A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Day 58
embed
share
view previous next
 
Post comment Comments
olivierstein
olivierstein Nov 27 2012, 9:41pm says:

great idea! I knew there was something missing while i was playing, but couldn't place my finger on it :P

And I see a fishing rod there, care to show us something to do with that (if it's implemented)

+1 vote     reply to comment
Veshch Author
Veshch Nov 27 2012, 11:14pm replied:

You can see some of the old fishing work I did around the first or second week here in the images. It's from the old version, but the setup would be similar.

+3 votes   reply to comment
olivierstein
olivierstein Nov 28 2012, 12:32am replied:

oh cool, my bad :P

+1 vote     reply to comment
PhillipPhoenix
PhillipPhoenix Nov 28 2012, 8:20pm says:

This looks awesome!
Simple, but easy to understand :D

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

I thought it was time to make a HUD for the game so you can see your health and I'd have something to work with for the inventory. Here's a mockup of what I'm thinking. The oxygen bubbles would only be there if you were underwater.

Image Details
Type
Entertainment
Date
Nov 27th, 2012
By
Veshch
Size
640×480
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only