First got into modding back in 2001 with physics based mods for Grand Theft Auto 3. Later moved into Homeworld and began working with ship and script editing, around 2006 joined Jusas in designing levels and scripting for Babylon 5 Conflicts of Loyalty for Nexus The Jupiter Incident. Worked for a year in the EVE Online volunteer bughunting program known as ECAID. Currently working on Witcher Kings for Crusader Kings 2, primarily scripting and debugging. Now working on Star Trek Infinities (don't panic still working on Witcher Kings)

Comment History
Revan67
Revan67 @ Star Trek Infinities

That will more than likely happen once we are ready to release something.

Good karma+1 vote
Revan67
Revan67 @ Ship Naming

Alright folks I have closed the document to further edits, more than enough names have been provided. Thanks!

Good karma+1 vote
Revan67
Revan67 @ Star Trek Infinities

Passed

Good karma+1 vote
Revan67
Revan67 @ Witcher Kings 6.0 Self Install

Not yet, it is being worked on however

Good karma+2 votes
Revan67
Revan67 @ The Witcher Kings

This is correct and considering the age of Medieval 2 Total War, very unlikely.

Good karma+2 votes
Revan67
Revan67 @ The Witcher Kings

Running any other mods along side of it?

Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings

I am trying to address this but I keep running into more complications be patient :)

Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings

No, mod is not dead. We are still working on bringing it up to the latest version just kinda slow going atm.

Good karma+1 vote
Revan67
Revan67 @ Stellaris

Is it possible to define a new type of FTL?

Good karma+1 vote
Revan67
Revan67 @ Witcher Kings 6.0 Self Install

Should be under C:\Users\%username%\Documents\Paradox Interactive\Crusader Kings II\logs

If you can just dropbox that to me or I can pm you my email

Good karma+1 vote
Revan67
Revan67 @ Witcher Kings 6.0 Self Install

Cyro, First off make sure you are running version 2.3.6 of CK2. When you launch the mod are you clicking on custom game and then choosing a character? I just tried it and it worked for me.

Can you run CK2 in debug mode and send me the log folder? If you are running through steam set this in the launch options "-debug -debugscripts" without quotes.

Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings

Depends on how quickly we progress. I would lean more toward 2.4 than 2.5 but we will see.

Good karma+2 votes
Revan67
Revan67 @ Witcher Kings 6.0 Self Install

OK I was able to reproduce the crash on my system as well, I went ahead corrected the issue and replaced the current file. Please re-download and try again it should run on 2.3.6 now without crashing.

Good karma+3 votes
Revan67
Revan67 @ Witcher Kings 6.0 Self Install

There already is one of those see here Moddb.com That is the main download for the mod. This one is just something I put together to help people out who were having trouble.

Good karma+2 votes
Revan67
Revan67 @ Witcher Kings 6.0 Self Install

Let me know if it gives you any problems, I will be around for a couple of hours yet.

Good karma+4 votes
Revan67
Revan67 @ The Witcher Kings

I went ahead and re-packaged the download to a self installer for everyone who has been having issues installing the mod. Details are here Moddb.com

Good karma+3 votes
Revan67
Revan67 @ The Witcher Kings 6.0

I will start putting one together for the next update.

Good karma+1 vote
Revan67
Revan67 @ The Witcher Kings 6.0

It should work with anything up to 2.3.6. Let us know if you have any problems.

Good karma+1 vote
Revan67
Revan67 @ 7TH Generation Gamers

So why don't we have an 8th generation group yet? hehe

Good karma+2 votes
Revan67
Revan67 @ Revan67

Somebody else has taken it over. Check out Conflicts of Loyalty 2 on ModDB

Good karma+1 vote
Revan67
Revan67 @ Babylon 5: Conflicts of Loyalty 2

Hey glad to see somebody picked up the project we were working on and ran with it to make it their own. Looks great guys can't wait to try it out myself.

Good karma+2 votes
Revan67
Revan67 @ Babylon 5: Conflicts of Loyalty

Im sorry all but I actually do not have any of our original scripts, graphics, or any materials from our mod. And I have not heard from Jusas in some time so I can't get them from him.

And this mod, for anyone reading this further is very very dead.

Good karma+2 votes
Revan67
Revan67 @ Babylon 5: Conflicts of Loyalty

Hey figured id answer the question of if this mod was alive. Short answer is no, I was part of the team putting it togeher. Life simply got too busy for all of us.

Good karma+2 votes
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