renegade militia whm. :)
The idea is to have the poor civilians retaliate against the races of dawn of war and rule them all. :P RIOT.... :P
The texture on the neck of the Death Cultists.
The back of the neck for the psyker.
I would have a talk to JL and see if he would release the original asset this comes from as it would make a good asset for Imperial guard with psyker towers to be able to use as a defense system using psychic abilities. :)
Hell why not make a 3rd person setup of FW.
The area of interest in the setup still sees to be the neck bone.
I cannot call it head as that would throw out the upper torso section
I cannot call it spine2 as that would de-sync the head. :P
I could be mistaken and it would just be a matter of time before I found out. :P
I may have to call it head and bite the bullet so it is in alignment with the head. :)
30/2.5 = 12" = 1'
The exocrine actually looks like a sex toy. :P
Not that I know what they are, :P
I got an idea man, Something about defend the shrine map. :)
getting 100 grey knights and having to battle endless waves of daemons until you either fail or can close the portal. :)
How did the hands go in use?
There is a piece to this puzzle I havent fully grasped yet. :P
Maybe I should sleep on it. :P
Yeah, Get some. :P
Maybe they are stalking you and finding out what you do?
The board game is so much better, any of the three board games rule. :P
The first is the best of all due to the amount of content released for it. :)
The second was okay as there was a lot of mission released for it.
The third sort of sucked. :P Everything changed and models were different scales. :P Less content. :P
PC games never do it justice. :P
Something about beer and pretzels makes it so much more fun, and you dont have to play against AI. :P
It's a social event. :P
I think it could just be my perspective as a social gamer in RL. :P
Makes me sort of bias. :)
The digital version is a good way to learn the rule sets though as a rough guide. Also as a strategy development tool for real gaming.. :)
Did I mention beer and pretzels?
Turning out well buddy. :)
I couldn't find the ones I edited in the past as it was before the crash of '12....
So I finished the one I started yesterday.
With the civilians and the Officer, I know I have them around already bone sync'd, so I will have to check out a back up HDD... :P
As the Penal legion and the UA colonel was made from them. :P
FFE early work. :)
So into the external HDD I go. :P
This game seemed to be a flop as they modeled it on WOW too much and it was unable to attract the players, because of that.
Even though Warcraft was a babies game for a generation of nothing more then digital interactive media as an means of expression.
It has lasted longer due to the generation of the Warhammer players.
Warhammer players do not want to play Warcraft generation games online.
So it flopped and was useless.
So what I am hearing is that the Gue'vesa, can be upgraded by hardpoint in ebp to Gue'vesa'ui..... On model for both. :P
Also that commissar cadets can be upgraded to commissar though EBP.
Satire, is always amusing. :)
So theory goes 3 mslc and three texture slots available. :)
More random and unique.
Just the flipped body. :)
Having the extra body for random. :)
Similar should be able to be done for the SGM. :)
Good innovation there. :)
I need sleep.. :P
Now onto the body sync which takes a lot of time with that large a variance in teh model sizes and positions. :P
I'm having a break for now. :P
I need to document this, since there is more then me that can do body syncs, and later on someone might have an idea and do some. :)
Ad it looks like a few can do FFE work now also, so that is why I am linking them up. :) so others can learn and try. :)
As some of their ideas, might be able to be done. :)
If not by me, by someone else reading this. Documentation. :)
One of the reasons I am relic'ng up info. :D
Just 2nd Gen. :P
Really needs a good texture. :P
Memory lapses happen, as long as it isn't related around going to the toilet, it is all good. :P
Anything else I might need to know?
Just to jog your memory... :P
L/R stuff up. :P
The shoulder pads are from the models perspective.
The larger numbers are on the loader. :)
They are a linked bone.
The shoulders are from the developers perspective with the larger numbers being the loader.
that would be my positioning problem.
And I may be able to fix it with the translation and rotation methods I used this morning.
then when the rotation and position is set, it should in theory just be a pelvis, the real pelvis, scale in max. :P
Also that head....
...Was there any head issues?
This is after the head is changed to head01
Just thoughts buddy. :)
I'll have a look and feedback to see some things. :)
Don't worry about getting angry as I will ask some dumb questions, picking it up again. :)
Not sure if you ave been down this path buddy.
This is the anim of the 5 idles for the commander and its bones.
I had a look and the anims work.
Maybe it is a bone name system and or something else I cant think of.
Or maybe it is just AP.
That is why I did up the cadians also. :)
Yeah buddy, every new model is more assets.
I wouldn't touch the Crapachans out of DOW2 even with the suggested levels change by increasing shadows as they are not a good model.
Also I am trying to find more guard variants to body sync. :)
Hey buddy, Take your time . :)
I am still trying hard to keep the person I care for out of the local hospital.
I think I have read this before. ---->
Praetorian team, if anyone with ffe skills wants to try it out. :P
That would technically fix a fux load of guard.
I would wonder if one of the cadian HWT would do the same for cadians.
I also wonder if any HWT setup faction for guard would translate across easily? Since most of the body sync is done in Max with xref work. :P
Yes I am babbling, but I think it could be a lot easier then we initially think. :P
If any one knows of any other hwy for any of the guard factions please do babble. :P
I wonder about the Elysians Ombre was working on?
Definitely bed time.
I couldn't tell you as I am not da boss. :P
But even those ghostly knights would be a good ability addition. :)
That would really stuff up your enemy...
....When did I get stealthed gk terminators...?
....Why are they shooting at me.? :P
I could have went green, but decided to dump saturation and increase lightness...
I mean the spanna boy texture would have done good, but why not go cliche?
I just got the program so tun it on this old thing first. :P
Also if I put it on the 16gig system I would have to develop on the 50" tv. :P
Cant have it that good :P
I might be able to see what I am doing. :P
So you are telling me I should use the 16 gig system and not the 4 gig system?
If you are reading this and looking at this image.
petition for a solution through file conversion.
Do not follow me. :P
The purpose of this model as I may gave previously mentioned, was to plow into troops and self destruct. :) Causing lots of damage and also making the enemy troops wary of taking it on. :P
It is in the .lua........
This is the hellhound I am talking about putting a Dozerblade onto to plow into the enemy troops with a ramming/rampage ability. :)
An error correction, By SOB immolator ability, I meant a self destruct and I believe that is where I made the mistake as it is not the self destruct ability that the immolator has. :)
If I could get this hellhound variant with a dozerblade on would be fantastic.
Possibly an older codex version of the hellhound.
Then it would just be a matter of doing up the whe for the rampage ability.
It would be handy to know of a simple self destruct ability to be able to be used with the tank as well.
Some ability that used corsix set fx with the die animation of the model.
So first of all it is a hellhound searching I go. :P For dozer blade version.
Flyers in chaos of course.
Looks like what I imagine a space Gate would be if it was shielded. :)
Even has pilot lights for the vertical north. :P
The difference between the PSP versions of 24 bit and 32 bit or alpha channel.
The difference between the Gimp versions of 24 bit and 32 bit or alpha channel.
These are TGA with alpha channels.
The paintshop pro one is obvious by the amount of extra data with an alpha channel declaration in it the ampersand.....
The gimp version doesn't have the PSP spam and the alpha declaration.
But the FF alpha declaration it obvious in the content.
After every third caracter...
It seems the footer is where all the intel is.
How would they go against Godzilla?
That is why I am glad I did it through Oe with the Put me here ...sgm... :P
And then just new and xref the anims out of what Mudlfpas pulled out. :P
Or what I reburnt through max. :)
Then you just have to put the chunks in. :P The 7 main chunks. :P
Man you make it sound like real hard work. :P
I'm not that energetic. :P
Does Ctrl-x work?
To quote cyclarne on my splash page, "My head hurts"... :P
And that was just putting up the gigantic long list. :P
I have my eye on the Warhounds I TC a few years ago as a good Xref. :P
There are a few of them to be xref'd. :P
I just need to do one Whe then put the 7 chunks from each original Whe in it and presto.. fastest Xref ever. :P I cant think of anyway to do it faster. :P
Of course I have to delete the ANIM out of the whm, but pffft, OMG, I have to click the cut button with the mouse.... Unless there is a faster way?.... :P
Speed matters after 2L of iced coffee. :P
Xref in FFE, seems way to easy. :P
Needs testing for Fx ups. :P
As far as I know, there should be no problems due to the xref method.
Will get round to Xref'ing the cherub soon.
Just need to find out where the VIS changes are in the cherub.
Finding the 803f changes means I do not Xref those anims. :P
As this is just FFE work with nothing new. It should be compliant.
Of course I do not know of any changes after 1.73
As usual buddy. :)
edit away. :)
The last 12 months away, I missed some interesting changes and caps in the program support. :)
I also started back in the under 2Gig Memory access as the majority of stuff would have been developed on the over 2G memory patch. :P
I got no idea what to do fx wise with the rampage series. :)
So it should be someones idea. :P
and it is possible now, just with ffe and fx tool. :P
This example is a 25% increase in shadows.
There are multiple other percentages and it could be done to your liking. :)
Got the mton fixed.
So now they point towards the enemy instead of firing. :P
Theivin' lil' beggars stealin' me bombs....
This one we dont.:)
This is a concept, not a fix. :)
Which means it will hurt like a mofo if you try. :P
It is uploaded here so that anyone who feels confident enough to know what to do can. :)
And save the UA boyz some SBPS stress. :P
If you know how to use corsix or AE you could try that way. :)
But if you are not sure, I would just refer it as an idea.
With the media uploaded it will be available for the mod team. :)
I haven't got it completely working,
Remember if you want to get away from citizens.
lua rescale for teenage size.
Or it could be for IG. :P
Senseless slaughter, sending in the cowards for a meat shield. :P
also would the greater diversity between the rescale numbers mean a greater variation in the model sizes ? in game view.
There is multiple ways to apply these in game and each of them unique and totally different to the other styles.
The whe is the key as to how they get implemented as the whm should be the same with just different mslc.
The first level might need some 803f work, but I cannot tell yet.
I say this because of a visibility setup on the yoof hostel. :P
If you are game enough and want to leave me feedback, you would be best to message me to get my attention. :P If I'm fragged, Um I dunno? :P
Movement on, Until I see how these get implemented. :P
Also if you want to know how easy it is to make a building go vertical using ffe object swap ins, message me, it is not that hard, :P
Would you prefer GTA 40,000?
I cannot see why I could not put CJ in there to Jack/possess vehicles and run run using expletives everywhere?
I really should finish Sim City 40,000.
Orks, Tau, Chaos are done ?some where? also. :P
Sisters, Dark Eldar, Eldar, Necrons and the rest need to be done. :P
Just go to figure out what to do with the FX on the staff not being aligned.
Have you thought about wtp work yet or team colouring?
Just did a shoulderpad fix... notin really brilliant to look at. :P
Could you use the swap player code?
so you literally play both at the same time?
Leaving the useless stuff for the ai to do?
w40k is a waste as it only has one weapons variant available in clas. :P
so it looks like it will just be a tgd and dxp2 mix up.
Bugger about the hair.
I found out the hair version I saw last night was a support version, so I haven been babbling **** the last couple of days about herseer, as it only seems to be a texture... :P
EBP work is all that is needed with some SBP work to get the squad design properly. :P
Names, With the dynamic and unstable naming convention of GW over the past 30 years, it is no wonder there are conflicts. :P
From experimentation I found some interesting things.
That in the ebp the hardpoints can be set to show up five different enough with just tgd and dxp2.
you would end up with:
two tgd variants with witch blade and witch spear.
three variants of dxp2 with one maxed out as the unit, and two others with mixed weapons and that should diversify the model look enough to give it a good mix. as I found that DXP2 has hair.... :P
With the strengthening of psykers in 7th ed 40k I thought I should go through Apocalypse and find suitable psyker groups to even out the guard squad of psyker battle squad.
Just these last three units I am working on, Have I remembered or found so far. :)
Sisters, dont get psykers.
Tau, I haven't seen anything for.
Dark Eldar I dunno.
Daemons, have their own god based system.
Inquisition, Grey Knights. :P
Oh, me so sorry,
Oh, me so sorry,
Me sorry long time. :P
Santa Clause cares.
He's making a list and checking it twice.
He's Gonna find out, who's naughty or nice.
Santa Clause is coming to town... :P
That makes 5 Sorcerers available for the War Coven. :P
would it be possible to navigate to w40k with the ../ hierarchy changes?
so in theory you would ../../w40k/data/art/ebps/races
Just like web navigation hierarchy?
../ just takes you up another folder. :P or is it ..\
This is poving a bit harder to figure out the ebp for.
I know there is vis states in max for more then just the four weapons variations.
But how to enable it through ebps is another question.
ffe tells me that there is vis states for the ebps for weapons of bolt pistol and plasma pistol.
And corsix is yelling me you can set a bedlam staff....
buggers me as I cant see any clause for bedlam staff.
I cannot load the OE work at the moment.
But I know I have done it in the past with the Sorcerers. ---->
Interesting levels of fatigue makes it less viable tonight. :)
Also if all four leader combos cant be made out of the farseer, there is always combos in the herseer. :)
It is sounding with the assets roof of 2GB, they would be best used as an independent race with units wholey from DOW2 in their own race to compensate for the assets roof.
That is what the dreams tell me as a solution to get around the assets roof, in DOW. :)
Doing away with things like WTP. Lots of ram saved there. :)
Just as an example.
Has anyone done the map assets, so the terrain and mapping in DOW2 could be replicated in DOW?
All the units in DOW2 are a bit, how you doing.
It seems to be the buildings and Mapping assets for terrain that seem to be more interesting. :P
Or at least keep my attention. :P
Movement onto the ebps/sbps....
Librarian squad of one, with 4 leaders of 2 types.
Fixed weapon loadouts or hardpoints on each of the ebps.
So they show up like the above image. :)
Now if only I could smoke grenade with the Lexicanum, and sit on overwatch with quickening, waiting for enemies to come into range and axe 'em out of realspace... :P
Loved doing that so much in "Chaos Gate".... :P
Psychic Choir formation (so pool warp charge, etc)
5 space marine librarians or 5 Space Wolves rune priests
Special Power is 4 Warp Charge. 24" Str 'destroyer' AP 1, Heavy 1 Large Blast, Vortex.
Remember vortex blasts stay in the game, turn to turn! The Librarius may dismiss the blast before it moves, otherwise it scatters like normal. If a double is rolled when scattering (any double) then the vortex is removed and you use the Seismic Explosion Unnatural Disaster rule for the rest of the game!
Beggers me were the librarian is that was an early codex one.
Thanks for saving me an hour trying to figure out which item needed to be moved down :P
Remembering with the changes in 7th and also the Apocalypse rule sets you can have more then just a commander in an XV-89...
You know where to put the whm?
You can see it now. :P
Remember to make a copy of the one already there. :)
still no burn. :P
I admit I enjoyed this engine more then DOW.
Thank you very much for the thoughts buddy. :)
I understand priorities in life, as it reduces my modding time also. :)
Over the past 12 months I have done modding in other engines that have female developers and they seemed able to participate in the communities.
I am trying to understand the difference in the communities and the development techniques for the gaming systems I engage in.
It may be the dedicated RTS with the lack of RP, which makes it no better then an FPS, entertainment/amusement wise.
I would enjoy the chance to engage in a conversation with you about what makes this less enthralling then other hobbies or areas of interest.
The book tells me it is the violence fueled systems used in the game and the lack of co-operation for a collaborative outcome.
I hope things are well there buddy. :)
If I seem challenging it is possibly because of the person I care for being so troublesome.
Caring for someone so unwell, really is a challenge some days.
I should just institutionalize them and forget about them... But the effort needs to be made or they will just end up permanently institutionalized.
What that? a D6?
Mostly textual intel. today while I slumber with my eyes open. :)
Try RSH first.
Then is the alpha layer check and flip image trick doesn't work.
Try the WTP and possibly the alpha in the default. :)
This usually means either the RSH in upside down.
