Well I am interested in guns, WW2, IT, science (everything about prehistory mainly). I am sceptic and atheist.
Pretty nice, although it doesn't show what are creatures in the main branch that evolved into mammals.
fish -> tetrapodomorpha (walking fish) -> antient reptiles -> synapsids -> small mouse-like mammals -> modern mammals
As many creationists you said that no amount of evidence will convince you that the evolution is a fact.
"No matter how much tons or wagons of evidence would be shown to me about Evolution , i cannot accept that crap"
So basically there is no point debating since you won't accept the scientific evidence no matter what.
Believe what you will. Science don't require your believe to be true.
Evolution has incredible amount of evidence from many different scientific disciplines that came to the exact same point independently.
We KNOW evolution happened. We don't know the entire evolutional tree and we are definitely wrong at many of it's branches but the tree is there.
Evolution is observable, and is capable of making predictions.
As it did many times before. (Tiktaalik, dinosaurs like microraptor and their genes in chicken etc.)
You can surely decide if you want to believe on evolution or not but as Neil DeGrasse Tyson said "The good thing about science is that it's true whether or not you believe in it."
And as a person who had evolution as a hobby since I was a kid it seems a little bit disrespectful to call proper scientific theory accepted by overwhelming majority of scientists "dumb lie" considering that thousands of people dedicated their entire lives finding just a one small piece of evidence for one tiny part of geology, genetics, biology or whatever.
I wonder what kind of evidence you read that points towards creatonism. All the evidence for creatonism I read so far was either written by people who had no idea what they are talking about and had no understanding of even basic principles of evolution or people whose arguments were basically "this part we don't kno,w therefore it's all wrong" or "this evolution branch was wrong, therefore the entire evolution is not true"
Creationists were incredibly happy when scientists found that Tiktaalik was not direct ancestor of tetrapods and creationists were written articles with titles like "another punch to evolution" like it was actually disproving something. Tiktaalik was just moved from one branch to another.
Antient astronaut is a hypothesis, not a theory. Which is why it it generally not accepted among scientists as a valid explenation of the origins of Earth.
If you are interested about evidence for evolution I could name tons of them. There are also many good books doing far better job than me as I am by no means expert. For example "Why Evolution Is True" by Jerry A. Coyne.
OK got it fixed.
Nice piece of Czechnology.
Is there any way of FOV change for Call of Chernobyl? Weapons are unzooming :(.
Also they have same skills. I am not sure if it's intentional.
Thanks a lot. The new version is amazing! ^^
I believe there is one minor issue in skillwheel showing that Shaman class has same attributes as Veteran and Warlord (3 attack, 0 defense, 1 knowlage and 1 spellpower) while in game it's not true.
Oh ok thanks. Could you add this to skillwheel please?
By the way spell "Cleansing" doesn't seem to work.
But I could also learn Distract. I though there was supposed to be chain of elements. I don't get it :(.
Found little mistake in new skillwheel.
Warlock class has Exorcism skill instead of Elemental vision.
I believe there is a bug in endless simultaneous turns.
Once one of the players buys a ship, simultaneous turns will end.
That's very nice model.
I like the fact that the magazine is sticking to the right side as it should. Although I believe that AN-94 has peep sights in real life.
I have a questions about skillwheel (both the skilltree in the game and the external skillwheel)
A Haven hero called Andreas has magic of Darkness but skillwheel says he should not have because he is knight. Even if I select him specifically in the skillwheel Darkness magic is not there.
Another thing is that Shout skills are completely missing in skillwheel.
I also have one question about mechanics. In the game there is a skilltree and every hero has certain percentage for every skill (for example gatekeeper has 12% for gate skill). What this percentage means?
Thanks a lot! :)
I was always upset that my game was hybrid of Czech and English with the mod.
Is there any way to replace MP5 model with the one from Original Weapons Renewel? When I copy MP5 meshes and textures from the mod it crashes.
Why Christopher Hitchens had such a high opinion on Che Guevara?
I assume you have 2013 version of AK-12 right?
Thanks a lot for the info :)
Find some tests on bulletproof vests of 7.62 and 5.56. 7.62 is not doing better job.
Resonable. Although even from carbines (M4 370 mm barrel) fragmentation occurs up to 150m if I am correct. But I guess it's not possible to make damage dependent on range is it?
I was talking about M47 FMJ. Which has similar wounding capabilities of non fragmenting 5.56.
Well it STALKER armour is similar to bulletproof vest than 7.62x39 is not better choice either.
Both 5.56 and 7.62 will go through Type IIIA without problems and fragmentation and both need around 3 shots to go through Type III.
Besides considering that in STALKER ap rounds are better against armoured targets and FMJ against unarmoured. If you give 7.62x39 lower damage but better penetration than 5.56 should not be automatically 7.62 more effective against armoured targets?
I am not sure how STALKER works.
Human body is not the same material as bricks and walls. Human body is soft and 7.62x39 can't deliver all of it's energy to human body because it goes through like butter.
Problem of 7.62x39 is that it has so much power that it goes through human body like butter without any bigger damage than 9mm round. Simply a 7.62mm hole through and through.
5.56 on the other hand is expanding delivering all of it's energy to the target.
I have a question about weapon ballistics.
You said you're going to rework cartridge wounding potentials.
May I ask about balance of 7.62x39?
Because in real-life the only real advantage of that cartridge is fact it can easily destroy barricades and walls making it good choice in urban CQB but this advantage can't be simulated in the game.
So compared to 5.56 the 7.62 has - higher recoil, lower damage, worse ballistics, lower accuracy.
Is there anything you're going to do to prevent 7.62 from being totally bad?