First got into modding back in 2001 with physics based mods for Grand Theft Auto 3. Later moved into Homeworld and began working with ship and script editing, around 2006 joined Jusas in designing levels and scripting for Babylon 5 Conflicts of Loyalty for Nexus The Jupiter Incident. Worked for a year in the EVE Online volunteer bughunting program known as ECAID. Currently working on Witcher Kings for Crusader Kings 2, primarily scripting and debugging. Now working on Star Trek Infinities (don't panic still working on Witcher Kings)

Comment History  (0 - 30 of 39)
Revan67
Revan67 @ Star Trek Infinities

Cardassians are separate faction from the Dominion. We wont go into details yet, but lets just say you will be happy.

Good karma+2 votes
Revan67
Revan67 @ Star Trek Infinities

It is definitely something we can look into

Good karma+2 votes
Revan67
Revan67 @ Star Trek Infinities

Well, we do not want to spoil too much but lets just say there will be a variety of maps :)

Good karma+2 votes
Revan67
Revan67 @ Dev Diary II: Starship Classes

We have a few ideas but honestly the mechanic does not exist in Stellaris

Good karma+1 vote
Revan67
Revan67 @ Dev Diary III: Ship Lists and Cardassians

Send me a PM on here and we can talk :)

Good karma+1 vote
Revan67
Revan67 @ Dev Diary III: Ship Lists and Cardassians

You will see a mix of ships

Good karma+2 votes
Revan67
Revan67 @ The Witcher Kings

I forget why but these were removed for some reason, but yes they will be coming back.

Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings

I have added this to our list of things to fix. Thanks :)

Good karma+1 vote
Revan67
Revan67 @ Star Trek Infinities

Oh don't worry we are working on maps that will do exactly what you are asking for. Cannot say more at the moment, but I think you will be pleased, and I only play on huge maps too :)

Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings

Thank you for the kind words, do not worry it will only get better

Good karma+1 vote
Revan67
Revan67 @ Witcher Kings 0.6.5 - Self Install

Oops, my bad fixed it :D

Good karma+1 vote
Revan67
Revan67 @ Star Trek Infinities

I love the Freespace series, surely somebody is doing this already? I would hope

Good karma+1 vote
Revan67
Revan67 @ Progress!

Send me a message on the Paradox forum: Revan67

Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings

We are skipping straight to the newest version. Dueling as in the GoT mechanic? Interesting thought.. I will pass that on

Good karma+2 votes
Revan67
Revan67 @ The Witcher Kings

Hello everyone, sorry for being quiet but just wanted to update you all on what has been going on.

1. We have moved off of the SVN to github and are now communicating and tracking progress with slack

2. Currently we are testing and troubleshooting compatibility issues with the mod

3. We have a ton of stuff coming once the mod is compatible

We are focusing on getting the mod updated this weekend, I will make no promises on a timeline but rest assured we are working on it.

Hang in there!

Good karma+8 votes
Revan67
Revan67 @ Star Trek Infinities

That will more than likely happen once we are ready to release something.

Good karma+1 vote
Revan67
Revan67 @ Ship Naming

Alright folks I have closed the document to further edits, more than enough names have been provided. Thanks!

Good karma+1 vote
Revan67
Revan67 @ Star Trek Infinities

Passed

Good karma+1 vote
Revan67
Revan67 @ Witcher Kings 6.0 Self Install

Not yet, it is being worked on however

Good karma+2 votes
Revan67
Revan67 @ The Witcher Kings

This is correct and considering the age of Medieval 2 Total War, very unlikely.

Good karma+2 votes
Revan67
Revan67 @ The Witcher Kings

Running any other mods along side of it?

Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings

I am trying to address this but I keep running into more complications be patient :)

Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings

No, mod is not dead. We are still working on bringing it up to the latest version just kinda slow going atm.

Good karma+1 vote
Revan67
Revan67 @ Stellaris

Is it possible to define a new type of FTL?

Good karma+1 vote
Revan67
Revan67 @ Witcher Kings 6.0 Self Install

Should be under C:\Users\%username%\Documents\Paradox Interactive\Crusader Kings II\logs

If you can just dropbox that to me or I can pm you my email

Good karma+1 vote
Revan67
Revan67 @ Witcher Kings 6.0 Self Install

Cyro, First off make sure you are running version 2.3.6 of CK2. When you launch the mod are you clicking on custom game and then choosing a character? I just tried it and it worked for me.

Can you run CK2 in debug mode and send me the log folder? If you are running through steam set this in the launch options "-debug -debugscripts" without quotes.

Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings

Depends on how quickly we progress. I would lean more toward 2.4 than 2.5 but we will see.

Good karma+2 votes
Revan67
Revan67 @ Witcher Kings 6.0 Self Install

OK I was able to reproduce the crash on my system as well, I went ahead corrected the issue and replaced the current file. Please re-download and try again it should run on 2.3.6 now without crashing.

Good karma+3 votes
Revan67
Revan67 @ Witcher Kings 6.0 Self Install

There already is one of those see here Moddb.com That is the main download for the mod. This one is just something I put together to help people out who were having trouble.

Good karma+2 votes
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