As they need to be flipped with alpha also.
Dawn of war texture tool can fix it.
Or the WTP has issues with the team colour setup.
Dawn of war texture tool can fix it.
It could also be a corrupted alpha layer in the dds which goes into the RSH.
Now back to looking for the rules for advanced space crusade and also tyranid attack. :P
Also I think this windows is going down or the interruptions could be from the solar emissions they have been talking about on the news, this solar storm crap coming. :P
This should mean no FFE work. :P
Yeah yeah I know hit fx. :P
Should be teh same process, so there could be some FFE looksee to find what it uses in mton. or look at evnt and guestimate. :)
Then into FXtool to find the comparable effect and compare them.
Ive hit a wall....
Until I can get it to render texture view in main screen, I cannot cut along the shape and cut out sections. :P OMG....!
I try texture view in the main setup but it just gives me black screen, unless that is the render process for the main screen. :P I will look into that.. :P
Otherwise I am sucking steam for no benefit.
I also need to learn how to rescale the plane to the correct size as well for the texture or the printed foolscap scale. :P
Remember if you want to use it with its single player look in multiplayer.
Just cut the sshr out and save. :)
The sshr is what allows team colours. :)
Hmmm.... there is a blonde joke here some where, I know there is. :P
What was I doing before the blue screen while watching Judge Dredd?
Ah yes making the gem glow. :P
Once I can get my minds eye around the back of the cryptek and how to translate it into max. :P
It will be better at that point. :P
Otherwise back into the backgrounds it goes. :P
Tell me the solution while I stare at your tits digital woman. :P
That looks really good with the texture work so far.
And it really contrasts with the darker environment. :)
I just wish I could get a good mental image of the Venenum assassin.
As I think I could be made out of the same whm.
But my minds eye, doesn't have it yet. :P
As far as I know I am the only able to get that much out of the dias.
If anyone knows better please advise?
I am of the mind there was some type of post processing....
Thanks buddy. :)
Why do i think.....
Does it spits or swallow?
Hmmmm.... The psychology in that question. :P
I think the only thing I really have claim to on there is the res orb. :P
you know you should be able to swap the canopy for the other wall section?
I have checked several times over the last couple of days... and you have all I have. :P
If it was a max screenie, it was possibly overwritten. :P
The Vanus is another independent character, like all assassins, just happened to be in development that the fastest way was to use the code for the calculus logi already in the squad. :)
Either that way or spend an extra hour sorting out EBPS/SBPS/Spawner.ext
So it is a testing way in case It turns out crummy. :)
I just do concepts and see if they work. :)
I am not the person who implements them into a mod. :P
So I need basal information about how to implement them.
If I get lucky with the Nemesis book, I might get more assassins style out of the same WHM and they would also be independent characters. Who would be developed initially in a squad like this for fastest, game play display.. so if it is garbage, I can stop it or movement on to something else.
I dont make much sense first thing in the morning.
Also I dont read too well. :P
The Vanus was designed out of the id_type_calculus
I should re-read Nemesis and see if I can get more assassins out of this model with different id_types.
Later on when the Model is full of assassins the FFE can change the ID_TYPE you call on for the model setup. :) It is just a text replace in FFE.
Yeah it looks like a heavily modified priest body, because it is its genesis.
Got to love the cloaks.
Only primary and eyes applied so far. :P
Had to texture rescale the rsh for the Citizen_women as it was broken for soulstorm.
Dawn of war, while not the best engine to use....
Had the ebps setup for the model I was working on... so to get concepts out faster without lots of corsix work it was the way to go...
Is the infiltrator deterrent. :)
Or you could say it is more of an infiltrator temptation and you get the under attack warning. :)
I get the idea that scouting units would be overly insane as infiltrator detectors. :)
might be a head change later. :P
Like a drop pod spawn system, is the best way I could describe it. :)
Like the 2nd ed style of Legion of the damned, with a thunderhawk. I did so long ago, it would possibly be late game as a specialist building called in from the warp to sit in the planets orbit and not on the ground. :P
So you lose the ground battle and not the war. :P
Something that moves fast and scouts out intel on location.
Like the Hellblade, Fighta, Lightning, Raven, Barracuda, Tempest.
Also used on mass as a aero walls against infantry being swamped.
Now back to the astral spectres work. :P
Hell yes I am thinking possession of units. :P
Initial thoughts would be a bone sync, with a object rescale on the object itself.
This should not interfere with the skinning information and allow the repentia to be scaled correctly for the models design.
Not likely with my UV mapping progress. :)
You might know
the angelic armour
And the angelic visage, prototype.
All combined into one model and broken down into several armour sections.
I believe I should be able to gets levels of armour damage possible. :P
So a series of visibility for 6 stages of damage.
1 piece missing
2 Piece missing
3 piece missing
4 piece missing
all armour missing and dead. :P
Just happens that typing the number 1 put it at the crotch....
Who would have known?
Imagine it on a harelquin armature, LoL... :P
I wonder if this is how the arm on the females get fixed?
Where would I get an unclothed arm to replace the pair she already has. :P
As a blind man I cannot focus well enough to get decent levels of UV mapping and usually expletives fill the air. :P
cockpit seems to uv smoothly until you get to the sides, :P
OMG SOB POS Cocklesspit.. :P
Spent an hour on it and I am already swearing. :P
I got the exhausts done happily. :P
My mind is filled with vector development, could I technically turn the plane into a grid equal to the textures pixel size?
then reducing planes some how by merging a group of planes into a single object.....
then surface deletion would be so much easier and isolating the objects would be a dream. :P
This insanity have my attention.... So this is where I am going at the moment. :P
So as a consequence, I upp'd My undos to 50.
100% scale is much better and I also took off the triangle textures, from the preferences.
The next area of interest would be to find a way to cut down on surfaces from theoretically working from one side to another, as at the moment I am getting too many polys and too many new polys being generated on the flip side.
side to side doing the largest and complex shapes first.
It could be because of the way I generated the planes sides in the first place.
As this is my first time doing it, I wouldn't be surprised if I have to scrap this and start over again. :P
Is there a name for the Algorithm?
What gets me is why to start in the middle?
You start in a corner, then go to strike the two adjoining corners in sequence, and you never lose. :P
The exarch comes with a Sword does it not?
With that theory should it not be a spear?
Making an effort man, making an effort. :)
Open to ideas.... :P
I might steal that sword though and dump the powerfist. :P
Oh and I still need to do the corsix work to get weapons to show up per squad.
Priest goes with Leader and Ganger specials to replace the current leader set used in other squads
Juves will be Lua rescaled down to compensate for the models scale.
Love you work as always.
Have you done a city series for a set of players to fight over in a campaign?
Covering every section of the city.
I know the game cant handle it in multiplayer at the moment, but one day..
With the steam inclusion, I am thinking you might be able to get a coordinated campaign in multiplayer.
the crazy Idea is based around spawn points from all 4 corners and 4 sides.
Overlapping spawn points architecture between maps would also add to authenticity of the multiplater campaign.
With an inhabitant AI player in the campaign to start it would then be fought over in multiplayer co-op or deathmatch.
So until players collide in a map or get to the same map together it would be single later against AI.
I know some of the forgeworld maps for cities campaigns are online, then it would just be a matter of your interpretation.
I hope this translates okay. :)
Just thoughts about entertaining your skills and providing steam players with a kick *** setup multiplater campaign.
Love your work as always.
Be safe man. :)
I still have to make up the Juve setup/model and implement it into the squad as well as a Juves squad, and then translate a suitable name for the Redemptionists with material based around the Redemptionists.
With the Juves theory, I think I will use the original priest model with red textures, for a Ganger leader for the squads.
Combined with 3 Gangers with a range of special weapons as leaders. :)
Should give all of the squads 4 leaders.
Just need to blank out some books. :P With the name trickery I think. :)
An FX area of interest, easy to do.
So if I remember correctly it is the EBPs setup.
With weapons hardpoints.
Expletive yeah.... :P
This was done on the max8 machine.
Yes I think the textures suck too.
I found out why I haven't done it so far, the Ref.Max is in max 8.... :(
I need max 8 converted for Max 7... LoL.....
I'm not going to 8 on this pc.
Ah okay. :)
I can kill anything, but I can't climb that hill. :)
I think this is the first time I got this pic uploaded or any links to the resource material I used for this set.
I know FW an GW has gone out of Specialist games... Damn it all.
The Destroyer is a missile boat.
The vigilant is similar to the marine Damocles command vehicle.
The colossus is a heavy bomber, which seems to be suicidal(Low altitude, heavy bombers).
Titans are nice, but a complete flyboy wing would be fantastic. :P
also the titans have the range but not the visibility.
And the russ's are something that is challenging.
Marauders on their own at the moment are okay, but they could be nerdgasmic with these additions.
Good luck. :)
An alternate theory would be to put it in the HQ, like the chaos marks.
Random bodies with Guard Whm....
If they dont have a random body setup.
Using the bodies to replace other skinned objects that show up randomly depending on the roll.... and making the body invis for the original guard.
either 803f or the rename of the object and the data.
It is just a matter of the study of the original whm and learning what two objects show up randomly and never overlap vis. or go without vis. :P
Just a theory. :P
Okay so you got this far and cant figure out how to make these models durable?
What type of liquid solidifies paper based materials and strengthens their shape like a hard coat? also keeping the colouring materials safe?
Take your time to look through the site....
As this hobby concept is shyte loads better then the plastic or metal miniatures and takes more skill....
With interactive digital media development for many tears, techniques like this have been used as a means to translate from a game model into a real model for dynamic understanding and not just pc based spam.
Making models is okay, but as a part of development have these skills would allow you extra 3d media to pitch your product.
Even though we have 3d printing capacity.
There is something said about patience and determination of someone who can develop this 3d media as well as interactive digital media.
Its a psychological reference as well as a promotional product. :P
Something few interactive digital media developers have the capacity to do is to create 3d interactive models. :P
You want to sell your media, use all aspects of media at your disposal, and if you cant... Make sure you put some time into learning this modelling skills, instead of the toxic plastic setups. :) And environmentally friendly and recyclable asset of skills. :P
Why did I put these up?
Because I had a brain fart last week...
And the brain fart was making flyers out of helium inflatable materials. :P
Then it wouldn't be a flying base needed, but A string to keep them from hitting the roof. :P
Or if I figure out weight to buoyancy of material, I might be able to get them to float at a certain level. :P
Look Mah no flying stand. :P
Of Course I want to do it with an Emperor class Battleship. :P
Using drones from above to bring it into range of a tourney and land it, in 40k scale. :P
But something a lil smaller first. :P
Like an Arvus lighter. :P
But no find. :(
And I could really use 70 Arvus lighters for sisters.
And if I use a Bluetooth, pressure valve I could transfer helium with oxygen and make it look like they land on the table top and blow some kiddies mind. :P
Helium filled Flyers, blowing every childs mind and making millions of dollars.
....Also storing easily. :P Deflated MoFo... :P
That's a flaming big sword you got there... :P
Yep we all like hot pokers... :P
I am having one of those everything fudges up day. :P
First ebay. :P
Then max. :P
Actually it is more like a week of fudge ups and I hope this is a positive sign, things will start going right... Exit stage left, while I still can... :P
Looks like I have a Ref: already...
Also Ref: Necromunda
I'm out to pay bills. :
...Yay, Me... :P
Just heading in buddy. :P
Throw the bandwidth, I need to catch up on 12 months. :P
That is easy as it looks like it was just an ffe body swap. :P
For the Sera-Curia.
Then dumping the SSHR to take out the Team colour. :P
I see I used the same sisters body, which has the Medi-weapon as a part of the body object. :P
I see with left right swapping techniques, I could swap the medi weapon to the other side. :P
So I can just use the seraphim and do a body swap for the Blessed Armour.
So the angel setup can still be used with the angelic visage. :P
If only I could be that smart all the time. :P
I am thinking about random left right body swapping like the repentia but there is the issue of the Inferno pistol issues. :P
Seeing this image makes me ask a question I am sure I have asked before.
It is if melee can be set in the settings, so the units are always using melee instead of the default setup.
A fantasy would be that if you set melee in the interface that they would show up with melee weapons and if you set ranged, they would show up with ranged all the time. Of course a fantasy in my mind. :P
So how to get rid of the bone spam from importing in max?
Well you export it and reassign bones to mesh through ffe and then re-import it. :)
after the re-import you can toss any (?) bones. :P
That should technically clean up the extra bones and skinning for those bones. :)
Thank you for the intel, It gives me more focus. :)
You might now know why I posted up the links of the units in the Praetorian mod. :)
So they can be seen and any additions or modification can be seen without all the download. :)
Also there is the potential for a texturer to get tempted and tex em up with mind blowing skins. :P
Thank you again buddy. :)
So I have a really challenging question?
Within squad could I upgrade a leader independently of the rest of the leaders in other squads?
Using the armour upgrades based off of an ability the squad leader is upgraded too?
I would hope this would allow other squad leaders to be upgraded?
I believe squad leaders can have abilities added to the squad when they are added... and I was hoping the armour could be the ability upgrade using the hardpoints assigned to the armour. :)
Battle sisters example.
So in my mind, I would upgrade to a veteran superior and have an ability of Celestial armour avaiable and that would upgrade all squad members to Celestians or celestial armour. :)
Then I could add squad leader of Imagifer and have the ability of Angelic Armour and allow it to call on teh hardpoint for armour allotted. :) And that would put an ability on the squad that would allow for the Angelic armour to be shown. :)
Rough example and I am not sure how good my communications are.
Also I am not sure if limitations could be put on a squad alone to have it not be able to call on the Imagifer until such time as superior is attached to the squad and the squad is upgraded to Celestial Armour of Celestians.
Withe Seraphim as an example:
They would start out as seras, and then when teh superior is added they could have the ability to show the celestial armour for armour changes.
Potentially patronicas at this point I think that is right. :)
Then the capacity to add leader Sera-Curia and the ability of Angelic Armour. upgrading all members of the squad with the golden armour.
Or course this would be hoping that leader upgrades could be limited to the squads level of armour upgrade,
The idea is not to make the ability automatic, but to make the ability into something you can choose, in case you want full squads using plain ol blessed armour, or sisters armour style without the bling upgrades.
I get the feeling the Seras will need more work. :)
Go HD as ModDB is given me curry again after uploading the image. :P
Yep I mangled the model image with the Smilia Enlarger a couple of time with Painted rescale. :P
Since they didn't make 70 variants of the sister superiors for the 40k game.
I am having to kitbash with what I can find. :P
yeah I thought it may have been my communication technology as I have been out of the scene for over 12 months.
hmmmm scar areas of interest again.
Thanks for the corrections buddy. :)
Thank you for the links man. :)
It will make it easier wen I get to and internet cafe.
Thank you very much for all the intel buddy. :)
Okay maybe I use the wrong words, Wouldnt be the first time. :)
Whats that white gaseous explosion around the sisters as they get near combat for too long?
I thought that was heroes upgrading. :)
Which UA should I be chasing?
What have I been doing?
The Images pretty much have it all. :)
What ever looks out of place the most is what has taken up the majority of my time with predation and profiles. :P
I got called to do something I have done for the last two decades in specific areas. :)
I would like to say it is over, but the profiles need to be wrapped up and passed onto the network for the next addition to the profile through others perspectives. :)
I cant be bought, so my profiling is critical and unaltered by personal contact. :)
After a decade of doing profiles locally, I got a few tasks online after a long hiatus as they were very pleased with my interference into the lives of those that wanted to destabilize the lives of the vulnerable youth.
Is there a way to have an ability call on a hardpoint?
Like the golden bolters in the vanilla sisters.
Would I be able to use said ability to be able to choose the armour type for the entire squad including the superior and the imagifer.
Or would that stop the weapons from being upgraded?
Also there would be the capacity to be able to, use it for the melee weapons on the battle sisters.
I have no idea and I am bumbling my way back in. :P
Because they were all hardpoints for the ranged, melee and armour.
