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Comment History
Perdote
Perdote - - 26 comments @ XenoForce

What a bummer. This mod is just absolute and I love this a whole lot. Now I'm just waiting for the next team of game devs to probably revive this to its newfound glory in the future.

Good karma+2 votes
Perdote
Perdote - - 26 comments @ A Global Crisis

I still love this mod. A whole lot.

Good karma+1 vote
Perdote
Perdote - - 26 comments @ Operation: Black Mesa

That sounds absolutely hilarious. HECU Jarheads being smarter than Trained Assassins?

Good karma+1 vote
Perdote
Perdote - - 26 comments @ Operation: Black Mesa

Any ideas for the Black Ops AI?

It would be nice to make the Male Assassins more intelligent than just reskinned HECU Troops

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

Parabellum Mod for Warband somehow incorporated full auto fire from the NPCs

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

please, oh please, may there be fully automatic weapons for the NPCs, so that their use would be much more universal.

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

Many thanks! I shall try it soon!

I always look forward to this mod!

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

It seems to me that... the automatic weapons the NPCs use only shoot two-round bursts and nothing more, pretty much nullifying their full automatic potential.

Is it supposed do that?/Intended? Or just a bug?

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS. Version 0.90_FIREPOWER

Thank You, #BASEDCreator

You, my sir, is glorious!

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

From what I've seen, the strange blunderbus (modern shotgun) seems to shoot a bit high (highly noticeable on longer ranges), but it's good

Good karma+1 vote
Perdote
Perdote - - 26 comments @ NativePARADIGM patch 087 'New Intelligence'

Keep up the great work, my friend!

-I hope in the future that you finally get to create an auto-fire script, best of luck to you!

Good karma+2 votes
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

Suggestion: "GATE - Thus The JSDF (Japanese Self-Defence Force) Fought There" as a Modern Faction here in Paradigm Worlds

Just one Base (Town) and all of their parties unable to attack Caravans & Villagers

That would be nice

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

Thank you! Also, best of luck to you, my friend

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

The Strange Blunderbus is still shooting to the top left from the reticle

There's still no automatic weapons

That's the only thing I wanted for this update

Such a sad day indeed...

Good karma0 votes
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

Is Stargate great again?

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

I think you need to see this, possibly the best shotgun but in need of fixing to be balanced a bit

A bit less damage and worse accuracy

M.youtube.com

Good karma+2 votes
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

DUE TO SOME PROBLEMS WITH ORCS AND URUKS PLEASE DO AS FOLLOWS:
after installing patch, go to the data folder. Find "Crazy Ragdolls" folder there and copy its content - skeletons.xml into DATA folder. Overwrite when asked. This will make orcs and uruks vulnerable again. Turn off ragdoll effect in otions if you don't like craziness when enemies die.

-copied from article

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

Warsword seems to have mastered the shotgun bullet script to be honest

Shotguns there are really good only at close ranges

Good karma+1 vote
Perdote
Perdote - - 26 comments @ The Red Wars

A Major Bug: NPCs wont use automatic fire and only shoot one bullet at a time on guns such as the VAK and SG and other automatic weapons

Is there any way to fix this?

Good karma+2 votes
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

Nevermind, found it

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

"You can recruit classic troop related to culture, or significant more expensive Personal Guard (custom troops with their own advancement tree)) which has a wide range of weapons and armour to choose from. There is special tree for this custom troop, every with different equipment to choose from."

How do I get these Personal Guards?

Good karma+2 votes
Perdote
Perdote - - 26 comments @ The Red Wars

There's something wrong with the mod

I can't seem to complete the loading screen as it freezes at 75% and won't load anymore

Is there any way to fix this bug?

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

This, by a whole margin

I wholeheartedly agree about the shotgun and the strange guns themselves... I can't take the Stargate Faction seriously at all

Please

MAKE STARGATE GREAT AGAIN

Good karma+2 votes
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

A possible bug report: I seem to have noticed that the Modern Shotgun/Strange Blunderbus seems to shoot a bit upwards rather than straight

I don't know if it's meant to do that or no

Good karma+3 votes
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

Thank you so much

To me, they aren't exactly lame in my gameplay but having auto weaps only shoot semi? That exactly makes them lame

It'd make them at least powerful enough to fight the new scary orders

Also, have you watched "GATE - Thus The JSDF Fought Here"? I think you can get valuable information with that show

Anyways, thanks again

Good karma+1 vote
Perdote
Perdote - - 26 comments @ PARADIGM WORLDS

Well, if the majority doesn't like the idea and voted down, is there a way to (for the Stargate Faction)? I just want it for personal reasons, realism, and immersion (even if it makes them fully imbalanced)

It would be nice to see these "Strange Modern Military Men" obliterate anyone in their way with their modern firearms except for Fast & Heavy Cavalry, in which they'll easily fall prey upon

I'd like to fancy them as the Noldors (from PoP) in this mod, very rare parties (with just a platoon of them) and extremely dangerous

And is there a way for the Strange Pistols to fire faster in semi-automatic for the Strange Light Armed Men using them?

Some of the Stargate Expeditionary troops completely lack melee proficiencies

And to balance them, it would be nice to make them extremely hard to recruit (just like the Noldors or Elite & Knightly troops in PoP in which you can't recruit over 40+ level troops), their parties few and limited in capacity (3 parties at most with 10-25 troops only) and extremely high wages (because they have high standards) much like the Hero Adventurers

Good karma+1 vote