In real life, I use AutoCad to design granite & marble furniture products. In the summer of 2005 I stumbled into taking over my favorite Q3 mod (Western Quake 3) when development by the original team ceased & the website was about to expire. This game is a team effort built on a foundation created by Iron Claw Interactive. Several coders, level designers & a website developer from all over the world joined my efforts. (The team members hail from Germany, Norway, France, USA, & are all great guys!) I managed to learn level design so that I could be useful beyond the scope of a public relations person & I picked up a few other game related skills along the way. After several years of making improvements to WQ3, we released a Stand Alone version known as "Smokin' Guns" on January 1st 2009. Development continues & a very meaty version 1.1 should be available soon.

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Pardner Sep 10 2011 says:

I think this is one of the best explanations of HINTing that I have seen! I keep coming back to this video when I need a hint reminder :P

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Techniques for improving framerates. Layout design, structural vs detail brushes, hint brushes, & proper use of caulk texture.
I AM NOT AN EXPERT! You'll notice I could probably do a better job with the hint brushes. Trial & error is what it's all about.

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Dec 31st, 2010
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