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PhillipPhoenix
PhillipPhoenix Jan 7 2013, 7:48pm says:

My first thought: Where did the 2D go!
I really like 2D and I especially like the pixel art, which you seemed to be making in great detail ( even your 3D models looked like pixel art ). I also like the challenges and the solutions to making open worlds in side-scrolling 2D. They always surprise me.

But after looking at the image for some time I saw that you kept some of the old style ( The pixel art ). And a game like this would fit a 3D world.

So I got in doubt. Whatever you do is fine, because they both look amazing. You should just keep it in this "pixel art"-y style.
And if you decide to keep it in 3D, just make sure it isn't becoming just another 3D game.

Keep at the good work! I hope you make the right decision!

+2 votes   article: Seafarer - Devlog 1/7/13
PhillipPhoenix
PhillipPhoenix Jan 4 2013, 8:14am says:

This looks fantastic. The reflection really makes a difference!

+2 votes   media: Day 95
PhillipPhoenix
PhillipPhoenix Dec 25 2012, 6:46pm says:

This looks amazing!
I really like the sails, but also the water that splashes up, when the boat is hit!

+1 vote   media: Day 85
PhillipPhoenix
PhillipPhoenix Dec 23 2012, 5:46pm says:

It's amazing how smooth it looks! Is it physics based or animated?

+1 vote   media: Day 81
PhillipPhoenix
PhillipPhoenix Dec 14 2012, 10:24pm says:

The canon looks awesome! And the debris even more so!
Is the debris made in 3D?

+3 votes   media: Day 75
PhillipPhoenix
PhillipPhoenix Dec 13 2012, 1:31pm says:

I LOVE the sword trail, and of course we should have guns! :D
Nice work!

+1 vote   media: Day 73
PhillipPhoenix
PhillipPhoenix Dec 7 2012, 4:12pm says:

This looks much better. In comparison the top one now almost looks like foggy weather.

Keep it up!

+2 votes   media: Day 67
PhillipPhoenix
PhillipPhoenix Dec 4 2012, 8:09pm says:

Looks awesome so far! :)

Are you going to work on cannons and more combat next?
Because that would make the game much more enjoyable already!

Or have you something else in mind?

+1 vote   article: Seafarer - Devlog 12/03/12
PhillipPhoenix
PhillipPhoenix Dec 1 2012, 10:56pm says:

Turning into a skeleton is at least easy to notice. You are never in doubt about being dead. But for the moment it seems like you can still move, when being a skeleton, but I guess that that will change xD Maybe the skeleton will sink slowly to the bottom if in the water?

+1 vote   media: Day 62
PhillipPhoenix
PhillipPhoenix Nov 30 2012, 8:53am says:

This looks awesome :D

+1 vote   media: Day 61
PhillipPhoenix
PhillipPhoenix Nov 28 2012, 8:20pm says:

This looks awesome!
Simple, but easy to understand :D

+1 vote   media: Day 58
PhillipPhoenix
PhillipPhoenix Nov 27 2012, 6:19pm says:

This looks amazing :D Nice to see that you have progress :)

+2 votes   article: Seafarer - Devlog 11/26/12
PhillipPhoenix
PhillipPhoenix Nov 25 2012, 8:31pm says:

Sound very interesting indeed. What language are you coding in?

+1 vote   game: Industrial Revolution
PhillipPhoenix
PhillipPhoenix Nov 25 2012, 2:14pm says:

Looks nice!
Does the campfire have any function in the game or is it just for the looks?

+4 votes   article: Anitower Update #2 Campfire
PhillipPhoenix
PhillipPhoenix Nov 19 2012, 6:57am says:

Neat updates!
So are all ships going to be made in 3D from now on?
I'm looking forward to see the galleon with masts! It will look awesome! :D

+3 votes   article: Seafarer - Devlog 11/19/12
PhillipPhoenix
PhillipPhoenix Nov 19 2012, 6:52am says:

Seems like you have a plan!
And I love the games you mentioned too, so I will definitely follow this project to see where you will take it! :D

+2 votes   article: AniTower, Yet another TD Game
PhillipPhoenix
PhillipPhoenix Nov 17 2012, 11:08pm says:

This looks AMAZING! Is the ship made in 3D or is it animated on turning?

