In real life, I use AutoCad to design granite & marble furniture products. In the summer of 2005 I stumbled into taking over my favorite Q3 mod (Western Quake 3) when development by the original team ceased & the website was about to expire. This game is a team effort built on a foundation created by Iron Claw Interactive. Several coders, level designers & a website developer from all over the world joined my efforts. (The team members hail from Germany, Norway, France, USA, & are all great guys!) I managed to learn level design so that I could be useful beyond the scope of a public relations person & I picked up a few other game related skills along the way. After several years of making improvements to WQ3, we released a Stand Alone version known as "Smokin' Guns" on January 1st 2009. Development continues & a very meaty version 1.1 should be available soon.

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Pardner
Pardner

Yeeeehaaaa!!!! RedNeCK IRL and in game!
:D :D

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ReD_NeCKersoN Author
ReD_NeCKersoN

Hey... I represent that remark! :P

Reply Good karma+1 vote
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Description

The SG coders did some work with "shooter_dynamite" & "shooter_molotov" entities, so I decided to make a skeet thrower to have a little fun! Notice that the trajectory of the targets in this video is random, allowing for more of a challenge. In fact, most everything about the target is configurable. Perhaps a new gametype might evolve from this test? For certain, I will be making a "shooting range" type of map so players can have a little fun while practicing aim.

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skeet_test.wmv
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