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Comment History  (0 - 30 of 60)
PhillipPhoenix Jan 7 2013 says:

My first thought: Where did the 2D go!
I really like 2D and I especially like the pixel art, which you seemed to be making in great detail ( even your 3D models looked like pixel art ). I also like the challenges and the solutions to making open worlds in side-scrolling 2D. They always surprise me.

But after looking at the image for some time I saw that you kept some of the old style ( The pixel art ). And a game like this would fit a 3D world.

So I got in doubt. Whatever you do is fine, because they both look amazing. You should just keep it in this "pixel art"-y style.
And if you decide to keep it in 3D, just make sure it isn't becoming just another 3D game.

Keep at the good work! I hope you make the right decision!

+2 votes   news: Seafarer - Devlog 1/7/13
PhillipPhoenix Jan 4 2013 says:

This looks fantastic. The reflection really makes a difference!

+2 votes   media: Day 95
PhillipPhoenix Dec 25 2012 says:

This looks amazing!
I really like the sails, but also the water that splashes up, when the boat is hit!

+1 vote   media: Day 85
PhillipPhoenix Dec 23 2012 says:

It's amazing how smooth it looks! Is it physics based or animated?

+1 vote   media: Day 81
PhillipPhoenix Dec 14 2012 says:

The canon looks awesome! And the debris even more so!
Is the debris made in 3D?

+3 votes   media: Day 75
PhillipPhoenix Dec 13 2012 says:

I LOVE the sword trail, and of course we should have guns! :D
Nice work!

+1 vote   media: Day 73
PhillipPhoenix Dec 7 2012 says:

This looks much better. In comparison the top one now almost looks like foggy weather.

Keep it up!

+2 votes   media: Day 67
PhillipPhoenix Dec 4 2012 says:

Looks awesome so far! :)

Are you going to work on cannons and more combat next?
Because that would make the game much more enjoyable already!

Or have you something else in mind?

+1 vote   news: Seafarer - Devlog 12/03/12
PhillipPhoenix Dec 1 2012 says:

Turning into a skeleton is at least easy to notice. You are never in doubt about being dead. But for the moment it seems like you can still move, when being a skeleton, but I guess that that will change xD Maybe the skeleton will sink slowly to the bottom if in the water?

+1 vote   media: Day 62
PhillipPhoenix Nov 30 2012 says:

This looks awesome :D

+1 vote   media: Day 61
PhillipPhoenix Nov 28 2012 says:

This looks awesome!
Simple, but easy to understand :D

+1 vote   media: Day 58
PhillipPhoenix Nov 27 2012 says:

This looks amazing :D Nice to see that you have progress :)

+2 votes   news: Seafarer - Devlog 11/26/12
PhillipPhoenix Nov 25 2012 says:

Sound very interesting indeed. What language are you coding in?

+1 vote   game: Industrial Revolution
PhillipPhoenix Nov 25 2012 says:

Looks nice!
Does the campfire have any function in the game or is it just for the looks?

+4 votes   news: Anitower Update #2 Campfire
PhillipPhoenix Nov 19 2012 says:

Neat updates!
So are all ships going to be made in 3D from now on?
I'm looking forward to see the galleon with masts! It will look awesome! :D

+3 votes   news: Seafarer - Devlog 11/19/12
PhillipPhoenix Nov 19 2012 says:

Seems like you have a plan!
And I love the games you mentioned too, so I will definitely follow this project to see where you will take it! :D

+2 votes   news: AniTower, Yet another TD Game
PhillipPhoenix Nov 17 2012 says:

This looks AMAZING! Is the ship made in 3D or is it animated on turning?

+1 vote   media: Day 47
PhillipPhoenix Nov 4 2012 says:

This is probably zoomed in a little too far, but it is a neat idea! :D

+1 vote   media: Day 34
PhillipPhoenix Nov 1 2012 says:

Neat fighting system ( as far as I can tell ) and the people going red upon being hit makes the system easier to understand ( from your pictures here ).

+1 vote   media: Day 32
PhillipPhoenix Nov 1 2012 says:

Amazing music you got there!
So nostalgic!

+1 vote   news: Spuds Quest Music Preview
PhillipPhoenix Nov 1 2012 says:

So far this looks awesome!

Also, do you plan on keeping the screen size so low, or would you make options for people to choose from?

+1 vote   media: Day 31
PhillipPhoenix Oct 30 2012 says:

Everything looks pretty neat so far!
And I am looking forward to see how you will create the AI. Maybe you could explain that in one of your posts?

+3 votes   news: Seafarer - Devlog: 10/29/12
PhillipPhoenix Oct 29 2012 says:

It looks nice so far! :D
And you changed the transition! It looks great!

+1 vote   media: Day 29
PhillipPhoenix Oct 28 2012 says:

Neat :D

+1 vote   media: Day 28
PhillipPhoenix Oct 25 2012 says:

By the way that transition is made it seems kind of out of place if you wanted to interact with stuff on different layers ( for instance shooting at a ship in the distance ), but maybe you just made the player need to shift layer to interact with things on a specific layer?

But the transition still looks neat, though! xD
Have you tried making the transition with black?

+1 vote   media: Day 24
PhillipPhoenix Oct 23 2012 says:

Is this hand animated?

+1 vote   media: Day 22.5
PhillipPhoenix Oct 16 2012 says:

Awesome work!
And the layer idea is not so bad, if it is implemented correctly. But I guess you will figure out a nice way to make it work with content properly!

I can't wait to try it all out and possibly return with some feedback!

+2 votes   news: Seafarer - Devlog: 10/15/12
PhillipPhoenix Oct 15 2012 says:

You fixed it and it looks awesome! :D

+1 vote   media: Day 13
PhillipPhoenix Oct 13 2012 says:

Looks amazing!
But it looks like the height of the water is changing when going up and down, like the water raises when you go up for instance...
But it still looks amazing :D

+1 vote   media: Day 12.5
PhillipPhoenix Oct 10 2012 says:

It looks awesome! :D
Would the ships look exactly the same from that angle, if they are made of voxels? Because your ships look awesome!

+1 vote   media: Day 9.5
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Feb 23, 2015
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