There was a upgrade cap to do with the DOW engine at the time. :)
While I am thinking about it, I wonder.
If the armour could be upgraded through the heroes interface?
If the Melee could be done through a research upgrade for a squad alone? :)
It would be handy to be able to upgrade them independently as in a squad, but that is unrealistic. :)
I remember now that the seras had animation issues with the melee weapons, do to the lack of animations prepared.
Also it looks like with the Seras, I locked the weapon load out to the armour types.
Seraphim was dual ranged.
"Patronis" was dual melee,
"sera angels" was melee and ranged. Off handed.
I also noticed I didn't implement a complete head set with heads for multiple hair dyes. Besides Max work.
Thank you for the feedback buddy. :)
I should go insane and chase up 120 tiles, to make up an apocalypse tabletop. :P
Yes an apocalypse game across that would be insane. :P
Instead of this last millenia 6'x4' table. :)
You haven't played 40k till you have used the army inside a ship. :P
Space hulk is crap in comparison. :P
I am asking because bandwidth is going up in price and I am rationing the bandwidth while I can.
To understand I think you would have had to have been there for Behemoth and Kraken, Also around during Leviathan.
I have also seen many smaller or splinter fleets.
How would it be controlled?
With a decedent of teh current FRMI Technology, which is currently being used to communicate with persons in locked in Syndrome. :)
Good work around. :)
Has there been much work done on the Elysian?
"I wonder if Elysian's propulsion systems combined with reference anims from a assault marines would do the trick?"
I like this idea and have a few seconds to babble some thoughts. :)
Mudflaps on the whe.. to ebp...
FFE the ebp and add in proxy Xref sections. :)
then into OE.... Anim -> Motion -> Actions -> game actions.
I cant remember the four game actions needed for jump in OE.
I am not sure if SKEL work would be needed in the WHM.
As it would be the skel that the Xref references for the jump animations. :)
I hope you find an easier way. :)
To bed I go. :)
Thanks for the heads up.
was my thoughts
Hell yes, it is. :)
Yeah I know with the windows they looked broked. :P
Just like the crazy fire warriors I did up a while ago, I had to recall all of the GIMP techniques.
It is something you use very little, but has great effects. :)
And then when you want it again you have forgotten and have to find it again. :P LoL.... :P
When I first used this technique half way through the last decade I was in the middle of a screaming 36hr lan of over 100 teens. :P After midnight. :P
So it is not something that sticks easily. :P
Mmmmm.... Do tell?
I just want the models. :P
And the scenery. :P
Game play doesn't bother me, as DOW has a lot of gameplay options, since it has been modded so long. :)
Of course it is not Tau. :P
On the other side in the way background. :P
Love it when it is obvious that people have read the book. :P
Hey buddy. :)
Not completely until I figure out what the person I care for wants to do next. :)
I am around, now things are running better with some of the new interactive digital media they are using. :)
After two years of doing DOW modding she sort of got bored of watching me doing it. :P
So I had to go chasing up other forms of interactive digital media.
I am sort of hoping she will get interesting in some forms of interactive 3D media to give her more arts and problem solving therapy. :)
Interactive Printed media isn't on the menu as there is no real therapy in it for anyone, and the problem solving is too short term.. :(
You may notice some of my Posts about interactive 3D media in future. :)
Be safe as always buddy. :)
Making the RSH again, but without the SPEC.
should compile correctly. :)
Gimme a yell if not. :)
Extracting the three RSH. :)
I believe these are the correct RSH.
self illunibation too bright
No special to dark...
I like this reflectivity. :)
Transparency in the rsh. :)
In the whm check the msgr data for levels and you should see down the bottom the textures assigned.
I dont think there is sshr for it, I am not sure though. :)
Heads up if you aren't sure how to reassign textures in FFE. :)
Looks much better. :)
If I remember correctly single entities can go in and out of squads?
Crazy idea, but not as crazy as 40k 7th ed, basically going back to the rules of 2nd ed 40k.... Names and everything. :P
force organization is almost moot in 40k now...
So troops and hq and support this game was designed after could be tossed aside.
Could every unit in the game be a single entity unit and be able to be moved as groups of single entities?
So you would put limitations on the amount of heavy/special units and bolter units you would produce as a percentage of your army.
Every entity would be a single entity.
When a special or heavy entity or even a srg entity is produced a standard entity would be produced automatically...
With heroes every entity could get tougher the longer they have been out.
Hailing back to the days of "Chaos Gate"....
Belaying that could every squad contain two entities? one that cycles through the weapons and one that has a standard weapon.
So I will use the example of a devastator squad,
Four heavies 1 srg and 5 Bolter beaches... :P
I see 1 Srg squad and 4 Dev Squads to make yo a Dev unit.
Srg squad spawn with Srg and can be added to by a SM with bolter.
Using the SRG as leader?
Dev Squad would be one Dev with cycling weapons as leader and one Bolter marine.
just thoughts of how to use the cycling in the gameplay and truing to form some semblance of playability... :)
I found squad members could only upgrade once with the sisters.
I assume Leader is what allows it to happen.
I really have no idea though... :P
I see what you mean. :)
What else has the entropy staff been used in...
I've been a tad busy. :P
pfffttttt veil of darkness..... :P
Cloak could be textured around.
Entropy staff needs texture.
Wargear all I think it needs.
FX on eye needs s hex'n'tex fx. :P
I clicked bloody shroud to early. :P
and that fx on the staff is in lua form through corsix, I cant remember how to change it, but it is similar to the Basilisk boom fx. :P
Oh and it may need texture work. :P
I still have to figure out where all the components are first.
Easy FFE upgrade with some max. :)
But I forgot where the bitz are... :P
Not yet buddy. :)
Still developing positive neurogenisis environs which are free of cyber-bullying and cyber-harassment.
Ive got a couple of crypteks and it is the back which is really different with some type a plating down the back.
I just threw this together as I had a bit of time.
There is a lot of surface issues with the head, but I think it might be feasible with time.
Texture changes is a definite and a lil out of my realm given some of what I have seen commin out. :)
I showed this one before it is just the Entropy staff lord. :)
A few 803F changes and you get a Cryptek possibly.
As long as you dont look behind it. :P
whats interesting if it is whole new bldg, you can change the xref through ffe and point it to the old bldg and delete the not needed anims out of the whm you paired with it..
Saving space. :)
Putmeindatagereatric.sgm from mudflaps. :P
If you get pink boxes in DOW,
If you check the whe in FFE, you can see XREF you can delete. :)
I seem to remember a lot of Mudlfaps... work needed that. :P
Unless you max'd out the sgm, as a 2nd option.
Great going man. :)
Heads up, if you are going to use mudflaps to get the ebp out, check the whe for Xref that are not meant to be in there after you save the ebp in OE.
Just something that come to mind and prevents pink boxes. :)
I think the necron monolith bldg has a good one. :)
This is more interesting then the walls I did. :P
I was thinking if you could put a decal on the origin, but that will not work as it is 3d terrain.
What about the smoke effect that stays close to the ground and looks like it would cover up the obvious terrain below. :)
Like the drop in crate, I think you did. :)
So instead of a decal at the base you could get away with that black smoke effect, and have a hazy entrance? within the boundaries of the mound. :)
Life's cheap in the universe I guess.
The whole universe is dangerous. :P
I think they could be sensationalizing it. :)
Its been over a decade since '01, so they should be becoming more popular.
Great work man. :)
Mobility. Someone on the forum said they had a lot of mobility as a fast force in the desert.
Would this be best represented using the heavy weapons from the space marines, like the previous scout heavy weapons done?
Textures on weapons can be fixed easily to make them look more guard. :) If they bone sync.... Just thoughts. :)
Did you have to Max anything?
I cant remember if you had a working max or not. :P
Hope your having fun man. :)
After looking through.
Is there a head area of interest?
With the head being a a part of a whole model?
Did you use codex base like the Praetorians?
How did you find it?
Also I think I just fell in love with the weapon combo.
instead of the mandatory plasma destructor.
or even the dual Turbo lazers... :P
Yeah man, I think I need an award for being able to find that image as I looked through the image gallery I was thinking ****, what have I done. :P And where the hell is what I am looking for? :P
She would blend in brilliantly with and guard army. :)
Do you think she would make a good Kommisar lord?
Or just a commissar?
Yeah, Uv mapping is a SOB. :P
Man very few want to take on Uv mapping. :)
but if it is done, and a body-sync could be done as well in max.
It might be able to be FFE in and save lots of hassle with anims areas of interest.
It is just the body/bone-sync you need to get to grips with.
Yeah she does look good. :)
Not quite as elegant or as stripper based look.
I can not remember the correct name for the elegant strippers, that get dolled up in excessive clothing like the image I have on the ModDB.
Where feathers and furs get abused as far as clothing goes.
Its not bordello as that is a brothel. :P
Another model that looks like the strippers? would be the witch hunters Inquisitors. I just cant remember the name, as long time no go to. :P
Where this models minimalist look is more realistic for a commissar.
Depicts more development as far as miniatures go from the region, gender, age group.
Is it the facial features?
I notice the same anorexia nervosa schemas present.
The lads locally agree she would be a good commander for any Vostroyan army. :)
As any True Guard player always ends up with more then one regiment. :) Something about Apocalypse makes it so. :)
Multi-boxing huh... :P Rulz... :P
Much more of a rush then just using a single PC. :P
Maybe you thinking about the wrong indoor activities. :P
Turtle from what I understand Comes out of the Star Wolves 2 Retrospection Mod.
These would make splendid prison Transports for the SW3CW Fleet mod, style of gameplay.
Any tips of how to make the Turtle Faction based would be helpful as my IMD editor Knowledge is dismal at best. :)
My final coal would be to incorporate the Retrospection Mod into SW3CW with temporal portals leading to new systems.
A long way from there yet. :P
Attempted texture alteration from Patrol texture into Other races textures for SW4CW to use as PRISON Transports for Each Faction.
The idea of random Contacts as prison transports come to me the other day and I wanted to flesh it out to see if I could produce Prison transports for each faction using the Turtle.
I am also modifying teh scipts out of the fleet mod to ave the prison Transport show up randomly, but it is slow work till I get to grips with understanding the Fleet Mod. :P
So to the graphical work I went and pondered about how they diversify the stone arrows for each faction, And how I was going to transfer that trough to the Turtle, since they use the similar texture setup.
Turtle from what I understand Comes out of the Star Wolves 2 Retrospection Mod.
Looks great man.
Good application of the crates I am assuming. :)
Thanks for the ideas man.
I think there are HK_Guns that are fixed line of fire, which the model in game already has two of and one GK_turret in the centre of the prow.
Remembering this is just a carrier and needs support ship in the form of smaller frigates and possibly larger destroyer designs of the stone Lance.
Carriers aren't the mega carriers, more like a 5 or 6 ship carrier.
So I do not think I will use HK_Turrets on it. :)
Maybe one more forward HK_Gun.
a keel GK_turret
two sail GK_turrets
Star Wolves 2 Civil War(RU)/Star Wolves 3 Civil war(EN) is actually a good game and just needs polish and modding to give it the extra Umph... :P
Ive been going through OOP/OOD/OOL to give it more playability and more theming away from its sad storyline.
Looking into giving it pirate interactivity at the moment, with drop in pirates, giving you information about where to find more drop in pirates that will escort you around in a system after a bribe and earn you lots of cash shooting the companies and militarist. So you can scavenge the bits that fall off of their ships, when they go boom.
Turns out that the Pirates are much more bang for your buck compared with the Mercenaries in game
M key is dropping out so could be typos. :P
Happy New Year Buddy and be safe, :)
Stone arrow style with obvious forward docking and obvious modular upgrades. :P
What I am looking for is the obvious stone arrow, with Modules attached for the purpose of fighter storage. :)
Weapons are another unknown matter to me as of yet.
I am actually pretty pleased wit the life born into the models texture, with the infection looking like it is coming out of the exhaust of the space craft.
Sort of coming from the inside out.
Original design that was the basis for all other designs to have a more comprehensible series of lighter craft.
I do not know their naming wither.
Brilliant idea. :)
It is a good idea, if you do not mind the effort. :)
They make sweet choc chip cookies. :P
These are similar designed events. From DOW and SS....
Easy solution, steal the events and modify them to make sure they are labeled and internally right for the whe you are inserting them into. :P
Or Text replace root_bone with marker chest front.
I think root bone is deprecated.
then it is just a matter of pasting in the hex in the hex paste section and presto.
Marker in. :P
Open another model that has marker icon and scroll down and select in the hex section, the complete marker icon.
Then the copy icon at the top of the hex section.
Then open the model you want the Marker in, in the same window.
Note: every other way I tried corrupted the hex.
Okay so you do not have a marker_icon in your model?
I can see how they are not likeable with the styles of the current decade.
These are the representations of chaos 2 decades ago or more, and they are not like the mutagenesis that has happened in the last 2 decades.
Best example of that change in societies perspectives, is the Tallarn for Guard. Post dating 2001 US. In the 90's Tallarn was cool. Then shiite happens and they fall out of favour.
I've got over a company of them for a collection, all undercoat white at the moment. :)
With flexible weapons styles for tac/***/dev for the company.
I brought 5 boxes of Space crusade for $100 mid 90's. after getting a set when they came out, Plus many others over time.
My legion of the damned uses a squad of ten of them for one squad.
Handy with Marines over the decades.
Actually looks pretty cool.
The scouts and the marines swap splendidly.
and I am thinking that is the "codex" set?
Modelling up the shoulder mounted Heavy weapons for the Sororitas Pre-97' SOB release.
You are doing very well man. :)
Hoping everything is good there. :)
Yeah and bit of texture work and its all good. :P
We are talking about antisocial Vietnam veterans with high levels of PTSD. Who were male and saturated with ideas of large boob women, hence the 3d media they produced, were complaint with the ideals and ideologies of their generations influence. :P
When during the 60's/70's/80's did you ever see a male magazine with women with small mammary glands?
The most populist media were magazines of the era and they were definitely based around large breasted women.
These fellows that made this 3d media that I am trying to represent, gave their lives/sanity, involuntarily for the well being of other ****-sapiens in the Vietnam region.
And what they got in return was a human rights breach...
I wonder why there would be any antisocial issues?
I never had a problem with them, nor did the teens at the gaming clubs they were participating in, there was also no parraphillia influence by these persons of interest.
It is a time we are all so aloof from and possibly not able to understand. :)
No matter how hard life gets, remember these poor bastard... :)
May they Rest in Peace.
Failure and back to the drawing board.
The first altered object come out okay.
But later objects were corrupted for some reason and wouldn't import. :P
So the process gets implemented after the model is completed and ready to go in game. :P
Going to try and get the odd head fixed scale wise.
Then burn out the whm with an vis.
The FFE the MSGR/MSLC to change the name of the bones they are enveloped too.
that way when I re-import the model again to get the Skin on te bones it should be and then delete other bones which are not used in skinning. :P
Im oping that method is approachable as a solution for reducing skinning work. :)
I think this ones head is a bit small or it just could be the placement of the neck.... :P
I am really digging this, when combined with the designs I have from 2 decades ago about a single seater version with storm bother attached under the prow. :)
LoLz.. Man. :)
2nd ed Landspeeder... Check!
2nd ed Seraphim superior... Check!
2nd ed Seraphim with bolt pistols... Check!
Bretonian Shield... Check!
BFG Base... Check!
What did I miss?
But wait Sororitas doesn't have land speeders. :P
Lol, Lol, Lol, Lo, Lol.... :P
And yes there are gamers around me who remember the rule set. :P
So Game On...!
An interesting note, is that the painting on the box background was done before many here were born. :P
Just a curious note about perspectives of time and space. :P
Looks like a vis problem I will have to look at as far as 803f goes. :P
Next expansion will be the integration of the female civilians from DOW.... So compliant with all versions.
