Crysis 1 + 2, Mass Effect 1 + 2, BfBC2 + Bf3, Xonotic and Red Eclipse are my favourites, but I also enjoy playing golden oldies like Star Wars Battlefront 2, GTA:SA, Re-volt, Tachyon, Crimson Skies and Grand Prix Legends). I play the piano and bass guitar (bit of a noob on the bass though!) and I love rocking out to GN'R, Iron Maiden, Rush, Black Sabbath and other awesome bands.

Comment History  (0 - 30 of 574)
rocknroll237
rocknroll237 @ Star Wars: Battlecry

Might be a good idea to make multiple selectable camera options in the menu. That way we can cater to everyone's tastes.

Good karma+3 votes
rocknroll237
rocknroll237 @ Star Wars: Battlecry

That would be a very long term goal but as we want development to be shared by the community once a stable release has been achieved (and the vehicle code for UE4 is well established) we'd say yes.

Good karma+7 votes
rocknroll237
rocknroll237 @ Star Wars: Battlecry

Most projects like this take a lot of time (we have had issues with engines, documentation and other things as Mandosis says) but we'd rather have delays and be a bit late and deliver something awesome that can easily be improved upon, than rush into anything.

Besides, we want this game to be built up by a community who shape it and make it what it is over a long period of time - other games (e.g. CoD) that have a smaller development time are often replaced shortly afterwards and left alone (albeit with a few DLC releases). We're providing an open platform through UE4 which should make the game more enjoyable and allow people to create custom content and have a say in how things should be run.

That said, there is always the possibility that you can visit the other end of the spectrum where you take far too long to release a game and it becomes vapourware. At the stage we're at at the moment and with the awesome progress we've made, this is pretty unlikely!

Good karma+3 votes
rocknroll237
rocknroll237 @ Star Wars: Battlecry

That's not a bad idea actually, we could set one of those up at some point!

Good karma+3 votes
rocknroll237
rocknroll237 @ October progress

Cheers mate, we're looking forward to it Talon!

Good karma+4 votes
rocknroll237
rocknroll237 @ Star Wars: Battlecry

Dnamro has indeed been looking into AI support, but like Ande says, there are more important aspects of the game to focus on atm.

Good karma+1 vote
rocknroll237
rocknroll237 @ No More Room in Hell - Update 1.08 Spotlight

Lollipop chainsaw. ☺

Good karma+5 votes
rocknroll237
rocknroll237 @ First Strike team - Star Wars: Battlecry team merge!

We switched to UE4 from Cryengine a couple of months ago. This is because both engines are now part of a subscription model and we thought that UE 4 is (at least at the moment) the stronger engine with better documentation and support for what we're trying to achieve. Cryengine is very powerful and some people prefer it, but our team felt that it would be best if we made the move.

Good karma+4 votes
rocknroll237
rocknroll237 @ First Strike team - Star Wars: Battlecry team merge!

Fair enough, although I'd like to add that we're trying to distance our game from any DICE Battlefront comparisons. We're not trying to be an exact replica of their game, we will add different things, have community made content and above all, the game we're making will be 100% free. Of course we don't have a full team of professionals working on Battlecry full time (we do have many very skilled members having said that) but that doesn't mean we can't make an enjoyable Indie game.

Good karma+8 votes
rocknroll237
rocknroll237 @ We got gifs!

Sweet!

Good karma+1 vote
rocknroll237
rocknroll237 @ Star Wars: Battlecry

You can double check the specs of UE4 though and see if you can run the editor okay. That'll give you the rough guidelines.

Good karma+2 votes
rocknroll237
rocknroll237 @ Star Wars: Battlecry

Thanks! Well, we try and do things differently to DICE to keep our game fresh and original while listening to what fans want. And this is a game, not a mod (it used to be a mod many moons ago!)

Good karma+2 votes
rocknroll237
rocknroll237 @ Star Wars: Battlecry

I don't think we can bring it to Steam due to copyright issues. A lot of people ask for the Clone Wars, but it's something we're thinking of much further down the line.

Good karma+1 vote
rocknroll237
rocknroll237 @ The future of ModDB & IndieDB

Would be great to see those improvements listed. Long live moddb/indiedb!

Good karma+1 vote
rocknroll237
rocknroll237 @ July 31st, the saga continues.

No worries, thanks for the feedback!

Good karma+1 vote
rocknroll237
rocknroll237 @ False Dawn RELEASED!

I think the saying is: "people who live in glass houses shouldn't throw stones". I can see exactly what you're saying though, hahaha.

Good karma+1 vote
rocknroll237
rocknroll237 @ July 31st, the saga continues.

Thanks HaMM4R, we'll take your feedback into account. Also, please feel free to have a go at creating your own concepts - we'd love to see other peoples' ideas.

Good karma+1 vote
rocknroll237
rocknroll237 @ Quantum Rush - The Ice Comet Track

Looks great!

Good karma+3 votes
rocknroll237
rocknroll237 @ Star Wars: Battlecry

Our new website is up and running! Swbattlecry.com

Good karma+4 votes
rocknroll237
rocknroll237 @ Star Wars: Battlecry

Check our latest news post on here.

Good karma+3 votes
rocknroll237
rocknroll237 @ How can mirrors be real if our eyes aren't real?

Folks, we've switched to UE4. Read all about it in our latest news post!

Good karma+2 votes
rocknroll237
rocknroll237 @ Star Wars: Battlecry

Not yet.

Good karma+3 votes
rocknroll237
rocknroll237 @ Star Wars: Battlecry

Have you two considered writing poetry?

Good karma+2 votes
rocknroll237
rocknroll237 @ Star Wars: Battlecry

English please.

Good karma+3 votes
rocknroll237
rocknroll237 @ The Pre-Alpha is here

Timezones are a bitch

Good karma+1 vote
rocknroll237
rocknroll237 @ The Pre-Alpha is here

8/10 cats

Good karma+1 vote
rocknroll237
rocknroll237 @ Star Wars: The New Era

Damn, sorry to hear that DT. :-(

Good karma+5 votes
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