Thanks, dude!
Still waiting on the Campaign for UA though,it was available in the earlier versions.
Whoops,nevermind,I just realised it was a abbreviation of Titanium Wars.
The Macharius tanks are also a part of the Administratum/PDF faction.
A whole new faction,the Administratum/PDF,where you can act as the Planetary Governor of the world being attacked and adapt your tech leveling to which side you want to side with. Be it calling upon the Adeptus Astartes,the Inquisition,the Tau or even the Dark Gods of Chaos if you so prefer.
As well as other misc. stuff that is already in UA,just slightly worse off due to lack of updates.
We've got plenty of super-heavies,why not one more?
I'd like some Macharius super-heavies,I've seen them used in Titanium Wars and I'd love to have them integrated or at least the models reused(with Permission) in UA.
Nevermind,I just created my own Campaign.INI and it worked,thanks!
Slight problem,there's no Campaign.ini file the system folder.
Sorry,is there a way to unlock all gear and equipment in this mod without running through the whole damn thing,it's tedious if you play several different total conversion mods like SSF and SWAT 4 Remake like I do. No offence intended,but I'd like to just check out the new gear.
Does the Battlefleet Gothic research take effect when there is a SuperWeapon building?
Tested it against ******* Tau Ion Cannons and they keep regenerating,what the hell. For every one of the Squiggoths, the Ion Cannon kills more get past my defence lines and smash my Ion Cannon battery,making me lose the game.
Pretty sure it's Squiggoth,I'll play it again and test it out.
Sorry it's kinda late,but I meant the nukes from the Superweapon building.
Shouldn't 4 Nukes from an Inquisition cruiser beat 2 Assault Marine squads,a novice Chaplain and a devastator squad?
Here's a question.
Why the hell are the Squiggoth's indestructible. No mods or anything. They seem to regenerate health like no tomorrow or something like that. Quad nuked them as Inquisition DaemonHunters and they didn't die. Said **** it and Exterminatus-ed them.
I was playing a lot of Titanium Wars recently,especially the Campaign as I loved the vanilla Campaign mode,so I would love it even more if UA had Campaign mode support.Titanium Wars is fun,but I felt restricted and missed everything UA had that Titanium Wars didn't.
My apologies if this question has been answered before,but will Campaign come back to DOW:SS UA?
Are you missing FreeUI,just wondering.
Is this mod dead?Because I still play Fallout:New Vegas and this is the only place I can download mods,cause nexusmods ain't working for me.
Sweet,gonna try it out the second I download it.
Is it just me,or is the Republic is unable to build mining facilities?
Usually clicking on the planets fixes it,but when late game when you have many planets conquered...aw man.
Couple crashes,no problems except for one.The galactic map likes to lag quite a bit,idk why,either due to too many planets or something? Is it only me that suffers this?
And anyone know the planets on which superweapons are made?
Great mod.Had me hooked on for a couple weeks now. Can you do more AT-AT variants? I love em'
Uh,it crashes everytime I lose a battle,be it in space or ground.
powerfaris
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Hello! I'm Faris,welcome to my Bio! I play >SWAT 4 >Fallout New Vegas >Fallout 3 >Fallout 4 >Battlefield 1942 >Sims 2 >Sims 3 >Sims 4 >Counter-Strike 1.6 >Counter-Strike Source >Warhammer Eternal Crusade and much more!