I am a retard and it took me 20 years to figure this out!...
Life's cheap in the universe I guess.
The whole universe is dangerous. :P
I think they could be sensationalizing it. :)
Its been over a decade since '01, so they should be becoming more popular.
Great work man. :)
Mobility. Someone on the forum said they had a lot of mobility as a fast force in the desert.
Would this be best represented using the heavy weapons from the space marines, like the previous scout heavy weapons done?
Textures on weapons can be fixed easily to make them look more guard. :) If they bone sync.... Just thoughts. :)
Did you have to Max anything?
I cant remember if you had a working max or not. :P
Hope your having fun man. :)
After looking through.
Is there a head area of interest?
With the head being a a part of a whole model?
Did you use codex base like the Praetorians?
How did you find it?
Also I think I just fell in love with the weapon combo.
instead of the mandatory plasma destructor.
or even the dual Turbo lazers... :P
Yeah man, I think I need an award for being able to find that image as I looked through the image gallery I was thinking ****, what have I done. :P And where the hell is what I am looking for? :P
She would blend in brilliantly with and guard army. :)
Do you think she would make a good Kommisar lord?
Or just a commissar?
Yeah, Uv mapping is a SOB. :P
Man very few want to take on Uv mapping. :)
but if it is done, and a body-sync could be done as well in max.
It might be able to be FFE in and save lots of hassle with anims areas of interest.
It is just the body/bone-sync you need to get to grips with.
Yeah she does look good. :)
Not quite as elegant or as stripper based look.
I can not remember the correct name for the elegant strippers, that get dolled up in excessive clothing like the image I have on the ModDB.
Where feathers and furs get abused as far as clothing goes.
Its not bordello as that is a brothel. :P
Another model that looks like the strippers? would be the witch hunters Inquisitors. I just cant remember the name, as long time no go to. :P
Where this models minimalist look is more realistic for a commissar.
Depicts more development as far as miniatures go from the region, gender, age group.
Is it the facial features?
I notice the same anorexia nervosa schemas present.
The lads locally agree she would be a good commander for any Vostroyan army. :)
As any True Guard player always ends up with more then one regiment. :) Something about Apocalypse makes it so. :)
Also there free floating fighters that have no pilot as seen around Liberty Space could be handy to allow them to be /Allowdock. That way having resources that can be mined by capital ships. :P
Neurogenisis: AI fighters for Capital ships.
I was thinking that if /Allowdock could capture friendly AI ships of suitable size, they could be /Jettisonship ??? in a suitable area where enemy AI is present.
I have tried and it always says Ship is out of range. :P
Even when I am right on top of the lil bugger. :P
Could be a nice lil addition that would allow you to doc and jettison ships of the faction you are a part of. or any friendly race really.
Although it has passed my mind to dock any ship Friendly / Hostile as it would be a bit of fun. :P
"Oh look fighters being eaten up by a carrier group".
Not sure if it is possible of even implemented, as I haven't been able to do it yet. :P
Fleet actions with 3 Liberty Carriers is interesting. :P
Best possible formation is a sail formation with the three vertical. :)
even in asteroid field.
And Cruise speed doesn't happen unless you have a dedicated obstacle free path.
Still looking for some botz to test out on the server and I might setup these last 12 machines up on the network of cat 5e to be able to test out the botz in a server.
I can multibox the three I am using as default now, but the other pcs are in other rooms, so I dont like my chances, :P
A word on multibocing, is if you are getting bored of discovery or freelancer.
Multiboxing gets rid of that, juts like X Series does with it multiple monitors. :P
I dont know wy they would frown on it online. :P
I mean if someone has the neural functioning to do it, should they be tested and increase their neural functionality? Neurogenisis styles of cognitive development. :P
Multi-boxing huh... :P Rulz... :P
Much more of a rush then just using a single PC. :P
Interesting sexual interchange that has happened over time.
The sexual dominance of the femme gender out of the 3 genders in the species is refreshing. If you think I typo'd, you have a lot to learn. :P
Interesting challenges to the shared psychotic disorder of the patriarchal system.
The inevitable Sand filled Mangina is bound to babble about their gender bias ideologies. :P
I see you aren't trying to drowned us with this, which is good as it takes time for the lesser cognitively functional member of the species to be able to fight through the dopamine stimulated by testosterone and understand lifes changes..
It looks like the fading of the 70s photos.
It is a nice effect that looks like water paints
or pencils with erasers used?
or possibly level work when converted to a digital format.
Yeah, Yeah, I bet you would like to get a hand full of my beard. :P
Giddy up! ... :P
Maybe you thinking about the wrong indoor activities. :P
Well Done man. :)
CM on a Battleship?
Should not the Liberty Carrier have CD?
Yeah, Yeah, Stealth.
But it would seem more prudent for the Energy Regen boost or shield boost or even shield Regen boost as seen in TNG.
Neurogenisis Politics. :P
Would it be possible to have your popularity with a certain factions change for the positive when their pilots are accommodated at your bases?
While they wine and dine at your expense levels of diplomacy and political negotiations could facilitate a more positive favor level from the differing factions.