Then further onto breaking down the Texture for the head into a 64x64 and altering the UV mapping to compensate for the separated head texture.
Then it is just a matter of finding time. :P
Right click and open file location.
Once you have selected the folder where your Dow version are, as seen here.
In the search window paste what you copied from Corsix.
And it should find it. :P
But it is windows after all. :P
Copy the altered filename.
to look for in widows search of your folder that contains your DOW versions.
Make a copy of this file :)
to duplicate the file and make it easier to look for.
Time to loot the lootas?
Strangely enough after 3rd edition in '98 they all went to rocket propelled grenade launchers. :(
Scale and Position issues on the civi fem head, I just had a chance to check.
ends up too small, between her boobs. :P
is it a lua scale trick?
Or is the model so large, because it is made that way?
with reference to the MSGR/MSLC.
Ive got to doo eeet... :P
That's why a civi head has been added.
do you know why I have been using that head?
Do you know what the UV mapping is? Yep Fem civi. :P
So texture work. :) In the msgr/mslc.
All max work at the moment. It may all go belly up, depending on how the changes to the head bone I had to make to get their heads up correctly. Think slave leaders for Praetorian.
there is a fair bit of body sync that needs to be tested in max and OE.
On the female civi heads it give me crips, as the hair.... and hair bones. Do not always swap across well.
In max it has wrapped the head to the spine2 automatically, so I had to raise the head bone to compensate.
Xref confusion to come yet. :P
since it is out of mudflaps, it would be easy to test the civi head on the SM RT from "Mudlfaps" listed above.
I do not know at the moment as it is all max from sisters expansion for all the heads and armours I did a while back.
I still have a bit of UV mapping.
Then an overlay animation set for the skirts.
Mesh and UV for other weapons.
Also more clay modelling work representation on the body of the model.
The lads who had them passed away from Agent orange complications, so I am working from long periods of meditation to give me memories of how they worked them, after almost 20 years. :P
I am just glad the uv mapping is for "Space_marine_unit.rsh"
and the mapping is pretty good for the surfaces, so a lot of texture modification will work. :)
The rest of the rogue trader weapons need to be done as get the heavy weapons and regular weapons.
What I am trying to do is to correctly 3d digitally render what the Vietnam vets I was looking after in the early 90s developed for Sororitas before the 2nd ed Sisters of Battle came out, in 97'.
For the story.
Ref: "Warhammer 40,000: Codex Army Lists"
For development so far.
In Mudflaps tool is the original Space marine Rogue trader style.
Which I am using for the base Mesh.
Still a WIP. :)
SOB Heads and more are in there.
Minus helmets as I dont want it to look 2nd ed style sob. :)
with the walls of different angles in front of the main fire front, levels of energy would be taken out of the main fire front and in between the walls would be a different climatic condition which could possibly cause a slowing of the fire front.
Also combined with the reduced fuel load in front of the main fire front reducing the strength of the fire front and making it more manageable trough conventional methods, then having to deal with a large wall of flame with a mass of energy behind it. (As parody ridden as that seems to give a mass statement to a energy form.)
Remembering that there would be a lateral burn instead of a straight up burn wit the fuel loads being diluted with the accelerant on the fuel load.
this lateral force has the potential to reduce the progression of a fire front due to the resistance of a force going in a different direction.
If a furl load is managed to be in walls, it reduces the total surface area exposed and reducing the powa of da fia.
Accelerants and walls of fuel loads leading up to a natural fire break(like my dodgy road representation)....
Less strength in the fire front as it hits the fire break and the lateral burn, with an accelerated ignition at the position in front of the fire front should cause a level of resistance and reduce the strength of the fire front when it reaches the natural fire break.
Consequently this was not wholly my ideas, as the fellows I was escrow carer for at the time, after being persons with cancer from agent orange based complications as it is now known.
Grants were applied for and received under human rights breaches of the personnel of interest after the grater populations treatment of these persons during that period of time.
All journaling from that time remains online and the theories of endorphinergic activities as an means to endogenous opioid, escrow endogenous analgesic were documented thoroughly.
Given granting situations, I was required to keep the models with the person of interest, But got to use them on multiple occasions and thoroughly enjoyed them.
My only wish is that things like these new social media formats were around at that point in time, so better graphical documentation of the process could have been available to me at the time of writing this statement.
As with all Agent Orange complications, they are fatal.
The term palliative care could have been used, or end life phase care would also describe the contact with the persons of interest, predating the current terminological definition of palliative care.
RTB-01s were so cheap at the time that it did not take much finance to develop two convents. It just took time and life. :)
I am such a bloody Dreadnought. :)
Morale: Humanity over Money any day.
As without humanity money does not survive.
But humanity can survive without money and has done so in the past.
What we get these days in comparison is carp, so un-evolved that the devolution has reduced it to an aquatic specia. :P
Back into the ocean we go again. :P
Soon enough we will be single cellular entities again. :P
No need for pedo sparkle and glitter here... :P
It is hilarious ro see the rambling of those that were not there, :P
Nor would of served the Emperor as diligently, over the years. :P
If it is on_spawn I can just ffe the action name. ;P
Or is that modding something else?
Yeah the minis have helmeted heads, and I wondered why they didn't do it with the digital version of the cadians.
Good call. :)
I have your 0.4 is there a newer version?
LoLz, I should be fully awake before I start babbling. :P
Yeah man, life takes us all at some point. :)
Things take time man. :)
Concepts are not always full splendor, but merely a representation. :)
You've got the textures down pat. :)
I've just got to put the bits together to make something different and usable. :)
Then later on I may need to pull it apart again to make it more upgradable. :)
Adding extra bells and whistles. :)
too much information you say?
yeah that is what I get for being half asleep. :P
The only area of interest could be tat te bone link makes it more the 67 positions and you would need to count them out before you added in the "text replace".
Was the method I used on a few models.
Down the bottom of the thread.
A marker_icon with the correct Z height just needs to be found, and that can be done by comparing models with a Marker_icon ingame like that position. :P or any cover. :)
As usual if it has a bone in the marker you need to make sure it matches the SKEL bones. :)
Gotta crap be back soon. :P
It's bedtime I am over tired and The gent got the model. :)
If I said something in te last half an hour to offend someone, I am quite sure you know what it feels like to be tired and how your thinking goes. :)
or possibly default with velocity settings. :P
Rampage attack seemed to be the go here.
As these things are to slow and cumbersome.
Also I believe there was a charge attack ingame when these models were developed.
Rampage ability with a trick like was done with the other daemons in corsix.
Instead of feeding, you rampage I believe. :P
"the slaves in the Dais of Destruction?"
Hmmm... lets just say I tried. :P
Lets just say there is only so many times I can threaten my laptop with unplugging it. an putting it away.. :P
And even then it didn't work. :P
Images should give you a good idea that ffe can't do it. :P
When it comes to females, all of a sudden a miracle happens and my eye sight sharpens like a hawk. :P
Oh and by the way U is meant to be I. :P LoLz,
distracted by watching bushfire warnings, on the trip for the person I care for tomorrow. :P
Blind man typing on black keyboard. :P
I'll trade you some memory for some sight?
Blind and not blond, :P
In File Format Editor you open up the Baneblade whe.
in the clst/clas, you will find no mention of a Autocannon.
So no Autocannon can be used. :)
Grand theft Auto 3/VC/SA/4 I can do. :P
Hey Leo, hope it is treating you good.
All turning out splendidly. :)
they are actually used on a couple of models U have worked on.
What improvements could you see, besides blending?
How will the pony tail work?
the object stays in the same position and movement would be based off of the spine series of bones with bone relabels. in the msgr/mslc.
View original ^ shows 1024x1024 png
Compile TGA from dawn of war texture tool 1.9
Using blood ravens team colour.
Standard RSH. :)
OMG now I know why my poor morphine saturated friend paid $1200 for...^
I feel for this poor boy. :P
Because of copyright and intellectual property laws.
you might see the correlation between these models and some of the Mech Warrior designs?
Or is it juts my perception?
This would all depend on whether or now the SSHR can be workable to be able to have a disconnect between what the SSHR labels as a texture and the texture it points to in the contents. :P
And an animated texture will always animate, not just on certain animation., from the looks of previous work.
So if it is animated texture... Making a new sshr to point to the un-animted texture and the UV of the MSGR/MSLC using the un-animated texture.
Work flow doesn't allow me the luxury to do this.
So I am documenting it down before I forget. :)
Damaged texture implementation might need to be altered in the msgr/mslc, to use the animated or inversely un-animated texture for some body parts.
This would all depend on whether or now the SSHR can be workable to be able to
So if we want to change the address in FFE...?
we go for a text replace which you can file in the from the search down menu in the menu bar.
Auto update string size.
Selected Chunk and subchunks.
you should be able to group select the text. Holding down your mouse button and moving around the mouse.
If you have no success try selecting and dragging over the hex till you get the correct selection.
Then when you have the exact address highlighted.
Paste sel in the top box of the text replace window.
then place the address of the new file in the bottom window. :)
Save and it should be new sound in game.
Make sure you use a back up, just in case you write over something you shouldn't. :) You will see a pink box if you do. :P
In the EVCT you will see a list of EVNT....
We are after one called Plasma_pistol_fire....
when you find it look down the right hand side and you will see the file address of the sound. :)
In MTRE we open it to see the MTON and use a arrow to go down to find the "firing" loose term as it can be firing for multiple things.
Move firing as an example of structure.
Looking down the right hand side you will see the first thing is an animation linked to in the WHM or an xref anim in the whe, :)
We want to work with sound in this situation, so we are looking for sound_??????.....
so lets take the sound_Plasma_pistol fire route, for example ....
Now we know the name of the Event(EVCT/EVNT)
In file format editor,
Open up the whe of the model you want to edit.
it should look like this.
We are interested in the MTRE/MTON first.
Then the EVCT/EVNT 2nd.
I ended up breaking this model down into four components which merge together perfectly in the build phase using the setup I used for the ork settlement walls.
the walls need to be broken down from 11k faces to show up properly and the seui still needs to be done up for each of the internal structures.
they all use addons at the moment and it is not as comprehensive without dependencies in the build setup.
Also I have thought about turning the addons into research so they upgrade at the same time.
With dependencies and research, I can see the building being able to have its structures built for dependencies, then the research being able to upgrade all four building addons sections at once.
As a protective wall you would set your troops to rally at the inner buildings and that would leave them protected by the walls for fire and possibly melee, as the walls would not have their seui changed and it would encompass everything and also draw the first shots. :P
I am yes to perfect the building collision box interaction for the best visual layout. Time is all it needs.
But for now, what was next in the work flow, some respite or some sleep?
The two boyz over the back are so happy, they are dancing. :P
Well done man. :)
Thoughts are with you. :)
Or one of the woman_??? heads?
FFE a sisters head onto it?
I dunno as I haven't seen the model. :)
When you are asked if you want to add extra maps.... yes.
when you select the extra maps,
you must select 2 .DDS
to be able to use that section. :)
Not just _spec.dds
CTRL & Mouse click to add extra DDS.
I hope that translates better. :)
Yeah man, I just a few things out of the way in the workload, so I can chat for a bit. :)
If UA uses your textures, the heads will already be textured. :)
As all the extra heads are just basic sisters ones. :)
Sorry about the ffe spam man :P
A tempting process?
it is just the quarry vehicle texture that would need some colour work into a wtp.
At the moment it is just a rsh.
Internet almost run out. :P
I'm outta here. :P
yeah, I can get annoying after a while. :P
How it looks after you copy and paste the _spec texture name into both windows. :P
selecting the DDS to make into a rsh. :)
When it asks if you want to add more textures,
But when you add the new textures you need to add two textures to get the full capacity of DOW texture Tool.
So you use the texture you already want to create the rsh for.
and you choose the _spec you created before.
they must both be DDS.
The it is just a copy and paste of the _spec name into both the top two text boxes.
and presto. :P
The _spec DDS is just something you already can get from the WTP.
By converting it into a dds and and naming it the same as the texture of the dds in the rsh.
then just putting _spec at the end of it. :)
Okay man. :)
remember you can use any marker icon details as long as it is relative size to your model. :P
Okay so we resize the top ffe window to allow for another ffe window under it so we can see the hex characters we want to replace.
First order is to shift the four hex characters before the first ascii character.
and replace the ones we wrote at the end with 41 or A.
then you just start putting in hex characters in the hex window.
remembering to check for errors by checking the hex above it in the bottom window and it should be error free, always check you have entered the correct Hex characters in by doubling up. :) checking a couple of characters before the one you want to enter and checking to confirm the one above it. :P
remember to save and always have a back up. :P
As can be seen here the ascii section shows the changes. :P
67 x A.....
Open up the whm in FFE.
Go straight to MARK.
Scroll down the bottom.
Open up replace text window.
select two ascii characters and Paste SEL
in both the top and bottom text box of the replace text window.
In the bottom text box, you will need to insert 67x A as an easy ascii character.
then you select character around it in a selection and replace text, making sure you have Selection radio button selected.
Got this problem?
Served me well here:
Have you thought about doing a texture alpha transparency on this model and turning it into a reinforced armoured rhino?
as usual, more babble from me, if you wanted to experiment. :)
I will have to look into FFE and see if it can be done easily. :)
When I get time. :)
Man your texture work is good Leo, Thanks for all your effort. :)
I wish we could all be that way man. :)
On personal mods I use everything from the dow to dow 2, fire warrior, squad command generations, through to what ever else I can get my hands on. :)
With the paranoia that is being spread by the music/video industry, there is large legal battles worth lots of money around copyright and also in other digital media formats as well, and there is a lot of paranoia about it in general.
With the upcoming trans-pacific partnership agreements Australia government is going to sign up to, the insanity of the Americas is coming our way too. :)
The legal environment of the Americas is a very chaotic one, which stifles quality of life for greed.
It's all too crazy to believe.
What organizations need to learn is that there is a learning process for everyone and we all learn differently, instead of thinking they can spam us with free development tools as students so we are addicted to their tools as professionals.
Making lots of money out of the conditioned persons.
Everything should be open-source so that everything in the form of development can get better. Like Linux, which I abuse on many occasions. :P
Money is not the solution, it is about the lives of the ****-sapiens that are living and breathing in your time of existence. :)
But law is what causes paranoia and disharmony. :)
Watching the global news you all seem so chillaxed over there, it is heart warming. :)
There is much more, that will come out over time as being a fanatic over 20+ years. :) I have seen much, much more. :)
I know of a few quite things that would be fantastic to get into games of DOW.
Like dark eldar bowl.
Nice working man.
Hows she go?
Yep GW 40K
If you dont tell too many people. :P
Here is what it was like in the early 90s.
-Space Crusade: Johnliu.net
This is early 90's :P
Something many missed. :)
Space crusade search.
Mission Dreadnought expansion.
getting up some urls. :P
Yep I made a mistake after looking at so much HEX....
....That ba, is not meant to be in there. :P
In the 2nd one. :P
This is good for me, as I am learning where these extra unseen assets come from.
What about an alpha transparency on the bling on the body?
and run a white out on the armour?
Just thoughts. :P
Did you put this one on the back burner?
Or did you complete it?
Okay my ind cant focus and I am distracted if there is a fx that changes the height of models that pass over it?
Or if there is a fx that blocks traffic for some reason. preferably ---^
Yeah I had to make icons so I didn't get lost with what I was building and editing. :P
working icons. :P
the dynamic nature of it, I went Nutzo with before to test how far a ork player could theme up their settlement.
I was impressed with what this allowed on the boring ol deadmans crossing.
After I get the visibility of 80 3F on the two non needed gunz.
Also I still need to do hardpoint/weapon usage to stop two of the weapons firing fx.
I will be looking into having the pile'o'junks visible permanently to truly pimp out the orkses. :P
I know you may have some trepidation still.
