First got into modding back in 2001 with physics based mods for Grand Theft Auto 3. Later moved into Homeworld and began working with ship and script editing, around 2006 joined Jusas in designing levels and scripting for Babylon 5 Conflicts of Loyalty for Nexus The Jupiter Incident. Worked for a year in the EVE Online volunteer bughunting program known as ECAID. Currently working on Witcher Kings for Crusader Kings 2, primarily scripting and debugging. Now working on Star Trek Infinities (don't panic still working on Witcher Kings)

Comment History  (0 - 30 of 58)
Revan67
Revan67 @ Star Trek Infinities

Its a good idea, worth looking into at least I had thought of using a 100% evasion module as well, problem with that is I am unsure if it can have a duration that said I will look into it.

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Revan67
Revan67 @ If knowledge is power then to be unknown is to be unconquerable

Unfortunately cloaking will likely not happen without Paradox changing the game. Since ships have no abilities its kinda hard to simulate it

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Revan67
Revan67 @ Infinities in the Top 100!

Glad you like it!

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Revan67
Revan67 @ Infinities in the Top 100!

One never knows what the future holds. Thank you for your support Legion!

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Revan67
Revan67 @ Infinities in the Top 100!

Send a message to Max, we are always looking for more people to help out

Moddb.com

Reply Good karma+1 vote
Revan67
Revan67 @ Romulan Hunter Class Destroyer

It's a cross between designs from Star Trek Legacy, which are remade from the ground up with a whole new model and textures (and are mostly adapted from FASA designs), ships from canon sources like episodes of Enterprise or whole new redesigns we've made ourselves.

Reply Good karma+1 vote
Revan67
Revan67 @ Star Trek Infinities

We do not have a forum per-se but we do use the paradox community forum however you must own stellaris to access it Forum.paradoxplaza.com

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Revan67
Revan67 @ This means war...

There will be a more in depth article on this soon but as an example not all ships can have pulse phasers but you will be able to specialize them in other ways.

Reply Good karma+3 votes
Revan67
Revan67 @ This means war...

weapon types will be locked to the respective factions, no Polarons or Disruptors on federation ships.

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Revan67
Revan67 @ I regret that we meet in this way.

No, this is replacing it because the one from Enterprise is too advanced for the Era

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Revan67
Revan67 @ This means war...

They are temporary they will be removed

Reply Good karma+4 votes
Revan67
Revan67 @ Yorktown Class

Yes there were some creative liberties taken with the model. We made it our own

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Revan67
Revan67 @ Just testing the new firing arcs

Heinlein 1.3 update for Stellaris changed much of the game including introducing weapon arcs.

Patch notes here Forum.paradoxplaza.com

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Revan67
Revan67 @ Just testing the new firing arcs

It is indeed

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Revan67
Revan67 @ Jupter and Neptune

Stellaris is capable of a higher fidelity than Sins of a Solar Empire

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Revan67
Revan67 @ Progress update

And since you asked...

Moddb.com

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Revan67
Revan67 @ Progress update

The Coto would be the Poseidon class and yes it will be in game. As for the Borg... Wait and see.

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Revan67
Revan67 @ Progress update

Thing is, we did not want to get rid of the stock races. We want them to exist a long side our mod to populate the galaxy and make it more diverse. And also a total conversion would mean breaking almost all events from the stock game we want to keep those as well.

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Revan67
Revan67 @ Star Trek Infinities

You could in theory play as a stock faction with all the other trek factions around you yes. We will be balancing to vanilla

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Revan67
Revan67 @ Star Trek Infinities

Cardassians are separate faction from the Dominion. We wont go into details yet, but lets just say you will be happy.

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Revan67
Revan67 @ Star Trek Infinities

It is definitely something we can look into

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Revan67
Revan67 @ Star Trek Infinities

Well, we do not want to spoil too much but lets just say there will be a variety of maps :)

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Revan67
Revan67 @ Dev Diary II: Starship Classes

We have a few ideas but honestly the mechanic does not exist in Stellaris

Reply Good karma+1 vote
Revan67
Revan67 @ Dev Diary III: Ship Lists and Cardassians

Send me a PM on here and we can talk :)

Reply Good karma+1 vote
Revan67
Revan67 @ Dev Diary III: Ship Lists and Cardassians

You will see a mix of ships

Reply Good karma+2 votes
Revan67
Revan67 @ The Witcher Kings

I forget why but these were removed for some reason, but yes they will be coming back.

Reply Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings

I have added this to our list of things to fix. Thanks :)

Reply Good karma+1 vote
Revan67
Revan67 @ Star Trek Infinities

Oh don't worry we are working on maps that will do exactly what you are asking for. Cannot say more at the moment, but I think you will be pleased, and I only play on huge maps too :)

Reply Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings

Thank you for the kind words, do not worry it will only get better

Reply Good karma+1 vote
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