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ES: Randomaze: how does it work?
Half-Life

ES: Randomaze: how does it work?

ES: Randomaze 4 comments

This article describes abilities of the randomaze tool and the list of operations it performs to create maps for the mod.

About ESHQ collectibles
Half-Life

About ESHQ collectibles

ESHQ 2 comments

This article describes what are collectibles in ESHQ mod and why (and how) you have to find them all.

ESRM update package
Half-Life

ESRM update package

ES: Randomaze

Here you can find links and actual set of updates for ES: Randomaze mod

ESHQ can be started not only from the beginning
Half-Life

ESHQ can be started not only from the beginning

ESHQ

Player can start the mod from maps described in this article. These maps contain correct entrances for the generic mod’s plot...

Voice acting is still in progress
Half-Life

Voice acting is still in progress

ESHQ

As you remember, we're now working on new voice acting for ESHQ. And we invite everyone who wants to be a part of its story to do this together!

DPArray, the deployment packages manager

DPArray, the deployment packages manager

Feature

This article shortly describes our deployment tool for all mods and addons created by RD AAOW FDL

Creation of collision mesh from object's model (DFF)
Grand Theft Auto: Vice City

Creation of collision mesh from object's model (DFF)

Crazy cheater's mod 4 comments

This article describes our method of creation of collision meshes from models (DFF). It might be a weird solution. But it 100% works.

Full set of changes
Grand Theft Auto: Vice City

Full set of changes

Crazy cheater's mod

This article describes full set of changes made during the development of the mod.

Actual update package
Grand Theft Auto: Vice City

Actual update package

Crazy cheater's mod 2 comments

Here you can find actual set of updates for Crazy cheater's mod

trigger_random: no more lasers needed
Half-Life

trigger_random: no more lasers needed

ESHQ 2 comments

This article describes our implementation of entity that can randomly select target to shoot from a specified list

Engine specifications for ESHQ / ES:FA
Half-Life

Engine specifications for ESHQ / ES:FA

ESHQ 3 comments

An article contains detailed description of main features of Xash3D engine's adaptation for ESHQ

ESHQ development - what can we say about?
Half-Life

ESHQ development - what can we say about?

ESHQ 5 comments

An interview-like story about our mod's development process.

Actual update package
Half-Life

Actual update package

ESHQ 2 comments

Here you can find links and actual set of updates for ESHQ mod

ESHQ v 3.0 stand-alone release
Half-Life

ESHQ v 3.0 stand-alone release

ESHQ

Our first mod release. Main setup assembly and basic package for further updates

Engine specifications for teleports
Half-Life

Engine specifications for teleports

ESHQ

Article describes new features of 'trigger_teleport' entity that can be used for enlarging ingame map dimensions