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Pinc3r
Pinc3r Oct 7 2013, 2:02pm replied:

Yeah, just don't drink it lol

+2 votes   media: Molotov Cocktail
Pinc3r
Pinc3r Oct 7 2013, 1:59pm says:

They must be completely deaf by now.

+1 vote   media: Action in K√∂nigsberg
Pinc3r
Pinc3r Jan 7 2013, 12:44pm says:

Panzer vor!

+1 vote   media: New model: Panzer IV Ausf. D
Pinc3r
Pinc3r Jan 7 2013, 10:50am replied:

I believe the Crom doesnt have a gun because the radio equipment took up space in the tank so they removed the gun breech to make more room.

+1 vote   media: New model: Beobachtungspanzer IV
Pinc3r
Pinc3r Jul 31 2012, 9:53pm says:

Adding humans would be nice, even if it is a mod. Rabbits just get a bit weird after a while.

+1 vote   game: Overgrowth
Pinc3r
Pinc3r Jul 15 2012, 5:22pm says:

Lol you can hold infinate omni-landers in the confederacy, hopefully you cant do this with the assault lander

+1 vote   media: Assault Lander
Pinc3r
Pinc3r Jul 15 2012, 4:44pm says:

So I downloaded and installed this, but still it sometimes takes SECONDS for things to work ingame. Sounds like not much, but having to hold the move command cursor over a planet for 20 seconds waiting for the engine to catch up makes the game un-playable.

+1 vote   download: Republic at War 1.1 GC Performance Patch
Pinc3r
Pinc3r May 8 2012, 4:10pm replied:

Im not really worried about the engines or hardpoints themselves, its just that the AI decides they should make a 70 degree turn in order to move forward. This literally happened to me the other day. I was taking out a republic space station, and I saw a dreadnaught so I sent a Frigate to deal with it. I moved forward while attacking and then literally made a 90 degree turn and moved away from the enemy ship, allowing my frigate to be destroyed.

+1 vote   mod: Republic at War
Pinc3r
Pinc3r May 8 2012, 3:48pm replied:

Im not sure if its cloaked of if its color scheme matches the background, but there is definitely a hidden CIS Frigate in front of that moon.

+1 vote   media: New Units in action
Pinc3r
Pinc3r May 6 2012, 6:26pm says:

Will the CIS ship navigation problem be fixed next update? I have lost so many battles because my Munificent exposed its engines trying to do a space donut just to move somewhere directly in front of it

+3 votes   mod: Republic at War
Pinc3r
Pinc3r May 6 2012, 6:06pm says:

Does nobody notice the cloaked Techno Union Frigate about to broadside the Venator?

+1 vote   media: New Units in action
Pinc3r
Pinc3r Apr 9 2012, 1:11pm says:

Love the mod, but whenever I start it up there arent any multiplayer servers. I have to just play alone as a Tac. Marine. Is there an addbot function or something?

+3 votes   mod: Exterminatus
Pinc3r
Pinc3r Mar 6 2012, 5:07pm says:

Everytime I look at a Lucruhulk with this skin I think it has lips near the top.

-1 votes   media: In-game screens
Pinc3r
Pinc3r Mar 6 2012, 5:02pm says:

Are you guys actually adding EVERYTHING from the Clond Wars?

0 votes   media: Eye candy
Pinc3r
Pinc3r Aug 20 2011, 11:08pm says:

Particle effects look A-MAZE-ING cant wait for this, they really look realistic

+1 vote   media: UEaW Trailer
Pinc3r
Pinc3r Aug 20 2011, 10:54pm replied:

Ive alos found that it impossible to destroy the shields of the victory class using bombers, they just miss and go right through gap between the shield generator and the bridge.

0 votes   mod: Republic at War
Pinc3r
Pinc3r Aug 12 2011, 2:07pm replied:

coicidence that Team 6 was on that chopper...?

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Aug 7 2011, 12:21pm replied:

SLUIS VAN HAS NO ATTACKING REINFORCEMENT POINTS AT ALL

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Aug 6 2011, 1:08pm replied:

Great. Thx.

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Aug 5 2011, 1:56pm says:

Has the lag in GC that makes in unplayable for some people been fixed yet? or is that a FoC bug?

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Jul 31 2011, 10:26pm replied:

woooh amsterdam!!!

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Jul 31 2011, 10:24pm replied:

they really cocked up alot of the attitude of clone troopers from Clone Wars.

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Jul 31 2011, 10:22pm replied:

is this that thing where it freezes when you log into multiplayer?

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Jul 31 2011, 12:32pm replied:

they really need to be rebalanced. one company shouldn't be able to take out an AT-TE without a scratch.

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Jul 31 2011, 12:30pm replied:

I think there are, you just might have it set for low detail level.

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Jul 31 2011, 12:28pm replied:

wait, you want the mod to be LESS amazing?

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Jul 31 2011, 12:27pm replied:

everytime i play online it just freezes :(

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Jul 31 2011, 12:22pm replied:

it would be a coding nightmare im sure.

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Jul 31 2011, 12:20pm replied:

greatly agreed. It sounds like some of the responses are just too cheesy.

+1 vote   mod: Republic at War
Pinc3r
Pinc3r Jul 11 2011, 1:30pm says:

did anyone notice Sluis van doesnt have any reinforcement points on GC?

+2 votes   mod: Republic at War
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