But it grows on you pretty fast when its used. :)
what I would like to be able to do is to alter the height of models as they pass over the ork structure. :P
Really blowing their minds. :P
Be safe buddy. :P
I'm off to test something that needs fixin' with dow, :P
Because the down engine is still working on a 2d plane, I cant get true 3d work in with the interactivity of the buildings.
Meaning things like the Necromunda haven't come to me yet.
I hope I can fudge a way around it one day. :)
I think I see grey knight power armour apothecary there, with nemesis force sword.
I am not sure if the bitz would go together. :P
Random image to babble on. :P
A jump apothecary has been talked about before, but I do not think it has been done. :P
Can the apothecary body, be used with the commander whm?
Apothecary shoulder pads? I dunno. :P
if needed dumb down the jump pack with another jump pack?
commander weapons variation would be good on an apothecary. :P
Q. would the other handed medi too fit under the powerfist?
80 3f visibility would fix everything else. :P
I see a jump pack apothecary with a F-ing big fist to scare them with and having small ranged armaments. And when not smashin' up stuff, he could heal the fallen or collect geneseed. :P
What an apothecary. :P
I'm scared. :P
Beware the vattle sisters superior with the bone helm instead of the skinned celeestian helm. :)
If you used 80 3f its good. :)
If you can't because of several reasons like Xref. :)
in whe in the ffe.
You should see a vis"Weapon" mton(motion) calling on a vis"weapon" anim.
you can swap the anim to vis"flag".
This should come in handy when you start abusing xref to cut down on file size.
I am just mumbling about this here in case you need it later. :)
With the aforementioned method, you might need to do some blank fx work in the mton(motion) for vis"weapom"... :)
Take care man. :)
Lost in orkses struktures here. :P
I wouldn't pass any engineering with this. :P
I used to feel that way too... :)
The I got severely mangled and came back a zombie for a very long time.
When you cant count to ten at the age of 22 when months before you were budgeting thousands of dollars of debt down for the person that inevitably mangled you. :P
You get a realization that every little bit helps and that the effort, every lil' effort that adds to the experience and learning is worth being cherished, because one day it could all disappear and counting to even ten could be out of your reach.
We all have to learn one way or another. :)
some of us have more focus and attention and time then others and we should be thankful for that.
Maybe I am full of **** too. :)
every one learns different. :)
Thankfully we are all different or we wouldn't get as much done in dow modding as we would all be doing exactly the same thing. :P
There was a level of calculable errors within the model development.
it need to be 95% in the LUA to be able to sit next to each other correctly, I think it has to do with the tiling in DOW. and the original model development.
So the set of SEUIs I am working on now are to compensate for the LUA rescale.
This is my best option as you can see the difficulties I have with aiming from the guard Wall. :) Buggers me how that is going to be fixed. We would need to find an aims expert.
It is totally different now, :)
And the SEUI has not been done yet(selection volume/selection interface(green line)). :)
Was basically what I did to allow them to be built in coordination with each other. :)
I still have to:
Email me some time, or text me some time, or forum over me some time. :P
tic, tic, tic, Its always time. :P
Either I am too slow or too busy. :)
I think, therefore I am still getting there. :)
I am thinking to diversify it from the SM version, would it be a FFE head swap, to swap in the sisters heads? The ones Leo textured,
The knee insignia would need to be altered or removed and the chest emblem. :)
Some "80 3f" work in FFE and some "Alpha transparency" in the RSH/WTP.
Note Leo you mightn't understand what I am talking about, but some of your visitors will. :)
Because of something called digital rights and intellectual property and copyeight, some of the countries in the world cannot make access to this in its current format because of it genesis.
When FFE Kit bashed, it should be able to be used. :)
Also a greater diversity in the models produced from this basis. :)
Be safe Leo. :)
I think it could just be the paranoia of the intellectual property and digital rights laws of where we live that makes this sad. :P
If we live in one of the countries where the IP / DR laws are not so paranoid, we would be like, Hell yessss... :P
Time to Migrate?
better animation set?
80 3f work?
Nice work man. :)
sorry if that got scarey man, I didn't mean to scare. :P
Your right man. :)
As you want to. :)
Don't feel like you have to do it, it is just an option if you like. :)
I know what it is like to be out of time. :)
Enjoy what you are doing man. :)
Mainly for Leo.
But I hope Ombre... understands too. :)
In File Format Editor:
In the Whm:
Click on the SSHR to find the one you want for the WTP you edited.
"Name" shows the ones address and its name.
Be careful as there is a special Character after the one in the Name, which needs to be in there. :P If you overwrite the character, get it from another SSHR and put it in the same position. :)
Replace "text replace" to replace the one in the SSHR.
make sure it is "Update File Length".
Make sure it is "Chunks and Subchunks".
Remember to save. :)
That should be the WTP correct. :)
Please think about tagging your Textures both RSH and WTP as I would hate to see them over written by other files, due to quality. :)
File structure in Windows:
Remember (View Original) If the picture is too small. ---^
In the whm:
MSGR is a list of objects in a model. :)
MSLC is the objects in the model. :P
Data is the important part when doing RSH work. :D
Down the bottom of the Data is a texture address, o set of Texture Addresses.
These are specifically for the RSH.
Of if the SSHR address is in the WHM too, for the WTP as well. :)
<------------------------- WTP work with the SSHR.
What is that ritual in the African region where they put the rings around their neck, to elongate their neck? :P
If you do not like the African head?
ffe in one from the sisters of anything. :P
As always ask questions if something does not work. :)
Do communicate, :)
These are the purest of the pure. :P
Here is a model template that you can work from. :)
the second version will possibly be the best.
Just the body texture needed work. :)
It would be nice to be able to swap everything in FFE, but a body sync is needed a lot. :(
Me too. :)
But I would rather play 2nd ed or Rogue trader then the later editions. :P
I am starting to hate rgds and swapping them between versions of UA.
I found a way around it, by making the rgd _02 and copying data into the one generated in corsix.
then deleting the imported RGDs.
You know the grey knight apothecary is a terminator? Right?
She actually looks good there. :)
Do you now how to do Level work on images?
That would blow the minds of the viewers of this image. :)
Yeah you go from developer to maker of stuff....
doesn't make sense to me either. :P
technical term through to a spurious term.
Having no luck repeating my actions with mudflaps so having a stress break by working on something different in max.
As you can tell textures isn't my strength. :P
Because I have more then internet knowledge about 40k...
I get the luxury of working on units that no one has any idea of. :P
LoLz on the internet knowledgists. :P
Does the material on the upper arms and things look material enough?
Shall be interesting to see how it turns out. :)
Congrats man. :)
Harlies in there man. :)
Test 'em out and feedback the threads if you have time. :)
The Afriel Strain: Cost per unit (Guard Infantry),
gain ATSKNF, may take no other abhuman doctrines, may
not be combined with Iron Discipline or Chen-Inhaler.
May not take any Priests or allies from any
The Afriel Strain was a shadowy experimental process which used genetic material from a number of the Imperium's greatest heroes to, in effect, make clones of them. The legendary Macharius was among the individuals replicated in this manner.
The Afriel Strain was an attempt to create the perfect soldier, though it resulted in unforeseen mishaps. For no reason that their creators could ascertain, the Afriels appeared to attract the animosity of other warriors and suffer from the most appalling bad luck. In each case when the Afriel Strain has been fielded, it has met with a period of success - for its soldiers are undoubtedly superior - followed by a rapid decline and destruction of the regiment. Nonetheless, whoever the creators of the Afriel Strain may be, they continue to experiment, fielding their "perfect soldiers" across the war zones of the Imperium.
In the windows address bar is the same address style to help you find the textures you are looking for. :)
When you FFE a whm, you will notice when opening up that you have a list of sshr, they are for WTP links.
if you go into the data of one of the objects you want to find the texture for.
Scroll down and there sould be a direct link to the texture or the RSH.
I hope that makes it easier.
I dont know if I have recall or I am making it up, but this would explain how I got the servo skulls in through mudflaps with wings work as well. :P
Just dumping in the skulls. :P
Making sure they were attached to the armatures.
LoLz, I feel so dumb(distracted) some days. :P
I trick myself too... :P
LoLz tat is even funnier. :P
It was a really good trick. :P
having just the rsh, should make the mod smaller, the large size wtp not needed. :P
8 Parts that should be 7.
This would make a good lil' 80 3f FFE toy to learn on. :)
I understand what to do with texture assignment per object even with multiple texture assignments on the one object.
The thing to figure out is if it is TGA/DDS/RSH I need to link to the Model in X->WHM.... :P
I understand the need for the data/art/... structure as it is teh way files calls on textures in the whm. :P Too used to that. :P
try to emulate the idle effect on position while rotation. :P
It reminds me of the nrcron deathmark.
easiest solution will be used and dump out the anim. :P
it isn't needed as the model is glowy enough
LoLZ on Fx for the animation for the produce and research.
Easiest solution I can think of is to ffe the whe and change the anim like in the mtre/mton to idle from production. :P
Unless someone has a brilliant idea about the fx setup. :P
Which if I am assuming would mean adding more markers to pit the fx between.
As I think that is a projection and not a fx link between two markers. :P
Note: there is an array scan animation with production and research.
Time for a Siesta and Dream about where that build length variable was. :P
Well I cant have any coca cola either. :P
Maybe I will start the iced coffee style of stimulant one day soon. :P
Or wait for my 24hr sleep cycle to settle down. :P
It actually is the 24hr sleep cycle as you should notice me missing some mornings and there the night and missing some nights and there the next morning. :P
Eh GmT/UTC+10:00 means I am well out of touch with most of the DOW community. :P
Yeah man, I thought about using cocaine. :P
And then I thought again about using such high level stimulants. :P
Seriously though, not a chance, just a "funny" about not being able to mix modding in as well as working 24/7.
First 5 squad are Halberds design,
Next squad is the Daemonhammer Squad design,
Next two Squads are Nemisis swords Design,
Next Squad is Falchions Design,
Next 3 Squads are Purgation with Incinerators,
Squads after that are um-designated.
With the three Dreadnoughts at the tail end. :)
with the purity seals are you getting the smoothing 1 issues when trying to export saying something like it cant build skinning issue due to loose vertex?
I cant remember the exact statement and I work around it and leave the livery separate to the objects I want smoothing on. :)
Boning the livery and linking it to armatures relative to the movement of the objects.. :)
Yes FFE Latest version has a *.chk export/import now. :)
I am hoping I can get the Blender tutorial better with more complete information. I am not the best at it, as Ravenlance on relic would be the best to teach us. :)
Max can do it, but there are not enough maxers to go around sadly and we all have distracting lives. :(
I think if more babble about everything tried in FFE gets onto relic more might become available. :)
Nice and "gritty", really contrasting with the sheen of the character. :)
LoLz, so you can see this would be a fun setup. :P
How about I build lots of buildings that build slaves and keep them running into the enemy base and reinforcing? :P
Rush with slaves. :P
"OMG, I got slaved rush to death" I can hear it now. :P LoLz. :P
So to keep that late game, might be better to keep them in the HQ Building as they are costlier to build and it would not happen very much. :P
All craziness to just add more diversity to the races. :)
With the tau fire warriors did you want to try and use the ones I did up with personal body shields for SS?
As the translucency doesn't work in DC as seen by the windows of the Mess.
What models need replacement parts?
For about 6 months I think DW78 Will be a bit busy with UM. :P
I know he needs a bit of help doing that as well. :)
Was Thudo invited to the team for his audio work added on ModDB?
LoLz, so we get only one builder Squad?
In comparison of what I just typed up, the builder squad would get 8 shooties and the slave bodyguard would get 8 shooties.
Both squad sizes 12 if you go with 4 leaders on the builder squad. :P
What else is going to make them tempting to use? :P
More Genetic clone influences. :)
Imagine a pure slave army coming at you. :P
... But would anyone use it? :D
Interface looks good too. :)
I hope you dont feel let down about not having to do it. :P
I wouldn't feel let down if someone got motivated and did all the Xenos and Deathwatch Allies. :P Models or what ever. :P
I am going to babble with more ideas now. :P Nothing New.
Just on the point of the deathwatch setup, could we(Team) access Deathwatch78s work?
On the Tau: Are they the Railgun Pathfinders? Codex? Not sure. :P
Ref: Railgun Firewarriors I did A while Ago. :)
Good long range fire power for the Xenos Allies.
On the Orks: Nuthink really. :P
What are your thoughts? on pimping out the squad leaders?
Yeah man I do the same thing myself as can be seen by the pictures on Relic.
I hope that didn't come across negative in context.
Every word is a thought provoker, there should never be anything I say, be perceived as derogating your own capacity. :)
I am pretty sure he has popped by here. :)
And babble may occur, as the link is in my tag for relic. :)
And I link from relic often. :)
With the sisters concepts.
I cant go any further and the more thinking cognition on it the better chance of success.
No time, Like my babble about the fx for the alien Russ's on Relic Forum. :)
Nah man, just going as far as I can, and I do not have time to go further at this point, hence the oodles of babbling I am doing. :)
Also if this PC goes down or anything happens I can find everything when I get more time. :)
Now with the Slave bodyguard, this could be interesting. :)
Obviously four of the original slave bodyguards as homage. 4 of them max.
No base infantry "upgrades squad size". (4)
"Bludger #1"/"Bludger #2" and original slave bodyguard could be bodyguard leaders. If you like you could set the Original Builders with ranged weapons to taunt the enemy as another leader.
4 Leaders. With lots of playability.
"Bludger #1" - nic' for toothless Slave bodyguard. (2)
-More health but less damage output.
"Bludger #2" - nic' for toothy older Slave Bodyguard. (2)
-More damage output, but less health.
"Slave Bodyguard" - nic for the two handed melee I did, of the original. (2)
-Even health to damage output.
"Builder" - nic' for the original models of the slave. (2)
-Ranged taunt weapon capacity.
Squad max size with leaders would be (12)
These are just some crazy thoughts to give the boring slave a bit of diversity. :)
In the slaves I see a boredom that would only have them used rarely.
The idea was that the builders went with the original slave. :)
Homage to the original creators, who I dont know who they are who modeled it. :P
with the bionic eye as a 2nd leader. :)
The original leader would be left in there in homage also. :)
Leader Craziness could happen at this point. :P
-With "bludger #1" / "bludger #2" slaves as leaders, using both the two other slave variants. :P (Better combat capacity as they are from the slave bodyguard. :P
All four leaders used. :)
Crazy but more diverse then the original setup. :P
Max of complete animation needs to be broken down into several smaller ones and saved as the ones from the SS monolith building.
Not that hard of a job to do as it is just Key frame -> Delete Excess -> Scale -> save.
Fx is an easily import in OE.
using the fx idle or vis out of the Monolith, support monolith.
The it is just a matter of reproducing the idle/vis and basically adding a new animation into the motions.
so the fx sticks... Then deleting the old anims that was the vis/idle.
Importing the fx from the monolith out of Soulstorm would also be necessary in OE.
actions could be Xref'd, once all of the motions were the same as the original.
Easiest way I can think of doing it and getting it in game fast. :)
Look after yourselves. :)
Note if you dont know what you are doing ... Booooommmm...... Goes your DOW install. :P
If you think you know what you are doing ... Booooommmm...... Goes your DOW install. :P
If you are talking to me on how to implement them and think you know what you are doing ... No Booooommmm...... Goes your DOW install. :P ... Allegedly... :)
It's all going Booooommmm...... in the end. :P
It all starts like this in your forum within my mind.
As there are four gods or more, you could break the threads down per god and undivided, and possibly buildings. :)
the start of a fantastic portfolio.
The topic setup contains a lost of units in the mod with development phases, showing all work and getting rid of any spurious claims later on.
The level of interactivity in your media online will give you a greater level of appreciation of the depth of Daemons compared to what has been seen in the mod so far. :)
If it all seems like a waste it is not. :)
There is a trick from being out here so long that these styles of unteractivity only gives you understanding and a reference you cannot deny. :)
Also a larger media component donation. :)
This is the rough design I was hoping Doofus would do for UA, but 13 races would make it a much larger task.
