I am a retard and it took me 20 years to figure this out!...

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RT2...
RT2... 18hours 48mins ago replied:

Yep and that is all they are willing to give us. :P

There is a battle sisters command squad though. :)

I will look into that as we can just recycle the current models.

+2 votes   media: Crusader Rough Concept.
RT2...
RT2... 18hours 54mins ago replied:

Yep, it was the best concept I could get out of it, sticking with the female army type. :P

+2 votes   media: Crusader Rough Concept.
RT2...
RT2... Nov 20 2014, 5:02pm says:

Might even be smart to point the Shield to the battle_sister_angel as an alternate shield look. :)

+3 votes   media: Crusader Rough Concept.
RT2...
RT2... Nov 19 2014, 5:02am says:

Sisters of Battle Seraphim / Patronica Squad
Sisters of Battle Battle Sisters
Sisters of Battle Exorcist / Catafalque of Sins
Sisters of Battle Repentia Squad

Sisters of Battle Canoness with Power Axe
Sisters of Battle Prioress Lazarea Verata
Sisters of Battle Sister Superior Magdalenia

??????????????????? / ?????????????????????

+2 votes   media: Sisters disappointment
RT2...
RT2... Nov 17 2014, 6:11am says:

UV may still be dodgy, but as a test they should be good. :P

Also the un-edited whms are in there in case any Uv work alterations are wanted to be done.

In reality edited them how you like. :P

I just scrambled it together how ever I could get a concept out of the images.
Eggs anyone?

+2 votes   media: Cross walls At 75%....
RT2...
RT2... Nov 17 2014, 6:04am says:

Meaning a 3x3 in Corsix.

+2 votes   media: Cross walls At 75%....
RT2...
RT2... Nov 17 2014, 2:18am says:

Good surface count. :)

+6 votes   download: Imperial Knight for Modding
RT2...
RT2... Nov 16 2014, 6:01am says:

Those four sets of settlement walls were such good fun to play with. :P

They were very orkish, with the enemy troops being able to get through them, if they didn't waste their time shooting them, with enemies taking damage as they went through. :)
Combined with the orks being able to hide behind the walls till the enemies get closer and then running through the walls to slay the enemies of orkoid kind. :P

Also the dynamic ability to be able to make a settlement of your own type was something I wished they did with the original game and instead of making the orkish settlements of each other it would have been truly ramshackle orkish settlements. :)

With the ability to be able to make orkish prisons out of the structures aso something i liked.

And the walls not stopping the endless tides of orks, stopped the Ai pathing collisions which always made orks maddening like a mad boy. :P

They were a bugger to make, but such good fun to play. :P

+2 votes   media: Ork cross wall rough conceptual idea
RT2...
RT2... Nov 16 2014, 4:51am says:

So I rotated it and it ended up too far the other way. :P

+2 votes   media: Third type of wall in game....
RT2...
RT2... Nov 15 2014, 11:23pm replied:

3x3 in corsix?

+1 vote   media: Another X wall concept....
RT2...
RT2... Nov 15 2014, 11:06pm says:

A^2 = B^2 + C^2.....

By rotating the whole animation set for the Orky HQ, it would just be a matter of time before I math out the total lengths of the intersecting walls and then could integrate them into the model, with the upgrades staying the same as they are now for the ork HQ.

The tower in the middle as me, unless I xref the anims in for it and then go on to use them as the basis with the other outside cannons as the upgrade like the HQ.

While in theory it is possible, there is quite a few failure points. especially OE where the Animations would need to be integrated for the towa. :P

As I would use the anims for the HQ as the base.

But first, time for more coke. :P

+2 votes   media: Ork cross wall rough conceptual idea
RT2...
RT2... Nov 15 2014, 9:37am replied:

Fly on the structure with the wall as a base fx. :P

I'm laaaaaaaaaaazy. :P

+2 votes   media: What I understand....
RT2...
RT2... Nov 15 2014, 7:33am replied:

Oh you want me to do AIMS?

Its all going to end in tears. :P

+2 votes   media: What I understand....
RT2...
RT2... Nov 15 2014, 7:33am says:

UV is still rough.

But it is the shape I am looking at.

+1 vote   media: X wall Concept
RT2...
RT2... Nov 15 2014, 7:18am replied:

Gonna wash my face and try and read that again. :P

+2 votes   media: What I understand....
RT2...
RT2... Nov 15 2014, 7:17am replied:

Nah man, throw the thoughts out.

