A procedural seafaring sandbox adventure game. Fight ships, go fishing, search for sunken treasure, do what you want.

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Day 61
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olivierstein Nov 30 2012, 1:54am says:


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faulk Nov 30 2012, 3:44am says:

Very nice HUD. :D

I'm wondering, how big are the levels going to be? Is it an open-world? Maybe you could add a small map on the screen that shows where you are. Great work so far, by-the-way. :-)

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Veshch Author
Veshch Nov 30 2012, 4:02am replied:

Right now the horizontal plane is finite, but loops back around on itself. You can travel into the distance as well with each layer being a new map pretty much. The boat you see in the background is a layer you can actually travel to and interact with.

I'm not sure how wide each layer will be eventually, but right now it's 3x the width of the screen.

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PhillipPhoenix Nov 30 2012, 8:53am says:

This looks awesome :D

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Started working on more HUD stuff, and wind.

On foot:
•1234 to select equipment
•Q to quickswap between last selection and current

At helm:
•Shows speed of boat in knots along with direction
•Q to swap between boat speed/direction and wind speed/direction

The wind can change over time, it was just calm in that gif apparently. Still some more work to do on it, and I still haven’t done animations for sails yet. It’s a start though.

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Nov 30th, 2012
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