thx, and yes it won't show up on maplist because the game only shows ones with "KF-" maps and this map is "GG-" (gungame)
you can download the mod here Forums.tripwireinteractive.com
after you install it, type this in console
<< open GG-CamoTime?game=kfgungame.kfgg >>
hey man, I dont think you remember me but I used to test your mod blue moon rising like 2 years ago :D
didn't noticed you made those kf maps, I love KF-KingoftheHill
well I was hoping people would appreciate my hard work on this map instead of posting harsh comments, its not easy to make custom waves making it playable and challenging at the same time, and as I said before its not like KF standard map and I meant to make the gameplay hard for people who likes challenging and many people liked KF-Survival-v1 (http://www.moddb.com/games/killing-floor/addons/kf-survival) even though it was worst and harder.
actually this map is made only for challenge for whoever had lvl6 all perks and finished all offical maps on suicidal (like me). Also its an endless wave, you can't win that's why its called "Survival"
"You can only survive longer by pure luck, no tactics and what so ever on this map"
there is no tactics, you just have to be quick and better aim or maybe you can try it on beginner...
"The spawn room is way to dark"
there is lights around the weapons and ammo atleast and they made flashlight on pistol for a reason...
"The zombies spawn to close, you have no time to react and try to defend your self."
um.. im pretty sure this one when you played alone because there are 10 spots are close to you and only spawn weak specimens like (clots/gorefasts/crawlers/few bloats), stalkers/husks/sirens/scrakes/fleshpounds spawns behind the hills from 4 spots and it wouldn't change if players increased so 6 players with high levels cant take take care of 10 spots of weak specimens? seriously? lol try firebug perk.
I may not a good mapper but I know how to make my old KF mod players having fun :)
so please next time play it on beginner for your skill level with people who actually knows how to play the game (not the ones who blowup themselves) or make a good map for KF before you post this "disappointed" comment and thank you.
Changelog:
- Changed the whole visual in the map making it look way better.
- Removed the weapons from the graveyard field and added new room for weapons instead.
- Moved playerspawns to the weapons room with teleporter to send them to the graveyard.
- Added a timer that would blow up the weapons room in 30 seconds and kill everyone there if they camp.
- Changed the specimens waves making the map more playable instead of 10 fleshpounds in 1 sec.
- Added 2 extra music (Survival-Begin.ogg + Survival3.ogg)
too bad I'm level designer for unreal engine, not for source one
the mod freeze to me after I finish loading the map
LOOOL possible
love the trailer!
thx, and yes it won't show up on maplist because the game only shows ones with "KF-" maps and this map is "GG-" (gungame)
you can download the mod here
Forums.tripwireinteractive.com
after you install it, type this in console
<< open GG-CamoTime?game=kfgungame.kfgg >>
without "<<, >>"
thx :D
I would like some feedback
its about time! :P
i like this view
oh man i used to play the beta map alot, good to see that you finally finished it :)
yeah, im not sure if my laptop could run that lol
well Im just KF player/mapper
btw which one that disables the blur when turning around without disabling the bloom and post process ?
sorry for late respond, but no
that require coding in game itself which would cause damage to it
and rain
Youtube.com
hey man, I dont think you remember me but I used to test your mod blue moon rising like 2 years ago :D
didn't noticed you made those kf maps, I love KF-KingoftheHill
where are they going?
lol fire vag
إي!
إلي شي 5-6 سنين عما إلعبا
I think your awesome mapper :p
well I was hoping people would appreciate my hard work on this map instead of posting harsh comments, its not easy to make custom waves making it playable and challenging at the same time, and as I said before its not like KF standard map and I meant to make the gameplay hard for people who likes challenging and many people liked KF-Survival-v1 (http://www.moddb.com/games/killing-floor/addons/kf-survival) even though it was worst and harder.
actually this map is made only for challenge for whoever had lvl6 all perks and finished all offical maps on suicidal (like me). Also its an endless wave, you can't win that's why its called "Survival"
"You can only survive longer by pure luck, no tactics and what so ever on this map"
there is no tactics, you just have to be quick and better aim or maybe you can try it on beginner...
"The spawn room is way to dark"
there is lights around the weapons and ammo atleast and they made flashlight on pistol for a reason...
"The zombies spawn to close, you have no time to react and try to defend your self."
um.. im pretty sure this one when you played alone because there are 10 spots are close to you and only spawn weak specimens like (clots/gorefasts/crawlers/few bloats), stalkers/husks/sirens/scrakes/fleshpounds spawns behind the hills from 4 spots and it wouldn't change if players increased so 6 players with high levels cant take take care of 10 spots of weak specimens? seriously? lol try firebug perk.
I may not a good mapper but I know how to make my old KF mod players having fun :)
so please next time play it on beginner for your skill level with people who actually knows how to play the game (not the ones who blowup themselves) or make a good map for KF before you post this "disappointed" comment and thank you.
he's talking about that tower in the pic which im just using it as background
it needs a time to get whitelisted, they need to test it first
Changelog:
- Changed the whole visual in the map making it look way better.
- Removed the weapons from the graveyard field and added new room for weapons instead.
- Moved playerspawns to the weapons room with teleporter to send them to the graveyard.
- Added a timer that would blow up the weapons room in 30 seconds and kill everyone there if they camp.
- Changed the specimens waves making the map more playable instead of 10 fleshpounds in 1 sec.
- Added 2 extra music (Survival-Begin.ogg + Survival3.ogg)
then don't :P
did u get permission of original mapper?
yeah I made it because I was bored :D
but im working on v2 of this map
thx for feedback, and dont worry about it.. that trader in the truck opens :]
ongolos, may I know what story map I made? O.o