What a bummer. This mod is just absolute and I love this a whole lot. Now I'm just waiting for the next team of game devs to probably revive this to its newfound glory in the future.
What a bummer. This mod is just absolute and I love this a whole lot. Now I'm just waiting for the next team of game devs to probably revive this to its newfound glory in the future.
That sounds absolutely hilarious. HECU Jarheads being smarter than Trained Assassins?
Any ideas for the Black Ops AI?
It would be nice to make the Male Assassins more intelligent than just reskinned HECU Troops
Parabellum Mod for Warband somehow incorporated full auto fire from the NPCs
please, oh please, may there be fully automatic weapons for the NPCs, so that their use would be much more universal.
Many thanks! I shall try it soon!
I always look forward to this mod!
It seems to me that... the automatic weapons the NPCs use only shoot two-round bursts and nothing more, pretty much nullifying their full automatic potential.
Is it supposed do that?/Intended? Or just a bug?
Thank You, #BASEDCreator
You, my sir, is glorious!
From what I've seen, the strange blunderbus (modern shotgun) seems to shoot a bit high (highly noticeable on longer ranges), but it's good
Keep up the great work, my friend!
-I hope in the future that you finally get to create an auto-fire script, best of luck to you!
Suggestion: "GATE - Thus The JSDF (Japanese Self-Defence Force) Fought There" as a Modern Faction here in Paradigm Worlds
Just one Base (Town) and all of their parties unable to attack Caravans & Villagers
That would be nice
Thank you! Also, best of luck to you, my friend
The Strange Blunderbus is still shooting to the top left from the reticle
There's still no automatic weapons
That's the only thing I wanted for this update
Such a sad day indeed...
I think you need to see this, possibly the best shotgun but in need of fixing to be balanced a bit
A bit less damage and worse accuracy
DUE TO SOME PROBLEMS WITH ORCS AND URUKS PLEASE DO AS FOLLOWS:
after installing patch, go to the data folder. Find "Crazy Ragdolls" folder there and copy its content - skeletons.xml into DATA folder. Overwrite when asked. This will make orcs and uruks vulnerable again. Turn off ragdoll effect in otions if you don't like craziness when enemies die.
-copied from article
Warsword seems to have mastered the shotgun bullet script to be honest
Shotguns there are really good only at close ranges
A Major Bug: NPCs wont use automatic fire and only shoot one bullet at a time on guns such as the VAK and SG and other automatic weapons
Is there any way to fix this?
"You can recruit classic troop related to culture, or significant more expensive Personal Guard (custom troops with their own advancement tree)) which has a wide range of weapons and armour to choose from. There is special tree for this custom troop, every with different equipment to choose from."
How do I get these Personal Guards?
There's something wrong with the mod
I can't seem to complete the loading screen as it freezes at 75% and won't load anymore
Is there any way to fix this bug?
This, by a whole margin
I wholeheartedly agree about the shotgun and the strange guns themselves... I can't take the Stargate Faction seriously at all
Please
MAKE STARGATE GREAT AGAIN
A possible bug report: I seem to have noticed that the Modern Shotgun/Strange Blunderbus seems to shoot a bit upwards rather than straight
I don't know if it's meant to do that or no
Thank you so much
To me, they aren't exactly lame in my gameplay but having auto weaps only shoot semi? That exactly makes them lame
It'd make them at least powerful enough to fight the new scary orders
Also, have you watched "GATE - Thus The JSDF Fought Here"? I think you can get valuable information with that show
Anyways, thanks again
Well, if the majority doesn't like the idea and voted down, is there a way to (for the Stargate Faction)? I just want it for personal reasons, realism, and immersion (even if it makes them fully imbalanced)
It would be nice to see these "Strange Modern Military Men" obliterate anyone in their way with their modern firearms except for Fast & Heavy Cavalry, in which they'll easily fall prey upon
I'd like to fancy them as the Noldors (from PoP) in this mod, very rare parties (with just a platoon of them) and extremely dangerous
And is there a way for the Strange Pistols to fire faster in semi-automatic for the Strange Light Armed Men using them?
Some of the Stargate Expeditionary troops completely lack melee proficiencies
And to balance them, it would be nice to make them extremely hard to recruit (just like the Noldors or Elite & Knightly troops in PoP in which you can't recruit over 40+ level troops), their parties few and limited in capacity (3 parties at most with 10-25 troops only) and extremely high wages (because they have high standards) much like the Hero Adventurers
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