+1 vote   media: Day 47
PhillipPhoenix
PhillipPhoenix Nov 4 2012, 12:14pm says:

This is probably zoomed in a little too far, but it is a neat idea! :D

+1 vote   media: Day 34
PhillipPhoenix
PhillipPhoenix Nov 1 2012, 12:43pm says:

Neat fighting system ( as far as I can tell ) and the people going red upon being hit makes the system easier to understand ( from your pictures here ).

+1 vote   media: Day 32
PhillipPhoenix
PhillipPhoenix Nov 1 2012, 12:41pm says:

Amazing music you got there!
So nostalgic!

+1 vote   article: Spuds Quest Music Preview
PhillipPhoenix
PhillipPhoenix Nov 1 2012, 7:29am says:

So far this looks awesome!

Also, do you plan on keeping the screen size so low, or would you make options for people to choose from?

+1 vote   media: Day 31
PhillipPhoenix
PhillipPhoenix Oct 30 2012, 6:39am says:

Everything looks pretty neat so far!
And I am looking forward to see how you will create the AI. Maybe you could explain that in one of your posts?

+3 votes   article: Seafarer - Devlog: 10/29/12
PhillipPhoenix
PhillipPhoenix Oct 29 2012, 5:04pm says:

It looks nice so far! :D
And you changed the transition! It looks great!

+1 vote   media: Day 29
PhillipPhoenix
PhillipPhoenix Oct 28 2012, 8:51pm says:

Neat :D

+1 vote   media: Day 28
PhillipPhoenix
PhillipPhoenix Oct 25 2012, 7:33pm says:

By the way that transition is made it seems kind of out of place if you wanted to interact with stuff on different layers ( for instance shooting at a ship in the distance ), but maybe you just made the player need to shift layer to interact with things on a specific layer?

But the transition still looks neat, though! xD
Have you tried making the transition with black?

+1 vote   media: Day 24
PhillipPhoenix
PhillipPhoenix Oct 23 2012, 7:40am says:

Is this hand animated?

+1 vote   media: Day 22.5
PhillipPhoenix
PhillipPhoenix Oct 16 2012, 5:16am says:

Awesome work!
And the layer idea is not so bad, if it is implemented correctly. But I guess you will figure out a nice way to make it work with content properly!

I can't wait to try it all out and possibly return with some feedback!

+2 votes   article: Seafarer - Devlog: 10/15/12
PhillipPhoenix
PhillipPhoenix Oct 15 2012, 11:33am says:

You fixed it and it looks awesome! :D

+1 vote   media: Day 13
PhillipPhoenix
PhillipPhoenix Oct 13 2012, 8:49am says:

Looks amazing!
But it looks like the height of the water is changing when going up and down, like the water raises when you go up for instance...
But it still looks amazing :D

+1 vote   media: Day 12.5
PhillipPhoenix
PhillipPhoenix Oct 10 2012, 3:40pm says:

It looks awesome! :D
Would the ships look exactly the same from that angle, if they are made of voxels? Because your ships look awesome!

+1 vote   media: Day 9.5
PhillipPhoenix
PhillipPhoenix Oct 17 2011, 7:21pm says:

Looks great :D

+2 votes   game: Pineapple Smash Crew
PhillipPhoenix
PhillipPhoenix Jul 14 2011, 6:21pm says:

This game is just GREAT!
Keep adding blocks and especially siege equipment (which is really funny)
Maybe other classes if possible :)

Just loving it!

Definitely tracking.

+3 votes   game: King Arthur's Gold
PhillipPhoenix
PhillipPhoenix Jun 11 2011, 6:19am replied:

No no, it should be activated :)
Just not able to win it xD

But that's going to be fixed!

+1 vote   game: Age of Colonies
PhillipPhoenix
PhillipPhoenix Jun 11 2011, 6:12am replied:

Yeah :)

At the moment mission 3 is the last level, and it is unbeatable.
It's actually made for testing, so that when we are done with these changes, the mission is playable xD

The manual is also changed for the next patch, which will come shortly, but at the moment both my friend and I are having exams at school, so we haven't much time xD

+1 vote   game: Age of Colonies
PhillipPhoenix
PhillipPhoenix Jun 11 2011, 5:53am replied:

Thanks for the long comment.

Weird about the mission bug, but we're fixing that.
When your house is level 1, you need to build a brewery and an inn.
Inns work within range, so you need to build an inn, within range (the range is shown in the next update)

About food consumption: We are going to do some balancing on food.
It is a HUGE problem. At the moment we are also going over the economy, since you can't earn money at the moment xD

Thanks! We'll look into it.

+4 votes   game: Age of Colonies
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