It's f-ing hot and I am sweating like a bloody pig.. :P
Fire bans all around this region tomorrow, so they are expecting fires everywhere. :P

Good time to have the G20 in this region. :P

So its just throwing out concepts. :P
While I inhale Coca cola. :P

+2 votes   media: What I understand....
RT2...
RT2... Nov 14 2014, 6:35pm replied:

Things are a lot crazy here...

.... Im out. :P

+2 votes   media: Walls - Pretty Please.
RT2...
RT2... Nov 14 2014, 6:01pm says:

Remember if you have a specific design in mind and you can do it in ME or AME, send me the map, and i will extract it from the map. :P
Same goes for Oomperial. Since I got that ripper program.

So a lot of designs can come from map designs for many new buildings.

I just cant see it in its entirety just yet. :)

+2 votes   media: Walls - Pretty Please.
RT2...
RT2... Nov 14 2014, 7:50am says:

Interesting evil goddess camera perspective. :)

+2 votes   media: WIP
RT2...
RT2... Nov 14 2014, 5:27am replied:

You know more people die of influenza every year?

Tuberculous is a concern to our north.

And HIV is making another resurgence around the world and people are ignoring it to a degree.

I smoke and I dont care about lung cancer. :P
Better way to go then dementia. :P

We are all born to die. :D

It's a matter of how it ends I think.
Choose your incident? :P

+2 votes   member: GreenScorpion
RT2...
RT2... Nov 14 2014, 1:51am replied:

Which race?

+1 vote   media: Walls - Pretty Please.
RT2...
RT2... Nov 14 2014, 1:39am says:

Have you tried a proxy of using the 90 degree wall as an FX for the 0 Degree wall?

Aligning the fx to intersect in the middle?

+1 vote   media: Walls - Pretty Please.
RT2...
RT2... Nov 13 2014, 5:12pm replied:

LoL. :P

Many movies I have seen have armour being tossed away as it gets damaged severly.

There is a theory tat uses something like souls for dark eldar would be a resources that would allow your units to upgrade armour automatically and being based on the unit that did the kills. just so a veteran state could come in without needing to use the Heros.

I still have nothing specific that would make it looks like the units upgrade without the interference of the user with some type of experience native to the engine or with auto abilities.

+2 votes   media: Got the Repentia twins in.... Mmmm... Twins...
RT2...
RT2... Nov 13 2014, 6:50am replied:

SOB is always there, I just dont put everything up. :P
Some I cannot post obviously. :P

A LiL OCD around females. :P

Armour changes come to mind still, but not as grandiose as I was previously thinking, due to the amount of surfaces that would be there. :P
Unless I have an epiphany and find an easy solution. :P

The one Oomperial was working on was the early version of this without as much content and with some smoothing issues, but it happens and that version just needs object swaps in ffe to fix smoothing.

I was wondering if as wargear they could be upgraded and removed like the old tute for the weapons being destroyed on the relic forums from a miilenia ago. :P
Theoretically meaning I could cycle through armour endlessly. :P
Without having to use OE to go it on damage %...

Art for Arts sake?

+2 votes   media: Got the Repentia twins in.... Mmmm... Twins...
RT2...
RT2... Nov 13 2014, 6:24am replied:

Reality, is I think we are all distracted by Reality. :P

I hope all is well there. :)

+3 votes   member: Sakura┬áMatou
RT2...
RT2... Nov 13 2014, 2:23am replied:

Enjoy buddy. :)

+2 votes   media: Commissar with power sword
RT2...
RT2... Nov 12 2014, 5:35am replied:

Watch a complete series of movies and relax?

+3 votes   member: H0LL0W
RT2...
RT2... Nov 12 2014, 2:20am says:

Zzzzzap, zap, Zap, Zzzzzap......

There you go some sounds to think about while looking at the commissar. :P

+2 votes   media: Commissar with power sword
RT2...
RT2... Nov 11 2014, 10:36pm replied:

Do you think a hex across of the marker out of the guard srg would do it?

+2 votes   media: Problem with the vanilla Kasrkin Srg
RT2...
RT2... Nov 11 2014, 7:13am says:

3G/4G, B/G/N, BT, Networking in the interactive digital media?

+1 vote   member: Avert
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