First got into modding back in 2001 with physics based mods for Grand Theft Auto 3. Later moved into Homeworld and began working with ship and script editing, around 2006 joined Jusas in designing levels and scripting for Babylon 5 Conflicts of Loyalty for Nexus The Jupiter Incident. Worked for a year in the EVE Online volunteer bughunting program known as ECAID. Currently working on Witcher Kings for Crusader Kings 2, primarily scripting and debugging. Now working on Star Trek Infinities (don't panic still working on Witcher Kings)

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A peek behind the curtain
Stellaris

A peek behind the curtain

Star Trek Infinities 3 comments

A brief breakdown into to the team and the mod and what we are doing

Update!
Crusader Kings II

Update!

The Witcher Kings 3 comments

Ladies and gentlemen the long wait is over. Witcher Kings is now compatible with 2.5.2.2!

Ship Naming
Stellaris

Ship Naming

Star Trek Infinities 2 comments

Community interaction time! A chance to name some ships and get your name in the credits.

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