If you are not sure about the benefits of this strike up a conversation with me in PM and I can detail it further, :)
Keep up the good work.
As a developer with costly net, and lil of it, I cant always follow your work or be able to contribute, This would make it easier for other developers in my situation or who do not have time. :)
In the independent threads would be the content with acknowledgements. :)
Also it would be a good addition to your mods interactive digital media development portfolio.
Sound interesting, but you aren't quite sure what it means?
Meaning this will be a catalog and reference of your efforts. which can be used in future for portfolio references.
Also it should make some of the developers who develop for you or you have used development of more likely to contribute more media.
Also it will tempt new developers to contribute further media for the interactive media development activities.
While looking at the RTB-01 I realize all the ranged heavy weapons are different & all shoulder mounted like the 2nd ed version I did for the legion of the damned.
I am tempted to do all the weapons like its original armaments,
But that is not the goal of this activity and I am assured that someone else would of done it before me. :)
If you know otherwise ... please advise?
When trying File/Export... *.sgm
I found to distinctly different areas of interest, that will stop me from rendering the model successfully.
Max four bones is easy as will be shown in the next Image. :)
setting bone limit to 4.
Normalizing bones is slightly harder but not impossible and will also be covered in the next Image.
Slave Builder Leader Concept.
Or Big Slave. :P
Slave Bodyguard #2.
Slave Bodyguard #1.
Did you do this already man?
I cant tell the difference so you might have. :P
sorry, If you did ignore my email. :P
And I will dump this image and fix up that thread. :P
I dunno. :P
Saving as DDS DXT5 is DXTBMP.
Saving as DDS in DXTBMP.
Creating a new RSH from the DDS done in DXTBMP....
As you can see by DOW TT 1.9
It converts well for its size. :P
Flip image and alpha after you load it into DXTBMP
UV mapping fro the new texture, not yet corrected for the change in texture.
Expanded texture to accomodate the texture swapping through texture animation.
regular UV mapping
thanks to mudflaps, I have an interesting model to work with. :)
Converted texture not yet UV mapped.
yeah man, not many mentions through the years, but worth a looksee anyway. :)
100 pairs with 0. :P
I see 10 man, due to English architecture.
As there is no joiner before it.
I think it has to do with the English language more then calculating
everyone will see something different. :)
Okay how I would calculate 1-100...
1 has 99, so 100+100=200
2 has 98. so 200+100=300
....there are 50 pairs.
and there is the 50
So guestimations go 5,050?????
Is that right?
didn't need to use any fingers then to type this shirt statement. :P
Good strong dark lines, that feels like depression and an overwhelming feeling or lack there of control.
She happens to now have a Redning Heavy Bolter. :P
too true man. :)
I cant document everything just yet as there s soo many possibilities. :)
If, big IF, the babble in corsix about the called special abilities.
calls on motions and not actions, you may be able to get away with it.
But I think it calls on Actions. :(
Ive just been talking to Gambit about this on Relic. :)
If bones are right. :P
as bones is what the ANIM is all about.
Have fun with it if you get bored, :)
How do you implement feral leap into the actions(ACTS) though?
As it is the ACTS or actions the game uses for things. :P
Also you would want the MTON and that calls on EVNT and markers.
you would want to get the EVNTS and alter the markers to what MARK in the whm allows you to have, :P
But I cant see a way around the ACTS. :P
Think Tau Russ style and then some. :P
Now on to the XREF.
The Xref is broken down into two parts.
the first part is the address of the file you want to get the animation from, or XREF.
the second part is the animation we want to use from that model.
Remembering that the animation must be the same as the name of the ANIM in the whe. :) Which will be the same as the ANIM name in the whm we want to steal the ANIM from. :)
Or pink box of Doooooommmm....! :P
First thing we need to do after we put the ANIM chunk into the whe is to rename its Name. :P
Name it the same as the ANIM you want to remove from the whm.
Remember there is a space at the end of the name, you dont touch that because it is not actually a space. It is a character we cannot toy with. :)
Notice the lack of ANIM in the whe. :)
ANIM in the Whm, where they usually all are. :)
Notice the reduced amount of ANIM in the whm.
Whe after the xref has been transferred.
Notice all the ANIM are in the whe?
Are you gents doccumenting on forums what you find?
So other can campaign after your experience and give the community a lot more to go through over time.
Also allowing others to explore what you did not have time to do?
A curious fact about this damn ball of dust we live on.
Because on implementation time, you actually would of gotten these objects ingame before I even developed them by a good 5 1/2 hours. :P
Damn GmT/UTC, screwing around with all of us global workers. :P
This is just a small waning if you are developing with others in other countries and development issues come into play, with legalities.
Remember the global time base at UTC/GMT is any statements.
Just in case someone tries to pull a funny on you. :P
As someone who has had it done to the with online development since I am at GmR+10, some lovely US participants tried it since they were at GmT-8:00.
Meaning they tried to claim copyright be a good 18 hours. :P Which was the afternoon of the day before. :P So they claimed a day ahead development. :P
Their only problem with the claim was that I was using GmT as a standard. :P
So time is not always time. :P
a message from the future. :P GmT+10:00....
Cracks me up every time. :P
Have fun now I wasted your time. :P
Hurry up and catch up. :P
so it is the interpolation in the interpretation, which is not always followed. :)
How to pull that off in a multilingual/multi-aged environment accommodating for all language structure and be able to use what the translators are feeding the people.. :P
Hence picture heavy babble. :)
Lotz of arrows.. :P
I am looking at schema development in persons who have difficulty with this area of interest and trying to find ways to be able to translate it into their thought processes.
If I remember correctly its engineering?
So putting stuffz together and being able to find what keep it together and make sure it works as designed.
Easy to imagine structures and their conglomeration of components.
I have tried an object oriented design approach, and a plain textual linear flow approach.
what areas of interest I have not yet been able to get around is the GUI based persons who need a repetitious structure with identifiable areas of the screen to input data.
I have tried left/right, top/bottom in my statements. using classifications for the contents of the areas.
Is a suggestion needed to have the tools more labeled to assist the GUI based personalities?
Maybe I will have to do a tut based around understanding the FFE interface and shortcuts to getting it to all work from a GUI based perspective. :)
The MSGR/MSLC-Data must contain the name of the SHDR you want the texture to apply to the UV.
The TXTR's name must be the address of the texture with the exception of the textures_share addition into the name with the name of the shdr at the end.
The internalized SHDR must have the name for the MSGR/MSLC-Data to link too. :P
A regular whm without internalized textures. :P
As can be easily seen the two chunks in above the sshr in the whm. :P
As you can see by the architexture of the rsh...
it will be these two chunks we need. to either save and load the chunks or copy and paste. :P Into the whm of course above the other SSHR textures.
In the SHDR when copied across into the whm either via chunk or the good old copy and paste chunk method.
the 1st chunk contains the address of the TXTR that it calls on.
It is all exploration man. :)
strangely enough the latest plastic versions of the models comes with a couple of different bare heads and I have been using them. :P
As well as abusing terminator helms as I wanted my minis to look unique. :P
there might be a way around it if A torso was found without an ammo belt. :)
Yes I dreampt of a solution last night...
Nightmares all night. :P
while the obj is smoothed in the view.
when it gets to X again the smoothing reduces or is gone.
There is bound to be a way around this area of interest. :)
Awwwwwww sorry man....
"Worlds smallest Violin plays in the background."
Around mid day, i got a chance to test it while awake a minimally fatigued. :P
Can you get anything out of this information?
Maybe it is my import/Export for X in blender 2.42a
Failure god damn it all. :P
maybe none would do the job too, but not default... :P
And the whe I sent is fudged. :P
deadmans crossing is a good 2p.
I dont doubt you man. :)
Is it just the one map?
Which has map boundaries?
-Stretching possible solution. :P
First time I heard of this. :)
So the FX goes through the TH as it sure as heck doesn't look like it has finished its animation. :P
Maybe one day. :P
I think it is the dow commander for guard swords, I use it on the psyker battle squad. :P
I found it and looted it from DOW, I know it isn't the inq as he has the hammer. :P
Or it could be a loose sword that is floating around as wargear.
with an open max.
Ctrl-2 in my case
And we have the dow Properties Browser.
Scrolling down the list to find the "r" symbol with "Dow Properties Browser" next to it.
Ctrl-2 was what I used. :P
Right Click on the empty button Bar and "Customize".
Yeah I will have to look into the vid.
Id we had a screenshot of it, would you be willing to put it up on the forum or the images page to see who else had the issue?
it is splendid to hear they are so useful in campaign.
thanks for all the feedback man. :)
You got mail. :P
cant replicate your results man.
I know it happens with certain bldgs... but unable to get it work with chaos thunderhawk. Sorry man.
You must have your camera a long way out also. :)
never had that problem.
it could be visibility at the end, but it shouldn't be as it wasn't an issue there before. :)
which mod and which race?
I know the guard super heavy building can have its flyer stuck in mid air when building units. :)
How so man?
I remember our conversation now. :)
Would this ability be feasible?
I am basing most of my babble off of the Thunderhawks in UA as I have helped work them in and the oe work wasn't that difficult through mudflaps. :)
How do I put this. :P
It is like your turrets for the praetorians man. :)
At 0200 I was able to while compiling the FFE babble and have not bee able to replicate it again. :P
Most likely 4L of Iced coffee was involved. :P
As usual I was only able to do it for FFE work on the beaky and then went off doing more FFE research. :P
then computers crashed November last year I think, after everything, and I haven't been able to replicate it again. :P
That is why I am babbling about procedure on RELIC to see if I can get another burn through. :P
Its a chainsaw moment every time I try, when I can see in teh past I was obviously able to do it. :P
why do you need to get python man?
you just plug and pray. :P
all I needed to do. :P
I dont mean to be a pain in that *** with ideas man, but just to let you know that there is other ways around any situation, using all you ave practiced in combination. :P
Yeah man it doesn't always work. :P
what about a mudflaps export into DirectX ?
I have a good direct X babble on relic and that might be another way to see what can be done. :)
I dont know about the editing capacity yet as I haven't got enough references to make a competent statement. :)
As far as head texture issue, or invis head,... could the commissar head be made visible and the parts of the other head you dont want... Do a Alpha invis in the texture?
Remember you can link to another 64x64 texture and make a wtp for it that is invis? all in the whm. :)
in future for reference you can load the Mudflaps work in through OE.
combining all visibility into one motion ... will show up straight away what conflicts. :)
I know the code might not be easier or might be, just another option. :)
on conflicts with the head have you tried an 80 3f vis work?
Just as another option. :)
Okay so because the thunderhawk is a building it should be possible to use the ability and have the thunderhawk take off and disappear. :)
still vague, could the ability actually spawn another thunderhawk building and wait to deploy the troops?
FFE MAN. :P
CAN I YELL FFE ANY LOUDER?
I dunno. :P
REF: FFE Hardpoints/Weapons to use in Corsix/AE..
Similar area in the CLST/CLAS.
To know what is what, you can either go through the whe and look in mtons to see what anim they use.
then into the whm and anim and see what 803f
and then look at the object name.
Or you could roll the dice and try it ingame. :P
So it is a double click unit situation?
Is it the priority of building over units when selecting?
Also could an ability be to redeploy and unload troops?
Or is that too complex of an ability?
Thunderhawks are for the sacrifice to get the infantry and dreadnoughts in place. :)
Yeah, liking gimp. :P
Circuitry definitely wins. :)
100 squads, bloody typos. :P
stuff dies too easily here for me. :)
I bet no one actually uses the chaos thunderhawk?
Do you ever find a use for it?
I think it would be more useful if unload actually moved it into a position and unloaded the passengers... :)
While the defense systems fired at the thunderhawk... Like the cans they are. :P
Is that even possible?
Or you didn't get told about b and 6?
Under the codex astartes scribed by Roboute Guillman after the Horus Heresy, a chapter design was brought to gear for the space marines called chapters.
A chapter is one fighting force of space marines at its maximum size to prevent further heresy issues on the scale of the horus heresy.
One chapter is composed of 10 Companies.
each company contains roughly 10 squads.
each squad contains 10 marines.
every chapter has auxiliary staff and they are never exactly 1,000 marines, it it is a rough guide.
We use roughly Company size in UA, so this chapter deployments would seem strange I guess. :)
I have seen several chapter deployments over the years but not as affluent as it should be. But remember this gaming system is designed at youth that could not manage that level of management of units. :)
these will also come unpainted and will need painting each and every single one. :P I wouldn't like that, as it would be a rough job, with each squad taking at its best a week to paint so the 199 squads raking 100 weeks, Plus auxiliary staff, meaning roughly 3 years... If it was a dedicated painting regime. :)
People see the picture and think yes I want tat, but they dont think of what it would take to actually have it useful.
Let alone be able to manage that level of assets. :)
Yeah man, it does need donations, But pushing donations at the start would be a bit too much of a rush. :)
Have you had any success with this process?
And being able to produce a DirectX file.
There is another trick where you may need to update the .Py from the one in the setup.
A quick widows search shows up the old one and open file location, with a copy and paste and replace to fix the old file.
Donations are an interesting situation.
I could scream donation to the clouds and not have as many users as would help.
So initially I am going to pass on donations statements and leave it 'till persons are getting success...
Unless they might be donating for something that will not work.
When I get more feedback of success, donation statements will come.
It actually looks like 2.68a will not do what we need, so it would be a moot statement.
2.42a on the other hand works in certain situations.
The main purpose of doing Blender statements is getting people away from illegal versions of 3ds max.
One step at a time.
When confirmation of usefulness comes up. So should come the donations statements. :)
Good balance of white space.
Also if you look at the plug.tga you can see the break up of the white space in the background with what looks like fire? Only reason It looks like fire is because I worked on the RGB.
All it is is a background selection with an inner/outer bevel which breaks up the white space further.
Just some thoughts.. :)
Healing instances can be fixed up in beta man, I wouldn't worry. :)
Excellent work there man. :)
DirectX export setup.
-Flip Norm off
-Swap z/y off
-Flip Z off
I do not think Export Sel is viable.
Exit to get out of the Export function.
-File Drop down menu
Notice the underscore 2 after the File name, it will be handy to keep track of what you are editing and how far you got
reselect user preferences. ---^
-File drop down menu
Now you should have clicked Import DirectX up in the right hand top part of the screen.
Wow it is the missile from mudflaps tools...
Did you think I was going to do something creative? :P
Yes yes this is not like windows as it is a bit more of a pain.
the double dots on the page take you up a folder precedence.
clicking on the folder you want to go into goes into the folder or down a precedence.
single click is needed here. Not windows double click as in standard controls.
We are not all SuperNerds like we thought we were. :P
There is a lot more then widows operating systems schemas out there. :P
scroll up and down on the mouse wheel moves in and out of the scene.
Holding down the mouse wheel allows you to rotate the scene.
Try some play around the scene manipulation...
3D view is the one you want to change too up the top for the next bit.
Remember to open and save you reselect user preferences.(This will be used later for the purposes of DirectX work)
Textured Surfaces... Since we are going to be using textures.
right click the object to select it.
then left click on one of the arrows that shows up for its axis movement.
I think you actually scared a few people with this image man. :)
Cheers for the endless laughter as imagining their faces turns green and their mouths droop at trying to understand everything in front of their eyes. :)
Sweet, man. :)
In my mind I saw Major with the seeker skull that would trail him around and would also scope out new targets by moving in a position/direction away from Major for the Hunt. :)
are you ready to beta with a beta team?
Thought about doing what I did and cloud it man?
I have been wondering how you are going. :)
But life steals me, I hope you are well. :)
Your Psychosis is fascinating. :)
1) I am glad you think this is an English only participants game, remember the internet children. It's more then a Grammar Nazis world out here. :P
2) What is a Warp Storm? Why are you so self absorbed? :D
3) Your lore knowledge is abhorrent. Nethammer knowledge is not everything. :P
Your Lore psychosis is very interesting and I would advise a psychological assessment to prevent you from too high of a dopamine build up and suicide. :)
If you think you can contribute, grab an account and stop babbling like a baby and lend that solitary neuron. :P
Also remember the forums....