I would also hope it could be possible to be able to have them show up in the Bar/Cafe for missions, bribes and or information. :)
Later on I would hope the pilots could be used to defend your base from any attacks as a defense inside of fighter commodities.
To expand on this would it be possible to have the server Multiplayer FLs on a web drive and multiple servers could use it for faster server swapping with characters?
Neurogenisis Cheaters Conditioning....
As previously mentioned I suggested that cheaters have the capacity to run the gauntlet on the servers to a system that is the only system friendly to cheaters. :)
Suggested ships would be the base ships from Freelancer for sale, so the next part can work.
Transferring cheaters to a server which is much faster gameplay and faster resourcing. With the base Freelancer ships being movable through most of the mods on different servers.
I would be suggesting a server that has a complete list of modding resources and cheating resources as commodities for them to be able to learn how to cheat better and also how to mod, to give a greater level of assets for the Freelancer community....
As if people feel they need to cheat the game is too boring and not engaging enough.
Better to use their cognitive cycles to be able to test out the engine with cheats and also look for ways for more cheats to be documented so that servers could take better preparation for better RP gammeplay.
Also with all the modding tuts internal it would make it more likely they can express their ideas upon the engine without the need to impose the ideologies upon other Rp'rs.
Just seems common sense to me. :)
Neurogenesis Super traders.
I found that with the barge if you alter the power for the first survey module and the first jump module erstwhile equipment to power = 90000.
You will find the Barge comes in handy.
It would be handy to have a choice of barges.
With the current one and the old one as well as the "Space Sperm" Pirate Barge? one. :P
In combination with the small station setup as seen in TNG but with barge movement and a jump drive setup.
Also commodities based around manuals for using aforementioned craft would also be handy to have at your bases.
Purchased from where you buy the Barges ETC.
And could be stored at your player bases for New Pilots too learn from.
There is sufficient material on the internet to use as content. :)
Back to learning IDS. :P
"Computer Name"\AppData\Local\ Discovery Freelancer 4.87.0\EXE
50 Char limit means there is a space in the address which shouldn't be there. :P
Base development issue.
Documents\My Games\Freelancer\Accts \MultiPlayer\player_base\...Here...
Might I suggest having a complete list of all items in the game in here.
Generated on base build. So I think it needs to be coded for?
commodity = 2182071621, 35, 1.000000, 100000, 100000
commodity = 2186953605, 6, 1.000000, 100000, 100000
commodity = 2187064197, 1, 1.000000, 100000, 100000
commodity = 2187252623, 2, 1.000000, 0, 10
Having it automatically generate with 0 quantity.
Price of 1.000000
With a min amount of 0 and
a max amount of 10,000
I find this could be a solution to the fact that you have to login with the base setup to be able to sell new items to your friendly base.
And when you login to your friendly base you loose the capacity to trade with certain planets.
Without making a back up of the FL.
If you know another way to log out of a base? Please advise?
So a Player creates many accounts to /Sendcash to their main char?
Would it be possible to impose a levy on them for storing the ships they created to /sendcash with.
So that when they create a base they need to have enough cash to be able to transfer the spam character too it.
Making them buy or levy them for Commodities of the ships they spam created to get cash in the early stages?
So a person who spam char creation at the start would have the characters set aside till they got rich enough for the base and would have the humiliation of characters going around with spam names until they paid for the /Renameme
Everything would be dearer then they would expect as they thought they were just making easy money at the start of the game.
Also meaning base storage capacity would be decreased as they have to store the Commodities of the ships. :P
Neurogenesis, RU sector....
Using the models or designs from Star Wolves Genre, I believe would be suitable for a Russian sector based around the unique nature of the ships.
I am not sure if someone has already done this?
But on completion a different systems(Universe) setup could be used and could be linked back to on another server with a single sector in the FLD mod.
That way characters could be transferred from server to server and use the assets developed.
So it could be 1C hosting the server MMO style.
Same could go for Freespace Open / Homeworld Genre and many other titles.
The mod could integrate the environments across multiple servers.
I still have a bit of thinking to do around this. :P
Be safe an consume lots of Liberty Ale. As we do on this Liberty Carrier Battle Fleet. :P
I understand why the Liberty Carrier wobbles so much. :P
Disable all mods in FLMM1.? and run the DL exe.
It will not install over the top of freelancer.
But will install in your documents.
Or by default it did here.
then you still have a vanilla version ready to go to create characters in to transfer over to discovery.
As at the mo there is no character creation.
A smart decision to stop character creation spam to /sendcash to one character.
Neurogenesis Realistic commodities.
Would it be possible to be able to create a Caro Terminal in Each System, Labeled as the systems Commodities Terminal?
With the same character being able to login into each and set dynamic prices on commodities depending on the quantity of the commodities?
Using freeport 9 style of base with its multiple access points from many directions, as it works best with the Barges.
That would not only allow Barges to interact with the inner worlds easier, but also allow a better profit margin for smaller inner worlds craft/players.
Oh and a Jump Drive barge works well. :P