First got into modding back in 2001 with physics based mods for Grand Theft Auto 3. Later moved into Homeworld and began working with ship and script editing, around 2006 joined Jusas in designing levels and scripting for Babylon 5 Conflicts of Loyalty for Nexus The Jupiter Incident. Worked for a year in the EVE Online volunteer bughunting program known as ECAID. Currently working on Witcher Kings for Crusader Kings 2, primarily scripting and debugging.

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Stellaris Mass Effect Mod

Revan67 Blog 0 comments

So, Stellaris comes out in a few days and I am toying with the idea of assembling a team to do a total conversion to the Mass Effect Universe. I do not have any specifics at the moment but I am going through the lore of mass effect to see if we would have enough material to fill an entire galaxy.

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