Remember your inappropriate aggression can get your ideas ignored. :)
What do you want to see in the future?:
Please have a nice day now. :)
10k poly roof at a single time. :)
5k at a time good.. :)
I will look into the sleeves visibility.
Not sure if that is helpful.
With my intimate kniwledge of sisters being that I have remade them on multiple occasions, It is easier for me to find it. :)
Remember to ask. :)
I guess a head swap could be used to replace the helm with a head from the seraphim and make her look younger. :)
Halo fx is easy enough to get blank. :)
then it is just blue jeans and knee high boots with a nice blouse and an enhanced breast plate.
maybe elbow length gloves.
Just thoughts man. :)
Thanks for giving it a run... Life consumes me too much, damn it all. :P
Uts already done in a 3d modelling software.
It just needs to be converted across. :)
If only someone could groom this person to get a copy of it, it would all be so much easier. :P
did you see the actual monolith size on the other pic?
You would be right there, a Ultramarine Venerable Dreadnought. :)
These are just the model styles I am going with, not the actual paint schemes. :)
Yeah the alpha grey underlay is supposed to make the skin more worn.
Pinks are a good way to do it with humans.
I guess it is about the breakdown in the epidermal layers regenerative capacity from aging. :)
80 3f visibility work?
Maybe this on the superior gives us better Cantus and Constantia.
Delegating these attempts to Novices.
Only thing is, I think the inferno pistol would need to be changed with a Las-pistol.
sorry to sound like a downer, but after over 20 years of this, you might be able to understand my frustration of trying to communicate to those that cant even play any versions of the game and rarely pay attention to what they are reading, or are able to access all media from GW. :)
Okay should they be built from the sister famulous?
Like the ethereal?
It is still a ***** game though and the large amount of young males wouldn't be able to integrate with the changes.
Strangely enough they dont have the knowledge from years of gaming and babble the net spawn which they stumble upon.
Under vandires planetary guard might also be another way to get them in through sisters of battle.
So many ways I could think of using them, but what mod would actually go for anything that isn't a part of the internet spam spawned upon the poverty stricken, testosterone and poorly educated persons, about the warhammer 40,000 universe.
I know that may sound harsh, but it is the truth of what we are surrounded by as developers. :)
Okay so the sisters of battle and the church cannot have men under arms.
They are a lil advanced for cantus for sisters of battle. :)
Sister Famulous.... A possibility?
Iron warriors Daemon Prince?
Yeah, it would be good to find some mods that would use these. :)
Rougher texture work, maybe more faded, by working an alpha level underneath this and working on the transparency?
Making the under level a grey scale of this should allow it to fade with texture composition. :)
Lolz, you need to get a skull pen, you will never stop. :P
Which reminds me, did I ever get round to doing the 80 3f visibility on the machine cult for the thunderhawk dropship, instead of a texture alpha-out.
What about the containers from the guard mechanized command?
It come into my head yesterday while I was babbling about it on Relic forums. :P
Smart man, as it saves you having to do it all again. :P
Great that you feel confident enough to do it man. :)
they could be a bit rough as they were done so long ago. :)
Is it just one of the heads?
or is it the headset?
Interesting concept man. :)
Could you apply the rule of thirds in graphical design?
so if the surface area is 100Px^2 = 10,000Px...
meaning 3,333 Px... :)
It may seem easy to make the cross a third the width of the box and a third the length of the box.
Problem is that the spot in the centre. :) = over 50%...
So if the cross is a quarter the width and length and the length of the cross is 3/4 the width and the length of the box, you should be right. :)
75px X 25px per Line. :)
Also if you do it in an alpha channel, you can change the transparency of the cross and make it look more painted on man. :)
Yep and I believe the last lot of knight class titans are the ones chaos get. :)
Did you check out the animations on Facebook?
.MDL / .TEX / ,gfx / .sfx ... Got me. :P
Now I pointed it out to you. :P
up down colums.
fade in weapon guidance system. :).
ground pane representation. :)
I thinking purifiers. :P
I did a selection of units and none of the buildings yet, as I believe this might be a plausible way to increase quality.... :)
Jones I lost you Email addie. over 1000 emails for modding dow and I know why I lost it. :P
JL Has a complete set of these in uncompressed BMP format.
These are to see if you can work with them. :)
PNG compression did some blending not in the BMP....
Not sure if it is better.
Remember TGA will do some blending also, which is why I sent BMP.
And JL looked keen to get them set for the Mod. :)
Would like your opinions gents. :)
Hit up JL, Jones if you want the bitmaps, as I think I am about to run out of my paltry 4g bandwidth, :(
Be safe Gents as I am nodding here ready to sleep. :)
If you read this doofus:
I might suggest trying to get the texture pack from Jones for the IDH.
Lotz of Bugz....
I like bugz cuz they are good to eatz... :P
To make it even more remarkable is that you are at
...And I am at
Thank you, to the internet. :P
Ive got to ask, if it would be possible to make a complete 1024x1024 map with this terrain, based around a asteroid mining complex?
Something that could be a ruthless 8P.
If only everything worked that fast it would be sweet. :P
But I think you will find that ten minute turn around rather unique to a few situations. :P
Amazing still could use improvement, and thankfully I have people that can help me figure it out. :)
Alpha transparency is very useful, to delete things. :)
I used that combined with mesh fx to make things look very different in the past, like some of the grey knights, this was all before I could get max to work properly. :)
Remember 80 3f for bones, if you want it all invis. :)
I found the extra texture work can be mod heavy though and bloat a mod.
so I am glad I know how to skin and also bone invis as this point also. :)
Sorry I didn't pop round sooner man.
RL really screws me.
In the list is the items you would need to invis through msgr/mslc and msgr-data renames. :)
Just checked and they are all skinned. :)
No need to be sorry,
Truth is best, that's why I asked. :)
I dont need groomers, but troothers. :P
Or is it too rough?
As with everything:
there is a million and one models in concept.
there is a billion and one modellers to train up.
there is a trillion and one jobs around the house to be done as a full time carer. :P
There you go
Corsix Mod Studio 0.5.5 - Modstudio.corsix.org
Corsix SGA Reader 2.150209 - Forums.relicnews.com
DOW Advance Mission Editor v0.41 - Forums.relicnews.com(v0-41-08-01-2012)
Fneep Tools 0.4 - not in can only find 0.2
Mudflap tools v3.0 - Forums.relicnews.com
Dark_40K File Format Editor 0.41 - Forums.relicnews.com
Santos tools (which ever gorbs link is) with latest WHM import script added HOWEVER i'm not sure copy_animation is in there - Forums.relicnews.com
IBBorad Texture Tool 1.9 - Skins.hiveworldterra.co.uk
Relic Audio Converter - Forums.relicnews.com
DXTBMP - Mwgfx.co.uk
mudflaps_custom_sky_tool.zip - Dawnofwar.filefront.com
ScreenEditor - Forums.relicnews.com
at the moment. :)
Both the transformations are bold writing in OE meaning they aren't called on by anything.
The Mono might have ripped out incorrectly.
Got me, Till I put more time into it. :)
Someone said would it be possible to make this out of a basilisk and a Shadowsword, and I couldnt find a way, so I made and alternate way and made it a bit of a ffe tutorial. :P
As far as necrons go and the monolith in SS, I am trying to seduce a developer from shapeways into developing in DOW, specifically UA, you will see his pylons -->
At the same time I am trying to get the DOW SS Monolith to be able to be printed at shapeways, so I can have an alternate set of monoliths for my "Baleful Necropolis" apocalypse formation.
Using the real monoliths in an older "Doomsday Phalanx" apocalypse formation with a Doomsday Monolith.
At the moment I only have a "Monolith Phalanx", so a ways to go. :P
Got the 400 necrons from second ed though. :P
I understand the timing is set in the addon phases as I found with the Praetorians.
Unless I can create a modifier like the build modifier and attach it to the addon phases. I dunno. But this would save a lot of timing procedures. As I could use an inset delay(OE) and have the animation delay to the end of the time for the inset.
Also there is visibility areas of interest around what should be visible at what part of the addon phase, like the guns not being visible but the ball joints being visible in addon 2.
Can you tell me if the corsix/ae calls on a "transformation" or "reverse_transformation" motion?
As I think I found things like this for the psyker battle squad a long time ago. :P
And If it is found with the monolith it will mean that that is why the actions. not game actions, of Transformation and reverse_transformation get used like they do.
This is all without the FX used in the monolith bldg, as I might just xref it in OE and use the previously well worked monolith fx. :)
Back to the person I care for, :P
Of you ffe the necron_monolith_main.whm you will see the anims I need to emulate. :)
the length of the main anims is trick as they are extensive to accommodate the research for the bldg addons.
There are also areas of interest around finding animations so the components dont crash together.
I just wish I had a good 24 hrs to put straight into the concept.
Its just a matter of time now. :)
addon 1 should be plants at 75%
addon 2 should be plants at 100%
addon 3 should be visibility of tower. :P
For OH&S reasons the Punisher cannon had to be shielded.
So the whole squadron got shielding on their Punisher cannons.
Something about testicular mutilation. :P
Meh, I didnt set dependencies at this point. :)
It shows something about the codex evolutions interface that I wanted to point out to gerberman on relic forums. :)
Go for it buddy, Help yourself. :P
Now that is heart warming. :)
Glad to see you are happy with where you are at. :)
You laugh and I will make all the patents and get filthy rich. :P
If these were to be implemented into BFG I would be suggesting the label of Exodites.
Corsairs already have a forgeworld based model set.
And craftworld are the standardized.
As these were the earliest version of the Eldar ships it would seem appropriate that exodites would be using them. :)
Or am I completely deluded.
Mucho grazias. :)
Its the formation area of interest that is stopping sqwadrons being in game. :)
This conversation is spread all over the place the last week. :)
They might be implemented if even done as flyers to get rid of the terrain / formation conflicts in the dow engine. :)
Or at least that is what we are trying to sort out with all the babble. :)
Thanks for the heads up that they are treated as skimmers, as I wasn't aware of that and have not seen a game with them used in as, even though they were released a couple of editions ago, they are not popular with the boyz I watched in the past. :)
Also to take into account the 6th ed flyers rules a deviation from table top might actually make them game friendly for dow. :)
Do you know if the Chinorks are Skimmers also?
punktuashun iz fur skool teshers....
You can see the monoliths I believe. :)
The pylons from understandings, is what enhances the guass blast from what I understand, also focusing it to a more devastating weapon. :)
This is the monolith OE code.
I am trying to understand how it does its transformation in OE so I can make Anims to accommodate for it in Max.
I think it is the transformation sets, that are used for the spawned monolith as I dont know the actions called on when monolith transform.
Busy, busy, busy, with real life and got squat done.
Trade you any day. :P
You be a full time carer and I will mod with my free time. :P
Not really, just updating the Assets list possible. :P
Combo till I get the scalpel into em. :P
this is what I am talking about with flyers as a squadron, as I cant see terrain being an issue. :) I hope. :P
So it might just be formation work. :)
I just pulled 26 of the single rotor Deffkoptas for a good price. :P
@$55 I doubt I would get my hands on many of these. :(
@63 Pound, with Forgeworlds lack of international support, means I will possibly never see these.
But this is what I am looking at ork wise, as not even the speed freaks keep my attention. Im'a Flyboy Boyz...
Glad your back. :)
As you can tell, I have no idea of how to get the separated monolith structure building to work properly.
see in the background on the right hand side.
Fx is till rough with it.
Its about 2 weeks to understand the build method in max and then another week to understand the build method in OE.
With a week period to setup the fx properly.
Through max and OE, I cant see any other way to have it decent.
Not quite the questioned two minutes. :P
As you will notice at tier_2 you can turn it into a Support monolith. :P
Canon, I dont think the restored monolith should be in the game. :P
I think canon dictates that the Dark Crusade SP necron be used. :P
I actually used this song set as cognitive stimulant while researching the Diagnostic and statistical manual on mental disorders version three(DSM-III), in the early 90's.
So it is rather nostalgic that I use it to do study of the diagnostic and statistical manual on mental disorders version five(DSM-V), in the early 10's.
Parody is that 20 years of the DSM-IV didn't really help people as much as it was revolutionized to do.
And it still contradicts UN Declarations and Convention on human rights.
DSM-VI will take into consideration this new thing we call the internet and Digital media. :P Whether it be interactive or non-interactive. :P
A human is a human, **** Happens, Relax and Chill Out. :P
In the words of the generations through the 70's and 80's.
Can you farm?
I cant see why you would need them :)
Using the bound key combination you can bring up dow properties browser and work on states for certain animations
In this situation we go the first tab and scroll down to the DOW properties browser then set a key binding.
At this point we want to right click and go to Customize.
How to track an apocalypse scale game of this rule set?
Look around you and see what type of portable device can do maths,
can communicate with other devices if necessary,
Can use OCR to determine dice rolls.
and automatically update database table online or on text to be later updated to online.
What device would that be?
Yes I am heretical for releasing sacred parchments of the adetpa sororitas. :P
I have 700 of the lil' beggers... I think I earned my strips. :P
Red and Black really decided it for me, and an couple of Emporers would be able to hold enough of them. :P
saturation reduced all together.
lightness reduced by 25% is what I use. :)
Looks good man. :)
How do you feel about it?
Yak away as I might have techniques for you. :)
There is a tau russ texture from Hangar 8 I believe.
I havent tested it yet. :)
Are you drinking lots of cold water man?
It should allow for better concentration and better blood flow to the head and brain, by re-hydrating your circulatory system. :)
Meaning more nutrients should get through to where they are needed for cognition. :)
they are just repentia with a body trick so they dont all look like genetic clones.
The flaming sword is optional as the eviscerator is still in there. :)
You are a busy fellow.
I hope the heat gets cooler soon. :)
Lua rescale is good.
How are you going with FFE WHE SEUI work?
to see if someone else besides me can get it to work.
If they cant it is my fault. :P
What's really scarey is you understand some of what I babble on about. :P
Parody is that the statement was architectured that way due to the complex statement capacity, :P
How to form a theory?
How to form, a theory.
How to form, a theory?
rofl.. Engrish, whats that good four but skool?
Is it something that could potentially deepstriked guardians onto the battlefield.
Blackadder, Nice, :)
Ever so slowly converting her into 40k, so I can get more games in. :P
She gets a good deal of bable about whta I do as far as modding goes, and surprisingly at times she asks me how I am going and what I am modding. :P
Then she just listens. :P
I don't think she understands my babble. :P
Its actually a focus task for the person I care for to build up her confidence by getting her to read them out loud to me, and boosting her confidence and reading ability. :)
I could of went with some of the Horus Heresy Series, but I think it would of bored her with Jargon and the architecture of the novels. :)
If you wanted some more details about sisters of battle. :)
James swallow does some good work. :)
Like Nemisis. #13 out of the Horus Heresy Series. :)
Which is subsequently the last one I read, so I better catch up on the past couple of years.
Red and Black is easy to read, you just put the disc into your pc and headphones on for the audio book. :P
My last two weeks and next week go like this, :P
Sick from flu, Output = Babble... :P
Bust Prepping Person for week away and food prep, Output = Less the babble...
House inspection preparation, Output = Whispers. :P
I see a couple of options, using previous techniques. :P
Bone sync over FFE into Fire Dragons Exarch. :P Similar to what I did with teh combo Aspects. :)
Bone sync and weapons addons, the Xref over fire dragons exrach in OE. :P Similar to what I did with the wraithguard,
Back to housework @ 04:30 GmT+10:00
Found a few more big things for you, If you feel like coming out of the eye of terror. :P
Subtle yet works.
