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This article describes abilities of the randomaze tool and the list of operations it performs to create maps for the mod.
es: randomaze: how does it work?
This article describes what are collectibles in ESHQ mod and why (and how) you have to find them all.
about eshq collectibles
Here you can find links and actual set of updates for ES: Randomaze mod
esrm update package
Player can start the mod from maps described in this article. These maps contain correct entrances for the generic mod’s plot...
eshq can be started not only from the beginning
As you remember, we're now working on new voice acting for ESHQ. And we invite everyone who wants to be a part of its story to do this together!
voice acting is still in progress
This article shortly describes our deployment tool for all mods and addons created by RD AAOW FDL
dparray, the deployment packages manager
This article describes our method of creation of collision meshes from models (DFF). It might be a weird solution. But it 100% works.
creation of collision mesh from object's model (dff)
This article describes full set of changes made during the development of the mod.
full set of changes
Here you can find actual set of updates for Crazy cheater's mod
actual update package
This article describes our implementation of entity that can randomly select target to shoot from a specified list
trigger_random: no more lasers needed
An article contains detailed description of main features of Xash3D engine's adaptation for ESHQ
engine specifications for eshq / es:fa
An interview-like story about our mod's development process.
eshq development - what can we say about?
Here you can find links and actual set of updates for ESHQ mod
actual update package
Our first mod release. Main setup assembly and basic package for further updates
eshq v 3.0 stand-alone release
Article describes new features of 'trigger_teleport' entity that can be used for enlarging ingame map dimensions
engine specifications for teleports
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