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It's sound super great, I'm waiting for this ... a lot.
OK , just copy/paste the folder "MODS" (from my sub mod )in your main game directory ...where there are also folders : config, data, miles, MODS, packs ... and that it . start a new game
And to undo , go to "ORIGINAL FILES" and copy/paste the folder "MODS" in your main game directory. If you still have problem I will make a screenshot. :)
Ypu have to install a mod first , here Moddb.com , My mod is a sub mod , a mod of a mod :)
You should have the medieval totalwar 2 addon called Kingdoms Moddb.com , and then install the mod called Third Age Totalwar Moddb.com
UPDATE3 : -Increase all families Factions (basically all general have to be killed to destroy a faction)
-Fix Gondor family tree
it is standalone
Hello, no it's "stand alone".
Update 2 : More generals for every factions, EMPIRE Factions at start, OPTIONAL : flat world map for flat battlefield
Fixed a bug of the worse kind , I was testing all the time with ERADIOR faction and it has a bug in it when the faction plays as AI than make crash the game to desktop... , so everyone who tried others factions than Eradior has their game crash at the second turn. sorry
sorry , I just made an fix , I was testing all the time with ERADIOR faction and it has a bug in it when the faction plays as AI ... :(
Hello, you may check also my ARCADE sub-mod at :
This mod just change the music, the voices are from the TATW mod
Hello, you may check also my music sub-mod at :
UPDATED FOR MOS 1.61+ , see NEWS
The download link is in the NEWS
I really don't know, but You can give a try as the game will just tell there is a file problem.
Ok that is super non politically correct : I like it
thank you , for this editor ! most wanted
I have posted the first update : now the 3 basic skills (melee,cardio,shooting) are leveling more faster , and ... you will find more stuff to loot 50% to X10 ...
YEAH a new editor!!! Smashly rules ! he is the man !
I'm impressed , Bravo
I will make a new fix . lowering one spell ,army of the dead, really too powerful even if killable now. I will check the stand ground order also...
Ok, I think I tried to make the archers stand ground when I made the mod, reducing there move range in "stand mode" order, didn't notice I may worsened it ...I will look at it , thanx for the feedback.
Hello, I will make a new update this summer, when I will be in holiday
Updated the "fix 3" file to download witch I forget to add the new texture samples (the mistake was discovery 2 hours after the thirst upload);) sorry for that
Hello, when I have uploaded the file in the first place 2 hours ago I forget to add the texture files, so I apologise for the ones who have downloaded then ;), the fix 3 is correct now.
Hello , I made a video for people who may have difficulty in the first mission of Zombie mod ;) , yeah your mercs will die the first time ... after thinking they have win the map ... then "surprise", they will be like ..what the H... and then ... niark niark niark niark !!! they will have their brain eated.
Also, I had 3 patch (textures, fix, extra stuffs,better sound ect ... ) and will make a final patch before this summer for the ZOMBIE and the SF mod.
Enjoy and use the mods as you want , Ralfsolo
Jpkron, try again, it's working ;)