In real life, I use AutoCad to design granite & marble furniture products. In the summer of 2005 I stumbled into taking over my favorite Q3 mod (Western Quake 3) when development by the original team ceased & the website was about to expire. This game is a team effort built on a foundation created by Iron Claw Interactive. Several coders, level designers & a website developer from all over the world joined my efforts. (The team members hail from Germany, Norway, France, USA, & are all great guys!) I managed to learn level design so that I could be useful beyond the scope of a public relations person & I picked up a few other game related skills along the way. After several years of making improvements to WQ3, we released a Stand Alone version known as "Smokin' Guns" on January 1st 2009. Development continues & a very meaty version 1.1 should be available soon.
I threw this map together to have a little fun with the new "shooter entities" that Tequila implemented for dynamite & molotovs. A few friends wanted in on the test & what you see is the result. All work & no play makes Jack a dull boy, right? Good times!