A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.

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Day 58
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olivierstein Nov 27 2012, 9:41pm says:

great idea! I knew there was something missing while i was playing, but couldn't place my finger on it :P

And I see a fishing rod there, care to show us something to do with that (if it's implemented)

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Veshch Author
Veshch Nov 27 2012, 11:14pm replied:

You can see some of the old fishing work I did around the first or second week here in the images. It's from the old version, but the setup would be similar.

+3 votes   reply to comment
olivierstein Nov 28 2012, 12:32am replied:

oh cool, my bad :P

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PhillipPhoenix Nov 28 2012, 8:20pm says:

This looks awesome!
Simple, but easy to understand :D

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I thought it was time to make a HUD for the game so you can see your health and I'd have something to work with for the inventory. Here's a mockup of what I'm thinking. The oxygen bubbles would only be there if you were underwater.

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Nov 27th, 2012
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