A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.

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Day 31
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olivierstein
olivierstein - - 77 comments

AWESOME! I love the fighters, will there be some sort of character customization? I love that in a game :P

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Veshch Author
Veshch - - 43 comments

I hadn't really thought about it, but it's possible.

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MrFidelmios
MrFidelmios - - 95 comments

You should add player and **** customization

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olivierstein
olivierstein - - 77 comments

i'm guessing **** is b o a t? (did it with spaces, not sure if it was going to be censored lol) but yea, that would be cool aswell

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MrFidelmios
MrFidelmios - - 95 comments

Ship customization didnt mean to say ****. sorry lol

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Henley
Henley - - 1,973 comments

You should make the fighting like nidhogg that is a great style for side scrolling swordin.

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Veshch Author
Veshch - - 43 comments

I thought about that, but 16x16 pixels doesn't give much room for telling the height of an enemy's attack. It would be like a 2 pixel difference while the boat would be rocking by that much anyway. Next update you'll see where I went with the melee, I think it came out in a nice middle ground.

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PhillipPhoenix
PhillipPhoenix - - 60 comments

So far this looks awesome!

Also, do you plan on keeping the screen size so low, or would you make options for people to choose from?

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Veshch Author
Veshch - - 43 comments

I'll probably keep the resolution at 320x192 but allow for scaling. So if you choose a large resolution things will just scale up.

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Description

Happy Halloween! Here's some work on melee fighting I've been doing. I also forgot to turn off debug view so you can see what that looks like. The green stuff around the player/enemy/swords are their collision hitboxes. The things on the boats are for buoyancy stuff.