Wraps well too from my perspective. :)
You seem to gave found a niche man. :)
Not sure about stahls version. :)
SSHR needs to be implemented in the whm. :)
Is the Lt. cap a bone/forceskinned bone, mesh, enveloped/skin object?
Do you remember the pic of teh differences.
You might be able to slide it into the goggles spot. :P
Having them all with sexy caps. :P
Liking the work man. :)
Yeah man, spoiler it up on relic.
And listen for some feedback,
It mightn't all be positive, but some positive ideas may come.
Remember this is a homophilia based genre which focuses mainly on males and the psychosocial conditioning that astride certain humans rights, mainly xeno/gender phobias... Blah, Blah, Blah... Is about all my statement was going to be worth so I will stop there. :P
If I said the words testosterone driven psychosis, it might make more sense. :P
Sorry about the extra babble. :P
Did you use head one?
As it calls on the sisters RSH and uses the true battle sister hair style.
hence the grey nomads. :P
I think its better if we don't waste ordnance on that planet as there is something called grennhouse effect and they are doing it themselves already. :)
Ordnance R Us.... :P
hit up JL
Yeah you got it good from my perspective. :)
You should of gotten all that freshly canned spam. :P
Usually called ideas. :P
How to apply Helmet?. :P
Helment is set to replace goggles and just needs a rename, then a ?inserted for visibility in the ANIM of head 1 2 3 4 5.....
80 3f In example of visibility. :P
you too can have 5 new female heads with helmets.
If you do email me remember to title it guard helmet incase I forget while I sleep. :P
If you are using teh sisters heads?
Use heads 2/3/4/5, that way you can use the texture of the sisters heads in comparison to the head out of teh sisters base texture.
Then this rsh for the sisters heads will blow your mind. :P
do not extract straight over the top of your soulstorm, as it dumps the textures in w40k and dxp2 folders.
Or if you do, get the sisters head rsh out and put it into the mod folder or My_Mod.
The hair colour and eye work are excellent for this. :)
did you want helmet?
Yeah man, Ideas will come from this media. :)
Hows your belly?
Cant find this mesh. :)
Need more intel. :)
As comsocrat would **** over these models. :P
Download Epic Legions....
Must do. :P
I think this is the poster version of the craftworld that was released in white Dwarf many years ago.
I am not sure if I have a copy of it around. Its been so long. :P
If need be and I find it I could easily generate Doom of the Eldar without all the lines and jizzbang.. :P
Only onw problem is that warp rift stipped at issue 33....
GhostFrahon I havent been able to find besides in the cards. :P
Nightwings are very scarce, but possible. :)
How you say? WYF are Inks?
Stained glass windows here I come. :P
Yeah, been a long time, but i notz forgotten. :P
Bet you thought you would never see that in your BFG. :P
Influenza repression is still in effect due to the amount of stuff ups I made trying to get these ingame and rescaled...
Great replacement for my thousand sons Devastation squadron.
Good replacement for my Khorne cruiser group out of Styx.... :)
Also a good replacement for my Styx with Devastations for Black Legion.
Contents of Burn_Sgm.bat designed for the sisters. :)
Example of file setup for burning with DOW tools Burn_sgm.bat
LoLz man... :)
I'm doing what ever my concentration allows me toooooo. :P
Why the Deathwinds?
so I don't need to take vehicles in the assault army. :P
All in with pods and heavy support with pods. :P
Just sweet use of Wolves. :P
So what am I doing with my time....
Trawling E-bay for the real hobby, not participating in the development of this promotional media with no real dignity in its design.
Wow I won a game of DOW, Wooopdidoooo... :P
A PC game...
Won a hard fought battle of 40k, Alright, lots of dice tossing... :D
Playing against things called real people. :P
Talking, maths and some real problem solving. :)
Interesting it was the Corsix code that made it happen, from my understanding.
So it is looking like you cannot break down one hardpoint across two hardpoint designations or it will go with the last hardpoint weapon loadouts working properly.
This will take a UI redesign again. To be able to use the weapons as desired ingame.
How to go about it?
Dual frost claws on a wolf priest will be nasty. :P
And love the hair do on the rune priest with the dual handed Axe. :P
Got the Patronica Superior armour done this morning. :P
Lots of checking to do before I go any further. :P
Dias of destruction
Scourge and sybarite.
That's with Soulstorm textures as well, as I haven't completed development of teh new vector rescaled textures. :)
Yeah man he does a good go from new fx. :)
I dunno if he wants to develop for UA.
Time will tell. :)
So true. :P
Khrone bowling style. :P
Just a quick ember babble for some explosion effects. :P
he did a better job then my babble. :P
Open up the Heirophant Whm in File Format editor.
Open up MARK and TEXT REPLACE Point02 with Point_2.
Go into the MSGR and find the Object01 MSLC and ctrl-D to move it to the bottom of the MSGR MSLC List.
Now Onto Max and Import whm.
Regular import process and you will see when Importing it will crash and you wont have Object01... Listed ---> Previously.
Save into the correct folder in your modding setup with your initials at the end of it after and underscore.
Now into max again and get object02 and clone it.
Wow it is Object01... Surprise... :P
Saving the envelope at this point.
Delete the skin on the clone.
Mirror along the X Axis,
Alignment movement will be needed to get it into perfect position.
Go and note down bones in the skin of object02.
Look for corresponding bones in the position that the new object01 is in and note them down.
Depending if you have an auto update string hex editor.
When you go to load the nevelope, Hex edit it and put in corresponding bones to the ones that are in there, only if you have an auto update string hex editor.
If you don't, forget the envelope and skin the object01 onto a bone on the objec01 side which it should be associated with.
Saving and working normal and any other burn stoppers.
Do not change the name of anything.
Burn it out.
FFE Wins.... :P
I cant get you anis, but you can xref because of mudflaps. :P
How you want to go about this?
If you can follow my babble you can do it yourself.
For me now Is bed time. :P
Errr... I meant to say I couldn't do it so I could watch you make a new one and then say, Hey guess what I just figured out, several months ago. :P
yeah yeah a lot of messages possibly in a confused order, but I got it do able without anims and you will need to mirror object02 to make an object02.....
Just to make sure you didn't miss it. :P
yeah yeah a lot of messages possibly in a confused order, but I got it do able without anims and you will need to mirror object02 to make an object02.....
Man no lick burning through teh issue as object01 is still corrupt no matter how i screw it up. :P
Interesting thoughts. :)
Could be but I have no idea truely.
It could be a bad clone work given one and two are the same just mirrored along the x axis. :P
Found a way around it...
Just seeing If I can get A sgm and ebp through mudflaps to be able to get other anims. :P
Also try a burn.sgm.bat for re extraction. :P
Burning in, burning out, all just to get something to work in MAx for Cosmocrat :P
One of the areas of interest can be fixed by using ffe on the whm and changing point0 in mark of the whm into point_ in a text replace and you pretty much have the sisters ready. :)
There are extra tricks needed for dark eldar.
We know about the dds/tga issue from rambling a while back, like beginning of 2011... :P
also the point0 out of sisters comes into play.
Moving msgr/mslc up and down in the whm. to get around illegal objects. :P and Xref around it in ffe or OE. :P
There are still a few more to get to grips with as you will see if you keep going ----> that way with the bog DE vehicle extraction faults that I get every now and then. :P And just cant completely get around. :P
Mostly done, just a few bugs in the worx.
Heirophant still confuses me as there are a lot more issues then I can get around and I will look at it again right now. :P
It would be a good asset for people to use as a few ffe'ers are coming in and may want to work with UA. :)
I'm right here with the burner in DOW tools Burn_sgm.bat covering me. :)
A part of my time is talking a few through max to start modelling into DOW with max burn.
If there is anything you think would be done fast through hex'n'tex go for it, as it saves a lot of animating and other widgets, that make me want to sleep. :P
A few of the hexers are starting max work, and having some success, but for those that are still in ffe would enjoy the resource. :)
I have already done a grey knight "weapon master"? for Soulstorm grey knights as well as a sisters weapon master for sisters in soulstorm.
If there is anything you think would be handy, go for it man for a bit of fun to help modellers, who cant max it out. :)
Getting more watchers means you need a larger throughput and a larger capacity for development taking a lot more time, or cheating like a mofo. :P
Only reason I get any watchers is because I cheat like a mofo, using new tools that people don't fully understand.
Sacrificing your life for watchers is over rated. :P
Did you want the Heirodule from Drogoth to work with?
Size only matters if you aren't well endowed. :P
Man enjoy your niche. :)
Yes I have had the Warhound scout battle group since 95, well before ****** world got into the action.
Been a tank *** for a long time as well.
Meaning the baneblade and warhounds are from Armorcast.
With the 2nd baneblade being the late 9O's rip of the armorcast baneblade. :P
Wouldn't mind a 2nd Armourcast baneblade, using the ****** world rip off as a Squadron leader, because of the main cannon build.
Already got a butt load of tank commanders in metal as I didn't think they were suitable for the russ and went with the tank commanders in plastic for battle tanks.
Metal is too precious and earns more money without the tank.
Yeah I punched em out of the Russ turrets and used the plastics brought out in a update last decade.
So you like the big ztuff?
The ones that matter are watching. :P
I am pretty sure it is a male in there with that strong of a right wrist. :P
I get the feeling that because of that head gear that after I do all the normalizing I will loose the capacity to be able to smooth the body. damn it. :P
This development may just be what has given me a way around needing leaders for squads so I can use complex upgrade systems.
The dual single handed weapons systems means that there is a way to create a veteran superior for any squad using code changes in OE and have the capacity to have coplex upgrades available to the squad and no leader needed for wither the Sisters variants or the Seraphim variants. :)
A lot more time will be needed to see if this is viable. ;)
Heck I could even apply it to any of the sisters of battle armoured units as an extra armour and have her upgradable like weapons for one in the squad. :)
Just a fraction of what is possible. :)
Might be a way to get around this two leader complex upgrade area of interest that I hear espoused around the countryside. :P
286011130110208 Patriarch Dumas, The Veiled Fiend
280002330140207 Sisters of Battle Canoness with Power Axe
280000211440200 Sisters of Battle Seraphim / Patronica Squad
280000111440201 Sisters of Battle Battle Sisters
280000411840206 Sisters of Battle Exorcist / Catafalque of Sins
280002430140206 Sisters of Battle Prioress Lazarea Verata
280002230140208 Sisters of Battle Sister Superior Magdalenia
280000330740205 Sisters of Battle Repentia Squad
As part reference
With the Sera-Curia I found the solution towards this area of interest. :)
Understanding left right in Icon terms. :P
The majority of the icons I have seen and worked on has been for right handed persons. :P
And the grip is mostly on the left. :)
So if it is a left hand weapon the grip would be on the right. :P
So dualies cross over and what ever. :P
Working on that at the moment. :)
It will be the same for all Sisters units if possible. :)
Grab an account and join in buddy. :)
After trying to figure out the vis problem all day, i looked at the anim and it has all visibility on... :P
Serves me right for ripping it in fast without checking for vis with dow properties browser... LoLz... :P
Hey man, I cant do everything myself, I dont have enough time. ;P
So I hope my babbling helps someone. :P
Hows FFE going?
I am getting distracted by a chuck norris vietnam movie. :P
Later on if I get the heads I would like to be able to integrate faces for other races besides the two base I am using as standard in this run.. :P
Also hair colour based on damage of the unit would be a dream I wouldn't mind, that way You wouldn't need to click on them to see how their health is. :)
Further expansion is the jump packs on the sisters and using their two handed weapons with the anims from the Seraphim brought in for movement and jumps.
Ive actually been talking about this for the longest time and still have no clear thought process or logistical way to do it at this point.
Why? Why so much for Sisters? Well it is a unique systems in the 40k gaming psychosis that maybe 15 years old and not worked well enough yet as it is still a patriarchal psychosis that pervades the genre.
Not saying that I am not using a patriarchal ideal or ideology, but I am trying to step aside from human rights issues based around sexual identity. :)
Babble, Babble, Babble... Yes I am having a mental break away from the puzzling of the potentials of this unit. :)
On a personal note:
Screw you ModDB saying I type too many characters, I need to bloody communicate with descriptives to help people understand what I am attempting.. :P
The area of interest here is the lack of animations in the firing anims I made up for the inferno pistols a while ago, so it is a matter of learning how to import bone positions to give the Seraphim a suitable firing position for idle. Or a week of testing to get it kosha. :P
Doesn't matter how good I make these...
Playing against guard and an inferno Russ comes out and its all over... RUN......!
Opps I couldn't run away fast enough, now I am a toasty roadkill for the tracks of the Leman Russ. :P
east fix in ffe, just find the sword and look for the angels text and replace it with sisters texture link. :P
Yes, Yes, Lightsabers. :P
every bit helps. :)
You make it sound like I jave an idea of what I am doing. ;P
I think there is a lot I have to learn yet. :P
I think it would be easier for me to have the sisters show up their weapon options as a flowery floater around them wham I select a unit out of a squad. :P
Would you care to elaborate? :P
Why cant I use these last two positions?
Back to testing these out. :P
Thanks man. :)
I am thinking about moving the two ssiters armour variants up the top with the leaders.
But I am not sure if I can break one hardpoints weapons down across two hardpoints and use the same aims and calls.
Also moving the sisters melee weapons under the armour.
Meaning that I could dump out that unused 0... :P
Pair would be aligned like.
gold bolter/hvy bolter
and the three combi weapons would be at the bottom right of the section i can actually alter.
Just thoughts as I might not be able to break the Hardpoints up.
That is why you would need to use the long coat on her back as it should cover it.
It is to do with the long hair female heads. :)
Or use another head with her texture. :)
if you want afro you can go for the praetorian female logican if you wanted too. :)
A tip might be to ask on the relic forum for a skins database and see if they have any Brom skins?
skins@huveworld terra I think. :)
Im not sure though. :)
Love the call. :)
I was trying to do it through hardpoints to make every sister independently upgradable. :)
Hence melee weapons upgrades too. :)
Yeah man, that is the stuff. :)
Is there anything in particular you wanted to achieve?
O am yet to understand the rgd well enough for weapons to get the armour and the weapons to reinforce on a different list so they dont use up the reinforce lots. :P
Same will go with the melee weapons. :)
Yeah the standard size man. :)
The combi-weapons still need some fluer de lys. :)
So in theory to get them under the SOB reinforce I would need to add in 6 weapons and that would fill up the two sets of columns. :)
Chain sword melee upgrade for celestians?
Ardent blade melee upgrade for Angelics?
If I could, like the two armour upgrades for the imagifer and the Superior, that would make 4.. :)
6 there. :) This would be nerdgasmic. :P
Or the three golden bolters and another unknown upgrade. :P
still no idea of how to move around the icons in the UI. :P
Getting there though.
Also need to find a way to make the armour variants upgradable after each other. :)
Problem solving approach:
Check the head on the female body, check in teh head msgr/mslc and see how many bones are in there and check to see if they are the same as in the guard you want to use.
Swap the head across if you get a suitable match.
Remember you can rename bones to like position bones in the new model. :)
Best possible problem solution towards getting a female guardsmen, as if it is the penal legionnaire she is based off of the codex srg and ffe over the top.
Meaning the head should be in a swap position in FFE already. :)
Its just been swapping to visible weapons, I haven't got stuck into creating Weapon RGDs yet. :)
I have to also do another burn of another set of the sisters models with marker and extra accessories, then I can start in earnest to worry about the weapons.
In this early stage I am just checking moving and idle firing for errors and also any initial fx errors.
I am a bit slow at rgd and also busy with caring. :P
So it's slow and I will work on it when I can. :)
Got some funk updating armour when set as weapons.
Icons all work good. :)
Just the upgrades of one armour takes away weapon upgrades.
also one armour doesn't allow to be upgraded to another armour when is more advanced.
In time it will be learned, but for now it confuzzles me. :P
Also it is once per army. :P
single character unlike shown here. :P
you can only try a head swap with the women out of dow.
or even a sob if you used SS.
just a bit of ffe. :P